Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,289 Likes: 50,645
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,645
Iakus
21,289
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Jun 22, 2019 16:59:30 GMT
Thing is, ME2 was the middle chapter of an overarching story. When that story basically disappears midway through, the overall snarrative suffers I disagree. All it has to be is a good game. And we've been over this a hundred times; nothing that ME2 could have done, actually saves ME3 from being what it ended up being. True the trilogy could have recovered if they really stuck the landing on ME3, which they didn't. But ME2 was never going to be anything more than a collection of side stories. A mission bundle rather than a full game to me.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jun 22, 2019 17:09:31 GMT
A mission bundle rather than a full game to me. But a fun game, nonetheless.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,289 Likes: 50,645
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,645
Iakus
21,289
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Jun 22, 2019 20:11:32 GMT
A mission bundle rather than a full game to me. But a fun game, nonetheless. Meh.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Jun 22, 2019 23:49:45 GMT
Link"Guess"ski I disagree. The Dirty Dozen, The Magnificent Seven and Seven Samurai are no lesser movies because their plots are simplistic. They are all masterworks for things like - Characterization and character development - Art direction and aesthetics - Music - Cinematography - Performances If you disliked these movies, I think that is subjective, but they are subjectively considered classics for the things they got right. Certainly there are better movies than those today, but those have been built on advances of the medium over the years. Not that there hadn't been movies with better plots then, but not many that combined that with the focus to characters and their development to such an extent. Granted, ME2 isn't hindered by the RL limitations of technology, space and time, so there's really no excuse not to build a good plot as well, but I think it was done so deliberately in this case in order to not draw the attention away from the characters. I'm not going to say that ME2 is the perfect game, not at all and for quite a few reasons, I'd say it's quite far from it, but people give it increasingly too much flack for not being the game that they wanted. From its promotional material, though, ME2 never mislead its players about what it was going to be, or what you could expect. It delivered on people's expectations and while it could have handled many things better, sure, which is true for most all games, but it still remains the best received ME game this far. I can't say the same about ME3 or Andromeda. Well, I didn't say anything about complexity, did I? A bad plot is a story that has nonsensical storytelling, contrivance, telling rather than showing, contrivances, pointless or other illegitimate means of delivering the beats of the narrative in a satisfying way.
Simplicity is not a bad thing at all
|
|
MrR40
N3
赤い彗星
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 475 Likes: 444
inherit
1773
0
Feb 15, 2017 19:30:16 GMT
444
MrR40
赤い彗星
475
October 2016
mrr40
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by MrR40 on Jun 23, 2019 10:08:37 GMT
As long as it doesn't turn into laziness or complacency.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Jun 23, 2019 18:45:11 GMT
As long as it doesn't turn into laziness or complacency. Don't give them good ideas, now
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jun 23, 2019 21:28:04 GMT
But a fun game, nonetheless. Meh. I'll take a fun game over a mediocre or indifferent one. Even a bad, but fun game. Hell, considering the Troika, Obsidian, Spiders, Piranha Bytes games that I've been enjoying, "bad but fun" should be my middle name.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,289 Likes: 50,645
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,645
Iakus
21,289
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Jun 23, 2019 21:47:27 GMT
I'll take a fun game over a mediocre or indifferent one. Even a bad, but fun game. Hell, considering the Troika, Obsidian, Spiders, Piranha Bytes games that I've been enjoying, "bad but fun" should be my middle name. Thing is, I found ME2 very mediocre. Yeah it had interesting characters, but that was ALL the game had going for it. The story was paper-thin, the RPG elements were stripped to the bone. Combat was repetitive. It felt more like an actionized reboot of Mass Effect than the second installment of a trilogy. But yeah, there's plenty of "bad but fun" games out there
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jun 23, 2019 22:06:17 GMT
Thing is, I found ME2 very mediocre. Well, that is a subjective opinion. And I understand not liking something that other people like. A lot of people, even people that I know and speak to nearly every day, found CoD: MW2 to be a great CoD SP campaign. And that is just ... an unthinkable notion to me. The story of MW2 makes MW1 look like fucking Inception ... to me. Modern Warfare 2 has an 91% metacritic average on aggregate across all platforms. Which means, all things considered, that I am wrong in my opinion thinking that the SP campaign is shit, or that the game is utter garbage. But that is okay, because I don't have to be the target demographic for every game out there and even so, not every franchise that addresses me, needs to be a TBS/RPG or a RTwPRPG. I can either deal with it and have a good time, or write it off. I sincerely don't see what the people that didn't like ME2 expected to see in ME3, with even more streamlining than its predecessor, that would be to their taste or preference. You might as well have written that franchise off completely. I went into DA:I with no expectations, after thoroughly hating DA2 and came out just as disappointed, as I had expected. ME3 did nothing to fix the things that people did not like about ME2. Did not like scanning in ME2? Have some more in ME3. Didn't like the limited armour customization of ME2? Have just as much in ME3. The only thing that was actually changed and whether it was for the better, that's debatable, was the cooldown system, that was tied to weapon loadout. The weapon customization system was the most redundant and uninteresting shit I have ever come across in an RPG. Alpha Protocol literally did that better.
