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Post by Element Zero on Dec 20, 2020 3:58:11 GMT
dazk, it's definitely the game. Those are all well known issues with this game, some of them introduced via the Yule update. I'm getting the same bugs on PS4Pro. I completed the Cent arc today. Dealt with Dag's BS upon returning to Ravensthorpe. I pledged to Lincolnscire next. I'm going to visit Geadric before anything else. Then, I think I'll take a break from England and visit Asgard and Jotunheim. I may do them consecutively. We'll see. I'm getting mildly bored with the combat. I would gladly mix up playstyles, but I don't text have the weapons I want for those other playstyles. Sigh. Long ass game. I am still enjoying it well enough, but I think I enjoy Odyssey more. It took a really long time for me to burn out on Odyssey. Valhalla is already reaching that point. I'd set it aside if I'd not lost my completed game saves. I want to get back to 100% for the eventual expansions, etc... Yet I'm also in no hurry, since those are many months away. I'd settle for cosmetic transmog, so I could mix and match my gear, use less silly weapons models, etc... If we get that, though, it could be a while.
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Post by dragontartare on Dec 20, 2020 5:00:31 GMT
The Yule content is definitely buggy. I got the drunken reload once (though no crashes) when the guy I was escorting got stuck in the river and I couldn't unstick him short of reloading the game, and when turning in both the ale quest and the cow quest, it put the quest marker way out west instead of in Ravensthorpe. It's pretty weird that when you go just beyond Ravensthorpe, not only is the snow gone, but the trees still have all their leaves. That wouldn't bug me so much if the Yule content didn't send you so far out of the village. They should have kept the quests within the village or extended the snow out a bit more. It's immersion-breaking for me. There is no Yule-themed dialog with the love interest/baker. (You can tell how serious I am about him by the fact that I can't remember his name ) Does Randvi say anything if you romance her? Sigurd doesn't seem to have anything new to say either. The new content also doesn't acknowledge that Eivor is... ...jarlskona. She's a bit more than just Tekla's friend, I'd say
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Post by dazk on Dec 20, 2020 6:10:16 GMT
dazk , it's definitely the game. Those are all well known issues with this game, some of them introduced via the Yule update. I'm getting the same bugs on PS4Pro. I completed the Cent arc today. Dealt with Dag's BS upon returning to Ravensthorpe. I pledged to Lincolnscire next. I'm going to visit Geadric before anything else. Then, I think I'll take a break from England and visit Asgard and Jotunheim. I may do them consecutively. We'll see. I'm getting mildly bored with the combat. I would gladly mix up playstyles, but I don't text have the weapons I want for those other playstyles. Sigh. Long ass game. I am still enjoying it well enough, but I think I enjoy Odyssey more. It took a really long time for me to burn out on Odyssey. Valhalla is already reaching that point. I'd set it aside if I'd not lost my completed game saves. I want to get back to 100% for the eventual expansions, etc... Yet I'm also in no hurry, since those are many months away. I'd settle for cosmetic transmog, so I could mix and match my gear, use less silly weapons models, etc... If we get that, though, it could be a while. Thanks I was pretty sure it was, I deleted a whole lot of saves (in Windows File Explorer and then some from the game save menu that when I looked at them just didn't look right in terms of dates and times and the name. I actually only left the one save I knew was OK from recently and a few earlier ones just in case so maybe some were corrupted and affecting the game as after i did that I didn't have one issue in 2 1/2 hours play. It meant I had some open save slots and I am wondering if the constant saving over saves is an issue. I finished the Eurviscire quest with Halfdrunk and told him his brother died badly as he killed an innocent man. Then pledged to Wincestscire even though I still have two others maybe Gloustescire and Humptescire I hope that isn't an issue. Just been cleaning up some icons and visited the Isle of White and looted killed everything ther.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by dazk on Dec 20, 2020 6:11:50 GMT
The Yule content is definitely buggy. I got the drunken reload once (though no crashes) when the guy I was escorting got stuck in the river and I couldn't unstick him short of reloading the game, and when turning in both the ale quest and the cow quest, it put the quest marker way out west instead of in Ravensthorpe. It's pretty weird that when you go just beyond Ravensthorpe, not only is the snow gone, but the trees still have all their leaves. That wouldn't bug me so much if the Yule content didn't send you so far out of the village. They should have kept the quests within the village or extended the snow out a bit more. It's immersion-breaking for me. There is no Yule-themed dialog with the love interest/baker. (You can tell how serious I am about him by the fact that I can't remember his name ) Does Randvi say anything if you romance her? Sigurd doesn't seem to have anything new to say either. The new content also doesn't acknowledge that Eivor is... ...jarlskona. She's a bit more than just Tekla's friend, I'd say Did you actually get to finish the Ale quest? I don't care enough to do the quests now and I don't want to take the risk as the reward doesn't seem worth it. Hopefully they will patch it soon.
