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Post by Duke Cameron on Oct 23, 2016 21:52:16 GMT
I can honestly say that I've never purchased a video game for the voice acting. As long as it looks good, runs well and the characters have well written backrounds/origins, i couldn't care less about the quality of the voices coming out of their mute. That's easy to say if you've never played a game that was spoiled by bad VA. Have you played Destiny? I haven't played Destiny but like i said, i literally couldn't care less what characters sound like. If a game's voice acting is bad it really doesn't bother me at all or stop me from enjoying the game. As long as it looks good and the story is written well bad voice acting hasn't stopped me from enjoying it. It's the characters i care about, not how they sound and bad voice acting hasn't stopped me from liking a character as long as everything else is good.
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Post by Duke Cameron on Oct 23, 2016 21:58:40 GMT
I can honestly say that I've never purchased a video game for the voice acting. As long as it looks good, runs well and the characters have well written backrounds/origins, i couldn't care less about the quality of the voices coming out of their mute. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Strange. DA:O would not be the same without Claudia Black as Morrigan, imo. She turned the Witch into a 3D character.
Same for Leliana and Ogrhen for that matter. VAs bring these characters to life. I couldn't possibly play the game with poor voice acting after playing the game with such talent.
I disagree. Did the people in Origins do a great job? Sure, but had they not done a good job i still would have enjoyed Origins. A character's voice has never made me like or dislike a character or game more. If the writers of the game gave the characters interesting origins and traits i wouldn't care if they were voiced by the pizza delivery guy. It's not their voices that make me love/hate them. Voice work has never mattered to me nor has it ever helped me in deciding if i should buy a game or not.
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Post by BansheeOwnage on Oct 23, 2016 22:06:57 GMT
I know I couldn't bring myself to play any of the ME games in french though, and it wasn't as bad as this. In movies, only Disney seems to make the effort of hiring good french voice actors for their movies, I cringe with french versions of most other foreign movies. For fun I actually played a few scenes of my second playthrough of DA:I in French. It was weird. I was also curious if Leliana's VA was the same, but for some reason I either didn't find out (people do sound different speaking a different language after all) or forget I don't understand why. What's your beef with performance artists? Why do you automatically assume animators and programmers are more worthy? As I said in an earlier reply, what I've read of the day-to-day experience of VAs makes me sympathetic to their action here. Of course, that's only one side of the story, and I think some of the things we see in the industry's demands, like penalties for being excessively late or for only phoning in the work, suggest that VAs aren't universally saints in this. I never claimed they were. I expect people to disagree (given any debate with 2 sides, there will be at least 142 sides people will take, that's just the human condition) and have no problem with that. What I don't understand are the statements that seem rather energetically anti-VA, anti-union, or anti-people earning shitloads of money. I agree with most of your post, but I am one of the bolded people. I can't condone absolutely ridiculous wage-gaps. I'm not talking about VA specifically, just everything. If the VA's have a problem with screaming some lines for a couple of days, if that's required for the game, imagine how it is for drill instructors screaming at new recruits in the military. I doubt any VA could handle that. The difference is that a VA's voice is their job. Without it, they don't get payed. Speaking of which, why in the nine circles of hell do some of them do stunts? It isn't at all necessary! The only cases where it makes any sort of sense is in a game like 'The last of us' where there's a heavy emphasis on story-telling and character acting, and the character is closely modelled after the actor giving their voice (any good face mocap must be applied on a character that looks like the actor, otherwise it will look seriously jarring and hit the uncanny valley, so that leaves out customizable protagonists like Shepard). Otherwise, a good actor recorded in a studio and a good sound designer is all you really need! You answered your own question. It's about VAs who also do mocap. Sure, it's not common yet, but it's there. Uh, for the sake of performance continuity? Voice acting in itself is challenging if you have little to no context of what your character is doing, and not every actor in every video game project has the same luxury of watching an animated scene to know what is physically going on in the scene they are recording. You raise an interesting point. There are often times I feel like a VA would have benefited from being more involved with a scene, whether that means actually doing some body movements for realistic strained sounds/efforts or just watching a cutscene etc. Sometimes they do and it works well, like Martin Sheen having a pencil in his mouth for TIM's cigarette lines (though that's basically a requirement), but sometimes, even with effort going into it, it comes out wrong just because of inconsistency between the sound and the animations. An example that comes to mind is boxing with James in ME3. Yes, Hale makes grunting and breathing sounds, and really does sound like she was throwing punches and talking at the same time (maybe she was!), but because of the animations, a lot of the time she'd be making *efforts* while only talking and not throwing punches or blocking. Yeah, a bit light on details, but here are a few nuggets I came away with: - Big names, like the Martin Sheen's, bust budgets and take gigs away for the experienced VA-only folks. For no appreciable value other than the Jimmy Kimmel spot/late night promos.
