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Post by Iakus on Apr 23, 2019 14:34:35 GMT
I'm convinced that if MET didn't exist and ME:A had been the first game in the ME universe, and therefore no huge pressure from EA (preferably some other publisher even) to rush release and much of the bugs would have been ironed out, it would be an instant classic and considered 8-9 out of 10. I'm on my 4th playthrough and still enjoying it so much, maybe even more - but I'm never going back to playing the vanilla version. I have mods that give unique faces to 5 Asari and various little tweaks that make the game play enjoyable, like Shut Up SAM. Even after all those patches, there are way too many annoyances in game play. But what can you do, it's EA's decision. Probably a bit of an exaggeration, but in principle I agree. Baggage from the trilogy dragged down the game. Not just how the trilogy ended, but the lore and history behind the setting was radically changed or made irrelevant. It's the same universe, but has little connective tissue. This was probably deliberate to minimize the fallout from ME3, but it left Mass Effect fans disappointed. If it had been an entirely new setting, a brand-new scifi rpg series about exploring a new galaxy, people might have been more forgiving. People would not have expected as much depth to the story, would have been more forgiving of the lore, and more confident that game quirks would be ironed out in subsequent games.
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Post by KaiserShep on Apr 23, 2019 19:24:09 GMT
I'm convinced that if MET didn't exist and ME:A had been the first game in the ME universe, and therefore no huge pressure from EA (preferably some other publisher even) to rush release and much of the bugs would have been ironed out, it would be an instant classic and considered 8-9 out of 10. I'm on my 4th playthrough and still enjoying it so much, maybe even more - but I'm never going back to playing the vanilla version. I have mods that give unique faces to 5 Asari and various little tweaks that make the game play enjoyable, like Shut Up SAM. Even after all those patches, there are way too many annoyances in game play. But what can you do, it's EA's decision. To some extent I might agree, though MEA does run on a lot of callbacks to establish that it is indeed part of that universe. Even little things like the mentions of the Genophage. It's a fair bet that if the MET didn't exist, the game as we know it would probably just be Mass Effect, set in the Milky Way, probably hitting a lot of the beats of the old game to establish that universe.
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Post by roivas on Apr 23, 2019 19:59:53 GMT
Still a disappointment. Still thinking it could have been a lot better without Anthem in the shadow.
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Post by alanc9 on Apr 23, 2019 22:01:22 GMT
I'm convinced that if MET didn't exist and ME:A had been the first game in the ME universe, and therefore no huge pressure from EA (preferably some other publisher even) to rush release and much of the bugs would have been ironed out, it would be an instant classic and considered 8-9 out of 10. I'm not sure how a game not being part of an existing franchise makes EA more likely to tolerate delays and cost overruns. Is there evidence of this?
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Post by dazk on Apr 24, 2019 2:12:59 GMT
I'm convinced that if MET didn't exist and ME:A had been the first game in the ME universe, and therefore no huge pressure from EA (preferably some other publisher even) to rush release and much of the bugs would have been ironed out, it would be an instant classic and considered 8-9 out of 10. I'm on my 4th playthrough and still enjoying it so much, maybe even more - but I'm never going back to playing the vanilla version. I have mods that give unique faces to 5 Asari and various little tweaks that make the game play enjoyable, like Shut Up SAM. Even after all those patches, there are way too many annoyances in game play. But what can you do, it's EA's decision. Totally agree with your appraisal re the games rating and why. And yes the mods make a huge difference, especially the aesthetic ones for armour and hair etc, shut up sam and the best one IMO is MEA Fixpack as it fixes broken stuff including the Emergency SOS mission on PC. There are some annoyances in dialogue, story and actual gameplay combat was an improvement from the previous games but after playing it 16 times I started to just not notice that stuff so much and the combat just got better the more I experimented with different weapons and builds etc.
