Post by gervaise21 on Jul 5, 2019 16:41:08 GMT
This is one of those detective games where the villains assassinate someone each night and during the day all players vote for the most suspicious person while trying to figure out which ones of them are the villains. We have been playing a couple of versions of this the past 18 months based around DAI in the Dragon Age setting and the Citadel in Mass Effect. However, the host of the Skyhold thread feels that they would like a break and that the game needs a fresh approach, so here it goes.
After the events of the Exalted Council, a shadow Inquisition is continuing to operate with the intention of tracking down Solas and preventing his schemes from coming to fruition. They are mostly using people with whom Solas is not so familiar as they were not part of the Inquisitor's inner circle, with the exception of Dorian who is their contact in Tevinter. Some of the characters you may know from multi-player, others from the recent comic series set in Tevinter.
+ Foremost please follow all the forum rules.
+ Please do not discuss your role with other players or claim a role openly. Only the villains may pm each other about the game.
+ Always bold your vote/make it well visible.
+ You may change your vote twice per voting round. In doing so state from whom to whom bolded.
+ You may not vote for yourself.
+ Eliminated players may not share the knowledge derived directly from their role, but they may still discuss their suspicions.
PENALTIES FOR TRANSGRESSIONS
+ Minor 1st Offence - Banished to the Fade for one complete Day/Night Cycle
+ Major 1st Offence or Minor 2nd Offence - Banished to the Fade for two complete Day/Night Cycles and stripped of abilities on return
If your absence means the other team are able to win then your team will lose. The GM's decision is final.
EXTRA RULES for PRAYERS TO THE ELVEN GODS
-One prayer per player, per game.
-Only one spy can pray at a time.
-Praying only occurs at night, and initiates on the second night.
-If an Elvhen God a player prays to was also prayed to by another player on the same night, then both players lose their prayer ability, while the God they prayed to remains available for the rest of the players.
-Andruil and Ghili’nain are the only gods who have conditions upon praying - make sure to pay attention to those conditions. Other than that, all gods are available to pray to whatever your race.
-Players can discuss who they want to pray to during the day rounds. Remember, however, the spies are watching.
-Whoever shot Andruil’s arrow cannot discuss it with other players.
Pray to Mythal: If you are attacked at night, you will be safe. If you are not attacked, then you will be eliminated.
Example A: The spies decide to target Player X. Player X prays to Mythal that same night. The player is then safe.
Pray to Andruil: A random player will be shot by Andruil’s arrow and receive an ability also randomly based on luck. The player who prayed to Andruil will not be included those targeted.
Pray to Sylaise: You gain the ability to heal one player back from the dead, and can use at any time during the game.
Pray to Elgar’nan: You go on guard for a full cycle, starting the night you prayed. If you are eliminated at night, then whoever targeted you will go down as well. If you are eliminated during the day, then a random player who voted for you will go down as well.
STANDARD WOLF HUNT RULES & ROLES
+ Players are allowed to give general hints about their identity that could apply to more than one hero but nothing that is specific to only one role. You may only make one hint per round.
+ You may ask up to 2 other players per round for facts about themselves based off the character descriptions but they are not obliged to answer you. You may only answer one question per round.Both heroes and villains will have their own unique abilities.
Vaea: A city elf rogue who was born in Ferelden. She lost her parents at a young age and initially stole to survive. Her uncle joined the Dalish but was later killed in a conflict between the elves and a corrupt noble. As a result, if she can she will resolve a situation without bloodshed. Ser Aaron asked her to be his squire whilst still in Ferelden and they have travelled together since then. She helps other elves with gifts of money and other items (usually stolen) whenever she can. She has only ever been part of the shadow Inquisition so has never been to Haven, Skyhold or the Exalted Council. She has visited Denerim, Kirkwall, Starkhaven and Qarinus. She has a soft accent.
You are an expert at sneaking around and discovering other people’s secrets. You may investigate one person each night.
Lace Harding: A dwarven scout who was born in a rural village in Ferelden and trained under Leliana. She was with the Inquisition from the very beginning and so familiar with both Haven and Skyhold, as well as travelling extensively across Ferelden and Orlais. She was also at the Exalted Council. She is afraid of heights. There was also a rumour at one time that she had a crush on Dorian but of course nothing came of it. She has a soft accent
Your training with Leliana has granted you the ability to stalk your targets without getting caught. Every night Harding can track a player to see who they visited during the same night. As an investigative role, Harding is not in the same game as Vaea.
