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Post by burningcherry on May 26, 2019 23:25:50 GMT
Learned about this recently, looks important.
Where is this from and why is it dated 2010?
It's from Cerberus Daily News, there are archives of it on the English and German wikis. It's dated 2010 because those reports were appearing in 2010 and 2011, mirroring 2185 and 2186 (with some exceptions apparently, the date of Passover is from 2184) in-universe.
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Post by bardox on May 27, 2019 3:48:10 GMT
You and I don't live in the MEU. The NPCs revere that ship. Just look at the way the crew reacts when you pull into the Citadel for the first time and see the Destiny Ascension fly by. Consider it like this... You have a militia armed with hand guns, but one of you has a Bazooka. Your target is a fully armored Humvee with a minigun on top... The first target the enemy will have is the person with the bazooka.... there is a reason for that... That person is the only one with a weapon worth being worried about. The only reason the Alliance and Turian ships damage Sovereign at all is because it's barriers drop. How destroying robo-Saren does that, I still don't understand, but fine. Before the barriers are down, their weapons are useless. The Ascension boasts to have more raw fire power than the rest of the Asari fleet combined. Even Ashley says about the Destiny Ascension, "Look at that monster. It's main gun could rip through the barriers on any ship in the Alliance fleet." If true, the Destiny Ascension may be the only ship (at the time) capable of doing any damage to a Reaper Capital ship. There is a reason Sovereign doesn't move in until the Destiny Ascension is in retreat from the Geth. Maybe, but that's mostly speculation and headcanon on your part. When Shepard is landed with the choice of how to direct the fleet, it isn't framed as "divert some fighters to free up the Destiny Acension for further assault on Sovereign", it's framed as "The Destiny Acension is about to be blown to pieces, divert firepower away from Sovereign to protect its retreat". In the latter situation, which is the one Shepard is in, diverting ships away from the counterattack on Sovereign directly increases the likelihood that Sovereign gets through and kickstarts the Reaper invasion, simply to protect one big ship and three replaceable politicians. The Reapers invading would be immeasurably worse for the galaxy than the Destiny Acension and the Council being lost in battle. Thus, it's more important to focus every possible resource to prevent that from happening than it is to perfectly preserve galactic balance and morale in the happy event that we beat Sovereign anyway. At least to my mind. And I've seen the Sphinx with my own eyes, and had a reaction not unlike Kaiden's and Ashley's upon seeing the Destiny Acension. It's one of the few remaining clues to who our ancestors were and what they were capable of, and represents a mystery that sits at the heart of what it truly means to be a human being on this planet. And if there was even a tenth of a percent of chance that grounding it to rubble would help protect humanity from annihilation, I'd be on my way to Egypt with a bag of dynamite right now. At the time you make the decision to save the Ascension or let it be destroyed, Sovereign is already attached to the tower and protected by the closed Citadel arms. No one is shooting at the Reaper at that point. The battle at that moment is between the Geth ships and the Turian/Alliance ships. NO ONE can shoot at Sovereign. You choose the fate of the Ascension, that fate plays out and THEN the arms open. You are not diverting anything away from Sovereign as nothing can target it at that moment. Even after the arms open, none of the Turian or Alliance ships weapons can penetrate Sovereigns' barriers. They are doing zero damage. Not sure how the Sphinx can be compared to the most powerful Dreadnaught in the Citadel fleet, but... okay.
