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Post by themikefest on May 18, 2020 20:02:06 GMT
This might seem minor but I want Diana Allers replaced by a choice (*gasp*) between Kalisah al Jilani and Emily Wong. Ah yes, Diana 'I have no purpose to be in ME3' Allers. At least she's an option to have her on the ship or not. Can say the same for Alenko. It's funny how t'soni and Vakarian can be taken to Sur'kesh and remember Kirrahe, even though both never met him, depending on the playthrough, whereas Williams/Alenko/Tali are gauranteed to know him. Maybe when they remake ME3, that could change. Have the genophage arc take place after the coup while the geth/quarian conflict happens after meeting with the council. It's too bad that A/K couldn't have a dlc of their own in ME2. One way could have them show up is in Arrival. Shepard has been out for about 48 hours. Hackett sends in A/K to locate Shepard. Once done, both fight their way through the baddies to get on the SR2. If a remake were to happen, instead of Jenkins taking one for the team, he survies, then is reassigned to another unit. A/K survive Mars without injury. On the Citradel, Shepard sees Jenkins who mentions that he's been assigned security detail for the council. The standoff during the coup is Jenkins vs Shepard. Another is have what happens the same except it's Vega who gets injured on Mars. He babysits the council and has a standoff with Shepard. My issue with 12 is that I only need 8 to complete the game with everyone surviving. Bioware wanted the asari to be the most important character besides Shepard. There are ways to cushion it though. Ignore her as mush as the game allows. If you didn't know. By not talking to her in ME3, not counting cutscenes, she will not offer the gift at the forward operating base in London.
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Post by Hanako Ikezawa on May 18, 2020 20:14:40 GMT
This might seem minor but I want Diana Allers replaced by a choice (*gasp*) between Kalisah al Jilani and Emily Wong. Ah yes, Diana 'I have no purpose to be in ME3' Allers. At least she's an option to have her on the ship or not. It was sad how much of her character was cut, since from that list she had a lot more impact. I still liked her though. I liked all the reporters, though Keri from MEA and Khalisah are my favorites (loved the latter’s character development. Also never punched her).
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Post by cloud9 on May 18, 2020 21:07:01 GMT
My main wish list item for a remaster would be to make the default Femshep from ME3 also available in ME1 and 2. My secondary one would be to add back in the deleted same sex romances from ME1 and 2 that were cut (Kaidan and Ashley in ME1, Thane and Tali in ME2). Ha, ha, I want the exact opposite...default fem-shep from 1 and 2 available in 3. I doubt a remaster will be anything more than a graphics overhaul but if I were going to wish for anything it would be ME3 combat in all 3 games (I know, I'm dreaming). And they should improve animations by using motion capture to make movements of dodging, taking cover, and striking more fluidly. Take Uncharted 4, for example. (Not to copy the game, but to use it as an example that an ideal Mass Effect gameplay that can improve the animations, combat, and movement by motion capture.)
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Post by cloud9 on May 18, 2020 21:18:58 GMT
It's like BioWare wants to fail. I don't understand that. I don't think they want to fail. I think they no longer know how to succeed. Obviously, they were forced to make compromises, from EA meddling and as much as they refuse to say it was so, Drew Karpyshyn has made that clear, I think. It's just that they've started off good, but then they starting going downhill and not getting any better. I understand that they made mistakes from time to time, and try to improve and learn from them. But they even didn't do that. Whatever they doing is not working and they should improve and make changes, if they want to stay relevant. Otherwise, BioWare will get to the point where there they will never start over.
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Post by SirSourpuss on May 18, 2020 21:24:52 GMT
Otherwise, BioWare will get to the point where there they will never start over. Darling, I assure you, we're already there. This is it.
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Post by cloud9 on May 18, 2020 21:25:54 GMT
Ha, ha, I want the exact opposite...default fem-shep from 1 and 2 available in 3. I doubt a remaster will be anything more than a graphics overhaul but if I were going to wish for anything it would be ME3 combat in all 3 games (I know, I'm dreaming). You're probably right. Graphics overhaul at best - but it would also be nice if they went back and tweaked some stuff with each game to make it more cohesive. ME3 combat across the entire trilogy would be so amazing though. Probably costs way more than EA wants to foot the bill for though, as that'd be like a RE2-style remake for the first game. Or make it better than RE2. They can do so much if they decide to remake the Trilogy.
