Cyberstrike
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Post by Cyberstrike on Oct 22, 2016 20:20:21 GMT
I have a lot of respect for VA and I'm all for improving working conditions for the VAs to help maintain their voices. My sticking point with the union though is the fact they want VAs to have a share of the game's profits, which is... ridiculous IMO. I respect the work, but the fact remains they put in a handful of hours on a game while Devs put in years of their time, crunching their way through late nights and weekends. I'm not dismissing the value of good VAs, but that's just bonkers. I think it's more of issue of their involvement in the marketing, (doing ads, interviews, conventions, and etc) and that eats up a lot of their of time and money to being doing other projects and/or spending time with their families. So should VAs NOT be paid for having to help promote the game that they voices are helping to sell the game just as much and in some cases maybe more so (like the Batman: Arkham Asylum because Kevin Conroy and Mark Hamil were one of the main reasons why I even bothered with it, I would also say the same for Peter Cullen and company in Transformers: War for Cybertron, Transformers: Fall of Cybertron, and Transformers: Devastation games) as the devs are?
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Post by Deleted on Oct 22, 2016 20:50:09 GMT
I have a lot of respect for VA and I'm all for improving working conditions for the VAs to help maintain their voices. My sticking point with the union though is the fact they want VAs to have a share of the game's profits, which is... ridiculous IMO. I respect the work, but the fact remains they put in a handful of hours on a game while Devs put in years of their time, crunching their way through late nights and weekends. I'm not dismissing the value of good VAs, but that's just bonkers. I think it's more of issue of their involvement in the marketing, (doing ads, interviews, conventions, and etc) and that eats up a lot of their of time and money to being doing other projects and/or spending time with their families. So should VAs NOT be paid for having to help promote the game that they voices are helping to sell the game just as much and in some cases maybe more so (like the Batman: Arkham Asylum because Kevin Conroy and Mark Hamil were one of the main reasons why I even bothered with it, I would also say the same for Peter Cullen and company in Transformers: War for Cybertron, Transformers: Fall of Cybertron, and Transformers: Devastation games) as the devs are? I've not seen or heard any VAs saying that they are not currently paid for doing promotion work nor have I read it as being as issue in any of the strike literature I've seen so far.
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Post by masterwarderz on Oct 22, 2016 22:12:09 GMT
Bunch of whiny communists with their unions
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House Targaryen
N5
The night is dark and full of terrors, but the fire burns them all away.
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Post by House Targaryen on Oct 23, 2016 3:52:21 GMT
Get their lazy asses back to work.
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Post by Duke Cameron on Oct 23, 2016 13:18:21 GMT
I seem to be among a small few who feel this way, but i really don't care what a character sounds like when i play a video game, nor does it factor into me buying the game or enjoying it. As long as the design, character's origins, weapons, etc. are good i could care less.
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Post by Duke Cameron on Oct 23, 2016 14:01:34 GMT
I can honestly say that I've never purchased a video game for the voice acting. As long as it looks good, runs well and the characters have well written backrounds/origins, i couldn't care less about the quality of the voices coming out of their mute.
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Post by Sartoz on Oct 23, 2016 14:17:24 GMT
I can honestly say that I've never purchased a video game for the voice acting. As long as it looks good, runs well and the characters have well written backrounds/origins, i couldn't care less about the quality of the voices coming out of their mute. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Strange. DA:O would not be the same without Claudia Black as Morrigan, imo. She turned the Witch into a 3D character.
Same for Leliana and Ogrhen for that matter. VAs bring these characters to life. I couldn't possibly play the game with poor voice acting after playing the game with such talent.
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Post by Amirit on Oct 23, 2016 15:50:49 GMT
I can honestly say that I've never purchased a video game for the voice acting. As long as it looks good, runs well and the characters have well written backrounds/origins, i couldn't care less about the quality of the voices coming out of their mute. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Strange. DA:O would not be the same without Claudia Black as Morrigan, imo. She turned the Witch into a 3D character.
