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Post by Lorn on Jul 7, 2019 15:28:32 GMT
Given BioWare's recent history a return to greatness, if that's even possible, is very unlikely. Dude, genuinely - this is not a 'crazy theory center' about the game's future, but about theories and speculations concerning Dragon Age's internal story and lore and where IT could go in the future. An opinion about "Bioware's return to greatness and how possible it is or not" is entirely irrelevant here. You're embarrassing yourself by blatantly showing that you've barged into a thread without paying any attention what it's about and going completely OT in an immature attempt of pulling people into yet another round of negative nancying about Bioware. If you want to try and keep beating that dead horse please go find an appropriate thread or create a new one. /offtopic Yawn. The quality of the game has everything to do with the lore. If they continue to rush out the development of their games the lore will be pushed aside in favor of trying to fix other mechanical issues.
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Post by midnight tea on Jul 7, 2019 15:33:55 GMT
1) It sounds like you're reading a bit too much into Solas' comments. Those weren't the impressions I got at all, in regards to humans. 2) Short and primitive lives in the elves' and the dwarves' eyes, obviously. We were still people, and probably still had periods of relative prosperity. And as pointed out, we don't have any unbiased opinions linking those pyramids to human activity. 3) That's kind of my point. You can't expect there to be reliable or intact evidence of human occupation once you go back far enough. There's just too much interference, from magical and natural catastrophes to other species potentially appropriating human craftsmanship and settlements the way the Orlesians took that of the elves for themselves. If anything, Thedas is even more tumultuous and unforgiving than Earth in that sense. It's true that there are more species capable of holding records, but each of them have also been partially eradicated and lost most of their ancient historical knowledge in just the last few thousand years alone. And frankly, it's taken us satellite imaging, laser scanning and carbon dating - all invented within the century - to find real hints of prehistorical human civilizations. 1) It's no more reading than many other speculations and so long as we don't get more material they are no less unlikely. Also, it's not just Solas, it's hints strewn all over the story or pretty overt comments of, say, other ancient elves the like Felassan's “We were everyone. There were no humans, no dwarves, no race but the elves.” 2) If the elves were quick to note when shemlen first appeared after their civilization was already in deep decline (that was some time before they linked them losing their immortality with proximity to quicklings) I find it quite unlikely that the culture that clearly cares about recording knowledge (in places like Vir Dirthara) at its peak didn't take any note of however primitive they thought humans are. It's like the idea that the kossith exiles may have built the pyramids on what was loosely, but still, Tevinter territory and Vints never gave a damn to notice the activity or do something about it. It just doesn't mesh with what we know know about Tevinter (and the Imperium is pretty much Elvenhan 2.0). That's not to say we won't finally uncover such materials at a later date - but we haven't done so yet. 3) Nobody says anything about finding tons of reliable or intact evidence, especially the farther we venture into the past - but we're talking about a situation where we can find signs of Elvhen or dwarven civilizations or their records (or traces of strange civilizations like the snake people or strange giants from Frostback basin or bizarre underground civilization that seems separate from the dwarven one), including those from periods of history the memory of which appears to be seriously tampered with. Yet - so far - very little about humans, save association of pyramids to them and places like Brecilian ruins which experienced a period of peaceful coexistence between humans and elves (with humans living there suggested to hold a pretty high position in societal fabric, given that we find an elvhen-speaking human boy and his human mom that is implied to have been in Uthenera before she perished). Never mind that we actually do find intact or reliable evidence from loooong ago that no Orlesian or Vint has reached or appropriated or tampered much with, or despite no modern elvhen or dwarven records mentioning them: like Primeval Thaig or Temple of Mythal or the Titans or many different locations in which we oftentimes find ancient sources nobody knew of before. And that's without counting all the spirits in the Fade that still offer knowledge forgotten by many. I mean, even if elves were uninterested by humans, you'd think there will exist spirits who would be, just like some of them were with sundered dwarves. And I am perfectly aware that there are long periods of history the memories of which may have fallen victims of different magical cataclysms or more or less active manipulation. Heck - the fact that almost nobody remembers the world without the Veil is a testament to that. Yet - again - even in this case we occasionally uncover verifiable motherloads of virtually untampered material, thanks to which we can have a sneak peek to periods from that forgotten history. Which, btw, remains a problem for the idea that the Elvhen never uncovered or recorded much of anything about humans, given that Elvenhan is suggested to be about as advanced as our current IRL civilization is - only instead of laser scanning or carbon dating they have magical technology and deep knowledge of Fade/magic and spirits. Like... ironically, Elvenhan appears to be much more similar to our own civilization than modern Thedas is - they've had quick means of transportation and communication (including something that worked like the Internet), well-developed and established scientific method (as evidenced by some materials in Vir Dirthara, records of Ghilan'nain's experiments and Solas's clearly studied, scientific approach to pretty much everything), population suggested to well exceed what exists now on Thedas and that population being mostly concentrated in large population centers, similarly how people are in XXIst century. Oh, and how can we forget exploiting underground resources (the exploiting of which might possibly be the decisive element that has led to their end) and having means to destroy the entire civilization, in one way or another. They are, in fact, so similar in many respects that I am fairly sure that this is all heading towards Elvenhan being something of a cautionary tale.
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Post by midnight tea on Jul 7, 2019 17:24:45 GMT
Yawn. The quality of the game has everything to do with the lore. If they continue to rush out the development of their games the lore will be pushed aside in favor of trying to fix other mechanical issues. 'Yawn' indeed - the lore we're discussing already exists, so however the developmental hurdles may affect the game it's still irrelevant to our speculative fun time here. If you want to keep trying to force the issue instead of having something actually interesting to say on the actual topic, I guess I can't stop you till forum rules are broken, but I'm not sure you're going to get many results from now on. Peace out
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Post by colfoley on Jul 7, 2019 18:41:42 GMT
1) It sounds like you're reading a bit too much into Solas' comments. Those weren't the impressions I got at all, in regards to humans. 2) Short and primitive lives in the elves' and the dwarves' eyes, obviously. We were still people, and probably still had periods of relative prosperity. And as pointed out, we don't have any unbiased opinions linking those pyramids to human activity. 3) That's kind of my point. You can't expect there to be reliable or intact evidence of human occupation once you go back far enough. There's just too much interference, from magical and natural catastrophes to other species potentially appropriating human craftsmanship and settlements the way the Orlesians took that of the elves for themselves. If anything, Thedas is even more tumultuous and unforgiving than Earth in that sense. It's true that there are more species capable of holding records, but each of them have also been partially eradicated and lost most of their ancient historical knowledge in just the last few thousand years alone. And frankly, it's taken us satellite imaging, laser scanning and carbon dating - all invented within the century - to find real hints of prehistorical human civilizations. 1) It's no more reading than many other speculations and so long as we don't get more material they are no less unlikely. Also, it's not just Solas, it's hints strewn all over the story or pretty overt comments of, say, other ancient elves the like of Felassan's “We were everyone. There were no humans, no dwarves, no race but the elves.” 2) If the elves were quick to note when shemlen first appeared after their civilization was already in deep decline (that was some time before they linked them losing their immortality with proximity to quicklings) I find it quite unlikely that the culture that clearly cares about recording knowledge (in places like Vir Dirthara) at its peak didn't take any note of however primitive they thought humans are. It's like the idea that the kossith exiles may have built the pyramids on what was loosely, but still, Tevinter territory and Vints never gave a damn to notice the activity or do something about it. It just doesn't mesh with what we know know about Tevinter (and the Imperium is pretty much Elvenhan 2.0). That's not to say we won't finally uncover such materials at a later date - but we haven't done so yet. 3) Nobody says anything about finding tones of reliable or intact evidence, especially the farther we venture into the past - but we're talking about a situation where we can find signs of Elvhen or dwarven civilizations or their records, including those from periods of history the memory of which appears to be seriously tampered with. Yet - so far - very little about humans, save association of pyramids to them and places like Brecilian ruins which experienced a period of peaceful coexistence between human and elves (with humans living there suggested to hold a pretty high position in societal fabric, given that we find an elvhen-speaking human boy and his human mom that is implied to have been in Uthenera before she perished). Never mind that we actually do find intact or reliable evidence from loooong ago that no Orlesian or Vint has reached or appropriated or tampered much with, or despite no modern elvhen or dwarven records mentioning them: like Primeval Thaig or Temple of Mythal or the Titans or many different locations in which we oftentimes find ancient sources nobody knew of before. And that's without counting all the spirits in the Fade that still offer knowledge forgotten by many. I mean, even if elves were uninterested by humans, you'd think there will exist spirits who would be, just like some of them were with sundered dwarves. And I am perfectly aware that there are long periods of history the memories of which may have fallen victims of different magical cataclysms or more or less active manipulation. Heck - the fact that almost nobody remembers the world without the Veil is a testament to that. Yet - again - even in this case we occasionally uncover verifiable motherloads of virtually untampered material, thanks to which we can have a sneak peek to periods from that forgotten history. Which, btw, remains a problem for the idea that the Elvhen never uncovered or recorded much of anything about humans, given that Elvenhan is suggested to be about as advanced as our current IRL civilization is - only instead of laser scanning or carbon dating they have magical technology and deep knowledge of Fade/magic and spirits. Like... ironically, Elvenhan appears to be much more similar to our own civilization than modern Thedas is - they've had quick means of transportation and communication (including something that worked like the Internet), well-developed and established scientific method (as evidenced by some materials in Vir Dirthara, records of Ghilan'nain's experiments and Solas's clearly studied, scientific approach to pretty much everything), population suggested to well exceed what exists now on Thedas and that population being mostly concentrated in large population centers, similarly how people are in XXIst century. Oh, and how can we forget exploiting underground resources (the exploiting of which might possibly be the decisive element that has led to their end) and having means to destroy the entire civilization, in one way or another. They are, in fact, so similar in many respects that I am fairly sure that this is all heading towards Elvenhan being something of a cautionary tale. I never thought about the Elvhen in those terms before. Don't know if I should be worried or if this means DA is even more ideologically fit from a meta perspective then I thought.
