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SirSourpuss
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on May 12, 2020 14:11:24 GMT
if they ended Mass Effect 3 at the Illusive Man's base I think it would have followed the trend of the first two games. Having a good story for one game and a pretty bad Reaper arc added to the game. Much more preferable. Absolutely agree.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,298 Likes: 50,662
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on May 12, 2020 14:43:02 GMT
I suspect the unwillingness to create a sequel for the OG trilogy is more down to office politics than any desire to not hurt fans' feelings. Mac and Casey do not want to address the giant fuck up elephant in the room that they brought in. I think that "fuck up" goes way beyond those two people. If anything I would say it starts in the very first game with everyone that made the decision to make the Reapers the way they were and amplified that problem with not focusing on that plot at all probably starting all the way in the concept phase of Mass Effect 2. Yes we remember how the game ended, but the journey to that ending is just as problematic and the other outside areas of the games were the superior parts. if they ended Mass Effect 3 at the Illusive Man's base I think it would have followed the trend of the first two games. Having a good story for one game and a pretty bad Reaper arc added to the game. Maybe I have a different point of view because I have always disliked the Reapers for they never felt like they fit within the game and really could have been written out and there wouldn't have been that much needed changing to make the three games work. It's extremely difficult to make a good Cthulhuesque enemy in a game that emphasizes shooter mechanics over RPG.
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 724
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Highwayman667
"In uncertainty, find infinite possibility"
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highwayman667
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on May 12, 2020 15:03:16 GMT
It's extremely difficult to make a good Cthulhuesque enemy in a game that emphasizes shooter mechanics over RPG. The Reapers were pretty "cthulhuesque", weren't they ?
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,004 Likes: 9,088
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0
Nov 27, 2024 22:56:31 GMT
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Sanunes
Just a flip of the coin.
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September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on May 12, 2020 15:42:02 GMT
I think that "fuck up" goes way beyond those two people. If anything I would say it starts in the very first game with everyone that made the decision to make the Reapers the way they were and amplified that problem with not focusing on that plot at all probably starting all the way in the concept phase of Mass Effect 2. Yes we remember how the game ended, but the journey to that ending is just as problematic and the other outside areas of the games were the superior parts. if they ended Mass Effect 3 at the Illusive Man's base I think it would have followed the trend of the first two games. Having a good story for one game and a pretty bad Reaper arc added to the game. Maybe I have a different point of view because I have always disliked the Reapers for they never felt like they fit within the game and really could have been written out and there wouldn't have been that much needed changing to make the three games work. It's extremely difficult to make a good Cthulhuesque enemy in a game that emphasizes shooter mechanics over RPG. I don't think any style of video game can make a good Cthulhuesque you are better off just leaving them to pen and paper RPGs.
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Fortifying everything.
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Dragon Age Inquisition
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Post by Son of Dorn on May 12, 2020 15:47:55 GMT
It's extremely difficult to make a good Cthulhuesque enemy in a game that emphasizes shooter mechanics over RPG. I don't think any style of video game can make a good Cthulhuesque you are better off just leaving them to pen and paper RPGs. Unless you count the Tyranids from Warhammer 40k...
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Post by UutIVvdPw7END0Ef on May 12, 2020 18:00:01 GMT
I hope it's not "just" a remaster, but also bug fixes and canon fixes (ME2 endings), and with all DLCs.
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Post by KaiserShep on May 12, 2020 18:22:52 GMT
It's extremely difficult to make a good Cthulhuesque enemy in a game that emphasizes shooter mechanics over RPG. The Reapers were pretty "cthulhuesque", weren't they ? That’s the point. The reapers function in a way that is incompatible to a shooter, since there’s nothing to do when it comes to confronting them directly. Ashley’s writer was obviously aware of this also, since the character remarks that infantry isn’t much good against a sentient starship.
