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Post by colfoley on Oct 30, 2019 5:46:12 GMT
I am really curious to see where you are getting your data from becauseit completly flies in the face of my experience with these games: In ME 1 it took me 3 40 hour playthroughs to get to max level. (OK about halfway through but we're still talking about 100 hours). In Breakpoint its absurdly easy to get experience. From doing various missions, to killing bad guys, to even picking up sugars for crying out loud. And that is not even touching all the things you can do to gain XP faster. It took me about 40 hours to reach max level in Breakpoint...about half as fast. And it was a similar experience in Odyssyey...sans getting xp from flower picking. Uh, it took me roughly 30 hours to get from 1-50 in ME1 and that’s with doing the side content, and killing turrets on foot (weaken with Mako, use personal weapons for finishing). Pretty sure the DLC also played a factor as well for that New Game Plus play-through. Breakpoint on the other hand, I’d fall asleep with the needless padding that is travel time, trying not to die, and load screens if you expect me to spend more than an hour with the game. have you played Breakpoint?
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Post by Deleted on Oct 30, 2019 9:01:53 GMT
Uh, it took me roughly 30 hours to get from 1-50 in ME1 and that’s with doing the side content, and killing turrets on foot (weaken with Mako, use personal weapons for finishing). Pretty sure the DLC also played a factor as well for that New Game Plus play-through. Breakpoint on the other hand, I’d fall asleep with the needless padding that is travel time, trying not to die, and load screens if you expect me to spend more than an hour with the game. have you played Breakpoint? Open beta, and I have played Ghost Recon 2, Advanced Warfighter 2, Future Soldier, and Wildlands as a frame of reference. Breakpoint outright betrayed the franchise.
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Post by Deleted on Oct 30, 2019 9:07:53 GMT
Curious how Breakpoint is another huge and detailed world, with an enjoyable gameplay arc. Yet the game media narrative is that because Ubi didn't make a tactical shooter (and included missable MTX's) that the game they did make is trash. I find the logical disconnect staggering as well as more than enough people on the internet willing to be upset with you if you don't agree with how shit it is. People... Let's see. A tactical shooter that is not known for RPG elements, normally has offline single-player is hamstrung with MMO features that no one in the core fanbase asked for. How the fuck is that a "logical disconnect" from the Ghost Recon fanbase? This is Old Republic in a Ghost Recon skin.
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Post by SofaJockey on Oct 30, 2019 17:08:57 GMT
Let's see. A tactical shooter that is not known for RPG elements, normally has offline single-player is hamstrung with MMO features that no one in the core fanbase asked for. How the fuck is that a "logical disconnect" from the Ghost Recon fanbase? This is Old Republic in a Ghost Recon skin. Ubisoft does not have to make games that complies with a list of 'what the game is known for'. New elements are either successful or not (and we could discuss that) but Ubisoft have every right to introduce RPG elements and online operation. So if some members of the traditional Ghost Recon player base could pay attention to the game that is before them rather than whining about it not being a different game that they would have preferred, we would all be better off. Ubisoft have recognized a disconnect between two parts of the player base and hopes to address that. It has some mechanics that weren't successfully implemented, but at its core it remains an enjoyable game, it may just not be the game some players wanted. That doesn't make it a bad game, it does mean it has struggled to find its audience and the complaining has done little to incentivise potential new players to try it.
