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Post by midnight tea on Jul 10, 2019 19:15:53 GMT
Given all the parallels between the two I am willing to bet that the way Leliana's story has concluded in DAI is how things may conclude with Solas - maybe not in identical fashion and on a bigger scale, but the formula may be about the same. With Leliana, if we missed two crucial story beats she ultimately becomes hardened!Leliana. God I hope not. What they did with Leiliana was horrible (imo). I hope that if such a scenario arises it'll be handled a lot better and an accurate accounting of our choices. Well I did say 'maybe not in identical fashion', but Leliana's decision is still a consequence of our choices (or lack thereof). That it is surprising to some... well, some have found Iron Bull's betrayal also quite surprising
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Post by midnight tea on Jul 10, 2019 20:16:58 GMT
I think it would have to be a case of being willing and able to persuade him to abandon his plan or alter it in some way because they have discovered some important flaw in it or alternatively want to him to help with something else. It would be a problem because, without meta knowledge, our new PC would have no emotional connection with Solas as the Inquisitor would, so I can see no reason why they would care about the fate of Solas personally, just how it impacts on their world. It always seemed an odd choice to be asked to make at the end of Trespasser if there was going to be a new PC next game. It was even rather odd for the Inquisitor to be asked to make this choice because when a person has just told you they are going to destroy your world, why would you even be concerned with redeeming him unless you were totally besotted with him? But we are given the option of declaring your undying love for him. When I got to that part of Trespasser as his friend, my only reaction was that I wanted to save/redeem the world. Yes, I thought he was making a terribly mistake but that was the important part, because of the implications for everyone else that I also knew and loved. Nor did it make matters any easier considering when I asked the most important question "why is it necessary?" he refused to answer me in case I did figure out a way to stop him. So my sentiments at that particular moment were not very kindly disposed towards Solas even though we had been good friends. Thus role playing my character I declared I was going to find a way to stop him. That was the heat of the moment reaction. It does seem hard though for a future PC to be bound by that decision or even my Inquisitor further down the line when they might have cause to reconsider how they felt about Solas back then. I don't think anyone is going to be 'bound' by that decision. This might be a case of the paraphrase not quite matching the line but if youn click on the redeem option the Inquisitor says nothing really of redemption but 'proving he doesn't have to do this'. I think the option exists to set up the thematic stakes for next game. But... why would the redemption option NOT be a redemption option just because it doesn't specifically mention redemption? Thematic importance for both DAI and DA4 aside, we know that the other choice suggests we may have to kill him (or do something pretty drastic) yet nobody mentions that as well - be it there or during post-epilogue scene. It's only apparent through contextual clues (and mentioned outside of the game in DA Keep, where btw. 'redemption' is also present). True, but given that the relationship between Solas has been built over the course of the entire game under very specific circumstances that are unlikely to be (literally or thematically) repeated, whatever relationship they could build over the course of DA4 (even if we assume that Solas's story conclusion will actually happen in DA5)... this is just not going to be the same thing. While there are ways to connect Solas and new PC, it's hard to think of ways it could attain similar depth or emotional resonance - even in case of new players this would be something unique to experience compared to the alternative. Ultimately the DA devs will do whatever they think will work and however they think they have to shape and re-shape the story during long years of development, but I don't think all that narrative build-up we saw so lovingly emphasized and expanded in Trespasser was written into the story to result with little to no payoff.
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Post by colfoley on Jul 10, 2019 20:35:03 GMT
I don't think anyone is going to be 'bound' by that decision. This might be a case of the paraphrase not quite matching the line but if youn click on the redeem option the Inquisitor says nothing really of redemption but 'proving he doesn't have to do this'. I think the option exists to set up the thematic stakes for next game. But... why would the redemption option NOT be a redemption option just because it doesn't specifically mention redemption? Thematic importance for both DAI and DA4 aside, we know that the other choice suggests we may have to kill him (or do something pretty drastic) yet nobody mentions that as well - be it there or during post-epilogue scene. It's only apparent through contextual clues (and mentioned outside of the game in DA Keep, where btw. 'redemption' is also present). True, but given that the relationship between Solas has been built over the course of the entire game under very specific circumstances that are unlikely to be (literally or thematically) repeated, whatever relationship they could build over the course of DA4 (even if we assume that Solas's story conclusion will actually happen in DA5)... this is just not going to be the same thing. While there are ways to connect Solas and new PC, it's hard to think of ways it could attain similar depth or emotional resonance - even in case of new players this would be something unique to experience compared to the alternative. Ultimately the DA devs will do whatever they think will work and however they think they have to shape and re-shape the story during long years of development, but I don't think all that narrative build-up we saw so lovingly emphasized and expanded in Trespasser was written into the story to result with little to no payoff. oh I agree with you 100%. I was just going off Gervaises comment about redeeming the world and just pointing out the Inquisitor, in character, technically didn't promise to redeam Solas at all... which should leave bioware a little wiggle room. Plus I think the whole reason the 'choice/ question' was presented at the end was to set up the main thematic arc of DA4. Can Solas be convinced to stop his plan or is he right and the world needs to be destroyed? Or do we have to kill him? Oh I know...but I also know people who don't like Solas, don't like the plotline, and even those who do that don't feel any sort of connection between the two. It may be risky what bio is trying to do but I have confidence they can pull it off. Plus a new protag might be better equipped to answer that thematic question then the Inquisitor.