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Post by dragontartare on Dec 20, 2020 8:45:07 GMT
The Yule content is definitely buggy. I got the drunken reload once (though no crashes) when the guy I was escorting got stuck in the river and I couldn't unstick him short of reloading the game, and when turning in both the ale quest and the cow quest, it put the quest marker way out west instead of in Ravensthorpe. It's pretty weird that when you go just beyond Ravensthorpe, not only is the snow gone, but the trees still have all their leaves. That wouldn't bug me so much if the Yule content didn't send you so far out of the village. They should have kept the quests within the village or extended the snow out a bit more. It's immersion-breaking for me. There is no Yule-themed dialog with the love interest/baker. (You can tell how serious I am about him by the fact that I can't remember his name ) Does Randvi say anything if you romance her? Sigurd doesn't seem to have anything new to say either. The new content also doesn't acknowledge that Eivor is... ...jarlskona. She's a bit more than just Tekla's friend, I'd say Did you actually get to finish the Ale quest? I don't care enough to do the quests now and I don't want to take the risk as the reward doesn't seem worth it. Hopefully they will patch it soon. Yes, I was able to finish the ale quest. I looked up where the guy was supposed to be waiting for Eivor (just to the southwest on the riverbank) and just went there and ignored the misplaced quest marker. The marker updated itself once I got close to him. I did have to set the ale down when some random bandits decided to attack, but thankfully it didn't disappear and I was able to pick it up again.
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Post by colfoley on Dec 20, 2020 8:53:24 GMT
I've been meaning to mention for awhile now but keep forgetting...the little details in this game is just through the roof. I really like the detail work Ubi has put in and it speaks well for the future of gaming in general. But what triggered it this time was I was down to one arrow left in the Hunter bow I was using...and there was just one arrow in her quiver. That and the graphics actually makes some effort to have the bows actually looping around them, in this case their arm/ shoulder, rather then just hanging there like Dragon Age or Aloy or Kassandra. Really well done. But then what was not really well done was, at least as far as I could tell, when I visited the merchant in Grantbridge and well it seems like each weapon will tell you...that it is gear and the quality of the gear...but won't actually tell you what kind of weapon it is. Really annoying that I was trying to find a new bow and well not doing the whole Predator bow thing...not as yet...and I ended up buying me because it didn't tell me it was. But I did save and then reload and ended up with Death Speaker which...I have heard is the best bow in the game or at least up there but I am not too thrilled with the idea. WBut since its one of the only other ways to gain health in this game it does make sense to get it, I just need to get better at hitting weakpoints. Also it disappointed me that the Hunter Bows seem to all look the same...so far. Death Speaker is just a different color shade then the Hummish bow and well it does seem like the Predator bows I have seen does look pretty different from one another but admittedly that could just be some look a lot more fancier then the others. So I did a lot of different quests so lets see if I can remember them all. The Great Scattered Army
So this was one of the neatest set pieces I have ever experienced in video game hisoty really and something I am almost hoping we run into in DA 4. Because of the Fog Warriors.
So...the fog. Fighting in the fog...and it was just the perfect effect because it actually limited visibility so it kind of made it hard to fight through...but it was a good thing to because it was just the perfect ambience.