Autumn the Mabari: Originally the canine companion of Olivia Pryde, she started out in Ferelden but travelled to many places with Olivia, finally ending up in Tevinter. It was her dying wish that she protect Calix in the future and Olivia sacrificed herself so that Calix, Ser Aaron and Vaea could escape the invading army of the Qun. After this Calix and Autumn joined the shadow Inquisition. Like all mabari, she is a fearsome fighter but her rather long ears would suggest she may not be a pure bred. She has no accent.
Once per game you can choose to cuddle up to one of the players. This person will be distracted, won't be able to use their special ability during that night or the next day and their role, whether hero or spy, will be revealed in the narrative but not the identity of the player, so only Autumn will know.
Ser Aaron: A warrior and Knight of Ferelden who was at Ostagar but was a hero even before then, stepping in to prevent unnecessary bloodshed. However, his experiences have left him with a tendency to reach for a bottle, in particular when his heart was broken by a woman, Olivia Pryde. Neither he nor Vaea were part of the original Inquisition so have not been to Haven, Skyhold or anywhere in Orlais. They have conducted missions on behalf of the shadow Inquisition in Kirkwall and Starkhaven before heading for Tevinter. It was there that he met up with Olivia again (see entry for Calix) and eventually both Calix and Autumn became part of the shadow Inquisition. He has a strong accent.
You are a defender of the innocent. Every night you may choose one person (player) to protect. You may not protect the same person twice in a row but you may choose yourself once per game.
Tamar: A Reaver and former Disciple of Andraste (the cult in Haven in DAO). She had initially fought a one woman guerrilla war against the people who had destroyed her community and occupied Haven. Eventually caught and consigned to the dungeons before the Conclave, she was offered her freedom afterwards if she would pledge her sword to the Inquisition. Whilst she has never surrendered her beliefs, she served the organisation loyally and effectively, travelling across the south and further afield on missions so did not visit Skyhold. With no home to return to, she asked to be allowed to continue to serve the shadow Inquisition. She has no accent.
Your experiences have taught you to be a touch paranoid when need be and you are alert to danger. Once per game if you are attacked at night you will fight off the attackers.
Cillian: An arcane warrior and former First of Clan Rilaferin. Cillian grew up in the wilds of Orlais with his clan and was always fascinated by the tales of the ancient mystical order of fighting mages. Whilst still a young man he requested permission from his Keeper to resign his role of First so he could pursue his ambition of becoming an arcane warrior. Travelling far into the wilderness, he explored ruin after ruin until he found an ancient shrine where the secrets of the order were kept. He remained there for many years meditating and honing his mind, body and soul into an exponent of the art. Then the Breach appeared in the sky and he saw it as a sign that he should return to the world of the living, dedicating his skills to fighting for the greater good of all Thedosians. He was not at Haven but was familiar with Skyhold and also travelled extensively across Orlais and the Freemarches on behalf of the original Inquisition. He has a strong accent.
Your devotion to learning the ancient art of the arcane warrior has made you vulnerable to the influence of the Dread Wolf. During the first two nights if you are targeted by the agents you will not be eliminated. Instead you will be told who they are and must work to prevent their capture and may not vote for them. If one of them is attacked in the night you will sacrifice yourself for them. However, if you are investigated you will not show up as an agent and you cannot win the game for the agents on your own. From the third night onwards, if not already converted to his cause, you will be immune to his influence and instead may opt to sacrifice yourself as the bodyguard for a named role. If the agents target that role, you will be eliminated instead.
Zither: An Orlesian musical mage. His origins are obscure but it seems likely he was the child of a noble, raised in a Circle close to his home in Orlais. He is a flamboyant character dressed in the manner of Orlesian nobility or their servants, with an elaborately decorated mask, even though he is a mage not a bard. He was once a household name in Orlais, playing for packed auditoriums of nobility and commoners alike. But then the Circles rebelled, his Templar manager, Alfonse, tried to kill him, and he frittered away all his gold drinking in a riverside tavern in Cumberland for the next two years, unable to get a gig. The Inquisition was his one chance at a comeback tour, and grabbed it with both bejeweled hands. He worked for the original Inquisition but only after their move to Skyhold, so has never seen Haven. He was at the Exalted Council. He has a strong accent.