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Post by cloud9 on May 18, 2020 21:28:07 GMT
Otherwise, BioWare will get to the point where there they will never start over. Darling, I assure you, we're already there. This is it. Unless the upper management decides to get off their heads off the sand and getting shit done.
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Post by SirSourpuss on May 18, 2020 21:29:36 GMT
Unless the upper management decides to get off their heads off the sand and getting shit done. I know Casey tried.
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Post by Iakus on May 18, 2020 22:58:58 GMT
Ha, ha, I want the exact opposite...default fem-shep from 1 and 2 available in 3. I doubt a remaster will be anything more than a graphics overhaul but if I were going to wish for anything it would be ME3 combat in all 3 games (I know, I'm dreaming). And they should improve animations by using motion capture to make movements of dodging, taking cover, and striking more fluidly. Take Uncharted 4, for example. (Not to copy the game, but to use it as an example that an ideal Mass Effect gameplay that can improve the animations, combat, and movement by motion capture.) My understanding is it's not as easy as it sounds. With games like Uncharted, you're playing a set character in a set story with minimal customization. It's easy to factor every possible movement the character will make. In a custom-heavy rpg, therare a LOT more "what ifs" to take into consideration. And the costs to account for all those what-ifs add up...
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Post by jamierose95 on May 18, 2020 23:05:21 GMT
obsidian entertainment will become new bioware specially they've pooched some great talents with Microsoft backing.
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Post by SirSourpuss on May 18, 2020 23:12:03 GMT
My understanding is it's not as easy as it sounds. With games like Uncharted, you're playing a set character in a set story with minimal customization. It's easy to factor every possible movement the character will make. In a custom-heavy rpg, therare a LOT more "what ifs" to take into consideration. And the costs to account for all those what-ifs add up... Not really. Mostly, it depends on how good a job the model team does. Understandably, a unique model can take something like 6 months to make, but from there, it's mostly about rigging a good skeleton on the model. You've probably made similar skeletons for other in-game models and you can recycle that skeleton for many models, as well. For example, human females and Asari females would use the same skeleton, you can cheap out on the Turian and Quarian skeletons, as their general shape is similar and you could also cycle through animation templates tied into the same rig. It is possible that it is complex for the game engine, to make such scripts, but it helps cut a lot of corners with virtually zero downside, other than animations looking similar, across many characters. If the animations were good, because they cut down a lot of dev time, which allowed animators to really polish them, you wouldn't notice, probably wouldn't even care. That is, I assume. I have not worked with Frosbite and while I can't imagine it being too dissimilar with other game engines ... it might? It would be really bad design and a huge reason why all these things reportedly break from scene to scene and why even Frostbite has had problems with it recently, but I can't exclude it.
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Post by Deleted on May 18, 2020 23:57:39 GMT
Ha, ha, I want the exact opposite...default fem-shep from 1 and 2 available in 3. I doubt a remaster will be anything more than a graphics overhaul but if I were going to wish for anything it would be ME3 combat in all 3 games (I know, I'm dreaming). You're probably right. Graphics overhaul at best - but it would also be nice if they went back and tweaked some stuff with each game to make it more cohesive. ME3 combat across the entire trilogy would be so amazing though. Probably costs way more than EA wants to foot the bill for though, as that'd be like a RE2-style remake for the first game. I've read that in order to make such a thing possible, they would have to redesign each of the levels. Not a simple task.
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Post by KaiserShep on May 19, 2020 0:51:15 GMT
And they should improve animations by using motion capture to make movements of dodging, taking cover, and striking more fluidly. Take Uncharted 4, for example. (Not to copy the game, but to use it as an example that an ideal Mass Effect gameplay that can improve the animations, combat, and movement by motion capture.) My understanding is it's not as easy as it sounds. With games like Uncharted, you're playing a set character in a set story with minimal customization. It's easy to factor every possible movement the character will make. In a custom-heavy rpg, therare a LOT more "what ifs" to take into consideration. And the costs to account for all those what-ifs add up... I agree. I can gladly settle with even going back to Mass Effect 1’s level of graphic power just to get more stories and more dialogue. Naughty Dog whole technical wizardry stuff is nice, but I want none of it if it means fewer options or whatever the frack TLOU2 has in store for us.
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Post by cloud9 on May 19, 2020 3:17:04 GMT
Unless the upper management decides to get off their heads off the sand and getting shit done. I know Casey tried. I really hope so.