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Post by midnight tea on Jul 10, 2019 22:37:55 GMT
But... why would the redemption option NOT be a redemption option just because it doesn't specifically mention redemption? Thematic importance for both DAI and DA4 aside, we know that the other choice suggests we may have to kill him (or do something pretty drastic) yet nobody mentions that as well - be it there or during post-epilogue scene. It's only apparent through contextual clues (and mentioned outside of the game in DA Keep, where btw. 'redemption' is also present). True, but given that the relationship between Solas has been built over the course of the entire game under very specific circumstances that are unlikely to be (literally or thematically) repeated, whatever relationship they could build over the course of DA4 (even if we assume that Solas's story conclusion will actually happen in DA5)... this is just not going to be the same thing. While there are ways to connect Solas and new PC, it's hard to think of ways it could attain similar depth or emotional resonance - even in case of new players this would be something unique to experience compared to the alternative. Ultimately the DA devs will do whatever they think will work and however they think they have to shape and re-shape the story during long years of development, but I don't think all that narrative build-up we saw so lovingly emphasized and expanded in Trespasser was written into the story to result with little to no payoff. oh I agree with you 100%. I was just going off Gervaises comment about redeeming the world and just pointing out the Inquisitor, in character, technically didn't promise to redeam Solas at all... which should leave bioware a little wiggle room. Plus I think the whole reason the 'choice/ question' was presented at the end was to set up the main thematic arc of DA4. Can Solas be convinced to stop his plan or is he right and the world needs to be destroyed? Or do we have to kill him? Technically maybe - but that's only if one looks on the surface. Redemption can be done in different ways and, in case of Solas, it's proving to him that he doesn't need to destroy modern Thedas (something he literally declares he hopes he'd be proven wrong about). It's not hard to see why. The themes for those choices are already there - if anything, DA4 is likely going to either expand or conclude them, or both. Also, however the Inquisitor has put it in actual words, they have also declared that they are the ones who are going to do the stopping/redeeming ("If I live... I'm coming to stop you." and "You don't need to destroy this world. I'll prove it to you.") We also know people who hate the fact that HoF ain't the protagonist anymore or don't feel any sort of connection to Morrigan or Leliana or Flemeth or whatever character the plot sets up relationship or conflict with. There will always be people unhappy or indifferent to things, which doesn't mean that a given plotline has to be changed or lay unresolved, especially if they've spent all this time setting things up. Naturally, quite a bit of time has passed since Trespasser made overt declarations about the direction they want to keep pushing things. Quite a bit could've changed. But both the latest comic books and the teaser (to which gamers overall appear to have reacted to in an overwhelmingly positive fashion despite it being 'coded' for hardcore fans) do little to suggest a change of that direction. Unlike HoF, we have also never heard BW devs saying that Inquisitor is never going to show up again. I'm also not sure I see how the new protag might be "better equipped to answer that thematic question"  ? Given that we have an inkling where things are going, it's fairly apparent that DAI played out the way it did specifically to equip Inquisitor to deal with Solas. All that experience they got, position they attained, hardships they've went through, or parallels and themes we can see between them... they are made to be evident counterparts (with some hints that Inquisitor may even be Solas's successor in one way or another) on two sides of this conflict. I can see (and even described it at times) how a new protag may play into all of this, however - given all of the above - at this moment I can't see how it's anyone but Inquisitor that deals with Solas in the end, even if from position of secondary PC (which I'm personally rooting for) or NPC.
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Post by colfoley on Jul 11, 2019 1:06:48 GMT
oh I agree with you 100%. I was just going off Gervaises comment about redeeming the world and just pointing out the Inquisitor, in character, technically didn't promise to redeam Solas at all... which should leave bioware a little wiggle room. Plus I think the whole reason the 'choice/ question' was presented at the end was to set up the main thematic arc of DA4. Can Solas be convinced to stop his plan or is he right and the world needs to be destroyed? Or do we have to kill him? Technically maybe - but that's only if one looks on the surface. Redemption can be done in different ways and, in case of Solas, it's proving to him that he doesn't need to destroy modern Thedas (something he literally declares he hopes he'd be proven wrong about). It's not hard to see why. The themes for those choices are already there - if anything, DA4 is likely going to either expand or conclude them, or both. Also, however the Inquisitor has put it in actual words, they have also declared that they are the ones who are going to do the stopping/redeeming ("If I live... I'm coming to stop you." and "You don't need to destroy this world. I'll prove it to you.") We also know people who hate the fact that HoF ain't the protagonist anymore or don't feel any sort of connection to Morrigan or Leliana or Flemeth or whatever character the plot sets up relationship or conflict with. There will always be people unhappy or indifferent to things, which doesn't mean that a given plotline has to be changed or lay unresolved, especially if they've spent all this time setting things up. Naturally, quite a bit of time has passed since Trespasser made overt declarations about the direction they want to keep pushing things. Quite a bit could've changed. But both the latest comic books and the teaser (to which gamers overall appear to have reacted to in an overwhelmingly positive fashion despite it being 'coded' for hardcore fans) do little to suggest a change of that direction. Unlike HoF, we have also never heard BW devs saying that Inquisitor is never going to show up again. I'm also not sure I see how the new protag might be "better equipped to answer that thematic question"  ? Given that we have an inkling where things are going, it's fairly apparent that DAI played out the way it did specifically to equip Inquisitor to deal with Solas. All that experience they got, position they attained, hardships they've went through, or parallels and themes we can see between them... they are made to be evident counterparts (with some hints that Inquisitor may even be Solas's successor in one way or another) on two sides of this conflict. I can see (and even described it at times) how a new protag may play into all of this, however - given all of the above - at this moment I can't see how it's anyone but Inquisitor that deals with Solas in the end, even if from position of secondary PC (which I'm personally root for) or NPC. The main problem is that the Inquisitor has had, at least imo, an already complete Character Arc and already has a really specific role in the fandom. They are fairly established characters at this point both in our own minds and even through BioWare's actions and the snippets of backstory we've gotten. All this is a long winded way of saying that if the theme is going to be about redemption, and one way creatives can create a connection between two characters is through thematic mirroring, then a new protag would work since the Inquisitor does not need redemption. (Granted some of us might feel our inquisitors have done horrible things but I just imagine that bioware will find such a narrative thread difficult to pull off). The only way BioWare could (probably) achieve such a link is by giving us a new character whose arc can be a microcasm for the macrocasm...something in the character's past which gives us the opprotunity to ask 'is the player character worthy of salvation?' while we, the players, are trying to answer that question for individual organizations (The Tevinter, Qunari), as well as quite probably all of Thedas itself. That isn't to say I am wedded to one idea or another. I think the sky is liteerally the limit on what BioWare could do with the Inquisitor in DA 4. ihave imagined everything from them being the sole protagonist...to just sending letters to the PC. Any of these could quite probably work for me.