When you play a song it is so mesmerising that all will sing and dance to your tune. Once per game you may sway all votes towards a single target during the day.
Katari (One who brings death): Born on Par Vollen and raised near the city of Qunandar, he is a Tal-Vashoth who left the Qun after he became disillusioned with the Qun philosophy after his experiences on Seheron and later with the army in the south. Whilst he does not like to speak of his past it seems likely he fled the Arishok's forces when they were in Kirkwall. He found life outside the Qun difficult until he joined the original Inquisition. He was at Haven and Skyhold but not the Exalted Council. He is an accomplished warrior. He has a soft accent.
As a trained warrior there is no way you're going down without a fight. If you're voted off during the day, you're taking with you a player of your choice.
Calix: An ex-slave of Tevinter. He originally came into contact with Olivia Pryde when he was trying to pass himself off as the son of his deceased master, a reclusive Magister from Qarinus/Ventus. They realised they were both confidence tricksters trying to make their living and after spending a night together, Calix thought they might be partners in love and crime but was disappointed when she rejected him. Seeing them together made Ser Aaron hit the bottle again. However, they were both needed for the mission that Ser Aaron and Vaea had been set by Dorian on behalf of the shadow Inquisition. Ultimately Olivia sacrificed herself to allow the others to escape the invading Qun forces and Calix and Autumn joined the team working for the shadow Inquisition. At one time he was attracted to Vaea but was rebuffed by her. He has a soft accent.
Your ability to imitate other people allows you also to temporarily mimic their abilities. Once per game you may mirror the special ability of any hero in or out of the game. You must elect to do this at the beginning of the night or day you wish to activate the ability. If you wish to imitate Cillian the ability you mimic will depend on the round you choose to do this, so you can only sacrifice yourself from Night 3 onwards.
Dorian: A Tevinter Altus and Magister who originated from the city of Qarinus/Ventus. He was part of the original Inquisition and was at Haven and Skyhold as well as the Exalted Council and travelling with the Inquisitor across Ferelden and Orlais. Always immaculately dressed in stylish mage robes, he eventually won over even the most hostile southerners with his charm, compassion and heroism. Since returning to Tevinter he established the Lucerni, a group of young Tevinter mages working to eliminate corruption in their country. He has also continued to work for the shadow Inquisition and has previously worked with Ser Aaron, Vaea, Calix and Autumn when they were in Qarinus/Ventus from where he was also forced to flee the invading Qunari army. There were signs in the Frostback Basin that he has a problem with heights. In the past he has been known to take comfort in a brandy bottle in order to drown his sorrows. He has a strong accent.
Your skills of Necromancy grant you the power of the spirit world. Should you be eliminated during the night, by agent or own side, you will be able to bring back another player who was eliminated at night. You will not be able to bring yourself back, nor may you restore Skywatcher. If you are the first to be eliminated at night then the following day your simulacrum will be able to vote on your behalf before returning to the Fade.
Argent (Quicksilver): A rogue assassin from Orlais who was trained from a young age to be a living weapon and donated to the Inquisition by an Orlesian noble as part of the asserts of his mother (as though she were no more than an slave) in order to try and appease them for actions the noblewoman had allegedly taken against Divine before the Conclave at Haven, which had earned the ire of Leliana. It was clear that Argent had been de-humanised by her training so she regarded herself as her role much as a member of the Qun would and her single-minded concentration tended to unnerve people and reminded Circle mages of the Tranquil. Leliana though was able to find plenty of uses for her. She was familiar with both Haven and Skyhold but kept away from the Exalted Council. She has no accent.
You only know how to deliver death against those who would threaten your world. Once per game you may eliminate a player of your choice overnight.