Though it made it hard to to find the quest objective after fighting through the swamps but I did get to it. Restoring Honor Boy is Dag starting to turn more and more into a little bitch. I think I will call this the 'Count effect' from now on...or better yet maybe the Tony Almeida effect! Just when a character looks really cool and acts really cool in your first appearance with them so you instantly like them...but you then find out they are a little bitch and as you get to like them you get more annoyed by them and you start disliking them but also kind of because of that first experience and also little moments here and there you still really like the character. Anyways Dag is just constantly whining about us finding any support or allies. He has done it twice now and this time 'what is this woman you're Jarl now'. Ugh. Just...go away. But then I also wonder if this perspective is shared by Sigurd himself *coughVelka's prophecy* But the actual mission itself proper was very cool. I did like the actual assault on Grantbridge and well there was this big ass mini boss that I had to fight. On the other hand another thing i like about this combat system too is the badguys actually can ape and imitate your abilities which is really cool that they can throw axes or what not. This guy was constantly trying to attack me by charging me in what I assume is an equivalent for the Rage of Hellheim so I just had to dodge out of the way multiple times. I got it spoiled myself that there was a 'pick the spy' plotline in this part of the game. I do not think I got spoiled on who it is but it did help me to know that the Grandbridge arc was just not going to end with the assault. That being said I really like the presentation. Eivor's little recitation of the whole thing and how the camera panned around and those holographic people were neat. That being said too though this is one game trope that bothers me, I do not know how to 'fix' it or how they can do better but I just wish their could be a little more player input when trying to do these like this...but then the trick is to not cut the player out of content. So I do think I am really going to like this games story structure now that I am getting into a proper arc. A bunch of mini quests which contributes t an entire set or arc. Its nice, Dragon Age Origins did something similar, Inquisition even did it like once, but they were all under the auspices of the same quest really...but this one it is actually stretched out more. I dig it.
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Post by Obsidian Gryphon on Dec 20, 2020 23:39:22 GMT
So I finished Cyberpunk. There's nothing new to the story but it's well written (mostly, There're some parts that are silly and mainly to do with MC, the explanations given on the problem), dialogues are good, VAs are good. The writers do know to add the dessert to the dish so I've had a nice round up with the chosen LI.
AC writers need to buck up on this aspect.
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Post by dazk on Dec 21, 2020 0:48:41 GMT
So yesterday Yule Fest problems aside cleared a few mysteries and gathered some wealth around Wincestre. Few memorable side quests from a humour and story perspective and visited the Isle of White. Laughed at the one where women spend a night at The Rock alter and always end up pregnant Was shocked by the Rabbit Slaying one Hired a Jomsviking because of the players name not the Jomsvikings name Inspired me to change my Jomsvikings gear Did a puzzle, that looked a little bit like Stonehenge which I still have not found? Did some "praise" Flyting
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dragontartare
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Post by dragontartare on Dec 21, 2020 0:52:59 GMT
So I finished Cyberpunk. There's nothing new to the story but it's well written (mostly, There're some parts that are silly and mainly to do with MC, the explanations given on the problem), dialogues are good, VAs are good. The writers do know to add the dessert to the dish so I've had a nice round up with the chosen LI. AC writers need to buck up on this aspect. That was fast Yeah, after TW3 I would expect Cyberpunk to do a decent job of handling "dessert." I'm not liking female V's VA, though. Nothing wrong with her line delivery, I just think her voice is too girlish. Has Ubi always had this writing issue, or is it a new problem with the RPG AC games? I do think that Syndicate's Jack the Ripper DLC was missing some sort of post-finale scene with Evie and Jacob. (Again, "dessert" because the story was technically wrapped up, but it felt abrupt and incomplete.) But that's the only older AC game I've played so far, so my perspective is pretty limited.
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Post by dragontartare on Dec 21, 2020 0:55:08 GMT
Hired a Jomsviking because of the players name not the Jomsvikings name All the jomsviking that I've hired who aren't part of the BSN crew were because I liked the person's username.
