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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 13, 2019 21:03:45 GMT
That's what ME2 should have been about. Finding a way to stop the Reapers, not farting about with Collectors, with the Crucible plans the reward for the Suicide Mission. What would that leave for ME3, then? I think a simple solution would be that the plans are recovered among many other seemingly throwaway bits of information, and it's passed along to the Alliance for study. I mean, Shepard wouldn't know diddly squat about what it is, and it's not as if anyone but skilled engineers would really be able to discover what it might be able to do until the information is translated and analyzed. In ME3, it would then serve as a callback, perhaps with Shepard commenting on it being familiar.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on May 14, 2019 13:38:01 GMT
I think a simple solution would be that the plans are recovered among many other seemingly throwaway bits of information, and it's passed along to the Alliance for study. I mean, Shepard wouldn't know diddly squat about what it is, and it's not as if anyone but skilled engineers would really be able to discover what it might be able to do until the information is translated and analyzed. In ME3, it would then serve as a callback, perhaps with Shepard commenting on it being familiar. But that still leaves the same events to unfold in ME3. So changing that in ME2, doesn't benefit ME3 in any way.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,081 Likes: 49,910
inherit
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on May 14, 2019 14:43:09 GMT
What would that leave for ME3, then? I think a simple solution would be that the plans are recovered among many other seemingly throwaway bits of information, and it's passed along to the Alliance for study. I mean, Shepard wouldn't know diddly squat about what it is, and it's not as if anyone but skilled engineers would really be able to discover what it might be able to do until the information is translated and analyzed. In ME3, it would then serve as a callback, perhaps with Shepard commenting on it being familiar. Apparently even "skilled engineers" couldn't figure out what it did even after the information was translated and analyzed. "It uses a lot of energy" So...it's a big honkin' space cannon? A really big microwave? A reactor for some new type of energy? A giant 3D printer? An ftl engine? Okay, if the Crucible had turned out to be a prototype ODSY drive, that might have been cool
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Post by themikefest on May 14, 2019 14:56:51 GMT
Or the crucible was just a piece of the Citadel to be added that did nothing in regards to dealing with the reapers.
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Party like it's 2023!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 14, 2019 17:46:46 GMT
I think a simple solution would be that the plans are recovered among many other seemingly throwaway bits of information, and it's passed along to the Alliance for study. I mean, Shepard wouldn't know diddly squat about what it is, and it's not as if anyone but skilled engineers would really be able to discover what it might be able to do until the information is translated and analyzed. In ME3, it would then serve as a callback, perhaps with Shepard commenting on it being familiar. Apparently even "skilled engineers" couldn't figure out what it did even after the information was translated and analyzed. "It uses a lot of energy" So...it's a big honkin' space cannon? A really big microwave? A reactor for some new type of energy? A giant 3D printer? An ftl engine? Okay, if the Crucible had turned out to be a prototype ODSY drive, that might have been cool Well that’s a narrative issue to come later. I’m just proposing a way to present the Crucible that doesn’t feel like “Well it was right here all the time! Who knew?!”
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KaiserShep
Party like it's 2023!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 14, 2019 17:51:59 GMT
I think a simple solution would be that the plans are recovered among many other seemingly throwaway bits of information, and it's passed along to the Alliance for study. I mean, Shepard wouldn't know diddly squat about what it is, and it's not as if anyone but skilled engineers would really be able to discover what it might be able to do until the information is translated and analyzed. In ME3, it would then serve as a callback, perhaps with Shepard commenting on it being familiar. But that still leaves the same events to unfold in ME3. So changing that in ME2, doesn't benefit ME3 in any way. Ideally I’d just not have the Crucible be a thing at all. I do like the idea of using the relay network against the Reapers, but the Crucible’s an annoying plot device with how no one figured out what it connects to until Vendetta says it. People on Reddit would’ve figured it out ages ago. It doesn’t matter though. In the end, Mass Effect’s real issue always lied with the Reapers themselves. ME1 set them up for failure right from the moment Sovereign spoke.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on May 14, 2019 18:07:39 GMT
ME1 set them up for failure right from the moment Sovereign spoke. Well, then that makes ME1 the problem, which means that ME2 did nothing wrong.
