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Post by SofaJockey on Mar 21, 2019 15:46:40 GMT
So how does MEA look to you now after two years?
Whether you liked it or didn't, the first time, has anything changed with how you perceive it?
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Post by Unicephalon 40-D on Mar 21, 2019 15:55:25 GMT
I love it even more, after playing it twice, and got more out of it. Planning to do a 3rd PT as-soon-as-possible... so... soon
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Post by AnDromedary on Mar 21, 2019 16:01:21 GMT
Just replaying it now after having played it for the first time right after launch.
To me, not much has changed. The patches did a decent job to get rid of most bugs and fix some of the facial animations but those didn't really bother me in the first place. Also, there are some nice mods around these days, so that's a plus.
The lore problems are still as nasty as ever, the Initiative still seems as stupid as ever and the squad mates are still as one-dimentional characters as ever. The UI didn't really change either and all that filler content is still throwing me off. The environment could be more varied as well.
So my biggest criticisms haven't really changed at all and remain as prevalent as the first time around but otherwise, it's a really cool game. So I'll mostly stick to my original assessment of the game. It's fun and it's entertaining but it doesn't stack up to the standards set by the trilogy.
I'll stick to 7.5/10 remnant gizmos.
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Twitter Guru
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More coffee...? More coffee.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Mar 21, 2019 16:13:20 GMT
While Andromeda didn't really resonate for me personally, I am glad to see it did for others.
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Post by ahglock on Mar 21, 2019 17:41:32 GMT
Not much different as my problems were never animation, or bugs. I still like it, but it didn't wow or impress me. Fairly fun game play(I still prefer ME3 game play), but the story just isn't memorable to me and I don't like the characters. I don't think the story is bad, its just fairly generic done okay. Its good enough that I can overlook it thanks to the game play, rpg/space magic shooters are not in big supply. I probably play ME1 about as often as MEA ME2-3 about x2 MEA, while filling in other games here and there.The big difference, is it feels like I can almost play the trilogy in the same time I play one game of MEA(by the math not quite, but ME1+either 2&3 is about the same as one MEa)so my hours are wracking up quick in MEA.
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Post by Hanako Ikezawa on Mar 21, 2019 18:27:56 GMT
Really enjoyed it when it came out. Love it even more now. It is probably my favorite Mass Effect game.
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Post by natetrace on Mar 21, 2019 20:21:44 GMT
I still am enjoying it. I never understand just how it broke lore or why the characters fell flat. To me the characters are fleshed out quite well and lore is changeable. The game at least deserved an expansion. For me it doesn't need reappraised, because I still am playing it. Drack rules. I like Jaal. The sex scene with Cora rocks. I love the adaptive cover combat system. 2 is my favorite game ever, and Andromeda's loyalty missions rival 2. I am not opposed to returning to the Milky way, I just feel there is more potential in Andromeda first. Also when we return to the Milky way, it'll probably take place prior to Andromeda 1. Now I can be one of those guys who confuses new fans when explaining the timeline of the games.
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Mar 21, 2019 21:03:37 GMT
Yeah I enjoyed it when I first played it and I still enjoy it now so don't really have anything to add to that. I am grateful that at least Bioware patched it up but I still believe a DLC or 2 could have helped it more as well. So really my opinion hasn't changed
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Post by Deleted on Mar 21, 2019 21:35:43 GMT
I'm pretty much in the same place I always was with it. It's a game that, for me, is a lot of fun to play. To me, it still warrants the 8.5 score I originally gave it and stand firm in my belief that it simply did not deserve all the over-the-top negative reaction it was getting even before it released.
I still don't see a whole lot wrong with the story so far. It has a lot of potential for depth to be added on a lot of different topics going forward. I am, of course, disappointed that it's possible it's a story that might never be finished.
