Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Oct 16, 2020 18:45:33 GMT
I doubt it. Unless EA is selling the remasters for $60 each, bundled with the DLC. Or maybe not bundled with the DLC. Maybe you can buy those separately. For $15 each. But those aren't remastered. And they're not compatible with the remastered version, if you've already bought them. Oh, that would be so EA of them to do. I could literally see them do this. You can bet that at least one person inside EA thought they should do it this way. I dare them. I double dare them. I double dog dare them. Dew eet. That... is not what I meant. For what it's worth, I think they'll charge $39.99 USD (like Squadrons) for each individual remastered game, and the whole package will be $60. I don't think they would cut the price that much if they were to bundle them. If they were $40 each the lowest I could see for the entire package would be $80 at best for at $60 there is no reason to sell the individually. Edit: I highly doubt they would be sold individually in any case, just because of certification costs I would guess it would be done as a single game.
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Post by SirSourpuss on Oct 16, 2020 22:06:01 GMT
I highly doubt they would be sold individually in any case, just because of certification costs I would guess it would be done as a single game. If you can sell each game individually, for $40, when the entire remaster would cost $80 (let's just assume that it would) and EA could reel in some people that would be less apprehensive to dump $40, compared to a full 80, on a single game. And since ME1 will be supposedly remade, well ME3 is still the best place to start the trilogy.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,902 Likes: 8,933
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Just a flip of the coin.
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Post by Sanunes on Oct 16, 2020 23:04:05 GMT
I highly doubt they would be sold individually in any case, just because of certification costs I would guess it would be done as a single game. If you can sell each game individually, for $40, when the entire remaster would cost $80 (let's just assume that it would) and EA could reel in some people that would be less apprehensive to dump $40, compared to a full 80, on a single game. And since ME1 will be supposedly remade, well ME3 is still the best place to start the trilogy. At the same time it could be that people go back and just buy the single release of Mass Effect 1 for it was their "favorite" and then EA is out the extra revenue of having them all bundled together. I am skeptical of the accuracy of what is happening to Mass Effect 1. I can see variables being tweaked, but a full on remake just doesn't seem like a good financial idea, but that is coming from someone skeptical of how well this project might do with sales for I don't see a market for it outside of some of the more dedicated Playstation owners and very few new players. Especially considering all the Mass Effect games are on EA Access (or is it EA Play) so pay $15 play the three games in a month and save money.
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Post by SirSourpuss on Oct 16, 2020 23:59:00 GMT
At the same time it could be that people go back and just buy the single release of Mass Effect 1 for it was their "favorite" and then EA is out the extra revenue of having them all bundled together If they are, essentially, remaking ME1, as Jeff Grubb is calling it, I know a lot of people that love ME1 and absolutely hate the idea of the gameplay changing in ME1. So you just lost all those people, who only liked ME1 and just wanted a better version of that. I can see variables being tweaked, but a full on remake just doesn't seem like a good financial idea, but that is coming from someone skeptical of how well this project might do with sales for I don't see a market for it outside of some of the more dedicated Playstation owners and very few new players. Especially considering all the Mass Effect games are on EA Access (or is it EA Play) so pay $15 play the three games in a month and save money. Not to mention, EA play is part of gamepass now. So if you have game pass, on PC or XBOX, you already are going to have access to it. So really no reason to buy it, unless you're on PS5 or really, really want a box set. Did you guys track FIFA 21 on steam? It top "new and trending" for 1 day, stayed in the top 10 of that category for one day prior to that and one day after, then jumped off the top 10 and I've not seen it since. Oh hey, it's just on number 10 of best selling. Under games like "Return of the Obra Dinn" and "The Jackbox Party Pack 7". FIFA 21 seems to be killing it in sales, on Steam. But I am sure the ME remaster will outdo FIFA 21 in sales. Yeah, no. It's not going to do any better.
