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Post by Hrungr on Oct 18, 2016 1:27:13 GMT
Yeah, BioWare game basically demands good VO work. It would be kinda crazy if they didn't put a rather large chunk purely towards VO. They tend to get A LOT of VA's on it. Like 40-60 people on a project. It's pretty insane compared to other games that don't rely as heavily on that amount of voice work. 40-60? DAI had nearly 130 VAs, and that was just for the English language version.
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Post by Adhin on Oct 18, 2016 1:28:53 GMT
40-60? DAI had nearly 130 VAs, and that was just for the English language version. LOL What I get for going off my old ass memory instead of looking up recent examples. It kept going up game after game. It's craaazy how many people do voice work for their games. Damn mind boggling.
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Post by BansheeOwnage on Oct 18, 2016 1:33:09 GMT
I learned a lot about voice acting juts by reading about this. For instance, I was always curious how much they got payed. Although, I suppose I'm still curious because even if we know they get $100+/hour, they work fewer hours so we still don't really know what that means in the end. Just some more numbers, experienced VAs might work on a game for double or triple scale, so $1600 or $2400 per day, plus health and retirement payments, expenses, catering and car fare. Better known VAs will get paid $5-$10K for their work (total), best known ones $40-$50K. Then you have to factor in the sheer number of VAs in a BioWare game (and all the different languages), studio time, staff, etc.. From what BioWare's said in the past, VA work is a hefty chunk of the game's budget. Well holy crap. Just... wow. I know you said that's for the better-known ones, but still. Voice acting, why did you need to get even more appealing? It would be so great if you could get lucky, but terrible if you don't. Like most art things. *sigh* Oh well, I couldn't do it even if I wanted to anyway, so I guess I don't have to regret anything. Yeah, BioWare game basically demands good VO work. It would be kinda crazy if they didn't put a rather large chunk purely towards VO. They tend to get A LOT of VA's on it. Like 40-60 people on a project. It's pretty insane compared to other games that don't rely as heavily on that amount of voice work. It is pretty insane, but completely worth it. It's one of the best aspects of Bioware games, and a big part of why they're my favourite type of game overall. Also, regarding any feared delay potential... It's mentioned in the article, but here's the exact wording from the official strike notice: That being the case, Andromeda should not be affected even if there is work outstanding and the strike goes ahead. That was my impression when I read the article, too. Although it could still affect DLC, as someone pointed out, but I bet it'll get resolved either way before then.
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Post by BansheeOwnage on Oct 18, 2016 1:36:27 GMT
Yeah, BioWare game basically demands good VO work. It would be kinda crazy if they didn't put a rather large chunk purely towards VO. They tend to get A LOT of VA's on it. Like 40-60 people on a project. It's pretty insane compared to other games that don't rely as heavily on that amount of voice work. 40-60? DAI had nearly 130 VAs, and that was just for the English language version. Most of them will be getting paid on the low end of the spectrum, though, of course. 40-60? DAI had nearly 130 VAs, and that was just for the English language version. LOL What I get for going off my old ass memory instead of looking up recent examples. It kept going up game after game. It's craaazy how many people do voice work for their games. Damn mind boggling. The thing is, it's not crazy in some ways. Even with so many, tons of people are still voiced by the same VAs. So having so many people just seems normal and doesn't set off any alarm bells until you realize what's really going into it. On the other end of the spectrum, you have an Elder Scrolls game where like 10 people voice everyone Understandable, but also immersion-breaking.