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Post by dazk on Apr 24, 2019 2:23:16 GMT
I'm convinced that if MET didn't exist and ME:A had been the first game in the ME universe, and therefore no huge pressure from EA (preferably some other publisher even) to rush release and much of the bugs would have been ironed out, it would be an instant classic and considered 8-9 out of 10. I'm not sure how a game not being part of an existing franchise makes EA more likely to tolerate delays and cost overruns. Is there evidence of this? I am not sure if this answers your question, but its been well documented that Bioware stuffed up the predevelopment for MEA and then resources were stripped from MEA to work on Anthem as they were from DA4 as well. EA played some small part in this in putting pressure on Bioware to release Anthem but the fault really mostly was with Bioware wasting time and resources at the beginning of production and planning for Anthem. I think the point that Hulu is making is that if it had been a new IP they may have been under less pressure from the publisher (which the time Bioware was given on Anthem initially indicates) to get the game out before it was finished. The articles by Jason Schreier talk specifically about this: www.kotaku.com.au/2019/04/how-biowares-anthem-went-wrong/www.kotaku.com.au/2019/04/the-past-and-present-of-dragon-age-4/www.kotaku.com.au/2019/04/bioware-boss-addresses-studio-issues-vows-to-continue-working-to-solve-them/
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Post by DragonKingReborn on Apr 24, 2019 2:34:51 GMT
My own slant on it is a bit different. I played it for the first time in late 2017 or early 2018, after the final patch and for $24NZD (currently about $14USD). I also never played the Trilogy.
From my perspective; it ranks fifth out of the five Bioware games I've played. In order;
Dragon Age Origins SW:KOTOR Dragon Age Inquisition Dragon Age 2 MEA
So, I liked it. But that was about it. I'd also seen all the criticism here and around the traps on the internet, which likely played into my expectations.
I recently - as in, last week - fired it up again because I wanted to see how it performed with my new GPU and the performance seems to have gone downhill, which is more likely due to NVidia than Bioware, of course, but it's still a pain in the ass. I was mid-way - Kadara, I think - through a second attempt at a play through. I don't know if I'll finish it. Like I said, I thought it was fine. I liked it. I didn't "regret" buying it, or the time spent on it. It was just - for want of a better reason - not as good as Dragon Age...
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Post by dazk on Apr 24, 2019 2:46:24 GMT
My own slant on it is a bit different. I played it for the first time in late 2017 or early 2018, after the final patch and for $24NZD (currently about $14USD). I also never played the Trilogy. From my perspective; it ranks fifth out of the five Bioware games I've played. In order; Dragon Age Origins SW:KOTOR Dragon Age Inquisition Dragon Age 2 MEA So, I liked it. But that was about it. I'd also seen all the criticism here and around the traps on the internet, which likely played into my expectations. I recently - as in, last week - fired it up again because I wanted to see how it performed with my new GPU and the performance seems to have gone downhill, which is more likely due to NVidia than Bioware, of course, but it's still a pain in the ass. I was mid-way - Kadara, I think - through a second attempt at a play through. I don't know if I'll finish it. Like I said, I thought it was fine. I liked it. I didn't "regret" buying it, or the time spent on it. It was just - for want of a better reason - not as good as Dragon Age... I had to stop my last PT at Kadara with my new PC with a much upgraded GPU due to a bug as I couldn't swap out squad mates. I had a bug there in a previous PT that made the game there unplayable also bad that was a save file corruption I think but then had 4 or 5 PT's no dramas. With my new Nvidia GPU I agree the game seemed not to perform as well although the graphics were FAR better but then I had the squad mate bug and that was enough for me. In terms of ranking (I haven't played (SWTOR) I'd go: DAO (Epic in every way FOR its time - Needs to be remastered and gameplay and combat enhanced) ME3 (Story/Characters/Combat was better/Fail on the Ending MEA (New Setting/Exploration/Combat and over arching story ME2/DAI (Story and Combat) DA2 (Hawke say no more and loved the combat and story, environments were ordinary) ME1 (purely game mechanics let it down, great story and settings -mostly)
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Post by DragonKingReborn on Apr 24, 2019 3:47:27 GMT
My own slant on it is a bit different. I played it for the first time in late 2017 or early 2018, after the final patch and for $24NZD (currently about $14USD). I also never played the Trilogy. From my perspective; it ranks fifth out of the five Bioware games I've played. In order; Dragon Age Origins SW:KOTOR Dragon Age Inquisition Dragon Age 2 MEA So, I liked it. But that was about it. I'd also seen all the criticism here and around the traps on the internet, which likely played into my expectations. I recently - as in, last week - fired it up again because I wanted to see how it performed with my new GPU and the performance seems to have gone downhill, which is more likely due to NVidia than Bioware, of course, but it's still a pain in the ass. I was mid-way - Kadara, I think - through a second attempt at a play through. I don't know if I'll finish it. Like I said, I thought it was fine. I liked it. I didn't "regret" buying it, or the time spent on it. It was just - for want of a better reason - not as good as Dragon Age... I had to stop my last PT at Kadara with my new PC with a much upgraded GPU due to a bug as I couldn't swap out squad mates. I had a bug there in a previous PT that made the game there unplayable also bad that was a save file corruption I think but then had 4 or 5 PT's no dramas. With my new Nvidia GPU I agree the game seemed not to perform as well although the graphics were FAR better but then I had the squad mate bug and that was enough for me. In terms of ranking (I haven't played (SWTOR) I'd go: DAO (Epic in every way FOR its time - Needs to be remastered and gameplay and combat enhanced) Minor nit-pick, though - I didn't mean SWTOR (the current MMO), I meant SW:KOTOR - the 2003 Game of the Year and general all-around awesome RPG of goodness For it's time...