Same for Leliana and Ogrhen for that matter. VAs bring these characters to life. I couldn't possibly play the game with poor voice acting after playing the game with such talent.
You would never know the difference if Morrigan was VO-ed by another talented actress. Same with Leliana, Oghren or anyone else. After the game is done - sure, you can not imagine anyone else doing that part (same with movies) but as with movies, there are always possibilities. Many celebrities have stories about roles they refused to play (for whatever reason) and regretted that decisions, because the movie was a big hit and managed so without them.
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Post by Hrungr on Oct 23, 2016 16:18:58 GMT
I have a lot of respect for VA and I'm all for improving working conditions for the VAs to help maintain their voices. My sticking point with the union though is the fact they want VAs to have a share of the game's profits, which is... ridiculous IMO. I respect the work, but the fact remains they put in a handful of hours on a game while Devs put in years of their time, crunching their way through late nights and weekends. I'm not dismissing the value of good VAs, but that's just bonkers. I think it's more of issue of their involvement in the marketing, (doing ads, interviews, conventions, and etc) and that eats up a lot of their of time and money to being doing other projects and/or spending time with their families. So should VAs NOT be paid for having to help promote the game that they voices are helping to sell the game just as much and in some cases maybe more so (like the Batman: Arkham Asylum because Kevin Conroy and Mark Hamil were one of the main reasons why I even bothered with it, I would also say the same for Peter Cullen and company in Transformers: War for Cybertron, Transformers: Fall of Cybertron, and Transformers: Devastation games) as the devs are? VAs do get paid for ads and convention appearances (including travel expenses). And you can bet Kevin and Mark aren't making min. union wages for their work. Better known VAs can make 5-10K/day and the best ones 40-50K/day + expenses, etc.. They are in a very special position where they have such traction with those characters from the animated series, it's tough to think of anyone else voicing them. VA work is already a hefty chunk of a game's budget, especially if you're an RPG (just think of how many go into an RPG). The union is asking they get paid potentially several times their normal pay. And you have to remember when it comes to video game characters, that VAs are just one element. Their "on screen" presence crafted by concept artists, in-game character artists, the animators, the cinematics dept., etc. - should they also demand residuals? Mocap is going to muddy the waters a little bit though as it becomes more widespread and continue to just pile on the costs of developing games is it's very expensive. Make no mistake, I do appreciate good voice acting in game, but the fact remains that even the best VAs in the world won't save a middling to crappy game. But a great game can have mediocre VAing and sell tremendously - Bethesda's proven that point time and time again. At the end of the day, the vast majority of gamers aren't going to buy a game just because Nolan North is a VA in it as people might flock to a movie to see a favorite actor/actress. Most gamers would have no idea who the VAs in their games even are. People buy Dragon Age because it's Dragon Age, Elder Scrolls because it's Elder Scrolls, Mass Effect because it's Mass Effect etc.. Again, VAs don't sell games as well-known actors do movies. Most of the burden of the game is on... the game (as it were). And that's created by the guys crunching away on Sundays behind a keyboard...
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Post by Sartoz on Oct 23, 2016 16:41:33 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Strange. DA:O would not be the same without Claudia Black as Morrigan, imo. She turned the Witch into a 3D character.
Same for Leliana and Ogrhen for that matter. VAs bring these characters to life. I couldn't possibly play the game with poor voice acting after playing the game with such talent.
You would never know the difference if Morrigan was VO-ed by another talented actress. Same with Leliana, Oghren or anyone else. After the game is done - sure, you can not imagine anyone else doing that part (same with movies) but as with movies, there are always possibilities. Many celebrities have stories about roles they refused to play (for whatever reason) and regretted that decisions, because the movie was a big hit and managed so without them. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Somewhat in agreement. Just remember that the Bio writers and artists come together to define a character and a VA is chosen that is most compatible with bringing to life their vision of the character. Claudia, for example, was chosen for her "furry" voice (besides her VA talent). And, while other talented VAs could voice Morrigan, their interpretation of her would be different.