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Post by Noxluxe on Jul 7, 2019 19:27:12 GMT
And I am perfectly aware that there are long periods of history the memories of which may have fallen victims of different magical cataclysms or more or less active manipulation. Heck - the fact that almost nobody remembers the world without the Veil is a testament to that. Yet - again - even in this case we occasionally uncover verifiable motherloads of virtually untampered material, thanks to which we can have a sneak peek to periods from that forgotten history. Which, btw, remains a problem for the idea that the Elvhen never uncovered or recorded much of anything about humans, given that Elvenhan is suggested to be about as advanced as our current IRL civilization is - only instead of laser scanning or carbon dating they have magical technology and deep knowledge of Fade/magic and spirits. Except that in each case of us discovering new indications about Thedas' past it's under hugely exceptional circumstances and barely any of it ever becomes public knowledge outside one or two secret organizations. Despite what you're saying, it doesn't sound like you respect how easily knowledge is lost and evidence is erased over so much time. Facts of history are misunderstood or outright changed to fit modern politics, libraries are burned to the ground and civilizations go through periods of poverty, starvation and chaos that make it impossible to keep up a consistent historical tradition at all. And then a meteor strikes and jump-starts an ice age or the fabric of reality changes because of a rebel mage and the few survivors are too busy surviving to give a shit about the finer details of what came before the disaster. We've only just, in-universe, begun to scratch the surface of the fact that there was a so-called "elven empire" before human civilization at all, let alone what it looked like. And even that was mostly thanks to miraculously preserved eye-witnesses. And that's after just a few thousand years. If a human civilization had existed 100.000/+ years before then, why in the world would you expect to find jack shit left of that?As for that Elvhen civilization potentially being allegory for the modern real world, I doubt it except insofar as any fictional society inevitably has something to say about how people and communities work and what sorts of problems they might potentially face. A ruthlessly dictatorial and theocratic society of immortals is a sufficiently out-there premise that any broad social lesson you'd derive from it would essentially be science fiction.
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Post by xerrai on Jul 7, 2019 23:24:11 GMT
Well since this is the place for crazy theories and since the thread is on an elvhen tangent.....I want to talk about the vhenadahl. I have two theories regarding them. Theory #1: The golden metallic trees seen in the crossroads are og vhenadahl. Or at least they are what inspired the vhenadahl the city elves use today. The reasoning for this is actually pretty simple. According to the city elves ( link here) the vhenadahl "was a symbol for Arlathan", and the golden trees themselves are littered literally all over the crossroads which clearly indicates they are of either of magical or symbolic importance. Theory #2: Both the old vhenadahl and the modern vhenadahl can be used as conduits for magical power. Now this is pretty much confirmed for some of the golden vhenadahl in the shattered library, as it was these structures that interacted with the mark durring the Trespasser DLC. But there have been....odd things concerning the alienage vhenadahl. For one thing it was a structure of interest for the Places of Power questline in DAO. Now the other sites I can understand, as all of the other sites are either on or located within an area with a distinct magic familiarity. There's an altar of sundering which obviously has magical connotations. One is located in the Circle library which is an a magic center. And another is located on a tombstone in the brecilian forest which is magically noteworthy on account of the location's thin veil. But the alienage's vhenadahl? How is that structure/place magically significant? And then we have Felassan from TME ( link to screenshot here) who was acting a bit hedgy when around the city's vhenadahl. In addition to resisting the notion of identifying the city elves as 'his people', he seemed borderline worried when he said "Let it just be a nice tree". Granted I'm probably overthinking theory 2, but this is a place for crazy theories.
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Post by midnight tea on Jul 8, 2019 2:22:34 GMT
And I am perfectly aware that there are long periods of history the memories of which may have fallen victims of different magical cataclysms or more or less active manipulation. Heck - the fact that almost nobody remembers the world without the Veil is a testament to that. Yet - again - even in this case we occasionally uncover verifiable motherloads of virtually untampered material, thanks to which we can have a sneak peek to periods from that forgotten history. Which, btw, remains a problem for the idea that the Elvhen never uncovered or recorded much of anything about humans, given that Elvenhan is suggested to be about as advanced as our current IRL civilization is - only instead of laser scanning or carbon dating they have magical technology and deep knowledge of Fade/magic and spirits. Except that in each case of us discovering new indications about Thedas' past it's under hugely exceptional circumstances and barely any of it ever becomes public knowledge outside one or two secret organizations. Despite what you're saying, it doesn't sound like you respect how easily knowledge is lost and evidence is erased over so much time. Facts of history are misunderstood or outright changed to fit modern politics, libraries are burned to the ground and civilizations go through periods of poverty, starvation and chaos that make it impossible to keep up a consistent historical tradition at all. And then a meteor strikes and jump-starts an ice age or the fabric of reality changes because of a rebel mage and the few survivors are too busy surviving to give a shit about the finer details of what came before the disaster. We've only just, in-universe, begun to scratch the surface of the fact that there was a so-called "elven empire" before human civilization at all, let alone what it looked like. And even that was mostly thanks to miraculously preserved eye-witnesses. And that's after just a few thousand years. If a human civilization had existed 100.000/+ years before then, why in the world would you expect to find jack shit left of that? If one of our companions is literally a millenia-old guy hailing from a largely forgotten civilization - and this is not even the weirdest thing - why in the world I should rule out finding something from 100.000+ years ago? Thedas may be similar to Earth but it simply isn't our Earth. It has well-established elements and forces allowing things to exist that are entirely unrealistic or unexpected IRL. So the whole idea to look at the thing as if we're doing strictly historical, realistic research in a setting only a little different from ours and detaching it from story it serves as backdrop of is just bizarre. Because as much as DA's world-building can neatly emulate the complex mess our history often is (and is a smart way to write it for a branching, multi-chapter, already decade-old gaming franchise) this is hardly its main purpose. The writers don't just randomly write these things into the setting. The meteor won't strike, the rebel won't act and we won't meet miraculously preserved eyewitnesses unless they serve some narrative goals. Different protagonists from different places and times that we follow don't just do/find things of great historical/narrative importance under hugely exceptional circumstances with surprising regularity just because they're lucky or something. This is a story and not just some history existing there, undirected. We're the audience and not in-story people. And, as audience, we already know more about many things than probably most of them, including meta-knowledge that is simply unavailable in-universe and yet is an integral part of this whole exercise of speculating. Where the writers are taking the lore, events, characters and us together with them, what is revealed and what is not or when... that can't be ignored in favor of making conclusions evidently tailored to our world rather than that of Thedas. And sure - I may be entirely wrong or the story itself could go virtually anywhere. There could be intentional misdirection or subversion, or the writers may have implemented flexible, open-ended plot points, or have shifted entire story arcs mid-production and so on. It is to be expected and that's fine. I'm just having fun here, as much as I think there's enough for my pet theory to be proven at least partially accurate. I simply think that it's not an insignificant thing that - despite the story being published in large chunks for a decade - both from in-universe or narrative meta-perspective we are presented with surprisingly little in terms of proof for existence of early humans - and that's despite even finding evidence in Descent that snake people (!) may be real There's nothing preventing such social lesson to be learned in a work from a different genre, especially that the line between fantasy and science fiction is oftentimes pretty blurry. Never mind that it's one thing to serve as an allegory/applicability for the modern world and the other as a point of relatability the audience could find and understand what may have happened. At this point in time we are primed to care and fight for modern Thedosians rather than those alien, distant ancient elves. I suspect perspectives might shift significantly as the story moves forward and that could be a way it is done... with the whole 'we are one people' acting in a similar fashion, among other things.