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Post by dazk on Dec 21, 2020 1:06:14 GMT
Hired a Jomsviking because of the players name not the Jomsvikings name All the jomsviking that I've hired who aren't part of the BSN crew were because I liked the person's username. Yeah people are pretty funny/creative. The Division was pretty funny in terms of their agent/player names, mine was DazKRaptorSquad in reference to Crysis some funny ones that I have pics of are:
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Post by dazk on Dec 21, 2020 1:13:08 GMT
Would be great if you could do main missions and Raids with your friends in Valhalla like in The Division, never understood why they have never implemented that in the AC Games since The Division. In The Division you could re do the main missions on different difficulty levels and get better loot drops and it was really fun to up the difficulty and do them with friends and it was fun being able to talk to them re tactics or just standing around having a chat post mission:
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10,140
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Dec 21, 2020 1:42:35 GMT
So I finished Cyberpunk. There's nothing new to the story but it's well written (mostly, There're some parts that are silly and mainly to do with MC, the explanations given on the problem), dialogues are good, VAs are good. The writers do know to add the dessert to the dish so I've had a nice round up with the chosen LI. AC writers need to buck up on this aspect. That was fast Yeah, after TW3 I would expect Cyberpunk to do a decent job of handling "dessert." I'm not liking female V's VA, though. Nothing wrong with her line delivery, I just think her voice is too girlish. Has Ubi always had this writing issue, or is it a new problem with the RPG AC games? I do think that Syndicate's Jack the Ripper DLC was missing some sort of post-finale scene with Evie and Jacob. (Again, "dessert" because the story was technically wrapped up, but it felt abrupt and incomplete.) But that's the only older AC game I've played so far, so my perspective is pretty limited. I wasn't talking about the sex sequences. They're ok. But it's the after. Friends or LI, they're there for V. I read the plausible choices and given the ones I was given in the PT, the Nomad choice is the best. V has friends and LI with her at the end. Family. AC writers have yet to learn to capture that closeness, the bond. The rare instance they did was when Barnabas and Socrates set out to save Kass. They're not fighters yet risked their lives for her. In Valhalla, it's more of political returns. I don't get that feel of true friendship.
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dragontartare
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Post by dragontartare on Dec 21, 2020 1:56:55 GMT
I wasn't talking about the sex sequences. Um...I definitely wasn't talking about sex, especially since I brought up Jacob and Evie (ie siblings). (I know that there are people who ship them, but call me a bigot if you like, that's disgusting.) I'm just talking about emotional closure with regard to relationships at the end of a game, acknowledgement from the protag's family and friends of the events of the game, and that sort of thing. TW3 had plenty of it, so I would expect Cyberpunk to have it as well. I just was asking if AC used to have that in older games but lost it in the transition to RPG format, or if AC never had it at all.
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Hrungr
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August 2016
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Post by Hrungr on Dec 21, 2020 2:16:54 GMT
Finally (briefly) dabbled in the Yule event today. Just the ale and cow quests so far, but there's still lots of time yet. The marker bugs are funny though, glad I read up on them beforehand.
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Post by Obsidian Gryphon on Dec 21, 2020 2:21:43 GMT
I wasn't talking about the sex sequences. Um...I definitely wasn't talking about sex, especially since I brought up Jacob and Evie (ie siblings). (I know that there are people who ship them, but call me a bigot if you like, that's disgusting.) I'm just talking about emotional closure with regard to relationships at the end of a game, acknowledgement from the protag's family and friends of the events of the game, and that sort of thing. TW3 had plenty of it, so I would expect Cyberpunk to have it as well. I just was asking if AC used to have that in older games but lost it in the transition to RPG format, or if AC never had it at all. Well it's your air quotes that led me to think you were referring to those. That's weird. Ship Evie and Jacob?? Anyway, there were a lot more character development in the early games with MCs like Altair, Desmond and Ezio continuing in the sequels. It stopped at AC III and from then on, it's a new MC for every AC game.
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I don't stir, I work the material.
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Post by slimgrin727 on Dec 21, 2020 2:38:55 GMT
Picked this up again, this time starting over with male Eivor. I just like his VOs better. Norway is crazy vertical, probably the highest I've ever climbed in an AC game. I do like the colorful dialog. The way they describe things and how they name call or compliment each other is very much inspired by the sagas.