At the end of the day, it reminds me of a class discussion on " can you miss love if you never experienced love?".
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Post by PapaCharlie9 on Oct 23, 2016 17:00:05 GMT
I can honestly say that I've never purchased a video game for the voice acting. As long as it looks good, runs well and the characters have well written backrounds/origins, i couldn't care less about the quality of the voices coming out of their mute. That's easy to say if you've never played a game that was spoiled by bad VA. Have you played Destiny?
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Amirit
N3
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Post by Amirit on Oct 23, 2016 17:18:23 GMT
I can honestly say that I've never purchased a video game for the voice acting. As long as it looks good, runs well and the characters have well written backrounds/origins, i couldn't care less about the quality of the voices coming out of their mute. That's easy to say if you've never played a game that was spoiled by bad VA. Have you played Destiny? Thousands of gamers play localized versions of the games because they do not speak English (or whatever native language is). Some localization are horrific, so bad that people who played it on native language and heard said localization have nightmares about that experience. Yet, games are popular and selling well in the countries localizing them. What does it say about "VA importance over actual game-developers"?
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Post by PapaCharlie9 on Oct 23, 2016 17:19:37 GMT
Again, VAs don't sell games as well-known actors do movies. Most of the burden of the game is on... the game (as it were). And that's created by the guys crunching away on Sundays behind a keyboard... I'm sure you didn't mean to pit devs against VAs, musicians, composers, artists, etc. -- non-keyboard pounders that don't work Sundays. And I'm sure you agree that no one ever buys a game because Daniel Collin or Johan Gidlund worked on the code, any more than they'd buy it because Brian Bloom or Jen Taylor did VO or Two Steps From Hell did some of the music. Successful AAA games are team efforts, always. Gamers don't litmus test for any specific individual (with some notable exceptions, like Sid Meiers or John Carmack). Arguably, the game's' Metacritic or Steam review score has more influence than any name on the credits. And because it is a team effort, any component of the team can tank the game if it's done poorly. That's why this matters. It's not about who is asking, it's what they are asking for and why. If the coders wanted to strike for more compensation for overtime, guaranteed on/off duty cycle (none of this 7 days a week crap), or a piece of the upside action, they'd get my support too.
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Post by PapaCharlie9 on Oct 23, 2016 17:28:28 GMT
That's easy to say if you've never played a game that was spoiled by bad VA. Have you played Destiny? Thousands of gamers play localized versions of the games because they do not speak English (or whatever native language is). Some localization are horrific, so bad that people who played it on native language and heard said localization have nightmares about that experience. Yet, games are popular and selling well in the countries localizing them. What does it say about "VA importance over actual game-developers"? You're using that as a counter-example? I think that supports my point wonderfully. I'd love to know how many DAI players switched from their native non-English VO to the English VO, because they happen to understand English. I know of at least one case here on BSN. Even if only 10% do that, think about what that means! If that isn't proof of the value of good VO, I don't know what is. You say the games are popular and sell well, but I'd want to know how the bad VO impacts reviews (in the local language) and review scores. I'd want to know how non-English gamers make purchase decisions -- are they habituated to playing games in a language they don't understand, because that's the only choice? I'd want to know, in a perfect world, with two otherwise identical games, one with bad native language VO and one with good native language VO, which would sell more?