- Video game VA is on another level from all other VA gigs, both in terms of strain on the actor as well as weird shit like so much secrecy they aren't told what they are working on.
- VA's don't get a script or even a written precis ahead of time. It's show up, a minute or two of "Who is this character? What's their arc? Why are they here?" and then it's into the booth. Veterans like Jen Hale can nail it in one, but imagine everyone else trying to do a good job with so little background.
- I like the analogy to taking a movie script, slicing it up into individual lines, tossing them up into the air, grabbing one, and then "Read this!"
It's the last 3 points that surprised me most about this whole thing, I think. I mean, what? Although I should mention that I think it said they didn't know what they were auditioning for, not performing for. Hard to make a contract without knowing that. Still, I don't understand so much secrecy. It's counterproductive for everyone and redundant to NDAs. Someone said that any "professional" should be able to do good work even without reading the script beforehand, but I find that a ridiculous notion. They're only human, and no actor will perform better with no context than with it. Letting them prepare has no downsides, and it is therefore counterproductive for all involved - for the VAs and their resumés, the devs and their game reviews, and the fans and the quality they want. I can honestly say that I've never purchased a video game for the voice acting. As long as it looks good, runs well and the characters have well written backrounds/origins, i couldn't care less about the quality of the voices coming out of their mute. I... don't even. What good is a well-written character if the performance of their lines kills it? Or vice versa, for that matter. Make no mistake, I do appreciate good voice acting in game, but the fact remains that even the best VAs in the world won't save a middling to crappy game. But a great game can have mediocre VAing and sell tremendously - Bethesda's proven that point time and time again. I come at it from the other side, I think. Basically, good voice acting, like good graphics, is a multiplier: They don't make something on their own, but they raise the overall quality of something, no matter what the quality was to begin with. But I think you underestimate the value of good voice acting. Bioware games are known for their superb voice-acting, and that is definitely an often-cited reason for interest in them/pre-orders. Sure, not the only thing by any stretch, but it's a factor, just like the companions, or branching decisions, or being able to play as a female. It's part of the Bioware "formula". Also, reading this thread has just made me dread having a career even more than I currently do
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Post by PapaCharlie9 on Oct 24, 2016 2:08:30 GMT
This is not about pitting Devs against VAs (and I haven't mentioned anything about artists, composers, etc. as I have no idea of their hours or how they are paid), but realistically whose shoulders the success or failure of a game lies. At the end on the day you want to create the best game you can, and ideally that would include great VAing as well. But as much as I appreciate good VAing, I know that won't make or break the success of a game (like gameplay, storyline, etc. can). And the union seems to be taking up the position that VAs were so essential to the success of... successful games to warrant potentially several times their normal pay. And while I hate to take this position... it's just not true. We all know of games that prove that point... And while gamers might not necessarily buy a game because of specific Devs working on it, they do for specific studios (like BioWare, Bethesda, Blizzard, CD Project Red, etc.). And I agree that successful games are a team effort which is why, as I've said before, if there was a studio-wide bonus handed down to all the developers for great sales, then I feel the VAs certainly deserve their share of that. What the union is asking... no. VAs are part of that team, not over and above. I do agree with the union though they should have improved working conditions and safety, just as I do for developers. But I feel the pay is fair for the work they do. We agree more than we disagree. Good point about the coding rep of the studio as a whole. I agree that the coders are necessary to the success of a AAA game, but are they sufficient? I don't believe so. I can speak only from my perspective and what I read/know about other Italian gamers. I don't know how it is in non-french speaking countries, but it seems voice acting for foreign movies/series/games has become worse and worse since the 80's. So much so that's extremely irritating for me. Thanks for those perspectives. This is what I suspected -- the success/failure of a game with respect to localization is complex. There are a lot of issues going on, so it's