Luca: A female surface dwarf rogue who once worked for the Carta as a runner for their smuggling operation. Then her boss became obsessed with Hawke, gave up smuggling and moved her group to the Vimmack Mountains. Initially Luca was tasked with clearing out old tunnels but after the conflict in which the rest were killed, she spent some years trapped in the fortress after a hallway collapsed, living off mushrooms and other food found underground. After extensive exploring she discovered a mixture that could melt rock and used this to gain her freedom. Shortly after this she was located by agents of the Inquisition and recruited. Her experiences have left her a little strange, which other people describe as eccentric when they are being kind and mad when they are not. However, she has become very adept with alchemy and experimenting with substances. She has no accent.
You can use your alchemy skills to good effect to unmask your enemies. If you are eliminated at night you will mark your assailant with a substance that glows in daylight revealing both their role and identity. If this is an attack by the agents, the one marked will be determined by dice role.
Hissera (Hope in Qunlat): Hissera was training as a priestess when her magic manifested. Thereafter she learned to serve the Qun as a saarebas, her lips sewn shut, her face masked and her actions monitored to protect her from demons. She lived a simple, dutiful life until the plans of the Viddasala failed and she was left adrift without an arvaarad to guard her, knowing she could never return to the Qun as she would face certain death. However, after being saved by the Inquisition, she accepted a role with the shadow Inquisition in order to work against the person who had killed her mentor and threatened her world, trusting in the wisdom she learned with the Qun and her own power to keep her safe from corruption. She has never visited Haven or Skyhold but she was briefly in Halamshiral during the Exalted Council. She has a soft accent.
Your training with the Qun has taught you how to watch for signs of corruption. Once per game you may challenge someone in the night. If you are correct, then the agent will be eliminated, if you are wrong then you are eliminated instead.
Amund Skywatcher: An Avaar Warrior and shaman of the Lady of the Skies. His duties included studying portents and rendering up the bodies of the dead in traditional sky burial. When he saw the Inquisitor closing rifts, he viewed it as a sign from the Lady that he should aid them in their endeavours. He was with the old Inquisition from Haven and also familiar with Skyhold, but he avoided the Exalted Council. His duties included hunting dragons utilising the powers of the elements, aided by the deities Korth and Hakkon in addition to the Lady. The portents from the Lady were that he should continue to serve the Shadow Inquisition. He has a strong accent.
Your strong links with the gods allows you to aid your fellow heroes even beyond death. If you are eliminated at night a list of roles will be given to you and you will be able to answer the first yes/no question posed by one of the non-eliminated players. You do not need to answer truthfully. This ability will not activate if you are voted off.
Matchmaker: A neutral spirit of the Fade who wishes to promote love. As a spirit you have the ability to travel anywhere in the Fade that corresponds to a real world situation, so are effectively familiar with all locations. You have no accent. At the beginning of the game you will place two players in love. Each player must then do their utmost to defend the object of their affection and prevent them from being eliminated. The spirit will assist them and once per game will automatically save either of them from elimination whether during the day or night. The spirit will also continue to assist them if they are in danger of being voted off by tactical voting. The players may not vote for each other or use abilities to attack the other whilst under the spell but they can vote for or attack the Matchmaker to free themselves from it. If the Matchmaker is eliminated then the love spell will be broken unless it is the first night, in which case the couple will continue their devotion for two rounds. The Matchmaker will not be in the same game as the Trickster.
Agents of the Dread Wolf abilities:
Beguiler: A former Sentinel male elf from the Temple of Mythal, which is part of a ruined city in the Arbor Wilds of southern Orlais. You have a soft accent. Once per game your connection with spirits wards you so you are immune from day time elimination. This will activate automatically if you lose the vote.
Deceiver: A former Dalish female elf from the Brecilian Forest in Ferelden. You have a strong accent.
Your connection to the Fade allows you once per game to foil the investigation overnight by any of the heroes. If this is a single use ability then it will roll over to another night whilst investigators like Vaea and Harding will simply draw a blank.
Trickster: A former city male elf slave from Qarinus/Ventus in Tevinter. You have a soft accent. The teaching of your mentor allows you to create mayhem in your enemies. At the beginning of the game you may put any two players at war. They must vote against each other for the first two rounds and may only direct suspicion towards each other during that time. You may put one of your fellow agents at war if you wish.