I think the NPC characters are every bit as well developed as the ones in ME1 were with a lot of potential for them to be further developed in future games (again, if we get future installments to this story). I'm fine with Ryder being a generally happy-go-lucky kid in this first installment; but I do feel that Bioware should return to writing in more dichotomous dialogue choices (i.e. paragon vs. renegade) since this will broaden the player's ability to role play different PC's who believe in different sets of values... something that, I believe, sets the Mass Effect franchise apart from other RPG franchises where the PC's personality is more set.
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Post by AnDromedary on Mar 21, 2019 21:49:54 GMT
I just want to add, that I am also in favor of an Andomeda 2 for several reasons: - I also think the story and a lot of the plot developments that were started have a lot of ponteital. - Even though I may not have liked how it was done exactly, the idea to go to another galaxy and thus preserve the whole "schroedinger's cat" situation with the original trilogy was a fantastic one, so I'd vote to stay - I like the fact that we are not part of a primarily military orgnaization but that we could also play more as an explorer/scientist (who just happens to shoot a lot ) - Though not really related to staying the the Andromeda galaxy but the gameplay worked really well - there are aspects of the Initiative that I would still like to see explored further, such as the question how to deal with Artificial Intelligence when integrated into humans, what is up with the Benefactor (see the What did you do today thread discussion) or the problems that could have (and IMO should have) arisen with the Initiative (such as the fine line between exploration/pioneer spirit and imperialism/subversion of indigenous cultures, especially when it comes to survival) Ideally, I'd like to see all of these concepts explored in a sequel. So if BW decides to go for one, I'd be on board for sure.
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Post by alanc9 on Mar 21, 2019 22:06:43 GMT
I'm in the middle of a run now and while I still like the game fine, a bunch of conceptual flaws are standing out.
First, it's got a problem similar to one of Anthem's -- some of the basic gameplay loops don't really work. The three-ability limit means that the value of XP starts to fall off in the midgame -- the abilities you really want and like are already levelled up pretty high, so you can only throw the points into stuff you're not as invested in. Loot and gear is even worse. Augmentations make crafted gear automatically superior to anything you can buy or find, particularly since you can never buy or find anything that's of a different tier from what you can craft, unless you somehow got skunked on materials drops and can't build anything useful. So shops and cash are mostly worthless except for consumables and occasionally mats, if you can find a shop that stocks a particular mat you need to build a particular thing. Which involves scrolling through the blueprints to see which particular mats you're short of. (Not to mention the idiotic running back and forth between the Tempest equipment locker and research station when you need to upgrade, and having to keep junk items on hand just so you can unequip the obsolete items you want to recycle augmentations from.) And of course, only needing to equip Ryder makes a lot of gear and mats useless. DAI had similar issues with found gear often being weak, but having to equip the whole team made more gear useful, purchasing schematics kept cash useful, the mat system made actively hunting mats something worth doing, and the interface wasn't actively annoying.
This is a big problem in an RPG, particularly an OW RPG where a lot of the content is optional. A lot of side missions pay off in loot or credits, and when loot and credits are worthless, so is the mission. A lot of the cryo pod system also relies on gear being useful, so bad gear breaks that system too.
On a related note, the Vault mechanic doesn't really work well. Vaults pay off with three things: Remnant research points, loot, and habitability. RRP are only good if you plan to use Remnant gear and don't have enough for the gear you want, and the loot is worthless except maybe the Fusion Mod if that vault's drop suits your playstyle. Habitability is really only useful if you want to drive around a lot on Voeld or Elaaden, since it cancels the environment penalties. You'll get enough points for an outpost without the Vaults just by playing the main quest lines.
The space flying is underwhelming too, although I don't really fault ME:A for this since smarter people than me bought into the whole No Man's Sky vision at the time.
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theduke
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by theduke on Mar 22, 2019 0:55:22 GMT
It's more enjoyable than DAI I'll give it that.
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Post by N7Pathfinder on Mar 22, 2019 6:40:47 GMT
Love the game and it's still enjoyable. Bring on the sequel!!!
