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Post by ellanathehamster on Mar 6, 2020 8:13:53 GMT
Ugh... that exchange rate. Oh, you have received a book?))
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marikahaliwell
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Origin: wheresuluis
Posts: 82 Likes: 207
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Post by marikahaliwell on Mar 6, 2020 9:22:09 GMT
Hungr, on Amazon Italy was 25 euro. I found it on book depository with 10 euro an free shipping worldwide
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Post by Hanako Ikezawa on Mar 6, 2020 10:32:27 GMT
The Inquisitor seems to come up a few times in the book, and I think that's pretty neat, albeit I hope this isn't foreshadowing the Inquisitor returning as the protagonist. I’m hoping that’s exactly what it means.
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Post by witchcocktor on Mar 6, 2020 10:47:52 GMT
The Inquisitor seems to come up a few times in the book, and I think that's pretty neat, albeit I hope this isn't foreshadowing the Inquisitor returning as the protagonist. I’m hoping that’s exactly what it means. I would be fine with this if none of the DA:I romances came back as romances in DA4. Otherwise that's just preferential treatment towards some characters and a big F to those who didn't enjoy the romances in DA:I. But it does make sense for Inquisitor to come back, I'm just not sure that they need to be the protagonist.
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Post by Hanako Ikezawa on Mar 6, 2020 10:55:45 GMT
I’m hoping that’s exactly what it means. I would be fine with this if none of the DA:I romances came back as romances in DA4. Otherwise that's just preferential treatment towards some characters and a big F to those who didn't enjoy the romances in DA:I. But it does make sense for Inquisitor to come back, I'm just not sure that they need to be the protagonist. I can agree with that. I think the DAI romances could have cameo roles during quests like companions in ME3 and during that have maybe a little unique stuff as recognition of the romance but yeah they shouldn’t take up a slot that could go to new characters. Maybe have the amount of content minor romances do in games like Avela in MEA whole new LIs get the full treatment if they can afford it. I think they need to come back as the protagonist simply because of their connection to the antagonist. It offers such a unique relationship between the two which wouldn’t exist with a new character or be explored to its full potential if they were a NOC (plus BioWare doesn’t have the best track record of former protagonists as NOCs). Then getting a prosthetic arm or something can even serve as an i game reason for why we start at Level 1 again since they have to relearn everything.
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Post by witchcocktor on Mar 6, 2020 11:35:20 GMT
I would be fine with this if none of the DA:I romances came back as romances in DA4. Otherwise that's just preferential treatment towards some characters and a big F to those who didn't enjoy the romances in DA:I. But it does make sense for Inquisitor to come back, I'm just not sure that they need to be the protagonist. I can agree with that. I think the DAI romances could have cameo roles during quests like companions in ME3 and during that have maybe a little unique stuff as recognition of the romance but yeah they shouldn’t take up a slot that could go to new characters. Maybe have the amount of content minor romances do in games like Avela in MEA whole new LIs get the full treatment if they can afford it. I think they need to come back as the protagonist simply because of their connection to the antagonist. It offers such a unique relationship between the two which wouldn’t exist with a new character or be explored to its full potential if they were a NOC (plus BioWare doesn’t have the best track record of former protagonists as NOCs). Then getting a prosthetic arm or something can even serve as an i game reason for why we start at Level 1 again since they have to relearn everything. A prosthetic arm would be dope, especially if you could modify it somehow. But either way, there are some issues with Inquisitor as a protagonist. For one, Solas doesn't necessarily share any remarkable relationship with all the Inquisitors. You can ignore him the whole game and the only drive behind your '' relationship '' then is him using Inquisition to his own means. Of course, Trespasser seems to force Inquisitor to suddenly care about Solas, but I can't say I, and a lot of other Inquisitors, have any unique relationship with him. Just that he is going to destroy the world and someone has to stop him, and it doesn't need to be the Inquisitor specifically. Eventually, he will become the entire Thedas' problem, at least more apparently so, and then there'll be several people who will have a reason to go after him. And I don't think it would be that hard to figure one out for a new protagonist. Heck, Inquisitor went after Cory just because '' evil bad man '' even though that could've potentially been Hawke's job. Then there's the choice of Inquisition being alive or not. That choice is pretty drastic to take into consideration when it comes to Inquisitor being the protagonist. It could potentially feel like two different games, wouldn't it?
And this is a bit irrelevant, but Inquisitor saving the world twice, they would become such a huge character in the Dragon Age lore that it'd be completely ridiculous. Why even have any other protagonist after that lol. And I would really like to pick a better origin for the next protagonist. I mean, if Inquisitor is to be the protagonist again, and then afterwards the savior of Thedas AGAIN, you'd think they'd let us choose our past with more freedom honestly. The Inquisitor's origins' SUCK!
