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Apr 22, 2024 23:39:45 GMT
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capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Dec 24, 2020 17:50:20 GMT
I started a male City Elf game with the intention of doing a "cunning" rogue. I still haven't decided exactly what that should mean as far as attribute split. That character is at level 8 now, went sort of like this:
Creation +5 Cun (19) - DWT, DWS
2 - +2 dex, +1 cun, Deft Hands 3 - +3 dex, Flurry; Formari - (Stealing); Grim +3 str 4 - +3 dex, (Combat 3); DWF 5 - +3 dex, Momentum J - Stealth 1 6 - +1 dex, +2 cun; (Coercion 2); Below the Belt 7 - +3 cun, Duelist, Dueling 8 - +3 cun, (Combat4), Deadly Strike Tome - Lethality
Started by dumping the 5 points into Cunning. I was in part trying to look at XP from the traps and chests, so I took Deft Hands at 2 along with a little more cunning. I had then started investing more in dex as I didn't want to delay Momentum too long, and that takes 24. Even so I could not get it until level 5, which was part way through the Wilds. Level 3 was achieved in the origin. I ended up deciding to use the tome for +3 attributes for strength in order to make my life easier for strength requirement equipment later.
Speaking of which, with the above attribute split, defense and damage wasn't particularly great. There was a lot of kiting using Dirty Fighting and Sweep off cooldown. Used bow to cheese some stuff, but needed to buy a talent point to get past the mage at the gate of Orzammar.
I couldn't decide where exactly to go, and was thinking I didn't like this game anyway so might just delete the guy. That made me try to think more about a better level and build scheme for a cunning rogue solo.
***
Human Noble is probably a decent origin for this since human has a better base attribute split with +1 str, dex, mag and cun rather than +2 mag, +2 will on an elf.
The part I am having a hard time with is whether a "cunning" rogue needs to have similar or higher cunning than dex at all times. If so the leveling scheme is pretty bad. At least assuming Grimoire is used for +3 str which will largely be irrelevant by end game:
Default - Poison 1, Combat 1, DF
Creation - +2 dex (17), +3 cun (18); DWT, DWS; (Combat 2), (Formari Coercion 1)
2. +2 dex (19), +1 cun (19); Flurry (Combat 3) 3. +1 dex (20), +2 cun (21); Below the Belt 4. +2 dex (22), +1 cun (22); Stealth 1 (Combat 4) 5. +1 dex (23), +2 cun (24); Stealth 2 J. Deadly Strike 6. +2 dex (25), +1 cun (25); Momentum (Coercion 2)
Which is even worse, as Momentum is delayed to level 6 (should be first floor of Ishal with an HN).
If it doesn't matter that dex goes ahead, above can be altered to get Momentum earlier and end at same build and attribute split at level 6:
2. +2 dex (19), +1 cun (19); Flurry (Combat 3) 3. +2 dex (21), +1 cun (20); Below the Belt 4. +3 dex (24); Momentum (Combat 4) 5. +3 cun (23); Stealth1 J. Stealth2 6. +1 dex (25), +2 cun (25); Deadly Strike (Coercion 2)
**
Otherwise looking at attributes, the good fullsize weapons take 31 strength. Can get from the 18 after Fade and above to 31 with a whole lot of + strength stuff potentially. If I wanted to do that, then dex should pretty much stop at the ~25 before the Fade. But I am pretty concerned that attack rating will be terrible, nevermind defense. The City Elf was missing a lot even with +6 attack on the sword and +4 on the enchanted dagger. The +10 from Dueling helped a bit.
I would probably be inclined to just do dagger-dagger, but I am still not sure what "rule" to arbitrarily make up for the dex and cunning split. Maybe I will just do any dexterity / cunning ratio I want before level 8, then enforce something like 1:2 dex/cun. Will likely need Lifegiver to beat Uldred without pots, unless I try to time a level up in the fight.
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Jan 25, 2020 19:06:39 GMT
1,712
Sonya
1,332
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Dec 25, 2020 19:41:30 GMT
Anyway, my PC decided to rebel, greatly, or fuck me up, did both in the end. Do not know when will be able to make a normal PT without testing and checking. Was ready to post my notes from PT, will write now what remember as they are gone as well. Warrior Archer no-pot-solo-PTBought Andruil's Blessing. Finished Soldier's Peak problems were only during closing the veil by Sophia, was burning all the time, the rest was easy. Unofficial Provings: just to get lvl (needed just some xp), was very easy. Took DEX, survival. Finished the Deep Roads (was going to Cadash). Revenant: very easy, no hits at all from him/it. The Queen: died million times from OWs and poison. She was acting strange, teleporting (saw it the very first time), indeed, like capn233 mentioned, popped up with more health. Used two fire bombs, the last one saved me from reloading again. Ran like a madbeast, had to chase her down all the time not to get poison, but no match for such sprinter. Used nature resists (2 lesser), resist from trinkets and skills but not much help according to the result. My attack was really crappy against het, war cry useless (but not against entourage). Found some numbers in a real notebook here, it was somewhere during the Queen fight. defense 173 (121 +52) attack 122 (106 +16) Broodmother: 1 greater nature resist, left side, very quick. Apparatus: mention it only because it was the fastest and the easiest no-pot-part-PT. Braknka was the same btw. Got some hits from everyone, but she missed a lot as well as golems. Oghren only died (usually is parked near the anvil and enemies do not get a fuck about him, but some golems did). Got Hurle, my GW girl resisted, enemy golem died. Anyway, fast and easy. Killed caged in stone dragon in 2 min with running (had to go back to sell junk). That's it. -- have a feeling there was something else important in my notes, but do not remember now -- I started a male City Elf game with the intention of doing a "cunning" rogue Oh, yeah, enjoy
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Apr 22, 2024 23:39:45 GMT
2,711
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Dec 27, 2020 15:51:54 GMT
I spent some time thinking about what I wanted to do with "cunning." Since cunning is barely better than magic investment through level 8, I first considered going with whatever attribute before getting Lethality, then cunning. But pure dex investment until that level would put it at about 38, with cunning left at 15. It would take a while for cunning to catch up that way. I decided to compromise, and arbitrarily go dexterity until the Joining, then cunning. That would put cunning at 32 at level 5, and then plus four from the Fade would be 36, which could meet all dex talent requirements. The only other problem was that I wanted to get Lethality at 8, but since defense is low and armor is low I also wanted to get Combat Stealth at the same time. So the order for talents was going to be something like this: Human Noble Creation: +5 dex, DW Training, DW Sweep; (Combat 2). 2. +3 dex (23); Flurry (Combat 3) 3. +3 dex (26); Momentum 4. +3 dex (29); Stealth 1 (Stealing 1) 5. +3 dex (32); BtB J. Stealth 2 6. +0 dex (32), +3 cun (18); Deadly Strike (Combat 4 or Coercion 2) 7. +0 dex (32), +3 cun (21); Duelist, -saved- 8. +0 dex (32), +3 cun (24); Lethality, Stealth 3; (Other of above) Also +3 str from Grimoire, and Coercion from Formari tome at the beginning. At level 6, I wanted to have enough Coercion to get past the toll collectors and drop the party. I couldn't remember if I would need Coercion 2, but it turned out I did not. Downside with this was that with no Deft Hands, probably wouldn't be able to open many chests. OriginWas not too bad, with the + str I could use the Family Sword. Switched the leather armor for studded leather set. I don't know if I missed some XP here, more in a bit. Ostagar / KorcariHad noticeably less gold than the city elf, since ironically the human noble is practically the poorest origin. Could not afford any grenades after buying a backpack. Korcari Wilds were a little easier than last time with some more dex. I returned after getting Level 4 and stole Hardy's belt. Cheesed Gazarath, had to kite the ranked Hurlock at the end around for a while. Back in Ostagar again, bought backpack 2 and had about 2 gold. Did not buy grenades. IshalSo I thought I should hit level 6 in the first room as a human noble, but I didn't quite make it. Either I missed some XP in the origin, or it was because I couldn't open any chests in the wilds and didn't make Daveth do it with all the + cunning DLC stuff. Saved the skill point at level 6. First Floor - Emissary was hard to kill. He was doing this thing where he would spin when stunned so I couldn't get a backstab. Third Floor - hate the first room there, took a lot of kiting to kill groups of two with Sweep and Dirty Fighting. Ogre - barrels LotheringPassed toll collector checks with Coercion 1, so spent the saved point on Combat 4. Did most of the stuff as usual. Could not decide if I should buy Thorn of the Dead Gods (+2 damage +2 AP are good enchantments). Decided to save the gold. Stole from everyone in town. Camp 0 - 33g 88s 18c - bought both the GM Lightning and GM Frost runes. Saved the rest. Wasn't sure how much I should do before Circle with this character. I did not think there would be any way to get Lifegiver. I did want to be at least Level 8, and I needed some weapons with rune slots. Gentle Path - Ornate Leather Belt DenerimTalked to people and enabled local quests. Spent time reloading before Cesar's stock trying to get a Crow dagger with two rune slots, but couldn't. The Saw Sword did load as Red Steel with 2 slots several times, but strength requirement was too high. I then thought I would need to go to Honnleath for at least the beginning to get Olaf's Cheese Knife. Honor Bound - needed to kite around his men forever. Dirty Fighting then a stab. Had