|
|
inherit
3439
0
Nov 25, 2024 19:02:40 GMT
9,653
alanc9
Old Scientist Contrarian
8,050
February 2017
alanc9
|
Post by alanc9 on Jun 26, 2019 6:27:10 GMT
With those expectations, why did you even play DAI?
ME3 made a few other improvements over ME2, notably better cover mechanics, better skill trees, and the removal of ME2's awful persuasion system. I thought inventory was a step backwards, but you can't have everything.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jun 26, 2019 12:39:45 GMT
With those expectations, why did you even play DAI? I gave them the benefit of the doubt. Nothing about it looked like it would be a game I would enjoy, but I'd rather be proven wrong and get a good game, than not even make the effort. ME3 made a few other improvements over ME2, notably better cover mechanics, better skill trees, and the removal of ME2's awful persuasion system But it was a regression in so many other fronts. Like press "x" to everything, journal and the revolutionary quest "eavesdrop" system, among others. I didn't personally like the new skill trees that much, either, but that is personal preference.
|
|
inherit
265
0
Nov 15, 2024 18:18:41 GMT
12,048
Pounce de León
Praise the Justicat!
7,945
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Jun 26, 2019 13:26:12 GMT
With those expectations, why did you even play DAI? I gave them the benefit of the doubt. Nothing about it looked like it would be a game I would enjoy, but I'd rather be proven wrong and get a good game, than not even make the effort. ME3 made a few other improvements over ME2, notably better cover mechanics, better skill trees, and the removal of ME2's awful persuasion system But it was a regression in so many other fronts. Like press "x" to everything, journal and the revolutionary quest "eavesdrop" system, among others. I didn't personally like the new skill trees that much, either, but that is personal preference. The trilogy is marked by its evolution of combat gameplay. It's more action-rpg with emphasis on action. I get some would prefer more rpg focus - I found it quite good in it's final stage. And it also showed with MP in ME3. Combat gameplay stood quite well on its own.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jun 26, 2019 14:46:13 GMT
The trilogy is marked by its evolution of combat gameplay. It's more action-rpg with emphasis on action. I get some would prefer more rpg focus - I found it quite good in it's final stage. And it also showed with MP in ME3. Combat gameplay stood quite well on its own. I understand that, not every game has to be an RPG, like I said, but tying everything to a single button can be confusing, if not frustrating at times. And it makes absolutely no sense on PC especially. Furthermore, the journal system, specifically, is the worst, the absolute worst journal system I've ever seen in any game ever. Raven's Cry had a better journal system. Barely, but still better. Like, I could make some sense out of it, at least. ME3, if you left the game for two days, you're fucked. Might as well start a new playthrough
|
|
inherit
10160
0
Nov 16, 2024 16:06:57 GMT
4,911
burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
|
Post by burningcherry on Jun 26, 2019 18:49:58 GMT
The trilogy is marked by its evolution of combat gameplay. It's more action-rpg with emphasis on action. I get some would prefer more rpg focus - I found it quite good in it's final stage. And it also showed with MP in ME3. Combat gameplay stood quite well on its own. I understand that, not every game has to be an RPG, like I said, but tying everything to a single button can be confusing, if not frustrating at times. And it makes absolutely no sense on PC especially. Furthermore, the journal system, specifically, is the worst, the absolute worst journal system I've ever seen in any game ever. Raven's Cry had a better journal system. Barely, but still better. Like, I could make some sense out of it, at least. ME3, if you left the game for two days, you're fucked. Might as well start a new playthrough What exactly do you mean? That there's no "missions" and "assignments" separation anymore? Because other than that, ME3's journal is isomorphic to ME2's and ME1's. The omnibutton is also nothing new. I may be a whore but I rate ME3 very high for its multiplayer mode plus I think that the abstract concept of the Crucible was a nice damage control after ME2's final scene, just most things went wrong in implementation. And I love the grimness of the base game.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Jun 26, 2019 21:32:01 GMT