hard to say just how significant the impact of bad localized VA is. I didn't know about the cultural integrity argument, that games without localized content shouldn't be patronized. That is an interesting complication, which could very well result in a game with bad local VO doing better than it might otherwise do. This is why I was excited about the metric of non-English players who have the option of switching to the English VO in DAI voluntarily, actually doing so. Because in that specific scenario, the motivation for the switch is a lot more likely to be about getting away from bad VO than anything else. And given the support request posts I've seen by a few folks who have tried to do this, it ain't easy, but they persist. So that gives some idea of the importance of the change to the "better" VO to the people doing it. That's why I think that even a small percentage, like 10%, would be significant. For my part, I'm an English monoglot, and when I want to play Japanese Mahjong on my phone, my only options are apps that are entirely in Japanese. I'm sure I'm making dumb plays and missing stuff, because when something pops up in Japanese, I have no clue what's going on. But since those apps are literally the only game in town, I put up with it. I know that would seem to dispute my point -- but here's the thing: I'd pay double what I paid for the app if I could get a bad English translation. Anything is better than nothing, even if it is truly horrible. I'd pay triple for a really good English translation. Now, the app only cost $1.99, so we're not talking big numbers here, but the salient point is that I'd be willing to pay for better localization/VO, in a heartbeat. But I'd drop the app I use in favor of one in English, so it cuts both ways.
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Post by Deleted on Oct 24, 2016 2:39:44 GMT
Should further discussion about the strike itself now be moved to the OT section since ME:A is not on the list of games that are being targeted by this strike?
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Post by fade9wayz on Oct 24, 2016 12:26:07 GMT
For fun I actually played a few scenes of my second playthrough of DA:I in French. It was weird. I was also curious if Leliana's VA was the same, but for some reason I either didn't find out (people do sound different speaking a different language after all) or forget Apparently. Corinne Kempa was Leliana's voice for the original version, and Laura Blanc was her VA for the french version. As I said, local VAs are generally hired by the local distributor and don't even appear in the official credits emitted by the game company. I don't even try switching to french anymore. If I'm really curious, I'll find a youtube footage. Then again, I played Metro: Last light in russian with english subtitles, since I wanted to really feel like I was in the russian subway, but I can't really judge the performance of the original VAs in that case. Maybe they are good, maybe not, but at least they speak russian Honestly, it was more a rethorical question than anything else. I'm not disputing the right for VAs to do mocap, it's just unnecessary most of the time, and only pertinent when the 3D character looks like the actor and there's emotions to be involved. Having them do stunts, especially, sounds like a false good idea. Nah, as long as you have a nice working environment, and you feel like what you're doing isn't completely senseless, you'll be okay. I know, very reassuring
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Post by Cyberstrike on Oct 24, 2016 12:53:24 GMT
Honestly, it was more a rethorical question than anything else. I'm not disputing the right for VAs to do mocap, it's just unnecessary most of the time, and only pertinent when the 3D character looks like the actor and there's emotions to be involved. Having them do stunts, especially, sounds like a false good idea. Most AAA video games that want to look as real as possible because they think it sell more units and maybe they do but for me personally all they really do make their trailers look pretty. So devs think they need mocap to be more like movies and TV shows, so to they can justify the "need" to spend a lot of money on high-end graphic engines even if 98% of players can't tell much of a difference between a Xbox One, PS4 and an average PC or even with a bleeding edge state-of-the-art gaming rig for that matter. I don't think the strike will affect ME:A as a game it MIGHT limit story-based DLC and maybe MP DLC that requires new or original voices, but then again it might not depending on any contracts that VAs signed before the strike and if the VA and/or the union/guild will honor those contracts, from what I understand though in the past they usually have the actors and/or the union/guilds honor the contracts signed before a strike, mostly because if do break the contract the publisher/dev/whatever could sue them for breach of contract.