GM Lightning in Oathkeeper, which eventually turned Landry's Rally off, and I could do some damage. Pearl - behind a table, weakened a basic enemy. Made them empty their pockets. Picked up the body bag. Cristoff - Sgt Kylon does everything while I damaged a few of them. Back Alley Justice - "used cunning" (positioning) and a lot of bow. Had unusually good loot luck as the second gang leader (2H in Dark Alley) dropped Red Jenny Seekers. I can't remember if I had gotten them from him ever, it is a rare drop apparently. Was happy about that, even though I couldn't meet 20 str requirement. Hit level 8 at the third area. Turned in Blood of Warning, Solving Problems, BAJ, and kicked out the Oars. HonnleathWent to Sulcher's, then got the Star Metal encounter on the way to Honnleath. Fought to Olaf's knife, then went to camp to put in the two GM runes. Thought about just leaving, or trying to play only to the Harvest Ring. Ended up finishing it. Somewhere I had stolen or looted two Soulrot bombs. Ash Wraith - used both an Acid Flask and Soulrot bomb on it. Kitty - had to use more stuff than I wanted to beat her. Lesser Fire resist, then an acid flask, soulrot bomb, and then another acid flask later. Back to Camp -> Gentle Path -> Frostback Mountains / OrzammarImrek - stealthed immediately, ran to long range. Used bow to lure mage, stabbed. Imrek and the 2H wanted to show up together, so "used cunning" to go by a box and shoot Imrek with arrows. I fought the 2H in melee, which involved kiting around the raised circle area many times. Orzammar - had ~28 g. Talked to people. Got Key to the City. Put on Helm of Honnleath, Ancient Elven Boots and Red Jenny Seekers. For the dust town ambushed, stealthed and ran past. Lured them individually. Killed the Shady C. Didn't do any other quests. I was then thinking if I picked up Maric's Blade (+0.75 regen), with Archon robes I would have +1.5 health regen for Uldred. And Maric's has two rune slots, so it would be decent. -> Bann Loren's Land -> OstagarPlayed to Maric's Blade. I didn't remember that this is a no-strength requirement sword. If I had remembered that, I might have gone here first, or gotten Olaf's knife, skipped the end of Honnleath, and gone here. Or possibly even skipped some or all of Denerim. Reason in a bit. Hit level 9 and took Dueling. The +10 attack was noticeable. Went to camp. Talked to Levi and went to Soldier's Peak to unlock the area. Supposedly just going there sets the WC armor level, I will see later. Back to Camp and bought the GM Lightning and Frost runes again. Frost x2 in Olaf's, Lightning x 2 in Maric's. The Low Road - stealth made this manageable. Lake Callenhad / CircleBought two fire grenades, swift salve, and incense of awareness. Activated and turned in Herbal Magic, and a couple mage collection quests. Did not turn on Careless Accusations. A lot of the circle went well because of good gear and stealth. Hit level 10 in the Fade. Combat Movement and Coercion 3. Sloth - this fight took more attempts than anything else (4). In the last form, he would hit me with some random spell and then Crushing Prison nearly as fast as I could get back up. Second attempt I made it a point to switch to human form before killing the second to last, and put on Shiver (20 cold resist) and used a lesser spirit resistance. I had a sliver of health as golem coming out of Crushing Prison, but couldn't hit the lyrium. The third attempt I forgot spirit resistance all together. Fourth attempt I was annoyed and used a Greater Spirit resistance as well as lesser electric. I was in human form when I got to the Arcane form, took a Winter's Grasp, then hit the lyrim, and went to Golem and was hit with Crushing Prison. Went back to human when it ended, and did a lot of stabbing. Fighting him a level two earlier, he does not use as many spells. Oh well. Out of the Fade, went back to the room with the Desire demon and Templar with resistance still up from Sloth fight. Stealthed, lobbed a shock bomb, then used the Litany (can stay stealthed... should have tried to do it with only Littany). Sweep then stab. Took Winter's Grasp. Stealth again, then run out and lure individually. Killed the blood mage in the next room and switched to Archon robes. Uldred - Used Incense before going through the door. Ran to Slot, used Fire and Soulrot bombs on clumped Abominations to kill them. Then used Swift Salve and Demonic Poison. Sweep when off cooldown. When he tried to summon abominations, I tried to get in two backstabs before hitting the litany. Back on the first floor sold loot and had 28g 08s 39c. Went to Camp and then the Dalish Camp. *** When I was thinking about the build and how much dex, I was trying to remember all the strength gear and how to actually equip Veshialle for the hypothetical "max dps" cunning rogue that has no strength investment. I searched because I thought it was listed somewhere in an old post, but couldn't find it. Went through it myself.
Base human rogue is 11 +4 from the Fade = 15. Veshialle takes 31, so +16 is needed. It can be done, but not until very late game: Total Strength (15) Pearl of the Anointed
| +1
| (16) | Key to the City
| +2 | (18) | Andruil's Blessing
| +2 | (20) | Helm of Honnleath
| +2 | (22) | Shadow of the Empire
| +2 | (24) | Dawn Ring
| +4 | (28) | Vanguard | +3 | (31) |
Dawn Ring can't be acquired until the Battle of Denerim in the Alienage. Vanguard is from killing Branka (req 28 str). Pearl can be swapped for Heart of Witherfang, and Key to the City with Harvest Festival. Without Dawn Ring, Harvest Festival gives +2, so that is 26 at that point. Barbarian Mace is +1, which is enough for silverite swords or axes usually. If you had 36 dex for DW Mastery, can put a Barbarian Mace in each hand which makes 28. Anyway, we'll see what weapons I end up with late game. I might have Dual Weapon Mastery but still just run dagger-dagger. Or I will keep Maric's around.
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Jan 25, 2020 19:06:39 GMT
1,712
Sonya
1,332
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Dec 28, 2020 11:35:57 GMT
So I thought I should hit level 6 in the first room as a human noble, but I didn't quite make it. Either I missed some XP in the origin, or it was because I couldn't open any chests in the wilds and didn't make Daveth do it with all the + cunning DLC stuff. Saved the skill point at level 6. In my PTs Daveth could open chests with some trinkets e.g., BUT I never got any XP, only loot. Do you remember maybe in some your other PTs you got XP only if Daveth opened chests? Because I just thought if GW could not open chests but can use exploits or something so Daveth could make it, the game simply does not take it into consderation. So loot is useful anyway at least. Actually even without using trinkets ot whatever, Daveth can open only some chests but still no XP for that. Back Alley Justice - "used cunning" (positioning) and a lot of bow. Had unusually good loot luck as the second gang leader (2H in Dark Alley) dropped Red Jenny Seekers. I can't remember if I had gotten them from him ever, it is a rare drop apparently. Was happy about that, even though I couldn't meet 20 str requirement. Hit level 8 at the third area. Indeed rare: I have never got that loot in that encounter (the same as with Saw sword in DO). --- Do not quite understand, maybe missed some parts: investment into STR (with trinkets/armor or something else)? But actually the goal is to get "more or less CUN-rogue"? And "dueslist" as the first spec? And Lethality is taken.
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Apr 22, 2024 23:39:45 GMT
2,711
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Dec 28, 2020 23:20:39 GMT
So I thought I should hit level 6 in the first room as a human noble, but I didn't quite make it. Either I missed some XP in the origin, or it was because I couldn't open any chests in the wilds and didn't make Daveth do it with all the + cunning DLC stuff. Saved the skill point at level 6. In my PTs Daveth could open chests with some trinkets e.g., BUT I never got any XP, only loot. Do you remember maybe in some your other PTs you got XP only if Daveth opened chests? Because I just thought if GW could not open chests but can use exploits or something so Daveth could make it, the game simply does not take it into consderation. So loot is useful anyway at least. Actually even without using trinkets ot whatever, Daveth can open only some chests but still no XP for that. Back Alley Justice - "used cunning" (positioning) and a lot of bow. Had unusually good loot luck as the second gang leader (2H in Dark Alley) dropped Red Jenny Seekers. I can't remember if I had gotten them from him ever, it is a rare drop apparently. Was happy about that, even though I couldn't meet 20 str requirement. Hit level 8 at the third area. Indeed rare: I have never got that loot in that encounter (the same as with Saw sword in DO). --- Do not quite understand, maybe missed some parts: investment into STR (with trinkets/armor or something else)? But actually the goal is to get "more or less CUN-rogue"? And "dueslist" as the first spec? And Lethality is taken.
I thought everyone in the party gets XP when a party member opens a chest, but I don't know if I have checked specifically.
I couldn't meet 20 str at that time, once I got more + str items I put them on. The only points that will go into strength are the 3 from the grimoire, and then the Fade bonuses. Dexterity was all the points up through level 5, and after that I have invested all cunning. At level 11, cunning passed dex at 38 to 36 natural.
At level 12 the character had these basic stats:
Attack: 100 Defense: 89 Armor: 21 Physical Resistance: 33 Dexterity: 44 (36+8) Cunning: 45 (41+4)
Attack above is being buffed by Dueling. The lack of defense is fairly noticeable, the attack rating is not great against elite targets, and the physical resistance is also noticeably weak.