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Post by midnight tea on Jul 8, 2019 4:26:02 GMT
Well since this is the place for crazy theories and since the thread is on an elvhen tangent.....I want to talk about the vhenadahl. I have two theories regarding them. Theory #1: The golden metallic trees seen in the crossroads are og vhenadahl. Or at least they are what inspired the vhenadahl the city elves use today. The reasoning for this is actually pretty simple. According to the city elves ( link here) the vhenadahl "was a symbol for Arlathan", and the golden trees themselves are littered literally all over the crossroads which clearly indicates they are of either of magical or symbolic importance. I think the the trees aren't just symbols of Arlathan or are important because they may symbolize Arlathan - I think the trees themselves are important parts of elvhen culture. There MIGHT exist a tree in Arlathan... though my idea what it is exactly is different from yours. I already mentioned ginormous trees and their relevance in elvhen culture or what they may do/symbolize in the past, so I may as well dig up and paste those for... speculative digestion. Ok crazy theory- any chance the burning tree is the brecilian forest. Huge part of lore! Elves and especially ancient elves have some sort of special thing going on with the trees. It could be symbolic or it could be any of the GIGANTIC trees that seem to have some sort of special place in elvhen society. A reminder that there's a GINORMOUS tree in Temple of Mythal (it's so large we're travelling between its roots when we're heading towards TOM): It was actually depicted by Solas on Skyhold frescos (see its trunk, branches and leaves between the Sentinels?): Worth noting that the Well OF Sorrows is inside its trunk, and it seems like the tree's roots are serving as a way to pump the 'blue stuff'/magic connected to the Well from the ground... I'd say there's a connection to Titans/lyrium there. Also, there is a GINORMOUS tree in Jaws Of Hakkon (close to where the ancient temple and mysterious crater is) that was actually cut (not visible without free-flying camera, can't find the screenshot), but the leftover trunk sprouted branches and leaves again. To expand: I think there might have been an important tree growing in the midst of Arlathan. In fact, when Solas reminisces about the city he mentions 'spires of crystals twining through the branches'... so there must've been something. And, given what we have found in ToM and FB and their suggested significance, I think it was probably no less big, if not the biggest at the time. I do have to wonder what happened to that tree, considering that the Frostback Basin one has clearly been cut in half, while Arlathan is suggested to have been buried underground. Interesting thing about Frostback Basin.. there's a deep crater right next to that ginormous tree. As if something was there and either got removed... or perhaps buried. I'm not sure that I buy that Arlathan was there. But if it was a city or temple of any importance maybe the cutting of the tree meant that it has met similar fate? Perhaps the roots supported the bulk of the city and it all collapsed under earth as the tree was cut down and the magic ceased flowing for a time it took the tree to regrow? My other theory is that such trees grow on top of subjugated/killed Titans and may even pump lyrium (else?) above ground. They sustain themselves and the surrounding area that way. It would explain massive jungles surrounding trees in FB and Arbor Wilds that grow in environments that are too far South and too cold to be that lush or... well, even there. It's sorta-kinda the suggestion from Solas's mural - that blue thing that we saw in Well Of Sorrows is distinctly the color of lyrium (as well as 'special blue magic' we see emanating from the Well, and Mythal and Solas). One can say that it may be just water.. thing is that we know from Well Of Sorrows that just water it ain't, never mind that the element itself is consistently linked with Titans/Earth. Well, uh... maybe because it's a tree?  And not just a tree, but a tree regarded with reverence by elves living nearby? Perhaps this works through sheer symbolism (similarly to those metal tree statues), kinda how concept of pain and sacrifice does for blood magic? Trees are important from symbolic standpoint and thus maybe they can act as conduits of magic, especially if specific specimen are considered significant or enough people (elves) form enough emotional attachment to it? Just throwing ideas out there. And I think Felassan may have just been typically ancient elfy at that moment. He'd be the first of the bunch to be reluctant about calling modern elves his people (and I think at that specific time he wouldn't let Briala have the password to eluvians yet). He may just not wanted to continue the whole conversation. 'They're... nice people. Why don't we leave it at that?' Buuuut... maybe acknowledging that the tree is 'speshul' meant that he'd have to acknowledge that elves are indeed people? Perhaps it does work in a way I've described and ability to turn the tree into a magical conduit a thing that stems from something ancient elves did?
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Post by gervaise21 on Jul 8, 2019 7:41:02 GMT
It's hard to guess motivations when we know so little about them. The only thing I'm sure about them is that I don't think they're unanimous This is probably true but from what we have been told they are all going to stay locked up unless Solas releases them and that will be by dropping the Veil. If that causes widespread chaos and destruction of the current world then it won't much matter what their motivations are for the current citizens of Thedas, although it could affect the future direction of his restored world of the elves. However, Solas is aware of the ramifications of releasing them and claims he has plans with regard to dealing with them. Since he never tells more than he has to, it is possible that he is aware that some could be persuaded to join his side with the right incentive, although given what he did to them previously it is unlikely that either party would trust the other not to turn on them at a later date. Mythal is a different story. Assuming she is not now floating around in Solas' head but only a part of herself that granted him extra power, her consciousness could be elsewhere in another body, many clues having been this will be Morrigan but only if she agrees to it. Alternatively, Morrigan is the "inheritor" because once Mythal has exacted her revenge she will have cleared the path for Morrigan becoming the new protector of the world. Flemeth/Mythal taught Morrigan the value of the past and instilled a determination to preserve knowledge, whilst Yavana was charged with protecting and guarding the last of the Great Dragons until the time came to awaken them, which was in the Dragon Age. There is the possibility there are other daughters out there in the Nahashin Marshes and Planasene Forest who have been given their own particular responsibility that will ensure the restoration of the ancient world as Mythal desires. Flemeth told Hawke that the world was on the brink of momentous change that a person could either embrace with a leap of faith or reject and die. She told the Inquisitor that their title of Herald was entirely appropriate not as the Herald of Andraste but the Herald of Change. She admitted she has been nudging the actions of heroes and the events of history to exactly where she wanted things to be. Of course her manipulation doesn't always work out, for example the Hero of Ferelden can refuse Morrigan's ritual but Flemeth/Mythal always has a contingency plan, for example should Morrigan succeed in persuading the Hero to kill her. In the epilogue to DAI she expected Solas to come to her and so she must also have anticipated or even wanted him to take the action he did. Thus, it seems to me, it doesn't matter what any of the other Evanuris would do or even Solas, because it is Mythal pulling the strings behind the scenes, as she has been doing for the millennia since she was murdered. She has been content to play the long game all this time and apparently it is now approaching the time when all her scheming will come to fruition. I think we simply have to trust that Mythal might want revenge but she is still enough of a protector that she wants to preserve as well and it is not her intention to totally destroy the current inhabitants of Thedas provided they embrace the change and take that leap of faith. A final thought. We always assume that Mythal wants revenge for her death. What in fact it is revenge for releasing the Blight on the world? So her twin goals are to punish those responsible for this (I don't mean the Magister Sidereal) and cleanse the world of the taint. Mythal was lauded by the ancients for her cities. The ultimate city was the Eternal City, also known as the Golden City to later races. I'm pretty sure the empty throne there was hers and as Corypheus said the darkness was already there when they arrived, it is likely that someone corrupted it in the ancient past and breaking into the city released the taint on the world. So it is her goal to punish those responsible but also undo the damage they did. Since I suspect that this is also the goal of Solas because he wants to restore the world to how it was before there was any taint within it, this would explain why she joined her power with his.