I'm also not sure how beneficial it is to new players to hop into DA4 with Inquisitor as the protagonist. Like hey dude, your character's story and the things leading up to this are in another game. At least with DA:O -> DA2 -> DA:I you can kind of jump on without knowing anything and make it make sense. They will definitely have to market the game as a D-I-R-E-C-T sequel to Inquisition and Trespasser.
But we'll see. I just see so many red flags with Inquisitor being the protagonist, with only their previous relationship with Solas being the only reason to have them involved in DA4.
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Post by Hanako Ikezawa on Mar 6, 2020 15:01:34 GMT
I can agree with that. I think the DAI romances could have cameo roles during quests like companions in ME3 and during that have maybe a little unique stuff as recognition of the romance but yeah they shouldn’t take up a slot that could go to new characters. Maybe have the amount of content minor romances do in games like Avela in MEA whole new LIs get the full treatment if they can afford it. I think they need to come back as the protagonist simply because of their connection to the antagonist. It offers such a unique relationship between the two which wouldn’t exist with a new character or be explored to its full potential if they were a NOC (plus BioWare doesn’t have the best track record of former protagonists as NOCs). Then getting a prosthetic arm or something can even serve as an i game reason for why we start at Level 1 again since they have to relearn everything. A prosthetic arm would be dope, especially if you could modify it somehow. But either way, there are some issues with Inquisitor as a protagonist. For one, Solas doesn't necessarily share any remarkable relationship with all the Inquisitors. You can ignore him the whole game and the only drive behind your '' relationship '' then is him using Inquisition to his own means. Of course, Trespasser seems to force Inquisitor to suddenly care about Solas, but I can't say I, and a lot of other Inquisitors, have any unique relationship with him. Just that he is going to destroy the world and someone has to stop him, and it doesn't need to be the Inquisitor specifically. Eventually, he will become the entire Thedas' problem, at least more apparently so, and then there'll be several people who will have a reason to go after him. And I don't think it would be that hard to figure one out for a new protagonist. Heck, Inquisitor went after Cory just because '' evil bad man '' even though that could've potentially been Hawke's job. Then there's the choice of Inquisition being alive or not. That choice is pretty drastic to take into consideration when it comes to Inquisitor being the protagonist. It could potentially feel like two different games, wouldn't it?
And this is a bit irrelevant, but Inquisitor saving the world twice, they would become such a huge character in the Dragon Age lore that it'd be completely ridiculous. Why even have any other protagonist after that lol. And I would really like to pick a better origin for the next protagonist. I mean, if Inquisitor is to be the protagonist again, and then afterwards the savior of Thedas AGAIN, you'd think they'd let us choose our past with more freedom honestly. The Inquisitor's origins' SUCK!
I'm also not sure how beneficial it is to new players to hop into DA4 with Inquisitor as the protagonist. Like hey dude, your character's story and the things leading up to this are in another game. At least with DA:O -> DA2 -> DA:I you can kind of jump on without knowing anything and make it make sense. They will definitely have to market the game as a D-I-R-E-C-T sequel to Inquisition and Trespasser.
But we'll see. I just see so many red flags with Inquisitor being the protagonist, with only their previous relationship with Solas being the only reason to have them involved in DA4.
Exactly. A prosthetic arm we can customize could be really interesting. Maybe even have a skill tree for it like we did with the Anchor. By unique relationship, one all Inquisitors have in an innate knowledge of Solas that others lack, as well as Solas seeing you as a sort of mirror to him. And that’s just bare minimum. With any new protagonist, all Solas would be is Corypheus 2.0. Any connection wouldn’t be through the new PC but just the player knowing him, and that leads to some concerns. As for the choice about the Inquisition, well first there is always a secret Inquisition still operating. We see that in the final cuts end of the game, as well as the comics and now books. The choice as reflected in the game just suggests how much resources you’ll have vs how easily you can be infiltrated (which why have that description in the choice unless it’ll mean something). I could see things maybe playing out differently with some quests based in that choice, but the.ln isn’t that why we like these choices: they impact things? Shepard saved the galaxy thrice, yet there are still going to be things the protagonist isn’t there to help with either because of time or space like we see with Ryder. DA5 could take place at a time or place where the Inquisitor isn’t able to be. Have to disagree about origins. They do still fit the origin pattern of being an outsider to the setting though. Worked fine in the past. But fine, have some dialogue to catch people up if you need to, but also a story shouldn’t be restricted because a small amount haven’t played the previous ones. We have the Internet. They can research if they need to. I see a lot of red flags if they don’t, so I guess we’re just going to have to agree to disagree if nothing else.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 31,198 Likes: 114,165
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Mar 6, 2020 15:05:40 GMT
Oh, you have received a book?)) Not yet, that pic's from Amazon (where I had pre-ordered). Hungr, on Amazon Italy was 25 euro. I found it on book depository with 10 euro an free shipping worldwide Nice!
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 31,198 Likes: 114,165
inherit
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More coffee...? More coffee.