I don't know which spec to take for level 14. Originally I was thinking Bard, which would help with attack rating once I can get Song of Courage, but that is another sustain to eat into stamina. Also takes 3 talent points. So far, it seems like I have too few points to get much in the DW tree, and I haven't gotten any Deft Hands.
Assassin would give 1 point of attack, and fair amount more backstab damage. But no more attack. Does have Mark of Death to debuff.
Against targets I can stun, attack rating isn't a huge problem since they lose some defense. But I think this will be a problem against elites that can't be stunned, especially Revenants. I might be stuck with Bard.
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Apr 22, 2024 23:39:45 GMT
2,711
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Dec 29, 2020 17:30:19 GMT
Can update the log since Uldred.
Brecilian Forest
Through Athras's wife.
Long Road - Zevran
Stealth and good damage, so this wasn't too bad. Could see but not disarm the traps. As usual, had to kill the mage first.
Soldier's Peak
Was getting hit a lot by the skeletons outside. Hit level 11 in the first room, where I had lured out a rage demon first. As mentioned in the previous post, cunning passed dexterity here.
Boss Abomination fight - I could only beat this by using grenades when the two rage demons showed up. Freeze and Acid. Otherwise, I had to kite the Abomination around in circles many times while Dirty Fighting was on cooldown. I wasn't doing it perfectly, and it would catch up and melee me every now and then. Barely got passed him.
Killed Sophia, drank the concoction. I didn't unlock SP early enough, so Warden Commander chest was T4 Veridium and required 30 str. So I won't be using this for a very long time, if ever. Supposedly it is locked when you first travel to SP, I should test that out sometime. But it can be as low as T2 with 24 strength requirement.
Final fight - abused stealth to break up the groups, fighting near the stairs. As such the boss Desire Demon at the end was the only real problem. Put on Shiver (20 cold resist), used lesser salve, and threw an acid flask as well as used a swift salve and deathroot.
Asturian's Might is sort of an interesting sword with the +2 damage. It only upgrades to Silverite, with 2 rune slots (27 str), but damage wise it should be good. Only problem is Maric's doesn't have a strength requirement, and can become dragonbone with three slots.
Got Starfang, although can't use it for a long while.
Orzammar - Circle Tower / Lake Callenhad
Wrangled some nugs, got Baizyl's letters (+15g). Talked to Dagna, started Precious Metals (stole 20g first). Had 43g at this point. Killed the thief since I was there.
Went to the Tower.
Talked to Irving for Dagna. Killed Shah Wyrd. Did Summoning Sciences. Persuaded and blackmailed Godwin. 113g89s40c.
Killed the deserters. Activated Careless Accusations. Back to Orzammar (no encounters). Talked to Dagna, got the rune. Talked to Rogek and persuaded for +25g. Bought Lifegiver.
Careless Accusations - With Lifegiver and Stealth, this wasn't too bad. Killed the mage first, then went behind a tree.
Brecilian Forest
Dalish Camp - set up Cammen, got the book.
Fought through the forest to the Hermit. Hit Level 12 at the group of werewolves after the Oak.
Hermit - traded pendant for helmet, book for book. I stole the acorn, and was able to run away again, using stealth after getting around some hills. Lured the closest rage demon with an arrow. I went around the other way, killing the bears and ogres, then lured the other rage with a bow. Didn't bother to kill the hermit yet.
Ruins - ranged the spiders, killed the dragon from near the tree. Skipped some side rooms. Used Falon'Din's Reach on the boss Arcane Horror, which can hit it from outside its range. Went into the Lair of the Werewolves, but was overloaded on inventory. Returned to sell loot, and I put on Ancient Elven Armor. While the +2 dex and armor is nice, problem is medium armor attracts sunders. Shadow of the Empire is really better, but I didn't want to spend the gold on it.
Random stuff
Decided to run around turning in quests for gold.
Bloody Plains - was simple with stealth and Lifegiver.
Denerim - Turned in Careless Accusations, Sign of Safe Passage, Negotiation Aids, Restocking the Guild, Friends of Red Jenny. Did the first two each of Crime Wave, but I couldn't unlock the chests in Sophie's room, or the warehouse.
Did Loghain's Push, then got Have You Seen Me on the way back to the Dalish Camp. Bought Spellward in party camp.
Went back to the Ruins and cleared the Lair. Was skeptical I could beat Zathrien with current gear and stats. Tried it anyway and resisted 0 spells. Realized I didn't equip Spellward, so had 4% spell resist. Went back before the gatekeeper though to get better equipment and some more magic resistance.
Getting some Spell Resist and a Dagger
Hillside Path (Wynne) - used a DRE. Hit Level 13.
Ostagar - cleared the rest, which was pretty easy. For the last fight, I just went at the necromancer. I actually got grabbed by the ogre, but lived and finished the necro. Duncan's Dagger and Sword dropped as Tier 5. With Duncan's Sword (+3 cun) and Dusk Ring (+3 cun), I could unlock the chests from Crime Wave.
Camp -> Soldier's Peak - sold Maric's and Duncan's Dagger to Mikhail, then bought back as dragonbone. Did not want to upgrade Duncan's Sword.
Ran some calculations for dps for my Level 13 character with combinations of Maric's, Olaf's, Duncan's Dagger, Asturian's and Duncan's Sword. Duncan's + Olaf's were the best DPS with these stats and current gear. Maric's + Duncan's edges ahead in frontal DPS if fully loaded with GM damage runes though. But since I only had four total GM runes, switched to Duncan's + Olaf's. **edit: realized the +1 damage from Duelist wasn't accounted for. With that, Duncan's Dagger-Olaf's Knife is always better than Maric's-Duncan's Dagger.
I didn't bother to run the numbers at lower levels because I couldn't ever buy a dagger with more than one rune slot, and Maric's came with two right away. So it should have been better overall regardless. Since I haven't let Leliana unlock stuff for me, I also haven't been able to even get Beastman's from the Tower (in a 50XP chest).
In Denerim, unlocked the chests after equipping Duncan's Sword (needed str buff equip, then switch to cun). Back Alley random encounter with tripwire and fire trap on the way to the Pearl. Killed Paedan.
Met with Ignacio, took the contracts. Talked to and killed "Weylon," who dropped an Expert Paralyze rune.
Killed the Kaidan-Fe mercs, went to Aeducan Thaig to meet Lord Dace, and then decided to do a bit of the Urn.
Haven - cleared the town, couldn't unlock the chest with Antivan boots. Cleared the ruined temple, got the Ancient Elven Gloves, and continued to the beginning of the Caverns. Turned around.
Roadside (mages) - both apprentices were incapacitated.
Orzammar - Went to Tapsters to talk to people. Met Bhelen, killed Ambassador Gainley, and unlocked the Carta hideout. Checked shops for good daggers. Bought some flasks, made 20 deathroot extracts.
Went outside and killed the deserters.
Denerim - turned in the scrolls, Untraceable, and contracts. Did the Crow Ambush, which was just a lot of stealth and luring. Bought GM Dweomer from Cesar and M Dweomer from Wonders. Had 92g 94s 28c.
Soldier's Peak - finally bought back Zevran's original Crow Dagger which had finally upgraded to dragonbone.
Camp - put the new 10 and 8, plus older looted 8 spell resist runes in the Crow dagger. Expert Paralyze went into Olaf's. Bought talent tomes in Camp and in Orzammar (down to 47g 77s 88c). Used for Master Stealth and DW Expert.
River Crossing - easy with Stealth, used a DRE.
Brecilian Ruins
Killed the spirit / shade by the Mage's Treasure quest start. Did the AW gem thing. Didn't fight the Revenant. I decided I would first try to fight Witherfang to see how that would go, then reload and fight Zathrien.
Witherfang - this took a lot of attempts actually. I managed to get hit by Cone of Cold in too many attempts, and in others Zathrien died so fast that he was useless. My hit rate against Witherfang was terrible, and it resists Dirty Fighting. I did finally kill her using shock then acid bombs. Activated demonic poison, rock salve, swift salve, and tried to backstab Witherfang. This time Zathrien had Misdirection Hex on Witherfang, and I avoided Cone of Cold. I was able to just manage to kill Witherfang a little after Zathrien died, in time to stealth and regroup. Then I went to the side passage and fought werewolves individually.
Zathrien double cross - decided Zathrien had annoyed me, so double crossed him. He started with maybe 30% health, put on the Crow dagger, turned on a Concentrated Deathroot and stabbed him to death before the shades or sylvans got to me. Then cleaned those up individually. Left a save in the Dalish Camp. Thought about just continuing on, but reloaded to check the "regular" Zathrien fight. Hit level 15 killing the first shade.
Zathrien - With Crow dagger on, stealthed, went behind him, and backstabbed. Used Dirty Fighting and a Concentrated Deathroot. Weirdly, he didn't even target me, he started to summon a blizzard, which I never interrupted. He died right after he cast it. There is less XP this way.