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Post by gervaise21 on Jul 8, 2019 8:20:34 GMT
But the conversion of kossith to the Qun seemed to have happened relatively recently, while the kossith establishing the colony in Ferelden happened prior to the First Blight. Never mind that both the pyramids and the murals are suggested to be much older than either of the events.
Do we actually know how far back the conversion of the Kossith occurred? We know the group that arrived in Ferelden was Kossith not Qunari but their presence could be because they were fleeing persecution in their country of origin. If Kossith had colonised Par Vollen earlier than that, may be they were trying to reach there but were blown of course and their ship or ships wrecked. This could have even happened to a regular trading vessel that wasn't fleeing persecution. With no way of knowing where they were in relation to their intended destination or a means of sending a message, they simply dug in and tried to survive and would appear to have been succeeding until the First Blight came along. It is also purely speculation by later historians that the Blight was what wiped out the colony. It is true that they must have survived that far because their kidnapped females became the first ogres but could something or someone else have been responsible for their extinction?
The history of Par Vollen is shrouded in mystery. All we know is that the elves claim the first humans arrived there. Then there is a big gap until the Qunari turn up some 3,000 years later. As you say, that would be sufficient time for a civilisation to develop that could have built the pyramids. However, it would have to have been in parallel with the rise of the Imperium. It is possible it was related to the civilisation on Seheron. The Fog Dancers speak of their ancestors and the March of the Four Winds, a lost people who fled to the northern islands and the great heroes who learned at the feet of the elves. The writer also says their battles with the various groups that have sought to conquer their island have "ground our ancient halls of wisdom practically to dust."
Since the Fog Dancers say that their ancestors fled to the northern islands in the plural, it might reasonably be assumed that this civilisation was spread over all the Boeric islands, the pyramids are a remnant of the "halls of wisdom" on Par Vollen and the island of Par Ladi (what does Par mean - could it be "island in their language?) have successfully employed their magic to repel invaders. The reason they are so reclusive and unwelcoming to outsiders is that they learned from the fate of their southern neighbours who were originally more open and accepting. The wise women of Rivain may be another remnant of this civilisation on the mainland. It is worth noting that the Rivaini seers respect spirits and have a close relationship with them, just as the ancient elves did and where do the Fog Warriors say their ancestors learned their wisdom? "At the feet of the elves". Admittedly the Avvar have a similar positive relationship with spirits but who is to say that they didn't learn from the ancient elves as well?
So even if the pyramids were not actually built by the elves, it seems likely that the (magical) technology used to raise them probably came from knowledge learned directly from the elves, as opposed to simply scavenging in ruins. However, it has just occurred to me that the Neromenians who established the kingdoms on the mainland could have either been people from this civilisation naturally spreading or alternatively a group that rebelled against authority but not having the power at the time to overthrow the government, fled south instead. This would explain how they recognised the value of the elven ruins and even what to look for there. Then later, when the Imperium was established, they recognised the threat that their northern neighbours might represent and moved to conquer them. The earlier civilisation was not naturally aggressive, unlike the Neromenians that the elven legends recognise as such, as do the human ones, so initially did not realise the danger. However, once both Seheron and Par Vollen had fallen to the aggressors, Par Ladi put up the magical barricades and since they were further away, Tevinter decided it was not worth pursuing.
Another thought has occurred to me. The legends of the Fog Dancers definitely point to elves and humans co-existing at some point in the past. Now either this was a group of ancient elves who wanted to pass their wisdom on to the newcomers or it was a group post Veil who did not blame humans for the Quickening. I am more included to the former. Clearly the Dalish legends suggest that there was contact with humans before the Quickening occurred and that some elves seemed to want to interact with their human neighbours whilst others disapproved, the latter group being responsible for the Dalish legends. If initial contact on the island encouraged the more aggressive Neromenians to move south onto the mainland, this might also explain why the legends only speak of the humans in a negative light because it seems to me that the enclave in the Arlathan Forest, from which the majority of modern elves would seem to descend, was the pro-Evanuris, anti-human faction. Whatever the case, the Fog Dancer legends would definitely point to elves being on the island from an early date, not just as escaped slaves of Tevinter, they were on good terms with the humans there and passed on much of their wisdom to them.
I long to learn more about both Seheron and Par Vollen before the arrival of Tevinter and the Qun. If we do not get the chance now we are going north, I am going to be very disappointed. However, in the light of the history given above, I am very hopeful that we are going to Seheron at least because somewhere deep in their jungles lies buried some ancient elven "wisdom" and possibly in the jungles of Par Vollen as well, may be two pieces of a metaphorical puzzle that we need to solve to aid/thwart Solas or in some other way resolve the main plot of the game.
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Post by Noxluxe on Jul 8, 2019 8:41:37 GMT
1)If one of our companions is literally a millenia-old guy hailing from a largely forgotten civilization - and this is not even the weirdest thing - why in the world I should rule out finding something from 100.000+ years ago? Thedas may be similar to Earth but it simply isn't our Earth. It has well-established elements and forces allowing things to exist that are entirely unrealistic or unexpected IRL. So the whole idea to look at the thing as if we're doing strictly historical, realistic research in a setting only a little different from ours and detaching it from story it serves as backdrop of is just bizarre. Because as much as DA's world-building can neatly emulate the complex mess our history often is (and is a smart way to write it for a branching, multi-chapter, already decade-old gaming franchise) this is hardly its main purpose. The writers don't just randomly write these things into the setting. The meteor won't strike, the rebel won't act and we won't meet miraculously preserved eyewitnesses unless they serve some narrative goals. Different protagonists from different places and times that we follow don't just do/find things of great historical/narrative importance under hugely exceptional circumstances with surprising regularity just because they're lucky or something. This is a story and not just some history existing there, undirected. We're the audience and not in-story people. And, as audience, we already know more about many things than probably most of them, including meta-knowledge that is simply unavailable in-universe and yet is an integral part of this whole exercise of speculating. Where the writers are taking the lore, events, characters and us together with them, what is revealed and what is not or when... that can't be ignored in favor of making conclusions evidently tailored to our world rather than that of Thedas. And sure - I may be entirely wrong or the story itself could go virtually anywhere. There could be intentional misdirection or subversion, or the writers may have implemented flexible, open-ended plot points, or have shifted entire story arcs mid-production and so on. It is to be expected and that's fine. I'm just having fun here, as much as I think there's enough for my pet theory to be proven at least partially accurate. I simply think that it's not an insignificant thing that - despite the story being published in large chunks for a decade - both from in-universe or narrative meta-perspective we are presented with surprisingly little in terms of proof for existence of early humans - and that's despite even finding evidence in Descent that snake people (!) may be real 2) There's nothing preventing such social lesson to be learned in a work from a different genre, especially that the line between fantasy and science fiction is oftentimes pretty blurry. Never mind that it's one thing to serve as an allegory/applicability for the modern world and the other as a point of relatability the audience could find and understand what may have happened. At this point in time we are primed to care and fight for modern Thedosians rather than those alien, distant ancient elves. I suspect perspectives might shift significantly as the story moves forward and that could be a way it is done... with the whole 'we are one people' acting in a similar fashion, among other things. 1) As I said, finding evidence of truly ancient civilizations in Thedas is if anything more unlikely than it is in the real world, not less. You're missing the point. We might have some meta-knowledge gleaned from playing several pivotal characters in Thedas' recent history, and a tiny bit from seeing something happen off-screen, but we're still only discovering this world through the eyes of those characters. All I'm saying is that at present, none of those characters have realistically been in position to have the slightest idea of what the world may have looked like in times long before the Elven empire, because realistically, there'd be almost nothing left even in a less turbulent and erratic-natured world. You can make guesses, yes, but realistically the fact that you don't have anything firm to go on yet isn't actually a reason to think that nothing involving humans was going on. You most likely didn't have an inkling that snake people were a Thedasian thing until the Descent, did you? You traveled deeper into the planet than anyone has done for thousands and thousands of years just to find a mural hinting at that. Meaning that the writers are perfectly willing to hide swerves in the world's history that nobody had found any evidence for before because how could they have. Which is my point. 2) Nobody said anything about "preventing such a lesson from being learned". As I said, every fictional society is inevitably trying to say something about human communities. But that isn't the same as a specific fictional society being a direct metaphor for our current ones, as you posited the Eluvians might be. It's entirely possible that their civilization works as a cautionary tale, but that wouldn't be anything new. The Tevinters already work as one for a lot of the same reasons, and the Dwarven kingdom has its own warnings about isolationism and unchecked bureaucracy without either looking particularly like Western civilization of today, for example. And as stated earlier, I haven't gotten the "we are all one people" vibe at all. Not saying it's impossible that they're trying to play on that, but I don't see the setup for it that you apparently do, and it would seem like a very superficial and unintelligent message for them to suddenly waste all this world-building on. What made this series interesting in the first place is that there are legitimate tensions between various sorts of peoples because, surprise!, that's what there are between various sorts of peoples. Because they're people.