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Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Mar 6, 2020 15:30:22 GMT
While I expect the Inquisitor (and the Shadow Inquisition) to be involved in some fashion, BW has said time and again they want to have a new protag with each new game. They even used the words "conclusively tie-off the protagonist" in a post-Trespasser conference. Maybe they'll have a segment where you can play as the Inquisitor at some key moment, but I'm all-but-certain the game will be driven by a new protag.
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Post by witchcocktor on Mar 6, 2020 15:52:54 GMT
While I expect the Inquisitor (and the Shadow Inquisition) to be involved in some fashion, BW has said time and again they want to have a new protag with each new game. They even used the words "conclusively tie-off the protagonist" in a post-Trespasser conference. Maybe they'll have a segment where you can play as the Inquisitor at some key moment, but I'm all-but-certain the game will be driven by a new protag. I mean let's be real, they did a pretty bad job at concluding the Inquisitors story. But I would enjoy the Inquisitor being present as this shadowy mysterious leader, agent, informant, whatever whose face isn't ever shown, who'll become relevant as the story progresses to hunting down Solas and stopping him, and then in the end giving him the final blow or redemption. I feel like the most important choice for the Inquisitor and their appearance will be the kill or redeem choice. Why else would've that option appeared.
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Post by Hanako Ikezawa on Mar 6, 2020 15:54:25 GMT
While I expect the Inquisitor (and the Shadow Inquisition) to be involved in some fashion, BW has said time and again they want to have a new protag with each new game. They even used the words "conclusively tie-off the protagonist" in a post-Trespasser conference. Maybe they'll have a segment where you can play as the Inquisitor at some key moment, but I'm all-but-certain the game will be driven by a new protag. Then they are every bit the overrated hacks people say they are and they lost me as a customer. I won’t support people who ruined my favorite game and protagonist with a DLC that I did them and their story. If they won’t complete it, why should I trust they’ll ever release a complete story again? While I expect the Inquisitor (and the Shadow Inquisition) to be involved in some fashion, BW has said time and again they want to have a new protag with each new game. They even used the words "conclusively tie-off the protagonist" in a post-Trespasser conference. Maybe they'll have a segment where you can play as the Inquisitor at some key moment, but I'm all-but-certain the game will be driven by a new protag. I mean let's be real, they did a pretty bad job at concluding the Inquisitors story. But I would enjoy the Inquisitor being present as this shadowy mysterious leader, agent, informant, whatever whose face isn't ever shown, who'll become relevant as the story progresses to hunting down Solas and stopping him, and then in the end giving him the final blow or redemption. I feel like the most important choice for the Inquisitor and their appearance will be the kill or redeem choice. Why else would've that option appeared. No thanks. If they aren’t the protagonist I don’t want them involved at all. Better written off completely than seeing them become completely bastardized like they have with Revan and Hawke.
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sandwichtern
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 162 Likes: 517
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Post by sandwichtern on Mar 6, 2020 16:35:52 GMT
My google preview chapter from the book was 'The Horror of Hormak' and guess who got hooked. I made a document of the most interesting bits for myself and figured I might as well draw up a summary of the plot for those interested - and the real version is even better. The italics are direct quotes.
The Horror of Hormak - a plot summary (1.5 pages)
Wardens Ramesh and Lesha have set on a mission to find Senior Warden Jovis's group which left on a mining expedition. Ramesh had been unwilling to wait for the reinforcements because he and Jovis go way back. They enter a Nevarran forest and Lesha is apprehensive, the whole place feels broken to her. The forest air has acrid quality to it that burns the lungs of the person breathing it. Then Lesha's horse throws her off and runs off. When Ramesh goes searching for it, a liquid roar fills the forest - followed by a terrified whinny of a horse that gets cut off. Trees have been snapped vertically from below at the clearing where the roar and whinny originated. It smells like the sea, salty, and there are signs that something faster than darkspawn has dragged the horse underground.
When Ramesh returns to Lesha, there's a third person. One of Jovis's Wardens, Warden-Recruit Friedl, had stumbled out of the woods wounded - and raving mad. Lesha's attempts help her have been unsuccessful, whatever toxin in her system doesn't respond to Lesha's magic. "We went too far. Too deep. Something's down there, something bad. We thought it was darkspawn but it's worse. Because it's different, you see? Not the same at all. Not twisted but made -- created." Three of Friedl's companions have died and the experience has caused her to claw her eyes out. "Don't make me go back. Not there, not where they are. I will not. I cannot. We must leave. This place to her, to them! [...] They build it to her! They wait for her! I am free -- I paid the price!"
Ramesh and Lesha decide to take Friedl with them because she'll die if left on her own. They set up a camp and tie Friedl to a makeshift litter to keep her from harming herself. Next morning a scream wakes Ramesh up. Friedl has chewed though her restraints. A greyish fluid marks her path. Ramesh finds her dead at the edge of the clearing. "Her mouth -- mixed with the blood, a trickle of something else. That same thin, greyish fluid that traced her path from the litter. The reek of brine, of the ocean, was stronger." Ramesh forces Friedl's mouth open using a branch and out comes lots and lots of grey fluid.