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Post by KaiserShep on May 12, 2020 18:27:11 GMT
I suspect the unwillingness to create a sequel for the OG trilogy is more down to office politics than any desire to not hurt fans' feelings. Mac and Casey do not want to address the giant fuck up elephant in the room that they brought in. I think that "fuck up" goes way beyond those two people. If anything I would say it starts in the very first game with everyone that made the decision to make the Reapers the way they were and amplified that problem with not focusing on that plot at all probably starting all the way in the concept phase of Mass Effect 2. Yes we remember how the game ended, but the journey to that ending is just as problematic and the other outside areas of the games were the superior parts. if they ended Mass Effect 3 at the Illusive Man's base I think it would have followed the trend of the first two games. Having a good story for one game and a pretty bad Reaper arc added to the game. Maybe I have a different point of view because I have always disliked the Reapers for they never felt like they fit within the game and really could have been written out and there wouldn't have been that much needed changing to make the three games work. To be honest, I’m actually not displeased with Priority: Earth in terms of the actual ground assault and beam run. If anything, I feel like the beam run would have been better off being that big final push to the Citadel and you have to avoid the beam entirely or it’s a critical mission failure, and then from there, it might function similarly to the trench run, where it’s a race against time to open the arms and get the Citadel joined before the reapers converge on the station and destroy it. Marauder Shields would be denied the legendary status he enjoys today, but I think we would probably have been better off.
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 724
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Jun 22, 2021 18:16:33 GMT
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Highwayman667
"In uncertainty, find infinite possibility"
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highwayman667
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on May 12, 2020 18:30:13 GMT
The Reapers were pretty "cthulhuesque", weren't they ? That’s the point. The reapers function in a way that is incompatible to a shooter, since there’s nothing to do when it comes to confronting them directly. Ashley’s writer was obviously aware of this also, since the character remarks that infantry isn’t much good against a sentient starship. But that doesn't mean it was incompatible. You don't have to shoot the reapers directly to defeat them.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,004 Likes: 9,088
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Nov 27, 2024 22:56:31 GMT
9,088
Sanunes
Just a flip of the coin.
6,004
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on May 12, 2020 19:42:34 GMT
I think that "fuck up" goes way beyond those two people. If anything I would say it starts in the very first game with everyone that made the decision to make the Reapers the way they were and amplified that problem with not focusing on that plot at all probably starting all the way in the concept phase of Mass Effect 2. Yes we remember how the game ended, but the journey to that ending is just as problematic and the other outside areas of the games were the superior parts. if they ended Mass Effect 3 at the Illusive Man's base I think it would have followed the trend of the first two games. Having a good story for one game and a pretty bad Reaper arc added to the game. Maybe I have a different point of view because I have always disliked the Reapers for they never felt like they fit within the game and really could have been written out and there wouldn't have been that much needed changing to make the three games work. To be honest, I’m actually not displeased with Priority: Earth in terms of the actual ground assault and beam run. If anything, I feel like the beam run would have been better off being that big final push to the Citadel and you have to avoid the beam entirely or it’s a critical mission failure, and then from there, it might function similarly to the trench run, where it’s a race against time to open the arms and get the Citadel joined before the reapers converge on the station and destroy it. Marauder Shields would be denied the legendary status he enjoys today, but I think we would probably have been better off. I only use the Illusive Man's base due to it being what could feel like a conclusion point to the game instead of going forward with a new mission and ending in the middle of it.
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Post by turianlannister on May 12, 2020 19:50:48 GMT
what are Yanick Roy and Mac Walters doing at the moment? sirpetrakus i haven't hear nothing from andromeda. are they working on the next mass effect or dragon age? I just googled them and holy **** Mac Walters is 70?!?! He doesn't look it
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Post by cipher on May 12, 2020 19:55:36 GMT
The reapers are fine for the game Mass Effect is, so long as you don't have to actually shoot at them. The original idea and what I figured when I first met Sovereign in ME1, was that they were an extremely advanced post-singularity Artificial Intelligence. So advanced and esoteric even, that they invoked Lovecraftian cosmology. That, was one of the high points of ME and what made Mass Effect unique. Otherwise, and I have to be honest despite it being one of my favorite franchises, it's more akin a Halo-esque shooter with Star Trek influences.
It potentially could stand on its own without the existential A.I. in the foreground. The thing with stories like this is that you have to have the quads to see them through to the end intact. People aren't going to be happy that they are nothing more than cosmic dust against an A.I. god? Good. Humble their anthropomorphic centric asses and teach them that sometimes, life is not that easy and the universe will actually not bend to your will.