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Post by midnight tea on Jul 8, 2019 20:15:19 GMT
1) As I said, finding evidence of truly ancient civilizations in Thedas is if anything more unlikely than it is in the real world, not less. You're missing the point. Nobody is missing anything - what we have here is a plain old disagreement. You say that finding evidence of truly ancient civilization is even more difficult in Thedas, I say that it ain't necessarily the case. I claim so because, despite the supposed difficulty, we just keep finding stuff. Significant chunks of truly ancient history have survived grand wars, rebellions, creation of the Veil that has somehow muddled everyone's memory about existence of Veilless world, five Blights and all kinds of magical or mundane cataclysms or simply ravages of times. Heck - we've found even creatures that seem to be some of the most primordial of them all and may yet serve as foundation of reality. It's probably hard to find many things older than them. And whatever things some may have wanted to eviscerate, there's always the Fade that is basically a baked in repository of memories or ancient beings like Solas or Mythal that clearly know stuff and that knowledge informs their actions. The meta I talk about isn't just some events or history we glean from all those playthroughs - it's all the narrative framework. Do you think we discover anything the writers don't want to tell us at specific points in story, or that they don't tell anything to us with HOW they spin the tale? The adventures we follow are directed. All that world-building and subsequent exploration is subordinate to keeping the story ball rolling. The intention behind most of those events, sources or conversations is predominantly exposition, setting up or fleshing out the plot, story arcs or themes. Paying attention to in-game historical records or events while ignoring the narrative that drives the whole thing is missing forest for trees. We're talking here from position of informed audience and not any in-world individual. At this point we may even know more than most individuals in modern Thedas thanks to all the game and auxillary material published over the years, and that's beside all the stuff we can know that in-universe folks simply can't (unless the story breaks the 4th wall at some point, which doesn't seem likely). And, actually, yes - even in-universe we do know of or directly interact with characters or entities that may have existed long before Elvhen empire, or beings that posses knowledge from that time or maybe earlier. Heck, when we actually traveled through time and altered the future we know from JOH that there are spirits in the Fade that posses knowledge of these events (and have imparted it to a person that couldn't have possibly heard about it via more mundane sources). What you say 'isn't realistic' is not only realistic there, but has usually already happened in some ways. Things have been preserved from deep past in supposedly impossible states and beings like spirits (or Dreamers) can glean into things through means and methods we don't possess on our mundane little planet. Which is why I'm continually confused why you keep positing that there'd be nothing left, even in a less erratic nature world, when we already know that on Thedas this is simply not how it is. Er... there was no mural, but chapters of an ancient journal. The murals depicting snake-like bipedal creatures can actually be found all around Thedas in DAI and there's even a humorous mention of snake-people in JoH. So not only they didn't hide this - they have rubbed our face in it a little, heh. The thing about Bioware I like is that their worlds are usually pretty tightly packed with information and clues, including things that they may be setting up to pay off long in the future. It's not first (or the last) time the twist or reveal was that the truth was blatantly staring us in the face for a while before most of us realized what it is. Will they do the same with origins of humanity/else? Dunno. But as the story shifts gear and moves us increasingly towards tackling mysteries of deep past and potential origins of reality itself, the question will inevitably move at the forefront. I already see movements the narrative makes in that direction, as you can tell. I also suspect that our trip to Tevinter will be quite revelatory in this regard. There's some confusion here. You said that such lessons befits more the genre of science fiction - I addressed that by pointing out that it ain't necessarily the case. The Vints don't appear to serve the same role in the story - their theme seems to be repeating mistakes all over again. It is especially poignant given that the Vints are continually characterized as a more or less distorted mirror of Elvenhan, which... kinda points at a direction I suggest things are going. The Dwarven kingdom is its own can of worms, though not separate from the rest. ...And how that exactly goes against my theory? You've literally stated exactly where I think things are going - of course, with an additional layer of all that magic on top making things maybe a bit more literal than over here. They're one people, or originate from one people, and all the things we/them think that make them distinct from one another may yet prove to be fairly superficial. I mean... it's pretty much entirely the thing you seem to like. Yet, given that on one hand you say that this is the thing that makes the story interesting and on the other you say that this would be a superficial and unintelligent message I can only assume you think I posit that, after such revelation, people will all come together, discard all their differences and sing Kumbaya for all eternity  ... Is that what it is? If so, you are mistaken. And given all the comparisons drawn between Thedas and our Earth - we're quite a ways past the realization that we're one people with one origin with all life and living on one planet we should prooooobably take care of. Somehow that didn't make us bury all the tensions and sometimes created new ones. So I fail to see how you think my proposed theory would serve to diffuse all the negative sentiments, instead of providing new complications, like potential return of magic and unaccustomed people likely having a hell of a time adjusting to new reality or things/talents a lot of them were taught to fear all their life (in a world where that emotion can directly affect the fabric of reality and is mentioned by Solas to basically be the thing that eventually gave rise to the Evanuris).
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Post by colfoley on Jul 8, 2019 22:57:16 GMT
More of a meta theory here but still...I do wonder what the ending of the DA franchise will look like...or at least this particular storyline. Afterall from all my observations on fiction and thinking about my own work there seems to be three basic ways to end your story.
1. It wraps everything up nice and neatly all the plotlines are concluded all the thematic messages answered all the badguys finished. Or leaves the story world in such a state that it literally CANNOT go forward...like the ending to Mass Effect 3. 2. It wraps up most things but leaves a tail or a tease where the author can come back to the story world later. I prefer this method generally and more specifically I think this is what most writers these days do because of franchises and people really like to return to their work. 3. Or there is no ending until the franchise gets cancelled. Obviosly I dislike this approach because I do like endings, even if I wish to have some potential to go forward...
But if there is one thing that noxluxe and Midnight Tea's convo seems to be circling around is how the series will end. Because if everyone comes together all kumbaya like that would be a pretty definitive ending to the series...but the DA series has demonstrated A. more nuance and B. it just seems to keep building on each other story wise so really either 2 or 3 seem to be more likely possibilities.
Anyways I have had a lot of thoughts about the final conflict in the series...but the ending...not really.
