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Post by parsival on Jun 16, 2020 8:20:11 GMT
Memes buried this game. Death by meme. ...
I'm playing this game right now, and I'm enjoying it just fine. I agree with virtually everything you said in your post. I'm re-playing it for the first time since it came out and enjoying it just fine too. To be fair, some of the bugs and animations first time round did break the atmosphere of immersion for me, but that doesn't explain the hate it generated. I do wish EA had decided to support the game with some dlc and think it was rather cowardly that they didn't.
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Post by Pounce de León on Jun 16, 2020 9:51:41 GMT
The more linear story missions and the fortress assaults were the best parts of the game the rest was more or less bland filler. Eos set the stage for the open world and it was in Bioware tradition a map that just couldn't let go of artificial gating. It rarely felt like a believable place - maybe the later section with the wind turbines. Havarl I disliked with the vegetation all over the place. The toxic planet was interesting at the hotspots, but not in between. the turian broken world was a good mix in the offer. Elladen was excellent. The ice planet had good ideas of really alien places. Open world was a lot of PoI exclamation mark hunting. Open worlds just work better in populated environments I guess. Visiting lifeless planets is OK when exploring the universe in Elite Dangerous - for the screenshots. For story-driven gameplay not so much - and for a hiking RPG like Fallout or Skyrim the pacing just doesn't work out. Remnant vaults hmja, OK. There was quite a lot of it. We didn't learn much about the remnant though. I kinda doubt we will ever. The story outset going to Andromeda as contingency I found good. Looking for settlement spots too. Remant vault terraforming was magic but OK plot device to make worlds liveable. Angara I found not very convincing and the Kett neither. The villain - meh. Of the companions most vere average, the Krogan resonated best with me, with Asari teenage Pipi being the probably most despised by me (at least I could kill Zevran). The initiative stuff wasn't very convincing either. The gameplay with power and shooting was actually good, apart from some bullet sponge problems. It kinda got overshadowed by the piss poor handling of the MP after launch. All in all I guees we can consider ourselves lucky it got finished at all with a DAI blueprint used but I expected better.
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Post by ClarkKent on Jun 16, 2020 10:04:51 GMT
I think generally speaking the internet has a fetish for disappointment and bad news. There comes a point when it's not even about the quality of the game but who can dunk on it the best and then it's just a snowball effect from there.
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Post by SirSourpuss on Jun 16, 2020 13:04:26 GMT
ME3 was after EA bought them, as was ME2. EA bought them as they were working on DAO. And those sold well. So the "EA Bandwagon" definitely didn't harm Bioware sales, if it did hurt sales, didn't do so noticeably enough. It is safe to assume that the "EA Bandwagon" was negligible to the damage and probably compensated by market growth, general economic growth, community good will, brand health and brand recognition. There was bad will toward ME:A even before the game was launched Why? I think we need to examine the reasons why this happened, because if we accept that there are outside factors that killed the game the first time, there is no reason these won't kill the game a second time. If anything, there's a guarantee they will kill Andromeda a second time. We have an established precedent. add all the outrageous political attacks from the far right I can't see the far right's political investment in the failing of Andromeda. What is there to gain? If it were political, why didn't the left support Andromeda? How did the far right mobilize and damage the Mass Effect/Bioware brand so effectively, to make it non viable? I find it very hard to believe. Their voices merged with those who hated the game for other reasons and the two became a single, unified voice of rage, allowing the emerging meme to gain in strength and form I also find it hard to believe that people just decided to collectively hate on this specific game for no reason whatsoever. I don't think people wake up and say "I hope every person has a good day. Except SirSourpuss, fuck that guy". It just doesn't happen. Some of ME:A's more glaring flaws, bugs and issues might have been ironed out in ongoing patches and DLC. Sadly that was never going to happen, because EA adopted a hit and run approach to the game - get it out there quickly, even in a clearly unfinished state, suck up the fan rage, grab the cash, and then bury it away like an embarrassing uncleAccording to the Schreier article, EA dropped Andromeda, before the memes even struck. The game had just released, Montreal expected to get the green light to move on to Andromeda 2 and they got shit canned, instead. It doesn't look like the memes canceled Andromeda, but they certainly made Andromeda 2 a lot harder to sell.