For additional bad luck the screams have caused their remaining horses to panic and run away taking most of their supplies with them. Ramesh and Lesha decide to continue the path to the mine, located on a mountain with three asymmetrical peaks that surround each other. "Yet still that oppressive feeling, that smell of decay, remained, and seemed to grow stronger as they left the forest -- not weaker. And over it all, that faint hint of brine. [...] There was one other thing that Ramesh noted, though he did not mention it to his companion. Large mounds of dirt, similar to the one he'd seen upon the disappearance of Lesha's horse, were scattered throughout."
At the base of the mountain they come across a scene of a big fight. There is blood that didn't originate from darkspawn everywhere, dozens of darkspawn corpses but no Warden bodies. Trying to figure out if there are still Wardens alive for them to go after Ramesh and Leshe search the site. "But there was something different about these darkspawn. The mutations that gave rise to their mindless hordes were far from consistent. Yet here he saw variance unlike any he'd previously known. Hurlocks with extra arms, shrieks with the powerful legs of a genlock, and an emissary with a second head." Lesha finds bloody human foot prints in front of a large hole in the earth. The smell of brine seems to be coming from it. Inside a flight of stairs descends into a carved antechamber with a doorway at its end. Above the door is written in dwarven runes 'Hormok.' A name of a dwarven thaig that fell centuries ago.
The doorway leads to a second staircase that is lit by the glow lyrium. At the end of this second staircase is a larger and grander door to an enormous chamber where Ramesh and Lesha find both a recently abandoned Warden camp and signs of a smaller battle. There's also ancient lyrium charges bearing an unknown dwarven mark and Ramesh and Lesha wonder about their purpose here. "There's a reason we don't come to this part of the Deep Roads much. Whole place is unstable -- Dumat really did a number on it."
Except for the route they came in, all the other entrances to the chamber seem to be blocked. As they search the chamber more thoroughly Lesha notices markings on its massive stone pillars. Ramesh recognizes them as marks used by Senior Wardens of Ferelden. The marks on the first pillar tell when they have left, the marks on the second their number (six Wardens in this case), and the third pillar's markings their return day. However, the scratch marks on the third pillar are a warning, the Wardens don't want anyone coming after them.
Despite the warning Ramesh and Lesha are both unwilling to give up their pursuit. Their discussion is cut short by the arrival of darkspawn that are markedly different: they are eerily silent and changed in appearance. One hurlock has a scorpion tail, another sports a genlock head - but the head is longer, thinner, more avian. There's an emissary with wings and a genlock with a narrow, thin head and an elongated jaw. One has a snapping serpent's head where normally there would be a fist. After the battle the duo finds a secret door and manages open it.
The stench of brine and decay is gets stronger in the opened passageway. It leads deeper into darkness. They come across carvings; one image has largely survived. The painting reminds of Leshe of Avvar cave paintings and it depicts a supplicant, a priestess, and a monster. Ramesh thinks the people in it look more elven. The same image repeats with slight variations, the figure and the creature changing a bit each time, "but it seemed to him the priestess's smile grew a little wider, and a little crueler, with each subsequent image." As they continue down the passageway, the walls grow smoother and larger. Delicate carvings start to appear, then flowers and creatures Ramesh doesn't recognize. At the end of the passageway are two huge doors that are partly open.
They arrive in a vast cave where every surface is covered with finely fashioned carvings. Ramesh is sure the ruins are elven. Massive bas-reliefs are carved in exquisite detail on the walls and "what he had first thought to be some kind of paint or pigmentation was, in fact, millions of tiny gemstones set into the stone. The images engraved into the stone seemed almost alive". The topmost carvings depict elven kings and queens with their people kneeling before them in respectful supplication. The middle ones have scenes of healing: disease and injury are being drawn forth from the sick and dying by elven mages. The bottom band of carvings feature splendid aravels pulled by halla toward distant mountains, one of which Ramesh and Lesha recognize as the same mountain they are currently beneath.
The more Ramesh stares the pictures, the more disquieting they become. There is something slightly off. The striations on the columns begin to form patterns: the same horns of a halla symbol repeats on each column. As he keeps looking the bottommost carvings the halla pulling the aravel are off, different, wrong. They have too many horns, and a harder more rounded look. They look almost insect like. The horns are longer and ridged, organic. The aravels have barred windows and resemble a prisonship. On the carvings in the middle band it seems as though mages were forcing corruption and disease in bodies of wounded and infirm. On the topmost band the expressions of elven rulers betray a contempt, their smiles edged with disgust and disdain for the creatures at their feet. The subjects seem to be covering in terror instead.
Both Ramesh and Leshe start to feel the urge to turn back, " but a strangely rhythmic hum was growing louder and seemed to be coming from the other end of the cavernous space." They reach the opposite end of the chamber where huge doors, at least a hundred feet wide, are set into the wall. “But to the side, where the path shows signs of greater wear than anywhere else in the chamber,” there's a door the size of a single person. The stench is almost overpowering there. They step through the door.