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Post by dragontartare on Dec 21, 2020 2:46:53 GMT
Well it's your air quotes that led me to think you were referring to those. I only used quotes because we're not talking about cake and ice cream here. Is sex what you've meant this whole time when referring to "dessert" in games? I thought you were talking about extra character moments in general, not necessarily related to an LI. That's weird. Ship Evie and Jacob?? Yes. I don't know if you're the sort of person to seek out fanfiction, fanart, or GMVs (I am), but anyone searching for the Frye twins needs to have brain bleach ready to go. Anyway, there were a lot more character development in the early games with MCs like Altair, Desmond and Ezio continuing in the sequels. It stopped at AC III and from then on, it's a new MC for every AC game. Having multiple games helps, but even with single game protagonists, I feel like there is room for more. Even MEA gave us the movie night scene, which is a cute character moment even if Ryder doesn't have an LI. Or ME3, which even if you ignore the first two games, you still can go around to your companions every so often and they have something new to say to acknowledge your overall progress through the game. In TW3, you get a pretty decent final conversation with someone important to Geralt after finishing Blood and Wine, which I think brings more emotional closure to the story. I feel like if BioWare had given us something like the Yule content, Eivor would have been able to go to Randvi, Sigurd, the LI, and Hytham, and gotten a short little cutscene or dialog about the seasonal events. Instead, baker-man had nothing new to say (not even after Eivor becomes ***SPOILER_ALERT*** jarlskona, which is kind of a big deal! ***END_SPOILER***), Sigurd is still stalking Ravensthorpe as usual, and Randvi and Hytham...actually, I didn't look for them, come to think. Maybe they do have new Yule content. But I'm betting not. Thing is, Ubi was going in the right direction with Eivor getting letters from important people of previous quests, asking her to visit. These are the type of character moments I like to see, except the emotional payout isn't there for me because they are mostly just professional acquaintances of Eivor's, not friends or family.
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Post by dazk on Dec 21, 2020 2:56:03 GMT
I wasn't talking about the sex sequences. Um...I definitely wasn't talking about sex, especially since I brought up Jacob and Evie (ie siblings). (I know that there are people who ship them, but call me a bigot if you like, that's disgusting.) I'm just talking about emotional closure with regard to relationships at the end of a game, acknowledgement from the protag's family and friends of the events of the game, and that sort of thing. TW3 had plenty of it, so I would expect Cyberpunk to have it as well. I just was asking if AC used to have that in older games but lost it in the transition to RPG format, or if AC never had it at all. It's been a while but if I am getting what you asked for most of the earlier games had pretty strong/good interactions between characters and family (Ezio) with some very light romance stuff like he may kiss/flirt with someone. The antagonists were generally well written and the quests were pretty good but there was still a lot of filler stuff. Connor was a different beast all together, he had a well written relationship with his mentor, there was some early but short family stuff with his mum but other than that the enemies weren't that well written but there were some good main quests and there were some funny side quests. No real LI stuff except for one conversation between "dobby" and Connor in a pub, was disappointed it didn't go anywhere. The Desmond stuff (the modern day character) I thought was good as well. Black Flag, Edward was my favourite protag till Kass and they are probably about equal. Edwards story was very different but he was also a kind of anti-hero in terms of the Assassin side of things, a rogue who was just after wealth but who formed some very strong bonds with other NPC's and this was shown in the game in some quests. Especially with Adewale, Blackbeard and Mary Reid and Anne Bonny I think her name is. There is also a great emotional/touching ending to the game with Edward. Quests were OK in this game but some of the mechanics like chasing songs which were totally worth it for when the crew sang unlike the stupid tattoo schematics you have to chase in Valhalla. The crew songs I still have on my phone and listen to. The modern day stuff in BF was ordinary, the Isu stuff was interesting I thought. Unity was a meh, protag, story and all only the weapons and clothing I found good. I hope that helps be interested to see what Hrungr thinks of the older games and he has played them more recently.
