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Post by ergates on Jun 9, 2020 16:21:21 GMT
Memes buried this game. Death by meme. Unfortunately the fact that the team tried to cut corners by outsourcing the animations to some dodgy foreign third party created an exponential avalanche scenario, in which toxic hate-filled "fans" and toxic, hate-filled people pretending to be fans jumped on the same bandwagon as people with genuine criticisms - the negativity and review bombs that destroyed the game became memes in themselves as people started to attack the game by rote, mindlessly regurgitating the memes without any knowledge of the real game, or any attempt to engage their higher brain functions. Even now, three years later, it's very hard to find an honest, balanced, factual review of the game. Any mention of it results in bot-like behaviour and regurtitation of boring "face is tired" memes. ... "Mass Effect Andromeda...." "Grrrrrr sucks, crap worst game ever..." "What do you dislike about it?" "Animations animations duurrr hurrrr animations animations anismashions....."And that's basically what it's all boiled down to. Death by meme. Did Bioware deserve the nagativity? Sure, they made a rod for their own back. They made a whole bunch of bad, even stupid decisions during development - wasting years of time, creating an almost-impossible working environment for the game's designers, and then panicking at the end, doing most of the real work during the last 18 months, and sure some of the consequential flaws are hard to ignore. So is ME:A an objectively bad game? No, not in the least. It's not as good as the original trilogy. There's a crap-tonne of bugs,, glitches, issues and flaws... and yes, some of the animations for supporting characters are terrible, and enjoying the game requires the player to ignore the above. But the game still (in my opinon at least) has plenty of heart, and when it's good it's still very, very good. The story's not particularly bad either. Sure it's a bit cliched, and takes few chances, but then again if you boil it down to it's bare essentials Mass Effect's Reaper invasion arc isn't exactly super-original either. It's been done a million times before in various forms. What makes Mass Effect's story so good is the presentation and interactivity. I find it hard to understand what's going through the minds of people who say that MEA's companions are bland and two dimensional. Have they actually played the game properly? Have they actually spent time with Drack, Peebee, Jaal etc.. or are they also just regurgitating rote-learned memes? You might argue that Cora is a bit boring, and I'd agree - but were Jacob and Kaidan towering, unforgetable personalities? As for the barrages of dull busywork that make up a lot of the side quests - all of them are filed away in a purpose-built section of the log called 'Tasks'. The whole point of them is that they are just a load of additional filler to give players extra things do do while exploring. They can be utterly ignored without sacrificing any of the story content. They serve the same purpose as collectibles in other games, being entirely optional.
They're still better than Mass Effect 3's side quests.
I'm playing this game right now, and I'm enjoying it just fine.
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Post by azarhal on Jun 10, 2020 19:34:09 GMT
I find it hard to understand what's going through the minds of people who say that MEA's companions are bland and two dimensional. Have they actually played the game properly? Have they actually spent time with Drack, Peebee, Jaal etc.. or are they also just regurgitating rote-learned memes? In a lot of cases, it's just confirmation bias at work. They hated the game before it released, so now that it released they find in-game reason to hate it. And it doesn't mean they played the game, as I know people who shit on every new BioWare games, but haven't played a single one of them since DAO. I think some of them believe that if they complain enough about MEA, BioWare will go back to make a 4th Shepard game instead. Just go in the "Mass Effect 5 " thread to see people who believe that will happen...
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Post by Gileadan on Jun 10, 2020 20:06:13 GMT
Eh.
I wanted to like that game. I bought it full price on release, and I played it to the end, because the shooting was pretty good. But neither story or characters did much for me, and I was mostly propelled forward by the thought that "it's a BioWare game, it's going to be awesome any time now... any time now..." I got to the end, the awesome never really happened, and it was the first BioWare game where not a single character moment or conversation was memorable to me. If you'd asked me for my favourite quote at the end of the game, I would have looked blankly and shrugged. I had a hard time relating to any of them and the story they experienced.
The potentially most interesting conversations were reduced to codex entries. You have one exchange about the existence of a god with Suvi, which is essentially "Do you think there's a god out there?" - "Yeah / Nah", and then the codex tells you about the spirited religious debates you're having with her. Why wasn't that debate itself in the game?
