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Post by colfoley on Apr 27, 2020 5:18:16 GMT
If EA wants Dragon Age to have live service, they should use the Red Dead Redemption 2/Grand Theft Auto V model (single player campaign with a separate online mode). That model has made Rockstar Games a shit ton of money. So you're fine with the online mode getting all the support and new content, and forgoing any single-player dlc or expansions? Honestly I have been considering this model a LOT and I can't say I wouldn't entirely mind. As much as I love DLC packs for what they do like Tresspasser and Descent or as much as I like the little free missions that Ubisoft does for Ghost Recon and AC OD I do often wonder if they aren't more trouble then they're worth especially from a story perspective. All the complaints of people who feel that BioWare is divying up their content or selling the 'real' ending as seperate DLC...as silly as I often find it...would dissapear if we got all of Inquisition and its DLC as one purchase and they just expanded on the Live Service in MP. On the other hand the big problem with that is if you start putting in story in those expansions, because they would almost have to put in story even if its thread bare, you'd have people complaining that the story is being hidden behind MP...which most people aren't willing to play. But yeah, I think its an idea that BioWare should consider releasing a 'complete' SP game with an eye for no expansions and expansions in MP only.
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Post by pessimistpanda on Apr 27, 2020 5:26:48 GMT
So you're fine with the online mode getting all the support and new content, and forgoing any single-player dlc or expansions? Honestly I have been considering this model a LOT and I can't say I wouldn't entirely mind. As much as I love DLC packs for what they do like Tresspasser and Descent or as much as I like the little free missions that Ubisoft does for Ghost Recon and AC OD I do often wonder if they aren't more trouble then they're worth especially from a story perspective. All the complaints of people who feel that BioWare is divying up their content or selling the 'real' ending as seperate DLC...as silly as I often find it...would dissapear if we got all of Inquisition and its DLC as one purchase and they just expanded on the Live Service in MP. On the other hand the big problem with that is if you start putting in story in those expansions, because they would almost have to put in story even if its thread bare, you'd have people complaining that the story is being hidden behind MP...which most people aren't willing to play. But yeah, I think its an idea that BioWare should consider releasing a 'complete' SP game with an eye for no expansions and expansions in MP only. You're assuming that under the GTA/RDR2 business model, DAI would have still had its extensive add-ons like Jaws of Hakkon and Trespasser. There's no way to know that that would have happened. The concept of a "complete" game is fiction. If Inquisition had never gotten any dlc at all, on what basis could anyone argue that the game was "incomplete"? They can only make that argument BECAUSE there is additional content to be had.
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Post by colfoley on Apr 27, 2020 5:28:34 GMT
Honestly I have been considering this model a LOT and I can't say I wouldn't entirely mind. As much as I love DLC packs for what they do like Tresspasser and Descent or as much as I like the little free missions that Ubisoft does for Ghost Recon and AC OD I do often wonder if they aren't more trouble then they're worth especially from a story perspective. All the complaints of people who feel that BioWare is divying up their content or selling the 'real' ending as seperate DLC...as silly as I often find it...would dissapear if we got all of Inquisition and its DLC as one purchase and they just expanded on the Live Service in MP. On the other hand the big problem with that is if you start putting in story in those expansions, because they would almost have to put in story even if its thread bare, you'd have people complaining that the story is being hidden behind MP...which most people aren't willing to play. But yeah, I think its an idea that BioWare should consider releasing a 'complete' SP game with an eye for no expansions and expansions in MP only. You're assuming that under the GTA/RDR2 business model, DAI would have still had its extensive add-ons like Jaws of Hakkon and Trespasser. There's no way to know that that would have happened. The concept of a "complete" game is fiction. If Inquisition had never gotten any dlc at all, on what basis could anyone argue that the game was "incomplete"? They can only make that argument BECAUSE there is additional content to be had. that's...a really excellent point actually.