Of course, this needs to be handled with discretion. I doubt the remaster will change anything significant aside from graphics and maybe some gameplay elements, but man would I love for it to clean up the Reaper plot and streamline it with how an actual post-singularity A.I. could be. Especially one so old; the fact that the Reapers seemed technologically stagnant and design locked was disappointing. Should have been a goddamn Matrioshka Brain lurking in Dark Space rather than some Holographic brat that never reached puberty. Seriously, don't be afraid to go big with "Lovecraftian" Space Opera.
I don't give a damn about humanity being magically special enough to end the cycle. I just want to be awed, even at the cost of feeling insignificant. I wish other gamers felt as I do.
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Post by cloud9 on May 12, 2020 21:14:03 GMT
I suspect the unwillingness to create a sequel for the OG trilogy is more down to office politics than any desire to not hurt fans' feelings. Mac and Casey do not want to address the giant fuck up elephant in the room that they brought in. Exactly.
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Post by ClarkKent on May 12, 2020 21:28:17 GMT
what are Yanick Roy and Mac Walters doing at the moment? sirpetrakus i haven't hear nothing from andromeda. are they working on the next mass effect or dragon age? I just googled them and holy **** Mac Walters is 70?!?! He doesn't look it That surely can't be true, lmao.
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Post by cloud9 on May 12, 2020 21:38:19 GMT
A reboot feels pointless and lazy in my mind. It's best to build off Andromeda and learn from the mistakes. It's laziness to move a different galaxy then try to make the endings work for anyone because good story writer would know that like i say bioware can try run away from mass effect 3 ending it will always be there. I agree. It is laziness to set up to another galaxy and start the sequels from there, instead of fixing the Trilogy and have a proper sequel after ME3.
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Post by cipher on May 12, 2020 21:39:37 GMT
Sequel to OG trilogy in the Milky Way means developing a game with 3(4?) different main plots. While fun to theorize and think about, it may be hell to actually develop. Shepard her/himself only survives in one ending, which means most definitely a new main character regardless, and Synthesis... requires a really good sci-fi author.
Not to play devil's advocate, but I can't blame them; it wouldn't work out unless the vision is there.
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Post by cloud9 on May 12, 2020 21:44:22 GMT
jamierose95It's not laziness. It's fear. Fear that they'll poke the hornets nest again. It's both. If they want to redeem themselves for the debacle they've caused, they should at least create a reboot of the first game. If I were BioWare, I have testers and writers to play the original trilogy from start to finish. Then have them to take notes how they can improve graphics, level design, gameplay, fixing plotholes, etc. Then the writers should play Dragon Age: Origins to use the elements of the game to properly set up a story, moral gray characters, antagonists, and theme. Then gather notes and ideas and start from there.
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Post by cloud9 on May 12, 2020 22:02:15 GMT
Tbh Andromeda don't deserve a sequel. The kett are uninterested. The kett bored hell out of me. If i was them i would rebooted the series forgotten about ending you can't run away from the ending forever. I agree. And Andromeda is nothing but a complete rehash of the first game, anyways. It would be lot better if Andromeda is nothing but a adventurous game where you could play different species like asari, human, drell, turian, Salarian, etc. Instead of a copy/paste game that tries to be like the first game.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,004 Likes: 9,088
inherit
1561
0
Nov 27, 2024 22:56:31 GMT
9,088
Sanunes
Just a flip of the coin.