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Post by Noxluxe on May 27, 2019 7:55:31 GMT
Maybe, but that's mostly speculation and headcanon on your part. When Shepard is landed with the choice of how to direct the fleet, it isn't framed as "divert some fighters to free up the Destiny Acension for further assault on Sovereign", it's framed as "The Destiny Acension is about to be blown to pieces, divert firepower away from Sovereign to protect its retreat". In the latter situation, which is the one Shepard is in, diverting ships away from the counterattack on Sovereign directly increases the likelihood that Sovereign gets through and kickstarts the Reaper invasion, simply to protect one big ship and three replaceable politicians. The Reapers invading would be immeasurably worse for the galaxy than the Destiny Acension and the Council being lost in battle. Thus, it's more important to focus every possible resource to prevent that from happening than it is to perfectly preserve galactic balance and morale in the happy event that we beat Sovereign anyway. At least to my mind. And I've seen the Sphinx with my own eyes, and had a reaction not unlike Kaiden's and Ashley's upon seeing the Destiny Acension. It's one of the few remaining clues to who our ancestors were and what they were capable of, and represents a mystery that sits at the heart of what it truly means to be a human being on this planet. And if there was even a tenth of a percent of chance that grounding it to rubble would help protect humanity from annihilation, I'd be on my way to Egypt with a bag of dynamite right now. At the time you make the decision to save the Ascension or let it be destroyed, Sovereign is already attached to the tower and protected by the closed Citadel arms. No one is shooting at the Reaper at that point. The battle at that moment is between the Geth ships and the Turian/Alliance ships. NO ONE can shoot at Sovereign. You choose the fate of the Ascension, that fate plays out and THEN the arms open. You are not diverting anything away from Sovereign as nothing can target it at that moment. Even after the arms open, none of the Turian or Alliance ships weapons can penetrate Sovereigns' barriers. They are doing zero damage. Not sure how the Sphinx can be compared to the most powerful Dreadnaught in the Citadel fleet, but... okay. Except you're still covering its retreat, not freeing it up for further engagement. The Destiny Acension, saved or not, wouldn't be of any further use to destroying Sovereign when the chance to attack it appeared again. All the ships lost if you used them to defend it, on the other hand, would. You were the one who pointed to the in-universe's population's "reverence" for the ship as a reason why it's a priority.
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Post by bardox on May 27, 2019 11:25:23 GMT
At the time you make the decision to save the Ascension or let it be destroyed, Sovereign is already attached to the tower and protected by the closed Citadel arms. No one is shooting at the Reaper at that point. The battle at that moment is between the Geth ships and the Turian/Alliance ships. NO ONE can shoot at Sovereign. You choose the fate of the Ascension, that fate plays out and THEN the arms open. You are not diverting anything away from Sovereign as nothing can target it at that moment. Even after the arms open, none of the Turian or Alliance ships weapons can penetrate Sovereigns' barriers. They are doing zero damage. Not sure how the Sphinx can be compared to the most powerful Dreadnaught in the Citadel fleet, but... okay. Except you're still covering its retreat, not freeing it up for further engagement. The Destiny Acension, saved or not, wouldn't be of any further use to destroying Sovereign when the chance to attack it appeared again. All the ships lost if you used them to defend it, on the other hand, would. You were the one who pointed to the in-universe's population's "reverence" for the ship as a reason why it's a priority. Those ships are irrelevant to destroying Sovereign. As is the Ascension. The Normandy hits Sovereign with the a projectile many times larger than anything the larger ships seem to be capable of producing. I chalk that up to bad/lazy writing. Can't imagine it was budget constraints. The Turian and Alliance ships couldn't breach Sovereigns barriers with their weapons. That much is canon. The Destiny Ascension's main gun was the only weapon mentioned to that point that might have a chance of breaching Sovereigns barriers. If you don't save the Ascension then a heavy cruiser or two on a kamikaze run at Sovereign may be able to do it as well. Instead it's defeating robo Saren that brings down the barriers protecting Sovereign because... Reasons... Sovereign can't be destroyed without joker having a chance to say "On my flank, we're going in!" The Reaper is brain dead, because... blah... time to be brave. Revering a dreadnaught and revering a statue is not really comparable, but it is a type of reverence. So... sure.