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Post by cloud9 on May 19, 2020 3:18:56 GMT
My understanding is it's not as easy as it sounds. With games like Uncharted, you're playing a set character in a set story with minimal customization. It's easy to factor every possible movement the character will make. In a custom-heavy rpg, therare a LOT more "what ifs" to take into consideration. And the costs to account for all those what-ifs add up... I agree. I can gladly settle with even going back to Mass Effect 1’s level of graphic power just to get more stories and more dialogue. Naughty Dog whole technical wizardry stuff is nice, but I want none of it if it means fewer options or whatever the frack TLOU2 has in store for us. I really hope they know what they're doing with the game. I've been wanting to play this game, and I really hope they edited the story at least.
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Post by cloud9 on May 19, 2020 3:23:43 GMT
And they should improve animations by using motion capture to make movements of dodging, taking cover, and striking more fluidly. Take Uncharted 4, for example. (Not to copy the game, but to use it as an example that an ideal Mass Effect gameplay that can improve the animations, combat, and movement by motion capture.) My understanding is it's not as easy as it sounds. With games like Uncharted, you're playing a set character in a set story with minimal customization. It's easy to factor every possible movement the character will make. In a custom-heavy rpg, therare a LOT more "what ifs" to take into consideration. And the costs to account for all those what-ifs add up... Witcher 3 did motion capture on certain places where story and cutscenes take place. So, I don't see the issue of doing the same thing with Mass Effect. Only to make it better than Witcher 3. Of course it won't be easy, but if they have a lot of dev time and resources they can definitely pull it off.
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Post by Hrungr on May 19, 2020 17:05:13 GMT
Witcher 3 did motion capture on certain places where story and cutscenes take place. So, I don't see the issue of doing the same thing with Mass Effect. Only to make it better than Witcher 3. Of course it won't be easy, but if they have a lot of dev time and resources they can definitely pull it off. And that's really the issue. Yeah, there's no doubt there's considerable room for improvement, but it's important to remember that BW doesn't have the money and resources to put towards their games like CDPR, Rockstar, or Ubisoft. Sylvia from BW made the point recently that not all AAA productions can hit the scope/fidelity of those studios that can put 1,000+ devs on it (and obv. huge budgets to go along with it), so manage expectations accordingly. Even if everything were to go perfectly for BW on a game, they just don't have the resources to compete with (let's call them 'AAAA') studios with 3x the staff and budget.
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Post by AnDromedary on May 19, 2020 18:48:47 GMT
Witcher 3 did motion capture on certain places where story and cutscenes take place. So, I don't see the issue of doing the same thing with Mass Effect. Only to make it better than Witcher 3. Of course it won't be easy, but if they have a lot of dev time and resources they can definitely pull it off. And that's really the issue. Yeah, there's no doubt there's considerable room for improvement, but it's important to remember that BW doesn't have the money and resources to put towards their games like CDPR, Rockstar, or Ubisoft. Sylvia from BW made the point recently that not all AAA productions can hit the scope/fidelity of those studios that can put 1,000+ devs on it (and obv. huge budgets to go along with it), so manage expectations accordingly. Even if everything were to go perfectly for BW on a game, they just don't have the resources to compete with (let's call them 'AAAA') studios with 3x the staff and budget. But from what I understand, these studios need those huge teams mainly to make their huge open worlds (Witcher 3, almost all modern Ubi games, GTA/RDR),
BW wouldn't have to do it for a Mass Effect. I don't think a lot of people are asking for larger worlds in BW games. On the contrary. Most opinions I see here keep asking for more focused experiences like we had them in the earlier Dragon Age and Mass Effect games. And with EA at its back, BW does have resources. If the Schreier articles are to be believed, the main problem with the last few production was more that those resources were squandered a lot due to mismanagement and a lack of vision by the directors, which resulted in numerous reworks, costing time and money.
So I don't think resources are the problem for BW. It's more the way they do things over there these days. BW doesn't need another 500+ devs, they need a couple of good managers and leads. THen they can also do some mocap.
That's speculation on my part of course but there is a lot of corroborating evidence to indicate that that's the main problem.
