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Just a flip of the coin.
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Post by Sanunes on May 16, 2020 11:56:48 GMT
I don't think you are in the minority at all. My guess is a lot of people who might even be against it will buy them. It would require a whole lot more work than a remaster to get me to buy it and I wouldn't trust any studio with a Remake of the MET in 2020. Shit, I'd still rather sail the high seas than give EA money, even if they did a proper remake of the MET. The last time EA got money from me was in 2012, with Kingdoms of Amalur. I have to hand it to EA, they've made a tremendous job at not taking my money. BTW, Kingdoms of Amalur > all of DA franchise. All valid points, but that is why I said "a lot" because there are people I know that won't look back. Its all about the individual and how they see the situation, just like I dislike Kingdoms of Amalur and feel like I wasted my money buying it.
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Post by SirSourpuss on May 16, 2020 12:12:06 GMT
just like I dislike Kingdoms of Amalur and feel like I wasted my money buying it. Technically, KoA is bogged down by the same problems that Inquisition had; being designed as an MMO. I am also no impressed by the cartoony WoW-like artstyle. I just don't like it. But the gameplay was great, the lore was beautiful and the class/skill system was deep and complimented by the equipment depth. I give it a flawed but good rating, like I'd give DA:O, with the exception that it never got a sequel to squander its potential. There's also the thing that KoA sunk the state of New Joysey into an economic depression, but since I don't live there, can't relate.
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Just a flip of the coin.
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Post by Sanunes on May 16, 2020 12:49:04 GMT
just like I dislike Kingdoms of Amalur and feel like I wasted my money buying it. Technically, KoA is bogged down by the same problems that Inquisition had; being designed as an MMO. I am also no impressed by the cartoony WoW-like artstyle. I just don't like it. But the gameplay was great, the lore was beautiful and the class/skill system was deep and complimented by the equipment depth. I give it a flawed but good rating, like I'd give DA:O, with the exception that it never got a sequel to squander its potential. There's also the thing that KoA sunk the state of New Joysey into an economic depression, but since I don't live there, can't relate. The skill system is where I never fully got into the game. It felt like it was complicated to be complicated, so I never got far into the game. [edit] If I don't like a skill system it will drive me out of a game quickly. KoA isn't alone in that regard and I tried playing the game multiple times. [/edit]
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Post by SirSourpuss on May 16, 2020 13:00:02 GMT
The skill system is where I never fully got into the game Hardly, for me. More varied than ME3's, allowed greater build freedom and promoted mixing and matching. Not to mention a more friendly UI.
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Post by Iakus on May 16, 2020 15:22:08 GMT
I don't think you are in the minority at all. My guess is a lot of people who might even be against it will buy them. It would require a whole lot more work than a remaster to get me to buy it and I wouldn't trust any studio with a Remake of the MET in 2020. Shit, I'd still rather sail the high seas than give EA money, even if they did a proper remake of the MET. The last time EA got money from me was in 2012, with Kingdoms of Amalur. I have to hand it to EA, they've made a tremendous job at not taking my money. BTW, Kingdoms of Amalur > all of DA franchise.I wanted so badly to like that game. But it ended up feeling like an MMO with an empty server.
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Post by Hrungr on May 16, 2020 20:27:52 GMT
It would require a whole lot more work than a remaster to get me to buy it and I wouldn't trust any studio with a Remake of the MET in 2020. Shit, I'd still rather sail the high seas than give EA money, even if they did a proper remake of the MET. The last time EA got money from me was in 2012, with Kingdoms of Amalur. I have to hand it to EA, they've made a tremendous job at not taking my money. BTW, Kingdoms of Amalur > all of DA franchise.I wanted so badly to like that game. But it ended up feeling like an MMO with an empty server. I liked some of the combo abilities in that one, and the chakrams were awesome. But the rest was so uneven though, and some areas look like they put together at the last minute. Also, the whole game felt like it was voiced by 7 people.
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Post by smilesja on May 16, 2020 20:34:14 GMT
I don't think you are in the minority at all. My guess is a lot of people who might even be against it will buy them. BTW, Kingdoms of Amalur > all of DA franchise.
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Post by FireAndBlood on May 16, 2020 21:03:53 GMT
BTW, Kingdoms of Amalur > all of DA franchise. I understand that taste is subjective and different people can enjoy different things and no one would be wrong. But I still must objectively state that you have shit taste.