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Post by themikefest on May 27, 2019 12:00:30 GMT
It would make more tactical sense for the council to have a private shuttle with FTL capability on standby in case of attack. Yep. Its something I've been saying for the last few years. When the commander says abandon the Citadel, I get that. She wants to lure the enemy away from the Citadel. But when she says evacuate the council it doesn't make sense. They are not in any immediate danger. Once there is a possibility of them being in danger, have their security get them to a shuttle and fly away from the battle. If not, get them to an underground bunker. The only reason the Alliance and Turian ships damage Sovereign at all is because it's barriers drop. I don't recall seeing any Turian ships firing at Sovereign after it's barriers were disabled? Even after the barriers were disabled, the thing still wasn't taking any damage. It was the itsy-bitsy-teeny-weeny frigate, with a fighter on each side, that made the shot to destroy the reaper. For that one moment, it became the most powerful ship in the galaxy. The whole scenario was setup for the SR1 to destroy the reaper. Had the Alliance ships sat back and did nothing, the outcome would have been the same. Or if there were 1000 ships firing at the reaper, it still would have been the frigate destroying the reaper. I would have the Council escape on a small, less conspicuous ship... one that is very fast and maneuverable... one more like Normandy If that's what you would do, ok. I wouldn't. It would be a waste of resources when a shuttle can get them away just as easily. Plus a shuttle is much smaller and can get to areas a larger ship can't get to. That could make a difference when trying to evacuate the council.
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Post by Deleted on May 27, 2019 12:05:42 GMT
It would make more tactical sense for the council to have a private shuttle with FTL capability on standby in case of attack. Yep. Its something I've been saying for the last few years. When the commander says abandon the Citadel, I get that. She wants to lure the enemy away from the Citadel. But when she says evacuate the council it doesn't make sense. They are not in any immediate danger. Once there is a possibility of them being in danger, have their security get them to a shuttle and fly away from the battle. If not, get them to an underground bunker. The only reason the Alliance and Turian ships damage Sovereign at all is because it's barriers drop. I don't recall seeing any Turian ships firing at Sovereign after it's barriers were disabled? Even after the barriers were disabled, the thing still wasn't taking any damage. It was the itsy-bitsy-teeny-weeny frigate, with a fighter on each side, that made the shot to destroy the reaper. For that one moment, it became the most powerful ship in the galaxy. The whole scenario was setup for the SR1 to destroy the reaper. Had the Alliance ships sat back and did nothing, the outcome would have been the same. Or if there were 1000 ships firing at the reaper, it still would have been the frigate destroying the reaper. I would have the Council escape on a small, less conspicuous ship... one that is very fast and maneuverable... one more like Normandy If that's what you would do, ok. I wouldn't. It would be a waste of resources when a shuttle can get them away just as easily. Plus a shuttle is much smaller and can get to areas a larger ship can't get to. That could make a difference when trying to evacuate the council. Depends on how far their "safehouse" is. With all the resources of the galaxy at their disposal, it shouldn't be too difficult for the Council to fund a specialized fast frigate-sized vessel to "shuttle" them around. Look at what's gone into Air Force One. When 9/11 happened, they didn't evacuate the White House using Cessnas, nor did they dump the President onto a Super Galaxy. The bottom line is they should not have had to commandeer the DA (a dreadnought with "enough fire power" to put the rest of the fleet to shame) to get the council off the Citadel. A ship with more speed and some "state of the art" defenses should have been available just for that purpose (and to take them to meetings etc. outside times of war).
I think that DA was, in part, supposed to be a representation of Air Force One (which is not a small plane), but the dialogue between the volus and the Asari misleads us by the reference to how much furepower it possesses and its purpose (along with comments made by Joker and Ashley). If DA is Air Force One, then the whole battle with Sovereign makes more sense. I would still choose a smaller, more maneuverable ship and invest all that overwhelming firepower into the fighting fleet instead... particularly when the Treaty of Farixen limits the number of dreadnoughts the various races can have.
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Post by bardox on May 28, 2019 15:05:24 GMT
I know I've been pushing "save the council" here, but I'm going to play devils advocate for a moment.
Considering the backdrop of ME 2 and 3, I think Bioware expected people to let the Council die as the Canon. Me2, anti-human rhetoric is standard in the wards. If you save the council, you would think that would not be so. You prove that we are all in this together by doing this, and yet...
If you let the council die in ME1, then the world of ME 2 and 3 meshes better. Why are there so many humans in C-SEC if you save the 10,000 aliens on the Ascension by sacrificing so many human soldiers? If you let the council die, makes sense that other races are angry about a human take over of C-Sec and a human being on the council. Major power grab.
For continuity, letting them fry in Geth Hellfire makes a certain kind of sense, I suppose...
