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Post by colfoley on Oct 21, 2019 10:16:39 GMT
Its a bit of a sad revelation but I think my 549 meter record might be the longest shot I am able to pull off. Things start getting REALLY buggy right around 600 meters. Which isn't bad...about what it was in the last game actually and that is a pretty long range. Anyways it was enlightening because the side mission I was doing actually took me back to the testing grounds I had to run through while looking for Skell with the mockup of a town. I actually found a hill eight hundred meters from the objective and it was really difficult to not have it bug out. And this mission is another side mission...well its a bitch...not sure its going to be one I am going to complete on my own. Leads me to a frickin Behemouth with an army around it.
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Post by SofaJockey on Oct 21, 2019 10:18:11 GMT
Curious how Breakpoint is another huge and detailed world, with an enjoyable gameplay arc. Yet the game media narrative is that because Ubi didn't make a tactical shooter (and included missable MTX's) that the game they did make is trash. I find the logical disconnect staggering as well as more than enough people on the internet willing to be upset with you if you don't agree with how shit it is. People...
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Post by SofaJockey on Oct 21, 2019 10:19:30 GMT
Down in the islands. Not much achieved in terms of quests but I've had a delightful exploration.
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Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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Post by correctamundo on Oct 22, 2019 10:27:08 GMT
Curious how Breakpoint is another huge and detailed world, with an enjoyable gameplay arc. Yet the game media narrative is that because Ubi didn't make a tactical shooter (and included missable MTX's) that the game they did make is trash. I find the logical disconnect staggering as well as more than enough people on the internet willing to be upset with you if you don't agree with how shit it is. People... Yeah, I don't see how it isn't tactical. I find it both tactical and strategic. Sure it is different than previous games.
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Post by colfoley on Oct 22, 2019 23:36:18 GMT
Curious how Breakpoint is another huge and detailed world, with an enjoyable gameplay arc. Yet the game media narrative is that because Ubi didn't make a tactical shooter (and included missable MTX's) that the game they did make is trash. I find the logical disconnect staggering as well as more than enough people on the internet willing to be upset with you if you don't agree with how shit it is. People... Honestly I am not a huge fan of Open World yet...but A. Ubisoft has gotten the open world formulae down...and B. Honestly I think Open World goes with the 'tactical shooter' genre like bread and butter and to think if anything its hardware limitations that is probably holding it back from being the tactical shooter it could be. Sure the previous games might've had more coherent story (don't know haven't played them) but in an Open World I can snipe people from 5-700 meters. Five times a foot ball field, half a kilometer, I can just sit there and take out anything I can see before moving in for the kill. Plus with it being Open World that means there is so many different ways to tackle these bases and scenarios depending on who you are, what your loadout is, and what you do. And Breakpoint has taken all of that from Wildlands and expanded on it. I read one review where they were like 'they added nothing to Wildlands and only added things from other Ubisoft franchises that weren't needed'...say what now?
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N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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Post by correctamundo on Oct 23, 2019 10:08:16 GMT
And playing with minimal, if any, HUD, no guidance and cranked up difficulty. Then you have to be really tactical, strategic and the open world really comes alive.
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Post by colfoley on Oct 23, 2019 23:15:45 GMT
So after my Madden break...back to Auroa for a bit.
So the Faction missions finally have won me over at least a bit. I am a bit weary about what this means for future playthroughs of the game months in the future, but its nice that they kind of operate now like the Lost Tales of Greece where every now and then they actually release a bit more of a meaty story mission involved with it. Nothing as involved as the actual main missions or the side missions in the base game....maybe...but they do seem to be telling their own ongoing story which will continue on maybe throughout 'year 1' or maybe even beyond that...who knows. Hell it could be neat if they add factions later on.
Only did one of them so far and it was the easiest thing ever, just basically walked through an area, the gal was under hostage, just swept the area with sniper and drone fire, and went on to rescue the woman.