I understand that, not every game has to be an RPG, like I said, but tying everything to a single button can be confusing, if not frustrating at times. And it makes absolutely no sense on PC especially. Furthermore, the journal system, specifically, is the worst, the absolute worst journal system I've ever seen in any game ever. Raven's Cry had a better journal system. Barely, but still better. Like, I could make some sense out of it, at least. ME3, if you left the game for two days, you're fucked. Might as well start a new playthrough What exactly do you mean? That there's no "missions" and "assignments" separation anymore? Because other than that, ME3's journal is isomorphic to ME2's and ME1's. The omnibutton is also nothing new. I may be a whore but I rate ME3 very high for its multiplayer mode plus I think that the abstract concept of the Crucible was a nice damage control after ME2's final scene, just most things went wrong in implementation. And I love the grimness of the base game. It's not "Isomorphic". It's STATIC and doesn't update when your objective changes, making it fucking useless. Also, late in the game it defaults to scrolling to whatever is in the middle of the list and not the top where all your active quests are. You can't defend this garbage lol.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jun 27, 2019 13:09:33 GMT
It's not "Isomorphic". It's STATIC and doesn't update when your objective changes, making it fucking useless. Also, late in the game it defaults to scrolling to whatever is in the middle of the list and not the top where all your active quests are. You can't defend this garbage lol. Well, there you go. Can't get more descriptive than this. I may be a whore but I rate ME3 very high for its multiplayer mode Never played MP, never will play ME MP in whatever ME game ever gets made. I don't care for it, I never will, it is not what got me into ME in the first place. If I could nuke the premise of MP in ME games and get a better ME SP, I would, with less pause than Thanos would give to wiping out all living creatures in the universe. I'm really sorry if that would wipe out your entire enjoyment of ME, but that is a sacrifice I would be happy to make. I think that the abstract concept of the Crucible was a nice damage control after ME2's final scene What? I love the grimness of the base game It had more edge than ME2 Jack, Coldsteel the hedgeheg and Kai Leng put together. To say that it was overflowing, would be an understatement. It's 3 edge away from going full Warhammer 40K.
|
|
inherit
3439
0
Nov 25, 2024 19:02:40 GMT
9,653
alanc9
Old Scientist Contrarian
8,050
February 2017
alanc9
|
Post by alanc9 on Jun 27, 2019 15:56:07 GMT
What exactly do you mean? That there's no "missions" and "assignments" separation anymore? Because other than that, ME3's journal is isomorphic to ME2's and ME1's. The omnibutton is also nothing new. I may be a whore but I rate ME3 very high for its multiplayer mode plus I think that the abstract concept of the Crucible was a nice damage control after ME2's final scene, just most things went wrong in implementation. And I love the grimness of the base game. It's not "Isomorphic". It's STATIC and doesn't update when your objective changes, making it fucking useless. Also, late in the game it defaults to scrolling to whatever is in the middle of the list and not the top where all your active quests are. You can't defend this garbage lol. Is scrolling to the middle a console thing? I don't remember that behavior. I can't speak to whether or not the journal was useless, since I don't use journals unless I need to, and the way ME3 was structured I didn't find that I needed to refer to the journal much.
|
|
inherit
10160
0
Nov 16, 2024 16:06:57 GMT
4,911
burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
|
Post by burningcherry on Jun 27, 2019 18:15:16 GMT
I think that the abstract concept of the Crucible was a nice damage control after ME2's final scene What? I mean, the Reapers couldn't be beaten conventionally so they had to either be right from the beginning or be beaten unconventionally. I would not like the former and a Prothean supertech is a relatively elegant way do to the latter, even though cliché af. Then the details (Cerberus as the main obstacle, the Starchild) were done wrong. Can't process your idioms but when I heard nothing about the ending but that it's awful, saw the strongest fortress in the galaxy falling inevitably near the beginning of the game, then seemingly lost my ship anti-Reaper cyberdefense and saw Adams entering the core with an extinguisher to – I thought – salvage the remains, I thought "we're fucked" and it felt real.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,289 Likes: 50,645
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,645
Iakus
21,289
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Jun 27, 2019 20:26:02 GMT
I mean, the Reapers couldn't be beaten conventionally so they had to either be right from the beginning or be beaten unconventionally. I would not like the former and a Prothean supertech is a relatively elegant way do to the latter, even though cliché af. Then the details (Cerberus as the main obstacle, the Starchild) were done wrong. There's unconventional. Then there's magic wand. The Crucible is definitely a magic wand.