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Post by KirkyX on Oct 18, 2016 1:44:09 GMT
I doubt Mass Effect: Andromeda will be delayed. Most likely all the major characters are already voiced with at most only minor ones remaining, like the characters who will be voiced by the winners of the Explorers Wanted contest. Might be an idea to add a question mark to the thread title, since it kinda looks like a statement as-is. Anyways, as Hanako said, almost all the major VO for Andromeda is probably already done, so I doubt it'll effect the game overmuch. Still, here's hoping they can come to an equitable settlement at that final negotiation session before the strike is scheduled. Sometimes things like this are done well in advance, sometimes they're still finishing things just before going gold. But yeah, I think for a Bioware game, the VA work is probably done on the earlier side of things. It does seem a bit odd to me, though, that they would have the Explorers Wanted contest a lot time after doing the rest of the VA work. Also, I wonder if they let VAs listen to the clips of the person they're responding to. Obviously, since they don't like doing multiple-person recording sessions, this could only work one direction, but I think it would help - no, I know it would help, because I remember many times through Bioware games where it's blatantly obvious the responder hasn't heard the line they're responding to and it sounds off because of it. No synergy It's a shame and is especially obvious with pronunciation. Oh, I could go on a minor tangent about that I wonder if it would be better to have the protagonist record lines and have everyone else bounce off them or vice versa. Probably the latter, though I seem to remember something about having all of Femshep's lines recorded first in ME. It's just a guess, but I get the impression the Explorers Wanted contest was timed more for the sake of marketing/hype than to fit in with their other voice work recordings. They probably did it about as late as they could get away with while still having time to get the dialogue recorded for the game. I have a vague recollection of reading an interview with Jennifer Hale in which she described some of the VO recording process for a BioWare game, and I seem to remember her saying that they are indeed one of the few companies in the business with a set-up that makes it possible for voice actors to listen to clips of the people they're supposed to be responding to--though, as you say, it's obviously only available for those who do the later recordings. She herself never gets to, 'cause she's always one of the first people they get in touch with. *snip* you have an Elder Scrolls game where like 10 people voice everyone Understandable, but also immersion-breaking.
Ah yes, like Fallout 4's 'The Many Faces of Garrus'.
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Post by LFS on Oct 18, 2016 1:47:13 GMT
She herself never gets to, 'cause she's always one of the first people they get in touch with. Slight tangent, but, this...would actually go a long way toward explaining some of my issues with FemShep. heh.
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Post by goishen on Oct 18, 2016 1:54:40 GMT
It's just a guess, but I get the impression the Explorers Wanted contest was timed more for the sake of marketing/hype than to fit in with their other voice work recordings. They probably did it about as late as they could get away with while still having time to get the dialogue recorded for the game. I have a vague recollection of reading an interview with Jennifer Hale in which she described some of the VO recording process for a BioWare game, and I seem to remember her saying that they are indeed one of the few companies in the business with a set-up that makes it possible for voice actors to listen to clips of the people they're supposed to be responding to--though, as you say, it's obviously only available for those who do the later recordings. She herself never gets to, 'cause she's always one of the first people they get in touch with. Well, they've gotta establish a baseline, who's always in every scene? Shepard.
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Post by KirkyX on Oct 18, 2016 2:02:50 GMT
She herself never gets to, 'cause she's always one of the first people they get in touch with. Slight tangent, but, this...would actually go a long way toward explaining some of my issues with FemShep. heh. Really? Huh, I've always really enjoyed her performance as Shepard, personally. I'm aware of the complaint that, if you play a Paragade, she can seem a little psychotic--but I've never really gotten that impression myself, and I pretty much always play some flavour of Paragade/Renagon. (I like to give my Shepards personality traits and then roleplay those traits in each individual situation they encounter, so I'm constantly switching back and forth between the Paragon and Renegade options.) Well, they've gotta establish a baseline, who's always in every scene? Shepard. Yeah, that's kinda what I assumed the reasoning was. Well, that and the fact that they've probably worked with her more than any other voice actor, so there's quite a bit of familiarity there. I should dig up that interview.
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Post by Adhin on Oct 18, 2016 2:48:42 GMT
Slight tangent, but, this...would actually go a long way toward explaining some of my issues with FemShep. heh. Really? Huh, I've always really enjoyed her performance as Shepard, personally. I'm aware of the complaint that, if you play a Paragade, she can seem a little psychotic--but I've never really gotten that impression myself, and I pretty much always play some flavour of Paragade/Renagon. (I like to give my Shepards personality traits and then roleplay those traits in each individual situation they encounter, so I'm constantly switching back and forth between the Paragon and Renegade options.) Well, they've gotta establish a baseline, who's always in every scene? Shepard. Yeah, that's kinda what I assumed the reasoning was. Well, that and the fact that they've probably worked with her more than any other voice actor, so there's quite a bit of familiarity there. I should dig up that interview. People say that about every game BioWare does with VO. Apparently showing more emotions then 1 and your a crazy freak whos wildly unpredictable. Cause you know, nice people never get angry or irritated at stuff. I'm with you on never getting it. I always skirted the line on both characters, picked renegade when they really weren't happy with a situation (or just felt right), went paragon sometimes when it made more sense. Only ever had 1 play through where it was pure paragon or pure renegade (well ok guess that's 2, one for each). I'm a mixer by nature on that shit. Sometimes people are just dicks, even when there nice people.