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Post by garrusfan1 on Oct 17, 2020 20:54:16 GMT
Actually unless your romancing liara you get whoever survived virmire in ME!. Never played the PS3 version but on computer and xbox 360 yeah it's the virmire survivor unless your romancing liara
I can actually debunk this; I originally did an import run with no LI and it is Liara that shows up for me. Played and done both on the 360 and the PS3. So yeah, themikefest is right about this. I've done enough ME2 runthroughs (lost count after #25) to remember this vividly (so much so in fact, I can quote that goddamn opening verbatum) I have done over fifty runthroughs and can say that on xbox 360 it is only liara if you romance her
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Post by KaiserShep on Oct 18, 2020 15:01:16 GMT
At the same time it could be that people go back and just buy the single release of Mass Effect 1 for it was their "favorite" and then EA is out the extra revenue of having them all bundled together If they are, essentially, remaking ME1, as Jeff Grubb is calling it, I know a lot of people that love ME1 and absolutely hate the idea of the gameplay changing in ME1. So you just lost all those people, who only liked ME1 and just wanted a better version of that. It's kind of caught between a rock and a hard place, because it can't just feel like a scaled up PC version of ME1. It really just comes down to what it is exactly that they make changes to.
The dialogue system will probably be unchanged, since there's no real reason to change the audio files, unless there's some unused stuff they'd like to unlock, but I think it's fair to say that ME1's weapon gameplay system isn't exactly its strong-suit. The skill points don't really need to change, since having bonuses for certain classes on certain weapons helps to keep the variety up, but I doubt many people truly *loved* the idea of certain classes being covered in weapons that were completely unusable, which is just a terribly nonsensical setup for what's supposed to be a highly trained special forces space marine. It doesn't need to be a one size fits all affair, but an adept should not be limited strictly to a pistol while having a sniper, auto rifle and shotgun strapped to their backs. The rest would just be the necessary changes to the feedback audio of the weapons. Weapon audio feedback goes a long way to creating a better sense of variety and power. ME3's weapon pool wouldn't be nearly as interesting if it all had the same raspy explosions of ME1's guns.
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Post by SirSourpuss on Oct 18, 2020 18:59:18 GMT
but I think it's fair to say that ME1's weapon gameplay system isn't exactly its strong-suit Well, changing it is more of a remake, then a remaster. Remaster only implies higher fidelity visuals. Which the ME trilogy already is. If the textures are HD, QHD or UHD is not particularly noticeable. What you do notice is polygon counts, lighting, HDR, etc. I doubt many people truly *loved* the idea of certain classes being covered in weapons that were completely unusable, which is just a terribly nonsensical setup for what's supposed to be a highly trained special forces space marine Well, a future space marine won't necessarily be trained in stuff he has no business being trained in. He'd be highly specialized to work within a group and compensate for weaknesses. A marine squad would be comprised of highly specialized individuals, able to accomplish a multitude of tasks, by employing troops highly accomplished in their field. A human biotic would probably not carry an assault rifle, as they've already engaged long range targets with their biotics, leaving close range enemies for shotguns. Also, you wouldn't be trained as a sniper, because that completely nullifies your biotic capabilities. Etc. There are a lot of people that want ME1 as it is and do not want it changed. In fact, they consider every change introduced by latter games to be a downgrade in every conceivable form. And there are a lot of them that you are going to outright kiss goodbye, the moment you introduce these changes to the only game they liked. The rest would just be the necessary changes to the feedback audio of the weapons. Weapon audio feedback goes a long way to creating a better sense of variety and power. ME3's weapon pool wouldn't be nearly as interesting if it all had the same raspy explosions of ME1's guns. Never had a problem. I really disliked the sound design of Andromeda. The "futuristic" sound of the weapons was a huge turn off for me.
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Post by burningcherry on Oct 18, 2020 20:52:35 GMT
Aren't Ns supposed to be all-purpose operatives trained for all combat scenarios? Even a biotic will sometimes have to snipe someone from kilometers and there's nothing you can do about that.
I loved the ranged episodes of ME1 btw. (X57 minefield approach, geth turrets shootout on the Citadel), wish they're expanded, and maybe we even get similar things in ME2+3.