|
|
inherit
10160
0
Nov 16, 2024 16:06:57 GMT
4,911
burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
|
Post by burningcherry on Jun 27, 2019 21:21:16 GMT
I mean, the Reapers couldn't be beaten conventionally so they had to either be right from the beginning or be beaten unconventionally. I would not like the former and a Prothean supertech is a relatively elegant way do to the latter, even though cliché af. Then the details (Cerberus as the main obstacle, the Starchild) were done wrong. There's unconventional. Then there's magic wand. The Crucible is definitely a magic wand. I mean, we need to distinguish two things: the Crucible itself and the ending with the child, because those two ideas were reportedly created independently and are physically separated for most of the time in the game.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Jun 28, 2019 19:17:28 GMT
It's not "Isomorphic". It's STATIC and doesn't update when your objective changes, making it fucking useless. Also, late in the game it defaults to scrolling to whatever is in the middle of the list and not the top where all your active quests are. You can't defend this garbage lol. Is scrolling to the middle a console thing? I don't remember that behavior. I can't speak to whether or not the journal was useless, since I don't use journals unless I need to, and the way ME3 was structured I didn't find that I needed to refer to the journal much. It's all versions of the game and it was never fixed. I mean, the Reapers couldn't be beaten conventionally so they had to either be right from the beginning or be beaten unconventionally. I would not like the former and a Prothean supertech is a relatively elegant way do to the latter, even though cliché af. Then the details (Cerberus as the main obstacle, the Starchild) were done wrong. There's unconventional. Then there's magic wand. The Crucible is definitely a magic wand. There's many ways they could've subverted it before the end of the journey, and it felt like it started going in that direction with the ending which I actually appreciated, I just didn't appreciate what they did with it. Premises need to be simple and have clarity, but too convenient or contrived is not great simplicity, it's just cheap and hard to get invested in - that was the Crucible to me. I was desperately waiting the entire game for it to "please" not simply be just "the Reaper-off button", but even with subversions near the end, ultimately it was still just a reaper off button. A conventional ending would've also been lame in my book, but what's to say the Crucible couldn't have been a giant EMP blast that was designed to specifically disable all Reaper shields; "And thus the real war began". Probably way too much but that's also another knock to the insanely short development cycle ME3 took itself to deliver upon.
|
|
inherit
3439
0
Nov 25, 2024 19:02:40 GMT
9,653
alanc9
Old Scientist Contrarian
8,050
February 2017
alanc9
|
Post by alanc9 on Jun 30, 2019 1:42:29 GMT
If the Reapers' shields stopped working, why would they accept battle? Or do we need to disable their FTL drives too?
|
|
inherit
7754
0
Nov 25, 2024 15:33:06 GMT
4,491
biggydx
2,639
Apr 17, 2017 16:08:05 GMT
April 2017
biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
BiggyMD
|
Post by biggydx on Jun 30, 2019 18:10:03 GMT
There's many ways they could've subverted it before the end of the journey, and it felt like it started going in that direction with the ending which I actually appreciated, I just didn't appreciate what they did with it. Premises need to be simple and have clarity, but too convenient or contrived is not great simplicity, it's just cheap and hard to get invested in - that was the Crucible to me. I was desperately waiting the entire game for it to "please" not simply be just "the Reaper-off button", but even with subversions near the end, ultimately it was still just a reaper off button. A conventional ending would've also been lame in my book, but what's to say the Crucible couldn't have been a giant EMP blast that was designed to specifically disable all Reaper shields; "And thus the real war began". Probably way too much but that's also another knock to the insanely short development cycle ME3 took itself to deliver upon.