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Mar 22, 2019 9:05:00 GMT
I've played through the story once and was reasonably entertained thanks to the pretty good single player gunplay, but the story and characters didn't do much for me. I didn't mind the bugs, animation glitches and plot holes that much, but I felt that the story was meandering along without ever really grabbing me. Neither did the companions and NPCs. I probably wouldn't feel differently if I tried it again, and chances are that I won't any time soon since I've got more than enough other games to play for some time to come.
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Post by samhain444 on Mar 22, 2019 16:41:11 GMT
I've played it 10+ times and put 1,000+ hrs into it since launch and it still sits right at about an 8.5 to me post launch. There are definitely things I'd tweak and change about it if I had the power but I'm happy overall with what I got from BioWare.
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Post by Deleted on Mar 22, 2019 18:13:52 GMT
Reading the first two books helped me with the story … the third would help a DLC that won't happen, but that's another story (snicker).
Insurrection provided a lot of background, not just for Sloane, but also background for Tann and the rest of the motley Nexus crue (snicker).
Also, how/why the Krogan ended up on Elaadan … in far greater detail than that provided in the game.
Similar benefits, though more narrowly focused, in Cora's book. It made me appreciate her character, without the book, I would have stayed meh. But to a much smaller degree, it also helped me understand dad Ryder and the Initiative.
The third book added a minor bit to the background of the Initiative … but mostly it set up for a DLC … that will instead have to be pushed off to the next installment of Andromeda.
I've said it before, I think the writing was rushed … the reboot of the game came too late in the process to get some of the big things right … the story suffered because of that … so while the books helped, another six months of (rebooted) game development would have helped more.
As others have pointed out, there is huge potential for the continuing story … lots of hooks, lots of things to address in a follow-on story … and maybe without having a reboot near the end, this time they can deliver a product that fans will appreciate right out of the gate.
The facial animations in Anthem show that given the proper tools, the devs, using FB, can provide great results.
With a more fulsome tool set, the devs can make DA and ME a great experience for fans … I hope EA finally understands that.
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Post by Unicephalon 40-D on Mar 22, 2019 19:17:58 GMT
I've played it 10+ times and put 1,000+ hrs into it since launch and it still sits right at about an 8.5 to me post launch. There are definitely things I'd tweak and change about it if I had the power but I'm happy overall with what I got from BioWare. I've done 190+ hours in SP and it seems my total is 1988 hours because of the best multiplayer game I've played since 2004
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Post by anarchy65 on Mar 22, 2019 19:56:13 GMT
I still think it's a piece of shit and will be very pleased when Bioware drops it for a MW sequel. Dropping Ryder at least would already be an improvement.
Although the story and the premise are really pathetic, IMO, the worst for me are still the characters, and hit me hard, because characters were a very strong point on MET: All of them are either absurdely dumb (especially Liam), or are a failed attempt to copy previous characters (female Garrus, old Wrex, etc). I never cared for the bugs or facial expressions, although they did add salt to the wound.
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Post by Space Cowboy on Mar 22, 2019 22:47:45 GMT
Although the story and the premise are really pathetic, IMO, the worst for me are still the characters, and hit me hard, because characters were a very strong point on MET: All of them are either absurdely dumb (especially Liam), or are a failed attempt to copy previous characters (female Garrus, old Wrex, etc). I never cared for the bugs or facial expressions, although they did add salt to the wound. I agree with this, mostly. I only played once. The writing, lore and weird psychobabble they passed off as "science" put me off. The characters were ok in some ways, but some of them just got on my nerves.
All that and I was annoyed that they tried to trick you into entering multiplayer, via the Apex missions. You get into a habit of clicking a certain spot to run a mission, then they pop in an MP one, and where you are used to clicking to have them run in the background is replaced with the button to enter multiplayer. So if you are going too fast, you end up in MP mode without even a warning. If you try to exist and return to your game, they sure warn you though. Are you sure you want to leave multiplayer? Really really sure? Let me ask again in case you weren't sure the first three times I asked.