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Post by Deleted on Oct 24, 2016 13:27:17 GMT
Honestly, it was more a rethorical question than anything else. I'm not disputing the right for VAs to do mocap, it's just unnecessary most of the time, and only pertinent when the 3D character looks like the actor and there's emotions to be involved. Having them do stunts, especially, sounds like a false good idea. Most AAA video games that want to look as real as possible because they think it sell more units and maybe they do but for me personally all they really do make their trailers look pretty. So devs think they need mocap to be more like movies and TV shows, so to they can justify the "need" to spend a lot of money on high-end graphic engines even if 98% of players can't tell much of a difference between a Xbox One, PS4 and an average PC or even with a bleeding edge state-of-the-art gaming rig for that matter. I don't think the strike will affect ME:A as a game it MIGHT limit story-based DLC and maybe MP DLC that requires new or original voices, but then again it might not depending on any contracts that VAs signed before the strike and if the union/guild will honor those contracts, from what I understand though in the past they usually have the actors honor the contracts signed before a strike. Although that might not 100% all the time. Honestly, I think mocap work should fall under a separate contract... with its own rate of pay and different requirements to satisfy working hazards and conditions... just as public appearance are obviously currently separate from actual VO work... and I wouldn't be surprised if that is actually the case now. The thing is, freelancers are not in the same category at all as employees of a company... any of them can negotiate the terms of their contracts. Sure, some of more limited by being less famous than their competitors... but that's just the nature of being a freelancer in any industry. What gets lost in all of this is that what the union is insisting on are "residuals" in an industry that is not like TV and movies (where residuals currently exist). Residuals are generated in those industries because the TV show or movies get re-aired under new contracts (e.g. after a TV show is done it's primary run and goes into syndication). Games are not re-aired... their income comes from direct sales... that's like the first run of a show and the actors are not paid "residuals" on the first run income... they are paid their contract rate. Now, if, say, the companies started collecting a royalty every time a YouTube airs a new playthrough (the same way TV networks pay for the rights to rerun a TV show)... then maybe I could see everyone involved in the game getting a slice of that "secondary income"; as it is, I don't think "residuals" should exist in the videogame industry nomatter how much money from first-copy sales that gaming company amasses. So, then, let's call is a profit-sharing plan - well, then the VAs want it to kick in before the game actually has profits (i.e. at 2 million copies regardless of whether or not that particularly has even broken even at that point). So, then, let's call it a "performance bonus" - well, it's not tied to the individual VA's performance, but would be mandatory to be paid to all union VAs hired regardless of even the amount of work they actually did on the game. So Famous VA X, who's already earning much more than the minimum union scale and utters only a couple of cameo lines in the game is entitled to the "bonus" just the same as the talented new "minimum scale" VA who voiced half the game. In this case, I think it would be much more beneficial to the harder working lower paid VAs if the companies agreed to a simple wage hike, which they have already offered the union a rate increase well in excess of what the union was asking for). Of course, hiking the minimum would probably mean that the companies would not be as willing to pay as much over and above the scale wage to that Famous VA X... that is, they would hire fewer really famous names to voice in their games... not entirely a bad thing IMO. The union proposal instead purports that it would attach the bonus requirement only to certain company.. i.e. companies who have "performed" well in the past (i.e. big gaming companies). It wouldn't matter if their current game cost so much that it requires more than 2 million copies to break even. That smacks of a "just jealous because the company COO is making lots of money... and what the company COO makes is not relevant to what a VA makes. As stated, COO bonuses are generally approved on an individual basis by the company's Board of Directors... not written in to some sort of "union" minimum scale contract. If the current game didn't sell enough to profit and the company was not currently performing well, the Board just would not approve the COOs bonus for that year... regardless of how well the game that was 10 years old sold. Let's now look at the primary reason the VAs keep giving for wanting this additional payment - i.e. they keep saying how they have to feed their families when they are not working (because VA work is sporadic yada yada yada... and they want our sympathy). When they want then should be an "employment insurance" plan. IMO, no company should have to pay stop-gap wages for contractors they are not currently using since it basically defeats the purpose of a company using freelance work... the company might as well hire a limited number of VAs (who can do multiple voices) onto the payroll full-time while the game is in production, sign them up for EI (in Canada), work them full-time doing either VO work alternated with mocap work... and then just lay them off at the end of the project. I'm sure that's not a scenario the VAs would want.
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Post by PapaCharlie9 on Oct 24, 2016 18:40:33 GMT
Should further discussion about the strike itself now be moved to the OT section since ME:A is not on the list of games that are being targeted by this strike? +1, I concur.