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Party like it's 2023!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 15, 2019 5:18:38 GMT
ME1 set them up for failure right from the moment Sovereign spoke. Well, then that makes ME1 the problem, which means that ME2 did nothing wrong. I mean, the human reaper and futzing about with the Collectors didn't really serve the overarching narrative all that well.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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asblinkenski
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Post by Link"Guess"ski on May 15, 2019 9:10:30 GMT
Well, then that makes ME1 the problem, which means that ME2 did nothing wrong. I mean, the human reaper and futzing about with the Collectors didn't really serve the overarching narrative all that well. It was supposed to, but then the story changed during and after ME2's development.
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Post by Pounce de León on May 15, 2019 9:39:27 GMT
Or the crucible was just a piece of the Citadel to be added that did nothing in regards to dealing with the reapers. It contained the Starbrat logic.
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sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on May 15, 2019 10:41:16 GMT
I mean, the human reaper and futzing about with the Collectors didn't really serve the overarching narrative all that well. Well, I didn't mean to imply it was faultless, just that ME3's problems, aren't something that ME2 is responsible for.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,876 Likes: 3,509
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ahglock
2,876
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ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on May 15, 2019 14:50:50 GMT
I mean, the human reaper and futzing about with the Collectors didn't really serve the overarching narrative all that well. Well, I didn't mean to imply it was faultless, just that ME3's problems, aren't something that ME2 is responsible for. Only if you agree with the set up that ME1 made the reapers unbeatable conventionally. ME2 could have been a story about focusing on dissecting sovereign and teching up to Reaper levels or figuring out weaknesses. At the end of ME1 there was no even dead reapers indoctrinate angle yet, so that didn't have to be a worry. I seriously doubt any cycle has potentially had multiple years where they could analyze a defunct reaper in preparation of the coming war. They aren't magic, they are tech. Given enough time people can figure it out and either duplicate it or find a way to break it. And again at the end of ME1, reapers weren't people slushies so making a non AI versions as a warship might not be an absurd proposition. As I like Salarians and hate everyone else, personally I'd like the story to be about how every race grabbed sovereign tech but were unwilling to work together. The Salarians contact the alliance, the only race that seems to be taking the Reaper threat seriously and work with them(Shepard and co) to either perform raids on the other races outposts or gain cooperation with them to collect all the missing tech so they can properly design countermeasures for the Reaper invasion. If the collectors have to be the antagonist, have it be that they used their resources to bribe their way into the most important tech pieces, you know like they were collecting things. Less or no raids on Asari worlds, same suicide mission, blah blah. I'm personally a fan of themikefest's idea of ME3 then being about going into dark space and ending them or their ability to reach us before they come.
Seriously I don't get the idea that a writer can't write a solution. It's clear bioware writers were not up to the task, as we got human reapers, and missing colonies instead of you know anything to do with the coming Reaper invasion. But, competent story writers could. In the thousands of books I've read, I've seen plenty of unwinnable situations won with far less magic wand to save the day solutions.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on May 15, 2019 15:03:54 GMT
Well, I didn't mean to imply it was faultless, just that ME3's problems, aren't something that ME2 is responsible for. Only if you agree with the set up that ME1 made the reapers unbeatable conventionally. ME2 could have been a story about focusing on dissecting sovereign and teching up to Reaper levels or figuring out weaknesses. At the end of ME1 there was no even dead reapers indoctrinate angle yet, so that didn't have to be a worry. I seriously doubt any cycle has potentially had multiple years where they could analyze a defunct reaper in preparation of the coming war. They aren't magic, they are tech. Given enough time people can figure it out and either duplicate it or find a way to break it. And again at the end of ME1, reapers weren't people slushies so making a non AI versions as a warship might not be an absurd proposition. As I like Salarians and hate everyone else, personally I'd like the story to be about how every race grabbed sovereign tech but were unwilling to work together. The Salarians contact the alliance, the only race that seems to be taking the Reaper threat seriously and work with them(Shepard and co) to either perform raids on the other races outposts or gain cooperation with them to collect all the missing tech so they can properly design countermeasures for the Reaper invasion. If the collectors have to be the antagonist, have it be that they used their resources to bribe their way into the most important tech pieces, you know like they were collecting things. Less or no raids on Asari worlds, same suicide mission, blah blah. I'm personally a fan of themikefest's idea of ME3 then being about going into dark space and ending them or their ability to reach us before they come.