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Post by Noxluxe on May 28, 2019 22:15:16 GMT
I know I've been pushing "save the council" here, but I'm going to play devils advocate for a moment. Considering the backdrop of ME 2 and 3, I think Bioware expected people to let the Council die as the Canon. Me2, anti-human rhetoric is standard in the wards. If you save the council, you would think that would not be so. You prove that we are all in this together by doing this, and yet... If you let the council die in ME1, then the world of ME 2 and 3 meshes better. Why are there so many humans in C-SEC if you save the 10,000 aliens on the Ascension by sacrificing so many human soldiers? If you let the council die, makes sense that other races are angry about a human take over of C-Sec and a human being on the council. Major power grab. For continuity, letting them fry in Geth Hellfire makes a certain kind of sense, I suppose... Not a bad thought, but you can spin it around too. Regardless of whether or not the Council is saved, humanity gets a seat on the Council less than thirty years after First Contact, while the Turians waited two hundred for a chance to earn theirs and the Volus haven't gotten one after almost two thousand and five hundred years. It looks like a power grab no matter what, and Citadel citizens in ME2 have spent one day being saved by humanity and two years since then hearing annoyingly pro-human rhetoric and new legislation from the top, which they didn't have to be bothered with until we showed up. Of course it feels like humanity is muscling its way into the system. Anti-human sentiments and slurs on the street make perfect sense to me. If anything, the situation is more poignant with a preserved Council because it illustrates how short-sighted people can be, and how insecure we are when faced with sudden changes we don't understand and didn't agree to, and how very easy it is to lash out at the ones who seem to be the cause of our discomfort. That, and there's a case to be made that that influx of human C-Sec officers probably aren't as disciplined or sensitive to local customs as Turian officers are, and may be bringing a wave of rising corruption and spiking crime rates with them. People on the street wouldn't be happy about that. Same most likely goes for refugees from outlying colonies neighboring the ones who are disappearing.
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Post by Link"Guess"ski on Jun 18, 2019 22:31:40 GMT
In the end it didn't matter. They didn't bother to flesh out the new council or make any real political differences in the end. You get suspiciously similar looking characters whenever someone had died before ME3, and they could've even had just two humans and maybe no Salarian as they were still in early mentoring or whatever. Something to show we had made a choice in ME1 and not this "Hmm, are these new, are they supposed to be the ones from ME1? Oh I guess they aren't!"
Also, while we're at it Anderson really should've been able to be Councilor in ME3, if we can roll back a couple of (many!) years. Forget the development history of 3, just ideally, it really should've continued in the established tone and amount of references set as a standard by ME2. It seemed like every little minor thing I ended up doing in ME1 that i thought was just some one-off thing came back again in ME2, and that created the expectations I had for Mass Effect 3. When it suddenly started swapping out dead characters for similar looking ones, handwaving macro-level choices away into a default "canon" and a Codex-snippet, that's when I stopped feeling like choices would mean anything and that spell the franchise used to have was broken.
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Post by Polka Dot on Jun 22, 2019 1:26:04 GMT
In your scenario, why bother with changing when the artifact was found. In ME3 currently, I believe the Asari councillor does indicate that she doesn't actually know where the Catalyst is and that the artifact MAY (only possibly) help Shepard find it. There is evidence to suggest that Vendetta never appeared to any of the Asari who set up the Temple or else he would have confirmed the "post-Prothean cycle" previous to being activated by Shepard. We don't even really know for sure that they were able to activate the beacon itself at all. The humans on Eden Prime recognized the beacon there as something special without having activated it themselves. All that's certain is that the Asari found it <snip> You sure about that? I've never really thought the asari "found" the artifact on Thessia, but that it was specifically given to them. Consider the facts and circumstances: Thessia is the asari homeworld, their planet of origin, the place where they first crawled out of the primordial soup. It was never a prothean world. Mars may have been, or it could have simply been a research outpost. Eden Prime certainly was, as it had a beacon and Javik's life pod. Virmire, Therum, Ilos, Joab, basically any place where prothean artifacts or remnants of their culture are found were likely prothean worlds at one time. We learn that some protheans were present on Thessia, uplifting the asari when they were in a relatively primitive state. I would posit that those protheans also left them a set of archives (under the temple) as well as the beacon, intentionally. I agree that we don't know whether the asari were ever able to make use of those resources. The archives were buried - we don't know for how long, or whether anyone alive today knew they were under the temple. The beacon was shrouded in a statue that had apparently been there for centuries, and had to be destroyed to access it.