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Hrungr
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Post by Hrungr on Oct 23, 2016 18:19:44 GMT
Again, VAs don't sell games as well-known actors do movies. Most of the burden of the game is on... the game (as it were). And that's created by the guys crunching away on Sundays behind a keyboard... I'm sure you didn't mean to pit devs against VAs, musicians, composers, artists, etc. -- non-keyboard pounders that don't work Sundays. And I'm sure you agree that no one ever buys a game because Daniel Collin or Johan Gidlund worked on the code, any more than they'd buy it because Brian Bloom or Jen Taylor did VO or Two Steps From Hell did some of the music. Successful games are team efforts, always. Gamers don't litmus test for any specific individual (with some notable exceptions, like Sid Meiers or John Carmack). Arguably, the game's' Metacritic or Steam review score has more influence than any name on the credits. And because it is a team effort, any component of the team can tank the game if it's done poorly. That's why this matters. It's not about who is asking, it's what they are asking for and why. If the coders wanted to strike for more compensation for overtime, guaranteed on/off duty cycle (none of this 7 days a week crap), or a piece of the upside action, they'd get my support too. This is not about pitting Devs against VAs (and I haven't mentioned anything about artists, composers, etc. as I have no idea of their hours or how they are paid), but realistically whose shoulders the success or failure of a game lies. At the end on the day you want to create the best game you can, and ideally that would include great VAing as well. But as much as I appreciate good VAing, I know that won't make or break the success of a game (like gameplay, storyline, etc. can). And the union seems to be taking up the position that VAs were so essential to the success of... successful games to warrant potentially several times their normal pay. And while I hate to take this position... it's just not true. We all know of games that prove that point... And while gamers might not necessarily buy a game because of specific Devs working on it, they do for specific studios (like BioWare, Bethesda, Blizzard, CD Project Red, etc.). And I agree that successful games are a team effort which is why, as I've said before, if there was a studio-wide bonus handed down to all the developers for great sales, then I feel the VAs certainly deserve their share of that. What the union is asking... no. VAs are part of that team, not over and above. I do agree with the union though they should have improved working conditions and safety, just as I do for developers. But I feel the pay is fair for the work they do.
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Post by The Elder King on Oct 23, 2016 18:23:30 GMT
Thousands of gamers play localized versions of the games because they do not speak English (or whatever native language is). Some localization are horrific, so bad that people who played it on native language and heard said localization have nightmares about that experience. Yet, games are popular and selling well in the countries localizing them. What does it say about "VA importance over actual game-developers"? You're using that as a counter-example? I think that supports my point wonderfully. I'd love to know how many DAI players switched from their native non-English VO to the English VO, because they happen to understand English. I know of at least one case here on BSN. Even if only 10% do that, think about what that means! If that isn't proof of the value of good VO, I don't know what is. You say the games are popular and sell well, but I'd want to know how the bad VO impacts reviews (in the local language) and review scores. I'd want to know how non-English gamers make purchase decisions -- are they habituated to playing games in a language they don't understand, because that's the only choice? I'd want to know, in a perfect world, with two otherwise identical games, one with bad native language VO and one with good native language VO, which would sell more? I can speak only from my perspective and what I read/know about other Italian gamers. In general games here aren't struck down for a bad localization, while it is something that it gets criticized, games can still has success with a bad localization. There is a reason for that. It's a mix of people that don't know the English language well enough and people that by principle want games to be localized in Italian, so when a game doesn't have a localization there are a lot of people that say they won't buy it, for both reasons above. This happens more frequently in RPG, both western and eastern, or games with a ton of dialogues. This goes also for games that are traditionally localized only in English, especially small companies, that don't put Italian subs in their games (for example the upcoming Persona 5 from Atlus). In general, there are heated discussion about localizations because to this side there's an opposite one that are fine with English localization and subs, and don't understand why people in this era should still be stuck in needing Italian languages to play or even prefer the native language. I lean more to the latter side in the sense that I prefer the native English language. Not only because it's generally better, but because even in the case there's a good Italian localization and VA, the translation of the script makes you lose something on the original phrases, jokes, etc. That goes beyond games. I watch everything I can in the original English language, from tv series to movies. I understand why people would want to play with Italian localization though. As for sales, again, I don't have the numbers, but I don't think a bad localization affects the sales here. I think not having an Italian localization affects the sales.