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Post by KaiserShep on Oct 19, 2020 1:50:37 GMT
but I think it's fair to say that ME1's weapon gameplay system isn't exactly its strong-suit Well, changing it is more of a remake, then a remaster. Remaster only implies higher fidelity visuals. Which the ME trilogy already is. If the textures are HD, QHD or UHD is not particularly noticeable. What you do notice is polygon counts, lighting, HDR, etc. I doubt many people truly *loved* the idea of certain classes being covered in weapons that were completely unusable, which is just a terribly nonsensical setup for what's supposed to be a highly trained special forces space marine Well, a future space marine won't necessarily be trained in stuff he has no business being trained in. He'd be highly specialized to work within a group and compensate for weaknesses. A marine squad would be comprised of highly specialized individuals, able to accomplish a multitude of tasks, by employing troops highly accomplished in their field. A human biotic would probably not carry an assault rifle, as they've already engaged long range targets with their biotics, leaving close range enemies for shotguns. Also, you wouldn't be trained as a sniper, because that completely nullifies your biotic capabilities. Etc. There are a lot of people that want ME1 as it is and do not want it changed. In fact, they consider every change introduced by latter games to be a downgrade in every conceivable form. And there are a lot of them that you are going to outright kiss goodbye, the moment you introduce these changes to the only game they liked. The rest would just be the necessary changes to the feedback audio of the weapons. Weapon audio feedback goes a long way to creating a better sense of variety and power. ME3's weapon pool wouldn't be nearly as interesting if it all had the same raspy explosions of ME1's guns. Never had a problem. I really disliked the sound design of Andromeda. The "futuristic" sound of the weapons was a huge turn off for me. Whether or not that constitutes a "remake" is debatable, since this isn't a particularly major departure from what the game already provides. As it is, ME1 has everyone carrying the exact same loadouts regardless of their class, and they can wield any weapon you tell them to, only they can't hit the broad side of a barn with some of them. I say they should either allow each weapon some level of usability, with the applicable class specific skill bonuses, or just remove the irrelevant chaff from their loadouts, like ME2 and 3 did. There's no proper in-universe explanation for weapon training restrictions depending on Shepard's innate abilities, so this is purely a matter of balancing the gameplay and creating trade-offs for your class choice. Regardless of physical abilities, there's absolutely no way a soldier can just go through the motions from joining the Alliance to becoming an N7 without having learned to use other weapon types. There are any number of reasons why use of a powerful weapon would be preferable to using biotics, particularly in a case where physical impairment, possibly from grievous injury, might prevent them from using it. In any case, ME3 totally dispels this notion, since even an Adept can blow the heads off of Cerberus mooks with a Black Widow if the mood strikes. You might not have had issues with the weapon audio, but that doesn't make it any less dated. The sound signature of everything is nigh identical, but also crass and tinny, at least on console. One of the key principles in weapon design for a lot of shooters is creating satisfying audio signatures that make them stand out. BioWare understood this when they moved on to Mass Effect 2 and 3, and weapons started having their own unique trademark audio cue. Like, there's no mistaking the metallic bolt sound of a Mattock, or the electric whir of a Geth plasma shotgun charging up. These weapons are memorable, whereas anything that isn't a Geth assault rifle sounds like someone is beating a trash can in rapid succession.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,882 Likes: 49,344
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Post by Iakus on Oct 19, 2020 4:50:52 GMT
Aren't Ns supposed to be all-purpose operatives trained for all combat scenarios? Even a biotic will sometimes have to snipe someone from kilometers and there's nothing you can do about that. I loved the ranged episodes of ME1 btw. (X57 minefield approach, geth turrets shootout on the Citadel), wish they're expanded, and maybe we even get similar things in ME2+3. Interplanetary Combatives Training (ICT) is the Systems Alliance's premier school for leadership and combat expertise. The Interplanetary Combatives Academy, sometimes called "N-School" or "the villa," recruits officers from every branch of Earth's militaries to partake in grueling courses at Vila Militar in Rio de Janeiro.
Initially, candidates train for more than 20 hours per day, leading small combat teams through hostile terrain with little sleep or food. Trainees who do well are awarded an internal designation of N1 and are invited to return. Subsequent courses--N2 through N6--are often held off-planet and include instruction in zero-G combat, military free-fall (parachuting), jetpack flight, combat diving, combat instruction, linguistics, and frontline trauma care for human and alien biology.
The highest grade of training, N6, provides actual combat experience in conflict zones throughout the galaxy. If the trainee survives these scenarios in "admirable and effective fashion," he or she finally receives the coveted N7 designation. N7 is the only ICT designation that may be worn on field or dress uniforms.
There is little shame in failing an N course--the training is so extreme that even qualifying for N1 elevates an officer to a position of respect. The universal prestige of merely attending the academy helps to restrain trainees from taking excessive risks in pursuit of higher honors.
