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Post by SirSourpuss on Jun 18, 2019 16:59:39 GMT
it’s central story isn’t going to satisfy people who want an outright reaper war but apart from the terminator baby I thought it was fine for a middle chapter of a trilogy whereas me1 had to do something very different as an opening act. ME2 doesn't even need a central plot revolving around the Reapers. It is all an excuse to make your own version of what the MCU was building up to; a character driven story arc that carries the franchise, while making a shitload of money. From that point on, everything else is supplementary, including the central plot. The problem is that Bioware rushed to wrap it all up, without developing the character arcs enough, not giving established characters enough screen time and sidelining the better received ones in favour of Splint Bulkhead and Sexbot.
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Post by Iakus on Jun 18, 2019 17:05:55 GMT
I gotta say, though, no matter how good the plot, if I don't like the characters involved, I'm just not going to bother. If ME2 did one thing right, is get me invested in the characters (even Jacob) to such an extent that I came out of nearly every conversation with them, absolutely satisfied and curious to know more about these very unique people that have trusted me with their lives. It was an incredible step up in characterization compared to ME1 and while I do very much love ME1, it's ME2 that really, really made me love Mass Effect as a franchise, because of the characters. DA:I, in comparison, had figuratively no one that I liked. I'd make an exception for Blackwall, but that's it. It all made the grind and slog that much less bearable. In the end, it just wasn't worth it for me. It’s the strong character stuff coupled with suicide mission that makes me2 one of my all time favorite. it’s central story isn’t going to satisfy people who want an outright reaper war but apart from the terminator baby I thought it was fine for a middle chapter of a trilogy whereas me1 had to do something very different as an opening act. It got repetitive. Recruit Solve daddy issue Repeat.
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Post by AnDromedary on Jun 18, 2019 17:16:28 GMT
ME2 failed not only itself with it's plot but - and I made this argument very often - is the main culprit in 90% of the problems that people blame ME3 for. ME3 did it's best to stitch the trilogy back together after ME2's massive failure of progressing it and IMO, the authors did a marvelous job in ME3 to catch as many hanging plot threads as they possibly could. But ME2, under Mac's direction, is the perfect example why characters alone don't cut it. I disagree. The best thing that ME2 did was take the focus away from the Reapers, the big bad of the franchise, focus on smaller stories, tied them together in a neat little package and made sure that a smaller stakes narrative with more life* breathed into it can stand on its own, reaffirming the franchise's survivability. What I don't understand is the unreasonable rush to wrap up the entire Reaper saga in one single game. Which is one huge, backward, ridiculous idea, for what was Bioware's greatest undertaking ever. It was just not going to cut it. I don't have much to say about the rest that would bring the discussion forward but here, I'll say that yes, such a character and small story focused story could work ... if it was it's own thing. ME2, as a spin off or as it's own little story in the ME universe would have been fantastic. But within the context of the trilogy, it was a horrible idea not to build on ME1's setup and not to progress the plot. They did say from the very first announcement of ME1 that they planned this as a trilogy from the onset (which clearly were just very very vague plans as we know now), so "wrapping up the Reaper narrative" within three games was one of their starting points, not some burden that was thrust on the ME team unexpectedly or anything. Rather it was with ME2 that they lost their direction.
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Post by natetrace on Jun 18, 2019 17:17:01 GMT
I like how this has turned into another me2 weak plot thread. It isn't weak. Countless stories just have defeat big nasty eventually but the meat of the story is our adventures. Even a game like Origins, which is lauded for it's story, has a lot in common with ME2.
Anyway, could be Michael Gamble is working on the next Mass Effect, after all Schreier has said something is happening. Maybe he got demoted to janitor and he is trolling everyone.
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Post by SirSourpuss on Jun 18, 2019 17:24:26 GMT
It got repetitive. Recruit Solve daddy issue Repeat. I don't know. I looked forward to meeting each new character, learning more about them visiting their past through their loyalty quests. And not everybody had daddy issues. Jacob and to a related, but much lesser degree Miranda and Tali are the only ones that holds true for. Other members, like Samara and Thane have some general family issues. Garrus, Legion, Jack, Mordin, Kasumi, Zaeed and Grunt have no issues related to family members whatsoever. The "daddy issue" part is greatly exaggerated.