Backing ones self into a narrative corner is an unfortunate aspect of dealing with end-of-the-world scenarios. While people generally liked the concept behind the Reapers, what tool or narrative element can the writer rely on when the lore and in-game events reinforce the idea that they're unceasing engines of destruction? I wasn't as bothered by the ending as others may have been. I think instead of having a choice as to what you would do to the Reapers, the final battle should been the culmination of all your choices, with the conclusion of the battle (and the firing of the Crucible) being dictated by said decisions. All of this would be taking place while you essentially fight the Reaper-version of TIM; similar to Saren's transformation in ME1. How many of the loyalty missions did you do for your allies? Depending on those choices, some will be at the final battle with you, holding off the reaper forces, while others will perish. Did you destroy the Collector base or keep it for Cerberus? If you kept it for Cerberus, TIM will hail it in and bring in a number of Cerberus troops for you to fight. Did you have a high EMS score prior to the fight? More the galactic fleet will survive the initial skirmish with the Reapers, and Harbinger will be left more exposed. The worse the decisions you made, the less likely you would have been able to destroy the Reapers. This is all what played out in my own head. I know it doesn't jive with everyone, and I'm sure some people think - in retrospect - that it was a terrible idea to have the Reapers in the first place. Considering that these games were made on a two year cadence, I'd say BioWare did a pretty good job with them for what they were; flaws and all.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Nov 25, 2024 20:23:46 GMT
Deleted
0
Nov 25, 2024 20:23:46 GMT
January 1970
Deleted
|
Post by Deleted on Jun 30, 2019 21:11:41 GMT
There's many ways they could've subverted it before the end of the journey, and it felt like it started going in that direction with the ending which I actually appreciated, I just didn't appreciate what they did with it. Premises need to be simple and have clarity, but too convenient or contrived is not great simplicity, it's just cheap and hard to get invested in - that was the Crucible to me. I was desperately waiting the entire game for it to "please" not simply be just "the Reaper-off button", but even with subversions near the end, ultimately it was still just a reaper off button. A conventional ending would've also been lame in my book, but what's to say the Crucible couldn't have been a giant EMP blast that was designed to specifically disable all Reaper shields; "And thus the real war began". Probably way too much but that's also another knock to the insanely short development cycle ME3 took itself to deliver upon.
Backing ones self into a narrative corner is an unfortunate aspect of dealing with end-of-the-world scenarios. While people generally liked the concept behind the Reapers, what tool or narrative element can the writer rely on when the lore and in-game events reinforce the idea that they're unceasing engines of destruction? I wasn't as bothered by the ending as others may have been. I think instead of having a choice as to what you would do to the Reapers, the final battle should been the culmination of all your choices, with the conclusion of the battle (and the firing of the Crucible) being dictated by said decisions. All of this would be taking place while you essentially fight the Reaper-version of TIM; similar to Saren's transformation in ME1. How many of the loyalty missions did you do for your allies? Depending on those choices, some will be at the final battle with you, holding off the reaper forces, while others will perish. Did you destroy the Collector base or keep it for Cerberus? If you kept it for Cerberus, TIM will hail it in and bring in a number of Cerberus troops for you to fight. Did you have a high EMS score prior to the fight? More the galactic fleet will survive the initial skirmish with the Reapers, and Harbinger will be left more exposed. The worse the decisions you made, the less likely you would have been able to destroy the Reapers. This is all what played out in my own head. I know it doesn't jive with everyone, and I'm sure some people think - in retrospect - that it was a terrible idea to have the Reapers in the first place. Considering that these games were made on a two year cadence, I'd say BioWare did a pretty good job with them for what they were; flaws and all. such a strategy is all well and good... but its pitfall is that, regardless of how poor all your decisions are, you can't actually lose the battle... if the franchise is meant to continue beyond that point. It was essentially what was done in ME2 with the exception that the bulk of the decisions were about who to use where and your previous decisions affected whether or not they were loyal... which had an impact on their performances in doing some of the jobs you could assign to them. However, if you made so many poor decisions throughout the game and in the end game, Shepard died... and that left a file that could not be imported into ME3. For those saves, the Trilogy ends a game earlier. ME:A used the same sort of principle. What you decided throughout the game mostly impacted who would show up to help you in the final battle... but ultimately the battle would play out the same regardless of who showed up and the ending was about the same. That didn't go over very well with the fans either... just saying.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Jul 1, 2019 16:48:09 GMT
Backing ones self into a narrative corner is an unfortunate aspect of dealing with end-of-the-world scenarios. While people generally liked the concept behind the Reapers, what tool or narrative element can the writer rely on when the lore and in-game events reinforce the idea that they're unceasing engines of destruction? An EMP device that ricochets through the Reapers' relays. Overcoming the Geth threat peacefully and turning against the Reapers using their own code modifications against them and other unconventional means which theme boils down to "We worked together, we averted a synthetic uprising and ha! You were completely wrong about us, Reaper scum". I truly do appreciate they stuck to the "They are invincible and we are getting screwed!" portrayal of the Reaper war, but literally going through with a deus ex machina "off-switch" device was bad enough and then the "Organics and Synthetics" summary of the plotline was just incomprehensibly bad storytelling.
|
|