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Post by Hrungr on Oct 23, 2016 19:04:01 GMT
I wonder if one of those EA code names is Secret IP? Scorpion maybe? Or Nut? Project Timbits caught my eye. Very Canadian. After Dragons n' Donuts, I wonder if that might be DA4? OT: Certainly some... interesting code names. Worlds
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Odin
Pets
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Nut
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Post by Lucinia on Oct 23, 2016 19:54:06 GMT
There's been a lot of good points brought up over the last 7 pages for both sides of the argument. I don't think they're asking too much for wanting residuals, but I fully understand why it is a problem.
I just wanted to chime in on the discussion a few posts ago about how Morrigan isn't Morrigan without Claudia Black. Someone made the point that if you put another actor of the same quality in that booth, she'd be just as iconic a character. It is a fair point and I can agree to a point. But I don't think that applies when you're talking about how much performance matters in video games. If you think the acting doesn't matter, then replace Claudia Black with an actor that isn't even close to on the same level. Then Morrigan wouldn't be Morrigan. Or what about if Mark Hamill didn't voice Joker for the Batman games? Would it have felt the same? If voice actors don't have that big of an impact then anyone could be the Joker, ya?
My position is that there needs to be better treatment for everyone that works on games. The voice actors using their union to get a better contract is fair. But that doesn't mean the working conditions of the devs doesn't matter. It does, big time. There's no way I would ever believe that the people making the games don't have the biggest impact. I sincerely hope that this strike and the conversations it is starting somehow results in a better deal for the people actually making the games. (I was also under the impression that they do get bonuses at most studios as long as the metacritic score is over 85%. Which is total garbage when a game sells tens of millions of copies but has an 82%. Maybe this opens the door for a better bonus structure for them. Going on the assumption that that is true.)
I know I just said a lot of the same things that's already been said. But I will add that I am one of those weirdos that will check out a game I normally wouldn't have if certain VAs worked on it. Other times, for games I was going to buy anyways, I end up changing things based on the VA. For example, SWTOR; was going to play a Sith or Jedi, the other classes did not interest me one bit. But when I discovered Jo Wyatt voiced the Imperial Agent, that was what I played. I know that's not the same thing as purchasing a game because of a VA, just showing that for some gamers it honestly is an important enough thing to influence decisions. Bethesda makes great games, but they're not my cup of tea, I get bored. I had no interest in Fallout 4, but I will buy it in a Steam sale some day just because the female protag is voiced by Courtney Taylor, and Matt Mercer voices a companion. I had not much real interest until I found that out. But yes I am an outlier.
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fade9wayz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by fade9wayz on Oct 23, 2016 19:58:39 GMT
Thousands of gamers play localized versions of the games because they do not speak English (or whatever native language is). Some localization are horrific, so bad that people who played it on native language and heard said localization have nightmares about that experience. Yet, games are popular and selling well in the countries localizing them. What does it say about "VA importance over actual game-developers"? You're using that as a counter-example? I think that supports my point wonderfully. I'd love to know how many DAI players switched from their native non-English VO to the English VO, because they happen to understand English. I know of at least one case here on BSN. Even if only 10% do that, think about what that means! If that isn't proof of the value of good VO, I don't know what is. You say the games are popular and sell well, but I'd want to know how the bad VO impacts reviews (in the local language) and review scores. I'd want to know how non-English gamers make purchase decisions -- are they habituated to playing games in a language they don't understand, because that's the only choice? I'd want to know, in a perfect world, with two otherwise identical games, one with bad native language VO and one with good native language VO, which would sell more? I don't know how it is in non-french speaking countries, but it seems voice acting for foreign movies/series/games has become worse and worse since the 80's. So much so that's extremely irritating for me. Whereas I prefer the french voice acting and song for