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Post by Iakus on Jun 18, 2019 17:34:52 GMT
It got repetitive. Recruit Solve daddy issue Repeat. I don't know. I looked forward to meeting each new character, learning more about them visiting their past through their loyalty quests. And not everybody had daddy issues. Jacob and to a related, but much lesser degree Miranda and Tali are the only ones that holds true for. Other members, like Samara and Thane have some general family issues. Garrus, Legion, Jack, Mordin, Kasumi, Zaeed and Grunt have no issues related to family members whatsoever. The "daddy issue" part is greatly exaggerated. Thane WAS a daddy issue. Mordin was certainly a mentor issue. Surrogate daddy? Samara was a mommy issue, I guess Grunt's issue was he didn't HAVE a daddy. It may be an exaggeration, but with a definite element of truth to it.
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Post by SirSourpuss on Jun 18, 2019 17:41:48 GMT
ME2, as a spin off or as it's own little story in the ME universe would have been fantastic. But within the context of the trilogy, it was a horrible idea not to build on ME1's setup and not to progress the plot. They did say from the very first announcement of ME1 that they planned this as a trilogy from the onset (which clearly were just very very vague plans as we know now), so "wrapping up the Reaper narrative" within three games was one of their starting points, not some burden that was thrust on the ME team unexpectedly or anything. Rather it was with ME2 that they lost their direction. But that was the plan; turn ME into a trilogy and leave the filler plot that the second part of the trilogy would normally be reserved for, into the third, because you overplayed the force of the Reapers and created an enemy force that can't be fought conventionally. So the options were either make a semi-relevant mid title, or wrap up the plot of ME3 in ME2, have the Reapers appear to a Crucible prepared galaxy, fire it immediately, killing the Reapers and follow that with a power struggle plot afterward? Still no guarantee of a better ME3 than the one we got, while also robbing us of the characters introduced in ME2. And, btw, that would make for a terrible ME2 and a ME3 that is frankly anticlimactic and void. Realistically, you can't salvage ME, without starting the rewrite from ME1.
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Post by SirSourpuss on Jun 18, 2019 17:45:58 GMT
Thane WAS a daddy issue. Mordin was certainly a mentor issue. Surrogate daddy? Samara was a mommy issue, I guess Grunt's issue was he didn't HAVE a daddy. It may be an exaggeration, but with a definite element of truth to it. Stretching it. Really, really stretching it. As you said, it is an exaggeration. If you want to follow that narrative, sure, but don't be surprised when people don't subscribe to it.
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Post by AnDromedary on Jun 18, 2019 18:42:50 GMT
ME2, as a spin off or as it's own little story in the ME universe would have been fantastic. But within the context of the trilogy, it was a horrible idea not to build on ME1's setup and not to progress the plot. They did say from the very first announcement of ME1 that they planned this as a trilogy from the onset (which clearly were just very very vague plans as we know now), so "wrapping up the Reaper narrative" within three games was one of their starting points, not some burden that was thrust on the ME team unexpectedly or anything. Rather it was with ME2 that they lost their direction. But that was the plan; turn ME into a trilogy and leave the filler plot that the second part of the trilogy would normally be reserved for, into the third, because you overplayed the force of the Reapers and created an enemy force that can't be fought conventionally. So the options were either make a semi-relevant mid title, or wrap up the plot of ME3 in ME2, have the Reapers appear to a Crucible prepared galaxy, fire it immediately, killing the Reapers and follow that with a power struggle plot afterward? Still no guarantee of a better ME3 than the one we got, while also robbing us of the characters introduced in ME2. And, btw, that would make for a terrible ME2 and a ME3 that is frankly anticlimactic and void. Realistically, you can't salvage ME, without starting the rewrite from ME1. The second part of a trilogy is not usually "reserved for a filler plot". It is meant to prepare the stage for the showdown in the last part and set up the way as to how the enemy might be defeated eventually. It's why Luke receives Jedi training and learns the truth about his father in Empire and it's why Two Towers deals with the whole hobbit distraction and Frodo's continued voyage to Mordor and Gandalf undergoes his transformation, to name just two examples of trilogies done well. It is also used to set up the villains properly and show their power (again, both Empire and Two Towers do this).
The second part of a trilogy is not some throwaway bit that can just go on a tanget. If that happens, you get a rushed plot in the third part with a Deus Ex Machina that noone quite understands at the end. Sound familiar?
BTW, I also quite disagree that ME1 failed to set the stage for the trilogy or that the reapers from ME1 were too strong and there was nothing an author could do by the time ME1 was done. Quite the contrary. ME1 set up pretty much a perfect scenario for a second part and it was ME2's fault to rip everything to shreds in the beginning. (linking those two articles because IMO they are among the best in this series and I pretty much agree with those two particular articles 99.9%. There are other bits that I don't agree with him on but in those two he nails it IMO.)