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Post by Noxluxe on Jul 8, 2019 23:00:36 GMT
Again, you're totally underestimating the differences between finding evidence of something that happened ten thousand years ago, and something that happened a hundred thousand years ago as a simple matter of how hard it is to find shit from the past. It sounds like you think you have some vague feel for what will and will not be revealed based on your own read of how things are revealed in the series, which we've already determined that I don't share. Fair enough. Agree to disagree and all that. The second half of your post is nonsensical though. I've said nothing about science fiction being the most "fitting" thing to learn from(?  ?). What I said was that the elven empire, based on what we know about it, is clearly more along the lines of science fiction than it is directly comparable to any given modern society as you posited it might be. As I've said three times now, any fictional society inherently carries a message about societies and people in general, without necessarily being a potshot aimed at you and me. I don't get where you seem to think I've contradicted myself. I've pointed out that the series is full of different kinds of peoples having real differences, because people have real differences. As I said, the notion that all of that is easily swept under the rug because we're all the same underneath is insanely superficial and unintelligent, and again, as I said, I haven't gotten that feeling from the series so far at all, which is all I intended to say. Yup, definitely some confusion. And this line of conversation also clearly isn't going anywhere. I've said my piece.
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Post by colfoley on Jul 8, 2019 23:37:39 GMT
Again, you're totally underestimating the differences between finding evidence of something that happened ten thousand years ago, and something that happened a hundred thousand years ago as a simple matter of how hard it is to find shit from the past. It sounds like you think you have some vague feel for what will and will not be revealed based on your own read of how things are revealed in the series, which we've already determined that I don't share. Fair enough. Agree to disagree and all that. The second half of your post is nonsensical though. I've said nothing about science fiction being the most "fitting" thing to learn from(?  ?). What I said was that the elven empire, based on what we know about it, is clearly more along the lines of science fiction than it is directly comparable to any given modern society as you posited it might be. As I've said three times now, any fictional society inherently carries a message about societies and people in general, without necessarily being a potshot aimed at you and me. I don't get where you seem to think I've contradicted myself. I've pointed out that the series is full of different kinds of peoples having real differences, because people have real differences. As I said, the notion that all of that is easily swept under the rug because we're all the same underneath is insanely superficial and unintelligent, and again, as I said, I haven't gotten that feeling from the series so far at all, which is all I intended to say. Yup, definitely some confusion. And this line of conversation also clearly isn't going anywhere. I've said my piece. I don't know if I entirely agree. Granted EITHER option from where I sit now presents interesting story possibilities but: 1. Technically IRL the common scientific principles are that all life on the planet has a common origin of some sort. Unless you believe in a 'Distant Origin' theory we all share a similar evolution with pretty much everything else. Yet there are huge differences between mankind and whales or mankind and fungi. And even within our own differences because there is very little difference between one human of one ethniticity or religion and another of a different ethniticity or religion...but yet those differences as small as they are have been a constant source of conflict between IRL. 2. Even if, in the distant past, all the ancient races of Thedas did have a common origin they are obviously very different 'races' now. Hundreds of thousands (if not millions?) of years of social and biological evolution has produced species which are different from one another. Even if it is discovred by the modern people of Thedas that this is indeed true as Midnight seems to be pointing out its not going to just magically eliminate all conflict within the setting...unless they do happen to go for ending scenario 1. In fact it has been a bit of a theme with DA...or at the very least recent Dragon Age...where new information creates new conflicts and recontextualizes old ones. After all Solas for all his revalations about the Ancient Elves and the sympathy some of us have for his position doesen't make it any less neccessary to stop him. If we take him at his word we *have* to stop him or our world will be destroyed. Similar to this potential revelation...could to just imagine what the Qunari priesthood would do with it? What certain reactionary elements within the Chantry would do? Hell you think the Elves are acting dodgy now just wait till they get their hands on the idea that they have been oppressed by a race that is very similar to them. Even if it ends up not being true...IE whatever simularity in Origin they are different now...it could still be used as a powerful source of propaganda and its a question that Thedas is going to have to answer. And any potentially societal shifting revelation like this will cause some sort of conflict. And at least DA and BioWare is setting it up this time. This is not the first time the idea has occured to me, though Midnight is taking it way farther then I ever considered. And it seems to have occured to other people...but this time it has been set up, the idea has been advanced through Lore and Prophecy to a certain extent...unlike say Mass Effect 3 which tried to hamfist and make everyone exactly the same at the end when that notion wasn't even brought up, and it tried to...deversify everyone. All this being said I personally doubt the theory myself. I mean sure maybe the Elves/ humanity has a common origin but in this regard both the Qunari...and especially the Dwarves...seem to be outliers on the whole thing. While Tea does argue their case well, I just don't think its entirely one hundred percent true.
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Post by dadithinkimgay on Jul 9, 2019 3:31:30 GMT
Midnight Tea-
Your mention of tress possibly stemming it’s growth from a Titan caught my eye, as I was actually going to mention the constant, vague codexes relating to ancient vines and flowers found throughout DAI.
Some are even mentioned when pertaining to the murder of a Titan, with the codex even stating just before the mention of it: “we will make the earth blossom with their passing.” Maybe that line was literal. Could the elves have created these magical tree conduits through a Titan? Foci, which I think is also made from a Titan, basically does the same thing- harnesses magical energy, right? There is definitely something going on with plants and titans.
There is another codex mentioned in Trespasser about a tall flower that is as beautiful and grand as it is deadly. The owner of that memory stated that it was the last of its kind - I wonder if it’s because of whatever happened to its source, the Titans? Cannot even begin to theorize whatever happened to them, but even so, maybe it stemmed from the Titan that became blighted, and Mythal had to do away with it (which got her killed?)
If the flower that pumps “citron-death” does in fact stem from a blighted Titan, that could possibly be what came to Fellassan’s mind when he blurted that he hoped the tree was a nice tree.
My theory is that Elgar’nan, relating to the vines in question based upon his mural, performed blood magic (from the same codex I first mentioned: the scent of blood fills the air) that discovered how to harness the magical energy of a Titan limitlessly and turn it’s blood red.
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Post by gervaise21 on Jul 9, 2019 8:53:39 GMT
But if there is one thing that noxluxe and Midnight Tea's convo seems to be circling around is how the series will end. Because if everyone comes together all kumbaya like that would be a pretty definitive ending to the series...but the DA series has demonstrated A. more nuance and B. it just seems to keep building on each other story wise so really either 2 or 3 seem to be more likely possibilities.
There are a lot of indications that they will at least tie up this particular storyline with Solas. To begin with DG said that DAI represented only half the original plot (which is why Corypheus seemed a rather underwhelming main antagonist because that honour was really that of Solas), which is why the main driver to the plot is already set up and ready to go. Also throughout the first 3 games there have been clues tying the whole thing together, one in particular being Flemeth, who we now know is also Mythal, and she declared categorically that the Inquisitor is a Herald of a new age. Kieran in his old god persona also seemed to know that some big change was on the horizon. Now Dragon Age is the name of the franchise but it is also the name of the time period we are in. If some momentous event occurred which changed the nature of the Thedas universe, it would be a rather appropriate way to end the Dragon Age, but set things up for a sequel with a different brand name. Alternatively, if the studio/EA felt they didn't want to continue with the franchise at all then it would be a good way to tie things up, yet leave things open should they wish to return to it at a later stage.
I just hope they do not leave it in a ridiculous state like the end of Mass Effect 3, which made it completely impossible to continue with it. I suppose that depends on just how much choice they wish to give to players about the outcome. Personally I am happy with being given one outcome that allows the Thedas world to move on without problems created by player choice and simply be given various alternatives for how I get there. Of course, if dealing with Solas is meant to lead to further problems because DA4 is only going to resolve his storyline but not the overall outcome for the Thedas universe, then I think we already know the choice our PC is going to be given: kill him or redeem him.