I ended up going upstairs and killed the BV Revenant. I was just barely able to kill it with poor hit rate. It resisted Upset Balance, but not Below the Belt. I did stealth near the end to regen a little, although the revenant regened a small amount too.
Back at Dalish Camp, hit Level 15. Went into the forest to get Silverleaf, came back and took care of Elora's Halla.
**
12. +0 dex (36), +3 cun (41); DW Finesse (Survival 1) 13. +0 dex (36), +3 cun (44); Upset Balance 14. +0 dex (36), +3 cun (47); Bard, Keen Defense (Surival 2) Tomes: Master Stealth, DWE 15. +0 dex (36), +3 cun (50); Song of Valor
I would like to have Riposte for another stun, and almost thought about getting it at the expense of Song of Valor and maybe DWE. But I did not so far.
Also, I was thinking I would like to try Dual Striking + Pinpoint Strike on some annoying enemies. I don't know if I will end up being able to do that any time soon.
I considered taking Assassin instead of Bard. My poor hit rate against elite targets is why I ended up just going Bard as I was expecting. Bonus from Song of Courage should be 8 attack at level 17 with my expected cunning. A little higher if I prebuff. Not the greatest, but better than nothing. Will also give a bit over 4 damage per hit.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Dec 31, 2020 10:46:20 GMT
capn233, maybe you remember my mention of Oghren mod + "no Grimoire". Just small reminder: cut content of Oghren (he is not in the party during Branka) + some other things, after went to Flemeth and there was no that book. Tried to remove Oghren mod and again go to Flemeth - the same thing (strange). Installed "cut Morrigan content" - the book was there. Finished that PT and removed those mods. You wrote about "maybe check". If you have a chance/desire/opportunity - maybe can check that. Thanks. --- Just some thoughts that have popped up during reading your progress if you do not mind. I am not familiar with "duelist "spec tbh, have always thought the rest specs are more useful. Understand your choice if there is defense. Though you have mentioned about "Bard" and "Assassin" and as understand more or less" wrong choice"? Or doubts? -- One more thing aboout phrase meet two PTs in a row you mean just "usual help" or used some other choices? (Yes, it is "language-thing" here, like "no fucking definite article in front of the ship name"/"no definite article, Ash"). -- Are you satisfied with "CUN-rogue" for now? Interesting to play using this build which looks like sort of hectic with no clear understanding of "something special"? Side note: you have mentiond in the very beginning about "not clear what will come out in the end". Is it clear now? Appreciated for answers and further interest in DAO considering some of your last words about it.
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Post by capn233 on Jan 1, 2021 13:45:06 GMT
capn233 , maybe you remember my mention of Oghren mod + "no Grimoire". Just small reminder: cut content of Oghren (he is not in the party during Branka) + some other things, after went to Flemeth and there was no that book. Tried to remove Oghren mod and again go to Flemeth - the same thing (strange). Installed "cut Morrigan content" - the book was there. Finished that PT and removed those mods. You wrote about "maybe check". If you have a chance/desire/opportunity - maybe can check that. I downloaded that mod but I guess I didn't install it yet. Main and override mod right? Duelist passive bonus is +1 damage per hit and +2 dex, which is possibly the best of the four rogue talents really. The main reason I took it though was because of Dueling sustain for +10 attack. Keen Defense talent gives +10 defense, but it is locked until level 14. At level 16 with the gear I have and stats it works out to ~100 attack and defense with Dueling active. The attack is ok against basic enemies, but not very good against elites. Defense is ok, but it isn't really better than a strength SnS might have, although they get heavy or massive armor. Although Assassin + Bard would probably lead to the most backstab DPS against a target with 0 defense, I did not think that would have worked as well on this solo character with low attack. Assassin's talents are largely backstab oriented, and it is hard to consistently get backstabs in solo, at least if you can only afford one stun talent. Deathroot stuns or parlayze rune disables are nice, but somewhat low chance. Especially if hit rate is low in the first place. Bard gives + attack, critical chance, and damage per hit. In theory that could be by level 10 where Song of Courage is unlocked. The problem is that for SoC to give the same attack bonus as Dueling, the character has to have 80 cunning. My character only had ~35, which is only an attack bonus of 5.5. At level 18 when I should be able to get SoC finally, the character will have ~63, so that is 8.3 attack and critical chance, as well as 4.65 damage per hit. you mean just "usual help" or used some other choices? [/quote] Yes, I just meant that I "set him up with Gheyna," that is convinced her to help him become a hunter via persuade. Overall as a solo character, this character has been mostly like a worse version of a dex rogue, or worse version of a strength rogue. Not enough dex for defense to dodge many attacks, but also not enough strength to use high rating armor. The one thing I wasn't really thinking about until I started playing a few levels was the low physical resistance rating relative to either of the other two styles. Character very rarely resist shield bashes from even low tier enemies. I didn't want to spend talent points on Deft Hands, and I still can't unlock or disarm all of the highest tier traps / chests. Not that this is really too important in a solo. I have the dragon and Flemeth to kill, and the Orzammar treaty line through the Landsmeet to still do. I think it will mostly be ok till the end.
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 1, 2021 15:16:15 GMT
I downloaded that mod but I guess I didn't install it yet. Main and override mod right? Yes. Overall as a solo character, this character has been mostly like a worse version of a dex rogue, or worse version of a strength rogue. Not enough dex for defense to dodge many attacks, but also not enough strength to use high rating armor. Started with something "cun-rogue', in th end got 'dex-str" (good or bad v. does not matter). --- 'The worst" can be interpreted as "did not like the build /can't wait when finally finish this poc/having so much fun here/just experience? Straightforward opinion is not detected.
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Post by capn233 on Jan 1, 2021 21:36:07 GMT
'The worst" can be interpreted as "did not like the build /can't wait when finally finish this poc/having so much fun here/just experience? Straightforward opinion is not detected. Worse meant weaker here. It really doesn't play much differently than dex DW rogue, but it is the same weapon style on the same class so that makes sense. It takes more damage from enemies, so I have to use stealth more often to avoid damage, or drop out of combat more often. From the standpoint of the build order, I do not think there was a lot I could do to improve the order. It was worth playing to be able to say that I did it. As another aside, I had calculated out the dps to see if Starfang-Rose's Thorn would beat out Rose's Thorn-Duncan's Dagger in dps given that I had 36 dexterity. It is similar by level 25, assuming I get there. It depends on armor choice though. Felon's Coat still favors daggers, but if I can put on Warden Commander with +critical / backstab, it favors Starfang.
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Post by Sonya on Jan 2, 2021 10:45:54 GMT
It was worth playing to be able to say that I did it. Oh, yeah. I see. -- 1) Btw, do you have enough STA for using abilities? Ofcourse if you use them and not just stab everyone to the death all the time using only stealth + spec sustains. 2) You have not still decided what armor to use, have you? Str - dependent is mentioned, though that's what you do not have now. 3) With weapon also unclear as both armor choices have benefits. Correct? Now you run around using what? Including trinkets. --- Poor cunning rogue is utterly forgotten.