Seriously I don't get the idea that a writer can't write a solution. It's clear bioware writers were not up to the task, as we got human reapers, and missing colonies instead of you know anything to do with the coming Reaper invasion. But, competent story writers could. In the thousands of books I've read, I've seen plenty of unwinnable situations won with far less magic wand to save the day solutions.
That would all have been fine and dandy and all with you, but Bioware outright told us in multiple occasions that we can't fight the Reapers. And it does make sense. I can't figure a way to make a realistic battle between your squad and a Reaper that isn't either a repeat of the SM or resorting to DMC/Bayonetta levels of giant boss fights.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,081 Likes: 49,910
inherit
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August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on May 15, 2019 15:08:53 GMT
Well, I didn't mean to imply it was faultless, just that ME3's problems, aren't something that ME2 is responsible for. Only if you agree with the set up that ME1 made the reapers unbeatable conventionally. ME2 could have been a story about focusing on dissecting sovereign and teching up to Reaper levels or figuring out weaknesses. At the end of ME1 there was no even dead reapers indoctrinate angle yet, so that didn't have to be a worry. I seriously doubt any cycle has potentially had multiple years where they could analyze a defunct reaper in preparation of the coming war. They aren't magic, they are tech. Given enough time people can figure it out and either duplicate it or find a way to break it. And again at the end of ME1, reapers weren't people slushies so making a non AI versions as a warship might not be an absurd proposition. As I like Salarians and hate everyone else, personally I'd like the story to be about how every race grabbed sovereign tech but were unwilling to work together. The Salarians contact the alliance, the only race that seems to be taking the Reaper threat seriously and work with them(Shepard and co) to either perform raids on the other races outposts or gain cooperation with them to collect all the missing tech so they can properly design countermeasures for the Reaper invasion. If the collectors have to be the antagonist, have it be that they used their resources to bribe their way into the most important tech pieces, you know like they were collecting things. Less or no raids on Asari worlds, same suicide mission, blah blah. I'm personally a fan of themikefest's idea of ME3 then being about going into dark space and ending them or their ability to reach us before they come.
Seriously I don't get the idea that a writer can't write a solution. It's clear bioware writers were not up to the task, as we got human reapers, and missing colonies instead of you know anything to do with the coming Reaper invasion. But, competent story writers could. In the thousands of books I've read, I've seen plenty of unwinnable situations won with far less magic wand to save the day solutions.
Vigil outright stated that the Reapers were not indestructible. Thus why Sovereign needed a geth fleet in order to blitz the Citadel.
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N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,876 Likes: 3,509
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Sept 2, 2024 19:50:07 GMT
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2,876
Feb 21, 2018 17:57:17 GMT
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ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on May 15, 2019 15:10:02 GMT
That would all have been fine and dandy and all with you, but Bioware outright told us in multiple occasions that we can't fight the Reapers. And it does make sense. I can't figure a way to make a realistic battle between your squad and a Reaper that isn't either a repeat of the SM or resorting to DMC/Bayonetta levels of giant boss fights. I wouldn't want your squad to fight reapers directly. Maybe a one off where you get inside a reaper like with the IFF thingy in ME2, but generally if you went to dark space your squad would be focused on things like sabotage, not pulling out a mattock and shooting a reaper. If you didn't go to dark space ME3 could be a lot like ME3 was. You are going on missions and taking action to unite the races, because even with the tech you gained in ME2 you will lose if you fight separate.