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Post by LFS on Oct 18, 2016 3:05:08 GMT
Slight tangent, but, this...would actually go a long way toward explaining some of my issues with FemShep. heh. Really? Huh, I've always really enjoyed her performance as Shepard, personally. I'm aware of the complaint that, if you play a Paragade, she can seem a little psychotic--but I've never really gotten that impression myself, and I pretty much always play some flavour of Paragade/Renagon. (I like to give my Shepards personality traits and then roleplay those traits in each individual situation they encounter, so I'm constantly switching back and forth between the Paragon and Renegade options.) It's been too long since I played to point to any specific example, I just recall having a cringe reactions to the way certain lines were delivered, or a feeling like they were stilted or did not fit with the context of the conversation. Frankly, I think it's just a problem I have with Jennifer Hale in general. Some actors have an effortless delivery, but I never get that impression from her; her work often sounds over-acted to my ear. ¯\_(ツ)_/¯
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Post by mrjack on Oct 18, 2016 3:06:31 GMT
I don't know how many of you were around for the 2007-08 writers strike (almost 10 years ago... wow I feel old) but back then, before I got into gaming, TV was my main form of recreation. I watched maybe 25 shows a week or more, I had different friends over all the time and we would all sit around watching our favourite shows drinking and getting into arguments about the characters and story lines. I remember summer being a drag and autumn being like Christmas. The upfronts in Spring were like the NFL draft for us. We were pretty hardcore about it is what I'm saying. Anyway the strike basically stole a whole year's worth (more really with the knock-on effect) of entertainment from us sad losers who had nothing better to do It was awful. Successful shows we loved had truncated seasons; sometimes as few as 5 episodes. Pilots that had amazing potential were either not picked up at all or were and failed because of the strike. Other shows that had so much more to give withered and died as the industry kept trying to cut its losses. It seems a bit silly to me now that I was so passionate about good TV because I've basically replaced it with video games but at the time, it was my favourite way of spending my free time: Great TV and cheap wine. I remember reading about the strike before it happened and thinking "Pfft, they'll sort something out. They won't leave us hanging." but they did and it was bloody miserable. My point is that the situation could turn to shit very quickly and the fans will be the ones that lose out. I say give the actors what they want. I think everyone who works hard on the project should probably get a bigger piece of the pie but we're not talking about everyone else right now. I realise that VA work is not important in ALL video games but I don't play those games. Bad VA work will make me put a game down no matter how much I like everything else about it. I can get past dodgy animations, ugly low-res textures and much more but bad VA work is like my kryptonite. Bioware games and their quality cast have ruined other games for me that had "lesser talent". Those actors bring me so much more joy than any movie or TV star ever did and they shouldn't be paid or treated worse just because their face isn't plastered on billboards. I just hope it gets resolved quickly because time is money and it won't take long before we fans start to feel the effects of the publishers tightening their purse strings. All those great games you saw at E3 may never see the light of day or get scaled to back to something unrecognisable. If you think that the non-union scabs will pick up the slack and everything will be hunky dory then I think you're underestimating how much of an impact this strike action will have on the industry.
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Post by Element Zero on Oct 18, 2016 4:51:47 GMT
mrjack, I am decidedly not a TV lover. I probably watch less television than anyone I've ever met. That said, I well remember several good shows killed by the writers' strike. That was an unfortunate time for some good programs. I agree with you that things could affect us worse than some might believe, if the strike isn't resolved. All of the games I play feature strong stories supported by top-shelf VA work. They'd not be the same without that VA work. I certainly hope the strike is resolved in a swift, equitable manner.