If Shepard's conversation about the genophage with Mordin on Tuchanka would have been written like that, it would have been Mordin saying "Do you agree the genophage was necessary?" - "Yeah / Nah", and then the codex would have told you about the ethical debate you had with Professor Solus.
I still think it's an okay game if you want some light space adventure, but I feel no desire to put in the time for another playthrough.
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Post by ClarkKent on Jun 10, 2020 21:13:23 GMT
I find it hard to understand what's going through the minds of people who say that MEA's companions are bland and two dimensional. Have they actually played the game properly? Have they actually spent time with Drack, Peebee, Jaal etc.. or are they also just regurgitating rote-learned memes? You might argue that Cora is a bit boring, and I'd agree - but were Jacob and Kaidan towering, unforgetable personalities?
Peebee actually had one of the most natural character developments arcs of all Mass Effect squad mates. Crazy how much of the hate boiled down to 'haha she looks like a racoon kinda, wtf Bioware'. The trouble is, as much I'd like to say Andromeda didn't deserve it's criticism, I believe it did. The game is a mess. There's some strands of mess that are good but damn it's still a mess.
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Post by ergates on Jun 11, 2020 6:21:44 GMT
It's a 'mess' because it contains so many bugs, most of which still exist despite several patches. The out-of-sequence dialogue can be infuriating. Certainly driving past a quest area that you completed hours ago and having SAM and sometimes companions exclaim that this is the correct area for the quest, and having Ryder make random, non sequitur proclamations about something entirely unrelated as she runs around the Nexus is very jarring.
And the dreaded:
"The ambient temperature is normal Pathfinder" "I am detecting a decrease in temperature" "Life support is now stable" "The temperature is falling Pathfinder" "The ambient temperature is normal Pathfinder"
Literally every four seconds as you transverse a Kett base on Voeld running from heater-to-heater is teeth-clenchingly annoying and awful in every way. It seems unbelievable that people apparently play-tested this before release and said "Yeah, that's fine...."
... But then again, the chances are it never was properly play-tested, or their findings were ignored due to the fact that the game was rushed-to-buggery during the last 18 months, with every possible corner cut. You can't even reeally blame EA, as Bioware were given a generous development period, which they unfortunately squandered.
Given all the above, it's frankly staggering that the game is as good as it is, because there's a whole great heap of good to offset the bad. Enjoying the game requires one to learn to ignore all the glitches and irritations.
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Post by Gileadan on Jun 11, 2020 7:19:10 GMT
Yes, given the circumstances under which the game was made, the result is actually a testament to the determination and perseverance of BioWare's dev team, no doubt. It takes some grit to keep your head clear enough for coding during times of excessive stress.
A friend of mine worked at UbiSoft's QA for a few years and was playtester for WatchDogs, Assassin's Creed Black Flag and Assassin's Creed Rogue (named Assassin's Creed Comet during testing). She said that the thought of "this wasn't playtested" is almost always wrong. Games get playtested a lot and bugs get submitted a lot, and are then considered low priority unless they are a complete showstopper that prevents you from continuing the game, and are thus not fixed before release. And BioWare's post launch support has never been that great... it always felt almost reluctant to me.
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Post by ClarkKent on Jun 11, 2020 11:00:47 GMT
It's a 'mess' because it contains so many bugs, most of which still exist despite several patches. The out-of-sequence dialogue can be infuriating. Certainly driving past a quest area that you completed hours ago and having SAM and sometimes companions exclaim that this is the correct area for the quest, and having Ryder make random, non sequitur proclamations about something entirely unrelated as she runs around the Nexus is very jarring. And the dreaded: "The ambient temperature is normal Pathfinder" "I am detecting a decrease in temperature" "Life support is now stable" "The temperature is falling Pathfinder" "The ambient temperature is normal Pathfinder"Literally every four seconds as you transverse a Kett base on Voeld running from heater-to-heater is teeth-clenchingly annoying and awful in every way. It seems unbelievable that people apparently play-tested this before release and said "Yeah, that's fine...."... But then again, the chances are it never was properly play-tested, or their findings were ignored due to the fact that the game was rushed-to-buggery during the last 18 months, with every possible corner cut. You can't even reeally blame EA, as Bioware were given a generous development period, which they unfortunately squandered. Given all the above, it's frankly staggering that the game is as good as it is, because there's a whole great heap of good to offset the bad. Enjoying the game requires one to learn to ignore all the glitches and irritations. The best one was if you died and your last save was an auto save in the vehicle then that save would corrupt. This happened when I was already feeling the weight of the bullshit quests and I was like 'fuck this game - how did Bioware release this trash'. The game had huge pacing problems. You could play it for like three hours and feel like you've achieved nothing.