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Post by ergates on Jun 16, 2020 15:05:03 GMT
The left had no reason to either hate or support this specific video game. It does nothing to promote left-wing values, saved for the nebulous premise that it has characters of mixed races, sexual proclevities and genders.... pretty much like every Bioware game.
But regardlesss, negative enforcement is always louder and more noticeable than positive reinforcement. If the game had openly championed capitalism, racial purity and militarism in an overtly political manner it would have become favoured by the far right, but the majority of gamers would have been largely infifferent.
I can remember lots of people attacking the game on it's basic premise right from the get-go, when the game concept was first revealed; where people resisted the very notion of the game being set in a different galaxy. The predominant feeling was that this was a cop-out and a result of the developers having boxed themselves in with Mass Effect 3's ending - an ending that left nowhere to go due to it's very nature. Thus much of this ill will was very likely residual, stemming from the original ME:3 ending megadrama. These critics were not entirely unjustified in their point, but it helped create the general cloud of negativity that began to manifest from that point forward.
So no, people didn't hate for 'no reason whatsoever', the reasons were varied and complex. My main point is that people tended to be hating for the wrong reasons - attacking what they thought was wrong with the game rather than what was actually wrong with the game.
The memes struck from day one - 'My face is tired' was visible pretty-much on launch day.
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Post by SirSourpuss on Jun 16, 2020 16:19:32 GMT
The left had no reason to either hate or support this specific video game Why did the right? I don't see the political affiliation. I don't understand why politics would cancel a video game and I don't see how, if right wing activists tried something, left wing activists wouldn't take any notice of it and let it fly completely under their radar, internationally. Because Mass Effect has fans, regardless of political affiliation or geographical position. I find it very hard to believe that the motives of the public lie with right wing political activists, at least in this specific occasion. If it is, this is some real 4D chess shit going on, that I couldn't possibly hope to understand the political game being played behind achieving this specific game's cancellation. Not only that, but why wasn't any previous Bioware game canceled before it? Why wasn't Anthem? I just don't see it. If the game had openly championed capitalism, racial purity and militarism in an overtly political manner it would have become favoured by the far right I don't know of any game that promotes that. Well, I mean, I guess 4X games could use such economical-political systems, but that's just because there are many such systems that can work, in a setting and including them isn't the same as promoting them. I mean, they do exist. Omitting them isn't doing anyone any favours. I can remember lots of people attacking the game on it's basic premise right from the get-go, when the game concept was first revealed; where people resisted the very notion of the game being set in a different galaxy. The predominant feeling was that this was a cop-out and a result of the developers having boxed themselves in with Mass Effect 3's ending - an ending that left nowhere to go due to it's very nature I mean, Andromeda is an ass pull, at the very least. These critics were not entirely unjustified in their point, but it helped create the general cloud of negativity that began to manifest from that point forward It's called brand damage. It's a verified phenomenon. It has real world repercussions. For example, TLJ caused massive brand damage to Star Wars, which the franchise still hasn't recovered from. So no, people didn't hate for 'no reason whatsoever', the reasons were varied and complex. My main point is that people tended to be hating for the wrong reasons - attacking what they thought was wrong with the game rather than what was actually wrong with the game. Brand damage does exactly what the name implies. The biggest problem with Brand Damage is that the user base that was created, is no longer there. It may, even, actively work to discredit you. But the biggest loss is that of your otherwise guaranteed user base, no longer following you. As evident by Andromeda, the loss of that user base was vital to the game's market failure. If Andromeda didn't survive because of Bioware's misstep and mishandling of a past situation, the problem doesn't lie with the user base, but with Bioware. In the end of the day, if Bioware's games fail, it's Bioware's problem to solve, especially if they know the reason is also of their own making. Trying to side step it hasn't helped them in 8 years now. I doubt further ignoring it will help them tomorrow. The memes struck from day one - 'My face is tired' was visible pretty-much on launch day. I don't remember it being that directly, although it might? I don't know the specifics, unfortunately, of when EA sacked the studio and how fast the memes came out. All I got was that initial sales where disappointing and EA effectively shut the studio down not long after.
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Post by Hanako Ikezawa on Jun 17, 2020 3:50:17 GMT
I don't understand why politics would cancel a video game You're kidding, right? Video games are literally banned from certain countries due to those nations' political stances.