6,004
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on May 12, 2020 22:04:43 GMT
jamierose95 It's not laziness. It's fear. Fear that they'll poke the hornets nest again. It's both. If they want to redeem themselves for the debacle they've caused, they should at least create a reboot of the first game. If I were one of the top bosses if BioWare, I have the testers and writers to play the original trilogy from start to finish. Then have them to take notes how they can improve graphics, level design, gameplay, fixing plotholes, etc. Then the writers should play Dragon Age: Origins to properly set up a story, moral gray characters, antagonists, and theme. Then gather notes and ideas and start from there. That will never happen because nobody would agree on what needs to be "fixed", looking at the comments from the different games from BioWare and the choices they have made show that. Take Ashley for an example I saw how many people were upset because they changed her appearance, I get it so fine. Then look at other posts that claim BioWare only makes "ugly" characters now. So who should they please? Then you have something like the Rachni issue, BioWare puts a choice into the game that really is unrelated, but people wanted to see it play out so in Mass Effect 3 they put a side quest into the game to appease those people that wanted to know what happened and then people got upset about how badly they did it. Yes I probably would have preferred not to see the Rachni then how that quest was done. It still means no matter which way BioWare goes according to your checklist there are going to be people that pick it apart because its not how they wanted BioWare to fix the games. Not to mention any potential problems that might arise in development and put issues back into the game regardless of how well planned it is. The best way forward is to learn from those mistakes and make the next game trying to not have those issues reoccur instead of just hoping they fix everything to everyone's personal satisfaction then realizing its only a portion that like what they did even if you are satisified.
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Post by cloud9 on May 12, 2020 22:11:31 GMT
Sequel to OG trilogy in the Milky Way means developing a game with 3(4?) different main plots. While fun to theorize and think about, it may be hell to actually develop. Shepard her/himself only survives in one ending, which means most definitely a new main character regardless, and Synthesis... requires a really good sci-fi author. Not to play devil's advocate, but I can't blame them; it wouldn't work out unless the vision is there. Shepard dies on all of them, but the worst part is they have us believe that Shepard is alive after the Destroy ending. It's like they just want to throw they're hands up, and just write whatever they feel like. That is why I wanted them to do the trilogy over and create a proper ending.
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Post by cloud9 on May 12, 2020 22:13:31 GMT
It's both. If they want to redeem themselves for the debacle they've caused, they should at least create a reboot of the first game. If I were one of the top bosses if BioWare, I have the testers and writers to play the original trilogy from start to finish. Then have them to take notes how they can improve graphics, level design, gameplay, fixing plotholes, etc. Then the writers should play Dragon Age: Origins to properly set up a story, moral gray characters, antagonists, and theme. Then gather notes and ideas and start from there. That will never happen because nobody would agree on what needs to be "fixed", looking at the comments from the different games from BioWare and the choices they have made show that. Take Ashley for an example I saw how many people were upset because they changed her appearance, I get it so fine. Then look at other posts that claim BioWare only makes "ugly" characters now. So who should they please? Then you have something like the Rachni issue, BioWare puts a choice into the game that really is unrelated, but people wanted to see it play out so in Mass Effect 3 they put a side quest into the game to appease those people that wanted to know what happened and then people got upset about how badly they did it. Yes I probably would have preferred not to see the Rachni then how that quest was done. It still means no matter which way BioWare goes according to your checklist there are going to be people that pick it apart because its not how they wanted BioWare to fix the games. Not to mention any potential problems that might arise in development and put issues back into the game regardless of how well planned it is. The best way forward is to learn from those mistakes and make the next game trying to not have those issues reoccur instead of just hoping they fix everything to everyone's personal satisfaction then realizing its only a portion that like what they did even if you are satisified. If they're smart they would do it. Besides, Mass Effect trilogy was redeemable, because of the main character and the characters that people connect with. If not anything else. And you're completely missing the point. What I meant was for them to fix where it's broke, and how they can improve and make it better. But they should strategize first before executing.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,298 Likes: 50,662
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on May 12, 2020 22:22:13 GMT
The Reapers were pretty "cthulhuesque", weren't they ? That’s the point. The reapers function in a way that is incompatible to a shooter, since there’s nothing to do when it comes to confronting them directly. Ashley’s writer was obviously aware of this also, since the character remarks that infantry isn’t much good against a sentient starship. Mass Effect was never the same after Chris L'etoile left.
