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Post by Hanako Ikezawa on May 5, 2019 0:17:44 GMT
I wouldn’t be surprised if the OFSY Drive has more to it than just being a new drive. Perhaps tied to the Benefactor.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on May 5, 2019 15:45:36 GMT
I wouldn’t be surprised if the OFSY Drive has more to it than just being a new drive. Perhaps tied to the Benefactor.
They may eventually add something if there is a MEA2, but I highly doubt there is or was anything to it. Its 4 random letters thrown together before the word drive. I doubt they had a plan for anything beyond what we got, I suspect they planned for a MEA2 less than mass effect 1 planned for a trilogy. The development of MEA by all reports was a shitshow and that is being generous.
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Post by Iakus on May 5, 2019 17:13:50 GMT
I wouldn’t be surprised if the OFSY Drive has more to it than just being a new drive. Perhaps tied to the Benefactor.
They may eventually add something if there is a MEA2, but I highly doubt there is or was anything to it. Its 4 random letters thrown together before the word drive. I doubt they had a plan for anything beyond what we got, I suspect they planned for a MEA2 less than mass effect 1 planned for a trilogy. The development of MEA by all reports was a shitshow and that is being generous.
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Post by Link"Guess"ski on May 7, 2019 22:39:12 GMT
I was getting my hopes up when I read that, but then I checked Mike Gamble's twitter and he's been hinting at things while also regularly pandering with people-pleasing polls about the most fanservicey ME2 and ME3 DLCs, and that's all I need to know, that BioWare hasn't learned. They still think that the fans they lost can't come back and are solely capitalizing on the ones they think they have left.
I would go back to being a BioWare hyper-fan if I only saw them do something respectable again.
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Post by kumazan on May 8, 2019 7:06:59 GMT
I was getting my hopes up when I read that, but then I checked Mike Gamble's twitter and he's been hinting at things while also regularly pandering with people-pleasing polls about the most fanservicey ME2 and ME3 DLCs, and that's all I need to know, that BioWare hasn't learned. They still think that the fans they lost can't come back and are solely capitalizing on the ones they think they have left.
I would go back to being a BioWare hyper-fan if I only saw them do something respectable again.
To be honest, there's a pretty common feeling, which I don't really share, that ME2 and the ME3 DLC are the pinnacle of modern BioWare, so it wouldn't be surprising for them to try to emulate that. I'm not particularly thrilled by that, but it is what it is, and it may even work.
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Post by SirSourpuss on May 8, 2019 8:57:04 GMT
I was getting my hopes up when I read that, but then I checked Mike Gamble's twitter and he's been hinting at things while also regularly pandering with people-pleasing polls about the most fanservicey ME2 and ME3 DLCs, and that's all I need to know, that BioWare hasn't learned. They still think that the fans they lost can't come back and are solely capitalizing on the ones they think they have left.
I would go back to being a BioWare hyper-fan if I only saw them do something respectable again.
To be honest, there's a pretty common feeling, which I don't really share, that ME2 and the ME3 DLC are the pinnacle of modern BioWare, so it wouldn't be surprising for them to try to emulate that. I'm not particularly thrilled by that, but it is what it is, and it may even work. The DLC worked, because of the characters that they showcased. And those characters had earned that showcase. You can't expect people to have the same connection with all the characters, every single time and to hit that off, from the very first game, as well. They've earned none of that.
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Post by Pounce de León on May 8, 2019 12:07:41 GMT
... Perhaps tied to the Benefactor. Who's that?
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Post by SirSourpuss on May 8, 2019 12:14:29 GMT
We don't really know. People still speculate on it being Jack Harper.
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Post by Pounce de León on May 8, 2019 12:16:05 GMT
We don't really know. People still speculate on it being Jack Harper. I know. Is more or less a cheeky way to say I would like to see finished story arks.
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Post by SirSourpuss on May 8, 2019 12:28:12 GMT
We don't really know. People still speculate on it being Jack Harper. I know. Is more or less a cheeky way to say I would like to see finished story arks. Ah! Well, I don't see Andromeda being picked up any time soon. And even if they do, I can't see Bioware not being showered with ridicule if they do. Besides, we got closure in the books, right? Right?