Doppelganger: A spirit from the Fade working with the Dread Wolf. As a spirit you have the ability to travel anywhere in the Fade that corresponds to a real world situation, so are effectively familiar with all locations. You have no accent. Once per game you may mimic one of the heroes by providing the GM with the name and role of the player. You must do this before they are eliminated. You may not duplicate Calix, Hissera, Vaea or Harding. As the Matchmaker is a fellow spirit you cannot replicate them.
The villain is the Heart Breaker: HB may recruit any player they wish on n1 or n2. During that night they will not be able to make a kill.
A brief Skyhold roles reminder as well as their matching ornament on the Christmas tree.
Leli: Angel ornament - investigates one person each night
Cullen: Toy Soldier - protects one person each night, once per game can protect himself
Blackwall: Santa - once per game can alert at night and fight off an attack
Jose: Dove - once per game can direct all votes to a single target
Dorian: Teddy Bear - if eliminated at night he will be given a list of all roles. a remaining in game player may ask him one yes/no question, whoever asks first has the dibs
Solas: Elf - Is immune to daytime elimination during the first two voting rounds
Varric: Snowman - Once per game can fire Bianca bolt at any target at night, the wounded party's ornament will be revealed in the night story and give Varric a clue whom he wounded
Iron Bull: Reindeer - During the voting can take down with him one player who voted against him
Sera: Snowflake - once per game may bribe the game master with cookies to answer one yes/no question at night over pm (must include cookies pic)
Cullen's Mabari: Glass Ball - Once per game may block someone's special ability, for villains that's a kill block
Cole: Gingerbread House - Once per game may mirror any special ability in or out of the game
Vivienne: Bow - If eliminated at night, she may bring back another player, except Dorian
Cassandra: Ballerina - Can grab and interrogate a player at night. The following night she may decide whether to execute or release her prisoner
Stroud: Nutcracker - Once per game may protect a role (ex. Leliana)
Florianne: Jester - If voted off during the day, the following night you may eliminate any remaining player in the game. Before making your choice who to stab, you must declare via pm which side you are with and if that side wins the game you win with them
Hinterlands Bear: starring as Hinterlands Bear - You may visit any place each night to maul someone to pieces, but you don't have to; you may surprise everyone with a single attack at the end of the game! If your target is visited by another player, like Cullen or Cassandra, all of them die. In terms of the evils, RNG will choose one to eliminate while the others will flee. No one is safe. Hinterlands Bear is immune to everything except for food, and they win if they manage to maul everyone to death.
HAWKE & CO - RULES AND ROLES
Varric: Who knows the city and all its secrets better than you? None at all. You may investigate one player each night.
Aveline: The Captain of Guard can sense danger from afar. Once per game you may choose to be alert at night, which will make you immune to attacks.
Isabella: You didn't get so far in your trade without knowing secrets and setting up an insurance. In case of your elimination at night information will be passed onto the right people. You will be able to answer the first yes or no question posed by a non-eliminated player.
Fenris: Your methods might be harsh, but that's no less what the villains deserve. Once per game you may interrogate a player through the game master. If their answer does not satisfy you, you may execute them the following night.
Hawke's Mabari: Who's a good, slobbering doggy? You are! Once per game you may cuddle to one of the players. This person will be distracted and won't be able to use their special ability during the next day/night cycle.
Sebastian: You will not be going down without a fight. If you're voted off during the day or killed at night, you're taking with you a player of your choice.
Anders/Justice: Your natural abilities allow you to close grievous wounds. Each night you may choose a person to heal.
Sometimes you may lose control and let the darker aspect of yourself out. Once per game you may slay a player of your choice, however, this will eliminate you regardless of whether they're guilty or innocent.
Bethany: You're a sweet little girl. Whoever would suspect you? You will be immune to daytime elimination during the first two voting rounds.
Carver: Hawke will not leave your demise not investigated. If you are eliminated at night, you may vote during the following day on behalf of Hawke.
WAR OF THE GODS - RULES & ROLES
There will be no first night elimination by the evil gods. However, other abilities may be used.
There will be no hints about your own identity, only about other players. So Dirthamen is still allowed one hint during the game about another player. Fen'Harel may also hint about one other player based on information he gains through his role. Sylaise may only give a hint about another player with their permission.