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Post by midnight tea on Jul 11, 2019 5:15:36 GMT
The main problem is that the Inquisitor has had, at least imo, an already complete Character Arc and already has a really specific role in the fandom. They are fairly established characters at this point both in our own minds and even through BioWare's actions and the snippets of backstory we've gotten. But characters in fiction aren't limited to having just one character arc or not starting another after the first one ends. And Trespasser appears to have happened specifically to give Inky/Inquisition a new opening, aside from creating even more of a connection between Inky and Solas. And the fact that they're an established character would be, IMO, pretty much the point of re-using them. This is why I said that Inquisition has equipped Inquisitor to fight Solas. Instead of new, fairly unclued and untested hero - an experienced veteran, wounded and worn by life a little already, with most their baggage and connections taking and entire game, and not maybe half an hour?, to establish. Hmmm... I really don't see how the only way to mirror Solas is to give us a new character that is similarly in need of redemption. Primarily because I'm not even sure how could anyone's actions effectively resemble what Solas did, or what he's going through because of what he's done - and how could it be set up (in a fairly brief way!) to carry any meaningful comparison or emotional resonance between the two? Even incomplete parts of history we uncover about Solas's actions paint a very complex picture that a question like "is this player character worthy of salvation?" doesn't really do much in terms of mirroring, IMHO. And given how little we know yet about so many details of Solas's (and world's) past, connecting PC and Solas in this regard seems kinda futile. More importantly - why should a character that mirrors Solas on a micro-level in maybe one way replace a character that already mirrors him in multiple ways, basically on macro-scale? At this point in time the Inquisitor is literally set up to be his equal on the other side of the conflict. They're his counterparts, because (aside from being a in relatively similar position in terms of scope of operations and at least rudimentary knowledge of one another or their modus operandi) they have similar experiences of being an important leader in dark, uncertain times; made to act by circumstances they have found themselves in. They have been seen as basically gods/demigods and had expectations and responsibilities hoisted on their backs. They have been through relatively similar hurdles and challenges stemming from leading and inspiring the masses, making big and small political moves, having eyes on a larger picture and being aware of sacrifices that may come with all their decisions, or with making discoveries that shake them and then the world. Most of their actions, big or small, carried big consequences - and their position both brought people's loyalty as well as created a distance. And, to quote Solas, both know a burden of a title that all but replaces their name. And post-Trespasser? The two are now well-established, experienced heroes not necessarily everyone is grateful to. Both are now at least somewhat worn out and literally/emotionally injured, yet forced to carry on: the world is in trouble again, so both are stuck in a thankless fight for the shape of the future - both not necessarily certain how this will end, but both in a position that compels them to act. I really don't see how a new PC can mirror even a portion of that, especially that it took the entirety of one chapter to get Inky to a place he/she is now. So really, the way I see it, all that parallelism is for Inquisitor - and us - to understand Solas better, even if that understanding doesn't necessarily results in sympathy. It's also why he was a companion in DAI (and it's not just Inky that has similarities with Solas; a lot of major characters in DAI had some points of comparison). All that to maybe ask one, pointed question - whether the character on the 'wrong' side will ultimately pull the one on the 'right' one, or vice versa? Because that's often what mirroring is used for. The same things and experiences that make us understand Solas better may cause us to fall to the same pitfalls. We saw some of it in Trespasser already. So, just like Solas is on his way of potentially becoming what he hates (Evanuris), we may be on our way of potentially being in a place exactly where Solas once stood. For better or worse. This is exactly why I really don't see why we even need to mirror Solas in his need of redemption - because this isn't the only or most effective way Solas can be mirrored. "Is the player character worthy of salvation?" is not as potent of a question as "if we put you in similar situation will you take similar steps?" Or what if we will agree with him? What if, to stop Solas, we'd have to make some ultimate sacrifices? This is also why I postulate that playing a spy infiltrating the organization we work in could also be fun - because it would put us in shoes of people like Solas, thus leading us to even more understanding as to why he may have acted the way he did, or what he went through (emotionally or intellectually) by doing so. Similar result can be achieved by either playing or observing the character that is basically already stepping very much on the same road as him, even if they are ultimately supposed to oppose him. We shall see indeed  The most pressing question now is WHEN we're going to see more than a teaser :/
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Post by colfoley on Jul 11, 2019 7:36:56 GMT