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Post by Pounce de León on May 8, 2019 12:46:45 GMT
I know. Is more or less a cheeky way to say I would like to see finished story arks. Ah! Well, I don't see Andromeda being picked up any time soon. And even if they do, I can't see Bioware not being showered with ridicule if they do. Besides, we got closure in the books, right? Right? It's not just an issue with Andromeda - not even Bioware. Corps have a running franchise and milk the jeheebus out of it. Involves cliffhangers and pushing narration beyond points it makes sense to continue.
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Post by SirSourpuss on May 8, 2019 13:05:17 GMT
Ah! Well, I don't see Andromeda being picked up any time soon. And even if they do, I can't see Bioware not being showered with ridicule if they do. Besides, we got closure in the books, right? Right? It's not just an issue with Andromeda - not even Bioware. Corps have a running franchise and milk the jeheebus out of it. Involves cliffhangers and pushing narration beyond points it makes sense to continue. I am not against expanding a setting with new lore and characters. Nor do I think it is a bad thing. Just look at the Star Wars EU and all that came along with it. The problem is that not all of it is going to be good, but some of it will be worth your time. Whether that's most of it or not is up to personal preference. For me, Andromeda wasn't what I was itching to see and the subpar delivery did nothing to rectify it. Point is, you can't deliver something that's mediocre and expect everyone to stomach it, because it carries a name. Especially if you tear down that name in the process. Look how well that's working for WoW and Overwatch, for example.
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Post by ahglock on May 8, 2019 15:11:45 GMT
It's not just an issue with Andromeda - not even Bioware. Corps have a running franchise and milk the jeheebus out of it. Involves cliffhangers and pushing narration beyond points it makes sense to continue. I am not against expanding a setting with new lore and characters. Nor do I think it is a bad thing. Just look at the Star Wars EU and all that came along with it. The problem is that not all of it is going to be good, but some of it will be worth your time. Whether that's most of it or not is up to personal preference. For me, Andromeda wasn't what I was itching to see and the subpar delivery did nothing to rectify it. Point is, you can't deliver something that's mediocre and expect everyone to stomach it, because it carries a name. Especially if you tear down that name in the process. Look how well that's working for WoW and Overwatch, for example. I'm not sure about overwatch but wow is on like year 15 and they still have a millions of subscribers. Not their 10 million hey day but nothing could have been done to keep that as the mmo market just isn't the same anymore. Very few games last that long. I hate what they have done to the classes but whatever they are doing is working to some degree.
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Post by SirSourpuss on May 8, 2019 15:48:39 GMT
I'm not sure about overwatch You can google it. I'd do it for you, but I am at work. Overwatch's latest event was met with utter contempt by the community for being extremely poor and lackluster. And this is on the tail of Blizzard pulling support from HotS in order to allocate more people to work on Overwatch. It all points to, whatever it is that these companies are doing to develop these games, needs a fundamental change in its approach. As for WoW, don't doubt for a second that all these people won't jump back on WoW and bring new people along with them, if the new content isn't worthwhile.
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Post by Cyberstrike on May 9, 2019 1:50:02 GMT
We don't really know. People still speculate on it being Jack Harper.
I think it's the geth since that makes the most sense.
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Post by Cyberstrike on May 9, 2019 2:02:36 GMT
I wouldn’t be surprised if the OFSY Drive has more to it than just being a new drive. Perhaps tied to the Benefactor.
They may eventually add something if there is a MEA2, but I highly doubt there is or was anything to it. Its 4 random letters thrown together before the word drive. I doubt they had a plan for anything beyond what we got, I suspect they planned for a MEA2 less than mass effect 1 planned for a trilogy. The development of MEA by all reports was a shitshow and that is being generous.
I doubt that Hudson, Walters, and Karpyshen all had a grand plan from the start of ME1 to the end of ME3 either. I think all they had at best was a rough outline (and that is being real generous) for an overall 3 part story, but hell ME2 might as well be a separate story, since it has very little connective tissue to either the first and third games. My guess is that the MET was more made up as they went on than planned out.
