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TEH EVUL CREEP
1008
0
Sept 27, 2021 23:28:25 GMT
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BamBam the Destroyer
I hunt, therefore I am
2,774
August 2016
jockcranley
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by BamBam the Destroyer on Mar 20, 2020 15:29:50 GMT
They should have developed their own engine. They have the resources to do so. Do they? Building a game engine is a lot more work then developing tools and modules for a pre-existing one. Not to mention the dedicated people to get one to work and keep it updated and maintained. Combined that with what has been visible on Frostbite do you really think it would have turned out well? They practically are doing that with the Frostbite engine. It was made for one thing: FPSs. Bioware does not make FPSs.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,900 Likes: 8,927
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1561
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8,927
Sanunes
Just a flip of the coin.
5,900
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
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Post by Sanunes on Mar 20, 2020 15:34:55 GMT
Do they? Building a game engine is a lot more work then developing tools and modules for a pre-existing one. Not to mention the dedicated people to get one to work and keep it updated and maintained. Combined that with what has been visible on Frostbite do you really think it would have turned out well?
EA owns DICE who made the Frostbite engine, so EA owns the Frostbite engine and wants all their studios to use it because they don't have to pay license fees to other companies for using their engines. So they "encourage" all of their studios like BioWare to use the Frostbite engine so it can be shown to be flexible, easy-to-use, and so on so one day EA can make the Frostbite engine easy to use they can also turn around and license the Frostbite engine to other companies.
I am not going to say EA isn't going to try and make a hard sell pitch to their studios to use Frostbite because it is their own game engine, but at the same time different EA studios have said it was their choice to make and EA didn't prevent them from using another game engine if they wished to do so. Which to me seems to be supported by Respawn to not using Frostbite to make Fallen Order, for if they are going to force studios to use their game engine they wouldn't make a special agreement with another studio especially since I don't see any real clout Respawn has to get the okay to make a Star Wars game without Frostbite if EA was forcing other studios to make the switch. As far as what EA might do in the future nobody knows because things can always change, but if their plans right now were to get Frostbite ready for non-EA developers it seems to be in a good enough place now. Game engines always have problems that need creative solutions and going back to Fallen Order you can see that with the loading issues around Unreal.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,900 Likes: 8,927
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1561
0
8,927
Sanunes
Just a flip of the coin.
5,900
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
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Post by Sanunes on Mar 20, 2020 15:37:58 GMT
Do they? Building a game engine is a lot more work then developing tools and modules for a pre-existing one. Not to mention the dedicated people to get one to work and keep it updated and maintained. Combined that with what has been visible on Frostbite do you really think it would have turned out well? They practically are doing that with the Frostbite engine. It was made for one thing: FPSs. Bioware does not make FPSs. Unreal was made and even named after a FPS and yet BioWare made Mass Effect 1 to 3 on it.
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Aug 11, 2017 18:04:01 GMT
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slimgrin727
I don't stir, I work the material.
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Jul 28, 2017 17:05:24 GMT
July 2017
slimgrin727
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Post by slimgrin727 on Mar 20, 2020 17:04:40 GMT
They should have developed their own engine. They have the resources to do so. Do they? Building a game engine is a lot more work then developing tools and modules for a pre-existing one. Not to mention the dedicated people to get one to work and keep it updated and maintained. Combined that with what has been visible on Frostbite do you really think it would have turned out well? Yeah because they'd be creating custom tools for their own needs rather than jury-rigging existing code. EA is one of the wealthiest publishers out there, and DA4 has been in dev for what, like 6 years now? They have both the time and the money.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,900 Likes: 8,927
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1561
0
8,927
Sanunes
Just a flip of the coin.