The main problem is that the Inquisitor has had, at least imo, an already complete Character Arc and already has a really specific role in the fandom. They are fairly established characters at this point both in our own minds and even through BioWare's actions and the snippets of backstory we've gotten. But characters in fiction aren't limited to having just one character arc or not starting another after the first one ends. And Trespasser appears to have happened specifically to give Inky/Inquisition a new opening, aside from creating even more of a connection between Inky and Solas. And the fact that they're an established character would be, IMO, pretty much the point of re-using them. This is why I said that Inquisition has equipped Inquisitor to fight Solas. Instead of new, fairly unclued and untested hero - an experienced veteran, wounded and worn by life a little already, with most their baggage and connections taking and entire game, and not maybe half an hour?, to establish. Hmmm... I really don't see how the only way to mirror Solas is to give us a new character that is similarly in need of redemption. Primarily because I'm not even sure how could anyone's actions effectively resemble what Solas did, or what he's going through because of what he's done - and how could it be set up (in a fairly brief way!) to carry any meaningful comparison or emotional resonance between the two? Even incomplete parts of history we uncover about Solas's actions paint a very complex picture that a question like "is this player character worthy of salvation?" doesn't really do much in terms of mirroring, IMHO. And given how little we know yet about so many details of Solas's (and world's) past, connecting PC and Solas in this regard seems kinda futile. More importantly - why should a character that mirrors Solas on a micro-level in maybe one way replace a character that already mirrors him in multiple ways, basically on macro-scale? At this point in time the Inquisitor is literally set up to be his equal on the other side of the conflict. They're his counterparts, because (aside from being a in relatively similar position in terms of scope of operations and at least rudimentary knowledge of one another or their modus operandi) they have similar experiences of being an important leader in dark, uncertain times; made to act by circumstances they have found themselves in. They have been seen as basically gods/demigods and had expectations and responsibilities hoisted on their backs. They have been through relatively similar hurdles and challenges stemming from leading and inspiring the masses, making big and small political moves, having eyes on a larger picture and being aware of sacrifices that may come with all their decisions, or with making discoveries that shake them and then the world. Most of their actions, big or small, carried big consequences - and their position both brought people's loyalty as well as created a distance. And, to quote Solas, both know a burden of a title that all but replaces their name. And post-Trespasser? The two are now well-established, experienced heroes not necessarily everyone is grateful to. Both are now at least somewhat worn out and literally/emotionally injured, yet forced to carry on: the world is in trouble again, so both are stuck in a thankless fight for the shape of the future - both not necessarily certain how this will end, but both in a position that compels them to act. I really don't see how a new PC can mirror even a portion of that, especially that it took the entirety of one chapter to get Inky to a place he/she is now. So really, the way I see it, all that parallelism is for Inquisitor - and us - to understand Solas better, even if that understanding doesn't necessarily results in sympathy. It's also why he was a companion in DAI (and it's not just Inky that has similarities with Solas; a lot of major characters in DAI had some points of comparison). All that to maybe ask one, pointed question - whether the character on the 'wrong' side will ultimately pull the one on the 'right' one, or vice versa? Because that's often what mirroring is used for. The same things and experiences that make us understand Solas better may cause us to fall to the same pitfalls. We saw some of it in Trespasser already. So, just like Solas is on his way of potentially becoming what he hates (Evanuris), we may be on our way of potentially being in a place exactly where Solas once stood. For better or worse. This is exactly why I really don't see why we even need to mirror Solas in his need of redemption - because this isn't the only or most effective way Solas can be mirrored. "Is the player character worthy of salvation?" is not as potent of a question as "if we put you in similar situation will you take similar steps?" Or what if we will agree with him? What if, to stop Solas, we'd have to make some ultimate sacrifices? This is also why I postulate that playing a spy infiltrating the organization we work in could also be fun - because it would put us in shoes of people like Solas, thus leading us to even more understanding as to why he may have acted the way he did, or what he went through (emotionally or intellectually) by doing so. Similar result can be achieved by either playing or observing the character that is basically already stepping very much on the same road as him, even if they are ultimately supposed to oppose him. We shall see indeed  The most pressing question now is WHEN we're going to see more than a teaser :/ I know, I am an aspiring writer/ someone who studies fiction so I can think of multiple characters who has more then one character arc during the course of a given work(s). Its something I am even trying to do with some of my characters. However it often seems to be hard to do and problemetic. Especially in this case but... I didn't say that it was the only way to mirror Solas just that it is (probably) the only way to mirror him if they intend to use redemption as the thing worth mirroring, since it could easily be the theme of the next game. After all shoe horning in a redemption arc for the Inquisitor at the start of DA 4 could be...difficult...at best and imo opens up about ten more issues then it solves. Because...for the rest of it...you are absolutley correct and your thoughts mirror mine when it comes to potential mirroring between Solas and the Inquisitor. Or at least mine. There are a lot of ways the two of them can and do mirror each other...and your post is quite beautifully written to support your point. Just that my point was specifically focusing on Redemption and not all those other potential ways. (And I just realized I have been using the term 'mirroring' way too much for this post). Which is why, either way I suppose, the Inquisitor will probably have some sort of a say at the end game. Just that the other thing that has always bothered me was the Inquisitor loosing their arm. While I know there are a lot of ways they can handwave the loss of an arm...or even stick to it...and replace it or come up with a 'technological' prostesis it just seems weird to make that decision...only to walk it back. Might even enter that weird retcon kind of territory. And I really enjoy playing as a two handed archer character and there is a good chance my canon PC is going to be an Archer again if its not the Inquisitor. So overall that is a preference of mine... 
