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Post by SirSourpuss on May 12, 2020 23:00:43 GMT
what are Yanick Roy and Mac Walters doing at the moment? sirpetrakus i haven't hear nothing from andromeda. are they working on the next mass effect or dragon age? Mac is most definitely involved in the next ME to some degree. Yanick Roy, though, I have no idea. I haven't asked about specific people, to be honest. I'm quite curious to see if my fictional friend can get that info for me.
Yanick Roy is not Bioware staff anymore? What? Oh. Looks like he was absorbed into Motive. Well, there's your answer. So no, he's not involved in anything Bioware anymore. What's Project Maverick? Star Wars game currently under development in Motive. Alright. Seems like he's on that.
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Post by SirSourpuss on May 12, 2020 23:01:50 GMT
That will never happen because nobody would agree on what needs to be "fixed" Let's start with the most common of complaints -Logical fallacies in the plot -Dropped squadmates and, especially, LIs -Plotholes -Level design -QoL improvements -UI improvements -Consistent gameplay (this includes Mako exploration and shooting mechanics) -Player agency (even Mac admitted to this) -Mini games (scanning mostly) -Kai Leng With an outline of the Trilogy as it is, fixing what problems have been listed in an exorbitant amount of feedback, constructively so, as well, should be more a small amount of brainstorming and a large amount of getting to it. Do you have any objections to this list?
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Post by alanc9 on May 12, 2020 23:02:41 GMT
It's extremely difficult to make a good Cthulhuesque enemy in a game that emphasizes shooter mechanics over RPG. The Reapers were pretty "cthulhuesque", weren't they ? I believe the issue is whether or not they were good. Honestly, I think it was a bad concept from the start. Cthulhuesque villains don't really fit with a series that is -- or rather, pretends to be -- science fiction. In SF you're expected to deliver the goods, not handwave everything away as Secrets that are Beyond the Comprehension of Man.
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Post by Iakus on May 12, 2020 23:09:45 GMT
The Reapers were pretty "cthulhuesque", weren't they ? I believe the issue is whether or not they were good. Honestly, I think it was a bad concept from the start. Cthulhuesque villains don't really fit with a series that is -- or rather, pretends to be -- science fiction. In SF you're expected to deliver the goods, not handwave everything away as Secrets that are Beyond the Comprehension of Man. Eh, not really. Clarke's Third Law is a thing. The problem is assuming such problems can be solved by slaughtering your way through hordes of random mercs. They'd have been better off looking for ways to keep the Reapers out of the galaxy entirely.
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I've revived Shepard, but I'm sending him in a Suicide Mission.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MegaIllusiveMan
PSN: MegaIllusiveMan
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Post by MegaIllusiveMan on May 12, 2020 23:13:00 GMT
what are Yanick Roy and Mac Walters doing at the moment? sirpetrakus i haven't hear nothing from andromeda. are they working on the next mass effect or dragon age? Mac is most definitely involved in the next ME to some degree. Yanick Roy, though, I have no idea. I haven't asked about specific people, to be honest. I'm quite curious to see if my fictional friend can get that info for me.
Yanick Roy is not Bioware staff anymore? What? Oh. Looks like he was absorbed into Motive. Well, there's your answer. So no, he's not involved in anything Bioware anymore. What's Project Maverick? Star Wars game currently under development in Motive. Alright. Seems like he's on that.
People asking about Mac and what not, I just want people to write and direct a story from start to finish. After all, Karpyshin leaving in the middle of things did compromisse some of the original planning for the ME sequels.
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Post by SirSourpuss on May 12, 2020 23:16:25 GMT
jamierose95 It's not laziness. It's fear. Fear that they'll poke the hornets nest again. It's both. If they want to redeem themselves for the debacle they've caused, they should at least create a reboot of the first game. If I were BioWare, I have testers and writers to play the original trilogy from start to finish. Then have them to take notes how they can improve graphics, level design, gameplay, fixing plotholes, etc. Then the writers should play Dragon Age: Origins to use the elements of the game to properly set up a story, moral gray characters, antagonists, and theme. Then gather notes and ideas and start from there. The old games are a burden. Bioware can't wait to never touch them again. But not enough to not use the nostalgia, to get some interest back up. But I just can't bring myself to care. I've seen enough of these jobs to know I don't care, no matter what they do. Unless ME3 is entirely remade, I don't care. Most people I talk to, don't care. About 1/10 cares. If that translates to sales corresponding to Andromeda's client base, 10% of 2.5 million customers is 250k copies sold. At $60 a pop, it's still $15 million for a 500k job, ideally, with $7 million of that being pure net profit for EA. It probably makes up for Andromeda's loss. Then, Bioware can get greenlit by EA to make "Andromeda 2" without Ryder and Bioware can forget about the MET. Until "Andromeda 2" fails, then they can go make the REAL Andromeda 2, with Ryder, fail again, then remake the MET, a real remake, that will fail as well and EA shelves the franchise forever. Which should take up to ... 2036.