#rememberApeiron
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Post by dazk on Apr 24, 2019 4:15:20 GMT
I had to stop my last PT at Kadara with my new PC with a much upgraded GPU due to a bug as I couldn't swap out squad mates. I had a bug there in a previous PT that made the game there unplayable also bad that was a save file corruption I think but then had 4 or 5 PT's no dramas. With my new Nvidia GPU I agree the game seemed not to perform as well although the graphics were FAR better but then I had the squad mate bug and that was enough for me. In terms of ranking (I haven't played (SWTOR) I'd go: DAO (Epic in every way FOR its time - Needs to be remastered and gameplay and combat enhanced) Minor nit-pick, though - I didn't mean SWTOR (the current MMO), I meant SW:KOTOR - the 2003 Game of the Year and general all-around awesome RPG of goodness For it's time...
#rememberApeiron LOL like your gif. Sorry not familiar with any of the Star Wars games, although being encouraged "enthusiastically" by some on BSN who shall remain unnamed to play SWTOR ATM.
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Post by DragonKingReborn on Apr 24, 2019 4:21:36 GMT
Minor nit-pick, though - I didn't mean SWTOR (the current MMO), I meant SW:KOTOR - the 2003 Game of the Year and general all-around awesome RPG of goodness For it's time...
#rememberApeiron <iframe width="9" height="5.5800000000000125" style="position: absolute; width: 9px; height: 5.58px; z-index: -9999; border-style: none; left: 10px; top: 64px;" id="MoatPxIOPT0_2108328" scrolling="no"></iframe> <iframe width="9" height="5.5800000000000125" style="position: absolute; width: 9px; height: 5.58px; z-index: -9999; border-style: none; left: 401px; top: 64px;" id="MoatPxIOPT0_57235252" scrolling="no"></iframe> <iframe width="9" height="5.5800000000000125" style="position: absolute; width: 9px; height: 5.58px; z-index: -9999; border-style: none; left: 10px; top: 288px;" id="MoatPxIOPT0_68121125" scrolling="no"></iframe> <iframe width="9" height="5.5800000000000125" style="position: absolute; width: 9px; height: 5.58px; z-index: -9999; border-style: none; left: 401px; top: 288px;" id="MoatPxIOPT0_48374274" scrolling="no"></iframe> LOL like your gif. Sorry not familiar with any of the Star Wars games, although being encouraged "enthusiastically" by some on BSN who shall remain unnamed to play SWTOR ATM. I've never played the MMO - other people, ew - but I was borderline obsessed with KOTOR. Full blown obsession did not develop until Dragon Age Origins
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Post by hulluliini on Apr 24, 2019 8:27:30 GMT
I was kind of imagining a world where MEA was published by somebody else than EA, by the Bioware of yore. I know, extreme alternate history. But my point is, when you strip away the ridiculous development process and replace it with a better one, no rushed release, being the first installment in a new IP (i.e. no references to any other game, just add more background info about the old races etc.), released in the patched state plus the fan-made mods - I see it as a better than average game. Maybe it's because I've played a lot of indie games and they just can't replace a game on this scale. Even though MEA was incredibly rushed, it's obviously a product from skilled and experienced people who simply didn't have enough time and lacked solid leadership.