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Post by Deleted on Jun 22, 2019 18:27:08 GMT
In your scenario, why bother with changing when the artifact was found. In ME3 currently, I believe the Asari councillor does indicate that she doesn't actually know where the Catalyst is and that the artifact MAY (only possibly) help Shepard find it. There is evidence to suggest that Vendetta never appeared to any of the Asari who set up the Temple or else he would have confirmed the "post-Prothean cycle" previous to being activated by Shepard. We don't even really know for sure that they were able to activate the beacon itself at all. The humans on Eden Prime recognized the beacon there as something special without having activated it themselves. All that's certain is that the Asari found it <snip> You sure about that? I've never really thought the asari "found" the artifact on Thessia, but that it was specifically given to them. Consider the facts and circumstances: Thessia is the asari homeworld, their planet of origin, the place where they first crawled out of the primordial soup. It was never a prothean world. Mars may have been, or it could have simply been a research outpost. Eden Prime certainly was, as it had a beacon and Javik's life pod. Virmire, Therum, Ilos, Joab, basically any place where prothean artifacts or remnants of their culture are found were likely prothean worlds at one time. We learn that some protheans were present on Thessia, uplifting the asari when they were in a relatively primitive state. I would posit that those protheans also left them a set of archives (under the temple) as well as the beacon, intentionally. I agree that we don't know whether the asari were ever able to make use of those resources. The archives were buried - we don't know for how long, or whether anyone alive today knew they were under the temple. The beacon was shrouded in a statue that had apparently been there for centuries, and had to be destroyed to access it. I doubt the Protheans handed the artifact to them saying here's a gift of a beacon. According to Javik, the Asari were left in a fairly primitive state because the Reapers began harvesting. This is born out by the fact that the Reapers did not harvest the Asari during the Prothean cycle. As I said, Vendetta, when activated by Shepard, clearly says "post-Prothean cycle confirmed"... had he been activated at any time after the demise of the Protheans themselves and Shepard's time, he would not have had to confirm that since he would have already confirmed that during any prior activation. Had the Asari known how to activate the beacon, they would have activated it. They clearly didn't really know what they had.
I believe that they left the beacon intentionally in as far as they believed that, of any of the primitive species they have observed to that point, the Asari showed the most promise of being able to figure it out in time to stop the next Reaper invasion. Vendetta was programmed to not release the catalyst information if he detected that a Reaper harvest was already under way at the time he was activated. I believe it became a religious artifact because the Asari found it before they were really capable of understanding what they had. Indeed, there were clearly other artifacts found at the sight that made up the displays we saw in the temple. Just because the Asari were working on figuring it out in secret certainly doesn't mean that they knew it had anything to do with a Reaper invasion or to do with the Protheans specifically. All that working in it secretly indicates is that they knew they had something powerful and valuable that was continuing to teach them things that advanced their civilization... like, say, a map that revealed the location of the Citadel.
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Post by themikefest on Jun 23, 2019 0:03:13 GMT
If the protheans felt the asari showed the most promise for the next cycle, they should have left a copy of the cipher for then to use, but as Javik says, too bad you didn't live up to it. They new they had something that was prothean related. They knew that the device, at the time when first presented to them, was prothean design. They also knew the reapers were doing a lot of damage at that time. They didn't care about the other species. They proved that by not showing up at the summit. They only cared about remaining at #1. So when the reapers show up at their front door, they cry wolf hoping Shepard would save the day. If the asari were smart, which they aren't, they could have said that they currently have scientists investigating a location for something prothean. In other words play stupid about the artifact. How many lives could have been saved had they revealed the artifact earlier?
Of course it didn't help that Bioware chose to have the mission take place later in the game instead of the middle of the game, like it originally was planned. Maybe whne they remake ME3, it could be put in the middle or maybe earlier in the game.