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Post by SirSourpuss on Jun 17, 2020 6:51:50 GMT
You're kidding, right? Video games are literally banned from certain countries due to those nations' political stances. I don't think the UAE, Iran, China or Russia went out of their way to cancel Andromeda.
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Post by parsival on Jun 17, 2020 12:29:05 GMT
The left had no reason to either hate or support this specific video game Why did the right? I don't see the political affiliation.
I think Cora's Harper's hairstyle put some red-blooded male noses out of joint - I wouldn't label them necessarily right wing, perhaps just more traditionalist. The idea that the only human female romance option for a straight male has a hairstyle that many do not find very 'feminine' and in fact associate with lesbianism, could be seen as a signal, or even a provocation. There is a trend of this in Bioware games, of course, but perhaps in ME:A it was quite blatant and in your face.
The things the 'left' could possibly get offended by was not only the whole idea of the game glorifying colonialism and paternalism (turning up to 'save' the Angara), but I also recall some controversy over the transgender NPC in Prodomos getting 'dead-named', as I believe the phrase is.
I noticed some of these things but didn't get offended by them - life's too short.
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Post by Sanunes on Jun 17, 2020 12:51:25 GMT
You're kidding, right? Video games are literally banned from certain countries due to those nations' political stances. I don't think the UAE, Iran, China or Russia went out of their way to cancel Andromeda. Andromeda was banned in multiple countries due to the same-sex content. The sad thing is I think the left was more upset at BioWare because they weren't inclusive enough with the same-sex relationships because they took out a piece of paper and counted each relationship in the game and since one type of relationship (m/m) was one short they were angry. Its why I wish BioWare would just drop the sexual encounters from the game, its become a checklist item instead of meaning anything. Just go for the friendships and rapport between squad members.
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Post by SirSourpuss on Jun 17, 2020 13:37:58 GMT
I think Cora's Harper's hairstyle put some red-blooded male noses out of joint - I wouldn't label them necessarily right wing, perhaps just more traditionalist. The idea that the only human female romance option for a straight male has a hairstyle that many do not find very 'feminine' and in fact associate with lesbianism, could be seen as a signal, or even a provocation. There is a trend of this in Bioware games, of course, but perhaps in ME:A it was quite blatant and in your face. I think Jack was a lot more "in your face" than Cora ever was. The most judgemental comment I read about Cora was that she looked like she'd ask to speak to my manager. I also recall some controversy over the transgender NPC in Prodomos getting 'dead-named', as I believe the phrase is. Apparently, the most trans inclusive way to include trans people in your game, is by not addressing the fact that they're trans. Who would have thunk it. I guess Iron Bull wasn't being very trans inclusive with Klem, either. I noticed some of these things but didn't get offended by them - life's too short. Two things bothered me; Asari having male pronouns, in a species that has no notion of male or female and the servings of carbs in daily rations. Especially the carbs.
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Post by SirSourpuss on Jun 17, 2020 13:42:02 GMT
The sad thing is I think the left was more upset at BioWare because they weren't inclusive enough with the same-sex relationships because they took out a piece of paper and counted each relationship in the game and since one type of relationship (m/m) was one short they were angry Just go for the friendships and rapport between squad members. I like the romances. Jack has one of my favourite romance arcs in any medium. It's what won me over. Those mascara bleeding eyes. I can't say no! I can't say no.
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Post by ergates on Jun 18, 2020 17:51:23 GMT
Completed the game this morning. This will be my second playthrough since the game was released. On the whole it was a fun and engaging experience, but also flawed in many aspects.
My playthrough was probably around 90% complete. I flatly refuse to go out of my way to complete any tasks that don't include a quest marker - i.e. scan bodies, find tech etc. Driving aimlessly around and checking every random Kett base, nook or cranny in the hope of finding these 'collectibles in all but name' might appeal to some people, but not to me.
I played a female Ryder on this occasion (went for male on my first playthrough) and was well rewarded, as Fryda Wolff is a fantastic, and beautifully expressive voice actress. I began by mostly choosing professional dialogue responses (as usual) but after a while the lure of the casual became irresistable, as they contain some of the best lines. Also irresistable was Suvi, who I was finally able to romance.
Ryder defeated the Archon at last by heroically pressing a button, and that's the story all rounded up.