Mission 2 well that's what I get for being over confident. And I died twice. First time I got swarmed by drones on top of this tower and second time I got hit by a mortar down in the courtyard. I do remember thinking to myself 'I don'tt hink it can take me out with one shot'...and it did. I did get through it though and got the info I needed.
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Post by SofaJockey on Oct 24, 2019 20:25:58 GMT
well that's what I get for being over confident. And I died twice. That's happened to me a few times. Don't get cocky, would appear to apply...
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Post by colfoley on Oct 24, 2019 23:47:35 GMT
Woot I got the blueprint for the M1911. Woot woot I finally got a purple weapon from buying it from Maria's shop...at least two of them. Though I don't know why I should care the rarities are kind of useless anyways. So it was an extremely frustrating sequence of missions but it was also some really delicate Special Forces work. So the first part of the mission took me to the base of Gibson, that one dude who apparently was the one mainly responsible for Sigrid Bloom's capture. The first attempt I shot at him thinking that it would just be like any intel guy...instead it was just like any other commander guy instead. So he died. Mission failed. Second attempt I got blown so shot him in the chest with the P-90, he died, mission over. I finally was able to get him by crawling on the roof of the building, not the guard tower, which let me snipe the people down in the actual base or funnel them up to me where I could SMG them. Pretty much cleared out the base, dropped down a flashbang, and then interrogated him. He led me to a prisoner convoy where the woman was. It did its normal glitch thing and well, thought it would behave like the stuff from Wildlands...and then the truck blew up. But then the good news was I was able to shoot the driver actually which was epic...but then more vehicles kept spawning in which was not as awesome. Still I did have a lot of fun actually pulling off a precise shot like that. And it made my day when Dr. Bloom called Nomad 'Secret Squirel.'
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Post by colfoley on Oct 25, 2019 5:32:15 GMT
SofaJockeyProbably a long shot but if I could bother you for a favor? Since you have an account on the Ubisoft forums and I do not I did really want to suggest one quality of life improvement that could make the game interesting. Granted they'll probably never go for it and I have no idea the technical limitations involved...but its been bugging me. So not only would I like them, at the bare minimum, to include the proper calibres of the weapons involved...instead of their weird inaccurate calbres...but it might be an even better idea to have weapons that are chambered for different rounds to be able to switch between them. Which could then be used to switch between them to customize your weaponsand come with certain pros and cons.
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Post by colfoley on Oct 26, 2019 1:39:09 GMT
Finally onto getting around to hunting down Rosebud. First area was towards the back of Whalers bay, it was a little campussey area. For awhile I thought I was all alone and could move in but the red fog of war just slowly popped up...as it does in this game. First attempt I parked at the front of the building which didn't give me good sight lines because of the trees so I moved down after it, and then around on the flank. I spied there was a ridge behind the place so I figured it would be a good place to go...but it wigged out. Second attempt I was able to get up there and look down above them, good sightlines, got the sniper and the com guy...issue was I forgot to put my suppressor back on the rifle. So it was a very loud shot. And led to quite a firefight.
Second area was this fishing village on the coast...with more bad guys. But things went pretty smoothly. Which eventually led me to a Wolf base.
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N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Oct 26, 2019 9:18:22 GMT
I am still chasing down on old kamikaze. How many parts does this mission have? Really? Granted in the week I have played Anthem but still. Sure yesterday it lead me to clearing a wolf base and i could have just snuck in to get the intel after a couple of kills but where is the fun in that? And there was 2 skill points in that base. Anyway level 29.
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Post by colfoley on Oct 26, 2019 10:26:09 GMT
I am still chasing down on old kamikaze. How many parts does this mission have? Really? Granted in the week I have played Anthem but still. Sure yesterday it lead me to clearing a wolf base and i could have just snuck in to get the intel after a couple of kills but where is the fun in that? And there was 2 skill points in that base. Anyway level 29. I know that feel. I *want* to be all ninja ghost assassin, only killing a couple of guards, sneaking in, then leaving without anyone the wiser...but I also have to secure all the loot! Lol. Also contradicts with my sniping desires.