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Post by capn233 on Jan 2, 2021 15:16:38 GMT
1) Btw, do you have enough STA for using abilities? Ofcourse if you use them and not just stab everyone to the death all the time using only stealth + spec sustains. No, I can't really use very many in a fight. Momentum especially with the stamina regen penalty causes a problem because none of my gear has stamina regen. Maybe Shadow of the Empire would have been worth trying to buy earlier, and I might still buy it for +2 str to put on Warden Commander or run Starfang late. Will likely buy Andruil's next though, and that should help a lot. I finally had enough gold before doing the Carta to buy Felon's Coat. But I didn't do that, and kept using Ancient Elven Armor for that quest. Warden Commander will do more backstab damage, and is a little better offensively. But Felon's has essentially +15 defense, and also more physical resistance. Character's physical resistance score is getting very noticeably low. For this character at level 18 or 19, I think that Rose's Thorn - Duncan's dagger beats other possible combos with either armor choice. At level 25, Starfang - Rose's Thorn could beat Rose's - Duncan's in backstab damage if the chest was Warden Commander instead of Felon's, otherwise the two daggers were ahead. Both sets did more backstab damage with Warden Commander. Starfang - Rose's was more frontal dps using only runes I had at the time (15 damage in mainhand, and 5 in offhand). Helm of Honnleath Red Jenny Seekers Ancient Elven Armor Deygan's Boots Spellward Ornate Leather Belt Key to the City Lifegiver Rose's Thorn - 5 lightning x 2, 5 cold Duncan's Dagger - 5 cold, expert paralyze x 2 Spell resistance swaps in Ancient Elven Gloves Shielded Dwarven Armor Antivan Leather Boots Maric's Blade - 10, 8, 8 spell resistance runes Crow Dagger - 8, 6 spell resistance *** Some Side StuffBack to camp after finishing Nature of the Beast. Forest Stream (Leliana) - stealth, ran past bridge. Killed the mage first, then tried to kill the other units. Killed the leader last. Had to kill one or two then enter stealth. Lake Calenhad - turn in Scrolls of Banastor Low Road (Wynne) - used a deathroot extract. Fight near edge of cliff so units above can't get line of sight. Marjolain - she was trying to do a Ser Cauthrien impersonation, where her punches seemed to take away like 25% of my health or more. Had to run behind the couches and use stealth a lot to beat her. Denerim Market - stole from Tilver, talked to the apprentices, bought a Master Cold Iron rune. Soldier's Peak - bought GM Cold Iron rune. Duncan's Dagger got the cold iron runes. Crow dagger had two (expert + novice) paralyze and one GM lightning. RedcliffePrepared the village. Took over the bar. Attack at Nightfall - used 2x Swift Salve and 3 x DRE in the militia fight. Everyone lived. Took a couple attempts to save everyone. Castle - not too bad. Level 16 after the shades in the chapel. Connor - left the castle and changed runes. Crow Dagger -> spell resist runes (8, 6). Stealth was helpful, especially against the rage demon wave. Hit rate vs the desire demon was bad. Reloaded Circle Tower - talked to Irving, bought swift salve and backpack. Sold loot. Unlocked most remaining chests, and got Beastman's Dagger. Killed the Black Vial revenant. Activated Five Pages Four Mages. Redcliffe Castle - sent Irving into the Fade. More Side QuestsRedcliffe - activated quests, and turned in Skin Deep Felon's coat was available, and I thought about buying it here for better defense. Instead, decided to save more gold for Rose's Thorn. Five Pages Four Mages - hit rate was bad. Didn't notice that Dueling was off until the end. Unintended Consequences - used a deathroot. Health got very low, still had Dusk Ring on from unlocking chests. Brothers and Sons - pretty simple Rocky Road (Dalish) - all of the friendlies died. One had run out from behind the barricade into the large group of archers. Frostback Mountains - killed bounty hunters, and the false witness. Talked to the apprentice. Activated the dead drop. Twisted Path - annoying as archers can shoot through a lot of objects here. Denerim - turned in Notice of Termination, Dead Drops (activated New Ground), killed last False Witnesses. Haven - unlocked chest with Antivan Leather Boots. Level 17 after giving them as gift to Zevran. Caravan Down - spell resist gear. Was like above, except Maric's (10+8+8 spell resist), and Beastman's (6) as the weapons. 78%. Denerim - stole from as many people as possible. New Ground. Killed the last Deserters. Turned in New Ground, False Witness, Notices of Death. 143g 95s 04c Orzammar - stole from more people. Fought in the Proving After Dark. Killed dragon in throne room (used table). Sold stuff -> 153g 33s 33c. Bought Rose's Thorn (down to 4g 80s 83c). Switch spell resist weapons to Maric's + Crow Dagger. Urn QuestFinished the rest of this, and it was mostly pretty easy. Fought first group of drakes in the corner of the two cages. In the next drake area, could fight one at a time and use stealth to backstab. Looted a lot of paralyze runes. Kolgrim - spell resist gear first, stealth and killed mage 1, then mage 2. Sadly had to move to the side and Cone of Cold (which I resisted) didn't hit the melee enemies. Dark Forest - resisted a couple webs (physical resistance 36). Dalish Camp - set up party tactics. Sold loot (39g 79s 16c). Camp Ambush - game performance here is always really bad. Not sure if that is mods, or compatibility with newer systems. Denerim - Went to Wade and commissioned first set of drake armor (-10 gold) Redcliffe - cured Arl. Level 18. Even More Side StuffDenerim - Alistair's Family. Picked up Wade's Drakeskin Armor. Talked to Genitivi for +8 spell resist rune (up to 86 total). Blood Mage House - not bad. Killed last room one enemy at a time. Boss mage was stunned a lot with DRE. Refugees - DRE, and acid flask. Used spell resist gear, but with Red Jenny gloves. Tried to stab / aggro some of the first near units, then ran to the boss mage and killed him. Then switched weapons and killed the rest. Roadside Field (Redcliffe knights) Dragon - used Wade's Drakeskin chest, Wade's Boots, and used Creationist Cord belt (40 fire resist total). Danced around the side of dragon, used Dual Weapon Sweep. Backstabbed once or twice if it tried a massive attack. I had to leave Momentum off to regen stamina fast enough to use Sweep every cooldown. Soldier's Peak - sold loot Denerim - got Wade's Superior Heavy Dragonscale. Dalish Camp / Forest - Killed the Mage's Treasure Revenants. Killed the Hermit. Took care of Brother's Killer. Left and came back to kill the replacement bandits and darkspawn near the Hermit's home and the ruins. Left and came back with Wynne for Regret. Desolate Highway - easy at this stage of the game Lake Calenhad - Sten's Sword -> Frostback Mountains -> Redcliffe to finish that up. Circle Tower - sold loot 95g 68s 75c. Was thinking of either Felon's or Andruil's Blessing. OrzammarWent to the Shaperate, cleared the rest of enemies in the palace. Fought the rest of the Proving. Told Burkel he could have meetings. Carta - this wasn't too bad, although with this physical resistance I noticed Pinning Shot and some other effects (like web from the few spiders) lasted longer than I am used to on other characters. But with Stealth it is just a matter of stabbing a few, then hiding, and repeating. Jarvia - same thing here, used two DRE. With Song of Courage's bonuses, attack and hit rate weren't too bad. But a lot of stamina is reserved and I don't have enough regen to counter Momentum much at all. Andruil's will help with that. Above may have also been because I opened the Carta base earlier, so the level was locked a bit lower. But I think rogue is a good match for Carta regardless. ** 15. +0 dex (36), +3 cun (50); Song of Valor 16. +0 dex (36), +3 cun (53); Pinpoint Strike 17. +0 dex (36), +3 cun (56); Distraction 18. +0 dex (36), +3 cun (59); Song of Courage (Survival 4) Cure Arl. (Poison 2) 19. +0 dex (36), +3 cun (62); DW Mastery DW Mastery is mostly so I can have a Barbarian Mace in each hand for +1 str x 2 I may allow Pearl of the Anointed just for equipping items. Otherwise I probably should have stuck with the save where I killed Witherfang for Heart of Witherfang's +1.
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 3, 2021 9:33:49 GMT
Killed the Hermit after finishing Zathrian? In one of your PTs you were not able to do that after finishing that plot quest. Could not find the Hermit or something. Remember you wrote that went to kill the Hermit but could not understand what had happened. Denerim - stole from as many people as possible. Do not want to walk around the city outskirts now to check guard ambush? Last time (the very-very beginning) was unclear what triggered ambushes: stealing itself or failed stealing. Though I got ambushed with unfailed steal from everyone in the city. Maybe it depends on something else. Just if not lazy to check that part. With Song of Courage's bonuses, attack and hit rate weren't too bad. Can "attack" and "hit rate" be described in one word/phrase/sentence?
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Post by capn233 on Jan 3, 2021 15:09:53 GMT
Killed the Hermit after finishing Zathrian? In one of your PTs you were not able to do that after finishing that plot quest. Could not find the Hermit or something. Remember you wrote that went to kill the Hermit but could not understand what had happened. The difference seems to be that I had already forced the fight with the Hermit when I stole the acorn. So when I went back he appeared as hostile. Otherwise he is like a regular NPC and if you say you are going to kill him, he just laughs and teleports. I passed all the stealing checks. Have traveled around Denerim a bit, and no guards. I think it is only supposed to happen if you fail stealing. I was using Master Stealth when stealing from some NPCs I thought had higher steal scores, and have a pretty high cunning. Attack is the character score that is used to calculate chance to hit against the target's Defense. Chance = Attack + 54 - Defense. Increasing attack should increase your chance to hit, unless it is so high that you are already hitting the target 100% of the time. Highest enemy defense in the game is somewhere around 110 or so. If you have 100 attack, you would hit them less than half of the time (44%).
edit: Jarvia at max level has 96 defense. My attack was 111 I think, so chance to hit should have been about 70%. Could use Below the Belt for an extra 5%, and when Jarvia was stunned she would have lost any bonus from her dexterity.