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N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,876 Likes: 3,509
inherit
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ahglock
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Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on May 15, 2019 15:14:42 GMT
Only if you agree with the set up that ME1 made the reapers unbeatable conventionally. ME2 could have been a story about focusing on dissecting sovereign and teching up to Reaper levels or figuring out weaknesses. At the end of ME1 there was no even dead reapers indoctrinate angle yet, so that didn't have to be a worry. I seriously doubt any cycle has potentially had multiple years where they could analyze a defunct reaper in preparation of the coming war. They aren't magic, they are tech. Given enough time people can figure it out and either duplicate it or find a way to break it. And again at the end of ME1, reapers weren't people slushies so making a non AI versions as a warship might not be an absurd proposition. As I like Salarians and hate everyone else, personally I'd like the story to be about how every race grabbed sovereign tech but were unwilling to work together. The Salarians contact the alliance, the only race that seems to be taking the Reaper threat seriously and work with them(Shepard and co) to either perform raids on the other races outposts or gain cooperation with them to collect all the missing tech so they can properly design countermeasures for the Reaper invasion. If the collectors have to be the antagonist, have it be that they used their resources to bribe their way into the most important tech pieces, you know like they were collecting things. Less or no raids on Asari worlds, same suicide mission, blah blah. I'm personally a fan of themikefest's idea of ME3 then being about going into dark space and ending them or their ability to reach us before they come.
Seriously I don't get the idea that a writer can't write a solution. It's clear bioware writers were not up to the task, as we got human reapers, and missing colonies instead of you know anything to do with the coming Reaper invasion. But, competent story writers could. In the thousands of books I've read, I've seen plenty of unwinnable situations won with far less magic wand to save the day solutions.
Vigil outright stated that the Reapers were not indestructible. Thus why Sovereign needed a geth fleet in order to blitz the Citadel. Yeah, the unbeatable assumption is about how much it takes to bring one down, and they have lots. But, if you are all sporting reaper cannons, you would bring them down much quicker. So I never really bought into this there was no way to write a conventional victory angle. They had a way or ways, they squandered them in Me2.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on May 15, 2019 15:15:26 GMT
if you went to dark space your squad would be focused on things like sabotage Go on...
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,081 Likes: 49,910
inherit
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on May 15, 2019 15:22:38 GMT
Vigil outright stated that the Reapers were not indestructible. Thus why Sovereign needed a geth fleet in order to blitz the Citadel. Yeah, the unbeatable assumption is about how much it takes to bring one down, and they have lots. But, if you are all sporting reaper cannons, you would bring them down much quicker. So I never really bought into this there was no way to write a conventional victory angle. They had a way or ways, they squandered them in Me2. Or if you have the only way into the galaxy blocked off (the dark space relay ie the Citadel) then the Reapers aren't a threat at all. But NOOOO, ME2 had to establish the Reapers could just fly right in on their own
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Post by themikefest on May 15, 2019 15:44:06 GMT
if you went to dark space your squad would be focused on things like sabotage Go on... That is something I've posted over the last few years. Instead of having the main plot stopping the collectors, have them has a long side mission with the plot focusing on Shepard traveling to darkspace to find a way to stop the reapers. Once there, Shepard encounters a hologram, possibly a Leviathan hologram, that explains why the reapers are doing what they're doing. It also gives a way to defeat, or at least stop, the reapers. ME3 happens nearly the same without having the device and Leviathan Jr.
I have posted many times that a trip to darkspace, after the events of ME3, could work. Here's the post.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on May 15, 2019 15:47:09 GMT
ME3 happens nearly the same Oof ... yeah, I don't know. Kai Leng is still in that game.