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Post by Iakus on Jun 18, 2019 19:22:03 GMT
Thane WAS a daddy issue. Mordin was certainly a mentor issue. Surrogate daddy? Samara was a mommy issue, I guess Grunt's issue was he didn't HAVE a daddy. It may be an exaggeration, but with a definite element of truth to it. Stretching it. Really, really stretching it. As you said, it is an exaggeration. If you want to follow that narrative, sure, but don't be surprised when people don't subscribe to it. Given the whole "ME2 was about daddy issues" thing, to the point where ME3 actually lampshaded it, yeah, a lot of people "follow that narrative"
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Post by Kabraxal on Jun 18, 2019 19:24:53 GMT
It’s threads like this that prove to me that, if ME2 released now, it would garner the reaction Andromeda did.
We were better gamers and fans back then...
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Post by SirSourpuss on Jun 18, 2019 19:25:22 GMT
The second part of a trilogy is not usually "reserved for a filler plot". It is meant to prepare the stage for the showdown in the last part and set up the way as to how the enemy might be defeated eventually. It's why Luke receives Jedi training and learns the truth about his father in Empire and it's why Two Towers deals with the whole hobbit distraction and Frodo's continued voyage to Mordor and Gandalf undergoes his transformation, to name just two examples of trilogies done well. It is also used to set up the villains properly and show their power (again, both Empire and Two Towers do this).
The second part of a trilogy is not some throwaway bit that can just go on a tanget. If that happens, you get a rushed plot in the third part with a Deus Ex Machina that noone quite understands at the end. Sound familiar? But neither of these examples are applicable in this case, because you can't conventionally fight the Reapers and even if you did, you're not going to get an RPG out of a game that is fighting kilometer long reapers, in space. The core premise is flawed. If the point is to, again, fuck off and do side content, well, that's exactly what we already got. BTW, I also quite disagree that ME1 failed to set the stage for the trilogy or that the reapers from ME1 were too strong and there was nothing an author could do by the time ME1 was done. Quite the contrary. ME1 set up pretty much a perfect scenario for a second part and it was ME2's fault to rip everything to shreds in the beginning. (linking those two articles because IMO they are among the best in this series and I pretty much agree with those two particular articles 99.9%. There are other bits that I don't agree with him on but in those two he nails it IMO.) Neither one of these two articles proposes anything, though. The first one just says that ME2 was set up to play the way it did and the second one says he didn't like it. Neither one proposes a solution or comes up with a better plan. To put this in a Star Wars or LotR perspective, ME1 set up the Reapers as each one being a Death Star, or a Sauron. Both cannot be defeated, as a singular entity, without an overwhelming amount of loses, that would make conventionally fighting them impossible and even so, you can't lightsaber duel the Death Star.
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Post by Iakus on Jun 18, 2019 19:29:44 GMT
It’s threads like this that prove to me that, if ME2 released now, it would garner the reaction Andromeda did. We were better gamers and fans back then... I can honestly say in my case you'd probably be right. But then, I was never that impressed with ME2
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Post by SirSourpuss on Jun 18, 2019 19:32:30 GMT
Given the whole "ME2 was about daddy issues" thing, to the point where ME3 actually lampshaded it, yeah, a lot of people "follow that narrative" Memeing, sure and exaggerating, I get that, but doesn't mean its true. Neither is Garrus talking about calibrations that prominent, it's just the one excuse Bioware had him give, when he ran out of dialogue lines, which, in turn, the community, lovingly, exaggerated. Don't take everything so literal.
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Post by Hanako Ikezawa on Jun 18, 2019 19:35:26 GMT
It’s the strong character stuff coupled with suicide mission that makes me2 one of my all time favorite. it’s central story isn’t going to satisfy people who want an outright reaper war but apart from the terminator baby I thought it was fine for a middle chapter of a trilogy whereas me1 had to do something very different as an opening act. It got repetitive. Recruit Solve daddy issue Repeat.
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Post by AnDromedary on Jun 18, 2019 19:41:29 GMT
The second part of a trilogy is not usually "reserved for a filler plot". It is meant to prepare the stage for the showdown in the last part and set up the way as to how the enemy might be defeated eventually. It's why Luke receives Jedi training and learns the truth about his father in Empire and it's why Two Towers deals with the whole hobbit distraction and Frodo's continued voyage to Mordor and Gandalf undergoes his transformation, to name just two examples of trilogies done well. It is also used to set up the villains properly and show their power (again, both Empire and Two Towers do this).