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Post by Sanunes on Oct 18, 2016 6:11:19 GMT
I don't know how many of you were around for the 2007-08 writers strike (almost 10 years ago... wow I feel old) but back then, before I got into gaming, TV was my main form of recreation. I watched maybe 25 shows a week or more, I had different friends over all the time and we would all sit around watching our favourite shows drinking and getting into arguments about the characters and story lines. I remember summer being a drag and autumn being like Christmas. The upfronts in Spring were like the NFL draft for us. We were pretty hardcore about it is what I'm saying. Anyway the strike basically stole a whole year's worth (more really with the knock-on effect) of entertainment from us sad losers who had nothing better to do It was awful. Successful shows we loved had truncated seasons; sometimes as few as 5 episodes. Pilots that had amazing potential were either not picked up at all or were and failed because of the strike. Other shows that had so much more to give withered and died as the industry kept trying to cut its losses. It seems a bit silly to me now that I was so passionate about good TV because I've basically replaced it with video games but at the time, it was my favourite way of spending my free time: Great TV and cheap wine. I remember reading about the strike before it happened and thinking "Pfft, they'll sort something out. They won't leave us hanging." but they did and it was bloody miserable. My point is that the situation could turn to shit very quickly and the fans will be the ones that lose out. I say give the actors what they want. I think everyone who works hard on the project should probably get a bigger piece of the pie but we're not talking about everyone else right now. I realise that VA work is not important in ALL video games but I don't play those games. Bad VA work will make me put a game down no matter how much I like everything else about it. I can get past dodgy animations, ugly low-res textures and much more but bad VA work is like my kryptonite. Bioware games and their quality cast have ruined other games for me that had "lesser talent". Those actors bring me so much more joy than any movie or TV star ever did and they shouldn't be paid or treated worse just because their face isn't plastered on billboards. I just hope it gets resolved quickly because time is money and it won't take long before we fans start to feel the effects of the publishers tightening their purse strings. All those great games you saw at E3 may never see the light of day or get scaled to back to something unrecognisable. If you think that the non-union scabs will pick up the slack and everything will be hunky dory then I think you're underestimating how much of an impact this strike action will have on the industry. I think one of the bigger differences if my memory is correct is that the Writers strike was nearly every writer out there and they would be backed by the actors guild for they wouldn't cross a picket line. So I think the voice actors are in a weaker position for the people that create the games aren't in a union so they will continue working and if the article I was reading said only 25% of voice actors are part of the union means there is still a large portion of people to choose from. Now the quality might be a little lower, but I don't think the publishers are that worried yet.
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Post by dalinne on Oct 18, 2016 6:26:02 GMT
Really? Huh, I've always really enjoyed her performance as Shepard, personally. I'm aware of the complaint that, if you play a Paragade, she can seem a little psychotic--but I've never really gotten that impression myself, and I pretty much always play some flavour of Paragade/Renagon. (I like to give my Shepards personality traits and then roleplay those traits in each individual situation they encounter, so I'm constantly switching back and forth between the Paragon and Renegade options.) It's been too long since I played to point to any specific example, I just recall having a cringe reactions to the way certain lines were delivered, or a feeling like they were stilted or did not fit with the context of the conversation. Frankly, I think it's just a problem I have with Jennifer Hale in general. Some actors have an effortless delivery, but I never get that impression from her; her work often sounds over-acted to my ear. ¯\_(ツ)_/¯ The only moment I recall: whoah, this is pretty cringe-worthy, it was the dialogues with Jacob once you get the New Normandy and start recruiting, way before you romance him (or not). Shep speaks as she is horny as hell, which is not a bad thing per se when you start to flirt with someone, but which is not really appropiate when you start to speak with someone you barely know.
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Post by BansheeOwnage on Oct 18, 2016 6:40:19 GMT