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Post by Hrungr on May 19, 2020 19:22:48 GMT
And that's really the issue. Yeah, there's no doubt there's considerable room for improvement, but it's important to remember that BW doesn't have the money and resources to put towards their games like CDPR, Rockstar, or Ubisoft. Sylvia from BW made the point recently that not all AAA productions can hit the scope/fidelity of those studios that can put 1,000+ devs on it (and obv. huge budgets to go along with it), so manage expectations accordingly. Even if everything were to go perfectly for BW on a game, they just don't have the resources to compete with (let's call them 'AAAA') studios with 3x the staff and budget. But from what I understand, these studios need those huge teams mainly to make their huge open worlds (Witcher 3, almost all modern Ubi games, GTA/RDR),
BW wouldn't have to do it for a Mass Effect. I don't think a lot of people are asking for larger worlds in BW games. On the contrary. Most opinions I see here keep asking for more focused experiences like we had them in the earlier Dragon Age and Mass Effect games. And with EA at its back, BW does have resources. If the Schreier articles are to be believed, the main problem with the last few production was more that those resources were squandered a lot due to mismanagement and a lack of vision by the directors, which resulted in numerous reworks, costing time and money.
So I don't think resources are the problem for BW. It's more the way they do things over there these days. BW doesn't need another 500+ devs, they need a couple of good managers and leads. THen they can also do some mocap.
That's speculation on my part of course but there is a lot of corroborating evidence to indicate that that's the main problem.
No question, BW has a number of well-documented issues, which is why I said there was a lot of room for improvement. But don't think for second that EA provides BW with anywhere near the resources the big studios have. DA:I had 200 devs working on it at BW, plus another ~100-150 IIRC with outsourcing. Witcher 3 had 1,500 people working on it. Big studios can put 1,000+ dev teams on a game. BW just can't compete with those kinds of teams, which is what Sylvia was alluding to. And it's all about "engagement" now, so don't expect more linear games from BW. They want that long-tail, recurring revenue. DA4 was rebooted to be a 'live service' game, we just don't know exactly what that means yet. MEA was originally supposed to be a AAA No Man's Sky, with hundreds of procedurally-generated worlds to explore. They just couldn't make it work in a fun way. But the tech was shaping up pretty well apparently, and I wouldn't be surprised at all to see them take another stab at it for the next ME game.
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Post by Deleted on May 19, 2020 19:39:59 GMT
Witcher 3 did motion capture on certain places where story and cutscenes take place. So, I don't see the issue of doing the same thing with Mass Effect. Only to make it better than Witcher 3. Of course it won't be easy, but if they have a lot of dev time and resources they can definitely pull it off. You clearly don't know anything about how a business operates. Every business has a budget and operates on deadlines. Sometimes they have a release window too, where they can't ship their game at the same time as other games. It has to be specific.
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Post by AnDromedary on May 19, 2020 19:48:11 GMT
But from what I understand, these studios need those huge teams mainly to make their huge open worlds (Witcher 3, almost all modern Ubi games, GTA/RDR),
BW wouldn't have to do it for a Mass Effect. I don't think a lot of people are asking for larger worlds in BW games. On the contrary. Most opinions I see here keep asking for more focused experiences like we had them in the earlier Dragon Age and Mass Effect games. And with EA at its back, BW does have resources. If the Schreier articles are to be believed, the main problem with the last few production was more that those resources were squandered a lot due to mismanagement and a lack of vision by the directors, which resulted in numerous reworks, costing time and money.
So I don't think resources are the problem for BW. It's more the way they do things over there these days. BW doesn't need another 500+ devs, they need a couple of good managers and leads. THen they can also do some mocap.
That's speculation on my part of course but there is a lot of corroborating evidence to indicate that that's the main problem.
No question, BW has a number of well-documented issues, which is why I said there was a lot of room for improvement. But don't think for second that EA provides BW with anywhere near the resources the big studios have. DA:I had 200 devs working on it at BW, plus another ~100-150 IIRC with outsourcing. Witcher 3 had 1,500 people working on it. Big studios can put 1,000+ dev teams on a game. BW just can't compete with those kinds of teams, which is what Sylvia was alluding to. And it's all about "engagement" now, so don't expect more linear games from BW. They want that long-tail, recurring revenue. DA4 was rebooted to be a 'live service' game, we just don't know exactly what that means yet. MEA was originally supposed to be a AAA No Man's Sky, with hundreds of procedurally-generated worlds to explore. They just couldn't make it work in a fun way. But the tech was shaping up pretty well apparently, and I wouldn't be surprised at all to see them take another stab at it for the next ME game. Ah well, let's wait and see on that last point. Moods change. Jedi: Fallen Order at least should have proven to EA that more focused games that may be a bit more linear and smaller in scale can still work very well as well. If the rumors about a remaster/remake of the trilogy are indeed true and that sells well, maybe that can strengthen the point, too. And again, if the Schreier articles are to be believed, it wasn't exactly corporate bosses that forced BW to make a game to market standards but the studio itself that pitched the idea. I don't necessarily think things are as black and white behind the scenes. But we'll have to wait and see.