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Post by Deleted on Oct 30, 2019 17:27:50 GMT
Let's see. A tactical shooter that is not known for RPG elements, normally has offline single-player is hamstrung with MMO features that no one in the core fanbase asked for. How the fuck is that a "logical disconnect" from the Ghost Recon fanbase? This is Old Republic in a Ghost Recon skin. Ubisoft does not have to make games that complies with a list of 'what the game is known for'. New elements are either successful or not (and we could discuss that) but Ubisoft have every right to introduce RPG elements and online operation. So if some members of the traditional Ghost Recon player base could pay attention to the game that is before them rather than whining about it not being a different game that they would have preferred, we would all be better off. Ubisoft have recognized a disconnect between two parts of the player base and hopes to address that. It has some mechanics that weren't successfully implemented, but at its core it remains an enjoyable game, it may just not be the game some players wanted. That doesn't make it a bad game, it does mean it has struggled to find its audience and the complaining has done little to incentivise potential new players to try it. Wrong. The core fanbase complained about it since announcement, and UbiSoft ignored them. This is Resident Evil 6 all over again. The fact that UbiSoft never bothers learning about their competition tells me they are in their own little bubble when it comes to being aware of the gaming industry at large. The core fanbase is what keeps them financially afloat. If they like the game well enough, they will spread the word to their friends and family. If not, the company suffers a PR shitstorm and suffer lost sales. Seriously, are you that freaking blind? This is the same bullshit that gave us ME3 (i.e. Let's add in a Gears of War Horde Mode, even if it means our single player portion suffers for it.)
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Post by colfoley on Oct 30, 2019 18:22:07 GMT
Let's see. A tactical shooter that is not known for RPG elements, normally has offline single-player is hamstrung with MMO features that no one in the core fanbase asked for. How the fuck is that a "logical disconnect" from the Ghost Recon fanbase? This is Old Republic in a Ghost Recon skin. Ubisoft does not have to make games that complies with a list of 'what the game is known for'. New elements are either successful or not (and we could discuss that) but Ubisoft have every right to introduce RPG elements and online operation. So if some members of the traditional Ghost Recon player base could pay attention to the game that is before them rather than whining about it not being a different game that they would have preferred, we would all be better off. Ubisoft have recognized a disconnect between two parts of the player base and hopes to address that. It has some mechanics that weren't successfully implemented, but at its core it remains an enjoyable game, it may just not be the game some players wanted. That doesn't make it a bad game, it does mean it has struggled to find its audience and the complaining has done little to incentivise potential new players to try it. what's maddening too is that the 'MMO' mechanics and 'RPG' elements started with Wildlands. Heck even the MTXs aren't new for Ubi either. It's almost like gamers have been going around for years saying 'this is fine' and then all of a sudden changed their mind. Anyways while the inventory looter shooter aspect is frustrating...which they are apparently taking steps to fixing... and the bugs are frustrating...this game is highly enjoyable. And I don't know whether I'm core fan enough for the likes of lunatic...but pretty much all I've played and purchased since MEA has been Ubisoft games. I like em. I like them introducing RPG elements towards them. I love how they handle MP, their OWs are the best I've played in the industry, and they've even shown me that online only games don't have to be a death sentence. If that's not core I don't know what it is...
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Post by colfoley on Oct 30, 2019 23:06:18 GMT
I type things, and then they happen, lol. Or the opposite of what I say happens...happens. I did forget to mention I finally got my hands on a Gold level Barret last night. So all three of my weapons were...brifly at least...at gold level. So lets see after a brief little mission defending and escorting Cromwell I was able to finally get out of Cape North and head back for the main island. Which was quite a boon. So somehow I stumbled on completing the challenge that I thought would be the hardest for Sharpshooter level 10. Killing 20 enemies while remaining undetected...in a row essentially. After thatas fortune would have it the first...no second area...that she sent me on actually was able to go high and deep and started to snipe. I did pull off the two headshots for it at 250 meters which just leaves me killing anyone at for hundred fity meters plus. Shouldn't be too much of an issue honestly just need to find some wiiiidddeeee oppppeeeen spppaccceees. With good sight lines. Right now I think Iam going to have to go after Ian Blake soon though I wrapped up on a weird faction mission that had me destroy a weapon stockpile.