5,900
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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882
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Post by Sanunes on Mar 20, 2020 19:49:45 GMT
Do they? Building a game engine is a lot more work then developing tools and modules for a pre-existing one. Not to mention the dedicated people to get one to work and keep it updated and maintained. Combined that with what has been visible on Frostbite do you really think it would have turned out well? Yeah because they'd be creating custom tools for their own needs rather than jury-rigging existing code. EA is one of the wealthiest publishers out there, and DA4 has been in dev for what, like 6 years now? They have both the time and the money. I don't see it as being about time or money, but would it be any better then what we are getting now and I just don't think it would be. Having your own game engine isn't required like it used to be due to game engines by design are module now so you create new aspects to work on top of what is already there not rewriting what the source engine is like much like AskAGameDev once comparing a game engine to a PC's motherboard. So for me it wouldn't matter if BioWare made their own engine or continued to use Frostbite or even switched to another engine all together its still them needing to make modules to work on the base engine. If you think they should do more work internally just hiring a couple of permanent employees that would modify and develop modules for Frostbite would accomplish pretty much what you are suggesting since it sounded like with Anthem there was a travelling set from Dice.
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Scribbles
185
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Apr 23, 2024 17:30:54 GMT
30,246
Hanako Ikezawa
22,353
August 2016
hanakoikezawa
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Post by Hanako Ikezawa on Mar 20, 2020 20:32:45 GMT
Do they? Building a game engine is a lot more work then developing tools and modules for a pre-existing one. Not to mention the dedicated people to get one to work and keep it updated and maintained. Combined that with what has been visible on Frostbite do you really think it would have turned out well? Yeah because they'd be creating custom tools for their own needs rather than jury-rigging existing code. EA is one of the wealthiest publishers out there, and DA4 has been in dev for what, like 6 years now? They have both the time and the money. It hasn’t been in development for six years. At least nothing except basic story stuff. Remember they helped with MEA and were pretty much all hands on deck with Anthem.
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githcheater
N3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
Posts: 819 Likes: 952
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959
0
Apr 26, 2024 13:07:28 GMT
952
githcheater
819
Aug 13, 2016 20:29:15 GMT
August 2016
githcheater
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by githcheater on Mar 21, 2020 0:35:38 GMT
Yeah because they'd be creating custom tools for their own needs rather than jury-rigging existing code. EA is one of the wealthiest publishers out there, and DA4 has been in dev for what, like 6 years now? They have both the time and the money. I don't see it as being about time or money, but would it be any better then what we are getting now and I just don't think it would be. Having your own game engine isn't required like it used to be due to game engines by design are module now so you create new aspects to work on top of what is already there not rewriting what the source engine is like much like AskAGameDev once comparing a game engine to a PC's motherboard. So for me it wouldn't matter if BioWare made their own engine or continued to use Frostbite or even switched to another engine all together its still them needing to make modules to work on the base engine. If you think they should do more work internally just hiring a couple of permanent employees that would modify and develop modules for Frostbite would accomplish pretty much what you are suggesting since it sounded like with Anthem there was a travelling set from Dice. Perhaps this is a slight exaggeration, but any other game engine probably has fewer razor blades than Frostbite.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,900 Likes: 8,927
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1561
0
8,927
Sanunes
Just a flip of the coin.
5,900
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
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Post by Sanunes on Mar 21, 2020 3:01:40 GMT
I don't see it as being about time or money, but would it be any better then what we are getting now and I just don't think it would be. Having your own game engine isn't required like it used to be due to game engines by design are module now so you create new aspects to work on top of what is already there not rewriting what the source engine is like much like AskAGameDev once comparing a game engine to a PC's motherboard. So for me it wouldn't matter if BioWare made their own engine or continued to use Frostbite or even switched to another engine all together its still them needing to make modules to work on the base engine. If you think they should do more work internally just hiring a couple of permanent employees that would modify and develop modules for Frostbite would accomplish pretty much what you are suggesting since it sounded like with Anthem there was a travelling set from Dice. Perhaps this is a slight exaggeration, but any other game engine probably has fewer razor blades than Frostbite. Maybe, but its also a possibility that BioWare has been able to find most of them already and its not might as well stick with it because of all the question marks of going any other path.