The second part of a trilogy is not some throwaway bit that can just go on a tanget. If that happens, you get a rushed plot in the third part with a Deus Ex Machina that noone quite understands at the end. Sound familiar? But neither of these examples are applicable in this case, because you can't conventionally fight the Reapers and even if you did, you're not going to get an RPG out of a game that is fighting kilometer long reapers, in space. The core premise is flawed. If the point is to, again, fuck off and do side content, well, that's exactly what we already got. BTW, I also quite disagree that ME1 failed to set the stage for the trilogy or that the reapers from ME1 were too strong and there was nothing an author could do by the time ME1 was done. Quite the contrary. ME1 set up pretty much a perfect scenario for a second part and it was ME2's fault to rip everything to shreds in the beginning. (linking those two articles because IMO they are among the best in this series and I pretty much agree with those two particular articles 99.9%. There are other bits that I don't agree with him on but in those two he nails it IMO.) Neither one of these two articles proposes anything, though. The first one just says that ME2 was set up to play the way it did and the second one says he didn't like it. Neither one proposes a solution or comes up with a better plan. To put this in a Star Wars or LotR perspective, ME1 set up the Reapers as each one being a Death Star, or a Sauron. Both cannot be defeated, as a singular entity, without an overwhelming amount of loses, that would make conventionally fighting them impossible and even so, you can't lightsaber duel the Death Star. Not at all. Sauron wasn't beatable by conventional means either. Neither was the Empire. It's basically the exact same setup. And the first article I linked explains why the fact that the reapers could not have been beaten through space battles is actually a good thing for ME. It explains why a three-man squad on foot is the central actor in the plot. Because it is up to them to find an alternative solution through exploration. That's what a classic second part would have been about. That's where IMO ME2 failed to deliver, for the sake of making it into a soap opera (to phrase it a little provocatively ).
But anyway, I'd rather not keep discussing this in this thread since - as someone already mentioned earlier - this is pretty off topic at this point. If you'd like to keep going, let's do so in one of the myriad threads on this topic that already exist in the ME trilogy section (and in most of which I probably already posted very similar stuff in the past already ).
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Post by SirSourpuss on Jun 18, 2019 19:44:57 GMT
That's where IMO ME2 failed to deliver, going on its tangent as it did. So the problem is that the macguffin wasn't found in ME2, but in ME3. So say you do that. ME3 rolls over, Reapers show up, you fire the macguffin and they roll over dead. Then what?
If you'd like to keep going, let's do so in one of the myriad threads on this topic that already exist in the ME trilogy section (and in most of which I probably already posted very similar stuff in the past already ). Pick one, we'll go there.
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Post by AnDromedary on Jun 18, 2019 19:57:53 GMT
Pick one, we'll go there. I don't know, one of the newer one's I found is this one for example.
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Post by SirSourpuss on Jun 18, 2019 20:05:18 GMT
Pick one, we'll go there. I don't know, one of the newer one's I found is this one for example. I'm already there.
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Post by traks on Jun 18, 2019 21:08:43 GMT
To the OP: I think Gamble went back to Mass Effect after Anthem released, so the Project Director title being connected to a new Mass Effect makes the most sense IMO.
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Post by Link"Guess"ski on Jun 18, 2019 22:07:07 GMT
Well, I seem to recall during the ME3 debacle, between Hudson, Walters, and Gamble, he was the only one who seemed to have something resembling a clue as to why people were so upset... Generally speaking he seemed to have a good grasp of the series and he was basically the project director on the DLCs too both for Edmonton and Montreal. He could recite Mass Effect stories by memory but that said he probably isn't an IP-guy per se, he just loves the franchise enough to know it well.
That said, I'm always a little wary that he's somewhat a dudebro who likes Transformers at the same time. I shouldn't judge, I like it too but I would never have suggested Mass Effect should be like it, and I sometimes think he helped enable the "Jersey Shoreification" and "Michael Bayness" of Mass Effect since he likes things that are cool and bro-y.
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Post by Pounce de León on Jun 21, 2019 8:21:22 GMT
ME2 had ridiculous plotline and facepalm end boss. Still - it had the highest production quality overall.
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Post by Hrulj on Jun 21, 2019 14:07:48 GMT
I still cringe at Reaper Larva doing some kind of Anime posing before attacks and wigling that spine hahahaha
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Post by Link"Guess"ski on Jun 21, 2019 14:10:57 GMT
ME2 had ridiculous plotline and facepalm end boss. Still - it had the highest production quality overall. At the same time it has a lot of direct continuity, and not just by reference, and properly characterized, from ME1. A lot of stuff was great in 3 and some stuff improved, but the continuity felt inauthentic a lot of the time.
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Post by wright1978 on Jun 21, 2019 14:25:40 GMT
ME2 had ridiculous plotline and facepalm end boss. Still - it had the highest production quality overall. I thought the plot line was perfectly fine. Having it all feed into a baby terminator reveal was extremely poor though.
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