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Post by alanc9 on May 16, 2020 21:09:28 GMT
I can never tell when he's trolling.
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Post by Iakus on May 16, 2020 21:13:51 GMT
I wanted so badly to like that game. But it ended up feeling like an MMO with an empty server. I liked some of the combo abilities in that one, and the chakrams were awesome. But the rest was so uneven though, and some areas look like they put together at the last minute . Also, the whole game felt like it was voiced by 7 people. To be fair, so does Skyrim...
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Post by merylisk on May 17, 2020 1:36:33 GMT
My main wish list item for a remaster would be to make the default Femshep from ME3 also available in ME1 and 2.
My secondary one would be to add back in the deleted same sex romances from ME1 and 2 that were cut (Kaidan and Ashley in ME1, Thane and Tali in ME2).
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Post by helios969 on May 17, 2020 8:44:06 GMT
My main wish list item for a remaster would be to make the default Femshep from ME3 also available in ME1 and 2. My secondary one would be to add back in the deleted same sex romances from ME1 and 2 that were cut (Kaidan and Ashley in ME1, Thane and Tali in ME2). Ha, ha, I want the exact opposite...default fem-shep from 1 and 2 available in 3. I doubt a remaster will be anything more than a graphics overhaul but if I were going to wish for anything it would be ME3 combat in all 3 games (I know, I'm dreaming).
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Post by operationathena on May 17, 2020 15:48:36 GMT
My main wish list item for a remaster would be to make the default Femshep from ME3 also available in ME1 and 2. My secondary one would be to add back in the deleted same sex romances from ME1 and 2 that were cut (Kaidan and Ashley in ME1, Thane and Tali in ME2). Ha, ha, I want the exact opposite...default fem-shep from 1 and 2 available in 3. I doubt a remaster will be anything more than a graphics overhaul but if I were going to wish for anything it would be ME3 combat in all 3 games (I know, I'm dreaming). You're probably right. Graphics overhaul at best - but it would also be nice if they went back and tweaked some stuff with each game to make it more cohesive. ME3 combat across the entire trilogy would be so amazing though. Probably costs way more than EA wants to foot the bill for though, as that'd be like a RE2-style remake for the first game.
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Post by Highwayman667 on May 17, 2020 16:19:33 GMT
My main wish list item for a remaster would be to make the default Femshep from ME3 also available in ME1 and 2. My secondary one would be to add back in the deleted same sex romances from ME1 and 2 that were cut (Kaidan and Ashley in ME1, Thane and Tali in ME2). Those are pretty easy and super reasonable requests to make. I always played MaleShep but the ME3 default FemShep looked great ! As for those sex scenes I didn't know they existed ! But giving Kaidan as a romantic option in ME3 it seems reasonable to make him a male option for ME1 as well. Not sure about Ashley since she seems to be straight.
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Post by alanc9 on May 17, 2020 20:06:19 GMT
My main wish list item for a remaster would be to make the default Femshep from ME3 also available in ME1 and 2. My secondary one would be to add back in the deleted same sex romances from ME1 and 2 that were cut (Kaidan and Ashley in ME1, Thane and Tali in ME2). Ha, ha, I want the exact opposite...default fem-shep from 1 and 2 available in 3. I doubt a remaster will be anything more than a graphics overhaul but if I were going to wish for anything it would be ME3 combat in all 3 games (I know, I'm dreaming). Retrofitting ME3 combat to ME2 might be doable. Some ME1 areas have so little cover that they'd give huge difficulty spikes.
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Just a flip of the coin.