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Post by turianlannister on May 13, 2020 0:06:09 GMT
That will never happen because nobody would agree on what needs to be "fixed", looking at the comments from the different games from BioWare and the choices they have made show that. Take Ashley for an example I saw how many people were upset because they changed her appearance, I get it so fine. Then look at other posts that claim BioWare only makes "ugly" characters now. So who should they please? Then you have something like the Rachni issue, BioWare puts a choice into the game that really is unrelated, but people wanted to see it play out so in Mass Effect 3 they put a side quest into the game to appease those people that wanted to know what happened and then people got upset about how badly they did it. Yes I probably would have preferred not to see the Rachni then how that quest was done. It still means no matter which way BioWare goes according to your checklist there are going to be people that pick it apart because its not how they wanted BioWare to fix the games. Not to mention any potential problems that might arise in development and put issues back into the game regardless of how well planned it is. The best way forward is to learn from those mistakes and make the next game trying to not have those issues reoccur instead of just hoping they fix everything to everyone's personal satisfaction then realizing its only a portion that like what they did even if you are satisified. People are always complaining about the appearance of female characters. It's nothing new. THe complaint regarding Ashley was that her new look was that it went completely against her character as a tough marine (explicitly stated in the art book that they wanted to give her "sex appeal" I mean in ME1 she makes a joke about ow if Shepard wanted to see her in "a tinfoil miniskirt and thigh high boots", she'd want dinner first. So in ME3 they put her in thigh highs and a "uniform" that looked an awful lot like a miniskirt. (And don't get me started how they took a character named ASH WILLIAMS and took away the ability to wield a shotgun!) She didn't even get a standard Alliance uniform like, oh, every single SA officer in the game. In ME3 if MShep romanced her in ME1 and romanced Miranda in ME2, in the hospital Ashley says something along the lines of "I'm real, I wear armour", I don't know why that line was included if they're going to have her default battle outfit be essentially a catsuit. I also hated her new face because the first time I saw a screenshot of her I thought 'eww Victoria Beckham' (who's basically the UK's Kim Kartrashian and also a useless waste of space) Luckily there's a mod that gives her back her old face, ties her hair back (with the option of having it down onboard the Normandy) and gives her an Alliance uniform - www.nexusmods.com/masseffect3/mods/157/ what are Yanick Roy and Mac Walters doing at the moment? sirpetrakus i haven't hear nothing from andromeda. are they working on the next mass effect or dragon age? Mac is most definitely involved in the next ME to some degree. Yanick Roy, though, I have no idea. I haven't asked about specific people, to be honest. I'm quite curious to see if my fictional friend can get that info for me.
Yanick Roy is not Bioware staff anymore? What? Oh. Looks like he was absorbed into Motive. Well, there's your answer. So no, he's not involved in anything Bioware anymore. What's Project Maverick? Star Wars game currently under development in Motive. Alright. Seems like he's on that.
Yanick Roy hasn't updated his twitter since 2017, I wonder if backlash from fans caused him to quit twitter? Mac is most definitely involved in the next ME to some degree. Yanick Roy, though, I have no idea. I haven't asked about specific people, to be honest. I'm quite curious to see if my fictional friend can get that info for me.
Yanick Roy is not Bioware staff anymore? What? Oh. Looks like he was absorbed into Motive. Well, there's your answer. So no, he's not involved in anything Bioware anymore. What's Project Maverick? Star Wars game currently under development in Motive. Alright. Seems like he's on that.
People asking about Mac and what not, I just want people to write and direct a story from start to finish. After all, Karpyshin leaving in the middle of things did compromisse some of the original planning for the ME sequels. I heard that Karpyshin was moved from ME3 to SWTOR against his will and that caused several writers (including Chris L'Etoile) to quit BW in protest
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Post by SirSourpuss on May 13, 2020 1:30:46 GMT
Yanick Roy hasn't updated his twitter since 2017, I wonder if backlash from fans caused him to quit twitter? I don't think, at least, I haven't heard of anyone talking shit about Yanick Roy. I heard that Karpyshin was moved from ME3 to SWTOR against his will and that caused several writers (including Chris L'Etoile) to quit BW in protest I don't know. I only got into some game journo stuff around 2014, so 2009-11 is beyond what I'd be able to tell you.