Also, I wonder if they let VAs listen to the clips of the person they're responding to. Obviously, since they don't like doing multiple-person recording sessions, this could only work one direction, but I think it would help - no, I know it would help, because I remember many times through Bioware games where it's blatantly obvious the responder hasn't heard the line they're responding to and it sounds off because of it. No synergy It's a shame and is especially obvious with pronunciation. Oh, I could go on a minor tangent about that I wonder if it would be better to have the protagonist record lines and have everyone else bounce off them or vice versa. Probably the latter, though I seem to remember something about having all of Femshep's lines recorded first in ME. It's just a guess, but I get the impression the Explorers Wanted contest was timed more for the sake of marketing/hype than to fit in with their other voice work recordings. They probably did it about as late as they could get away with while still having time to get the dialogue recorded for the game. I have a vague recollection of reading an interview with Jennifer Hale in which she described some of the VO recording process for a BioWare game, and I seem to remember her saying that they are indeed one of the few companies in the business with a set-up that makes it possible for voice actors to listen to clips of the people they're supposed to be responding to--though, as you say, it's obviously only available for those who do the later recordings. She herself never gets to, 'cause she's always one of the first people they get in touch with. *snip* you have an Elder Scrolls game where like 10 people voice everyone Understandable, but also immersion-breaking. *Garrus snip* Ah yes, like Fallout 4's 'The Many Faces of Garrus'. 1. Yeah, you're probably right about that. I wish development wasn't so secretive - I'd like to know more or less where they're at with the game. Is most of the VA work done? And it's getting even more secretive over the years. I remember when devs used to update us weekly on what they were up to, now we get... this. But that's another topic. 2. Well that's good. Honestly, even though it would be hard to organize, it would be awesome if they got all of the main cast to record together (not all at once, just whoever's in each scene). The chemistry/synergy/flow/passion would be off the charts! Although I admit, it would probably be better not to do this for romance scenes I have a hard time seeing even professional actors being able to stay serious/maintain good performance while doing that
3. Haha, yeah, I should have said "Bethesda games" After the end of the ME trilogy, it was nice to hear Jack, Garrus, Javik, and Harbinger again in Fallout 4. Even if they're not the same characters, it just makes it seem ever so slightly less final. Oh, and Jack, Garrus, and Javik are also in Halo 5, which released in the same month. It was a lot of them in a short time! And Jack and Harby are in ESO. It's like they're following me wherever I play It's just a guess, but I get the impression the Explorers Wanted contest was timed more for the sake of marketing/hype than to fit in with their other voice work recordings. They probably did it about as late as they could get away with while still having time to get the dialogue recorded for the game. I have a vague recollection of reading an interview with Jennifer Hale in which she described some of the VO recording process for a BioWare game, and I seem to remember her saying that they are indeed one of the few companies in the business with a set-up that makes it possible for voice actors to listen to clips of the people they're supposed to be responding to--though, as you say, it's obviously only available for those who do the later recordings. She herself never gets to, 'cause she's always one of the first people they get in touch with. Well, they've gotta establish a baseline, who's always in every scene? Shepard. Yeah, it does make sense practically, but for the quality of the acting, I think it might be better to do it the other way around. Have the protagonist record last, so they can properly react to the other characters, because that's what the protagonist does - react. The companions are usually doing the monologuing, where they don't need the advantage of hearing the protagonist's lines so much. I find the companions tend to do at least solid jobs on their own and the protagonists could benefit from hearing them actually speak. Especially in DA:I, although that may just be because I played it last and remember more instances of this. Slight tangent, but, this...would actually go a long way toward explaining some of my issues with FemShep. heh. Really? Huh, I've always really enjoyed her performance as Shepard, personally. I know this isn't quite the right quote, but I'm responding to LFS about Hale's "overacting". Ah, the endless debate between whether you want your protagonist to be a bit subdued, for roleplay, or more passionate. Personally, I like more passionate. But it's one of the reasons some fans prefer Mark Meer. Personally, the more emotional he got, the more I liked his performance. As for whether she is overacting or not, well, perhaps at times. But I think some of it ties back to my above paragraph. If she records first and sets the baseline instead of the other way around, it makes it harder for her to react properly. What she says might sound fine as a response to how the other person said something in her head, but not how their actor actually ends up saying it. I think if she listened to everyone, then recorded, it would lessen this occurrence. Just a thought, I could be totally off-base. Really? Huh, I've always really enjoyed her performance as Shepard, personally. I'm aware of the complaint that, if you play a Paragade, she can seem a little psychotic--but I've never really gotten that impression myself, and I pretty much always play some flavour of Paragade/Renagon. (I like to give my Shepards personality traits and then roleplay those traits in each individual