There's still a heck of a lot wrong with the game - much of these flaws rarely mentioned by critics - but on the whole I felt the time invested in it was worthwhile.
Must admit I'm glad to be shut of the whole "Go to Eos/now go to Kadara/now go to Voeld/go to the Nexuz/now meet them on Havarl"..... done... next quest....go to Voeld/now go to Elaaden/now go to the Nexus..." side quest methodology, and having to watch the same unskippable take off and landing animations 600,000 zillion times; but hey ho.
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Post by dragontartare on Jun 19, 2020 6:10:09 GMT
Just built a new PC and decided to give Andromeda another try, since I can now run it on ultra settings without setting my system on fire or something I'm not too far in yet. Eos is at 70-something percent viability and Jaal just joined us. Some things that struck me: - The kett and the angara still pull me out of the story. They look and act too familiar to believably be from another galaxy. I would have hoped to see some very different forms of life there.
- The combat isn't bad. Even the three power limit doesn't annoy me as much as it did the first time, though I still hope BioWare doesn't stick with it. The jump jets are a nice addition.
- The side quests are still better than DAI's for the most part. I think it's because many of them feel like something the Pathfinder's team should be doing, at least when compared with expecting the Inquisitor to find someone's lost ring, for instance.
- The first vault is actually even more tedious than I remember it being. I found a movement mod that may help get through them faster, but I still haven't decided how many more of them I'm going to do. Maybe put myself in Ryder's shoes and only do the ones for planets that look the most promising.
- Cora complaining about Alec passing on the Pathfinder role to Sara (or Scott) is annoying me more than it did the first time. Complaining about his decisions to someone who just lost her father is so incredibly selfish.
- The asari clone army is still a big problem. Lexi's face model looks too unique to show up on every NPC asari without being immediately noticeable. I don't mind NPCs sharing facial structure and just having different scale patterns or markings, but it should have been a very average face that the brain wouldn't immediately pinpoint as Dr. Lexi.
- The knees of the turians, krogan, salarians, and angara still look ridiculous. Could that not have been fixed in a patch?
I'm playing some other games right now too, so I'll make my way through this again slowly. I am trying to stay open to changing my mind, but I do think the kett and angara will always bother me. I guess I wished this had been a different game, with no angara and no kett. I'm kind of dreading those story lines. Instead, the main story would have revolved around discovering what caused the scourge, investigating and fighting the remnant, battling local wildlife, maybe even discovering that one of the species you have been fighting are actually sapient, just not technologically advanced. I could buy the Initiative's scientists and AI finding a way to communicate with this species, just not from one scene to the next.
That said, I hope the next game will continue Ryder's story and give the characters a chance to grow. Not sure if they can do that at this point without dropping the kett story line, but I hope they find a way. I am disappointed that we didn't get to find the quarian ark or save Ellen Ryder. Those should have been DLC, but maybe the next game could address them.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Jul 14, 2020 19:07:09 GMT
Completed the game this morning. This will be my second playthrough since the game was released. On the whole it was a fun and engaging experience, but also flawed in many aspects. My playthrough was probably around 90% complete. I flatly refuse to go out of my way to complete any tasks that don't include a quest marker - i.e. scan bodies, find tech etc. Driving aimlessly around and checking every random Kett base, nook or cranny in the hope of finding these 'collectibles in all but name' might appeal to some people, but not to me. I played a female Ryder on this occasion (went for male on my first playthrough) and was well rewarded, as Fryda Wolff is a fantastic, and beautifully expressive voice actress. I began by mostly choosing professional dialogue responses (as usual) but after a while the lure of the casual became irresistable, as they contain some of the best lines. Also irresistable was Suvi, who I was finally able to romance. Ryder defeated the Archon at last by heroically pressing a button, and that's the story all rounded up. There's still a heck of a lot wrong with the game - much of these flaws rarely mentioned by critics - but on the whole I felt the time invested in it was worthwhile. Must admit I'm glad to be shut of the whole "Go to Eos/now go to Kadara/now go to Voeld/go to the Nexuz/now meet them on Havarl"..... done... next quest....go to Voeld/now go to Elaaden/now go to the Nexus..." side quest methodology, and having to watch the same unskippable take off and landing animations 600,000 zillion times; but hey ho.That' swhy it's best to coordinate your quests s olik eif you have t ogo t othe Nexus you'er doin it for moer than on equest and do the Nexus parts in like all in one go rather than g oback and forth too much. Same wit hal lthe of fworld stuff as well. It definitel yhelps mak ethings better that way.