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Post by Hrungr on Apr 27, 2020 5:31:12 GMT
Besides I am sure Hrungr can correct me if I am wrong but I beieve everything in there is gettable in game, if you just grind for some oricalcum and then go to the random Oikos of the Olympians gift shop. Sure its random and may take awhile...just ask Jorraptor about his quest for the Hades Lieutenant, but honestly for me its a sensible system...want something specific? Spend money. Want something but not willing to pony up, deal with loot boxes. AFAIK, that is true. Everything in the store should be possible to get in-game that way. I've played for over 370 hours and have 2 complete (store) armor sets IIRC, numerous pieces from various other sets, mounts, crew, ships, and ship lieutenants. (Ironically, I tend to run with the default "peasant" look. )
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Post by colfoley on Apr 27, 2020 5:34:39 GMT
Besides I am sure Hrungr can correct me if I am wrong but I beieve everything in there is gettable in game, if you just grind for some oricalcum and then go to the random Oikos of the Olympians gift shop. Sure its random and may take awhile...just ask Jorraptor about his quest for the Hades Lieutenant, but honestly for me its a sensible system...want something specific? Spend money. Want something but not willing to pony up, deal with loot boxes. AFAIK, that is true. Everything in the store should be possible to get in-game that way. I've played for over 370 hours and have 2 complete (store) armor sets IIRC, numerous pieces from various other sets, mounts, crew, ships, and ship lieutenants. (Ironically, I tend to run with the default "peasant" look. ) I used the Artemis's hunters...Kassandra and her bitches of the seven seas. Also ran around with the cult for a couple of days.
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Post by Hrungr on Apr 27, 2020 5:42:14 GMT
AFAIK, that is true. Everything in the store should be possible to get in-game that way. I've played for over 370 hours and have 2 complete (store) armor sets IIRC, numerous pieces from various other sets, mounts, crew, ships, and ship lieutenants. (Ironically, I tend to run with the default "peasant" look. ) I used the Artemis's hunters...Kassandra and her bitches of the seven seas. Also ran around with the cult for a couple of days. Nice... The women crews having some of their own sea shanties was a nice touch too.
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Post by slimgrin727 on Apr 27, 2020 5:53:23 GMT
Why on earth would we expect additional content after release to be free? It's still real work being done by real people who need to eat and pay rent. You guys realise that the choice is not between paid content and free content, right? It's between paid content and nothing. Wow, I never realized this...err wait I have! Along with everyone else who buys games. But thank you for this profound insight. No one expects free content, they just want monetization to be done right.
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Post by colfoley on Apr 27, 2020 5:55:17 GMT
Why on earth would we expect additional content after release to be free? It's still real work being done by real people who need to eat and pay rent. You guys realise that the choice is not between paid content and free content, right? It's between paid content and nothing. Wow, I never realized this...err wait I have! Along with everyone else who buys games. But thank you for this profound insight. No one expects free content, they just want monetization to be done right. And yet gamers complain, quite riotiously, about any monetization even if its benign and reasonable...so it would seem anyways.
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Post by pessimistpanda on Apr 27, 2020 5:57:22 GMT
You're assuming that under the GTA/RDR2 business model, DAI would have still had its extensive add-ons like Jaws of Hakkon and Trespasser. There's no way to know that that would have happened. The concept of a "complete" game is fiction. If Inquisition had never gotten any dlc at all, on what basis could anyone argue that the game was "incomplete"? They can only make that argument BECAUSE there is additional content to be had. that's...a really excellent point actually. Well, thanks. It's amazing to me that this doesn't occur to more people. As recently as 15 years ago, post-release support for games was extremely rare, and non-existent on consoles. If a game was badly glitched to the point of being unfinishable (looking at you, X-Men Legends 2) then you were just fucked. There was no concept of being "unfinished". The complete game was the game you got. The fact is, the only reason dlc/expansions are a thing is because there's money to be made from them, and if we nix the paid content, we lose the free stuff too, because the cost of its development is subsidised by the profit made from paid products. It is possible that paid content for multiplayer could subsidise small, free updates to single player, but nothing of the size of a traditional expansion. And, to be frank, it's naive to think that companies would bother. To date, Rockstar has made no additions at all to the single player modes of either GTA5 or RDR2.