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Post by Hrungr on May 19, 2020 20:26:52 GMT
No question, BW has a number of well-documented issues, which is why I said there was a lot of room for improvement. But don't think for second that EA provides BW with anywhere near the resources the big studios have. DA:I had 200 devs working on it at BW, plus another ~100-150 IIRC with outsourcing. Witcher 3 had 1,500 people working on it. Big studios can put 1,000+ dev teams on a game. BW just can't compete with those kinds of teams, which is what Sylvia was alluding to. And it's all about "engagement" now, so don't expect more linear games from BW. They want that long-tail, recurring revenue. DA4 was rebooted to be a 'live service' game, we just don't know exactly what that means yet. MEA was originally supposed to be a AAA No Man's Sky, with hundreds of procedurally-generated worlds to explore. They just couldn't make it work in a fun way. But the tech was shaping up pretty well apparently, and I wouldn't be surprised at all to see them take another stab at it for the next ME game. Ah well, let's wait and see on that last point. Moods change. Jedi: Fallen Order at least should have proven to EA that more focused games that may be a bit more linear and smaller in scale can still work very well as well. If the rumors about a remaster/remake of the trilogy are indeed true and that sells well, maybe that can strengthen the point, too. And again, if the Schreier articles are to be believed, it wasn't exactly corporate bosses that forced BW to make a game to market standards but the studio itself that pitched the idea. I don't necessarily think things are as black and white behind the scenes. But we'll have to wait and see.
Jedi Fallen Order was a game that was in development years before EA acquired Respawn. And even with all the press it got, it sold... 8m copies. TBF, it's a decent number, and plenty to warrant a sequel, but not exactly lighting the sales charts on fire either. Especially for a cross-platform game and having the Star Wars license. If it had sold 15-20+m copies, then I could see more attention being paid. I don't see 8m sold changing anyone's plans.
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Post by AnDromedary on May 19, 2020 20:40:22 GMT
Ah well, let's wait and see on that last point. Moods change. Jedi: Fallen Order at least should have proven to EA that more focused games that may be a bit more linear and smaller in scale can still work very well as well. If the rumors about a remaster/remake of the trilogy are indeed true and that sells well, maybe that can strengthen the point, too. And again, if the Schreier articles are to be believed, it wasn't exactly corporate bosses that forced BW to make a game to market standards but the studio itself that pitched the idea. I don't necessarily think things are as black and white behind the scenes. But we'll have to wait and see.
Jedi Fallen Order was a game that was in development years before EA acquired Respawn. And even with all the press it got, it sold... 8m copies. TBF, it's a decent number, and plenty to warrant a sequel, but not exactly lighting the sales charts on fire either. Especially for a cross-platform game and having the Star Wars license. If it had sold 15-20+m copies, then I could see more attention being paid. I don't see 8m sold changing anyone's plans. From what I read, it did much better than EA expected (which goes to show how low their expectations for this kind of game really were). The point is, it might be enough so that EA wouldn't stand in BioWare's way if they decided to make a more focused game in the future again (be that ME or DA or whatever). But I think the drive to do this would have to come from BW itself for sure. EA is not going to come to BW and say "please make us a small scale SP game." I have no delusions on that. But maybe, just maybe, with Anthem being what it is someone at BW will finally come around and realize that this might be a good way to go forward and EA and all the execs might just say "ok, we buy the pitch at least for the next game and then we'll see". That would be my hope anyway.
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Post by SirSourpuss on May 19, 2020 20:42:36 GMT
The point is, it might be enough so that EA... Let's not be naive here. EA is going to EA, regardless.
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Post by AnDromedary on May 19, 2020 20:48:21 GMT
The point is, it might be enough so that EA... Let's not be naive here. EA is going to EA, regardless. As I said above, my only insight into how EA conducts business with it's studios is from articles and dev interviews. And most those that I have read, no matter if it was from the perspective of devs or journalists state that it's usually the studios that pitch to EA, not so much the other way round. If that's true, all you need from EA is to say yes. The initiative would be up to the BW people.
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