*** I checked the DPS for Warden Commander v Felon's Coat with two weapon sets. The Felon's set has Ornate Leather Belt in parenthesis because if I buy Felon's, I won't be able to afford Andruil's quite yet. Level 19 Cun Rogue DPS comparison Base Str 15 Dex 21 CUN 20 Added Attributes Str 3 Dex 17 Cun 43 ** 1. Starfang (GM x 3) - Rose's Thorn (GM x 2) - WC Helm of Honnleath Warden Commander T4 Red Jenny Seekers Deygan's Boots Andruil's Blessing Spellward Key to the City Lifegiver Total Str 24 Dex 49 Cun 69 Frontal DPS 86.44 Backstab DPS 116.86 Sweep damage 138.18 2. Rose's (GM x3) - Duncan's Dagger (GM x 2) - WC Helm of Honnleath Warden Commander T4 Red Jenny Seekers Deygan's Boots Andruil's Blessing Spellward Key to the City Lifegiver Total Str 24 Dex 50 Cun 69 Frontal DPS 85.41 Backstab DPS 118.86 Sweep damage 109.58 3. Starfang (GM x 3) - Rose's Thorn (GM x 2) - Felon's Helm of Honnleath Felon's Coat Red Jenny Seekers Deygan's Boots Andruil's Blessing (Ornate Leather) Spellward Key to the City Lifegiver Total Str 24 Dex 55 Cun 69 Frontal DPS 85.49 (82.27) Backstab DPS 112.54 (112.17) Sweep damage 139.62 (139.13) 4. Rose's (GM x3) - Duncan's Dagger (GM x 2) - Felon's Helm of Honnleath Felon's Coat Red Jenny Seekers Deygan's Boots Andruil's Blessing (Ornate Leather) Spellward Key to the City Lifegiver Total Str 24 Dex 56 Cun 69 Frontal DPS 85.78 (80.82) Backstab DPS 116.54 (114.53) Sweep damage 112.45 (110.24) * Warden Commander's +15% critical / backstab damage is mostly better than the +6 dex from Felon's as far as damage output goes, partly because the dex only applies to daggers, and otherwise because you can less damage per hit from attributes when dual wielding (style modifier to help balance that you have two weapons). Dual Weapon Sweep is interesting in that it doesn't actually make critical hits, but rather normal damage x 1.5 (which is similar to critical damage if you have no critical damage bonus). So it doesn't gain from Warden Commander. Felon's has more defense, 5 extra physical resistance, and 0.5 extra stamina regeneration, with only two points less armor (13 v 15). But I already have Warden Commander's chest, and what I would be buying is actually Andruil's Blessing and Shadow of the Empire (+2 str). Felon's will need to wait a while before it can add in Andruil's Blessing. Above calculations have 2 x +5 damage runes offhand, which I haven't been running yet. Instead I have been using one +5, and two paralyze runes. Since two paralyze runes are only a little less than 10% chance to paralyze and only on the off-hand hit, I have been thinking of swapping them out for another +5 damage and a Hale. Killing the dragon gave me a +5 fire, so would just need to buy the GM Hale from Owen (9g I think). I mentioned I picked up a few more paralyze runes on the Urn quest, and I think that when I go to Anvil of the Void I will swap in as many as possible since Golem's are a pain. As far as whether backstab or frontal damage is more important, I don't know. I have to fight a lot of units without getting backstabs, but backstab damage is nice coming out of stealth against elites. Frontal sometimes turns into backstab with Coup de Grace, but as I said above the paralysis doesn't happen very often, and I don't keep Deathroot Extract applied all of the time (10% per hit). Dagger-dagger will be more likely to stun any given target just because it should hit them more often. Probably, all of these configurations will be close enough that it doesn't matter. Although I suspect Felon's Coat may be what I end up with anyway given the extra stamina and defense. With Felon's, Andruil's and double dagger, character can have 120 defense. That's not too bad, although strength rogue would only have 6-8 less but nearly 40 armor. *** I didn't make a lot of progress since the last post. Just sold the loot from the Carta base and have 143g 25s 74c. If I want to get to 30 strength before killing Branka, will have to spend 20 gold on Shadow of the Empire like I mentioned above. It might have made the game a little more fun to have done that earlier, as it has a nice stamina regen bonus and armor rating. Oh well, I always felt like I was saving the gold for other things before. Character has enough cunning that Deft Hands line won't benefit me at all. I will probably get Dual Striking and then Riposte with the next talent points.
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Post by capn233 on Jan 4, 2021 22:04:51 GMT
Ended up going the Andruil's + GM Hale + Shadow of the Empire gold spending spree route (6g 62s 49c remaining). With all the + strength gear including Pearl, character had 31 str. T4 Warden Commander chest and boots req 30, so put them on.
Runes rearranged: Rose's 2x +5 lightning, 1x +5 fire. Duncan's 2x +5 cold, 25 physical resistance. Physical resistance score went up to 83. If Deadhead Charge swapped in, maxed to 100.
Bye Oghren was installed, so skipped recruiting Oghren to see how that worked. Overall the deep roads were pretty easy. Deaths were from trying a few ill advised things that didn't work out.
Caradin's Cross
Could largely just stab things to death. Was thinking that for this map I would have been better off with some +6 Silverite runes that I had, but didn't worry too much.
Went back to Orzammar and picked up Oghren officially. But didn't put him in the party.
Ortan Thaig
Wasted some time at the beginning trying to look at web and physical resistance. Will put that stuff at the end. But this map was also pretty easy with the high physical resistance, and high chance to avoid webs.
Hit level 20 killing the emissary that is right after the bridge (before the queen). Took Dual Striking, and wanted to play a bit with that + Pinpoint Strike.
Corrupted Spider Queen - beat her the first time. With Survival and gear, had 45 nature resistance. But I didn't take too many poison spits. Fought mostly behind the rocks. With 100 physical resistance score, I happened to resist basically every web.
Dual Striking + Pinpoint Strike was used the first time I got a chance to attack her (after killing the first added spiders). Did pretty good damage, although hit rate against her was a problem. She has Evasion and decent defense. Tried using Upset Balance to help.
Since Pinpoint Strike's cooldown is long, I had Dual Striking off for the rest of the fight.
Dead Trenches
Used the Dual Striking / Pinpoint Strike trick on a couple elites like the Ancient Darkspawn. This map was also easy.
The deaths I alluded to happened here. First was in an early room where there is an emissary and two spiders. I wanted to see if I could just run in under stealth and be able to stab down the emissary quickly. But instead a spider got to me and overwhelmed me.
Similarly, later there is an emissary in a passage way with darkspawn where spiders appear as you get close. I also tried to see if I could just assassinate it before killing too much else, but a spider managed to web me, and I took a Curse of Mortality. I had forgotten that Ancient Elven Helmet was in inventory, and only turned on lesser spirit. That wasn't enough though.
Broodmother - the trouble I was initially having here was that it wasn't always displaying the "Sweep" or "Grab" over her head, and so I got grabbed and killed. Redid it more cautiously. Stabbed and sweeped her initially. Hit stealth, ran to ramp, and unstealthed for added mooks. After killing mooks, I just went into stealth to regen and tabbed out to read something. Went back when health was full and started again.
Anvil of the Void
I had thought I got four paralyze runes from the Urn quest, but could only find three stashed. Either I misremembered, or accidentally sold one. Five in Starfang and Rose's Thorn + the GM Hale. Starfang equipped offhand.
Since Golem's are immune to crits and stun, used Dual Striking against them. This worked well and I rolled through without too much problem. Starfang + Rose's DW Sweep damage was also noticeably higher than Rose's + Duncan's, and killed some mook Genlocks in one sweep. Regular auto-attack was a little lower due to lack of damage runes though.
Branka - as above, tried to use Dual Striking to kill off the Golems. No Oghren due to the Override mod. Last point made this fight pretty simple since I could just stealth and not worry about Oghren "tanking" and getting killed. I just had to use Dirty Fighting and Stealth judiciously when Branka would try a disable. Deactivated all the lyrium nodes with stealth. Otherwise, did get knocked down once or twice by Branka even with high physical resistance.
Branka is immune to backstabs, so mostly what I ended up doing against her was using Dirty Fighting, then Sweep, then stabbing once or twice, and kiting or stealth.
Went backwards through the Deep Roads since I couldn't carry all loot before. Made Bhelen king.
***
Web Physical Resistance Test
Level 19 Rogue - First Giant Spider / Thaig Crawler Encounter - Ortan Thaig
There is a spot in the first room where you can go behind a rock pillar, and the spiders can't hit you with melee, but they can web. This is where I did most of the tests. Checked 100 web attempts, and counted number resists and number of web snares.
100 Physical Resistance
Webs: 100 Resists: 71
33 Physical Resistance
Webs: 100 Resists: 39
Pretty sure this is not due to chance, so web (monster) resist chance should be scaled by physical resistance. Max player resistance chance is 75%, so I was very near the cap (if not there in actuality).
Also took a look at duration, although number of webs checked via video was not very high. This was just against 2 spiders, so I would have fewer web overlaps.
I have Dark Passage, which is 5% chance to dodge, although I have no idea if that works against web. Similarly, the 33 resist gear set included Spellward, which has 10%.
100 Physical Resistance
Durations: 6.566s, 4.383s, 6.567s, 6.6s
33 Physical Resistance
Durations: 4.383, 7.699, 5.484, 7.7, 7.699, 7.684
Looking elsewhere, web duration from the shapeshifter ability, or pet spider, was supposed to be 4-8s and then allegedly scaled by target rank.
I don't have enough trials for a complete conclusion, but I think it is possible physical resistance might be used in rolling for the duration, or it possibly alters the max duration. Would need to check 100 PR more, but it was annoying because I resisted a lot of them.
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August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jan 6, 2021 1:34:49 GMT
Turned in Shaper's Life, Ortan records, Golem tracing, and the Dead Caste. Sold loot, bought the Fleshrot recipe, and then got some ingredients.
Winding Road (Orzammar) - dwarves vs darkspawn. Only one friendly lived, the ogres were hurling rocks like crazy for some reason.
Denerim - went to Wade's shop, gave the last set of scales, bought Felon's Coat.
Oghren's Old Flame - talked to him in camp, gave gifts that were saved up, then went to the Spoiled Princess to knock this out. Hit level 21.
Flemeth
Swung back by Wade's to get the Superior Drakeskin. Put it on (70 fire resist), weapons as against Branka / Anvil. DW Sweep from the side, move around, stab when she tried a kick or fire spit. She was paralyzed a few times, in which case I could just keep stabbing safely. Hit with fire spit several times, but did not lose much health.