Although ICT qualification by itself does not guarantee higher rank, those officers who are able to complete the program are typically well suited to senior leadership positions.
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Post by SirSourpuss on Oct 19, 2020 11:10:56 GMT
Aren't Ns supposed to be all-purpose operatives trained for all combat scenarios? Even a biotic will sometimes have to snipe someone from kilometers and there's nothing you can do about that. I loved the ranged episodes of ME1 btw. (X57 minefield approach, geth turrets shootout on the Citadel), wish they're expanded, and maybe we even get similar things in ME2+3. Interplanetary Combatives Training (ICT) is the Systems Alliance's premier school for leadership and combat expertise. The Interplanetary Combatives Academy, sometimes called "N-School" or "the villa," recruits officers from every branch of Earth's militaries to partake in grueling courses at Vila Militar in Rio de Janeiro.
Initially, candidates train for more than 20 hours per day, leading small combat teams through hostile terrain with little sleep or food. Trainees who do well are awarded an internal designation of N1 and are invited to return. Subsequent courses--N2 through N6--are often held off-planet and include instruction in zero-G combat, military free-fall (parachuting), jetpack flight, combat diving, combat instruction, linguistics, and frontline trauma care for human and alien biology.
The highest grade of training, N6, provides actual combat experience in conflict zones throughout the galaxy. If the trainee survives these scenarios in "admirable and effective fashion," he or she finally receives the coveted N7 designation. N7 is the only ICT designation that may be worn on field or dress uniforms.
There is little shame in failing an N course--the training is so extreme that even qualifying for N1 elevates an officer to a position of respect. The universal prestige of merely attending the academy helps to restrain trainees from taking excessive risks in pursuit of higher honors.
Although ICT qualification by itself does not guarantee higher rank, those officers who are able to complete the program are typically well suited to senior leadership positions. Doesn't look like it requires all around arms training, but stresses adaptability of your general skills to suit different situations. It seems to have more to do with mental and physical endurance, wits and survival skills. So no, not necessarily. While I don't doubt the usefulness of an assault rifle in most situations, it doesn't look like it would be a requirement, for a Biotic, going through a N7 course, for example.
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Post by KaiserShep on Oct 19, 2020 11:28:11 GMT
Interplanetary Combatives Training (ICT) is the Systems Alliance's premier school for leadership and combat expertise. The Interplanetary Combatives Academy, sometimes called "N-School" or "the villa," recruits officers from every branch of Earth's militaries to partake in grueling courses at Vila Militar in Rio de Janeiro.
Initially, candidates train for more than 20 hours per day, leading small combat teams through hostile terrain with little sleep or food. Trainees who do well are awarded an internal designation of N1 and are invited to return. Subsequent courses--N2 through N6--are often held off-planet and include instruction in zero-G combat, military free-fall (parachuting), jetpack flight, combat diving, combat instruction, linguistics, and frontline trauma care for human and alien biology.
The highest grade of training, N6, provides actual combat experience in conflict zones throughout the galaxy. If the trainee survives these scenarios in "admirable and effective fashion," he or she finally receives the coveted N7 designation. N7 is the only ICT designation that may be worn on field or dress uniforms.
There is little shame in failing an N course--the training is so extreme that even qualifying for N1 elevates an officer to a position of respect. The universal prestige of merely attending the academy helps to restrain trainees from taking excessive risks in pursuit of higher honors.
Although ICT qualification by itself does not guarantee higher rank, those officers who are able to complete the program are typically well suited to senior leadership positions. Doesn't look like it requires all around arms training, but stresses adaptability of your general skills to suit different situations. It seems to have more to do with mental and physical endurance, wits and survival skills. So no, not necessarily. While I don't doubt the usefulness of an assault rifle in most situations, it doesn't look like it would be a requirement, for a Biotic, going through a N7 course, for example. This is why I mentioned going through the Alliance. Even if the N7 program specifically doesn't require using more than a single weapon type (which makes no sense itself), military training wouldn't limit anyone to that narrow a scope. I doubt there's any military in existence that would allow this. Even C-Sec would require it.