The only reason they said that Mass Effect was a trilogy in the first place was because that kind of marketing worked for Halo and they knew it was going to be compared to Halo, rightly or wrongly because they both had guns and a sci-fi setting that featured aliens, guns, and they both an "epic" story that would span 3 full games and a ton of DLC.
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Post by Cyberstrike on May 9, 2019 11:52:12 GMT
I can think of several ideas that would be a great for MEA2 and one that does includes bringing Shepard (kinda) into the Andromeda galaxy I'm going to say it again, Shepard, in himself, is neither the problem of Mass Effect, nor the solution. But you should go ahead and explain your idea.
The short version: A clone or it's Shepard from ME1 the player would be the one to make the choice.
The long version: At the start of ME2 Shepard asks Jacob if she's a clone or not, while Jacob states he's pretty sure she's not a clone but she would have ask Miranda, and in ME3: Citadel Miranda implies even she's not 100% sure if Shepard is a clone or not, and in Cerberus space station EDI discovers and shares videos of TIM talking about Project Lazarus and Shepard kind of freaks out stating she might be a "High tech VI that thinks it's Commander Shepard." only to have the third party member snap Shepard out of it by saying "I knew it was you the moment I touched you." which is cute if it's Shepard's love interest.
But what if a clone of or the real Shepard you played in ME1, was onboard a sixth ark created and crewed by ultra hardcore Cerberus fanatics like those two mad scientists on Karadara trying to create an organic supercomputer out of an asari, krogan, and salarian. These are the people who TIM knew would never support his attempts to control the Reapers so he built his own ark and sent to Andromeda with a Shepard as it's Pathfinder. My take would be keep is this the real Shepard or a clone as ambiguous as possible where you really don't know if this the same Shepard from ME1 or another clone. This Shepard would be an antagonist for Ryder (not the lead villain you just someone that Ryder would have to face). This Shepard would probably be a cyborg with a cybernetic arm and/or eye with a fragmentary memory maybe Shepard and Peebee would have an exchange in which Shepard would say "You remind me of another asari I once knew what was her name?" You can of course save or kill this Shepard.
Now I'm being 100% honest here: I'm not sure this is a good idea or not. Since I generally tend to treat cloning stories in sci-fi, like time travel, if done right great classic stories, if done wrong, it's just a massive clusterfuck. Reading comics in the 90s Spider-Man went through a 4 year storyline now called The Clone Saga which is one of the worst stories in comic history and ME3: Citadel and plot elements from BSG and the 90s animated series Exo-Squad (which BTW is a great and vastly under-rated sci-fi series that should be next to Star Trek, Babylon 5, Dr. Who, and BSG as one of the greatest sci-fi shows of all time animated or live action) also featured clones and cloning and did it right.
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Post by SirSourpuss on May 9, 2019 12:21:48 GMT
I'm going to say it again, Shepard, in himself, is neither the problem of Mass Effect, nor the solution. But you should go ahead and explain your idea.
The short version: A clone or it's Shepard from ME1 the player would be the one to make the choice.
At the start of ME2 Shepard asks Jacob if she's a clone or not, while Jacob states he's pretty sure she's not a clone but she would have ask Miranda, and in ME3: Citadel Miranda implies even she's not 100% sure if Shepard is a clone or not, and in Cerberus space station EDI discovers and shares videos of TIM talking about Project Lazarus and Shepard kind of freaks out stating she might be a "High tech VI that thinks it's Commander Shepard." only to have the third party member snap Shepard out of it by saying "I knew it was you the moment I touched you." which is cute if it's Shepard's love interest.