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Post by sjsharp2010 on Jul 14, 2020 19:11:36 GMT
Memes buried this game. Death by meme. ...
I'm playing this game right now, and I'm enjoying it just fine. I agree with virtually everything you said in your post. I'm re-playing it for the first time since it came out and enjoying it just fine too. To be fair, some of the bugs and animations first time round did break the atmosphere of immersion for me, but that doesn't explain the hate it generated. I do wish EA had decided to support the game with some dlc and think it was rather cowardly that they didn't. Yea hi tdidn't deserve half the hate it got tbh. Playing through the trilogy again atm but I'm certainly thinking of going through MEA again in the not too distant future after OI've finished the trilogy buut notto much after.
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Post by sjsharp2010 on Jul 14, 2020 19:15:35 GMT
Just built a new PC and decided to give Andromeda another try, since I can now run it on ultra settings without setting my system on fire or something I'm not too far in yet. Eos is at 70-something percent viability and Jaal just joined us. Some things that struck me: - The kett and the angara still pull me out of the story. They look and act too familiar to believably be from another galaxy. I would have hoped to see some very different forms of life there.
- The combat isn't bad. Even the three power limit doesn't annoy me as much as it did the first time, though I still hope BioWare doesn't stick with it. The jump jets are a nice addition.
- The side quests are still better than DAI's for the most part. I think it's because many of them feel like something the Pathfinder's team should be doing, at least when compared with expecting the Inquisitor to find someone's lost ring, for instance.
- The first vault is actually even more tedious than I remember it being. I found a movement mod that may help get through them faster, but I still haven't decided how many more of them I'm going to do. Maybe put myself in Ryder's shoes and only do the ones for planets that look the most promising.
- Cora complaining about Alec passing on the Pathfinder role to Sara (or Scott) is annoying me more than it did the first time. Complaining about his decisions to someone who just lost her father is so incredibly selfish.
- The asari clone army is still a big problem. Lexi's face model looks too unique to show up on every NPC asari without being immediately noticeable. I don't mind NPCs sharing facial structure and just having different scale patterns or markings, but it should have been a very average face that the brain wouldn't immediately pinpoint as Dr. Lexi.
- The knees of the turians, krogan, salarians, and angara still look ridiculous. Could that not have been fixed in a patch?
I'm playing some other games right now too, so I'll make my way through this again slowly. I am trying to stay open to changing my mind, but I do think the kett and angara will always bother me. I guess I wished this had been a different game, with no angara and no kett. I'm kind of dreading those story lines. Instead, the main story would have revolved around discovering what caused the scourge, investigating and fighting the remnant, battling local wildlife, maybe even discovering that one of the species you have been fighting are actually sapient, just not technologically advanced. I could buy the Initiative's scientists and AI finding a way to communicate with this species, just not from one scene to the next.
That said, I hope the next game will continue Ryder's story and give the characters a chance to grow. Not sure if they can do that at this point without dropping the kett story line, but I hope they find a way. I am disappointed that we didn't get to find the quarian ark or save Ellen Ryder. Those should have been DLC, but maybe the next game could address them.
I know that feeling my old compute rdid struggl ewith MEA at times. Thankfully my nwe machin eI go tin April handles it like a breze wha twit htha tan dthe fact I'v ego trid of tha tannoying black blocks bu g tha tannoyed the hell out of me in ME1 I couldn' tb ehappier t orerun through the series properly again.
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Post by Zemgus on Jul 18, 2020 19:54:53 GMT
I still haven't completed the game. Not even once. I always start another playthrough attempt, then get bored rather quickly or something starts to annoy me too much and I can't continue. I started another playthrough yesterday, am currently at the Nexus and already feel bored. I really would like to complete the game at least once. For me the constant autodialogue, lack of player agency and uninteresting story is what ultimately kills the game. If the writing was on the same level as it was in previous Bioware games I wouldn't care so much about the empty planets, repetitive combat encounters or weird NPC design, etc. So that still hasn't changed for me.
If they make MEA2 I hope it takes place at least 100 years after the first one.