Statements made by players in a war or if under control of another do not count as hints but these can still only be about other players not themselves.
Elgar’nan (Vengeance & the Sun): If attacked by night or day he will take the other person or creature with him. If this occurs at night, the attacker will be chosen randomly unless they are running solo. During the day he may nominate who he wishes to remove among those who vote for him.
Mythal (Protection & the Moon): Each night she can protect one person from elimination. She cannot protect the same person twice in a row. Once per game she can choose to protect herself. This will also protect against infection.
Falon’Din (Death & Fortune): Once per game can choose to bring someone back from the dead upon his elimination at night. If attacked the first night, a simulacrum will take his place but will no longer have the resurrection ability.
Dirthamen (Secrets & Knowledge): Can ask for a clue about one player each night from the GM. If attacked during the night and not protected by someone else, he can transform into a bear to protect himself but will be stuck that way for the rest of the game and no longer able to give any hints about other players except by voting or bear talk. A second attack will result in elimination but he will claw mark his assailant.
Andruil (Hunting & Nature): Can choose to shoot one person per game at night, which will eliminate them.
Ghilan’nain (Navigation & the Stars): Twice per game she may go on the alert overnight and fight off her attackers. This will include being infected by Daern'thal. If Fen'Harel attempts to control her in the night, she will capture him and force him to ally with the heroes.
June (Creation & Crafting): Each night will give a player a crafted rune of power. This will then protect them from elimination, either voting off or attack at night, for one round beginning the following day. It can also be used to free an ally from imprisonment but no longer gives the bearer protection from voting off. If not used, then it will be destroyed. The rune cannot be given more than once to the same player. Neither June nor the player to whom the rune has been given is allowed to say they have it, so you cannot directly manipulate the voting towards that person.
Sylaise (Hearthside & Peace): After the first round, she may form an alliance with another player and will be put in touch with them by the GM. If she accidentally targets an enemy then she will be told their identity and must work to preserve them but communication will be through the GM. If she targets Fen’Harel she will be put in touch with him but it is for her to judge if she can trust him. Neither player in the alliance may vote for the other, except in the case of an enemy, when they will not know her identity, or if they are being controlled by another player.
Fen’Harel (Trickster & Rebel): Can use his ability to control up to two players per game, making them use their ability as he directs but they are still free to vote as they choose. He can only control one player at a time and must free the first player before he tries to control another. The control will last for one night/day cycle. He is a neutral role whose only aim is survival and can choose to win with either side but his ultimate aim is to be last man standing. This means that if all members of either team are eliminated, Fen'Harel will be given the option if he wishes to continue with the game or not. If eliminated he cannot be resurrected.
Imshael (Choice Spirit): The first night he will offer one player a boon. For the rest of the game this will allow them to save themselves from elimination, either by night or by day. However, if they use it, Imshael (or their ally if they have been eliminated) will automatically receive the same boon.
Xebenkeck (Necromancy): Will acquire the ability of either Mythal or Ghilan'nain upon their elimination, whichever is first. In the case of Ghilan’nain, she only acquires any unused ability. If Fen’Harel attempts to control her whilst on the alert she will capture and force him to ally with the spies.
Anaris (Malice): Once per game she can imprison one of her enemies overnight and the following day, thus preventing them using their ability, communicating or voting. If they are the only other player left in the game, then Anaris wins.
Daern’thal (Disease): From the second night onwards, once per game can infect someone during the night, resulting in their death at the end of the following day. They will not be told of the infection and the narrative will only say that someone has been infected. If they receive a rune of power the same night they are infected, this will cure them of the disease the following day, so they will survive the infection, unless they have used it to prevent themselves being voted off.
Gelduran (Malevolence): Once per game can block any investigation or communication between players for one round. If this occurs the same night as Fen’Harel attempts control or Sylaise attempts contact, the ability will be nullified for that round but they can try again the following night. Dirthman will not be given the result of their investigation for that night. However, June can give out his rune of power and Daern’thal can still infect his victim.
If you would like to give it a go, please let GM know on the last page or by PM. Current GM is Adonniel. Current game is using Hawke & Co rules and roles.
3. Cati - Anders - eliminated