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Post by Deleted on Jun 23, 2019 0:54:11 GMT
If the protheans felt the asari showed the most promise for the next cycle, they should have left a copy of the cipher for then to use, but as Javik says, too bad you didn't live up to it. They new they had something that was prothean related. They knew that the device, at the time when first presented to them, was prothean design. They also knew the reapers were doing a lot of damage at that time. They didn't care about the other species. They proved that by not showing up at the summit. They only cared about remaining at #1. So when the reapers show up at their front door, they cry wolf hoping Shepard would save the day. If the asari were smart, which they aren't, they could have said that they currently have scientists investigating a location for something prothean. In other words play stupid about the artifact. How many lives could have been saved had they revealed the artifact earlier? Of course it didn't help that Bioware chose to have the mission take place later in the game instead of the middle of the game, like it originally was planned. Maybe whne they remake ME3, it could be put in the middle or maybe earlier in the game. Javik says clearly that the Protheans thought the Asari had promise... so what's that 'if" about. The protheans also did not leave a copy of the cipher because the cipher is something the Thorian possessed because, in ME1, the Thorian is presented to us as being the only species having been around long enough to know the Protheans. Of course, in true Bioware fashion, they undo that notion in the subsequent games to the points that we find out that the Asari were around and had a form of contact with the Protheans as well... although they do tell us clearly that they were too primitive to really realize their "gods" were Protheans (i.e. not gods but just a more advanced species. Furthermore, it isn't the cipher that helps Shepard learn how to activate the beacon, it's Ashley/Kaidan's accidental triggering of it. The cipher only gives Shepard the ability to better piece together the images provided within that particular beacon and make some sense ouf of them. The Thessia beacon does not appear to contain that same message. Instead, it activates Vendetta.
We don't know that the device of "presented" to them. It seems to me they left it behind on Thessia where they felt it would be found someday... after the Asari had advanced enough to learn about it. However, it was found while they were still in the worshipping phase... so all the Asari did was basically slap a statue over it and set up a temple. As the years when by and they studied the area around the temple, they obviously turned up numerous artifacts; but Vendetta's first statement when activiated confirming a "post-Prothean" cycle clearly tells us that the Asari never activate the beacon. It's also clear that the Councillor does not know that the "artifact" she is finally revealing to Shepard is a beacon. We also know that scientists were continuing to work on the site thorughout ME3, so they may have found the first indications of it being a beacon just before the Councillor revealed the existence of the artifact to Shepard.
You can believe the conspiracy theory put forth by Shepard that the Asari intentionally hid things to stay #1 if you want... but it is clearly presented in the game as being only a theory. Nothing proves it in the game itself. In the lack of such proof, it is just as possible that the Asari just didn't really realize what they had for all those years and still didn't even know exactly what they had when they called Shepard. It was Javik or Shepard who discovered the beacon there.
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Post by operationathena on Jul 1, 2019 23:14:41 GMT
It doesn't seem to have a huge effect. My favorit is the (gun?)shop salesman. A turian. He's super salty if you let the council die, and totally fine if they survive.
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
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Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
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Post by dmc1001 on Jul 24, 2019 21:42:28 GMT
I think the Council deserves to die. They're composed of idiots and that does not change throughout the trilogy. However, the ending of ME1 has a very dark feeling if they're dead and certainly implies the "new" Council is composed entirely of humans. That could easily explain the distrust of humanity in ME2.
That said, the new Council won't talk to you in ME2 and, while ultimately less antagonistic in ME3, are still cold toward Shepard. They also try to play chess with the fate of the galaxy. I get that they don't want to specifically go to Earth but they should have at least asked for a coordinated effort. Instead, "do Chore A for me, which will lead to Chore B before we can help" and then take the entire game. The asari... sorry, but whichever asari Councilor is there needed to be shot. She refused to come to the summit because some salarian who attended was upset about it. Then they refused aid until their backs were against the wall. Feel bad for the asari who likely died due to her poor decisions.
In the end, it doesn't make much difference other than that they won't talk to you in ME2. Other than a few minor dialogue differences, it doesn't matter even in ME3. Want to go Renegade? Kill 'em. Paragon? Save them.