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Post by SofaJockey on Oct 31, 2019 0:03:47 GMT
Wrong. The core fanbase complained about it since announcement, and UbiSoft ignored them. This is Resident Evil 6 all over again. The fact that UbiSoft never bothers learning about their competition tells me they are in their own little bubble when it comes to being aware of the gaming industry at large. The core fanbase is what keeps them financially afloat. If they like the game well enough, they will spread the word to their friends and family. If not, the company suffers a PR shitstorm and suffer lost sales. Seriously, are you that freaking blind? This is the same bullshit that gave us ME3 (i.e. Let's add in a Gears of War Horde Mode, even if it means our single player portion suffers for it.) No, I don't buy this argument. All this talk of 'core fanbase' smacks of rank entitlement. Ubisoft decides what games they make, then it's up to consumers to buy or not as they wish. Ubisoft has to gamble that it makes a good game of course. There's a significant portion of gamers (within the significant portion who are unhappy) that are behaving like spoiled toddlers. Incidentally, the multiplayer was arguably the most successful part of ME3, certainly financially, and still the finest co-op multiplayer I've ever played.
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Post by Deleted on Oct 31, 2019 0:23:09 GMT
All this talk of 'core fanbase' smacks of rank entitlement. Ubisoft decides what games they make, then it's up to consumers to buy or not as they wish. Ubisoft has to gamble that it makes a good game of course. There's a significant portion of gamers (within the significant portion who are unhappy) that are behaving like spoiled toddlers. Incidentally, the multiplayer was arguably the most successful part of ME3, certainly financially, and still the finest co-op multiplayer I've ever played. Whether or not ME3’s multiplayer is financially successful or not doesn’t matter. The “I play only single player” crowd will have this perception regardless if they hate multiplayer. Problem is Co-op and PVP has been shoved down our throats throughout most of the Seventh Generation up to the point there’s only at least a dozen single-player exclusive games. In regards to Ghost Recon: It’s easy to compare it to Resident Evil, and no, it’s not entitlement if the main fanbase of Ghost Recon outright hates the game. The gamble is not worth it,if Ubisoft’s PR has suffered in an era Assassin’s Creed has been run to the ground this gen. Unity is still fresh REGARDLESS of the fixes after the fact. Shoehorning RPG mechanics since Syndicate has made the game not fun to play no thanks to the grind feeling like needless busy work for the sake of it.
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Post by colfoley on Oct 31, 2019 1:19:51 GMT
All this talk of 'core fanbase' smacks of rank entitlement. Ubisoft decides what games they make, then it's up to consumers to buy or not as they wish. Ubisoft has to gamble that it makes a good game of course. There's a significant portion of gamers (within the significant portion who are unhappy) that are behaving like spoiled toddlers. Incidentally, the multiplayer was arguably the most successful part of ME3, certainly financially, and still the finest co-op multiplayer I've ever played. Whether or not ME3’s multiplayer is financially successful or not doesn’t matter. The “I play only single player” crowd will have this perception regardless if they hate multiplayer. Problem is Co-op and PVP has been shoved down our throats throughout most of the Seventh Generation up to the point there’s only at least a dozen single-player exclusive games. In regards to Ghost Recon: It’s easy to compare it to Resident Evil, and no, it’s not entitlement if the main fanbase of Ghost Recon outright hates the game. The gamble is not worth it,if Ubisoft’s PR has suffered in an era Assassin’s Creed has been run to the ground this gen. Unity is still fresh REGARDLESS of the fixes after the fact. Shoehorning RPG mechanics since Syndicate has made the game not fun to play no thanks to the grind feeling like needless busy work for the sake of it. Back when I first watched a Lets Play of AC: Black Flag my initial reaction was 'looks great, but man I wish there was dialogue options to control what Kenway was saying'. Granted I was pretty new to the whole RPG thing...and quite enamored...but then Odyssey came out and I found out 'hey cool they are making an AC RPG'...I picked it up and had a blast. Stellar combat, great story, solid characters, limited grind , the RP was a bit lacking but not bad for a first attempt. I have been wanting a modern day tactical shooter/ Spec Ops RPG almost since I first discovered the term and started playing them. There hasn't been...but given Breakpoint and Wildlands I hope that we will soon get a proper RPG set in the Ghost Recon verse with actual special forces and high stakes decisions. I picked up Wildlands on a lark and enjoyed the crap out of it. And Breakpoint...while they it has its new mechanics and twists on the formulae from Wildlands...and while it has its flaws (like all games) I see nothing radically different from Wildlands to justify the blowback. As far as the Entitlement argument is concerned...everyone is entitled to their point of view...however every single game company, every single video game ever developped, is constantly battling between keeping their core audience...but also expanding their business...so they can make money. I feel genuine distress they went too far in a couple of ways for you, but I just do not agree. Its a slightly more RPGed up version of Wildlands, hopefully they fix the Tiered loot and it can really be the game that I know it can be. As far as MP. I tend to agree with you, traditionally I don't like MP however as long as its optional...and cooperative...I don't see the issue inherently. GR:B, believe me, is just as functional as a SP experience as Wildlands was.