situation they encounter, so I'm constantly switching back and forth between the Paragon and Renegade options.) People say that about every game BioWare does with VO. Apparently showing more emotions then 1 and your a crazy freak whos wildly unpredictable. Cause you know, nice people never get angry or irritated at stuff. I'm with you on never getting it. I always skirted the line on both characters, picked renegade when they really weren't happy with a situation (or just felt right), went paragon sometimes when it made more sense. Only ever had 1 play through where it was pure paragon or pure renegade (well ok guess that's 2, one for each). I'm a mixer by nature on that shit. Sometimes people are just dicks, even when there nice people. I agree with both of you; I never really had a problem playing a character with varied emotions either in ME with Shepard or DA2 with Hawke, the so-called master of schizophrenia. I didn't see hear it, though, the so-called schizophrenia. I mean, maybe if during a single conversation you purposely kept going from super nice to super angry, it might be weird, but that doesn't really have to do with the acting. When played normally though (some diplomatic, some sarcastic, some angry, etc.), I never had any problems that I recall with sounding psychotic. That complaint always puzzled me to some extent
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Post by BansheeOwnage on Oct 18, 2016 6:44:40 GMT
It's been too long since I played to point to any specific example, I just recall having a cringe reactions to the way certain lines were delivered, or a feeling like they were stilted or did not fit with the context of the conversation. Frankly, I think it's just a problem I have with Jennifer Hale in general. Some actors have an effortless delivery, but I never get that impression from her; her work often sounds over-acted to my ear. ¯\_(ツ)_/¯ The only moment I recall: whoah, this is pretty cringe-worthy, it was the dialogues with Jacob once you get the New Normandy and start recruiting, way before you romance him (or not). Shep speaks as she is horny as hell, which is not a bad thing per se when you start to flirt with someone, but which is not really appropiate when you start to speak with someone you barely know. Right... The leaving the conversation line? Yeah, I'm not sure why that line sounds the way it does Was she supposed to sound like that no matter what and Bioware screwed up their direction? What she supposed to sound like that but only when flirting, not every time you talk to him, and someone messed up the coding? Or was she not supposed to sound like that at all and Bioware didn't ask her to redo? No matter what, someone screwed up something
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Post by dalinne on Oct 18, 2016 6:54:13 GMT
The only moment I recall: whoah, this is pretty cringe-worthy, it was the dialogues with Jacob once you get the New Normandy and start recruiting, way before you romance him (or not). Shep speaks as she is horny as hell, which is not a bad thing per se when you start to flirt with someone, but which is not really appropiate when you start to speak with someone you barely know. Right... The leaving the conversation line? Yeah, I'm not sure why that line sounds the way it does Was she supposed to sound like that no matter what and Bioware screwed up their direction? What she supposed to sound like that but only when flirting, not every time you talk to him, and someone messed up the coding? Or was she not supposed to sound like that at all and Bioware didn't ask her to redo? No matter what, someone screwed up something and it was... prize-less(sorry, I had to, I HAD TO!!! )
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Post by flyingovertrout on Oct 18, 2016 9:49:00 GMT
If the strike does happen, I would expect (non-day one) DLC to be affected.
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Post by Amirit on Oct 18, 2016 11:12:30 GMT
Personally I hope, EA at least, comes to most of the terms. I remember reading some of those terms last year and a few of them sounded crazyballs but most made a lot of sense. Especially considering they don't get payed as much as you'd expect for what they do. Then again devs should also kinda get a better deal then they do. “The existing contract between video game companies and SAG-AFTRA pays all performers more than $100 an hour plus benefits and most performers many times that. The companies’ current proposals on the negotiation table includes wage increases for most performers and additional avenues for compensation that could yield many hundreds of dollars more in payments for limited integration and ratification bonuses. Although the companies have had only one report of workplace injury due to vocal stress, the companies have continued to look to ways to reduce the burdens on performers in this area through the more flexible work scheduling and other innovative work arrangements. We want to draw attention to the increased economic benefits and working condition improvements being offered because SAG-AFTRA’s website is inaccurate and out of date and does not reflect offers some of which have been on the table for more than a year.”venturebeat.com/2016/10/16/actors-group-sets-strike-date-against-video-game-publishers/I'd say the deal is quite good as it is now.
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Post by Pounce de León on Oct 18, 2016 11:34:23 GMT
Does this US union negotiate with Canadian companies, too?