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Post by colfoley on Oct 26, 2019 23:28:20 GMT
So last night was pretty fun and probably the best time I've had with the game this week. First up. The Wolf Camp where Rosebud was set up. The first time I died because of my stupidity...I didn't have clear eyes on her but I *assumed* I had a straight shot or could penetrate what cover she was behind...and I wasn't able to. So this alerted everyone, got cornered by drones...and it was a mess. But other than that what a neat little base! Kind of a bowl in the Earth with alot of guard towers and just Snipers everywhere. While me and Rosebud didn't quite have the Enemy at the Gates or American Sniper Sniper battle I was hoping for it was fun. I mean I was able to find a place and shoot her dead in one shot then worked my way around the perimeter sniping the enemy snipers as I went, then I took out the drone...the bad news about all of this is that her special sniper can't be suppressed. And its bolt action. A perfect set up for me to maybe carry two sniper rifles but alas...no. Not really anyways, maybe worth experimenting with later anyways but then again with me playing solo so much can't really afford two sniper rifles in my loadout. But that was fun.
My time was almost up and I was doing the Elite Mission 'Fake News'...and I completed my first Elite Faction Mission. But that was fun. I was all like 'dammit almost time to log off and I know its going to be in an area with a shit ton of enemies.' And my wife was like 'aww it won't hurt being a little far over' (so far it hasn't) so yeah snuck in there all sniper like and started pegging away at targets quite successfully. I actually thought about being ninja ghost for a bit but had a couple moments of panic...I mean I guess I forgot to put the suprressor on the 416 so someone heard me kill the guy who I had to get through in the building and then when I was hacking had to kill the guy rushing in, boy was that close...then I had to defend the area because it was one of these 'defend the area while we finish the hack' things.
Also am writing small GR fanfiction.
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Post by colfoley on Oct 27, 2019 1:42:08 GMT
www.pcgamer.com/amp/ubisoft-ceo-admits-they-blew-it-with-breakpoint/Well that's...something. Now keep in mind this is the same wbesite that gave Breakpoint a 40... But this is just a little...weird? Obviously any game needs more development time to get through with and it is a little dismaying to hear that they released it with 'known technical issues', that's certainly a black eye. But the rest just seems a little...weird. I mean yes, obviously proper development time for games is important but why would live games need more time between 'sequels' then any other format? I honestly thought one of the strengths of LS games was that we wouldn't have to wait as long between one game and the sequel, it is also just...non plussing to me...I was eager and surprised for a sequel to Wildlands...36 months is more then enough time. Plus then there was that aside about play time per player...if that's a metric you guys are using to determine the sucess of your LS games then, to quote a certain Mon Calamari Admiral "Its a Trap!"I know a lot of peopleand teenagers have that much time and interest to play games that much for every night...but I sure don't. I'll marathon it over the weekends but Ubi shouldn't take my play time as a lack of interest. Lol. This post turned out way longer then I was anticipating and its annoying, though honest of them that they are learning from this...not sure I like all the lessons but still maybe it will lead to better LS games in the future. Despite its technical issues, I'm still having fun.