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N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,298 Likes: 50,662
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on May 12, 2020 22:28:57 GMT
It's both. If they want to redeem themselves for the debacle they've caused, they should at least create a reboot of the first game. If I were one of the top bosses if BioWare, I have the testers and writers to play the original trilogy from start to finish. Then have them to take notes how they can improve graphics, level design, gameplay, fixing plotholes, etc. Then the writers should play Dragon Age: Origins to properly set up a story, moral gray characters, antagonists, and theme. Then gather notes and ideas and start from there. That will never happen because nobody would agree on what needs to be "fixed", looking at the comments from the different games from BioWare and the choices they have made show that. Take Ashley for an example I saw how many people were upset because they changed her appearance, I get it so fine. Then look at other posts that claim BioWare only makes "ugly" characters now. So who should they please? Then you have something like the Rachni issue, BioWare puts a choice into the game that really is unrelated, but people wanted to see it play out so in Mass Effect 3 they put a side quest into the game to appease those people that wanted to know what happened and then people got upset about how badly they did it. Yes I probably would have preferred not to see the Rachni then how that quest was done. It still means no matter which way BioWare goes according to your checklist there are going to be people that pick it apart because its not how they wanted BioWare to fix the games. Not to mention any potential problems that might arise in development and put issues back into the game regardless of how well planned it is. The best way forward is to learn from those mistakes and make the next game trying to not have those issues reoccur instead of just hoping they fix everything to everyone's personal satisfaction then realizing its only a portion that like what they did even if you are satisified. People are always complaining about the appearance of female characters. It's nothing new. The complaint regarding Ashley and her new look was that it went completely against her character as a tough marine (explicitly stated in the art book that they wanted to give her "sex appeal" I mean in ME1 she makes a joke about how if Shepard wanted to see her in "a tinfoil miniskirt and thigh high boots", she'd want dinner first. So in ME3 they put her in thigh highs and a "uniform" that looked an awful lot like a miniskirt. (And don't get me started how they took a character named ASH WILLIAMS and took away the ability to wield a shotgun!) She didn't even get a standard Alliance uniform like, oh, every single SA officer in the game.
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N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,298 Likes: 50,662
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on May 12, 2020 22:33:16 GMT
It's laziness to move a different galaxy then try to make the endings work for anyone because good story writer would know that like i say bioware can try run away from mass effect 3 ending it will always be there. I agree. It is laziness to set up to another galaxy and start the sequels from there, instead of fixing the Trilogy and have a proper sequel after ME3. Slightly disagree. It could have worked. But the method used was yes extremely lazy.
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Post by cloud9 on May 12, 2020 22:35:45 GMT
That will never happen because nobody would agree on what needs to be "fixed", looking at the comments from the different games from BioWare and the choices they have made show that. Take Ashley for an example I saw how many people were upset because they changed her appearance, I get it so fine. Then look at other posts that claim BioWare only makes "ugly" characters now. So who should they please? Then you have something like the Rachni issue, BioWare puts a choice into the game that really is unrelated, but people wanted to see it play out so in Mass Effect 3 they put a side quest into the game to appease those people that wanted to know what happened and then people got upset about how badly they did it. Yes I probably would have preferred not to see the Rachni then how that quest was done. It still means no matter which way BioWare goes according to your checklist there are going to be people that pick it apart because its not how they wanted BioWare to fix the games. Not to mention any potential problems that might arise in development and put issues back into the game regardless of how well planned it is. The best way forward is to learn from those mistakes and make the next game trying to not have those issues reoccur instead of just hoping they fix everything to everyone's personal satisfaction then realizing its only a portion that like what they did even if you are satisified. People are always complaining about the appearance of female characters. It's nothing new. THe complaint regarding Ashley was that her new look was that it went completely against her character as a tough marine (explicitly stated in the art book that they wanted to give her "sex appeal" I mean in ME1 she makes a joke about ow if Shepard wanted to see her in "a tinfoil miniskirt and thigh high boots", she'd want dinner first. So in ME3 they put her in thigh highs and a "uniform" that looked an awful lot like a miniskirt. (And don't get me started how they took a character named ASH WILLIAMS and took away the ability to wield a shotgun!) She didn't even get a standard Alliance uniform like, oh, every single SA officer in the game. I have no issues of the appearance of female characters of the Trilogy at all. But they shouldn't make it too obvious of the whole dressing them up in tight suits, just for the sake of sex appeal like Miranda and Samara, for example. I would be satisfied by seeing them naked in sex scenes. But that's just me.
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