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Post by colfoley on Jul 11, 2019 7:48:06 GMT
I have to say I am tickled this has turned into another Inquisitor vs Not Inquisitor debate, at least for now.  Not that I mind now, your posts are quite well written Tea and get me kinda hyped.
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Post by Hanako Ikezawa on Jul 11, 2019 8:31:34 GMT
Just that the other thing that has always bothered me was the Inquisitor loosing their arm. While I know there are a lot of ways they can handwave the loss of an arm...or even stick to it...and replace it or come up with a 'technological' prostesis it just seems weird to make that decision...only to walk it back. Might even enter that weird retcon kind of territory. Just because they would get a new hand wouldn’t mean BioWare is walking that decision back or retconning it. I can think of multiple characters who lose a limb and while getting a new one it still has a big impact on them as a character and the story. Also Patrick Weekes said the hand was taken to symbolize that the Inquisitor’s days of sealing Rifts was done. That message still comes across even if they have a prosthetic hand or something.
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Post by gervaise21 on Jul 11, 2019 8:44:46 GMT
It's still crazy or not so crazy speculation.  Actually if you think about it there are various permutations of Inquisitor to carry forward. +There are the ones who always hated Solas and may even have gone as far as punching him in the main game. The feeling was reciprocated by Solas and he made it clear he was only saving their skin to prevent unnecessary chaos in the south. +There are the ones who liked Solas and the feeling was reciprocated but they now feel betrayed by him and simply want to stop him "by any means necessary". +There are the ones who still respect their friend and want to "save him from himself" by "proving him wrong" with respect to the necessity of his plan. +There are the ones who romanced Solas, made it clear to him they won't give up on him and still have enough of an emotional pull on him that he enters their dreams. All these choices are respected in the Keep so it seems they will be reflected in some way going forward. That is the difference really between developing the plot in the game compared with how it would be presented in a novel. In the written character arc, unless you had decided to do something very experimental or the person had multiple personality disorder, only one of the scenarios given above would apply. The relationship between the Inquisitor and Solas would have been built up along one particular line. What Midnight says about their shared experiences would apply to all but how they had reacted to those experiences both individually and with each other, would be very different depending on which Inquisitor character you had chosen. I mention this because my Inquisitors had always been on good terms with Solas, even if only one of them romanced him. So if I was writing the novel that would be the character arc I would choose. However, I was amazed when I went on You Tube just how different Solas is with an Inquisitor where there is mutual loathing. Throughout DAI the dialogue is completely different in response to main plot points, particularly if the PC had embraced the role of Herald of Andraste but also where they took actions where Solas specifically disapproved. Now I would assume that going forward that would have a profound influence on how Solas reacts to the future PC and that is really the challenge the writers have given themselves. And Trespasser appears to have happened specifically to give Inky/Inquisition a new opening, aside from creating even more of a connection between Inky and Solas. And the fact that they're an established character would be, IMO, pretty much the point of re-using them. This is exactly how I felt about it (and the majority of people who have played the game I have spoken to outside of these boards feel about it) but then PW and that other guy gave a talk where they maintained the point of Trespasser was to resolve the Inquisitor's story, so either they were being a bit ambiguous because the PCs story as Lord of Inquisitor of Thedas has ended but their story still goes on, or they are going to have to work the narrative going forward around 4 different scenarios for the Inquisitor/Solas relationship, or they are largely going to ignore it and only make references to it via codices and dialogue by other characters with whom the new PC interacts.
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Post by colfoley on Jul 11, 2019 8:54:56 GMT
Just that the other thing that has always bothered me was the Inquisitor loosing their arm. While I know there are a lot of ways they can handwave the loss of an arm...or even stick to it...and replace it or come up with a 'technological' prostesis it just seems weird to make that decision...only to walk it back. Might even enter that weird retcon kind of territory. Just because they would get a new hand wouldn’t mean BioWare is walking that decision back or retconning it. I can think of multiple characters who lose a limb and while getting a new one it still has a big impact on them as a character and the story. Also Patrick Weekes said the hand was taken to symbolize that the Inquisitor’s days of sealing Rifts was done. That message still comes across even if they have a prosthetic hand or something. interesting. I never read that quote.