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Post by colfoley on Oct 28, 2019 5:09:56 GMT
I suppose it had to happen though I don't know why and I am a little concerned but then I was on for a long time today...I have been excited at this game...frustrated by this game...today was the first time I got a little bored with it. Not sure if its my fault but not sure what else to play for at this point other then jut grinding the gear score and finishing the game obviously. But that was at the end of a 6 hour play session that was going on for a bit... But before that I was having quite the blast. And given this is a six hour play session I'll probably remember things as I go along. Actually I think part of the problem is I am just doing the missions and not actually clearing out these bases. I mean it works but being super secret ninja assassin leaves few people shooting back at me. Anyways what I think was first is I decided to do some of the Elite mission for the Outcasts to get me warmed up today. As a coincedence it took me to an area that was related to the side mission 'the meeting' which was a level 200+ but the area I was at then clearly was not...so I killed pretty much everyone in the area as per the Elite Mission...and that succeeded that...but when I moved in I failed the side mission because I killed the guy I was supposed to interrogate...even though it gave me no indication. Second attempt went much better in that regard. He gave me the locations on two more of his compatriots...which led me to a second area and then that also had a Faction Mission in it, rescuing a prisonder. Long story short got into a bit of a fire fight where I pulled off one of the most amazing shots ever. There was this regular Foot Mobile just charing at me using the terrain to his advantage. he was darting across a blue trashcan...I put the crosshairs just beyond it and pulled the trigger even though I could not see him...and he ran right into the bullet. Righteous shot. So I was feeling all cock of the walk, I got the guy out in a helicopter and was feeling very happy...when I landed on top of a motorcycle, which exploded it, the helo, killed the guy, and yet I was perfectly ok...*sigh*. That was annoying. Anyways eventually I tracked the 'meeting' to a level 200 Wolf base. The officer 'Meridian' was a heavy...well didn't feel like taking on a level 200 Wolf camp (I'm still in the 150s) but it was a pretty easy shot. Synch shotted the officer, and then lined up two headshots on the sniper before bugging the hell out with mortars exploding behind me...again...glorious. Afterwards I was annoyed to discover that the part of the Kamikaze I was stuck on wasn't IN Camp Red Tiger but NEAR Red Tiger...the Wolf Camp. Boy was I mad. But I still decided to tangle with the Wolves anyways and I think this is where I set my new record, I am now up to 569 meters sniper shot. Wiped out this patrol before I started on the base. Man the Wolf helmets make a very satisfying sound when you hit them. I was just able to sit up there and just peg them as they came up. But I got them. As an aside I also got a G28 DMR and having a G28 as a close in weapon actually has a lot of potential...thing kicks when its on burst fire but that means if you are properly aligned for the chest the mussle climb will just let it take out the head. Eco Warriors was pretty quick... More bad luck on Faction missions. I had a 'locate sentinel commander' and assumed it was an assassination mission when it was an extraction mission. So I killed him...tried it again...and then got him back pretty much with no issues. I do like it that a lot of the Wildlands main story missions has been relegated to the side and faction missions. That is pretty much all of the interesting things I did. Up next...Cape North to start the next segment of the main campaign.
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N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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Don't knock the little winds. They're important - for morale.
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correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Oct 28, 2019 13:26:30 GMT
Yesterday I decided to focus on the factions. Got the war never ends achievement for finishing eight faction missions in a day. I have also noticed a lot more explosions going on. So we're in chapter two where the outcasts have begun blowing Sentinel stuff up. Instead of bee discussion I come across a lot of burned out Sentinel vehicles. Coll World building, interesting to see where it all will go in the future. f!Nomad is GS 180, level 30 and one challenge away from rank 10 field medic. Need to use Another SMG than the Scorpion CQC becuase the ROF is making it nigh impossible to be conservative with the bullets.
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Post by colfoley on Oct 28, 2019 21:51:00 GMT
So I decided to play more Breakpoint afterall, I was having so much fun talking about it that I went back to it. And I had fun, but also one of the weirdest missions I've ever played.
It was up at the AI campus for the next story mission. I was sneaking in like normal but their was a main road running adjacent to it. And there was a convoy heading on it so with all my successes of late I decided to hit it, and I hit it good. I think I got the MK 14 DMR from it. But it alerted some of the guards in the perimeter from where I was standing.
My plan from there was to get on one of the campus roofs...that didn't go as planned as I fell into the lake surrounding the place and had to swim all the way around by the main building. Infiltrated, got caught, shit broke out, but got through it.
I am really digging the new combination I have found with the DMR and sniper as two main guns. The MK 14 has a full auto option, but I don't use it preferring to keep things nice and one shot but it's nice essentially going back 60 years to WW2. I also got to rank 9 in Sharpshooter.