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Post by pessimistpanda on Apr 27, 2020 6:00:02 GMT
Why on earth would we expect additional content after release to be free? It's still real work being done by real people who need to eat and pay rent. You guys realise that the choice is not between paid content and free content, right? It's between paid content and nothing. Wow, I never realized this...err wait I have! Along with everyone else who buys games. But thank you for this profound insight. No one expects free content, they just want monetization to be done right. And yet here you are, literally saying that it's a "step backward" for the content updates of Steep and For Honor to be tied to paid DLC. So how, exactly, do you expect them to be delivered? What does "monetization done right" look like, if not paid dlc.
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Post by slimgrin727 on Apr 27, 2020 6:05:49 GMT
Wow, I never realized this...err wait I have! Along with everyone else who buys games. But thank you for this profound insight. No one expects free content, they just want monetization to be done right. And yet gamers complain, quite riotiously, about any monetization even if its benign and reasonable...so it would seem anyways. Based off how many companies use the live service model, I don't think the majority of gamers are complaining. They're funding the model. It's the minority of us who want more single player content who have an issue.
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Post by colfoley on Apr 27, 2020 6:11:16 GMT
And yet gamers complain, quite riotiously, about any monetization even if its benign and reasonable...so it would seem anyways. Based off how many companies use the live service model, I don't think the majority of gamers are complaining. They're funding the model. It's the minority of us who want more single player content who have an issue. Yeah but most people in my experience may buy these games and may even partake in the microtransactions...but they usually pitch such a fit about it that I know of multiple 'Live service' games that are going through significant reworks to appease an annoyed fan base (Fallout 76, Anthem, Ghost Recon Breakpoint). Besides it would be a mistake to assume that there is just one 'live service model' in my experience no two game companie's live service mode is quite the same as another. And, as BioWare itself defines it as per Casey Hudson's tweets on the matter...BioWare has been using a live service model of some kind since Mass Effect 1. Now there are practical differences between that and a game that is designed for live service, obviously, but here we are using the word with the widest most generalized brush possible to the point that it does not seem practically helpful in a debate. When the marketing campaign for 4 starts in earnest and when we get the game, we'll be able to judge.
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Post by alanc9 on Apr 27, 2020 6:58:44 GMT
And yet gamers complain, quite riotiously, about any monetization even if its benign and reasonable...so it would seem anyways. Based off how many companies use the live service model, I don't think the majority of gamers are complaining. They're funding the model. It's the minority of us who want more single player content who have an issue. Meaning that we'd be better served by the paid discontinuous DLC model than the live service model, right?
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Post by ClarkKent on Apr 27, 2020 8:40:11 GMT
AC Odyssey is such a depressing model for what DA4 could be. The game completely ruins immersion by trying to sell you useless crap. What are you talking about? I mean yes I know the ingame store is a thing but its off in its own seperate corner of the menu. I only spent about five minutes in there browsing for a couple of things and then when I didn't see them or saw that they weren't *worth it* I left, and never bothered to go back. The game didn't really ever try and *sell me* anything....I mean I guess maybe when I opened up the menu before actually hitting 'resume' to get to the actual game...but again very easy for me to ignore. Besides I am sure Hrungr can correct me if I am wrong but I beieve everything in there is gettable in game, if you just grind for some oricalcum and then go to the random Oikos of the Olympians gift shop. Sure its random and may take awhile...just ask Jorraptor about his quest for the Hades Lieutenant, but honestly for me its a sensible system...want something specific? Spend money. Want something but not willing to pony up, deal with loot boxes. Again the game is never advertising these things in the game itself so I spent the entire campaign ignoring it and only went on youtube occasionally to see if a pack was worth it...and they weren't. Well...yes. If you put in the time then you can probably obtain all that useless crap in game. That's a central core of microtransactions. The trouble is some people don't have the time. And it's not all useless crap either. At the start of the game you can't even insta kill someone with a stealth attach which I'm sure can be easily remedied by buying some 'boosters'. All of this makes game feel too 'gamey' and kills the immersion in ways that something like the Witcher 3 did not. It may have a satisfying gameplay loop but Odyssey kills it's own immersions with it's frustrating artificial constraints.