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Post by alanc9 on May 13, 2020 1:39:42 GMT
I believe the issue is whether or not they were good. Honestly, I think it was a bad concept from the start. Cthulhuesque villains don't really fit with a series that is -- or rather, pretends to be -- science fiction. In SF you're expected to deliver the goods, not handwave everything away as Secrets that are Beyond the Comprehension of Man. Eh, not really. Clarke's Third Law is a thing. The problem is assuming such problems can be solved by slaughtering your way through hordes of random mercs. They'd have been better off looking for ways to keep the Reapers out of the galaxy entirely. I'm not sure how Clarke's Third Law applies to outright irrational behavior by the Reapers. Having what they can do being inexplicable is fine. Having why they do it be nonsensical is not. Although the bar is fairly low for this, come to think of it. The Xanth series had demons playing a game with rules which really were arbitrary relative to human (etc.) concerns, but as a game it doesn't have to make sense to people who aren't playing it. I suppose the Reapers could have just been doing everything for fun
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on May 13, 2020 1:52:06 GMT
Eh, not really. Clarke's Third Law is a thing. The problem is assuming such problems can be solved by slaughtering your way through hordes of random mercs. They'd have been better off looking for ways to keep the Reapers out of the galaxy entirely. I'm not sure how Clarke's Third Law applies to outright irrational behavior by the Reapers. Having what they can do being inexplicable is fine. Having why they do it be nonsensical is not. Although the bar is fairly low for this, come to think of it. The Xanth series had demons playing a game with rules which really were arbitrary relative to human (etc.) concerns, but as a game it doesn't have to make sense to people who aren't playing it. I suppose the Reapers could have just been doing everything for fun It's alike aliens are... alien...or something.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on May 13, 2020 2:16:03 GMT
I heard that Karpyshin was moved from ME3 to SWTOR against his will and that caused several writers (including Chris L'Etoile) to quit BW in protest That isn't true, he actually wanted to work on The Old Republic for he wanted to move to Texas where The Old Republic studio is. I am pretty sure he is still living there. From his blog
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Post by jamierose95 on May 13, 2020 2:18:11 GMT
Mass effect remastered will definitely sold more then 250k. Like i say a lot of people wanted a remastered.
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Post by Phantom on May 13, 2020 2:26:22 GMT
Blue and Orange morality always equal bacon that will eat the Eldritch Abomination to be greater Eldritch Abomination. Blue and Orange Morality is by nature is truly bizarre like how the previous sentence is weird. Thereforth The Nature and Action of the Reapers will be irrational to us mortals due to a lack of understanding. So If the Reapers would return, keeping them bizarre will keep them alien.
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Post by SomberXIII on May 13, 2020 2:55:57 GMT
Yes YES. Don’t give a f about pc mustard race or whatever. Give me my remaster!
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Post by cloud9 on May 13, 2020 4:22:56 GMT
I agree. It is laziness to set up to another galaxy and start the sequels from there, instead of fixing the Trilogy and have a proper sequel after ME3. Slightly disagree. It could have worked. But the method used was yes extremely lazy. It won't. How could they move the series forward where there's inconsistent writing, and plot holes affects the franchise as a whole?
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Post by cloud9 on May 13, 2020 4:23:39 GMT
That will never happen because nobody would agree on what needs to be "fixed" Let's start with the most common of complaints -Logical fallacies in the plot -Dropped squadmates and, especially, LIs -Plotholes -Level design -QoL improvements -UI improvements -Consistent gameplay (this includes Mako exploration and shooting mechanics) -Player agency (even Mac admitted to this) -Mini games (scanning mostly) -Kai Leng With an outline of the Trilogy as it is, fixing what problems have been listed in an exorbitant amount of feedback, constructively so, as well, should be more a small amount of brainstorming and a large amount of getting to it. Do you have any objections to this list? Thank you.
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N6
Just a flip of the coin.
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Post by Sanunes on May 13, 2020 18:31:12 GMT
That will never happen because nobody would agree on what needs to be "fixed" Let's start with the most common of complaints -Logical fallacies in the plot -Dropped squadmates and, especially, LIs -Plotholes -Level design -QoL improvements -UI improvements -Consistent gameplay (this includes Mako exploration and shooting mechanics) -Player agency (even Mac admitted to this) -Mini games (scanning mostly) -Kai Leng With an outline of the Trilogy as it is, fixing what problems have been listed in an exorbitant amount of feedback, constructively so, as well, should be more a small amount of brainstorming and a large amount of getting to it. Do you have any objections to this list? You and I will go back and forth on this until the end of time, but I just don't see how going back will do anything besides make more people angered because what they wanted fixed was ignored and something else they considered important was ignored. BioWare tried that with the Extended Cut and they said that they addressed what the majority of people were telling them, but you still have a lot of angry people saying what they wanted fixed was not addressed. To you question half of those things I think would be just a waste of time and could be crossed off and others I could see surviving the first game, but not all the way to the end of three game development cycles.