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Post by colfoley on Oct 29, 2019 23:59:48 GMT
I'm sure there is someone who could post the original blog article from Ubi too but a lot more interesting news on the Breakpoint stuff. Though it is sad that even the Youtubers that are (apparently) enjoying the game are even commenting on the backlash and it seems to be maybe getting them down a bit.
But anyways first things first, the kind of optional aspects they are bringing to the game. Great. I think more ways to customize your game is always appreciated and am really looking forward to it. Them especially talking about looking at ways of removing the tiered loot would be...also...greatly appreciated. I mean like most inventory systems I can put up with it but it is annoying and every once in a while it really reminds me it is *there*. Changing the ingame economy though...sounds a lot more vague and especially problematic.
The survival aspects. I think BP has hit it out of the part, by and large, with what they have done so far...but I do know people that do actually like survival games so again it will be curious how that is implemented properly.
And finally...AI teamates. One of the reasons I went ahead with buying BP in the first place was even though I like 'team' games the 'squd' in Wildlands was largely...cardboard cutout filler. Which is why I was so surprised when I found out they actually did cast brand new Voice Actresses for the female squad after the game...I mean just...wow. But there was no way to really distinguish between them, they were hardly their own characters, they were just 'there', place holders for the people who did not want to do MP and just synch shot drones...which since they had those in BP it wasn't a huge deal that they didn't have them...though personally I hope they actually make the squad more fleshed out and distinguishable next this time and I hope this is one reason they are taking their time with it.
So yeah, LS games, a blessing...and a curse.
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Post by colfoley on Oct 30, 2019 0:18:04 GMT
So Cape North is officially the most annoying map in the game. Reminds me a lot of the Caimanes or where La Santera was parked. Just...bad. no real place to snipe and the forest leads RIGHT UP TO your objectives.
Still loving the Mk. 14/ M82 combo I got going. Got into quite a firefight in this harbor cave that was well guarded. Man getting to level 10 Sharpshooter is going to be a bitch.
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Post by Deleted on Oct 30, 2019 2:32:12 GMT
www.forbes.com/sites/paultassi/2019/10/01/ghost-recon-breakpoint-has-a-hilarious-amount-of-microtransactions/#36320e563940I wonder about that. Link includes a lot of pictures. Misinformation or an attempt to excuse microtransactions yet again. It happened with AC: Odyssey "BUT IT IS NOT GRINDEY!" true, maybe not after you bought it since the developers ended up changing the entire XP gain curve due to lots of initial complaints. Ubisoft seems to follow the same path that EA did with Battlefront 2, just a shame that Ubisoft is not dealing with a franchise as big as Star Wars, they might have actually been slammed far more than now, it could be humbling for Ubisoft... that might have been good. Also, at the end of the day, cosmetic only microtransactions are ALSO a problem as it will eventually boil down to the biggest problem with microtransactions... it is too much growth too quickly. It will always only get worse, the demand for increased growth next year will also only increase, jobs will be lost to save money, developement time will be shortened to save money, the games will be further developed with a focus on increasing market-place spending rather than being entertaining, the microtransactions will become increasingly egregious due to having to force more players to spend money at the market-place. Microtransactions are never good. I had to stop reading when I got to 'sure you can grind for this stuff in game's. That's the entire point. To play the game. If you don't want to play the game you can spend your hard earned money. But its entirely optional. Goodness only in MTXs do gamers whine about having more options. Also from where I sit this, so far,seems to be less intrusive then either Oddyseys or Wildlands. As for them never being a good thing... I've never met an MTX I haven't liked (or at least tolerated) and they are getting better and less intrusive all the time. “Do this hour long mission for 50 XP.” That’s the equivalent of being expected to work five hours for $10.