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Post by themikefest on May 15, 2019 15:49:44 GMT
Well, I didn't mean to imply it was faultless, just that ME3's problems, aren't something that ME2 is responsible for. Only if you agree with the set up that ME1 made the reapers unbeatable conventionally. ME2 could have been a story about focusing on dissecting sovereign and teching up to Reaper levels or figuring out weaknesses. At the end of ME1 there was no even dead reapers indoctrinate angle yet, so that didn't have to be a worry. I seriously doubt any cycle has potentially had multiple years where they could analyze a defunct reaper in preparation of the coming war. They aren't magic, they are tech. Given enough time people can figure it out and either duplicate it or find a way to break it. And again at the end of ME1, reapers weren't people slushies so making a non AI versions as a warship might not be an absurd proposition. As I like Salarians and hate everyone else, personally I'd like the story to be about how every race grabbed sovereign tech but were unwilling to work together. The Salarians contact the alliance, the only race that seems to be taking the Reaper threat seriously and work with them(Shepard and co) to either perform raids on the other races outposts or gain cooperation with them to collect all the missing tech so they can properly design countermeasures for the Reaper invasion. If the collectors have to be the antagonist, have it be that they used their resources to bribe their way into the most important tech pieces, you know like they were collecting things. Less or no raids on Asari worlds, same suicide mission, blah blah. I'm personally a fan of themikefest's idea of ME3 then being about going into dark space and ending them or their ability to reach us before they come.
Seriously I don't get the idea that a writer can't write a solution. It's clear bioware writers were not up to the task, as we got human reapers, and missing colonies instead of you know anything to do with the coming Reaper invasion. But, competent story writers could. In the thousands of books I've read, I've seen plenty of unwinnable situations won with far less magic wand to save the day solutions.
Have a like. You should post that in this thread I created not too long ago.
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Post by Phantom on May 15, 2019 17:11:34 GMT
ME3 happens nearly the same Oof ... yeah, I don't know. Kai Leng is still in that game. I know that many people don't like Kai Leng and the Second Coming of the Sith Empire Via ME3 Cerberus. A possible idea of a massive reduction of Cerberus footprint in ME3 while introducing new factions that work for the Reapers and more usage of Reaper Sleeper agents within all factions.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on May 15, 2019 17:13:57 GMT
Oof ... yeah, I don't know. Kai Leng is still in that game. I know that many people don't like Kai Leng and the Second Coming of the Sith Empire Via ME3 Cerberus. A possible idea of a massive reduction of Cerberus footprint in ME3 while introducing new factions that work for the Reapers and more usage of Reaper Sleeper agents within all factions. Dutch is still up on the table, you know. I'd like that idea.
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Post by Phantom on May 15, 2019 17:47:55 GMT
I know that many people don't like Kai Leng and the Second Coming of the Sith Empire Via ME3 Cerberus. A possible idea of a massive reduction of Cerberus footprint in ME3 while introducing new factions that work for the Reapers and more usage of Reaper Sleeper agents within all factions. Dutch is still up on the table, you know. I'd like that idea. Yeah he is on the table and he would be a major player within the Black Talon organization. Black Talon organization is a mercenary faction that is known for their extensive cybernetic upgrades and have ties to the Collectors. Personally My Cerberus Phantom Player Character is the type of person would troll the hell out of Dutch for being a Shepard wannabe and would make fun of Dutch because Cerberus Phantom PC will either stale Dutch despite being outgunned and outmanned or chasing Dutch and his crew off in each mission. Also My intention with the Cerberus Phantom PC is to become a major leader that rebuilds and reforms Cerberus after T.I.M. Death and personally lead a Mission into Dark Space to fight the Reapers and make sure they never return.
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Glorious Star Lord
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KaiserShep
Party like it's 2023!
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 15, 2019 17:50:45 GMT
Yeah, the unbeatable assumption is about how much it takes to bring one down, and they have lots. But, if you are all sporting reaper cannons, you would bring them down much quicker. So I never really bought into this there was no way to write a conventional victory angle. They had a way or ways, they squandered them in Me2. Or if you have the only way into the galaxy blocked off (the dark space relay ie the Citadel) then the Reapers aren't a threat at all. But NOOOO, ME2 had to establish the Reapers could just fly right in on their own Yeah, they kinda retroactively gave Sovereign the idiot ball. It had to have known about the Alpha relay, which even then becomes pointless since it would only delay the invasion by another 6 months if destroyed. ME1 did make a mistake with that obvious sequel hook line though. "We need to find a way to stop the reapers." "Wait, didn't we just do that?" "No that was just one. There's countless more out there." "But they're cut off. How are they a threat if we disabled their trap?" "Shut up and help me find a way to stop the reapers!"
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