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Post by PapaCharlie9 on Oct 24, 2016 19:07:43 GMT
80% click-baity, but the 20% of actual facts makes this worth posting: motherboard.vice.com/read/video-game-voice-actor-strike-transparencyEDIT: An interesting point brought up in the Reddit comments associated with that link -- the main source of leaks by VA are through the VA's resume when they are auditioning for a different gig (technically in violation of an NDA, but appears to happen relatively often), or by their agent dropping the name of the game they previously worked on. The VA may have signed an NDA, but the agent usually does not. EDIT 2: Further down, the point is made that similar leaks have happened with dev's resumes. You heard it here first, folks -- if you want info about MEA, logon to LinkedIn!!
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Post by bizantura on Oct 24, 2016 19:54:47 GMT
So, I have to feel sorry for "freelancers" that want a monthly steady income all the while the normal people with a steady monthly income can't cope due to the hourly pay being so low!! How many people who do work can afford to only work 8 hours?
Lots of us have difficulty affording the blasted hardware in box or pc form to play the games on! Not to mention only the english part often is decent only.
Lets go for that "collective" claptrap for a moment? Are we going to scale it thru importance, famousness or what? What I do know the tab will be for the majority of nobody's and our hourly wages go from what 8-10 USD to 4-5 USD! I find releave in escapism of real life thru gaming, I am a slave enough of the bad system but take away some more money from me and I can't even flee from reality any more due to unaffordable!!!
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Post by Duke Cameron on Oct 24, 2016 20:19:49 GMT
I know I couldn't bring myself to play any of the ME games in french though, and it wasn't as bad as this. In movies, only Disney seems to make the effort of hiring good french voice actors for their movies, I cringe with french versions of most other foreign movies. For fun I actually played a few scenes of my second playthrough of DA:I in French. It was weird. I was also curious if Leliana's VA was the same, but for some reason I either didn't find out (people do sound different speaking a different language after all) or forget I don't understand why. What's your beef with performance artists? Why do you automatically assume animators and programmers are more worthy? As I said in an earlier reply, what I've read of the day-to-day experience of VAs makes me sympathetic to their action here. Of course, that's only one side of the story, and I think some of the things we see in the industry's demands, like penalties for being excessively late or for only phoning in the work, suggest that VAs aren't universally saints in this. I never claimed they were. I expect people to disagree (given any debate with 2 sides, there will be at least 142 sides people will take, that's just the human condition) and have no problem with that. What I don't understand are the statements that seem rather energetically anti-VA, anti-union, or anti-people earning shitloads of money. I agree with most of your post, but I am one of the bolded people. I can't condone absolutely ridiculous wage-gaps. I'm not talking about VA specifically, just everything. If the VA's have a problem with screaming some lines for a couple of days, if that's required for the game, imagine how it is for drill instructors screaming at new recruits in the military. I doubt any VA could handle that. The difference is that a VA's voice is their job. Without it, they don't get payed. Speaking of which, why in the nine circles of hell do some of them do stunts? It isn't at all necessary! The only cases where it makes any sort of sense is in a game like 'The last of us' where there's a heavy emphasis on story-telling and character acting, and the character is closely modelled after the actor giving their voice (any good face mocap must be applied on a character that looks like the actor, otherwise it will look seriously jarring and hit the uncanny valley, so that leaves out customizable protagonists like Shepard). Otherwise, a good actor recorded in a studio and a good sound designer is all you really need! You answered your own question. It's about VAs who also do mocap. Sure, it's not common yet, but it's there. Uh, for the sake of performance continuity? Voice acting in itself is challenging if you have little to no context of what your character is doing, and not every actor in every video game project has the same luxury of watching an animated scene to know what is physically going on in the scene they are recording. You raise an interesting point. There are often times I feel like a VA would have benefited from being more involved with a scene, whether that means actually doing some body movements for realistic strained sounds/efforts or just watching a cutscene etc. Sometimes they do and it works well, like Martin Sheen having a pencil in his mouth for TIM's cigarette lines (though that's basically a requirement), but sometimes, even with effort going into it, it comes out wrong just because of inconsistency between the sound and the animations. An example that comes to mind is boxing with James in ME3. Yes, Hale makes grunting and breathing sounds, and really does sound like she was throwing punches and talking at the same time (maybe she was!), but because of the animations, a lot of the time she'd be making *efforts* while only talking and not throwing punches or blocking. Yeah, a bit light on details, but here are a few nuggets I came away with: - Big names, like the Martin Sheen's, bust budgets and take gigs away for the experienced VA-only folks. For no appreciable value other than the Jimmy Kimmel spot/late night promos.