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Post by Adhin on Oct 18, 2016 11:39:01 GMT
“The existing contract between video game companies and SAG-AFTRA pays all performers more than $100 an hour plus benefits and most performers many times that. The companies’ current proposals on the negotiation table includes wage increases for most performers and additional avenues for compensation that could yield many hundreds of dollars more in payments for limited integration and ratification bonuses. Although the companies have had only one report of workplace injury due to vocal stress, the companies have continued to look to ways to reduce the burdens on performers in this area through the more flexible work scheduling and other innovative work arrangements. We want to draw attention to the increased economic benefits and working condition improvements being offered because SAG-AFTRA’s website is inaccurate and out of date and does not reflect offers some of which have been on the table for more than a year.”venturebeat.com/2016/10/16/actors-group-sets-strike-date-against-video-game-publishers/I'd say the deal is quite good as it is now. Yeah, 100 per hour sounds like a lot except they don't work longer then 4 hours a day and don't work for 5 hours a week for months. If they worked 4 hours a day ever week that'd be pretty damn awesome though. Either way the SAG-AFRA site does seem to have a lot of old information. Just to give an idea, all of a companions romance dialog (plus non-romance dialog) can be done in a single session. Jack for instance in ME2 had a total of like 30 minutes worth of actual dialog, and that's counting Shepard talking in between. Granted theres going to be some re-do's, doing the line a few times, trying it a few different ways - it's a process after all. But they aren't there for extreme amounts of time. Exception to that's been probably Fallout 4 where it's been even more of a trial and error process with the voice talent for the protag. That was literally an on/off for 2 years with the 2 VA's. Even then your not talking about it being super consistent or anything as far as how often their in the booth. I dunno, I still think it makes some sense for them to get payment to be a little more even ended. But that's how Freelance is really... unless your a movie star then you get payed in giant lump sums that let you coast for years. Whatever though, I just hope they all get this shit figured out. From a player perspective I just want em all to get good games out.
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Post by Deleted on Oct 18, 2016 11:44:23 GMT
Does this US union negotiate with Canadian companies, too? From the SAG-AFTRA Website: Simply put, yes.
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Post by Deleted on Oct 18, 2016 11:56:48 GMT
“The existing contract between video game companies and SAG-AFTRA pays all performers more than $100 an hour plus benefits and most performers many times that. The companies’ current proposals on the negotiation table includes wage increases for most performers and additional avenues for compensation that could yield many hundreds of dollars more in payments for limited integration and ratification bonuses. Although the companies have had only one report of workplace injury due to vocal stress, the companies have continued to look to ways to reduce the burdens on performers in this area through the more flexible work scheduling and other innovative work arrangements. We want to draw attention to the increased economic benefits and working condition improvements being offered because SAG-AFTRA’s website is inaccurate and out of date and does not reflect offers some of which have been on the table for more than a year.”venturebeat.com/2016/10/16/actors-group-sets-strike-date-against-video-game-publishers/I'd say the deal is quite good as it is now. Yeah, 100 per hour sounds like a lot except they don't work longer then 4 hours a day and don't work for 5 hours a week for months. If they worked 4 hours a day ever week that'd be pretty damn awesome though. Either way the SAG-AFRA site does seem to have a lot of old information. Just to give an idea, all of a companions romance dialog (plus non-romance dialog) can be done in a single session. Jack for instance in ME2 had a total of like 30 minutes worth of actual dialog, and that's counting Shepard talking in between. Granted theres going to be some re-do's, doing the line a few times, trying it a few different ways - it's a process after all. But they aren't there for extreme amounts of time. Exception to that's been probably Fallout 4 where it's been even more of a trial and error process with the voice talent for the protag. That was literally an on/off for 2 years with the 2 VA's. Even then your not talking about it being super consistent or anything as far as how often their in the booth. I dunno, I still think it makes some sense for them to get payment to be a little more even ended. But that's how Freelance is really... unless your a movie star then you get payed in giant lump sums that let you coast for years. Whatever though, I just hope they all get this shit figured out. From a player perspective I just want em all to get good games out. ... and there's lots of other part-time jobs that pay $11 an hour. It not being a full-time career does not negate anything. Is $100 per hour (minimum scale) a fair wage for the work they do while they are working?
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Post by Obliviousmiss on Oct 18, 2016 12:11:00 GMT
I have a sister who's an opera singer. Putting that much time, money, and education into your voice is no joke. My sister practiced 10-15 hours a day in her undergrad, I don't want to know how much she practiced in grad school. These people are super duper talented, and if they feel they're being taken advantage of, then I say strike away until they feel they're treated fairly.
Some people are extremely talented with their hands. Some with their brains. These voice actors have my respect, because they have to protect it at all costs. No yelling at football games, colds and illnesses are job-breakers. Sometimes they have to go on vocal rest for days so they don't tear a vocal chord. (Basically whisper everything or write everything down to communicate!)
I may be in the minority on the forum, but I have no problem with the VO's striking to get what they want. It seems a little excessive, but hopefully they can come to friendly negotiations.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by helios969 on Oct 18, 2016 12:26:12 GMT
Didn't we go through this prior to DAIs release? I seem to recall Will Wheaton sniffling about how rough it was...maybe I'm misremembering.
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