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Post by dragontartare on Dec 21, 2020 4:08:32 GMT
Um...I definitely wasn't talking about sex, especially since I brought up Jacob and Evie (ie siblings). (I know that there are people who ship them, but call me a bigot if you like, that's disgusting.) I'm just talking about emotional closure with regard to relationships at the end of a game, acknowledgement from the protag's family and friends of the events of the game, and that sort of thing. TW3 had plenty of it, so I would expect Cyberpunk to have it as well. I just was asking if AC used to have that in older games but lost it in the transition to RPG format, or if AC never had it at all. It's been a while but if I am getting what you asked for most of the earlier games had pretty strong/good interactions between characters and family (Ezio) with some very light romance stuff like he may kiss/flirt with someone. The antagonists were generally well written and the quests were pretty good but there was still a lot of filler stuff. Connor was a different beast all together, he had a well written relationship with his mentor, there was some early but short family stuff with his mum but other than that the enemies weren't that well written but there were some good main quests and there were some funny side quests. No real LI stuff except for one conversation between "dobby" and Connor in a pub, was disappointed it didn't go anywhere. The Desmond stuff (the modern day character) I thought was good as well. Black Flag, Edward was my favourite protag till Kass and they are probably about equal. Edwards story was very different but he was also a kind of anti-hero in terms of the Assassin side of things, a rogue who was just after wealth but who formed some very strong bonds with other NPC's and this was shown in the game in some quests. Especially with Adewale, Blackbeard and Mary Reid and Anne Bonny I think her name is. There is also a great emotional/touching ending to the game with Edward. Quests were OK in this game but some of the mechanics like chasing songs which were totally worth it for when the crew sang unlike the stupid tattoo schematics you have to chase in Valhalla. The crew songs I still have on my phone and listen to. The modern day stuff in BF was ordinary, the Isu stuff was interesting I thought. Unity was a meh, protag, story and all only the weapons and clothing I found good. I hope that helps be interested to see what Hrungr thinks of the older games and he has played them more recently. I'm not really talking about main plot or overall character development, or even just romance, because I enjoyed Valhalla's main story and in the end I wouldn't mind if Eivor had just been single. I gave some examples in the post above yours, which I probably posted while you were typing. I feel like Valhalla and Odyssey lack little character moments that can help make the protagonist's relationships feel more realistic throughout the game, and which help give the story emotional closure after the main plot ends. For example, as the story in Valhalla progresses, the only NPCs who acknowledge anything happening in the main story are those who are directly involved. Everyone else seems to be in stasis. Contrast that with something like ME3, where even NPCs who are present only for that one game (like Vega or Javik) have extra lines to say after certain missions, even if they had nothing to do with those missions. It keeps everything connected, not like Shepard is entering a timeless void everytime they step aboard the Normandy. Or take Odyssey's main ending. I know you love the game, and I did enjoy it, but the abruptness of the ending kind of ruined the story for me to a large extent. There was this emotional ramp-up to finding Alexios and having a final confrontation, and then BOOM! Sudden happy family and the story is just over. There is no falling action after the climax. I brought up Jack the Ripper's ending only because it has sort of the same problem and it's the only non-RPG AC game I've played so far. You defeat the Ripper, then you just get a cutscene (with no player input obviously) and Evie hugging Jacob, and BAM! Credits roll. They don't even get to talk to each other. Like I'm on this emotional high from finishing the story and it leaves me literally hanging there instead of bringing me back down gradually. It makes it feel like there is no time or space within the game, but after the conflict, to breathe or reflect on what just happened (emotionally, not plot-wise). Like I'm being shoved out the door and told, "Thanks for playing! Now get out." Compare that to DAI's main game, where after defeating Corypheus, the Inquisitor gets a chance to visit with all of their companions and reflect on the experience with them. It's not a massive amount of content, but it brings some closure to the relationships, both friendships and romance. Imagine if credits rolled immediately after Cory's defeat and the game just plopped you back into Skyhold in a pre-endgame state and said, "Congrats! You have defeated Corypheus. Don't forget to go out and collect all those other shards and some more elfroot! Thedas is your oyster!" That's how Odyssey and Valhalla's main story endings feel to me. In DA2 and ME3, those little closure moments happen before the final fights, but they still serve the same purpose, I think. Neither of those games left me hanging. Imagine ME3's ending without those vidcalls before the beam run. Wouldn't you feel cheated out of some closure for all those relationships, even if Shepard lives? I hesitate to give any specific Valhalla counterexamples since you haven't finished the game yet, but I hope I've managed to get some sort of point across here. I just wondered if Ubisoft has always had this problem. However, maybe it's a problem unique to me
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Post by dazk on Dec 21, 2020 4:23:58 GMT
dragontartare right well in terms of interactions and responses to things that happen in game and give a more emotional connection especially at the end of quests with NPC's I think Black Flag does that as does AC3 with Connor but to a lesser extent. Black Flag you have a close bunch of NPC's who you do a lot of talking to but not in the way an ME or DA game does in the sense of just being able to walk up and talk to them. It is more based on moving the story forward. I played the Ezio trilogy ages ago but I do not remember just being able to walk up and talk to some NPC it again was all generally go talk to this person and they may give you an emotional reaction to something that happened but it is all about moving the story along. I agree with you that ACOD's story was too abrupt at the end and I think overall it wasn't a strong story either. My love for the game is it's environment, its combat and the VA's performance in particular Kassandra's. I guess this is why a lot of us miss the in your face Templar v Assassin over arching story arc and the protag being an actual assassin. It gave a lot more meaning and structure to the story and a sense of purpose in game that is missing with Origins, Odyssey and Valhalla. It also defined the relationships you had with NPC's if that is the right way to put it and emphasised emotional side of those relationships. Anyway this all getting too hig brow for my limited intelligence maybe need someone like Element Zero to clarify it better than me.