- Video game VA is on another level from all other VA gigs, both in terms of strain on the actor as well as weird shit like so much secrecy they aren't told what they are working on.
- VA's don't get a script or even a written precis ahead of time. It's show up, a minute or two of "Who is this character? What's their arc? Why are they here?" and then it's into the booth. Veterans like Jen Hale can nail it in one, but imagine everyone else trying to do a good job with so little background.
- I like the analogy to taking a movie script, slicing it up into individual lines, tossing them up into the air, grabbing one, and then "Read this!"
It's the last 3 points that surprised me most about this whole thing, I think. I mean, what? Although I should mention that I think it said they didn't know what they were auditioning for, not performing for. Hard to make a contract without knowing that. Still, I don't understand so much secrecy. It's counterproductive for everyone and redundant to NDAs. Someone said that any "professional" should be able to do good work even without reading the script beforehand, but I find that a ridiculous notion. They're only human, and no actor will perform better with no context than with it. Letting them prepare has no downsides, and it is therefore counterproductive for all involved - for the VAs and their resumés, the devs and their game reviews, and the fans and the quality they want. I can honestly say that I've never purchased a video game for the voice acting. As long as it looks good, runs well and the characters have well written backrounds/origins, i couldn't care less about the quality of the voices coming out of their mute. I... don't even. What good is a well-written character if the performance of their lines kills it? Or vice versa, for that matter. Make no mistake, I do appreciate good voice acting in game, but the fact remains that even the best VAs in the world won't save a middling to crappy game. But a great game can have mediocre VAing and sell tremendously - Bethesda's proven that point time and time again. I come at it from the other side, I think. Basically, good voice acting, like good graphics, is a multiplier: They don't make something on their own, but they raise the overall quality of something, no matter what the quality was to begin with. But I think you underestimate the value of good voice acting. Bioware games are known for their superb voice-acting, and that is definitely an often-cited reason for interest in them/pre-orders. Sure, not the only thing by any stretch, but it's a factor, just like the companions, or branching decisions, or being able to play as a female. It's part of the Bioware "formula". Also, reading this thread has just made me dread having a career even more than I currently do I'm not understanding what you don't get? If the character has an interesting look and origin their voice doesn't matter to me. Bad voice acting has never bothered me and it never will. I don't need good voice acting to enjoy a game or character. My opinion is pretty simple to understand so this is becoming extremely agitating.
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Post by PapaCharlie9 on Oct 24, 2016 20:25:29 GMT
I'm not understanding what you don't get? If the character has an interesting look and origin their voice doesn't matter to me. Bad voice acting has never bothered me and it never will. I don't need good voice acting to enjoy a game or character. My opinion is pretty simple to understand so this is becoming extremely agitating. I don't think it's about understanding or not understanding, it's clear enough. It's more about shock, since it is so different from my own experience, and I dare say Banshee's. No need to be agitated. You've made your opinion clear and it has as much value as anyone elses. This whole thread is about expressing opinions, so carry on.
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Post by Natashina on Oct 24, 2016 23:43:10 GMT
<puts on mod hat> As per request, this thread is being moved. Since there is a thread in OT regarding this subject, it will be merged with this one. It'll take a few minutes before it's done.
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Post by Natashina on Oct 25, 2016 1:07:40 GMT
<puts on mod hat> This thread has been moved to Off-Topic, as per request.
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Post by Monk on Oct 26, 2016 15:39:35 GMT
EDIT 2: Further down, the point is made that similar leaks have happened with dev's resumes. You heard it here first, folks -- if you want info about MEA, logon to LinkedIn!! The tech news industry works along the same lines. It's not uncommon for them to be shuffling through recent patents submitted or even job listings to get their scoops when someone isn't leaving a device somewhere. It's kinda lame, though, for actors because they need the references and experience the job provides but aren't allowed to communicate what they've done for the last couple years. I'd think, if not already done for some companies, is to allow them to use the code name as an experience listing. And if there's interest about the position the hirers can call up the other respective company in the listing and take things from there. Otherwise, it just creates more hassles for someone who already has to bust their ass looking for another gig to pay for the cat food.