Twisted horrors that look like they’ve been assembled of body parts at random fill the cave. There’s a creature which has a serpent’s head, the neck of a halla, and the limbs of a varterral. A massive spider has had its many eyes replaced with the heads of a dozen serpents. At the centre of the cave is a massive pool filled with viscous grey fluid. The scent of brine wafts forth from it. Above it hangs suspended a massive lyrium crystal. The crystal glows with sickly light, tinged with yellow and green. Streamers of energy flow from it into the pool, sending it bubbling wherever it touches. The Warden duo takes shelter behind a smooth onyx boulder, several of them lined uniformly at the upper part of the chamber.
A hurlock walks into the pool, and the grey ichor reacts instantly and flows around it. It ends up submerged and out of the murk rises a cocoon, iridescent and pulsing with green light. Out of the cocoon comes a hurlock's head attached to a body of a drake. Ramesh and Lesha decide to leave, but Lesha stumbles because her wound from the earlier fight and drops her staff. Instantly the chamber is filled with sounds and then a loud screech cuts through it all. "And then the stone they sheltered behind moved." The onyx boulders Ramesh and Leshe have hidden behind is in reality a massive centipede, each segment the size of a horse. The centipede surrounds the Wardens and cuts off their escape. Ramesh slashes one of the segments with his daggers and white, corrosive substance splashes out. The dagger's blade is useless now.
When the Wardens ready themselves for their last stand, the centipede twitches and starts to fight itself. After resolving its internal conflict, the creature turns face-to-face with them. Where the creature’s head should be the twisted and broken upper torso of Warden Jovis is fused. He is bloated and grotesque, his eyes unseeing. His mouth is lipless and too wide. At first there's an insect like buzz to the creature’s voice but then Jovis's eyes focus and he answers Ramesh’s question of what happened to him: "We drank. Works differently for us. Can't just touch it, we need it inside. Takes a while. They turned us. Two halves, two wholes. Trying to be two ones. But I stayed me, and it hates that."
"'Can't let this out. Got to... bury it. Bury me.' The words came even more slowly, each one being forced through whatever will battled Jovis's for control of the creature. 'She cannot have it. Not again. Locked for a reason.'" Jovis tells Ramesh to take the lyrium charges and blow the place up, collapse the entrance, to "Stop me. Stop us."
Lesha creates a wall of green light to hold off the centipede (which has now suppressed the consciousness that was Jovis) and urges Ramesh to leave her behind and escape to warn the wardens. But Ramesh doesn’t want to leave her behind. To make matter’s worse, the rest of the monstrosities in the room begin to wake up. There’s a bat with the tail of a scorpion and a hurlock that breathes fire. Battered by the centipede Lesha's magic shield crumbles. Her magic reserves nearly depleted she decides to direct her remaining spell power at the lyrium crystal which causes it to explode. The ceiling starts to fracture and then gives way, burying the chamber underneath it.
The centipede, however, is unhurt and pursues Ramesh who arrives in the room with the lyrium casks. He rolls them toward the secret door and uses a string from a note he carries in his boot as a fuse. Ramesh runs and manages to get near the hole they entered the mountain. The tremors caused by the exploding lyrium give him the final push out. "Behind him, the earth shifted, the hill collapsing inward, downward, burying the creature with not just the roof, not just the cave, but the entire mountain."
It starts to rain: "He'd made it out. He'd survived -- and more important he could tell the other wardens. Warn them about the horror. Warn them what lurked beneath Hormok, and maybe, probably, elsewhere as well. Because he remembered something. Something about the bas-relief that he'd dismissed at the time, but which now loomed large in his memory. The mountain he'd brought down, the one that buried that nightmare under thousands of tons of rock, was not the only one to which the aravels brought their prey. There had been, before the image repeated, eleven other.”
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Post by dadithinkimgay on Mar 6, 2020 17:35:19 GMT
Out of the cocoon comes a hurlock's head attached to a body of a drake. Ramesh and Lesha decide to leave Wise choice I'd say.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,791 Likes: 27,830
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Post by azarhal on Mar 6, 2020 18:01:36 GMT
Out of the cocoon comes a hurlock's head attached to a body of a drake. Ramesh and Lesha decide to leave Wise choice I'd say. But that's an inferior quality drake. It wouldn't have been able to breath fire or bite them.
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Post by Little Bengel on Mar 6, 2020 18:41:19 GMT
Yep, missed most of the details regarding the elven origin of the pool when I first read it myself. That's definitely Ghilan'nain shit indeed.
Now I want to see moar Evanuris horrors in DA4.
I want a true reason to fear them besides second-hand accounts.
And of course, I particularly want to see some Falon'Din or Dirthamen shit as well. And maybe some Andruil stuff.
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Post by Little Bengel on Mar 6, 2020 21:57:58 GMT
Guys I think I just got another entire story.