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Post by Obsidian Gryphon on Dec 21, 2020 4:32:04 GMT
Well it's your air quotes that led me to think you were referring to those. I only used quotes because we're not talking about cake and ice cream here. Is sex what you've meant this whole time when referring to "dessert" in games? I thought you were talking about extra character moments in general, not necessarily related to an LI. Nope. Not referring to the sex at all. If it is, I'll say it direct. Desserts are the after meal sweets, little titbits that are nice to eat, makes you feel good. Julie would call V and update her on what she's doing, what she found and so on, after they got together. She didn't go silent like most chars in other games; once you land them, they're off the radar. I don't know what's coming for Eivor in the DLCs but I'm hoping there would be something nice for her.
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Post by Hrungr on Dec 21, 2020 4:41:01 GMT
Um...I definitely wasn't talking about sex, especially since I brought up Jacob and Evie (ie siblings). (I know that there are people who ship them, but call me a bigot if you like, that's disgusting.) I'm just talking about emotional closure with regard to relationships at the end of a game, acknowledgement from the protag's family and friends of the events of the game, and that sort of thing. TW3 had plenty of it, so I would expect Cyberpunk to have it as well. I just was asking if AC used to have that in older games but lost it in the transition to RPG format, or if AC never had it at all. It's been a while but if I am getting what you asked for most of the earlier games had pretty strong/good interactions between characters and family (Ezio) with some very light romance stuff like he may kiss/flirt with someone. The antagonists were generally well written and the quests were pretty good but there was still a lot of filler stuff. Connor was a different beast all together, he had a well written relationship with his mentor, there was some early but short family stuff with his mum but other than that the enemies weren't that well written but there were some good main quests and there were some funny side quests. No real LI stuff except for one conversation between "dobby" and Connor in a pub, was disappointed it didn't go anywhere. The Desmond stuff (the modern day character) I thought was good as well. Black Flag, Edward was my favourite protag till Kass and they are probably about equal. Edwards story was very different but he was also a kind of anti-hero in terms of the Assassin side of things, a rogue who was just after wealth but who formed some very strong bonds with other NPC's and this was shown in the game in some quests. Especially with Adewale, Blackbeard and Mary Reid and Anne Bonny I think her name is. There is also a great emotional/touching ending to the game with Edward. Quests were OK in this game but some of the mechanics like chasing songs which were totally worth it for when the crew sang unlike the stupid tattoo schematics you have to chase in Valhalla. The crew songs I still have on my phone and listen to. The modern day stuff in BF was ordinary, the Isu stuff was interesting I thought. Unity was a meh, protag, story and all only the weapons and clothing I found good. I hope that helps be interested to see what Hrungr thinks of the older games and he has played them more recently. You pretty much have to look at them on a game-by-game basis. Some had better emotional beats & closure than others. Edward certainly had some memorable moments with other characters (esp. Mary Reid) and literally sails off into the sunset at the end. While I wasn't that fond of Rogue, I felt like there was closure here - facing their former mentor, officially joining the Templars, then FF a number of years to set in motion the events of the next game. Syndicate's one of my favs, with a number of interesting characters, but yeah - there's no real closure here. And it's all about Jacob & Evie, with poor Henry Green largely sidelined. Unity did try an on-and-off relationship, but really - the less said about that game, the better. As I've said many times before, I'm not a fan of the modern-day elements in any of the AC games, or the characters in them. I understand how essential they are to the overarching narrative of AC, but I've never felt the games were improved by their inclusion. They rarely wrap up well. Even the initial storyline idea of potentially getting wiped out by a solar flare just seems... dull somehow. Then finding that the cure itself is becoming a problem is honestly even duller. And I don't even want to talk about the Absergo office snooze-fests. But it is important to remember they produce these games quite quickly, so I'm not surprised some of these elements aren't handled with the same care and attention as a game in production for twice as long. Sometimes they find their groove, sometimes they don't.