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Post by colfoley on Oct 30, 2019 2:47:40 GMT
I had to stop reading when I got to 'sure you can grind for this stuff in game's. That's the entire point. To play the game. If you don't want to play the game you can spend your hard earned money. But its entirely optional. Goodness only in MTXs do gamers whine about having more options. Also from where I sit this, so far,seems to be less intrusive then either Oddyseys or Wildlands. As for them never being a good thing... I've never met an MTX I haven't liked (or at least tolerated) and they are getting better and less intrusive all the time. “Do this hour long mission for 50 XP.” That’s the equivalent of being expected to work five hours for $10. bit of a bizarre metaphor but then it depends on how fun the "work" is...no? Hell in this example we're equating XP to money so it also depends on the value of a single experience point. For instance 50 XP when it takes a million to level up is not that valuable, but if it only takes a hundred... Bottom line on this note, I've already maxed my character. Actually I'm a bit annoyed on how easy it was.
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Post by Deleted on Oct 30, 2019 3:04:06 GMT
“Do this hour long mission for 50 XP.” That’s the equivalent of being expected to work five hours for $10. bit of a bizarre metaphor but then it depends on how fun the "work" is...no? Hell in this example we're equating XP to money so it also depends on the value of a single experience point. For instance 50 XP when it takes a million to level up is not that valuable, but if it only takes a hundred... Bottom line on this note, I've already maxed my character. Actually I'm a bit annoyed on how easy it was. The metaphor still stands. No one wants to work long hours for low wages. The low XP payouts for time consuming missions needed to level up just turns us off from doing the grinding, period. I could complete five playthroughs of Mass Effect 1in the time it takes me to just level up one level in an UbiSoft RPG.
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Post by colfoley on Oct 30, 2019 3:45:24 GMT
bit of a bizarre metaphor but then it depends on how fun the "work" is...no? Hell in this example we're equating XP to money so it also depends on the value of a single experience point. For instance 50 XP when it takes a million to level up is not that valuable, but if it only takes a hundred... Bottom line on this note, I've already maxed my character. Actually I'm a bit annoyed on how easy it was. The metaphor still stands. No one wants to work long hours for low wages. The low XP payouts for time consuming missions needed to level up just turns us off from doing the grinding, period. I could complete five playthroughs of Mass Effect 1in the time it takes me to just level up one level in an UbiSoft RPG. I am really curious to see where you are getting your data from becauseit completly flies in the face of my experience with these games: In ME 1 it took me 3 40 hour playthroughs to get to max level. (OK about halfway through but we're still talking about 100 hours). In Breakpoint its absurdly easy to get experience. From doing various missions, to killing bad guys, to even picking up sugars for crying out loud. And that is not even touching all the things you can do to gain XP faster. It took me about 40 hours to reach max level in Breakpoint...about half as fast. And it was a similar experience in Odyssyey...sans getting xp from flower picking.
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Post by Deleted on Oct 30, 2019 4:51:32 GMT
The metaphor still stands. No one wants to work long hours for low wages. The low XP payouts for time consuming missions needed to level up just turns us off from doing the grinding, period. I could complete five playthroughs of Mass Effect 1in the time it takes me to just level up one level in an UbiSoft RPG. I am really curious to see where you are getting your data from becauseit completly flies in the face of my experience with these games: In ME 1 it took me 3 40 hour playthroughs to get to max level. (OK about halfway through but we're still talking about 100 hours). In Breakpoint its absurdly easy to get experience. From doing various missions, to killing bad guys, to even picking up sugars for crying out loud. And that is not even touching all the things you can do to gain XP faster. It took me about 40 hours to reach max level in Breakpoint...about half as fast. And it was a similar experience in Odyssyey...sans getting xp from flower picking. Uh, it took me roughly 30 hours to get from 1-50 in ME1 and that’s with doing the side content, and killing turrets on foot (weaken with Mako, use personal weapons for finishing). Pretty sure the DLC also played a factor as well for that New Game Plus play-through. Breakpoint on the other hand, I’d fall asleep with the needless padding that is travel time, trying not to die, and load screens if you expect me to spend more than an hour with the game.
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