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Post by SirSourpuss on Oct 19, 2020 11:31:57 GMT
Whether or not that constitutes a "remake" is debatable, since this isn't a particularly major departure from what the game already provides You'd be remaking the combat. From scratch. That's like 90% of what you do in most games, but in the case of ME, an RPG that includes dialogue, that's a good 60-70% of the game. It's, similarly, a 60-70% different experience to the original. I'd consider that a remake. I mean, if the core combat mechanics don't constitute a "remake", I don't know what does. There's no proper in-universe explanation for weapon training restrictions depending on Shepard's innate abilities Sure. It's a gameplay mechanic. Listen, there's a lot that goes to weapons training and familiarity to expertise is a long, long way away. It's not like you see it in the movies, where everyone can grab a rifle and start shooting gung ho. Even basic military training that you would get in the army, doesn't involve really all that much. It means that you can use the weapon, not that you can use it "well". It requires intensive, regular training of each weapon to get to the level of a special weapons team and even so, your special weapons team would have individuals that excel in some weapons, over others. And the training is grueling. At least, in my unit it was. While you could train your biotic or engineer to be an all around weapons specialist, on top of the endurance training, on top of their specialization, I don't think there's enough hours in the day for all that. Rather, you would have a separate training course for your engineers and your biotics, to that of your soldiers. I mean, just because you're a sailor, doesn't mean you can steer every ship.
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Post by KaiserShep on Oct 19, 2020 21:59:37 GMT
Whether or not that constitutes a "remake" is debatable, since this isn't a particularly major departure from what the game already provides You'd be remaking the combat. From scratch. That's like 90% of what you do in most games, but in the case of ME, an RPG that includes dialogue, that's a good 60-70% of the game. It's, similarly, a 60-70% different experience to the original. I'd consider that a remake. I mean, if the core combat mechanics don't constitute a "remake", I don't know what does. There's no proper in-universe explanation for weapon training restrictions depending on Shepard's innate abilities Sure. It's a gameplay mechanic. Listen, there's a lot that goes to weapons training and familiarity to expertise is a long, long way away. It's not like you see it in the movies, where everyone can grab a rifle and start shooting gung ho. Even basic military training that you would get in the army, doesn't involve really all that much. It means that you can use the weapon, not that you can use it "well". It requires intensive, regular training of each weapon to get to the level of a special weapons team and even so, your special weapons team would have individuals that excel in some weapons, over others. And the training is grueling. At least, in my unit it was. While you could train your biotic or engineer to be an all around weapons specialist, on top of the endurance training, on top of their specialization, I don't think there's enough hours in the day for all that. Rather, you would have a separate training course for your engineers and your biotics, to that of your soldiers. I mean, just because you're a sailor, doesn't mean you can steer every ship. Arbitrary percentages aside, the whole “remake” vs “remaster” thing isn’t really an important distinction so much as it’s something for pedants to pick at. All that really matters is whether or not the final product of this “revision” is actually enjoyable to play while making the game feel a bit fresher and a teensy bit more up to the standard set by its successors. Will so-called purists balk at the idea of their beloved HMWA assault rifle now feeling and maybe even sounding a bit more distinct in action than some trash from Elkoss Combine? Shit if I know, and shit if I care. I address the matter of the gameplay mechanic by simply using an extension of what’s already present in the game. Soldiers get to enjoy the full spectrum of their loadouts to its fullest potential, and anything a character is obligated to carry would have some level of usability, just without the sheer efficiency of the appropriate class, like if Vanguards were the only ones that got, say, extra range and overall damage on shotguns, Infiltrators on snipers, etc.. I don’t believe anyone would have an issue with the idea that their adept could technically wield an assault rifle and actually hit a target more than a meter away if they felt like it. As it is, you can technically still fire these weapons even when running a class that has no supporting stats. All that would change would be the cone of accuracy, and perhaps the damage values if you really want to set it apart from classes that benefit most, like the Soldier. Otherwise, just remove the useless ornament clinging to their shoulder blades, if you want to take the easy way out and just lock that class out of the weapon entirely. After all, if they have “no business” using it, why would they bother carrying it? If Adept Shepard’s motor functions are so ludicrously impaired that they can’t even lift a sniper to their face to look through the scope, perhaps the sniper shouldn’t be latched to their backs in the first place. I don’t believe removing the half-baked elements of ME1’s clumsy weapon handling would have as much a negative impact to fans as some might believe.