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Dr Obfuscate
Don't knock the little winds. They're important - for morale.
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Post by correctamundo on Oct 31, 2019 10:45:42 GMT
Managed to rank up assault to ten. 😎 So now I have to jump back to sharpshooter for the last two ranks.👌
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Post by colfoley on Nov 1, 2019 7:17:28 GMT
Long post time given everything I was up to. Lets see where to begin? I think I began by hunting down Ian Blake. Of course had to track down the guy with the intelligence in the area. Up first was a port in Cape North, given that the ports of the gave have been some of my favorite areas, I was actually quite looking forward to it despite the location in Cape North. I was not dissapointed. Even though there was plenty of woodland leading right up to the port there was good sightlines still, I slowly aimed and cleared out one side with the Barret and then even though I usually would go after the survivors on foot I noticed the the hill I was on literally rounded the perimeter of the property, so I moseyed on to its flank which was a lot closer yet flanked many of them and gave me much better covering fire. I was able to wipe out most of the rest of the hostiles in the area before moving in. I got the intelligence which led me to yet another area. This one was some of those Wiiiidddddeeee Oppeeennn Sppppacccess that I was hoping for. It was up in Silent Mountain and there was a bit of a facility that had an underground portion, but there was a helicopter pad on the top end. This was right on the edge it seems of what the game was able to render, when I went in with a drone it popped in but when I looked in my rifle scope, I couldn't see him, moseying about for a little bit I finally was able to get at him and he was able to render...568 meters away...one meter beyond my current record. I aligned my sights and fired, it took the guy in one shot killing him...the shot that sent me to level 10 in Sharpshooter was my longest shot ever. Which also gave me access to the Scorpion Scout...which Willy B over on Yotube claimed was the best sniper ever...as a DMR. It probably needs specific perks though because when I used it no two shots would even come close to having the same trajectory which is...very frustrating for a sniper. So I quickly abandoned it and moved in on foot to clear out the underground area. Eventually I tracked down Ian to his base which was a fun little sprawling facility, more intel to see exactly where he was though and he was in this little two story building at one corner of the base. Which he called me by name and I was able to subdue him and get the biometric information I needed. Back to Christina I bumped into Maddux and we all mused on the nature of Transhumanism. Afterwards I just focused on doing faction missions. I wanted to get the trophy done where you complete eight in a day. I did so. Though then I failed one because of the game doing complete and utter bull crap again. *ahem*. Then this did lead to one of my new favorite conversations in the entire game. I got to talk to Rowan, the master of the PVP Ghost War Experience, about his military experience...which turned into a conversation about his. And some much beloved military factoids and things came out. Rowan was with the 10th Mountain Div (based in Colorado) and then you could tell him YOUR unit you were with before being with the Ghosts. And there was a lot of them actually but you could first of all answer him 'sorry secret squirell shit' which was hilarious, but my Nomad chose to answer Delta Force...which answers one of my headcanons...and then Nomad mentioned 'yeah I spent some time in The Unit', which does tend to apparently confirm that 'the Unit' is actually an unofficial nickname for Delta Force, and the name of the show loosely based on Delta Force. Just such a tickled pink conversation. I actually went back and replayed the whole thing so I could get video of it because the first time someone actually invited to play with them... Which will probably be the last time I play with randos. No gurantees but we did not have any team cohesion he wasn't using comms so I couldn't and so we couldn't coordinate...and then he was doing a mission in a helicopter which made me die twice...so I left and he