Reminds me of Anthem were they hound you to exit private mode if you dare select that. I'm not sure what they have against single player.
I never ran into too many bugs though. The animations did get improved, but I wasn't too bothered by that anyway.
I actually did like Drack and Vetra mostly, although they seemed to want to make Vetra and PeeBee as opposite to what the trilogy described as Turian and Asari as possible for some reason.
The Turian and Krogan character models were.. poor, and lets not get into the Asari clone army.
EDIT: Oh and I forget SAM.. I don't understand that design choice. Did Bioware think their players could not figure out things on their own so we need a voice in our heads telling us what to do at every step? If there is ever another game, I hope they drop that.
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Post by bullydog on Mar 22, 2019 23:44:04 GMT
One and done. Let it fade in to mediocraty...
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Post by anarchy65 on Mar 23, 2019 0:08:49 GMT
I never ran into too many bugs though. The animations did get improved, but I wasn't too bothered by that anyway.
I actually did like Drack and Vetra mostly, although they seemed to want to make Vetra and PeeBee as opposite to what the trilogy described as Turian and Asari as possible for some reason.
The Turian and Krogan character models were.. poor, and lets not get into the Asari clone army.
EDIT: Oh and I forget SAM.. I don't understand that design choice. Did Bioware think their players could not figure out things on their own so we need a voice in our heads telling us what to do at every step? If there is ever another game, I hope they drop that.
When I encountered them, I thought I was going to like them. But then Drack just knew how to tell the "badass stories about the good old times" and I just rolled my eyes. And Vetra would talk just about her sister, which really became quite annoying. It seemed every single character just knew to talk about one subject and had no personality at all. Peebee was the only character I really liked, but her personal mission really pissed me off. And SAM, ugh, a very poor attempt to replace EDI.
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Post by Andrew Lucas on Mar 23, 2019 2:19:19 GMT
Average game, not worthy of the Mass Effect brand. The whole thing goes nowhere, no creativity, no nothing, so... it remains average.
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Post by alanc9 on Mar 23, 2019 8:04:40 GMT
All that and I was annoyed that they tried to trick you into entering multiplayer, via the Apex missions. You get into a habit of clicking a certain spot to run a mission, then they pop in an MP one, and where you are used to clicking to have them run in the background is replaced with the button to enter multiplayer. So if you are going too fast, you end up in MP mode without even a warning. If you try to exist and return to your game, they sure warn you though. Are you sure you want to leave multiplayer? Really really sure? Let me ask again in case you weren't sure the first three times I asked. Is this something you actually did, or just an irrational fear you had about maybe accidentally ending up in MP?
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Post by Space Cowboy on Mar 23, 2019 9:52:33 GMT
All that and I was annoyed that they tried to trick you into entering multiplayer, via the Apex missions. You get into a habit of clicking a certain spot to run a mission, then they pop in an MP one, and where you are used to clicking to have them run in the background is replaced with the button to enter multiplayer. So if you are going too fast, you end up in MP mode without even a warning. If you try to exist and return to your game, they sure warn you though. Are you sure you want to leave multiplayer? Really really sure? Let me ask again in case you weren't sure the first three times I asked. Is this something you actually did, or just an irrational fear you had about maybe accidentally ending up in MP? Don’t be ridiculous. It did happen once. It was annoying.
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Post by Deleted on Mar 23, 2019 14:39:44 GMT
Is this something you actually did, or just an irrational fear you had about maybe accidentally ending up in MP? Don’t be ridiculous. It did happen once. It was annoying. The interface is clearly labeled (in the symbol before you even select the mission and again once you open the interface). You can't seriously expect to be able to play on autopilot and not pay even half-attention to what's shown on your screen, and then assert that you only screwed up once... and then accuse the devs of "tricking" you. You're full of it.
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