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Post by alanc9 on Apr 24, 2019 15:39:22 GMT
Right. I just don't see how the italed part of that works. If anything, it's the other way around.To the extent that there was a case for EA taking a hit to its yearly revenue numbers to make ME:A better, it was that a bad version of ME:A would damage Mass Effect's brand equity. As for the alternate-universe fantasy of an independent Bio self-publishing, would that Bio have even been able to delay putting Anthem or ME:A out? Or would they have simply been out of money and out of time?
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Post by SirSourpuss on Apr 27, 2019 12:49:19 GMT
Andromeda's characters failed to grip me the first time around and I fail to see how that would change the second time. I really have no interest in their antiques and shenanigans so,for me, if the interactions aren't worthwhile, then the game isn't worth my time. I'm replaying ME1 lately and, while I do have some issues with the game, I am generally having fun with it and I can't wait to go talk to Wrex and Garrus and Ashley. In ME2 I couldn't wait to talk to Thane and Grunt and...well, everyone. In Andromeda, I don't want to talk to Peebee,I don't want to talk to Liam or Cora, I never cared for Vetra and that just leaves Jaal and Drack, who are just okay. I look forward to talking to them as much as talking to Tali, which is not a whole lot. I would rather play Shadowrun Dragonfall, to be honest, over Andromeda.
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Post by ahglock on Apr 27, 2019 16:00:19 GMT
Andromeda's characters failed to grip me the first time around and I fail to see how that would change the second time. I really have no interest in their antiques and shenanigans so,for me, if the interactions aren't worthwhile, then the game isn't worth my time. I'm replaying ME1 lately and, while I do have some issues with the game, I am generally having fun with it and I can't wait to go talk to Wrex and Garrus and Ashley. In ME2 I couldn't wait to talk to Thane and Grunt and...well, everyone. In Andromeda, I don't want to talk to Peebee,I don't want to talk to Liam or Cora, I never cared for Vetra and that just leaves Jaal and Drack, who are just okay. I look forward to talking to them as much as talking to Tali, which is not a whole lot. I would rather play Shadowrun Dragonfall, to be honest, over Andromeda. Too be fair shadowrun dragon fall is pretty sweet. Though I think Hong Kong was the best of the 3.
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Post by SirSourpuss on Apr 27, 2019 18:49:31 GMT
Andromeda's characters failed to grip me the first time around and I fail to see how that would change the second time. I really have no interest in their antiques and shenanigans so,for me, if the interactions aren't worthwhile, then the game isn't worth my time. I'm replaying ME1 lately and, while I do have some issues with the game, I am generally having fun with it and I can't wait to go talk to Wrex and Garrus and Ashley. In ME2 I couldn't wait to talk to Thane and Grunt and...well, everyone. In Andromeda, I don't want to talk to Peebee,I don't want to talk to Liam or Cora, I never cared for Vetra and that just leaves Jaal and Drack, who are just okay. I look forward to talking to them as much as talking to Tali, which is not a whole lot. I would rather play Shadowrun Dragonfall, to be honest, over Andromeda. Too be fair shadowrun dragon fall is pretty sweet. Though I think Hong Kong was the best of the 3. I must shamefully admit I never got around Hong Kong. Maybe it's about time I did. After this ME1 playthrough.
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Post by dazk on Apr 28, 2019 0:08:40 GMT
Andromeda's characters failed to grip me the first time around and I fail to see how that would change the second time. I really have no interest in their antiques and shenanigans so,for me, if the interactions aren't worthwhile, then the game isn't worth my time. I'm replaying ME1 lately and, while I do have some issues with the game, I am generally having fun with it and I can't wait to go talk to Wrex and Garrus and Ashley. In ME2 I couldn't wait to talk to Thane and Grunt and...well, everyone. In Andromeda, I don't want to talk to Peebee,I don't want to talk to Liam or Cora, I never cared for Vetra and that just leaves Jaal and Drack, who are just okay. I look forward to talking to them as much as talking to Tali, which is not a whole lot. I would rather play Shadowrun Dragonfall, to be honest, over Andromeda. That's a shame, I actually found that only Vetra never grew on me and I stayed ambivalent to Jaal. Liam I hated but after about 10 PT's I did the Liam romance and that changed my understanding of his character. No offence intended but did you mean "antics" rather than Antiques or was that a subtle joke about the lamp Vetra try's to find of a butt naked Asari (true story) later in the game where Sara/Scott accuses her of being sentimental?