tried inviting me again! I mean maybe I shouldn't have just sat there in the gunner seat bored and helpless and just sniped on foot while he lobbed rockets in...but meh. Went back to more faction missions which is pretty much where I left off. So yeah my first spoilered comment but it is worth it... So this game is actually doing interesting things in one way, the dichtonomy and interplay with Skell and Walker is actually very interesting. On the one hand Walker had a cutscene when Nomad was talking with Maddux about how people who save the world might not always do the right thing and then it showed Walker just laying into a superior officer and there was this weird guy playing a lighter, but despite Walker's anger...a lot of what he was saying did resonate. I mean at the risk of Thanosing myself he has a deeply sympathetic position. Trying to do the right thing, trying to make a difference, trying to fight the good fight for his country and yet been unable to really do so because of politics, superior mismanagement and being hung out to dry by his own government. Nomad wants to fight the good fight and that too is a sympathetic position but Walker was fighting that same fight...but yet as what Nomad was pointing out to Maddux certainly is accurate. Despite Walker rallying against Vaughn for killing a civillian, then killing him, he now is terrorizing and killing innocent people.
Skell meanwhile comes off as being a very misguided idealist who was scared to death and out of this fear made a terrible mistake that he now regrets deeply. He comes off as deeply regretful and his commentary on politics and technology is fascinating. Yet also despite this there is a malciious undercurrent with many of his employees and many of the lore. Is he a man who made a terrible mistake or is there something darker?
Either way these two men are fascinating case studies, both are probably...despite their issues...what I would call 'good men', they are just fucking up in a fucked up world...and I wouldn't be the least bit surprised if this whole thing turns into some kind of set up. Anyways the other thing on my mind is that all of these announcements has indicated I could be spending a great deal of time. With both announcements on them removing the tiered loot and them adding in Ai squad...well that probably deserves a PT each considering I would love to start this character over without having to deal with the tiered loot. And I want to deal with a female Nomad for her squad. Oh and it would be fun to consider considering I have been a Panther/ Sharpshooter with 'Foley' and wnat to give Field Medic a whirl it would be interesting if I start the famle on Assault and male er a run and gunner eating lead bricks all tank topped up yet has her scars. Should be fun.
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Post by SofaJockey on Nov 1, 2019 20:33:31 GMT
GR:B, believe me, is just as functional as a SP experience as Wildlands was. Yep, I think so too...
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N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
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Post by correctamundo on Nov 1, 2019 21:58:38 GMT
GR:B, believe me, is just as functional as a SP experience as Wildlands was. Yep, I think so too... The SP experience in Breakpoint is fantastic.
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Post by colfoley on Nov 1, 2019 23:17:37 GMT
So something has been bothering me of late with the game and I have been trying to put my finger on what...well I did. You see this game's story has seemed vaccous so far and the bosses have been lacking any kind of connection with them...they are just another mook to kill essentially, which has its good points and its bad points. Nevertheless it seems punchless...and then I realized its because there is no Kingslayer Bowman Briefing videos in this game, no 'word of El Sueno' no cutscenes after you get them which gives you a chance to interact with them. The only one getting this level of attention is Walker and that does have a certain degree of awesome to it however so did El Sueno, and it gave you a reason to hunt down his bosses and gave evryone personality. As well as the other elements of the story not being strong enough like Odyssey, the experience is vaccous. Coupled with the dilemna over the faction missions...