I had no trouble getting the grimoire with Bye Oghren main dazip, and then the Awakening and Override mods installed in the mod directory.
Denerim
Went to Redcliffe to call the Landsmeet. I talked to Shale but for whatever reason was going to put off her quest until later.
Before the queen, stole Loghain's crown. Got the Zevran ambush encounter. Health got very low, and I realized Harvest was still on instead of Lifegiver. Price to pay swapping gear when you don't have enough strength, heh.
Bann West Hills Estate - it was a trap. I killed everyone.
Rescue the Queen
I had put three paralyze runes in Duncan's Dagger. Starfang stayed offhand, but with the two GM cold and GM Hale. Rose's Thorn main with two GM lightning, and one GM flame. Plan was to use Starfang-Rose's for most of the mission, then try Rose's and Duncan's against Cauthrien. Idea was to try and get as many stuns or paralyzes as possible.
More or less breezed through the dungeon part. Used a Fleshrot against Howe.
Cauthrien took a few attempts. Basic idea was use Incense before entering the room, then hit Swift Salve, then get to the mage and hit Rock Armor. Try to kill mage, maybe throw grenades, get Fleshrot up before attacking Cauthrien.
I tried to do the trick in the corner where two guards would block her while I stabbed her, but I couldn't pull it off.
As it was, it went like this:
Duncan's was mainhand since I needed mainhand weapon runes to try and keep her paralyzed when Coup de Grace was kicking in. Might have went a little easier with Cadash Stompers, but probably not by a huge amount.
Afterwards, I killed all the guards in the place.
21. +0 dex (36), +3 cun (68); Riposte
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Jan 25, 2020 19:06:39 GMT
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December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 6, 2021 8:26:00 GMT
Attack is the character score that is used to calculate chance to hit against the target's Defense. Chance = Attack + 54 - Defense. Increasing attack should increase your chance to hit, unless it is so high that you are already hitting the target 100% of the time. Highest enemy defense in the game is somewhere around 110 or so. If you have 100 attack, you would hit them less than half of the time (44%).
edit: Jarvia at max level has 96 defense. My attack was 111 I think, so chance to hit should have been about 70%. Could use Below the Belt for an extra 5%, and when Jarvia was stunned she would have lost any bonus from her dexterity. The screen description shows only attack (and damage), but turns out "hit rate" is also very important only if you know that some calculations should be done. What is the use from that "attack number" on the screen if some other calculations with formulae still should be done. "Attack number" is not enough in this case to make proper build/use this or that armor and weapon etc. Can't understand really: I mean in Queen encounter description you used only "hit rate", later in another encounter used both - "attack" and "hit rate". Why? Looking elsewhere, web duration from the shapeshifter ability, or pet spider, was supposed to be 4-8s and then allegedly scaled by target rank. Considering different duration with different PR (100 or lower) enemies' "numbers" should be at work, otherwise it is just 100 % from the category "luck". I had no trouble getting the grimoire with Bye Oghren main dazip, and then the Awakening and Override mods installed in the mod directory. Could you, please, write down mods you used? Basic idea was use Incense before entering the room, then hit Swift Salve, then get to the mage and hit Rock Armor. Every time I used Rock Armor (with swift salve e.g., and in different order just in case) my GW tured into a snail. Can't understand how you can use RA (you mentioned it a lot) and not to lose speed. Cauthrien was immobolized almost all the time. Interesting.
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capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jan 7, 2021 0:52:54 GMT
The screen description shows only attack (and damage), but turns out "hit rate" is also very important only if you know that some calculations should be done. What is the use from that "attack number" on the screen if some other calculations with formulae still should be done. "Attack number" is not enough in this case to make proper build/use this or that armor and weapon etc. Can't understand really: I mean in Queen encounter description you used only "hit rate", later in another encounter used both - "attack" and "hit rate". Why? The formula is always = Attack + 54 - Defense. You can only directly control your Attack, the enemy Defense is whatever it is. They are practically synonymous since the build and gear only affects your Attack. Dain's Fixes www.nexusmods.com/dragonage/mods/4384Unobtainable Item Fix www.nexusmods.com/dragonage/mods/1262Cammen's Lament Fix www.nexusmods.com/dragonage/mods/885Far Song for Owen www.nexusmods.com/dragonage/mods/843Two Spec Sten www.nexusmods.com/dragonage/mods/486Leave Wynne Behind www.nexusmods.com/dragonage/mods/4475Character Respecialization www.nexusmods.com/dragonage/mods/14Advanced Tactics www.nexusmods.com/dragonage/mods/181Detailed Tooltips www.nexusmods.com/dragonage/mods/248More Detailed Tooltips www.nexusmods.com/dragonage/mods/4499Alternative Arms and Armor Tints www.nexusmods.com/dragonage/mods/1076Retexturing DAO www.nexusmods.com/dragonage/mods/3973SJC's Skin Tones www.nexusmods.com/dragonage/mods/4182Practical Dalish Armor -deleted from nexus maybe, couldn't find link AddItemImproved 1.1 www.nexusmods.com/dragonage/mods/3708Universal Voices www.nexusmods.com/dragonage/mods/1512/Shaperate Rewards www.nexusmods.com/dragonage/mods/335ZDF Dialog Fix www.nexusmods.com/dragonage/mods/928/** Awakening Law and Order Fixes www.nexusmods.com/dragonage/mods/3046/Awakening Rune Fixes - (DWE HAL CIR SIL to Weapon, Direct Rune Crafting) www.nexusmods.com/dragonage/mods/1020/Awakening Rune Drop Fix www.nexusmods.com/dragonage/mods/954/Awakening Bug Fix www.nexusmods.com/dragonage/mods/1508/Joining Ritual Fix for Awakening Companions www.nexusmods.com/dragonage/mods/2997/Awakening Blackblade Armor Dragon Drop Fix www.nexusmods.com/dragonage/mods/1112/Vigilance Weapon Appearance Fix Alternative www.nexusmods.com/dragonage/mods/3000/Awakening Endgame Cutscene Fix www.nexusmods.com/dragonage/mods/3009/Awakening Silverite Mines Fix www.nexusmods.com/dragonage/mods/1762/Reduces movement speed, but is bugged and does not reduce attack speed. Character moved slower, but I barely walked after activating it. Swift Salve counters the movement speed penalty somewhat. Yes, this was somewhat luckier than average. But the idea is to hit her as many times as possible per second to increase the likelihood she will be stunned or paralyzed. Fleshrot has the highest chance of stun at 20% per hit, and the three paralyze runes in mainhand added ~14% chance to paralyze per backstab. To be foolproof, would need to lure her out and fight in the library or wherever with kiting.
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Jan 25, 2020 19:06:39 GMT
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 7, 2021 9:34:56 GMT
The formula is always = Attack + 54 - Defense. You can only directly control your Attack, the enemy Defense is whatever it is. They are practically synonymous since the build and gear only affects your Attack. So the mentioning of one or two of them is ...whatever, no direct answer anyway. Swift Salve counters the movement speed penalty somewhat. Not in my world for some reason. Thanx for mod list.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jan 8, 2021 0:03:17 GMT
Don't know what a direct answer is supposed to be. I comment on hit rate when it looks like character is missing a lot. I don't count the misses. Full dex rogue would have something like +17 attack compared to this character, which would directly increase hit rate 17% against a given target (unless already hitting them 84-100% of the time). It seems noticeable to me against the higher level targets.
Dain's doesn't have a fix for Rock Salve attack speed, and movement speed seems different for me with +20% from Swift Salve, -20% with Swift Salve and Rock Salve, and -40% with only Rock Salve.
In the above, can cover more than half the room with just Swift Salve, which is usually necessary to get to the door before being hit with Scattershot. With SS + RS, I barely moved. RS only is for the first part dealing with the remaining archers. Stealth movement speed penalty is also -20% with Dark Passage (or -40% without it), but I know that those penalties really stack. It doesn't look like it.
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Jan 25, 2020 19:06:39 GMT
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 8, 2021 9:23:36 GMT
Don't know what a direct answer is supposed to be. I comment on hit rate when it looks like character is missing a lot. I don't count the misses. Full dex rogue would have something like +17 attack compared to this character, which would directly increase hit rate 17% against a given target (unless already hitting them 84-100% of the time). It seems noticeable to me against the higher level targets. Right. Dain's doesn't have a fix for Rock Salve attack speed, and movement speed seems different for me with +20% from Swift Salve, -20% with Swift Salve and Rock Salve, and -40% with only Rock Salve. That's the thing: there is a bug for Rock Salve attack speed, with/without Swift Salve (Dain's mod is installed) attack speed was still rather slow; and the reason just stopped using Rock Salve as each enncounter was a failure using it. Looking at your vids (plus rather often RS is in your encounters' descriptions) my encounters even with different levels were still slow. That's what can't understand. Looked through your last video again, the same thing: your attack speed with swift salve to get to the door as you have mentioned, and after using Rock Salve was really fast. Will check again in some PTs if have a chance.