Incidentally, I just loathed the green ending to Mass Effect and the idea that homogenising every species into one weird hybrid was going to create a utopia, so if the ending to this plot has Solas dropping the Veil, flooding the world with magic and everyone transformed into sparkly magical creatures that love one another, I will probably break my computer. Luckily I don't think even Solas thinks that is what will occur. After all, everyone had magic pre-Veil (or all the elves did anyway) and that didn't stop conflict and subjugation of the weaker by the more powerful. That isn't even what he is nostalgic for. What he wants back is a world where magic is normal as breathing and denizens of Thedas and the Fade can interact without barriers. If he was successful that would create a very different world to the one we have been currently playing in but there would still be plenty of potential for conflict and problems arising out of that new situation. No doubt the level of magic possessed would vary greatly between individuals so with some it would barely be apparent, just as Felix was technically a mage but with so little ability his grandfather even tried to cull him from the breeding pool, whilst his parent adored him but ensured he had a thorough non-magical education.
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Post by colfoley on Jul 9, 2019 10:20:26 GMT
But if there is one thing that noxluxe and Midnight Tea's convo seems to be circling around is how the series will end. Because if everyone comes together all kumbaya like that would be a pretty definitive ending to the series...but the DA series has demonstrated A. more nuance and B. it just seems to keep building on each other story wise so really either 2 or 3 seem to be more likely possibilities.
There are a lot of indications that they will at least tie up this particular storyline with Solas. To begin with DG said that DAI represented only half the original plot (which is why Corypheus seemed a rather underwhelming main antagonist because that honour was really that of Solas), which is why the main driver to the plot is already set up and ready to go. Also throughout the first 3 games there have been clues tying the whole thing together, one in particular being Flemeth, who we now know is also Mythal, and she declared categorically that the Inquisitor is a Herald of a new age. Kieran in his old god persona also seemed to know that some big change was on the horizon. Now Dragon Age is the name of the franchise but it is also the name of the time period we are in. If some momentous event occurred which changed the nature of the Thedas universe, it would be a rather appropriate way to end the Dragon Age, but set things up for a sequel with a different brand name. Alternatively, if the studio/EA felt they didn't want to continue with the franchise at all then it would be a good way to tie things up, yet leave things open should they wish to return to it at a later stage.
I just hope they do not leave it in a ridiculous state like the end of Mass Effect 3, which made it completely impossible to continue with it. I suppose that depends on just how much choice they wish to give to players about the outcome. Personally I am happy with being given one outcome that allows the Thedas world to move on without problems created by player choice and simply be given various alternatives for how I get there. Of course, if dealing with Solas is meant to lead to further problems because DA4 is only going to resolve his storyline but not the overall outcome for the Thedas universe, then I think we already know the choice our PC is going to be given: kill him or redeem him.
Incidentally, I just loathed the green ending to Mass Effect and the idea that homogenising every species into one weird hybrid was going to create a utopia, so if the ending to this plot has Solas dropping the Veil, flooding the world with magic and everyone transformed into sparkly magical creatures that love one another, I will probably break my computer. Luckily I don't think even Solas thinks that is what will occur. After all, everyone had magic pre-Veil (or all the elves did anyway) and that didn't stop conflict and subjugation of the weaker by the more powerful. That isn't even what he is nostalgic for. What he wants back is a world where magic is normal as breathing and denizens of Thedas and the Fade can interact without barriers. If he was successful that would create a very different world to the one we have been currently playing in but there would still be plenty of potential for conflict and problems arising out of that new situation. No doubt the level of magic possessed would vary greatly between individuals so with some it would barely be apparent, just as Felix was technically a mage but with so little ability his grandfather even tried to cull him from the breeding pool, whilst his parent adored him but ensured he had a thorough non-magical education. I really don't see Solas as being the end or the last big threat in this particular storyline. There are far too many things and creatures that *should* be dealt with to just ignore. That being said they could decide to, or they could decide to give us a really meaty finale with DA 4. And I agree entirely. Endings to RPGs shouldn't be one final hamfisted choice at the end but rather the culmination of your choices throughout the game. And even if we get the option to try and redeem him I still think it likely that whether or not he accepts depends on our actions. Afterall the man is basically a demigod.
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Post by midnight tea on Jul 9, 2019 11:13:18 GMT
But if there is one thing that noxluxe and Midnight Tea's convo seems to be circling around is how the series will end. Because if everyone comes together all kumbaya like that would be a pretty definitive ending to the series...but the DA series has demonstrated A. more nuance and B. it just seems to keep building on each other story wise so really either 2 or 3 seem to be more likely possibilities. Anyways I have had a lot of thoughts about the final conflict in the series...but the ending...not really. Which is kind of funny that things headed in that direction, because I actually never said anything about the story ending at the potential reveal - I only probed in my last response to see whether the pushback to the idea stemmed from erroneous assumptions about my little pet theory and it supposedly being a conclusion for the series. But I never said it - in fact I suggested it may actually be a beginning of a new chapter of troubles For Thedas. For me, such or similar revelation will potentially be one of the story beats - maybe something at the end of some grand story arch, but I don't think of it as a wrap for the series.
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Post by midnight tea on Jul 9, 2019 11:38:48 GMT
Endings to RPGs shouldn't be one final hamfisted choice at the end but rather the culmination of your choices throughout the game. And even if we get the option to try and redeem him I still think it likely that whether or not he accepts depends on our actions. Afterall the man is basically a demigod. Given all the parallels between the two I am willing to bet that the way Leliana's story has concluded in DAI is how things may conclude with Solas - maybe not in identical fashion and on a bigger scale, but the formula may be about the same. With Leliana, if we missed two crucial story beats she ultimately becomes hardened!Leliana. I do have to wonder what this means for people who have potentially 'missed the beat' with Solas and either didn't befriend or intentionally antagonized him. Trespasser, after all, doesn't present the redeem option to anyone Solas has negative approval with. Would we be given an option to 'fix' that if we'd want in DA4? Just like some may roleplay redeemers who ultimately decide to kill Solas, some may want to play a character who pursued Solas with strong intention to deal with him once and for all, but decided otherwise at the end. This may be a problem for new players - should they be denied that option? I can see ways to maybe undo DAI's decisions through series of different choices in DA4, but there's also a question whether players who did play the game, or know the story enough, should be rewarded for their diligence and thus only have access to more options when they play previous games or know which choices to pick in DA Keep? Maybe that's the way to do that anyway - the devs didn't include choices like existence of Kieran in default world state, because new players wouldn't know who the heck is Morrigan and her kid anyway. I certainly didn't during my first playthrough ...At the same time one can't help but to think that the relationship between Solas and Inquisitor will be important and more consequential than whether Kieran exists or not. At least that's the impression from Trespasser. So it would make sense to at least sketch this thing out, even for players who have no clue who Inky or Solas is. I think this is where dual-protag would come in handy. We could have a scene in which the PC talks with Inky and we could have a series of different dialogues between them that may re-affirm of change our past decisions, similar to how TW3 did it.