Anyways, I did a good chunk out of 'Twisted Nerves', some scientist is suffering from an extreme case of amnesia which is led me to the Auroa Power Plant...and a very confusing sequence of events. So when I get there I see giant smoke stacks and I am like, that would be a good case to snipe. I had to track down his evidence elsewhere first though which leads me to the location of the smoke stack and mentions an 'assailant'. So I naturally assume he is a sniper but before I could go there I get spotted by a auto turret things break out and I can't quite get there until the base is most of the way secured. Which it is so I climb up and discover...scientist clothes and an ID? Most confusing. Well now I have to escort the guy.
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Post by SofaJockey on Nov 2, 2019 9:31:41 GMT
The SP experience in Breakpoint is fantastic. Here's my problem: I've only played solo. So I'm not experiencing the whole game, but I haven't really felt the need to team up, I'm enjoying dismantling each base at my own pace...
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N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by correctamundo on Nov 2, 2019 9:45:08 GMT
The SP experience in Breakpoint is fantastic. Here's my problem: I've only played solo. So I'm not experiencing the whole game, but I haven't really felt the need to team up, I'm enjoying dismantling each base at my own pace... For now I'm focusing on solo gameplay. but overall I really enjoy teaming up in games like The Division or Anthem. Breakpoint is however built like the sole survivor ghost experience. Even though of course nomad states "almost half of my team is dead" so there are obviously more operatives in the field. Operatives you can hook up with if you like. And I will in the future.
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Post by colfoley on Nov 3, 2019 0:43:00 GMT
My problem is really a matter of patience I guess. Lol. I'm a sniper and I prefer sniping, but snipers are a support class. So I'm just sitting up on my perch minding my own business... and they are cowering from me like the dogs they are. I could really use a teammate or two to go down and flush em out. Sadly that requires comms which the rando I was playing with once didn't believe in those...
On the flip side maybe going through these missions fast is a bad idea considering I'm waiting for the AI teamates and tiered loot fixes so I can start over.
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Post by colfoley on Nov 3, 2019 1:27:43 GMT
So that was an extremely frustrating experience. After a fairly easy jaunt through the forest to reunite the amnesiac scentist with his boss I did one of the elite missions...this time prisoner rescue. Went back to that old Skell security complex and get the intelligence. And then that took me back to yet another place I had been for the extraction. It went fairly smoothly buthad to use ground transportation on site...which didn't go too well either because the handling of it...stunk. Jamming the stick to one side and it would hardly move but then seemingly a slight twitch sent it careening to the side. Helos were chasing me..and I blew up.
I rarely do these faction missions over...started a new side mission. I am hunting down clues on a lost civilization.
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N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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correctamundo
Don't knock the little winds. They're important - for morale.
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correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Nov 3, 2019 8:58:10 GMT
My problem is really a matter of patience I guess. Lol. I'm a sniper and I prefer sniping, but snipers are a support class. So I'm just sitting up on my perch minding my own business... and they are cowering from me like the dogs they are. I could really use a teammate or two to go down and flush em out. Sadly that requires comms which the rando I was playing with once didn't believe in those... On the flip side maybe going through these missions fast is a bad idea considering I'm waiting for the AI teamates and tiered loot fixes so I can start over. You should get down there for cqc, lure them into your kill zone just get that adrenaline pumping!
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
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Dr Obfuscate
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Aug 16, 2024 21:14:41 GMT
5,274
correctamundo
Don't knock the little winds. They're important - for morale.