Duck's Tales (the animated series) to the english one, for exemple, the french version of the Witcher 3 is complete crap. If you compare Priscilla's song in french with all the others, you'll notice that the recording quality itself is inferior (nothing to do with the singer), no depth at all. I essentially agree with the Elder King in his assessment. Games without french VAs won't do as well either, especially when they are games with a lot of text. Action-centered games won't have as much difficulty to sell. I guess most people who don't understand english simply don't know better. And of those who know better, many can't be bothered with subtitles. It's perfectly understandable, you don't want to read subtitles when you'd rather watch the action and scenery. Despite its awful voice acting and recording, the Witcher 3 still sold very very well. I think we are all like this, in the end. Take a japanese game, if there's no english version, are you going to play it? If another japanese game is really great, gameplay and storywise, but the english version is bad, will that prevent you from playing it anyway? Like the Elder King, I like watching american movies/series, or play games that are originally made in english in their original language rather than in french, because some things get lost in translation. Texts are a bit different. Tradutore traditore est. And let's not talk about possible censorship, when it comes to animated series. Sometimes, the characters say something that seems to come out of the blue, but had an explanation in the original version... It's like that for almost any medium, even books. Terry Pratchett's books are one of the very few exceptions where the french translation is just as good. French references would resonate better for a french-speaking reader than english ones, even if we understand them, obviously. 'Going Postal', for exemple, has no real french equivalent, we say 'blow a fuse', but the translator found a clever french title, 'Timbré' which means 'crazy' and a 'timbre' is a 'stamp', nice word play. So you see, not only do the french VAs need to be good, but the translation of the script as well, which isn't as common as one would think. Edit: I believe foreign VAs are generally paid by their local editor/publisher. I'm not sure it's all that relevant to the current debate anyway.
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Post by Deleted on Oct 23, 2016 20:21:11 GMT
If the VA union gets what they want ... let's say it expands to other elements of the industry ...
Are you willing to accept the changes that will occur as a result ... because if you jack up the cost to create a game, then a new equilibrium will have to be established.
Possible changes ... $90-$120 per game, $30-$45 per DLC in today's dollars. Can the videogame industry survive the big price jump? Maybe not.
So ... maybe it cripples RPGs that use so many voices in their creation. Perhaps the numbers of actual voices dramatically decreases (which ironically, would mean a lot less $$ for the VAs overall, since they'd be paid more per gig, but have fewer gigs).
Ads in RPGs ... some games already do it ... DA4 with Razer or nVidia ads? I'm sure that sound ridiculous, but the money has to come from somewhere.
Fewer videogames ... because resources will be scarce ... think summer blockbusters. Videogames seem already headed down that path ... look at the development times for ME, ME2, ME3 ... compared to ME:A. Also harder for indie startups ... because barriers to entry will be so high.
I don't know where it will go, but it will change things. There will be winners, but there will be losers. Generally speaking, gamers will be on the losing side. Reduced content, fewer unique VAs, increased ads, increased costs, more and more annoying ways to wring money from the system, because the cost of doing business will go up ... potentially by a lot, for RPGs.
What won't happen ... VAs get what they want, maybe the rest of the industry gets a similar boost ... and RPGs remain in their current paradigm. That simply won't happen.
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kalvarez
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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kalvarez
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September 2016
kalvarez
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by kalvarez on Oct 23, 2016 21:02:21 GMT
Strange. DA:O would not be the same without Claudia Black as Morrigan, imo. I knew I had heard her before! Morrigan is VALA!!! I wanted her to get together with Daniel so bad. sigh. On the topic: I agree with whoever said that VA don't sell games. I had never bought a game for its voice acting. Sure, it can elevate (ME, DA, Until Dawm- fight me, the VA and MOCAP is genius-) or downgrade (whoever voiced Jensen in Manking Divided was bored to hell and it showed), but at the end it's not gonna make or break a game.