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Post by ergates on Jun 11, 2020 13:48:54 GMT
That's because there's effectively too many quests and if you try to follow everything in the log you end up swamped and overwhelmed. This was another dubious design decision. It would probably have been better to have a far shorter number of quests and missions, but make each one deeper and weightier..... but then fans would have complained about there not being enough content.
On the other hand, there's a kind of historical logic to all of it given the alternative would probably have taken the form of achievements and collectibles.
Long post alert - A brief history lesson:
When the concept of achievements was first introduced to games back in the mid noughties, they were initially seeen by game designers as stuff that players would naturally complete as they went about their main business within the game. If there was a tricky boss you needed to kill to progress - sure, give them an achievement for doing so... hit level cap, gain X amount of gold/credits/caps etc. give them an achievement. It creates a sensation of reward without entailing much addition development work - it's a cheap, effective treat for the skinner box.
But gamers, being gamers saw things differently, and they had a mindet of "MUST COMPLETE EVERYTHING! ALL OBJECTIVES MUST BE COMPLETED!"
If there was a menu, log entry or pointer pointing at it, then gamers needed to do it for 'completion', else they felt that they hadn't truly beaten the game. Therefore they went out of their way to systematically complete each achievement in the game - treating them as actual quests in themselves rather than achievements.
Devs picked up on this, and achievements started to get increasingly silly and extreme as they chellenged players to jump through increasingly ludicrous hoops - "complete the entire shooter without firing a gun" "laboriously carry a garden gnome with you thoughout the whole campaign" "defeat the end boss while balancing a tea tray on your head".... and gamers saw these not as optional fun that could provide some alternative challenge to the game, but as essential, mandatory tasks that must be completed at all costs.
And then along came collectibles in games - "find random bottles and mozaic pieces throughout the world"... and once again, gamers jumped through the hoops and went out of their way to find these items in the name of completion.
Now, in the case of ME:E, these kinds of optional tasks are not labelled as 'collectibles', or 'achievements', they are called 'tasks', and have their own place in the quest journal. Few of them add anything of substance to the game, embellish the story, (save in the most superficial manner)or provide any real level of challenge to the player. That is not their function - they're 'tasks' extra bits and bobs of busywork you can complete while you're going about your main business.
Unfortunately, gamers being gamers view them as mandatory, essential content that MUST be completed - despite doing so being tedious, and lead to utter burnout with the game.
The one good thing about tasks is that they do reward you with credits, XP, items AVP, viabilityand materials in a way that achievements and collectibles rarely do - so in some ways they are better.
But the point of this long-winded post is that there is absolutely no need whatsoever to do any of them, they can be utterlly ignored if you so choose with no lessening of the game.
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Post by ClarkKent on Jun 11, 2020 14:31:03 GMT
"Yo dawg! I heard you don't like 10 hour games - so I made them 80 hours instead with 65 being utter shite that you shouldn't do if you want to enjoy the game"
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Post by Shinobu on Jun 11, 2020 21:59:36 GMT
Yesterday I bombed through the game from the settling of Eos through Hunting the Archon just to get a clip of Scott hugging Sara in the Medbay (because in my original Scott playthrough he lied to her and she doesn't hug liars). I stopped just before Khi Tasira, but I had never gotten to that part of the game with so little accomplished before. I had no outposts besides Prodromos, had not been in the vaults or even activated any monoliths on Voeld or Kadara, and hadn't even visited Elaaden or Havarl yet. Needless to say, I hadn't found the Turian or Asari Arks or done any loyalty missions either. A part of me wonders what the game would be like if I try to go to Meridian now with only 25% of the game completed. Is it even possible? Who would turn up in the final fight except for the Salarian Pathfinder?