2,831
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Nov 3, 2019 11:08:59 GMT
Yesterday, or the day before, I ranked up sharpshooter to ten. So now all that is done. Yesterday I also managed to blow myself up in any manner of ways. I prefer to blame the game . But one time I was staking out a mission site, using sync drones, went in for a better vantage point. Took down a couple with cqc. Located a good roof spot, popped my head over the railing for some guick sync drone setting up and threw a frag grenade. Woke up the whole camp, bag man jumped in the heli and flew off, mission failed... I never changed from drone to grenade... Then I shot a rocket into the railing I hid behind when taking down some aamons. Totally my fault. Oh and then I was doing a truck destruction mission in the woods. Placed the C4 backed away into safe area to detonate and the game decided it was time to through another load at my feet as I detonated. Two explosions and one dead nomad. Got the truck though.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
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Dr Obfuscate
807
0
Aug 16, 2024 21:14:41 GMT
5,274
correctamundo
Don't knock the little winds. They're important - for morale.
2,831
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Nov 3, 2019 14:06:29 GMT
Hacked into a PMC network. The alert and following shootout alerted a radio patrol that kept calling in reinforcements. I had like 7 or 8 vehicle patrols, about six walking patrols. Flashbang ftw! I am surprised sentinel don't just give up.
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37,078
colfoley
19,175
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
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Post by colfoley on Nov 4, 2019 5:31:15 GMT
So it went from the game being frustrating to me being dumb during my playing of it. Ugh. Pt. 1 So for some reason instead of deciding to do what I wanted to do I decided to do something entirely different. I want to go to all the drone sites and BDAs to get the skill points...but decided to take on elite faction missions instead. And well another prisoner extraction, back at that area with the underground base and it did not go too well. Just a lot of extra people around there instead including a rocketeer and a sniper up in the tower where you first go, so one of them was bound to spot you trying to climb up there. Took me about three attempts and one of them had a lot of running and gunning through the area. Also Anderson Farm was cursed for me. I was trying to hunt down the Ancient Tracings and it said 'its in a convoy' and I didn't see a convoy (see...it blew up...somehow). Anyways so I went to the farm thinking it was there...well it wasn't. And there was all these giant little towers sticking up out of th emiddle of nowhere and then I fell off of them...twice. Also had a devil of a time trying to get that convoy fortunatley on the third attempt for that I shot at it and the dirver got out instead of just driving around. So I stole it and took it home. Pt 2. I decided to do more faction missions this time to wash the taste out of my mouth. And it worked out. Wiped out a squad, which sent me to the last province I hadn't discovered yet...the Wild Coast. So I did some random exploring and cleared out a few bases along the way. Which involved... the return of the no climbing up ladders bug. And it would've given me a glorious perch on top of this building. But instead I just had to crawl around, took out the genny with C4, and sniped from the second floor glass. So I also did my usual monthly spring video cleaning and all that jazz. So here is some videos of my exploits. (my long shot)
(what I was talking about the other day)
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Post by colfoley on Nov 6, 2019 1:31:17 GMT
So that was fun.
Did more faction missions...well a faction mission...to get the next battle reward up. It was to destroy a super computer and it took me to the same area where Ian Blake was hiding in his base. First time out I got way too cocky when I got there I was all like 'I know where everyone is'and someone shotgunned me in the back. Second attempt though went much more smoothly...sniped everyone in my way and cleared a path to the computer...blew it up..scampered.
Around that time the nightly maintneance started...well this nightly maintneance...apparently they are making small changes to the game. I puttered around for a bit. Took on a Behemouth in order to get at the M4 blueprint.
And went on to the Arrow testing ground...and well I was running outof time so bit run and gun...didn't work...and boy does the M4 suck...that thing has the recoil of a country mule! Ugh.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
inherit
Dr Obfuscate
807
0
Aug 16, 2024 21:14:41 GMT
5,274
correctamundo
Don't knock the little winds. They're important - for morale.
2,831
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Nov 6, 2019 8:29:08 GMT
Ian Blake mission... Let me tell you Ian can headshot you from behind that desk. He can also get you while the game glitches and temporarily removes "E" for grab. He can die from leg shots as well. Ian is not fazed by flashbangs. Clearing the base was a little tricky because the lack of high ground. But let me tell you of the dread and anxiety of accidentally killing Ian before going in to that room a fourth time.
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