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Post by andydandymandy on Apr 27, 2020 17:06:36 GMT
If EA wants Dragon Age to have live service, they should use the Red Dead Redemption 2/Grand Theft Auto V model (single player campaign with a separate online mode). That model has made Rockstar Games a shit ton of money. So you're fine with the online mode getting all the support and new content, and forgoing any single-player dlc or expansions? I don't know if I am "fine" with it, but I could accept it.
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Post by slimgrin727 on Apr 27, 2020 17:30:47 GMT
Based off how many companies use the live service model, I don't think the majority of gamers are complaining. They're funding the model. It's the minority of us who want more single player content who have an issue. Meaning that we'd be better served by the paid discontinuous DLC model than the live service model, right? Possibly, yes. It just has to be priced right. Other games have restricted DLC to cosmetics and still have a fully fleshed out SP version, and that can work too. What doesn't work is this: In AC Origins when you go to all the shops, you notice they have the same few outfits. It's not until you get into the in-game store that you start to see the variety. If you're locking all the good stuff behind a paywall you're doing it wrong.
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Post by colfoley on Apr 27, 2020 21:33:18 GMT
What are you talking about? I mean yes I know the ingame store is a thing but its off in its own seperate corner of the menu. I only spent about five minutes in there browsing for a couple of things and then when I didn't see them or saw that they weren't *worth it* I left, and never bothered to go back. The game didn't really ever try and *sell me* anything....I mean I guess maybe when I opened up the menu before actually hitting 'resume' to get to the actual game...but again very easy for me to ignore. Besides I am sure Hrungr can correct me if I am wrong but I beieve everything in there is gettable in game, if you just grind for some oricalcum and then go to the random Oikos of the Olympians gift shop. Sure its random and may take awhile...just ask Jorraptor about his quest for the Hades Lieutenant, but honestly for me its a sensible system...want something specific? Spend money. Want something but not willing to pony up, deal with loot boxes. Again the game is never advertising these things in the game itself so I spent the entire campaign ignoring it and only went on youtube occasionally to see if a pack was worth it...and they weren't. Well...yes. If you put in the time then you can probably obtain all that useless crap in game. That's a central core of microtransactions. The trouble is some people don't have the time. And it's not all useless crap either. At the start of the game you can't even insta kill someone with a stealth attach which I'm sure can be easily remedied by buying some 'boosters'. All of this makes game feel too 'gamey' and kills the immersion in ways that something like the Witcher 3 did not. It may have a satisfying gameplay loop but Odyssey kills it's own immersions with it's frustrating artificial constraints. It may not be 'useless' but, again, never spent a single cent in the store or did any of the boosters or bought any of the gear packs...and the equipment in game is more then sufficient to get you through. I am actually curious, did you finish playing the game? Because while you are right you can't assassinate someone in the beginning of the game just A. its an RPG so there is going to be a little room for skill and power progression and B. it does make a fair bit of sense that someone who isn't even really an assassin...yet...will need to improve their craft. By the end of the game though, and certainly in any subsequent NG+s, you can easily assassinate most enemies in the game with one hit. Aside from really overleveled mercenaries and the bosses.
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Post by DragonKingReborn on Apr 27, 2020 22:02:14 GMT
I'm only early in my second PT and you can one-hit stealth kill enemies at the start of the game. Just not mercs and bosses.
And unless it forces you to in the first PT (which I can't remember) I haven't even looked in the store except to get that freakish looking horse they released for free a while back.
And - on topic - DA4 won't compete with "todays" games. DA4 will be substantially better from a technology point of view, because it is still - at least - a couple of years away. With regards to whether or not it will be as 'good' or entertaining, that will, as always depend on your personal taste.