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Jan 25, 2020 19:06:39 GMT
1,712
Sonya
1,332
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 9, 2021 12:52:22 GMT
Archer Warrior no-pot solo PT
Last stop was Branka and was going to Cadash Thaig, but PC crashed.
Can't continue this solo but wanted to share some thoughts about the rest quests.
Actually there is not much to tell. The thing is - the build was finished, it was working very well.
About remaining quests.
Some of them depended just on luck/exploit/magic resist +luck/such things - Unbound, Flemeth-Dragon, Cauthrien etc. Some of such encounters are interesting, can't deny - like Unbound, Cauthrien - but it is still a matter of the written above conditions.
Some encounters I really wanted to check - e.g. those annoying steps during the last fight. Luck would have been there as well, but still interesting to check.
Anyway, can't finish this Uncas Warrior Archer, but the main thing - the build was good, working, and boring as it is an archer and a ranged character.
Pretty sure could have finished the game with that GW very easy (only some reloads with usual encounters like Flemeth-Dragon or Unbound with spell resist).
Can't write much about that GW archer Warrior, last numbers were in my last post about Branka ecounter with armor and trinkets. Damage and attack were good. Warrior class helped with protection, champion spec was really helpful.
Think that it all about Archer Warrior no-pot-solo PT. R.I.P., Uncas.
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Jan 25, 2020 19:06:39 GMT
1,712
Sonya
1,332
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 10, 2021 22:12:06 GMT
Short post about this to correct my mistake. Either I missed some XP in the origin, or it was because I couldn't open any chests in the wilds and didn't make Daveth do it with all the + cunning DLC stuff. In my PTs Daveth could open chests with some trinkets e.g., BUT I never got any XP, only loot. I thought everyone in the party gets XP when a party member opens a chest, but I don't know if I have checked specifically. Take my words back. Have just checked this in Ostagar. Gave Daveth everything for cunning, so he had 20 CUN. He opened each chest in Ostagar. Daveth and Jory did not get XP My GW Ginger Alistair Before chests 2144 100 After all chests in Ostagar 2184 140 It seemed to me that after openning the chest with a rogue you could see XP you get - maybe just forgot with these solo PTs so just did not pay attention (or play ME too much). Anyway - In Ostagar (now go to the Wilds) PX from Ostagar chests the party gets indeed (with Daveth and Jory it is clear why 0-0-0-0-0- px). Just to make the post more alive (still check after-crash-things): 2h alienage female elf Ginger
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capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jan 10, 2021 23:09:15 GMT
I don't remember any combinations of DA Rules or Dain's that I ran fixing the base game bug such that Rock Salve applied the attack speed penalty (ie how fast the weapons are swung). *** Finished the game, so the quick notes Cadash ThaigAfter Rescue the Queen, went to Orzammar. Sold junk, bought Tome of the Mortal Vessel (+1 cunning) Boss Ogre seemed immune to backstabs from Coup de Grace, which is I suppose is a small detail I forgot. But can be stunned so it doesn't matter a great deal. Forest Incline (rebel dwarves) - stealth and stab Dalish Camp - bought the other Tome of the Mortal Vessel (+1 cun), a backpack, and a Swift Salve. Unrest in the AlienageActivated this, talked to the quest people out front. Killed the guards and mages outside the first building, went inside and killed the rest. After killing the elf slaver, hit Level 22. Took a lot of damage there. Caladrius - used full spell resist gear (92%). Was hoping he would drop a mythical 10% spell resist rune. Something Wicked - used a Greater Fire Resistance in the last fight, along with one Acid Flask Went back to the Market district to talk to the nobles in the tavern and turn in quests. Noticed I forgot the hooded guy in the Pearl. Went there, talked to Isabela. Black Vial Random - random backstreet encounter with the Revenant popped up. Used Dual Striking + Pinpoint Strike and killed it relatively quickly. UnboundInstead of full spell resist gear, I just used the daggers and Antivan Boots, with Red Jenny gloves and Felon's (86%). Used one Demonic Poison. Hit me with his crap that doesn't check spell resist, but I don't think any normal spell of any consequence landed. Still, had pretty low health when he was killed. Went back to the Market, started Change in Leadership LandsmeetCalled, killed Loghain. Tears of AndrasteKilled nearly everyone except the room near the exit, which I didn't open. Level 23 disarming a trap near the golems. Had 295g 27s 82c (1137g 92s 72c accumulated). Bought GM Silverite in Denerim, and traveled to Frostback to buy the other one. Replaced two GM lightning in Rose's with them, moved them to slots in Starfang replacing the cold runes. RedcliffeNothing much to say here, lot of critter enemies. Battle of DenerimMarket General - stun resistance is a problem. I started with Demonic Poison and Dual Striking/Pinpoint Strike for a bit. Had to stealth when health low. Then it was stealth - DW Sweep, run around, repeat. Sadly no way for me to get enough str for Corruption. Alienage - slow because of a trillion enemies. Palace District - used full spell resist gear for the very last part due to the two emissaries. Drakon Steps - Killed dragon, assassinated the first emissary, then killed the Genlock Alpha that had run over. Stealthed, regened a little, killed last Emissary. While killing elites, tried DW Sweep and Whirlwind if possible to kill mooks. Conjurer - spell resist daggers and a DRE. At Sandal sold loot and bought Greater Spirit Resist. 363g 53s 00c (1228g 02s 90c accumulated). Assassin - had to kite it around, damage from him was too high and I couldn't keep him stunned. Archdemon - used Greater Spirit Resist right away, ran and tried normal dragon tactic with DW Sweep. It kept using spirit damage on me after it flew off, instead of the npcs. But balista work wore it down. Used Swift Salve, Incense and Fleshrot at the end because I had them. RamblingsOnce the character could lean on Stealth and gear, it wasn't too bad. Before that, it was more a dex rogue anyway. I could have avoided more damage with Evasion, but didn't want the animation. Damage was pretty good, although Duelist misses out on a fair amount of cunning rogue paper - dps from Assassin. As it was, opening Soldier's Peak when I did barely worked out, allowing Warden Commander chest to be used with strength buff gear. Almost more important though were the boots with +50 stamina. When I switched to Cadash Stompers later, I missed that stamina. So briefly I went back to the WC Boots, and then just switched away to Felon's + Cadash which was ok since Felon's has more stamina regen. Still think as far as solo rogue goes, dex rogue > strength rogue > cunning rogue. ** Defense rating is elevated in the pic since Incense hadn't worn off yet. ** Full Build +5 dex (20), +0 cun (15), Grim +3 Str (14); DWT, DWS 2. +3 dex (23); Flurry (Combat 3) 3. +3 dex (26); Momentum 4. +3 dex (29); Stealth1 (Stealing 1) 5. +3 dex (32); BtB J. Stealth2 6. +0 dex (32), +3 cun (18); Deadly Strike (Combat 4) 7. +0 dex (32), +3 cun (21); Duelist, -saved- 8. +0 dex (32), +3 cun (24); Lethality, Stealth3; (Coercion 2) 9. +0 dex (32), +3 cun (27); Dueling 10. +0 dex (33), +3 cun (33); Combat Movement (Coercion 3) 11. +0 dex (36), +3 cun (38); Coup de Grace 12. +0 dex (36), +3 cun (41); DW Finesse (Survival 1) 13. +0 dex (36), +3 cun (44); Upset Balance 14. +0 dex (36), +3 cun (47); Bard, Keen Defense (Surival 2) Tomes: Master Stealth, DWE 15. +0 dex (36), +3 cun (50); Song of Valor 16. +0 dex (36), +3 cun (53); Pinpoint Strike 17. +0 dex (36), +3 cun (56); Distraction 18. +0 dex (36), +3 cun (59); Song of Courage (Survival 4) Urn. (Poison 2) 19. +0 dex (36), +3 cun (62); DW Mastery 20. +0 dex (36), +3 cun (65); Dual Striking (Poison 3) 21. +0 dex (36), +3 cun (68); Riposte 22. +0 dex (36), +3 cun (71); Whirlwind LM. Cripple 23. +0 dex (36), +3 cun (74); Punisher 24. +0 dex (36), +3 cun (77); none
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Jan 25, 2020 19:06:39 GMT
1,712
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December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 11, 2021 7:40:19 GMT
I don't remember any combinations of DA Rules or Dain's that I ran fixing the base game bug such that Rock Salve applied the attack speed penalty (ie how fast the weapons are swung). According to the mod list you have mentioned - there was only Dain's mod which does not have that Rock Armor fix. That is why I am confused why my attak speed was low, yours in the video was high. Still will check again with a rogue, only do not know when. --- Still think as far as solo rogue goes, dex rogue > strength rogue > cunning rogue. Do I understand correct: this part means that cun-rogue takes the last place? And strength -rogue is better anyway? If yes than that cunning rogue solo PT I had: it was more cunning but dex was still anyway. Another forum member also helped with advice. That cunning rogue did a very good damage but depended upon one type of runes, specs and special abilities. Usually it was fine, runes worked, abilites using CUN for damage worked. With defense it was difficult at first, but stealth helped. Strength is better because of defense? (again if understood correct that part). Congrats with finishing this solo which you liked so much.
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