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Post by SirSourpuss on Oct 19, 2020 23:59:10 GMT
Arbitrary percentages aside, the whole “remake” vs “remaster” thing isn’t really an important distinction so much as it’s something for pedants to pick at. All that really matters is whether or not the final product of this “revision” is actually enjoyable to play while making the game feel a bit fresher and a teensy bit more up to the standard set by its successors. Will so-called purists balk at the idea of their beloved HMWA assault rifle now feeling and maybe even sounding a bit more distinct in action than some trash from Elkoss Combine? Shit if I know, and shit if I care. The moment you hit lvl 10 in ME1, the point system becomes mostly irrelevant, if you've invested in combat skills potently enough. And it's not a hard mark to hit, either. Other than that, the games, as you can get them on PC, can now be played even with RT. I just don't see it as a worthwhile investment and it is going to feel like a downgrade. If you want it to just preserve it in your library, than sure. But that isn't a $60 title. It's a $10-5, eventually. Again, I'm having a hard time believing that people will go out in droves, to pay $60 for this, when other AAA games are going to be competing for their attention, with a far more graphical and technical fidelity. Maybe I'll be proven wrong.
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Post by KaiserShep on Oct 20, 2020 3:43:34 GMT
Arbitrary percentages aside, the whole “remake” vs “remaster” thing isn’t really an important distinction so much as it’s something for pedants to pick at. All that really matters is whether or not the final product of this “revision” is actually enjoyable to play while making the game feel a bit fresher and a teensy bit more up to the standard set by its successors. Will so-called purists balk at the idea of their beloved HMWA assault rifle now feeling and maybe even sounding a bit more distinct in action than some trash from Elkoss Combine? Shit if I know, and shit if I care. The moment you hit lvl 10 in ME1, the point system becomes mostly irrelevant, if you've invested in combat skills potently enough. And it's not a hard mark to hit, either. Other than that, the games, as you can get them on PC, can now be played even with RT. I just don't see it as a worthwhile investment and it is going to feel like a downgrade. If you want it to just preserve it in your library, than sure. But that isn't a $60 title. It's a $10-5, eventually. Again, I'm having a hard time believing that people will go out in droves, to pay $60 for this, when other AAA games are going to be competing for their attention, with a far more graphical and technical fidelity. Maybe I'll be proven wrong.
If you play an adept, for example, the bullet spread for non-pistol weapon feels like RNG (which it might actually be), so anything more than a couple of meters away will barely register hits, and the aforementioned sniper is hilarious. You can only no scope, and good luck hitting anything more than a foot away from Shepard's face. Whether or not it's actually worth the investment isn't something I can determine in what's still just a hypothetical product, but it's difficult to imagine much of anything being an actual downgrade from what was already given in the base game. Even having the irrelevant weapons removed from classes that can't use them effectively at all would feel like an upgrade to me.
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Post by Spectr61 on Oct 20, 2020 19:20:20 GMT
Well, changing it is more of a remake, then a remaster. Remaster only implies higher fidelity visuals. Which the ME trilogy already is. If the textures are HD, QHD or UHD is not particularly noticeable. What you do notice is polygon counts, lighting, HDR, etc. Well, a future space marine won't necessarily be trained in stuff he has no business being trained in. He'd be highly specialized to work within a group and compensate for weaknesses. A marine squad would be comprised of highly specialized individuals, able to accomplish a multitude of tasks, by employing troops highly accomplished in their field. A human biotic would probably not carry an assault rifle, as they've already engaged long range targets with their biotics, leaving close range enemies for shotguns. Also, you wouldn't be trained as a sniper, because that completely nullifies your biotic capabilities. Etc. There are a lot of people that want ME1 as it is and do not want it changed. In fact, they consider every change introduced by latter games to be a downgrade in every conceivable form. And there are a lot of them that you are going to outright kiss goodbye, the moment you introduce these changes to the only game they liked. Never had a problem. I really disliked the sound design of Andromeda. The "futuristic" sound of the weapons was a huge turn off for me. Whether or not that constitutes a "remake" is debatable, since this isn't a particularly major departure from what the game already provides. As it is, ME1 has everyone carrying the exact same loadouts regardless of their class, and they can wield any weapon you tell them to, only they can't hit the broad side of a barn with some of them. I say they should either allow each weapon some level of usability, with the applicable class specific skill bonuses, or just remove the irrelevant chaff from their loadouts, like ME2 and 3 did. There's no proper in-universe explanation for weapon training restrictions depending on Shepard's innate abilities, so this is purely a matter of balancing the gameplay and creating trade-offs for your class choice. Regardless of physical abilities, there's absolutely no way a soldier can just go through the motions from joining the Alliance to becoming an N7 without having learned to use other weapon types. There are any number of reasons why use of a powerful weapon would be preferable to using biotics, particularly in a case where physical impairment, possibly from grievous injury, might prevent them from using it. In any case, ME3 totally dispels this notion, since even an Adept can blow the heads off of Cerberus mooks with a Black Widow if the mood strikes. You might not have had issues with the weapon audio, but that doesn't make it any less dated. The sound signature of everything is nigh identical, but also crass and tinny, at least on console. One of the key principles in weapon design for a lot of shooters is creating satisfying audio signatures that make them stand out. BioWare understood this when they moved on to Mass Effect 2 and 3, and weapons started having their own unique trademark audio cue. Like, there's no mistaking the metallic bolt sound of a Mattock, or the electric whir of a Geth plasma shotgun charging up. These weapons are memorable, whereas anything that isn't a Geth assault rifle sounds like someone is beating a trash can in rapid succession. Hurricane?