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githcheater
N3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
Posts: 819 Likes: 952
inherit
959
0
Apr 26, 2024 13:07:28 GMT
952
githcheater
819
Aug 13, 2016 20:29:15 GMT
August 2016
githcheater
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by githcheater on Mar 21, 2020 3:37:14 GMT
Perhaps this is a slight exaggeration, but any other game engine probably has fewer razor blades than Frostbite. Maybe, but its also a possibility that BioWare has been able to find most of them already and its not might as well stick with it because of all the question marks of going any other path. It also depends on whether EA yanks Frostbyte support from the red-headed stepchild, otherwise known as Bioware, when esports beckons or whines.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,900 Likes: 8,927
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1561
0
8,927
Sanunes
Just a flip of the coin.
5,900
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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882
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Post by Sanunes on Mar 21, 2020 3:39:33 GMT
Maybe, but its also a possibility that BioWare has been able to find most of them already and its not might as well stick with it because of all the question marks of going any other path. It also depends on whether EA yanks support from the red-headed stepchild, otherwise known as Bioware, when esports beckon. That depends if BioWare still needs them as well. I know it hurt Anthem when that happened, but BioWare might have enough experience to work on their own or hopefully decides to hire people (or more people) that will just work more hands on with Frostbite.
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githcheater
N3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
Posts: 819 Likes: 952
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959
0
Apr 26, 2024 13:07:28 GMT
952
githcheater
819
Aug 13, 2016 20:29:15 GMT
August 2016
githcheater
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by githcheater on Mar 21, 2020 3:47:57 GMT
It also depends on whether EA yanks support from the red-headed stepchild, otherwise known as Bioware, when esports beckon. That depends if BioWare still needs them as well. I know it hurt Anthem when that happened, but BioWare might have enough experience to work on their own or hopefully decides to hire people (or more people) that will just work more hands on with Frostbite. Of course, the new "falcon" offices hopefully signifies EA commitment to Bioware, so hopefully EA won't follow its worst instincts.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
Prime Posts: 1,732
Prime Likes: 467
Posts: 1,874 Likes: 3,041
inherit
634
0
May 14, 2017 17:50:43 GMT
3,041
Cyberstrike
is wanting to have some fun!
1,874
August 2016
cyberstrike
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
cyberstrike nTo
cyberstrike-nTo
1,732
467
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Post by Cyberstrike on Mar 21, 2020 14:36:35 GMT
Yeah because they'd be creating custom tools for their own needs rather than jury-rigging existing code. EA is one of the wealthiest publishers out there, and DA4 has been in dev for what, like 6 years now? They have both the time and the money. It hasn’t been in development for six years. At least nothing except basic story stuff. Remember they helped with MEA and were pretty much all hands on deck with Anthem.
A lot of people seem to forget that DAO was in development for over 6 years as well, I remember when seeing it listed on BioWare's website as "in development" when KOTOR 1, Jade Empire, and Mass Effect 1 each came out.
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1047
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Apr 26, 2024 11:46:03 GMT
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ClarkKent
882
Aug 17, 2016 20:27:17 GMT
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clarkkent
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Post by ClarkKent on Apr 21, 2020 15:46:08 GMT
Anyone else remember when DAI was published and the ongoing theory was that now Bioware, having created a working framework, will now have a far easier time developing future titles on Frostbite?
Yeah me neither. In any case it is a tad strange that Bioware are using the anthem framework when DAI was their last technically competent game. The nagging thought in my mind is that Bioware are going to double down on the online side of things and everything will be shit.
Alas, I would rather live in denial until strictly necessary.
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410
0
Apr 26, 2024 15:57:28 GMT
2,856
Sartoz
6,026
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Apr 21, 2020 17:04:10 GMT
Snip The nagging thought in my mind is that Bioware are going to double down on the online side of things and everything will be shit. Alas, I would rather live in denial until strictly necessary.
Yep, my feelings exactly. Bio will design another hybrid game that tries to appease to both aRPG and looter-shooter camps.
Too bad Bio won't pull a Larian Studio move (their BG III design) for their DA4 title. To me it would be an awesome game.
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