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Post by midnight tea on Jul 9, 2019 18:13:25 GMT
Midnight Tea- Your mention of tress possibly stemming it’s growth from a Titan caught my eye, as I was actually going to mention the constant, vague codexes relating to ancient vines and flowers found throughout DAI. Some are even mentioned when pertaining to the murder of a Titan, with the codex even stating just before the mention of it: “we will make the earth blossom with their passing.” Maybe that line was literal. Could the elves have created these magical tree conduits through a Titan? Foci, which I think is also made from a Titan, basically does the same thing- harnesses magical energy, right? There is definitely something going on with plants and titans. There is another codex mentioned in Trespasser about a tall flower that is as beautiful and grand as it is deadly. The owner of that memory stated that it was the last of its kind - I wonder if it’s because of whatever happened to its source, the Titans? Cannot even begin to theorize whatever happened to them, but even so, maybe it stemmed from the Titan that became blighted, and Mythal had to do away with it (which got her killed?) If the flower that pumps “citron-death” does in fact stem from a blighted Titan, that could possibly be what came to Fellassan’s mind when he blurted that he hoped the tree was a nice tree. My theory is that Elgar’nan, relating to the vines in question based upon his mural, performed blood magic (from the same codex I first mentioned: the scent of blood fills the air) that discovered how to harness the magical energy of a Titan limitlessly and turn it’s blood red. Yea, I have somewhat similar thoughts. I think nature magic and thus many special plants played an important role in Elvenhan and a lot of them have been used to basically both express and sustain their civilization. ...Which is interesting, because it may give all that beautiful elvhen plant magic and aesthetic something of an uneasy vibe  Plants/nature being potentially used as magical equivalents of our drilling rigs/energy plants? Haha, oh Bioware Anyway, I do have to wonder whether plants like this existed before and have been adapted by the elves or are they elvhen invention? At this point it's hard to tell. It'd be interesting to learn. At the moment I'm leaning towards maybe many of these plants being very, veeeeeery ancient (potentially predating Elvenhan), but as the empire has grown their original purpose may have been supplanted/perverted(?) to serve the needs of a growing civilization. Those usually need more and more resources to keep expanding and functioning. Perhaps this is why we've found the text mentioning "the earth blossom with their passing"? I do have to wonder whether this is a fragment commemorating one of the first hunts, or is this a later text (the naming suggests the latter). Is it possible that the previous Titan has been spent, whatever it has ben sustaining began faltering and elves have decided to remedy that with hunting another one? I wouldn't be surprised if such is the case. (also - those overlapping spheres mentioned in the text? I bet it's two Thedosian moons during eclipse - something I predict we may see in DA4) Back to trees a bit - I think they are deeply interesting not just because we actually see surviving (and still functioning!) specimen, but also because of all the typical symbolism associated with trees. It meshes well with existing lore. Trees carry a lot of meaning across different IRL cultures. In many of those they represent physical and spiritual nourishment (hmmm...), immortality (hmmmmmmmmm...!) and oftentimes they are seen as bridges or pillars joining the Earth and the Skies/Heavens (roots buried underground and the crown swaying high in the air) I think this is very significant. It's probably why they appear to be important in Elvhen culture (aside from potentially being used as magic/energy pumps...) and perhaps beyond. I say so because it's strongly suggested that that the sky/air/fire/domain of the sun (Fade) and stone/water (Earth) are opposite to one another and at the same time they are two sides of the same coin. And life appears to be something existing from continued interaction between both. Coincidentally, trees are often seen as symbols of life itself. So I say that this is definitely not random stuff, or stuff that was brought just because it's a fantasy trope. This is also why I think the origin myth for Elgar'nan (called by Solas to be one of the 'First of his People') may carry some grains of truth, because it does mention that he was born when the Sun has first interacted with the Earth. The myth - and also subsequent myth for Mythal - also makes it apparent that when there's too much Sun (when it burns Earth's creations) or not enough Sun (when it's buried underground and there's no life-giving light) means that nothing can grow, suggesting the need for balance between Fade and Earth. Oh, but one more thing I'd like to bring attention to - Mythal walking out of the sea suggests that she may actually be more linked to Titans/Earth than we may think she is, given the association of element of water with them (including in those very myths).
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Post by colfoley on Jul 9, 2019 20:13:25 GMT
Endings to RPGs shouldn't be one final hamfisted choice at the end but rather the culmination of your choices throughout the game. And even if we get the option to try and redeem him I still think it likely that whether or not he accepts depends on our actions. Afterall the man is basically a demigod. Given all the parallels between the two I am willing to bet that the way Leliana's story has concluded in DAI is how things may conclude with Solas - maybe not in identical fashion and on a bigger scale, but the formula may be about the same. With Leliana, if we missed two crucial story beats she ultimately becomes hardened!Leliana. I do have to wonder what this means for people who have potentially 'missed the beat' with Solas and either didn't befriend or intentionally antagonized him. Trespasser, after all, doesn't present the redeem option to anyone Solas has negative approval with. Would we be given an option to 'fix' that if we'd want in DA4? Just like some may roleplay redeemers who ultimately decide to kill Solas, some may want to play a character who pursued Solas with strong intention to deal with him once and for all, but decided otherwise at the end. This may be a problem for new players - should they be denied that option? I can see ways to maybe undo DAI's decisions through series of different choices in DA4, but there's also a question whether players who did play the game, or know the story enough, should be rewarded for their diligence and thus only have access to more options when they play previous games or know which choices to pick in DA Keep? Maybe that's the way to do that anyway - the devs didn't include choices like existence of Kieran in default world state, because new players wouldn't know who the heck is Morrigan and her kid anyway. I certainly didn't during my first playthrough ...At the same time one can't help but to think that the relationship between Solas and Inquisitor will be important and more consequential than whether Kieran exists or not. At least that's the impression from Trespasser. So it would make sense to at least sketch this thing out, even for players who have no clue who Inky or Solas is. I think this is where dual-protag would come in handy. We could have a scene in which the PC talks with Inky and we could have a series of different dialogues between them that may re-affirm of change our past decisions, similar to how TW3 did it. God I hope not. What they did with Leiliana was horrible (imo). I hope that if such a scenario arises it'll be handled a lot better and an accurate accounting of our choices.
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Post by alanc9 on Jul 9, 2019 22:02:04 GMT
I don't think we need to worry about new players not being able to redeem Solas. Solas will present as a villain, right? If anything, the problem will come with making the redemption path plausible, assuming the new-PC rule applies.
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Post by gervaise21 on Jul 10, 2019 11:11:24 GMT
If anything, the problem will come with making the redemption path plausible, assuming the new-PC rule applies. I think it would have to be a case of being willing and able to persuade him to abandon his plan or alter it in some way because they have discovered some important flaw in it or alternatively want to him to help with something else. It would be a problem because, without meta knowledge, our new PC would have no emotional connection with Solas as the Inquisitor would, so I can see no reason why they would care about the fate of Solas personally, just how it impacts on their world. It always seemed an odd choice to be asked to make at the end of Trespasser if there was going to be a new PC next game. It was even rather odd for the Inquisitor to be asked to make this choice because when a person has just told you they are going to destroy your world, why would you even be concerned with redeeming him unless you were totally besotted with him? But we are given the option of declaring your undying love for him. When I got to that part of Trespasser as his friend, my only reaction was that I wanted to save/redeem the world. Yes, I thought he was making a terribly mistake but that was the important part, because of the implications for everyone else that I also knew and loved. Nor did it make matters any easier considering when I asked the most important question "why is it necessary?" he refused to answer me in case I did figure out a way to stop him. So my sentiments at that particular moment were not very kindly disposed towards Solas even though we had been good friends. Thus role playing my character I declared I was going to find a way to stop him. That was the heat of the moment reaction. It does seem hard though for a future PC to be bound by that decision or even my Inquisitor further down the line when they might have cause to reconsider how they felt about Solas back then.
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Post by colfoley on Jul 10, 2019 18:41:55 GMT
If anything, the problem will come with making the redemption path plausible, assuming the new-PC rule applies. I think it would have to be a case of being willing and able to persuade him to abandon his plan or alter it in some way because they have discovered some important flaw in it or alternatively want to him to help with something else. It would be a problem because, without meta knowledge, our new PC would have no emotional connection with Solas as the Inquisitor would, so I can see no reason why they would care about the fate of Solas personally, just how it impacts on their world. It always seemed an odd choice to be asked to make at the end of Trespasser if there was going to be a new PC next game. It was even rather odd for the Inquisitor to be asked to make this choice because when a person has just told you they are going to destroy your world, why would you even be concerned with redeeming him unless you were totally besotted with him? But we are given the option of declaring your undying love for him. When I got to that part of Trespasser as his friend, my only reaction was that I wanted to save/redeem the world. Yes, I thought he was making a terribly mistake but that was the important part, because of the implications for everyone else that I also knew and loved. Nor did it make matters any easier considering when I asked the most important question "why is it necessary?" he refused to answer me in case I did figure out a way to stop him. So my sentiments at that particular moment were not very kindly disposed towards Solas even though we had been good friends. Thus role playing my character I declared I was going to find a way to stop him. That was the heat of the moment reaction. It does seem hard though for a future PC to be bound by that decision or even my Inquisitor further down the line when they might have cause to reconsider how they felt about Solas back then. I don't think anyone is going to be 'bound' by that decision. This might be a case of the paraphrase not quite matching the line but if youn click on the redeem option the Inquisitor says nothing really of redemption but 'proving he doesn't have to do this'. I think the option exists to set up the thematic stakes for next game. As for connecting a new PC to Solas...there are ways to do it.
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