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Post by SirSourpuss on Apr 28, 2019 16:56:01 GMT
That's a shame, I actually found that only Vetra never grew on me I've had the exact opposite conversation with most people that have played Andromeda, that I interacted with. They only liked Vetra and consider it a waste that she was in this game, instead of the OT. I get the feeling, though, that it's just because those guys were just really into romancing Turians. No, I don't want to get more into it, you already know what it is they mean. No offence intended but did you mean "antics" rather than Antiques or was that a subtle joke about the lamp Vetra try's to find of a butt naked Asari No, actually, that was good old auto correct. I completely missed it. How the fuck, even.
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Post by dazk on Apr 29, 2019 0:00:55 GMT
That's a shame, I actually found that only Vetra never grew on me I've had the exact opposite conversation with most people that have played Andromeda, that I interacted with. They only liked Vetra and consider it a waste that she was in this game, instead of the OT. I get the feeling, though, that it's just because those guys were just really into romancing Turians. No, I don't want to get more into it, you already know what it is they mean. No offence intended but did you mean "antics" rather than Antiques or was that a subtle joke about the lamp Vetra try's to find of a butt naked Asari No, actually, that was good old auto correct. I completely missed it. How the fuck, even. Gotta love auto-correct!!!!! That is a true story though about Vetra sentimentally trying to find an old lamp she brought with her that was of a "Butt naked Asari" holding a moon or something.
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Post by cypherj on Apr 29, 2019 12:16:30 GMT
I'm convinced that if MET didn't exist and ME:A had been the first game in the ME universe, and therefore no huge pressure from EA (preferably some other publisher even) to rush release and much of the bugs would have been ironed out, it would be an instant classic and considered 8-9 out of 10.
I don't know if I agree with this. It would have had to do a much better job at universe building than it did. The thing that hooked right away in the first game was the universe, and all the lore. The Contact War, the Rachni Wars, the Krogan uplifting, their rebellion and ultimately the genophage. The creation of the Geth, the Morning War, leading to ban on AI and an anti AI resentment. The Geth exiling themselves behind the Veil. This isn't even nearly all of it.
This is turn helped shape the characters. Ashley was xenophobic and didn't trust other races, Rex wanted to be a better leader to correct the past mistakes of his people as a couple of examples. People complain that the characters were walking codexes in ME1, but I couldn't get enough of it. The characters in ME:A aren't tied to the universe's stories like they were in the OT.
Andromeda had a blank slate of a galaxy to work with and the universe was extremely shallow. The one new race they offered pretty much had amnesia, and didn't know their history before a certain point. Andromeda would have needed to build a much better universe to have been an instant classic. They wrote it like they planned on being able to tell the story at a later date, or over multiple games. That approach would not have worked IMHO for a new IP.
I tried to play this game again, barely got off EOS, and stopped after I got to Voeld. Nothing has changed. Aside from Drack and Vetra, I really didn't connect with the characters. Plus the overall tone of the game is still not cup of tea.
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Post by Iakus on Apr 29, 2019 14:49:40 GMT
I'm convinced that if MET didn't exist and ME:A had been the first game in the ME universe, and therefore no huge pressure from EA (preferably some other publisher even) to rush release and much of the bugs would have been ironed out, it would be an instant classic and considered 8-9 out of 10.
I don't know if I agree with this. It would have had to do a much better job at universe building than it did. The thing that hooked right away in the first game was the universe, and all the lore. The Contact War, the Rachni Wars, the Krogan uplifting, their rebellion and ultimately the genophage. The creation of the Geth, the Morning War, leading to ban on AI and an anti AI resentment. The Geth exiling themselves behind the Veil. This isn't even nearly all of it.
This is turn helped shape the characters. Ashley was xenophobic and didn't trust other races, Rex wanted to be a better leader to correct the past mistakes of his people as a couple of examples. People complain that the characters were walking codexes in ME1, but I couldn't get enough of it. The characters in ME:A aren't tied to the universe's stories like they were in the OT.