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Post by Sanunes on Oct 29, 2016 7:25:20 GMT
I am not sure if anyone reads this anymore, but Ask A Game Dev gave their opinion on what they consider the four major issues of these contract negotiations and if what he is saying is accurate I am not sure how much I want to support the union anymore. Publishers have given a lot to the Union and where the largest gulf is simply money now which seems to be against what the Union and Voice Actors are saying.
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Post by Hrungr on Oct 29, 2016 16:19:36 GMT
I am not sure if anyone reads this anymore, but Ask A Game Dev gave their opinion on what they consider the four major issues of these contract negotiations and if what he is saying is accurate I am not sure how much I want to support the union anymore. Publishers have given a lot to the Union and where the largest gulf is simply money now which seems to be against what the Union and Voice Actors are saying. Agreed, it's definitely worth reading for anyone following the strike... askagamedev.tumblr.com/
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Post by Arijon van Goyen on Oct 29, 2016 17:13:01 GMT
The last development of the strike:
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Post by doflamingodonquijote on Dec 31, 2016 14:36:23 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Strange. DA:O would not be the same without Claudia Black as Morrigan, imo. She turned the Witch into a 3D character.
Same for Leliana and Ogrhen for that matter. VAs bring these characters to life. I couldn't possibly play the game with poor voice acting after playing the game with such talent.
I disagree. Did the people in Origins do a great job? Sure, but had they not done a good job i still would have enjoyed Origins. A character's voice has never made me like or dislike a character or game more. If the writers of the game gave the characters interesting origins and traits i wouldn't care if they were voiced by the pizza delivery guy. It's not their voices that make me love/hate them. Voice work has never mattered to me nor has it ever helped me in deciding if i should buy a game or not. Agree,I also saw a beta version of DAO many years ago(i think it was 2008) where Morrigan was not voiced yet by Claudia Black and Wynne had a different voice actor as well,Their voice actress were amazing,however i can't remember where i found that beta.
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Post by Hrungr on Jun 6, 2017 0:09:29 GMT
The current status of the strike... Ars: Video gaming’s voice actor strike is ending in slow, small drips arstechnica.com/gaming/2017/06/video-gamings-voice-actor-strike-is-ending-in-slow-small-drips/Below is a list of titles that SAG-AFTRA is aware are currently in production and SAG-AFTRA has confirmed are not struck. Please note this list is not exhaustive so if you have any questions about a title not listed below, please email the title and/or Production ID to videogames@sagaftra.org to check the signatory status. ELECTRONIC ARTS PRODUCTIONS Project X a/k/a Delta ELECTRONIC ARTS PRODUCTIONS Project X2 a/k/a Mass Effect 4 ELECTRONIC ARTS PRODUCTIONS Walrus ELECTRONIC ARTS PRODUCTIONS Yuma
So there a few EA titles they've been able to work on, but quite a few more that are on the "Struck Title" list... ELECTRONIC ARTS PRODUCTIONS American Football '17 ELECTRONIC ARTS PRODUCTIONS American Football '18 ELECTRONIC ARTS PRODUCTIONS Dm3 ELECTRONIC ARTS PRODUCTIONS Fearless ELECTRONIC ARTS PRODUCTIONS Fifa 17 ELECTRONIC ARTS PRODUCTIONS Hockey '17 ELECTRONIC ARTS PRODUCTIONS Hockey '18 ELECTRONIC ARTS PRODUCTIONS Nut ELECTRONIC ARTS PRODUCTIONS Odin ELECTRONIC ARTS PRODUCTIONS Pets ELECTRONIC ARTS PRODUCTIONS Racing ELECTRONIC ARTS PRODUCTIONS Scorpion ELECTRONIC ARTS PRODUCTIONS Sims Olympus a/k/a Sims 4 ELECTRONIC ARTS PRODUCTIONS Speed ELECTRONIC ARTS PRODUCTIONS Timbits ELECTRONIC ARTS PRODUCTIONS Ultimate Fight ELECTRONIC ARTS PRODUCTIONS Worlds
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Post by Galactic Runner on Jun 21, 2017 4:37:37 GMT
It's a shame Ashly Burch isn't the voice of Chloe in the Life is Strange prequel because of the strike, but at least she is involved in the writing of it and giving input to the production team.
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Post by Hrungr on Sept 25, 2017 22:14:26 GMT
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