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Post by Absafraginlootly on Jul 11, 2019 12:01:04 GMT
Oh I know I have had more then one fan theory blown to hell over the course of playing Andromeda and Inquisition...probably ME 3 too. But I usually like whatever it is that BioWare gives us story wise. Probably the most relevant is my feeling that Inquistion was going to be a 'cat and mouse' kind of game because of one of the lines in the trailer. My only real concern/ question with what you are proposing is I feel like Minrathous in this scenario should be/probably will be a prologue tutorial area...at least at first...and then the Eluvians will connect to other regions like the maps in Inquisition and other story quests. Of course you will probably get more quests in Minrathous through the entire game...oh oh oh oh oh. I just had a cool thought that if this happens it would be cool if your group had a 'secret lair' or something which has an Eluvian in it and then it can connect to all the other areas of the game including Minrathous. And this would be great fodder to add maps with GaaS later. And also could point to a Tevinter native as a protag. Well, in Dragon Age II we spent most of time in Kirkwall yet the story didn't start in Kirkwall  So I don't think that the whole of the story will necessarily be in Minrathous from start to finish - it could, but there are many other possibilities, even if we're not counting in wherever eluvians could take us. As for eluvian network - in Trespasser, specifically when we take him to a section of Vir Dirthara, Dorian has a banter that suggests there's enough knowledge Inquisition has gathered on eluvians (by travelling through them/collecting Qunari research, I guess) that he's going to try to build an eluvian of his own when he returns to Tevinter. If he succeeds it could mean that we may have either an access or a "hack" to existing network that may or may not exist independently of whatever control Solas has over eluvians (both Morrigan and Qunari have proven that even existing eluvains can be 'hacked' with enough power or knowledge, plus it's not far-fetched to imagine that the system has many holes, blind spots or broken parts due to years of misuse and whatever cataclysms or sabotages may have happened to the network pre- or post-Veil, nevermind the creation of the Veil itself). That could lead us not just to existing places but perhaps some unused pocket dimensions (perhaps remnants of Crossroads or 'countless other marvels' Solas mentioned that exist in a state similar to Shattered Library) or perhaps even build a pocket dimension of our own, thus... so long as we have access to specific eluvian(s) we could basically have a pretty darn mobile base of operations independent from the main quest hub.I realize that this is all pretty... out there  buuuuuut the groundwork for those scenarios to be realized in that universe has been pretty thoroughly laid out. Bring this over from the twitter discussion thread because I like it so much. I love the idea of Dorian/Merrill/insert npc coalition building their own eluvian - which of course can't connect to the main network now Solas has control of it, but in attempting too you do manage to connect it to a location severed from the network (whether in the fade, the crossroads, or on Thedas) from which the pc could base their operations. It could have other eluvians there that you could unlock over the course of the game gaining speedy access to other parts of thedas and other mysterious elven locations. Oh! Perhaps it could be one of the other Evanuris's temples, long abandoned like Dirthamen's, maybe June's? We know the least about him, that could be a way to find out more and maybe also through old papers and spirits learn a bit more about the Evanuri's's perspective on what happened, as right now we only have Solas' story. In other dragon age games I'd consider eluvian travel overpowered but when facing up against Solas with his own network of instant travel it seems appropriately scaled.
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Post by gervaise21 on Jul 11, 2019 13:11:07 GMT
I love the idea of Dorian/Merrill/insert npc coalition building their own eluvian - which of course can't connect to the main network now Solas has control of it, but in attempting too you do manage to connect it to a location severed from the network (whether in the fade, the crossroads, or on Thedas) from which the pc could base their operations. It could have other eluvians there that you could unlock over the course of the game gaining speedy access to other parts of thedas and other mysterious elven locations. I have to admit that since they never really bother correlating travel time to distance in the previous games, it would actually make plotlines more believable if, say, Dorian had managed to construct his own eluvian, or at least rested control of an outlying eluvian from Solas and this allowed us to hack into and fast travel between locations. I have mentioned before on the boards how factors like day/night cycle and significance of travel time between locations was something that were able to achieve 20 years ago with Baldurs Gate and yet the far more modern Dragon Age doesn't. The best we have had with regard to day/night cycle was in DA2 where the city of Kirkwall looked and behaved differently depending on whether you chose to go there by day or by night. What we didn't have is the transition occurring whilst you were actually in the location and having to deal with the consequences. As, for example, with BG2 if you got caught out in the streets after dark then you might be ambushed by vampires and too bad if you had used up your protection against them (but then they had limits on the number of times you could use a spell in a day then as well). With Baldurs Gate you had to take careful note of travel times because if it took longer than 24 hours then you could arrive tired and thus be less effective if attacked. I guess they thought those features were more annoying than fun because I can't believe that it isn't possible to program these sort of features into what are meant to be more advanced engines. I still think it would be rather cool to have a ship as a base. As many of the major centres in Tevinter are around the coast, with Seheron and Par Vollen as islands, a ship would be appropriate with perhaps a secondary base with an eluvian for travel to those locations not immediately adjacent to the sea. Oh! Perhaps it could be one of the other Evanuris's temples, long abandoned like Dirthamen's, maybe June's? Or even the sunken city of Arlathan? By this I mean the one in Arlathan Forest, not the one that Maryden says is under the sea, although if it were possible to get to the latter via eluvian and live to tell the tale, that would be cool as well.
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Post by Absafraginlootly on Jul 11, 2019 13:49:58 GMT
Oh! Perhaps it could be one of the other Evanuris's temples, long abandoned like Dirthamen's, maybe June's? Or even the sunken city of Arlathan? By this I mean the one in Arlathan Forest, not the one that Maryden says is under the sea, although if it were possible to get to the latter via eluvian and live to tell the tale, that would be cool as well. Jeez if there are any air tight underwater elven cities and we get to visit them then we better get to see some of those sea monsters Ghilain'nain was so proud of. Though I suppose you could show them on a ship journey too, if they go that close to the surface.
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Post by Unicephalon 40-D on Jul 11, 2019 14:28:32 GMT
This whole theory center makes my head spin, but do continue, amazing stuff especially now that I'm at the middle of DAI PT #4!
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Post by Hanako Ikezawa on Jul 11, 2019 14:40:34 GMT
Just because they would get a new hand wouldn’t mean BioWare is walking that decision back or retconning it. I can think of multiple characters who lose a limb and while getting a new one it still has a big impact on them as a character and the story. Also Patrick Weekes said the hand was taken to symbolize that the Inquisitor’s days of sealing Rifts was done. That message still comes across even if they have a prosthetic hand or something. interesting. I never read that quote. 