Andromeda had a blank slate of a galaxy to work with and the universe was extremely shallow. The one new race they offered pretty much had amnesia, and didn't know their history before a certain point. Andromeda would have needed to build a much better universe to have been an instant classic. They wrote it like they planned on being able to tell the story at a later date, or over multiple games. That approach would not have worked IMHO for a new IP.
I tried to play this game again, barely got off EOS, and stopped after I got to Voeld. Nothing has changed. Aside from Drack and Vetra, I really didn't connect with the characters. Plus the overall tone of the game is still not cup of tea.
It might not have been an "instant classic" but I think it would still have been better received. Yeah the problems with the characters would have been there, but the shallow universe could have been explained away as being the first game in a series, to be further explored in future games. But being in the Mass Effect setting, with the Milky Way to compare Andromeda to, yeah Andromeda seemed shallow indeed. part of the universe, yet not. With a lot of handwaving used to explain inconsistencies or logic problems that simply wouldn't be there (or be much smaller problems) if Andromeda was its own thing.
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Post by dazk on Apr 29, 2019 23:36:31 GMT
I'm convinced that if MET didn't exist and ME:A had been the first game in the ME universe, and therefore no huge pressure from EA (preferably some other publisher even) to rush release and much of the bugs would have been ironed out, it would be an instant classic and considered 8-9 out of 10.
I don't know if I agree with this. It would have had to do a much better job at universe building than it did. The thing that hooked right away in the first game was the universe, and all the lore. The Contact War, the Rachni Wars, the Krogan uplifting, their rebellion and ultimately the genophage. The creation of the Geth, the Morning War, leading to ban on AI and an anti AI resentment. The Geth exiling themselves behind the Veil. This isn't even nearly all of it.
This is turn helped shape the characters. Ashley was xenophobic and didn't trust other races, Rex wanted to be a better leader to correct the past mistakes of his people as a couple of examples. People complain that the characters were walking codexes in ME1, but I couldn't get enough of it. The characters in ME:A aren't tied to the universe's stories like they were in the OT.
Andromeda had a blank slate of a galaxy to work with and the universe was extremely shallow. The one new race they offered pretty much had amnesia, and didn't know their history before a certain point. Andromeda would have needed to build a much better universe to have been an instant classic. They wrote it like they planned on being able to tell the story at a later date, or over multiple games. That approach would not have worked IMHO for a new IP.
I tried to play this game again, barely got off EOS, and stopped after I got to Voeld. Nothing has changed. Aside from Drack and Vetra, I really didn't connect with the characters. Plus the overall tone of the game is still not cup of tea.
I get what you are saying but the premise of MEA was to be a blank slate. In ME1 Earth walks into an established galactic community full of lore and fights to establish its place. In MEA there is no lore (except Milky Way history) other than what is discovered in the game because it was supposed to be a game about discovering a new galaxy and therefore learning the lore. Its already been exposed that the game ended up being rushed due to stuff ups in concept and design and then under resourced. I think the bones are there for a great game and as the OP stated I think that given more time and resources or a better use of the time is probably a better way to put it, then yes the game could have been better delivered and received. Not sure what your point is about them writing it as if they planned to tell the story at a later date or over multiple games. They clearly planned to do that and hence there are so many unresolved story arc's and I for one hope they make a sequel. Whether it was that the game got a mediocre reception that meant resources were diverted to Anthem which was floundering hopelessly or whether those resources would have been used to get Anthem released anyway I don't know. However those resources may well have been used to make DLC or to have started a sequel. I am not sure it is a writing fault that they planned to do a sequel but rather a combination of problems both with MEA and other issues such as Anthem's development that has prevented DLC in the short term but hopefully not a sequel. As for the squad mates I too prefer the majority of squad mates in MET but I also didn't mind many of the MEA ones as well. In hindsight its kind of hard to compare these things because we have much more developed Squad mates in MET to compare to newly introduced squad mates in MEA. I loved PeeBee, Suvi, Cora, Drack and even grew to like Liam after doing his romance. Vetra never did anything for me and Jaal was interesting the first few PT's but I ended up not liking his character and his VA.