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Post by Sanunes on May 18, 2020 1:26:18 GMT
Ha, ha, I want the exact opposite...default fem-shep from 1 and 2 available in 3. I doubt a remaster will be anything more than a graphics overhaul but if I were going to wish for anything it would be ME3 combat in all 3 games (I know, I'm dreaming). You're probably right. Graphics overhaul at best - but it would also be nice if they went back and tweaked some stuff with each game to make it more cohesive. ME3 combat across the entire trilogy would be so amazing though. Probably costs way more than EA wants to foot the bill for though, as that'd be like a RE2-style remake for the first game. Agreed, its will require a remake for anything outside the bare minimum to be done and that would probably also mean BioWare itself is doing the remake so then any future new Dragon Age or Mass Effect games get pushed for three years to do a remake. To me if its going to happen it will be just a remaster which EA probably has an internal studio for. That means there won't be any unfinished content added to the game, nothing that requires any new programming unless absolutely necessary. The game would most likely be exactly the same as running a fresh copy from Origin as a PC user, just available with a higher resolution and setting for console owners. If UI changes are needed its something I could see happening or maybe a new menu system if they are going to make it into a single game disk. Basic changes that don't impact the original game because its just being updated for modern hardware. It would be nice to see these things added, but normally that is what remakes are for and remasters are what was released and generally including the patches and DLC so its all in one package. Expecting anything more then that to me is going to lead to people be disappointed in the final product instead of surprised that they did make some other changes to the game. I think how Bethesda is handy Skyrim is probably the best modern example of ports that Mass Effect would be like. That is why as a PC player I am not that interested for myself in a remaster for I already have the experience I am expecting from this if they do release it.
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Post by cloud9 on May 18, 2020 2:45:05 GMT
That was never going to happen for many reasons. They addressed as much as they could with the Extended Cut, and honestly that was a gift compared to what most other studios would have done. I don't really care what studios think is a gift. I'm sure Lucas Films thought the same about TLJ and it killed the franchise. Oh and Anthem's Legion of Dawn edition was the most ... oooh, I forget the line. What was it? Most generous offer in gaming? Something like that? And then you get the Citadel DLC. Ugh.
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Post by cloud9 on May 18, 2020 2:46:33 GMT
BioWare tried that with the Extended Cut and they said that they addressed what the majority of people were telling them No. Bioware might have said they "addressed" what the majority of people were telling them, but the majority of people were telling them to change the ending and they straight up said they weren't changing it, only offering further clarification and how they hoped that would offer "closure". I was there, that's what they had said in the blog and in the forums. So not only did they not do what the majority of people were telling them to do, they didn't even make the attempt to do what people were telling them to do. but you still have a lot of angry people saying what they wanted fixed was not addressed. Maybe if Bioware had tried, they wouldn't have so many people still angry at them, 8 years later. To you question half of those things I think would be just a waste of time and could be crossed off and others I could see surviving the first game, but not all the way to the end of three game development cycles. Well, if you can't deliver on the, at least, 3 first things on that list, Bioware might as well call it quits and close the studio today. Because it's been 8 years and one side is still not giving way, while on the other side, ME was put on ice once already. There won't be a second chance. This is it. It's like BioWare wants to fail. I don't understand that.
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Post by cipher on May 18, 2020 3:16:05 GMT
Shepard dies on all of them, but the worst part is they have us believe that Shepard is alive after the Destroy ending. It's like they just want to throw they're hands up, and just write whatever they feel like. That is why I wanted them to do the trilogy over and create a proper ending. No one can agree to what a "proper" ending entails though. Even from ME 1, I could tell the Reapers simply being destroyed conventionally wasn't going to be traditionally achievable given what the writers were originally going for. The Geth as a faction I was expecting to be the game changer after ME2, but then ME3 neutered them with a surprise Quarian attack at just the right moment. What I wish is that we got a chance to see what happens if we allowed A.I. to evolve in the galaxy without the Reapers, and perhaps the consequences could be bad/good depending upon how we handled the Geth or EDI's development. Even if the Starkid was correct, I'd like to have found that out for myself and I'm sure many others would. Life should be allowed self determination no matter how said life came about, so long as it isn't endangering other life. If I were developing the trilogy, I think it would have been poetic to end the Reapers via atoning another A.I. faction, and this even fits the narrative of atonement with past mistakes like the Krogan. But, that's just my perspective. The whole "A.I. will always rebel" plot is nonsense. If anything, synthetics needed protection from organics, and the trilogy even proved this in nearly every single instance. A race of cyborgs is also not the "pinnacle of evolution" because biology is still limiting comparatively to a S.A.I. or super intelligence. It offered organics a way not to be left behind sure, but who's to say that just pure A.I. is not the pinnacle of evolution? Life is always in motion, so such a "pinnacle" wouldn't even be known in any case till galactic heat death occurs. In short, too much emphasis was placed on emotional humanistic qualities for the original endings, rather than cold hard science. You can have a great ending without sacrificing the latter. In any case, a remaster will likely not change the endings at all aside from giving a few more slides & details. Wish I could have the above that I described, but I doubt it.