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Post by SirSourpuss on May 13, 2020 21:25:18 GMT
BioWare tried that with the Extended Cut and they said that they addressed what the majority of people were telling them No. Bioware might have said they "addressed" what the majority of people were telling them, but the majority of people were telling them to change the ending and they straight up said they weren't changing it, only offering further clarification and how they hoped that would offer "closure". I was there, that's what they had said in the blog and in the forums. So not only did they not do what the majority of people were telling them to do, they didn't even make the attempt to do what people were telling them to do. but you still have a lot of angry people saying what they wanted fixed was not addressed. Maybe if Bioware had tried, they wouldn't have so many people still angry at them, 8 years later. To you question half of those things I think would be just a waste of time and could be crossed off and others I could see surviving the first game, but not all the way to the end of three game development cycles. Well, if you can't deliver on the, at least, 3 first things on that list, Bioware might as well call it quits and close the studio today. Because it's been 8 years and one side is still not giving way, while on the other side, ME was put on ice once already. There won't be a second chance. This is it.
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Post by Iakus on May 13, 2020 22:17:06 GMT
BioWare tried that with the Extended Cut and they said that they addressed what the majority of people were telling them No. Bioware might have said they "addressed" what the majority of people were telling them, but the majority of people were telling them to change the ending and they straight up said they weren't changing it, only offering further clarification and how they hoped that would offer "closure". I was there, that's what they had said in the blog and in the forums. So not only did they not do what the majority of people were telling them to do, they didn't even make the attempt to do what people were telling them to do.
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Post by Hanako Ikezawa on May 13, 2020 22:29:10 GMT
No. Bioware might have said they "addressed" what the majority of people were telling them, but the majority of people were telling them to change the ending and they straight up said they weren't changing it, only offering further clarification and how they hoped that would offer "closure". I was there, that's what they had said in the blog and in the forums. So not only did they not do what the majority of people were telling them to do, they didn't even make the attempt to do what people were telling them to do.
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Post by themikefest on May 14, 2020 0:27:52 GMT
but I just don't see how going back will do anything besides make more people angered because what they wanted fixed was ignored and something else they considered important was ignored. So they should move forward with another game in Andromeda with Ryder returning? The number one complaint I've read/heard is people found the characters dull, boring. Bioware removed the power wheel, removed the choice to have/not a squadmate on the roster. Is that moving forward? If Bioware were to make another game in Andromeda, I don't see them bringing Ryder back. Ah yes the remake, or rather the extended cut that Bioware calls it. Before the remake, I mean cut, the relays exploded and the SR2 was stuck on the unknown planet regardless of ems. Now all of sudden the relays don't explode and SR2 is able to fly off the planet without any problems. The kid is confused. Did the relays explode or not? Did the Normandy leave the planet or not? Why didn't the guy tell the kid that stuff the first time? Sure the cut may have addressed a few things, but it left some questions unanswered.
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Post by alanc9 on May 14, 2020 0:38:31 GMT
Well, it was never clear exactly what the EC actually changed. Relay travel went from being X years in the future to being Y years in the future. X > Y, but we don't have any idea what the actual figures are. Similarly, we don't know what it means for the SR-2 to be on that planet because we don't know a damn thing about it. It's difficult to assign values to the different states.
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Post by alanc9 on May 14, 2020 0:45:40 GMT
I'm not sure how Clarke's Third Law applies to outright irrational behavior by the Reapers. Having what they can do being inexplicable is fine. Having why they do it be nonsensical is not. Although the bar is fairly low for this, come to think of it. The Xanth series had demons playing a game with rules which really were arbitrary relative to human (etc.) concerns, but as a game it doesn't have to make sense to people who aren't playing it. I suppose the Reapers could have just been doing everything for fun It's alike aliens are... alien...or something. But in SF you don't just get to play that handwave and call it a day, do you?
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Post by alanc9 on May 14, 2020 0:58:38 GMT
Someone remind me... what were people actually asking for back then? The intellectual dishonesty was so rife that I could never get a coherent picture of the demand. It wasn't for a happier ending with fewer bad consequences, except when it was.
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N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on May 14, 2020 1:22:42 GMT
Someone remind me... what were people actually asking for back then? The intellectual dishonesty was so rife that I could never get a coherent picture of the demand. It wasn't for a happier ending with fewer bad consequences, except when it was. I wonder as well. It's kind of incredible that eight years after and the endings are still an issue for some people *sighs*
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