It turns out I didn't need the clip anyway, but it was interesting to see how far I could get in the main questline after having done almost nothing but rescue the Moshae.
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Post by azarhal on Jun 11, 2020 22:45:11 GMT
Yesterday I bombed through the game from the settling of Eos through Hunting the Archon just to get a clip of Scott hugging Sara in the Medbay (because in my original Scott playthrough he lied to her and she doesn't hug liars). I stopped just before Khi Tasira, but I had never gotten to that part of the game with so little accomplished before. I had no outposts besides Prodromos, had not been in the vaults or even activated any monoliths on Voeld or Kadara, and hadn't even visited Elaaden or Havarl yet. Needless to say, I hadn't found the Turian or Asari Arks or done any loyalty missions either. A part of me wonders what the game would be like if I try to go to Meridian now with only 25% of the game completed. Is it even possible? Who would turn up in the final fight except for the Salarian Pathfinder? It turns out I didn't need the clip anyway, but it was interesting to see how far I could get in the main questline after having done almost nothing but rescue the Moshae. You can start the mission without having found the other arks, it affect the dialogues and not that many will show up at the end. It apparently change dialogues in side content if you do them after the main storyline and some quests/tasks (around 10) fails/aren't available anymore after Journey to Meridian as well. Oh and once you get Meridian, it auto-set all the planets to 100% viability. I was kinda thinking of doing such a playthrough after my current one.
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Post by ergates on Jun 12, 2020 6:51:15 GMT
The vaults are one of my least favorite parts of the game. I find them annoying, confusing, and generally frustrating.
I hate jumping puzzles and the sudoku puzzles at the monoliths can GDIAF. All my life I've suffered from this weird kind of numerical dyslexia and so puzzles of this kind based upon sequential logic mean absolutely nothing to me. If you told me to translate a page from Swahili to Eskimo I'd probably have more luck with it. Even the simplest ones on Eos are far beyond my ability to solve. I get around it by simply printing out the solutions to the vault puzzles and then referring to them. Thank God they aren't randomly generated, else I'd be screwed.
So not doing the vaults at all is a tempting proposition, and I didn't know they all went to 100% viability after Meridian. That's interesting - and of course it makes sense, given Meridian's function.
I'll probably continue to grit my teeth do them though - I'm a bit of a completionist. I actually do most of the game's tasks too. It's very hard to ignore those markers on the map.
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Post by ClarkKent on Jun 12, 2020 8:46:07 GMT
The vaults felts like a bargain bucket deep roads.
It's amazing how boring they made an ancient advanced civilization.
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Post by ergates on Jun 12, 2020 13:34:15 GMT
Most obnoxious one is Elaaden. Deliberately designed to be super-confusing and puzzlecentric. Did it earlier this morning, and still got flummoxed despite having done it before on my first playthough in 2017. I guess some people enjoy this kind of thing, but it's not to my taste, as I royally suck at puzzles.
Having said that solving it did give me a sense of satisfaction.
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Post by themikefest on Jun 12, 2020 14:06:15 GMT
Ah yes, the vaults. Where the player plays as super Mario with a jetpack.
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Post by Son of Dorn on Jun 12, 2020 14:08:02 GMT
Ah yes, the vaults. Where the player plays as super Mario with a jetpack. And not in the fun way.
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Post by skekSil on Jun 13, 2020 23:05:00 GMT
Let that sink in: currently Mass Effect Andromeda has a higher rating on Steam than ME3.
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Post by SirSourpuss on Jun 15, 2020 16:03:04 GMT
Memes buried this game. Death by meme. In a lot of cases, it's just confirmation bias at work Be that as it may, what could to be done to not have this happen? I find it odd that people just started hating on Bioware for no reason. Let that sink in: currently Mass Effect Andromeda has a higher rating on Steam than ME3. I like tRoS better than TLJ; it may be stupid, but it isn't insulting. I like Andromeda more than I like ME3.