Luck in the Gardens.
Will see if I can conjure up a write-up of the plot for that one.
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Post by Hrungr on Mar 6, 2020 22:16:03 GMT
Guys I think I just got another entire story. Luck in the Gardens. Will see if I can conjure up a write-up of the plot for that one. Yeah, I think I got the entire story to that one last night as well. They're definitely leaning into Lovecraftian territory with this and the Horror of Hormak. It'll be interesting to see if the game makes moves in that direction as well...
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Post by Little Bengel on Mar 6, 2020 22:48:05 GMT
Guys I think I just got another entire story. Luck in the Gardens. Will see if I can conjure up a write-up of the plot for that one. Yeah, I think I got the entire story to that one last night as well. They're definitely leaning into Lovecraftian territory with this and the Horror of Hormak. It'll be interesting to see if the game makes moves in that direction as well... Ooooooh, nightmare fuel. Horror. Me likes. I'm writing up the plot summary as I go through the story. I think I'm almost halfway through, but I could be mistaken.
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Post by Solas on Mar 6, 2020 23:27:43 GMT
Andruil is weirdly prominent to the elf Strife in story 1. Like Felassan referencing Fen'Harel to Briala prominent, almost.
Understand the story is called Way of the 3 Trees, which came from her in Dalish lore, and involves this elf using them to escape and explaining them to the mage. But still.
Did you notice Arlathan Forest he calls her forest? why is it Andruil's specifically? is that a he likes/is Andruil faithful thing or there's something in the lore we don't know about Andruil and Arlathan Forest?
And it's mostly her name he invokes in blessings, hopes, curses. Even for unrelated stuff like guide this dead spirit of my mate to heck. Isn't that usually Falon'Din's job?
If he was a Dalish-Dalish I'd say maybe he has her vallaslin and she's his patron god but he's barefaced despite having joined the Dalish years ago and become one of them including adopting worldview and religion. A completely legit choice to get vallaslin or no, ofc, could just be personal preference, but it's interesting.
He's also tall, strong, square shouldered in a way that made me reminded of Abelas and Solas' elven builds, and insanely badass, knowledgeable and capable. And named after a word/concept/noun, albeit in Common. He says he grew up in Starkhaven but Solas said he grew up in a small town and Felassan passed himself off as a Dalish.
And he's been on a mission that would totally suit an agent of Fen'Harel or wayward ancient like Felassan. He's a) stolen info on the Qunari invasion plans (that's clearly something Solas would be keeping an eye on and have sent agents to monitor) and B ) sent the warning to the clans in/beyond Rivain about the Qunari landing soon so run. (That's also something Solas would do, "few years of peace/live well while time remains/generic bit of elf sympathy/hell maybe even potential recruits for the cause")
I love this dude and would rather he's just a badass modern elf because they deserve to have reps like that. but it's interesting nonetheless.
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Post by Little Bengel on Mar 6, 2020 23:49:49 GMT
A summary of the plot for Luck in the Gardens is complete, and right here! This story is told from the perspective of a Lord of Fortune (new faction, a guild of treasure-hunters originated in Rivain, from what past leaks seem to indicate) telling a story about an adventure she had in Minrathous (it's told in first-person, as the narrator is seemingly telling her story to those who're listening):
One night in Minrathous, our intrepid Lord is running for a building in the docks when she spotted blood on a brick wall. "The blood, still wet, was sprayed far up the brickwork. It could have been a gutted fish flopping about, or the remains of some fellow in a bad way. Looking back now, I'm not sure that's all it was, but at the time I pressed on." At the time, she ignores it and presses on to the building.
Reaching it, she finds that the third floor is basically a luxurious room, which is soon occupied by wealthy mages who begin chatting while playing a game of Wicked Grace. The intrepid Lord had forged notices with a price on a monster called "Forfex the Wigmaker", which is what she was interested in, and so she overheard atop a wooden beam as the mages began talking about what they knew of the monster; they believe it is a demon, possibly related to the Venatori. As it is, one of the mages, a former Venatori named Castillus, confirms that the Venatori weren't involved in the creation of the beast. "They just encountered it during a search for some old cave under the city. It is not a demon, and it killed every mage in their expedition."
At this point, the wooden beam she's standing on cracks and she falls into the room, but one of the mages covers for her by "chastising" her for failing at keeping watch for his mother's servants, calling her by "Hollix". This mage is none other than Dorian Pavus. Another one of the mages gathered is also familiar to DA fans who read the comics: Maevaris Tilani. Dorian calls off the game, and then it's just him and the Lord, who retains the name Hollix. According to Dorian, "Hollix was the name of my mother's dear departed pet nug, you know. It means something like 'irrepressible rascal' in old Tevene." Finally, he brings up the notice forgeries, having noticed the conspicuously altered price.