But what if the Shepard you played in ME1 was onboard a sixth ark created and crewed by ultra hardcore Cerberus fanatics (IMHO Cerberus is more like Neo-Nazis than whatever people who think that misunderstood) like those two mad scientists on Karadara trying to create an organic supercomputer out of an asari, krogan, and salarian. These are the people who TIM knew would never support his attempts to control the Reapers so he built his own ark and sent to Andromeda with a Shepard as it's Pathfinder. My take would be keep it as ambiguous as possible where you don't know if this the same Shepard from ME1 or another clone. This Shepard would be an antagonist for Ryder (not the lead villain or even mind you just someone that Ryder would have to face). This Shepard would probably be a cyborg with a cybernetic arm and/or eye with a fragmentary memory maybe Shepard and Peebee would have an exchange in which Shepard would say "You remind me of another asari I once knew what was her name?" You can save or kill this Shepard.
I'm not sure this is a good idea or not. Since I generally tend to treat cloning stories in sci-fi, like time travel, if done right great stories, if done wrong, it's just a massive clusterfuck.
Like I said, Shepard is neither the problem, nor the solution and this does not solve, or mitigate Bioware's problem with Mass Effect, or the fanbase. Personally, I don't find it a bad idea, just that it does nothing to spark my interest. Maybe seeing it realized would change that, but the idea of the Ryder twins returning for another game, along with Peebee, Liam etc. turns me off immeasurably, or the idea of Bioware substituting them for another batch of unlikable characters and perhaps another eyebrowed asari with a recessive gene, yet again, is just as off putting.
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Post by Iakus on May 9, 2019 13:12:21 GMT
The short version: A clone or it's Shepard from ME1 the player would be the one to make the choice.
At the start of ME2 Shepard asks Jacob if she's a clone or not, while Jacob states he's pretty sure she's not a clone but she would have ask Miranda, and in ME3: Citadel Miranda implies even she's not 100% sure if Shepard is a clone or not, and in Cerberus space station EDI discovers and shares videos of TIM talking about Project Lazarus and Shepard kind of freaks out stating she might be a "High tech VI that thinks it's Commander Shepard." only to have the third party member snap Shepard out of it by saying "I knew it was you the moment I touched you." which is cute if it's Shepard's love interest.
But what if the Shepard you played in ME1 was onboard a sixth ark created and crewed by ultra hardcore Cerberus fanatics (IMHO Cerberus is more like Neo-Nazis than whatever people who think that misunderstood) like those two mad scientists on Karadara trying to create an organic supercomputer out of an asari, krogan, and salarian. These are the people who TIM knew would never support his attempts to control the Reapers so he built his own ark and sent to Andromeda with a Shepard as it's Pathfinder. My take would be keep it as ambiguous as possible where you don't know if this the same Shepard from ME1 or another clone. This Shepard would be an antagonist for Ryder (not the lead villain or even mind you just someone that Ryder would have to face). This Shepard would probably be a cyborg with a cybernetic arm and/or eye with a fragmentary memory maybe Shepard and Peebee would have an exchange in which Shepard would say "You remind me of another asari I once knew what was her name?" You can save or kill this Shepard.
I'm not sure this is a good idea or not. Since I generally tend to treat cloning stories in sci-fi, like time travel, if done right great stories, if done wrong, it's just a massive clusterfuck.
Like I said, Shepard is neither the problem, nor the solution and this does not solve, or mitigate Bioware's problem with Mass Effect, or the fanbase. Personally, I don't find it a bad idea, just that it does nothing to spark my interest. Maybe seeing it realized would change that, but the idea of the Ryder twins returning for another game, along with Peebee, Liam etc. turns me off immeasurably, or the idea of Bioware substituting them for another batch of unlikable characters and perhaps another eyebrowed asari with a recessive gene, yet again, is just as off putting. Yeah, MEA would not have been any better a game if Ryder was a clone of or the real Shepard.
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Post by Link"Guess"ski on May 9, 2019 20:15:01 GMT
I was getting my hopes up when I read that, but then I checked Mike Gamble's twitter and he's been hinting at things while also regularly pandering with people-pleasing polls about the most fanservicey ME2 and ME3 DLCs, and that's all I need to know, that BioWare hasn't learned. They still think that the fans they lost can't come back and are solely capitalizing on the ones they think they have left.
I would go back to being a BioWare hyper-fan if I only saw them do something respectable again.