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Amirit
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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August 2016
amirit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Amirit on Oct 23, 2016 21:18:10 GMT
Thousands of gamers play localized versions of the games because they do not speak English (or whatever native language is). Some localization are horrific, so bad that people who played it on native language and heard said localization have nightmares about that experience. Yet, games are popular and selling well in the countries localizing them. What does it say about "VA importance over actual game-developers"? You're using that as a counter-example? I think that supports my point wonderfully. I'd love to know how many DAI players switched from their native non-English VO to the English VO, because they happen to understand English. I know of at least one case here on BSN. Even if only 10% do that, think about what that means! If that isn't proof of the value of good VO, I don't know what is. You say the games are popular and sell well, but I'd want to know how the bad VO impacts reviews (in the local language) and review scores. I'd want to know how non-English gamers make purchase decisions -- are they habituated to playing games in a language they don't understand, because that's the only choice? I'd want to know, in a perfect world, with two otherwise identical games, one with bad native language VO and one with good native language VO, which would sell more? You've got your answer from Italy and France and I can assure you on behalf of three other EU countries that "no localization (no matter how horrible) - no buy". Period. Fade9wayz gave you an excellent example with Japanese games - without translation it's pointless, no matter how good original voices are. I can add, that those speaking English will try to get English copy but will do without it if it's not possible but they want the game. VA would never be the reason to play\not to play. Good VA - is like quality boxes and posters, AAA titles can not wrap their DVDs in a toilet paper. They have to be there - good VAs, but they do not make the game to the degree of demanding royalties.
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Hanako Ikezawa
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hanakoikezawa
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Post by Hanako Ikezawa on Oct 23, 2016 21:30:49 GMT
Strange. DA:O would not be the same without Claudia Black as Morrigan, imo. I knew I had heard her before! Morrigan is VALA!!! I wanted her to get together with Daniel so bad. sigh. On the topic: I agree with whoever said that VA don't sell games. I had never bought a game for its voice acting. Sure, it can elevate (ME, DA, Until Dawm- fight me, the VA and MOCAP is genius-) or downgrade ( whoever voiced Jensen in Manking Divided was bored to hell and it showed), but at the end it's not gonna make or break a game. What? Elias Toufexis loves playing the role of Adam Jensen in Human Revolution and Mankind Divided. He even does the voice a bunch for fans at conventions and on videos.
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kalvarez
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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kalvarez
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Sept 12, 2016 1:40:34 GMT
September 2016
kalvarez
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by kalvarez on Oct 23, 2016 21:42:32 GMT
I knew I had heard her before! Morrigan is VALA!!! I wanted her to get together with Daniel so bad. sigh. On the topic: I agree with whoever said that VA don't sell games. I had never bought a game for its voice acting. Sure, it can elevate (ME, DA, Until Dawm- fight me, the VA and MOCAP is genius-) or downgrade ( whoever voiced Jensen in Manking Divided was bored to hell and it showed), but at the end it's not gonna make or break a game. What? Elias Toufexis loves playing the role of Adam Jensen in Human Revolution and Mankind Divided. He even does the voice a bunch for fans at conventions and on videos. Then I don't know what was it, but in Human Revolution he was great, but in Manking he sounded bored in a lot of the conversation. It could be what they were going for with Jensen, but still it got on my nerves ocasionally. Alas, that's my perception.
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hanakoikezawa
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Post by Hanako Ikezawa on Oct 23, 2016 21:45:44 GMT
What? Elias Toufexis loves playing the role of Adam Jensen in Human Revolution and Mankind Divided. He even does the voice a bunch for fans at conventions and on videos. Then I don't know what was it, but in Human Revolution he was great, but in Manking he sounded bored in a lot of the conversation. It could be what they were going for with Jensen, but still it got on my nerves ocasionally. Alas, that's my perception. I think it was more the direction they wanted for the character, like say they wanted to make him seen more unattached due to the events of the past game(everyone but Malik, Pritchard, and Eliza lie to/use/etc him) as well as him being undercover so maybe being hesitant to form new attachments. I never really noticed him sounding like you described, so can only spitball. But yeah, if there is a problem it definitely isn't stemming from Elias.
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