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Just a flip of the coin.
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Post by Sanunes on Apr 27, 2020 22:09:46 GMT
I'm only early in my second PT and you can one-hit stealth kill enemies at the start of the game. Just not mercs and bosses. And unless it forces you to in the first PT (which I can't remember) I haven't even looked in the store except to get that freakish looking horse they released for free a while back. And - on topic - DA4 won't compete with "todays" games. DA4 will be substantially better from a technology point of view, because it is still - at least - a couple of years away. With regards to whether or not it will be as 'good' or entertaining, that will, as always depend on your personal taste. The problem is the online community doesn't acknowledge "personal taste" it must be made specifically for their tastes since they represent everyone and if not its objectively a bad game and anyone that says that they liked the game are either paid shills or lying. At least that has been my experience around BioWare games for the last few years.
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Post by Sanunes on Apr 27, 2020 22:12:53 GMT
Honestly I have been considering this model a LOT and I can't say I wouldn't entirely mind. As much as I love DLC packs for what they do like Tresspasser and Descent or as much as I like the little free missions that Ubisoft does for Ghost Recon and AC OD I do often wonder if they aren't more trouble then they're worth especially from a story perspective. All the complaints of people who feel that BioWare is divying up their content or selling the 'real' ending as seperate DLC...as silly as I often find it...would dissapear if we got all of Inquisition and its DLC as one purchase and they just expanded on the Live Service in MP. On the other hand the big problem with that is if you start putting in story in those expansions, because they would almost have to put in story even if its thread bare, you'd have people complaining that the story is being hidden behind MP...which most people aren't willing to play. But yeah, I think its an idea that BioWare should consider releasing a 'complete' SP game with an eye for no expansions and expansions in MP only. You're assuming that under the GTA/RDR2 business model, DAI would have still had its extensive add-ons like Jaws of Hakkon and Trespasser. There's no way to know that that would have happened. The concept of a "complete" game is fiction. If Inquisition had never gotten any dlc at all, on what basis could anyone argue that the game was "incomplete"? They can only make that argument BECAUSE there is additional content to be had. Wouldn't that really be the Mass Effect and Inquisition model? They still had the $15 single player DLC content, but then also released MP content that was supported by their MP lootboxes and aside from the issue at launch with Mass Effect 3 and one ending option they have been completely independent of one another.
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Post by DragonKingReborn on Apr 27, 2020 22:29:45 GMT
I'm only early in my second PT and you can one-hit stealth kill enemies at the start of the game. Just not mercs and bosses. And unless it forces you to in the first PT (which I can't remember) I haven't even looked in the store except to get that freakish looking horse they released for free a while back. And - on topic - DA4 won't compete with "todays" games. DA4 will be substantially better from a technology point of view, because it is still - at least - a couple of years away. With regards to whether or not it will be as 'good' or entertaining, that will, as always depend on your personal taste. The problem is the online community doesn't acknowledge "personal taste" it must be made specifically for their tastes since they represent everyone and if not its objectively a bad game and anyone that says that they liked the game are either paid shills or lying. At least that has been my experience around BioWare games for the last few years. This is certainly my experience as well, but people believing their opinion about an inherently subjective topic to be objectively true doesn't make them right. Also doesn't make them wrong, but that's the joy and frustration of subjectivity, I suppose.