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Post by TheEmptyRoad on May 18, 2020 4:12:10 GMT
This might seem minor but I want Diana Allers replaced by a choice (*gasp*) between Kalisah al Jilani and Emily Wong.
Edit*: Also: Ashley having more to say and do in ME3. The ability to choose who joins our team, but still having only a limited number; so no 12-person platoon but certainly more than 7 - maybe 9. Bringing the unified Alliance Armor Color-scheme to all three games, not just ME3. LOYALTY MISSIONS IN ME3
I don't see this as a pipe-dream wishlist. These things are not to much too ask.
Edit to the Edit*: One last thing. Romanced and non-Romanced Liara in ME3 have very minute differences in scenes and dialogue. When Romancing her it feels natural, when not I'm left wondering why MyShep is spending so much time with someone not his Lover.
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Post by SirSourpuss on May 18, 2020 15:10:56 GMT
It's like BioWare wants to fail. I don't understand that. I don't think they want to fail. I think they no longer know how to succeed. Obviously, they were forced to make compromises, from EA meddling and as much as they refuse to say it was so, Drew Karpyshyn has made that clear, I think.
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Post by cipher on May 18, 2020 16:25:36 GMT
This might seem minor but I want Diana Allers replaced by a choice (*gasp*) between Kalisah al Jilani and Emily Wong. Edit*: Also: Ashley having more to say and do in ME3. The ability to choose who joins our team, but still having only a limited number; so no 12-person platoon but certainly more than 7 - maybe 9. Agreed, and I actually don't dislike Diana Allers. It's just that we already have our star reporters and it makes the trilogy more seamless. Imagine replacing both Chakwas/Michel with a random new doctor rather than the two we already have some history with. Ash having a new writer goes without saying. Ash in ME3 (no romance) fells akin to Zaeed & Kasumi in ME2. She literally felt way more DLC than Javik did, who actually felt like he seamlessly belonged in the plot. A question: Would people prefer the dialogue wheel to be revamped in a remastered trilogy? If I'm being honest, I kinda prefer Andromeda's take which is really just Dragon Age 2 & Inquisition's version. At least you have a better idea of what is about to come out of your character's mouth and what the MC does isn't as random. I also really enjoyed how in DA:I you got special dialogue depending on your character's actual lore knowledge. The lazy thing to do would be to simply add Paragon/Renegade interrupts to ME1, but I'm starting to really get over the whole "morality" system unless there are actual repercussions & meaningful distinctions.
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Post by SirSourpuss on May 18, 2020 17:24:01 GMT
I kinda prefer Andromeda's take which is really just Dragon Age 2 & Inquisition's version No. The DA dialogue wheel is vastly less descriptive of what the actual line is supposed to convey and the "icons" that help describe what the tone of what is going to be said is, are just fucking stupid.
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Post by cipher on May 18, 2020 18:26:33 GMT
I kinda prefer Andromeda's take which is really just Dragon Age 2 & Inquisition's version No. The DA dialogue wheel is vastly less descriptive of what the actual line is supposed to convey and the "icons" that help describe what the tone of what is going to be said is, are just fucking stupid. Doesn't mean that it can't be improved upon. I do like the idea of having more control over Shepard being more "intelligent" or at least observant in responses like Ryder had the potential to be. What about the ability to individually control squad-mates like the original E3(?) presentation of Mass Effect? That and the destructible environments don't really impact the narrative itself, but I always wondered why they were taken out? Destructible environments sure I guess, but controlling the squad individually like in DA should have been easy enough.
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Post by SirSourpuss on May 18, 2020 19:41:11 GMT
Doesn't mean that it can't be improved upon I won't hold my breath for it. If anything, Bioware has very potently displayed time and again that they can always make something worse. What about the ability to individually control squad-mates like the original E3(?) presentation of Mass Effect? That and the destructible environments don't really impact the narrative itself, but I always wondered why they were taken out? Destructible environments sure I guess, but controlling the squad individually like in DA should have been easy enough. Well, considering the route Andromeda went, you'll never get to control anything other than Ryder, ever again.
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