They have a light supper at Dorian's house, discussing the Lord's life in casual chit-chat until she notices that Dorian is the first mage in his position she's seen employing household servants rather than slaves, which he attributes to "someone I met in the south." Eventually, Maevaris arrives as well, and the conversation switches to the monster, Forfex. As it turns out, Dorian was the one who originally had the notices posted around the city, as he and Mae despise the idea of something killing people left and right in Minrathous, and the only reason they're not doing it themselves is because of politics, as they are trying to win some magisters over to their side. As for the monster, Dorian brings up a map of Minrathous. "There's been nine people killed so far, here, here, and here. Each was found decapitated. The criers and balladeers have charmingly dubbed our killer the Cekorax, which is a rather suspect kludging of the old Tevene word for 'headsman'".
The next day, Hollix walks around the city asking about the Cekorax, with no luck, until she meets a child called Mizzy who had lost some of her friends to the Cekorax, their heads gone. She describes how she was going to visit her friends at their house by the canal when she hears screaming and sees something in the water, gone by the time she gets the guards there. While the monster is gone, she knows how it went in and out: through a sewer behind her friends' shack - and as it happens, all of the victims had been killed and found near the sewers. Hollix, of course, goes in.
It doesn't take long for her to encounter the Cekorax. "I was going round a turn when a thrashing mass of tentacles shot out of the cracks and water. I yelled and slashed, lopping off a dozen grasping, roiling feelers. The thing's wormy bulk swung, and milky flesh peeled back to reveal... I don't know. A blade? It was silvery, but air bent round it like cleaved space."
She runs, chased by ropes of tentacles chasing after her. "(...)some of them opened up eyes, ordinary people's eyes studded into the flesh like jewels on a fancy sword sheath." The Cekorax itself proves to be intelligent and capable of speech, calling out to Hollix. "Stay with us. Come inside, where it's warm. There is room in the crown of the blind." Hollix throws a smoke pellet in response, and the Cekorax starts prodding at the clouds. "Whenever its pale limbs touched each other they fused together. When it flexed, they split and re-formed. Others tangled up, slowly reabsorbing as they lazily rippled through its main, wormy mass."
Hollix keeps running, managing to chase it away by throwing a brick at it, and takes the first exit she finds, stepping right into a templar barracks. She manages to evade them, running away again, and decides to flee the city, but not without returning to Dorian with a location and a description for the Cekorax, so she finds her way to the vast gardens she had seen from his suite.
It doesn't take long for her to stumble upon a stand of trees with empty bird nests, but she does find another nest, built out of bones from a dozen birds. All of them headless. She notices a tendril within one of the birches, belonging to the Cekorax. "The more I looked, the more I picked out its coils running behind the grass by a wall, around the base of trees, perfectly camouflaged in the hanging vines. I tried not to shake. I and everyone strolling along were surrounded by a perfect predator. The Cekorax was nestled throughout the entire gardens. Whatever I'd seen below was the smallest part of it."
The Cekorax makes Hollix watch as it goes for the kill on an unsuspecting elven slave, but she throws a jug into its appendage, faking an Orlesian accent and a story about a drake-adder infestation. The Cekorax, amused, goes for Hollix next, but she flees the gardens for the docks (planning on sending Dorian a letter on the Cekorax's traits and location), only to be recognized by a templar, by the ornamented map case she was carrying. So she runs again, only to be cornered by several of them, who are then chased off when a flask of lightning hits them.
It was none other than Mizzy, who had gotten it from an alchemist she delivers messages for. Hollix lies, claiming she's working with a mage to kill the Cekorax, but she realizes the little girl knows she's lying, and instead opts to actually try and kill the Lovecraftian abomination - with the help of a few mages and an alchemist. So she and Mizzy, under various disguises, buy powders from the alchemist, a harpoon, and plant sacks and packages throughout the gardens before meeting with Dorian, informing him of the plan.
That night, she goes alone into the sewers, while Mizzy, Dorian and Maevaris wait above. She meets the Cekorax, and feigns surrender to it, but not without asking to see it in its entirety. The beast complies. "There was a ring of heads. Dozens, not just nine. Their eyes were plucked out, their flesh otherwise whole and healthy. Squeezing tendrils ran inside, caressed the cheeks. A crown of the blind, lovingly carried inside that atrocity. When the Cekorax spoke, their silent mouths formed the dripping words."
Hollix screams in response, and the magisters attack from above with a blast of fire, which also detonates the packets of explosive powder planted throughout the reservoir. It doesn't work, so Hollix throws the harpoon at the Cekorax's body, with a metal coil wrapped around it and dangling in the water. Hollix screams again, and the magisters launch a lightning spell at the harpoon, electrifying it, the water and the whole of the Cekorax's body, which eventually manages to die.
The next day at the docks, Hollix and Dorian are talking about the dead beast, the only thing remaining of it being a sort of skin. When she asks what was the Cekorax, Dorian doesn't have much to say. "That soggy mess didn't do much to clear that up. Some ancient breed of demon? Some fiend brewed up by a magister? I was at a party with one of those necromancers from down south a while ago. Five cups in, she went on about things 'past the Veil of our world', neither demon nor spirit. Perhaps it wasn't the tipsy nonsense I assumed it to be."