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Phantom
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August 2016
deathscepter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Phantom on Jul 24, 2019 21:44:48 GMT
I think the Council deserves to die. They're composed of idiots and that does not change throughout the trilogy. However, the ending of ME1 has a very dark feeling if they're dead and certainly implies the "new" Council is composed entirely of humans. That could easily explain the distrust of humanity in ME2. That said, the new Council won't talk to you in ME2 and, while ultimately less antagonistic in ME3, are still cold toward Shepard. They also try to play chess with the fate of the galaxy. I get that they don't want to specifically go to Earth but they should have at least asked for a coordinated effort. Instead, "do Chore A for me, which will lead to Chore B before we can help" and then take the entire game. The asari... sorry, but whichever asari Councilor is there needed to be shot. She refused to come to the summit because some salarian who attended was upset about it. Then they refused aid until their backs were against the wall. Feel bad for the asari who likely died due to her poor decisions. In the end, it doesn't make much difference other than that they won't talk to you in ME2. Other than a few minor dialogue differences, it doesn't matter even in ME3. Want to go Renegade? Kill 'em. Paragon? Save them. Hi DMC, there are always a job for men like you in certain shady organization. I do hope everything on your end is good.
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themikefest
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August 2016
themikefest
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Post by themikefest on Jul 25, 2019 0:08:04 GMT
I think the Council deserves to die. They're composed of idiots and that does not change throughout the trilogy. While I don't care about the council dying, they had no say in their death. I would put that on the Commander of the destiny for failing her duty by not getting the council to safety when they boarded the ship. For that, the council did not deserve to die. Hi DMC, there are always a job for men like you in certain shady organization. I do hope everything on your end is good. That's right. Send them to the recruiter, themikefest, for questioning to make sure they're fully committed to the cause.
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Phantom
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deathscepter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Phantom on Jul 25, 2019 0:28:04 GMT
I think the Council deserves to die. They're composed of idiots and that does not change throughout the trilogy. While I don't care about the council dying, they had no say in their death. I would put that on the Commander of the destiny for failing her duty by not getting the council to safety when they boarded the ship. For that, the council did not deserve to die. Hi DMC, there are always a job for men like you in certain shady organization. I do hope everything on your end is good. That's right. Send them to the recruiter, themikefest, for questioning to make sure they're fully committed to the cause. Lets face it, themikefest, anyone that has willingness to expand their skills and pro human would easily join. Also that level of Stupidity should be an firing squad due to Commander of the Destiny putting the Council on their ship. Lets face it, The Destiny is a big ship and big ships are big targets. Lets face it, I am not military and even me would guide my ships to take down the Destiny quickly due to the Actual Threat of Destiny. And risking government leaders on the biggest ships within the galaxy is a stupid idea.
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dmc1001
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
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Post by dmc1001 on Jul 25, 2019 0:59:49 GMT
Hi DMC, there are always a job for men like you in certain shady organization. I do hope everything on your end is good. Sign me up!
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Phantom
2,668
August 2016
deathscepter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Phantom on Jul 25, 2019 1:03:22 GMT
Hi DMC, there are always a job for men like you in certain shady organization. I do hope everything on your end is good. Sign me up! Well there will be some blood work and a physical and skills exam.
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Jan 25, 2020 19:06:39 GMT
1,758
Sonya
1,352
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Dec 9, 2019 15:20:40 GMT
Always let them die as you should focus on the enemy, no distractions. It's simple: it's a war and all forces to destroy the enemy. Saving the council which can be replaced has no poit at all anyway. Plus as it turned out in ME3 the coulcil even is not responsible for military part, they are just link. And "like" - "dislike" the coulcil matters nothing in the middle of the war zone.
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Member is Online
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kotoreffect3
1,757
March 2017
kotoreffect3
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by kotoreffect3 on Apr 23, 2020 15:30:58 GMT
Tactically it is better to let them die since it would have doomed the galaxy right there if Sovereign succeeded and the reapers would have had immediate access to the citadel and relay network. The risk is not worth the gamble. That said throughout the rest of the trilogy it reflects better on humanity and we have much better relations with everyone else if you save them.
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