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Post by gervaise21 on Jul 11, 2019 19:49:22 GMT
When did he post this? Was it before or after his lecture about Trespasser? Because it would seem to at least partly confirm my theory that they were being ambiguous about the reason they gave in the lecture and it was done to close off their persona as rift-closing Inquisitor of Thedas but not their importance to the story going forward.
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Post by gervaise21 on Jul 11, 2019 20:03:09 GMT
Though I suppose you could show them on a ship journey too, if they go that close to the surface. At least it would make sense to upgrade your base if you could potentially be attacked by sea monsters. They were meant to be in deep ocean, so more likely the Amaranthine, which is why ships don't have a good record of returning from there, but there could be deeper trenches in the Nocen Sea or in the open ocean in the (Bermuda?)triangle between the Venefication Sea, Par Vollen and the Boeric Ocean. The potential is definitely there for a few sea monsters or at least the Cetus. Another alternative would be flying mounts, like Gryphons, allegedly another thing that Ghilan'nain was responsible for as she gifted them to Andruil to save them from slaughter and gryphons are definitely a hybrid creature that wouldn't occur naturally. Interestingly enough, gryphons hate the blighted creatures with a passion.
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Post by Hanako Ikezawa on Jul 11, 2019 21:21:17 GMT
When did he post this? Was it before or after his lecture about Trespasser? Because it would seem to at least partly confirm my theory that they were being ambiguous about the reason they gave in the lecture and it was done to close off their persona as rift-closing Inquisitor of Thedas but not their importance to the story going forward. It was after the thing where they had the slideshow, hence the part in quotes in the question tweet. Is that what you are referring to?
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Post by colfoley on Jul 11, 2019 23:11:59 GMT
In regards to the Eluvians: I wonder if it would be a neat idea if Dorian is able to start building his own if he is still building them by the time DA 4 rolls around. Then if Tea is right and Minrathous is under siege it might be a neat gameplay twist to have to, initially, either smuggle yourselves out or scouts in order to open up any new areas you want to explore. Hell this could be interesting if they go full open world (not that I recommend it) and you literally have to sneak across the lines to establish these strategic points of interest for the Eluvians...and then we can further make camps like in Inquisition.
In regards to the Inquisitor: As people may have guessed one of my theories/ ideas about the Inquisitor NOT being too involved with the plot of DA 4 was the loss of the arm coupled with the line 'my adventuring days are done'. That the loss of the arm was a clear indicator at the passing of the torch, from a literary perspective. But thinking about it some more I realize that there could be another literary/ 'meta' significance to the whole thing...namely that it could represent a significant 'depowering' the Inquisitor to make the Inquisitor less of a threat against Solas in the beginning in order to heighten tension since the Anchor was probably the only thing (that we know of) that could stand up to Solas in an even fight. Especially if they hope to go all philosophical in any resolution with the Dread Wolf.
Also if the original plan was to make Hawke the Inquisitor for all three games, as I believe/ theorise then it would also make some sense in the backlash of not getting more then one race at the start to just have the Inquisitor subsume her role for the next two games and the rest of this particular arc....which does tend to beg the question that IF they were intending to make the Inquisitor the protag for two games...how much longer will they be there? Also will we get a significantly improved dialogue system?
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Post by midnight tea on Jul 12, 2019 0:40:29 GMT
In regards to the Eluvians: I wonder if it would be a neat idea if Dorian is able to start building his own if he is still building them by the time DA 4 rolls around. Then if Tea is right and Minrathous is under siege it might be a neat gameplay twist to have to, initially, either smuggle yourselves out or scouts in order to open up any new areas you want to explore. Hell this could be interesting if they go full open world (not that I recommend it) and you literally have to sneak across the lines to establish these strategic points of interest for the Eluvians...and then we can further make camps like in Inquisition. Here's a fun little hint: romanced Cassandra's Trespasser epilogue card does suggest that - at the time Cass is schooling new Seekers, whenever that is - either Inky or Cass simply... pops up from somewhere ("It was not unusual to see the Inquisitor appear unexpected at Cassandra's side - or her at his - as they worked to restore order"). While it could be all that Shadow Inquisition New Sneakiness Skill (TM) I think the suggestion may be that the working eluvian(s) they have access to is a thing. Anyway, if eluvians are a thing - and we have all the reasons to believe that they ARE a genuine thing - I expect for us to travel to many, many different places. But I think we may see more variety: the eluvians may take us to zones of different sizes - some the size we've seen in DAI, some in Trespasser - or things like DAO-style dungeons (and they can, with live services, always expand on that). Aside from the fact that Inquisitor does have lines in different options that definitely suggest further involvement ("Now, if you'll excuse me, I have a world to save. Again") among some other things, like the whole post-epilogue scene, I've always thought that they'd eventually get rid of the Anchor, because it may present a problem later on, even if just from writing perspective. This is why I thought Inky in Trespasser is either going to die or be imprisoned or lost or otherwise wholly neutralized - but instead they 'just' removed the power, yet done everything to basically retain the character. And surely such depowering can also be seen as symbolic or thematic. It could be also a thing to build an arc around. There were people who said to Inquisitor (especially after Haven) that they are followed for what they do and the way they lead and not because they have been 'anointed' by the Mark. But until they lose it, I guess we may never really know if that's true. So it could be a source of doubt, especially if things take a bleaker turn. Well, we do know from an interview that David Gaider has pretty much literally called DA4 the 2nd part of Inquisition... although, of course, cutting the original storyline in half doesn't mean that the original draft is going to be followed to a T or something. Which is why it remains curious what role Inquisitor will really play in what was originally envisioned for them.