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Post by Deleted on Oct 20, 2020 19:24:14 GMT
*hears sound ME3MP Hurricane makes*
Did someone … fart?
*ahem*
I should go.
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Post by Spectr61 on Oct 20, 2020 19:26:07 GMT
*hears sound ME3MP Hurricane makes* Did someone … fart? *ahem* I should go. Waaaahhhhhhhhhh! Reload.
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Post by UutIVvdPw7END0Ef on Oct 25, 2020 14:51:40 GMT
Some backwards compatible footage from XBSX. 21:337:15
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Post by SirSourpuss on Oct 25, 2020 18:55:25 GMT
Some backwards compatible footage from XBSX. 21:337:15Holy shit! Is this XSEX footage? Look how crisp it is. No jaggies, no nothing. And damn, look at the ass on that Sheploo. Mmm mmm! HDR, higher framerates, it looks amazing. And the loading times. Is it playing on upsampled 4k? Because it doesn't look like the native 720p of the 360. In fact, it looks more like ... the PC version. Hmmm. Microsoft, what did you do?
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Post by garrusfan1 on Oct 25, 2020 19:46:00 GMT
So is it a remake or remaster?
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Post by SirSourpuss on Oct 25, 2020 20:32:52 GMT
So is it a remake or remaster? The above videos show the same games that you already own, on the same discs that you have, just running better and enhanced on new hardware. And you can do even better on PC. The "Legendary Edition" is, as we are being explicitly told, a remaster. Which means higher resolution textures, some lighting that will fuck the aesthetics and feel of the games and possibly introduce new bugs. But will come bundled with the DLC that you most likely already own, either way.
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Post by Sanunes on Oct 25, 2020 22:24:41 GMT
Will Mass Effect Remastered be released on PC? It's possible that because of the mods, it might be available for the consoles only, similar to Batman Arkham & Assassin's Creed (the Ezio Trilogy). If they release it as I expect it wouldn't make any difference if its release for the PC or not for my expectations are just graphical tweaks that PC users already have access to while console owners have graphical options pre-set for them. So a PC player playing with all settings maxed out would have the exact same game as what console players would be paying for. Now if they are making changes to the games such as the recent reports of overhauling the combat of ME1, I don't see why they wouldn't release it for the PC as well since as a company they are all about making as much money as possible.
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Post by garrusfan1 on Oct 29, 2020 17:25:54 GMT
So is it a remake or remaster? The above videos show the same games that you already own, on the same discs that you have, just running better and enhanced on new hardware. And you can do even better on PC. The "Legendary Edition" is, as we are being explicitly told, a remaster. Which means higher resolution textures, some lighting that will fuck the aesthetics and feel of the games and possibly introduce new bugs. But will come bundled with the DLC that you most likely already own, either way. I just don't see alot of people buying a remaster. I admit I am no marketing genius but why would people buy these games again just because they are remastered. I mean skyrim remastered was one thing because that game had SO many bugs and glitches and the graphics weren't great anyways. Plus console players got the mods and that made some people buy it. But the ME trilogy I just don't see that many people buying a remaster. Especially PC players as they already have mods that do it and a new remastered game means all the old mods are gone.
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