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Post by garrusfan1 on Apr 29, 2019 23:40:10 GMT
My own slant on it is a bit different. I played it for the first time in late 2017 or early 2018, after the final patch and for $24NZD (currently about $14USD). I also never played the Trilogy. From my perspective; it ranks fifth out of the five Bioware games I've played. In order; Dragon Age Origins SW:KOTOR Dragon Age Inquisition Dragon Age 2 MEA So, I liked it. But that was about it. I'd also seen all the criticism here and around the traps on the internet, which likely played into my expectations. I recently - as in, last week - fired it up again because I wanted to see how it performed with my new GPU and the performance seems to have gone downhill, which is more likely due to NVidia than Bioware, of course, but it's still a pain in the ass. I was mid-way - Kadara, I think - through a second attempt at a play through. I don't know if I'll finish it. Like I said, I thought it was fine. I liked it. I didn't "regret" buying it, or the time spent on it. It was just - for want of a better reason - not as good as Dragon Age... You have never played the original trilogy?
My favorite bioware games in order are
1.ME3 (before the very end) otherwise this goes to ME2
Before the ending came ME3 was on track to be one of the greatest games ever. The combat was great. The story was great not perfect but still great. The characters were awesome. It is probably the only game that has made me cry. Thane's death,grunt's almost death,and mordin's death. It amazes me how the last ten minutes managed to screw it up so epicly
2.ME2 This game was mind blowing. Full stop.
3.DAO My first bioware game and probably responsible for a few hundred hours of my life gone
4ME1. It had it's problems but it was released on a console that was at the time pretty new so they were still working out the kinks. The combat is..well by today's standards it's crap. However at the time it was okay. The game reminded me alot of the elder scrolls in that way. Oblivion and morrowind had really crappy combat but that was a small part of it.
The story and good but the characters were awesome
5.DA2 Yeah it had ALOT of problems but to me it was a very fun game and had good replayability which is a VERY big deal for me.
6.DAI It shot for the stars but didn't quite get there. The open world thing came back to bite them. They should have had smaller spaces with less fetch quests. It was a great game but it had problems
7.MEA It wasn't as good as the trilogy was but the trilogy were three of the best games ever. So MEA not being as good at the trilogy isn't really an insult. I think it was a good game but had alot of problems. The VA's for the most part weren't as good. The combat was meh compare to ME3 and the facial animations were horrific. There were other problems as well
8.ME3 with the ending Yeah the last ten minutes take it from the top of the list to the bottom.
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Post by dazk on Apr 29, 2019 23:50:49 GMT
My own slant on it is a bit different. I played it for the first time in late 2017 or early 2018, after the final patch and for $24NZD (currently about $14USD). I also never played the Trilogy. From my perspective; it ranks fifth out of the five Bioware games I've played. In order; Dragon Age Origins SW:KOTOR Dragon Age Inquisition Dragon Age 2 MEA So, I liked it. But that was about it. I'd also seen all the criticism here and around the traps on the internet, which likely played into my expectations. I recently - as in, last week - fired it up again because I wanted to see how it performed with my new GPU and the performance seems to have gone downhill, which is more likely due to NVidia than Bioware, of course, but it's still a pain in the ass. I was mid-way - Kadara, I think - through a second attempt at a play through. I don't know if I'll finish it. Like I said, I thought it was fine. I liked it. I didn't "regret" buying it, or the time spent on it. It was just - for want of a better reason - not as good as Dragon Age...
The combat was meh compare to ME3 and the facial animations were horrific. There were other problems as well
You thought the MEA combat was MEH? I thought MEA's combat was way better than any of the MET games especially 1 and 2 and still a decent improvement on ME3. The freedom of the jet pack, the access to multiple profiles and being able to use any of those abilities and not be limited by your starting choice. I thought that made the combat fun and varied and far better than ME3.
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Post by SirSourpuss on Apr 30, 2019 0:00:53 GMT
The freedom of the jet pack, It was nice, I guess, in open spaces, but there wasn't really any use to it. There was no battle that benefited mechanically from it, nor enemy type that warranted it. Once the novelty wore off, I hardly used it, other than traversing. the access to multiple profiles and being able to use any of those abilities and not be limited by your starting choice. Was hampered by the profile cooldown, so in the end I just used three powers and that was it. Made the lack of classes more profound, hampering replayability and uniqueness. Also made teammates obsolete. I thought that made the combat fun and varied and far better than ME3. I didn't like a lot of the combat choices of ME3. I don't know if I'd rank one over the other.
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