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Post by Obsidian Gryphon on Dec 21, 2020 4:41:47 GMT
dragontartare right well in terms of interactions and responses to things that happen in game and give a more emotional connection especially at the end of quests with NPC's I think Black Flag does that as does AC3 with Connor but to a lesser extent. Black Flag you have a close bunch of NPC's who you do a lot of talking to but not in the way an ME or DA game does in the sense of just being able to walk up and talk to them. It is more based on moving the story forward. I played the Ezio trilogy ages ago but I do not remember just being able to walk up and talk to some NPC it again was all generally go talk to this person and they may give you an emotional reaction to something that happened but it is all about moving the story along. I agree with you that ACOD's story was too abrupt at the end and I think overall it wasn't a strong story either. My love for the game is it's environment, its combat and the VA's performance in particular Kassandra's. I guess this is why a lot of us miss the in your face Templar v Assassin over arching story arc and the protag being an actual assassin. It gave a lot more meaning and structure to the story and a sense of purpose in game that is missing with Origins, Odyssey and Valhalla. It also defined the relationships you had with NPC's if that is the right way to put it and emphasised emotional side of those relationships. Anyway this all getting too hig brow for my limited intelligence maybe need someone like Element Zero to clarify it better than me. Injecting more meaningful interactions with NPCs after what they needed is fulfilled doesn't need the Templar vs Assassin framework. The onus is on the writers to write them in. The question is; do they want to or not and the plan of the people in charge of the narrative.
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Post by dazk on Dec 21, 2020 4:52:06 GMT
dragontartare right well in terms of interactions and responses to things that happen in game and give a more emotional connection especially at the end of quests with NPC's I think Black Flag does that as does AC3 with Connor but to a lesser extent. Black Flag you have a close bunch of NPC's who you do a lot of talking to but not in the way an ME or DA game does in the sense of just being able to walk up and talk to them. It is more based on moving the story forward. I played the Ezio trilogy ages ago but I do not remember just being able to walk up and talk to some NPC it again was all generally go talk to this person and they may give you an emotional reaction to something that happened but it is all about moving the story along. I agree with you that ACOD's story was too abrupt at the end and I think overall it wasn't a strong story either. My love for the game is it's environment, its combat and the VA's performance in particular Kassandra's. I guess this is why a lot of us miss the in your face Templar v Assassin over arching story arc and the protag being an actual assassin. It gave a lot more meaning and structure to the story and a sense of purpose in game that is missing with Origins, Odyssey and Valhalla. It also defined the relationships you had with NPC's if that is the right way to put it and emphasised emotional side of those relationships. Anyway this all getting too hig brow for my limited intelligence maybe need someone like Element Zero to clarify it better than me. Injecting more meaningful interactions with NPCs after what they needed is fulfilled doesn't need the Templar vs Assassin framework. The onus is on the writers to write them in. The question is; do they want to or not and the plan of the people in charge of the narrative. I agree with what you are saying but that's not what I meant. The over arching Assassin v Templar gave the earlier games an emotional element because you are playing as the good guys and the Templars are the bad guys hence you had an emotional element attached to your allies and your enemies. It meant you felt like you were fighting for something important is all I am saying and that lends an emotional element to why you play the game and do what you do. I agree more content and depth to the emotional side is needed.
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