She leaves aboard the ship, paid for by Dorian and Maevaris to take Hollix back to Rivain as a last courtesy, 500 aurum richer. The original reward was 1,000 aurum, but Hollix was left impresed by Mizzy while they planned to kill the Cekorax, so she gave her half.
One of the golden coins rewarded to Hollix had a hole drilled into it to fit her necklace, as a souvenir she keeps as proof of her story. The story of how she came across a map case "with sapphires of such fine quality."
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Post by Solas on Mar 6, 2020 23:56:54 GMT
I think Hollix is a they, they really read as non-binary, bigender, genderfluid or something to me
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azarhal
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Post by azarhal on Mar 7, 2020 0:36:16 GMT
Andruil is weirdly prominent to the elf Strife in story 1. Like Felassan referencing Fen'Harel to Briala prominent, almost. Understand the story is called Way of the 3 Trees, which came from her in Dalish lore, and involves this elf using them to escape and explaining them to the mage. But still. Did you notice Arlathan Forest he calls her forest? why is it Andruil's specifically? is that a he likes/is Andruil faithful thing or there's something in the lore we don't know about Andruil and Arlathan Forest? And it's mostly her name he invokes in blessings, hopes, curses. Even for unrelated stuff like guide this dead spirit of my mate to heck. Isn't that usually Falon'Din's job? I have a crackpot theory that Andruil used to rule all like a Queen/Empress. Eventually the Enuvaris lead by Mythal usurped her and took over. Then they changed history to match their victory, attributed to themselves some of her achievements and denigrated her but old saying, some legends and curse remained. I even think they put a fake Andruil up to placate some of the People. That theory mostly hold on the fact that the Avvar's legend about Korth the Mountain-Father match legends about Andruil and Korth is pretty much the leader of their pantheon (and also totally a Titan as he created the dwarves). And that Andruil was called "daughter of the Earth" in the pnp D&D manual. The owl is said to be the messenger of both Andruil and Falon's Din depending which lore codex you read, which match nicely with the idea that the Enuvaris attributed some of her stuff to themselves. Looks like I might have more ammunition for this crackpot theory now.
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Post by Hrungr on Mar 7, 2020 1:59:16 GMT
While I expect the Inquisitor (and the Shadow Inquisition) to be involved in some fashion, BW has said time and again they want to have a new protag with each new game. They even used the words "conclusively tie-off the protagonist" in a post-Trespasser conference. Maybe they'll have a segment where you can play as the Inquisitor at some key moment, but I'm all-but-certain the game will be driven by a new protag. I mean let's be real, they did a pretty bad job at concluding the Inquisitors story. But I would enjoy the Inquisitor being present as this shadowy mysterious leader, agent, informant, whatever whose face isn't ever shown, who'll become relevant as the story progresses to hunting down Solas and stopping him, and then in the end giving him the final blow or redemption. I feel like the most important choice for the Inquisitor and their appearance will be the kill or redeem choice. Why else would've that option appeared. I have a feeling that decision (kill/redeem) will be the motivation for any DA4 companion(s) joining you / prominent NPCs, who have ties to the Inquisition (eg. Harding, Charter, etc.). Ultimately, I think the new protag would have the final say in Solas' fate. As a player you might follow your previous Inquistor's lead, or... something might happen to change your opinion on Solas, and in the end decide something different. Imagine the drama in the finale if you took an opposing position to the Inquisitor.
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Post by Hanako Ikezawa on Mar 7, 2020 2:12:42 GMT
I mean let's be real, they did a pretty bad job at concluding the Inquisitors story. But I would enjoy the Inquisitor being present as this shadowy mysterious leader, agent, informant, whatever whose face isn't ever shown, who'll become relevant as the story progresses to hunting down Solas and stopping him, and then in the end giving him the final blow or redemption. I feel like the most important choice for the Inquisitor and their appearance will be the kill or redeem choice. Why else would've that option appeared. I have a feeling that decision (kill/redeem) will be the motivation for any DA4 companion(s) joining you / prominent NPCs, who have ties to the Inquisition (eg. Harding, Charter, etc.). Ultimately, I think the new protag would have the final say in Solas' fate. As a player you might follow your previous Inquistor's lead, or... something might happen to change your opinion on Solas, and in the end decide something different. Imagine the drama in the finale if you took an opposing position to the Inquisitor.
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Post by theascendent on Mar 7, 2020 12:42:56 GMT
I always figured Ghilan'nan as a mad scientist type, making monsters for fun and selling them off to the highest bidder. Based on the two previous stories it seems like she had some secret labs/vaults to store away her favourite pets and now they are suddenly finding themselves breaking out. I shudder to think what manner of monsters she made. Once again the Evanuris come off as incredibly powerful but incredibly disturbing people.
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