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Post by pessimistpanda on Apr 28, 2020 0:05:55 GMT
You're assuming that under the GTA/RDR2 business model, DAI would have still had its extensive add-ons like Jaws of Hakkon and Trespasser. There's no way to know that that would have happened. The concept of a "complete" game is fiction. If Inquisition had never gotten any dlc at all, on what basis could anyone argue that the game was "incomplete"? They can only make that argument BECAUSE there is additional content to be had. Wouldn't that really be the Mass Effect and Inquisition model? They still had the $15 single player DLC content, but then also released MP content that was supported by their MP lootboxes and aside from the issue at launch with Mass Effect 3 and one ending option they have been completely independent of one another. And? My entire point about referencing GTA5/RDR2 as games that "did it right" is that they haven't had any single-player DLC, and that if DAI had followed their example, it most likely would not have had any either, and that people in here would not actually like that. Colfoley's position was predicated on an assumption that, in a world where BioWare behaved like Rockstar, DAI would have had it's post-game content included in the base game at launch for no extra cost. More likely, that content would simply have never existed. And as much as people complain about BioWare nickle-and-diming them to death with post-game content, we actually already have a recent BioWare game that didn't receive any significant post-release content for either single OR multi-player: Mass Effect Andromeda. And ironically, a lot of people were upset, despite the fact that BioWare has apparently given them the complete game at launch, just like we all said we wanted!
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Apr 28, 2020 0:54:40 GMT
The problem is the online community doesn't acknowledge "personal taste" it must be made specifically for their tastes since they represent everyone and if not its objectively a bad game and anyone that says that they liked the game are either paid shills or lying. At least that has been my experience around BioWare games for the last few years. This is certainly my experience as well, but people believing their opinion about an inherently subjective topic to be objectively true doesn't make them right. Also doesn't make them wrong, but that's the joy and frustration of subjectivity, I suppose. A person in my eyes is welcome to have any opinion they want on something subjective they consume. Where I disagree is when they believe what they feel about a topic is a universal truth, its a personal truth for that is how they experienced it and their experience shaped their opinion. Just accept that my view could be different then theirs because my experience was different and that means my truth is shaped differently due to my viewpoints.
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Post by slimgrin727 on Apr 28, 2020 1:51:26 GMT
Wouldn't that really be the Mass Effect and Inquisition model? They still had the $15 single player DLC content, but then also released MP content that was supported by their MP lootboxes and aside from the issue at launch with Mass Effect 3 and one ending option they have been completely independent of one another. And? My entire point about referencing GTA5/RDR2 as games that "did it right" is that they haven't had any single-player DLC, and that if DAI had followed their example, it most likely would not have had any either, and that people in here would not actually like that. Colfoley's position was predicated on an assumption that, in a world where BioWare behaved like Rockstar, DAI would have had it's post-game content included in the base game at launch for no extra cost. More likely, that content would simply have never existed. And as much as people complain about BioWare nickle-and-diming them to death with post-game content, we actually already have a recent BioWare game that didn't receive any significant post-release content for either single OR multi-player: Mass Effect Andromeda. And ironically, a lot of people were upset, despite the fact that BioWare has apparently given them the complete game at launch, just like we all said we wanted! Andromeda was just crap. That's what people were upset about there. The difference here is any Bioware MP will not be on par with a RS online mode because the latter is almost like a new game. it's way more fleshed out than most MP modes, and it's free. This is why the Ubisoft model we see in AC or Steep is more like what we'll get. And if that's the case, it should be easy to deliver a great SP game, and a decent MP mode without compromising either. Monetize with skins and icons and whatever- stuff that doesn't touch single player. Then, deliver a big single player game, something they already know how to do.
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Post by pessimistpanda on Apr 28, 2020 3:03:34 GMT
And? My entire point about referencing GTA5/RDR2 as games that "did it right" is that they haven't had any single-player DLC, and that if DAI had followed their example, it most likely would not have had any either, and that people in here would not actually like that. Colfoley's position was predicated on an assumption that, in a world where BioWare behaved like Rockstar, DAI would have had it's post-game content included in the base game at launch for no extra cost. More likely, that content would simply have never existed. And as much as people complain about BioWare nickle-and-diming them to death with post-game content, we actually already have a recent BioWare game that didn't receive any significant post-release content for either single OR multi-player: Mass Effect Andromeda. And ironically, a lot of people were upset, despite the fact that BioWare has apparently given them the complete game at launch, just like we all said we wanted! Andromeda was just crap. That's what people were upset about there. Buddy, you either were not here when BioWare announced that there would be no single-player DLC for Andromeda, or you weren't paying attention.
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