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Post by gervaise21 on Jul 12, 2019 7:16:55 GMT
It was after the thing where they had the slideshow, hence the part in quotes in the question tweet. Is that what you are referring to? Yes, it is. It did seem a bit daft that people were saying it was the loss of the hand/arm that prevented the PC from continuing when both certain dialogue options in disbanding the Inquisition and the epilogue slide for Sera, that actually shows the PC continuing to operate with a crossbow attachment, made it clear that the character did not see it as a problem. The reason the PC implies they are retiring from active service in dialogue options for a reduced size Inquisition is clearly to emphasise that they will not be running the Divine's private army for her. That will now be her job. Whereas if you officially disband the organisation then there is nothing left for you to lead. Except that regardless of what you do, the final scene confirms that in fact confirm you and your core team are going to continue to work against Solas. If you think about it, if they wanted to rule out the Inquisitor entirely going forward, just have them die from the effects of the anchor. Having them survive and then specifically because of action by Solas does mean they can still be part of the story going forward and have a very personal connection with it.
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Post by gervaise21 on Jul 12, 2019 7:30:42 GMT
But thinking about it some more I realize that there could be another literary/ 'meta' significance to the whole thing...namely that it could represent a significant 'depowering' the Inquisitor to make the Inquisitor less of a threat against Solas in the beginning in order to heighten tension since the Anchor was probably the only thing (that we know of) that could stand up to Solas in an even fight. This was the most important reason for what they did. By the end of the main game we were very powerful. Whilst we might not yet match the power of a fully charged Evanuris, we were getting there and the anchor was the reason, particularly after the additional powers you get in the DLC. The epilogue to the main game also emphasised the power you had through your organisation, enough that nations like Orlais felt threatened. Since your advisors had never sought to play down your role as Herald of Andraste either, your godlike powers would have the ordinary people supporting you as well. So if they wanted the Inquisitor to finish their story as part of the Solas plot they had to do something to undermine them. In that respect Trespasser was very effective. Removing the anchor not only reduced the threat they presented to Solas but would also have severely disillusioned those people who saw the anchor as the gift of the Maker to do his work. Suddenly you are a mere mortal again with only one hand. So the political powers of Ferelden and Orlais no longer had to fear the ordinary people rising up in your defence and you had to bow to pressure concerning the organisation you had led as well. Now if the writers want to use the character, they are on more of a level playing field with any new PC they might wish to introduce or alternatively have a plausible reason for being able to start again at a low level.
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Post by gervaise21 on Jul 12, 2019 8:11:58 GMT
Well, we do know from an interview that David Gaider has pretty much literally called DA4 the 2nd part of Inquisition... although, of course, cutting the original storyline in half doesn't mean that the original draft is going to be followed to a T or something. Which is why it remains curious what role Inquisitor will really play in what was originally envisioned for them. I am curious as well, although it is possible that the original second half will have been altered from how it was originally envisioned by the old team. A lot does depend on whether they continue with the Inquisitor PC as protagonist or reduce them to a subordinate role. If they go with a dual-protagonist then we could have both the original plotline for the 2nd half alongside the new plotline for the new PC protagonist. Also if the original plan was to make Hawke the Inquisitor for all three games, This is a misunderstanding of words by Cassandra. Originally the idea was to have a DLC the Exalted March, which would have had Hawke involved in resolving the mage rebellion. DG has stated publically that he was very upset when this was cancelled and it did require a lot of adjustments to the plotline going forward. Without knowing how the DLC would have ended it is not possible to say if Hawke would even have been alive to carry forward into the next game. However, I believe there was also a rumour that the Temple of Mythal was originally going to feature in the DLC as well. At the outset of DAO it was stated that there would be a new PC each game, unlike Mass Effect which preceded it. It seems odd that they would have backtracked on this so soon after this. The plan did seem to be that the story of Hawke should have been resolved in the Exalted March. The reason for the controversy over the Inquisitor now is that it does look like they may have changed their mind on this but this is understandable considering the story was cut in half.
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Post by colfoley on Jul 12, 2019 8:24:43 GMT
Well, we do know from an interview that David Gaider has pretty much literally called DA4 the 2nd part of Inquisition... although, of course, cutting the original storyline in half doesn't mean that the original draft is going to be followed to a T or something. Which is why it remains curious what role Inquisitor will really play in what was originally envisioned for them. I am curious as well, although it is possible that the original second half will have been altered from how it was originally envisioned by the old team. A lot does depend on whether they continue with the Inquisitor PC as protagonist or reduce them to a subordinate role. If they go with a dual-protagonist then we could have both the original plotline for the 2nd half alongside the new plotline for the new PC protagonist. Also if the original plan was to make Hawke the Inquisitor for all three games, This is a misunderstanding of words by Cassandra. Originally the idea was to have a DLC the Exalted March, which would have had Hawke involved in resolving the mage rebellion. DG has stated publically that he was very upset when this was cancelled and it did require a lot of adjustments to the plotline going forward. Without knowing how the DLC would have ended it is not possible to say if Hawke would even have been alive to carry forward into the next game. However, I believe there was also a rumour that the Temple of Mythal was originally going to feature in the DLC as well. At the outset of DAO it was stated that there would be a new PC each game, unlike Mass Effect which preceded it. It seems odd that they would have backtracked on this so soon after this. The plan did seem to be that the story of Hawke should have been resolved in the Exalted March. The reason for the controversy over the Inquisitor now is that it does look like they may have changed their mind on this but this is understandable considering the story was cut in half. game development, am I right?
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