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Post by ClarkKent on Jul 31, 2020 18:24:28 GMT
I still haven't completed the game. Not even once. I always start another playthrough attempt, then get bored rather quickly or something starts to annoy me too much and I can't continue. I started another playthrough yesterday, am currently at the Nexus and already feel bored. I really would like to complete the game at least once. For me the constant autodialogue, lack of player agency and uninteresting story is what ultimately kills the game. If the writing was on the same level as it was in previous Bioware games I wouldn't care so much about the empty planets, repetitive combat encounters or weird NPC design, etc. So that still hasn't changed for me. If they make MEA2 I hope it takes place at least 100 years after the first one. As someone that completed the game and enjoyed it fairly enough. It's a game that just radiates bad vibes.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Aug 17, 2020 3:48:21 GMT
I think generally speaking the internet has a fetish for disappointment and bad news. There comes a point when it's not even about the quality of the game but who can dunk on it the best and then it's just a snowball effect from there. I think so, too.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Aug 17, 2020 3:51:29 GMT
I still haven't completed the game. Not even once. I always start another playthrough attempt, then get bored rather quickly or something starts to annoy me too much and I can't continue. I started another playthrough yesterday, am currently at the Nexus and already feel bored. I really would like to complete the game at least once. For me the constant autodialogue, lack of player agency and uninteresting story is what ultimately kills the game. If the writing was on the same level as it was in previous Bioware games I wouldn't care so much about the empty planets, repetitive combat encounters or weird NPC design, etc. So that still hasn't changed for me. If they make MEA2 I hope it takes place at least 100 years after the first one. As someone that completed the game and enjoyed it fairly enough. It's a game that just radiates bad vibes. I would want the game to take place no more than a couple of years later. Ryder would have learned a lot from what went on in MEA. Given a few more years of intense training and fights against the kett and you end up with a seasoned character. Let's me honest. If Shep were shown at age 20 people probably wouldn't have cared for him/her. It was all the shit Shep had gone through prior to the game that made for such a powerful character. We got Ryder early on. Now Ryder has been through some shit. Ryder is worth following.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Aug 30, 2020 2:02:56 GMT
Completed the game this morning. This will be my second playthrough since the game was released. On the whole it was a fun and engaging experience, but also flawed in many aspects. My playthrough was probably around 90% complete. I flatly refuse to go out of my way to complete any tasks that don't include a quest marker - i.e. scan bodies, find tech etc. Driving aimlessly around and checking every random Kett base, nook or cranny in the hope of finding these 'collectibles in all but name' might appeal to some people, but not to me. I played a female Ryder on this occasion (went for male on my first playthrough) and was well rewarded, as Fryda Wolff is a fantastic, and beautifully expressive voice actress. I began by mostly choosing professional dialogue responses (as usual) but after a while the lure of the casual became irresistable, as they contain some of the best lines. Also irresistable was Suvi, who I was finally able to romance. Ryder defeated the Archon at last by heroically pressing a button, and that's the story all rounded up. There's still a heck of a lot wrong with the game - much of these flaws rarely mentioned by critics - but on the whole I felt the time invested in it was worthwhile. Must admit I'm glad to be shut of the whole "Go to Eos/now go to Kadara/now go to Voeld/go to the Nexuz/now meet them on Havarl"..... done... next quest....go to Voeld/now go to Elaaden/now go to the Nexus..." side quest methodology, and having to watch the same unskippable take off and landing animations 600,000 zillion times; but hey ho.That' swhy it's best to coordinate your quests s olik eif you have t ogo t othe Nexus you'er doin it for moer than on equest and do the Nexus parts in like all in one go rather than g oback and forth too much. Same wit hal lthe of fworld stuff as well. It definitel yhelps mak ethings better that way. It is a bit of a pain I think. You want to coordinate quests on the same planet to some degree but you want to return to the ship to collect things like research, or strike team rewards, you need to go back to advance quite a few story/quests. Like my first time through I never got Liams quest because I just didn't return to the ship enough, I landed finished every quest on a planet, left talked to the crew, went to the next planet etc. same with the stupid movie quest. There is some kind of time delay between missions, so if you just don;t return to the ship much it never advances all the way. On the other hand if you go back too often some events like the gil/kallo fight might happen before you get the zinger from kallo when the nomad breaks down because you just haven't got to elaaden yet.
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