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Post by azarhal on Jun 15, 2020 18:33:02 GMT
I find it odd that people just started hating on Bioware for no reason. There is always a reason. Part of the hate comes from the EA hate bandwagon that has been around for 20+ years now. EA was hated for closing certain studios back in the 90s/early 2000s, this hate morphed in the 2010s to basically everything EA does. There is a meme that claims EA turns everything they touch into shit and kill studios. Some people have been prophesying BioWare's death since 2007 and are pissed their "prophecy" haven't happened yet. Their goal is to make every BioWare games fail, so they can say "I told you so". After that, every new games since ME/DAO caused their owns subset of haters who ended up becoming generalized BioWare haters who just want the company to die because it's not doing what they want. DA2/ME2 are where BioWare lost a lots of their old time fans. You need to go back between 2006-2011 to see how the two fandoms hated each others and how people started to get pissed at BioWare for stopping to make isometric games once DAII was announced. As for ME2, they considered it too streamlined and barely a RPG, calling it the start of BioWare's downfall. These people still write crap about BioWare every chance they get despite not having bought a BioWare game since 2009. ME3 had its ending. MEA wasn't ME4. Anthem isn't a single player RPG. Etc. DAI went from GOTY and critically acclaimed to biggest pile of shit many months later too.
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Post by redeem on Jun 15, 2020 18:48:20 GMT
Worst game in the series.
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Post by SirSourpuss on Jun 15, 2020 22:52:43 GMT
azarhalBe that as it may, supposedly, if every game Bioware made was good, surely new fans would have been generated to compensate for the old ones. Unless Bioware is looking to dig itself into a niche. Bioware sales have not been growing.
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Post by azarhal on Jun 16, 2020 0:01:30 GMT
azarhal Be that as it may, supposedly, if every game Bioware made was good, surely new fans would have been generated to compensate for the old ones. Unless Bioware is looking to dig itself into a niche. Bioware sales have not been growing. BioWare was niche before EA bought them, nothing changed there.
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Post by SirSourpuss on Jun 16, 2020 0:50:04 GMT
BioWare was niche before EA bought them, nothing changed there I'm not so sure. I read somewhere that ME3 sold something like 6 million copies. That's pretty big. That's pretty out of niche, in my opinion. Even so, you don't get a $100 million CAD budget to make Andromeda a niche game.
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Post by Hanako Ikezawa on Jun 16, 2020 2:09:42 GMT
BioWare was niche before EA bought them, nothing changed there I'm not so sure. I read somewhere that ME3 sold something like 6 million copies. That's pretty big. That's pretty out of niche, in my opinion. Even so, you don't get a $100 million CAD budget to make Andromeda a niche game. ME3 was after EA bought them, as was ME2. EA bought them as they were working on DAO.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by ergates on Jun 16, 2020 8:11:55 GMT
The reasons ME:A received so much hate are complicated, and like most complicated things there are multiple factors underpinning it. It comes down to a combination of things; it wasn't just down to hatred of EA, Bioware's changing game designs - though all those factors play the part and make up part of the tapestry.
The dodgy animations acted as a kind of short fuse that allowed the powder keg to ignite, but I suspect that even if the animations were perfect some other cause for derision and meme-making would have quickly manifested, and that derision would have eventually turned into hatred and abuse.
There was bad will toward ME:A even before the game was launched, it sprang up immediately after the announcement that the next game in the series would take place in the Andromeda galaxy. This alone created a kind of festering, slow-burning resentment among a number of fans. Then on top of that we can add all the outrageous political attacks from the far right that grew in increasing stridency and volume, as they felt that the game was some kind of pro-feminist statement by Bioware. This was a period when such groups were at the forfront of political discourse, and became very good at making themselves heard. Their voices merged with those who hated the game for other reasons and the two became a single, unified voice of rage, allowing the emerging meme to gain in strength and form.
By this point, few people needed any clear reason to hate the game, it had simply become a kneejerk response, as the merest mention of ME:A would trigger the meme.
It's a shame really, as if the voices of people who had genuine constructive criticism to make had been heard, and not drown out under the toxic torrent things might have been very different. Some of ME:A's more glaring flaws, bugs and issues might have been ironed out in ongoing patches and DLC. Sadly that was never going to happen, because EA adopted a hit and run approach to the game - get it out there quickly, even in a clearly unfinished state, suck up the fan rage, grab the cash, and then bury it away like an embarrasing uncle.
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