To be honest, there's a pretty common feeling, which I don't really share, that ME2 and the ME3 DLC are the pinnacle of modern BioWare, so it wouldn't be surprising for them to try to emulate that. I'm not particularly thrilled by that, but it is what it is, and it may even work. That is the common feeling I both disagree with and despise. ME2 DLC was an awesome time to be a fan, but objectively I don't see it as the greatest content at that point. On the contrary even with LotSB I felt like that was the first point in which the overall style and writing quality started to decline. I know ME2 was sometimes rudderless and actually lacks a solid core plot - but is solidified by mostly amazing individual main quests that flesh out the world. But really, the overall game-design and focus felt just right between ME1 and ME2 on good and bad across how those two core games differed. The ME2DLC and then especially 3 was when I fell out of love with BioWare, just in effort and what their mentality to their own work seemed to be.
That is communicated further through Mike Gamble, all the time lately. They'll only bring up Mordin in ME3; they only bring up the two DLCs that had the biggest fanservice moments, it's a lampshade over all the things in both games people DIDN'T like but it's simultaneously also an awkward lampshade over all the incredible shit in ME1 and ME2 (Suicide Mission, The ME1 endgame).
The thing I appreciated about Andromeda was that at least there were some developers at BioWare who reminded the core Leads that there's actual love to find for ME1 and ME2 before BioWare sold out to their fandom, instead of simply being awesome creators.
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Origin: ShinobiKillfist
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Post by ahglock on May 9, 2019 21:19:31 GMT
They may eventually add something if there is a MEA2, but I highly doubt there is or was anything to it. Its 4 random letters thrown together before the word drive. I doubt they had a plan for anything beyond what we got, I suspect they planned for a MEA2 less than mass effect 1 planned for a trilogy. The development of MEA by all reports was a shitshow and that is being generous.
I doubt that Hudson, Walters, and Karpyshen all had a grand plan from the start of ME1 to the end of ME3 either. I think all they had at best was a rough outline (and that is being real generous) for an overall 3 part story, but hell ME2 might as well be a separate story, since it has very little connective tissue to either the first and third games. My guess is that the MET was more made up as they went on than planned out.
The only reason they said that Mass Effect was a trilogy in the first place was because that kind of marketing worked for Halo and they knew it was going to be compared to Halo, rightly or wrongly because they both had guns and a sci-fi setting that featured aliens, guns, and they both an "epic" story that would span 3 full games and a ton of DLC.
Yeah. That was my point. As terrible as the OT was at having a plan for future games, my guess is MEA was even worse at it due to the shit show of a 18 month development after wasting years.
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Post by SirSourpuss on May 10, 2019 13:01:00 GMT
before BioWare sold out to their fandom You mean the fanservice pandering of stuff like the Citadel DLC?
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Post by Iakus on May 10, 2019 16:03:46 GMT
before BioWare sold out to their fandom You mean the fanservice pandering of stuff like the Citadel DLC? Citadel wouldn't have been needed or wanted if they hadn't f*cked up ME3 to begin with.
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Post by SirSourpuss on May 10, 2019 16:24:19 GMT
Citadel wouldn't have been needed or wanted if they hadn't f*cked up ME3 to begin with. The Citadel DLC did nothing to get ME3 out of the rut it was in, in the first place. It was pointless and a waste of a DLC, it also came way too late, it ruined characterization in multiple fronts and failed to take advantage of character building arcs of characters from the base game and its prequels, either through PC or NPC interactions. Nothing meaningful was attained through it. If anything, I will forever be haunted by sing-along mode.
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Post by Iakus on May 10, 2019 18:43:22 GMT
Citadel wouldn't have been needed or wanted if they hadn't f*cked up ME3 to begin with. The Citadel DLC did nothing to get ME3 out of the rut it was in, in the first place. It was pointless and a waste of a DLC, it also came way too late, it ruined characterization in multiple fronts and failed to take advantage of character building arcs of characters from the base game and its prequels, either through PC or NPC interactions. Nothing meaningful was attained through it. If anything, I will forever be haunted by sing-along mode. True enough. But like a shot of morphine, it eased the pain for a lot of people while not actually doing anything to address the overall problem.
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