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Post by geezer117 on Oct 23, 2016 18:32:52 GMT
Continuing to try characters I have neglected, I tried out the Quarian Marksman. Used the Hurricane, mag/sink which is lethal on the Turian soldier. I can handle the H'cane on most characters, so it's not my first rodeo with this gun. I chose the Eagle scope/HVB to give him some range.
Game started, drew the Eagle, sighted in, flipped on Marksman and opened up. What the bloody hell! In half a second I was shooting up the ceiling! No possible way I could control the kick, let alone actually hit an enemy.
Switched to the H'cane. Same thing. Since this guy has no other offense but his guns (I specced him 66066) I had to play without marksman the rest of the game. And I swear the kick was still more than other characters. Was a PUG game; maybe would be better hosting?
Now I'm trying the H'cane sink/recoil mod and the valiant. Not ideal but tolerable with marksman on. Sabre might be good, but seems a waste of marksman.
So what am I missing? This guy seems to lack any reason to choose him over the Tsol--weak shields, can't handle his guns, no offense. A dodge is hardly enough compensation.
[edit] if this thread has already been done, I can't seem to make search work to find it. I put "quarian" in the box. but nothing useful came up.
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Post by stephenw32768 on Oct 23, 2016 18:37:37 GMT
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Post by nastrodamus on Oct 23, 2016 18:40:57 GMT
Leave him in the garbage next to the vorcha hunter and xen's pride. You'll have a much better time with the gold ol' tsol. /end
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Post by geezer117 on Oct 23, 2016 18:56:47 GMT
Leave him in the garbage next to the vorcha hunter and xen's pride. You'll have a much better time with the gold ol' tsol. /end I actually like the Hurricane vorcha hunter a lot.
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Post by nucleartech76 on Oct 23, 2016 19:24:03 GMT
Talon or shotgun on him with ap or drill rounds and kick the shit out of everything. Stability is a turian thing. Think spike damage and a dodge with the quarksman. His debuff is actually better than the turian as well imo as far as not locking you out of marksman for as long.
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Post by Sentinel2010 on Oct 23, 2016 20:17:07 GMT
'Cause TSol has reach stability bonus.
Quarkman trades ability of using lighter rapid-fire weapons to the Tactical Scan. You can give him a saber.
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Post by SalMasRac on Oct 23, 2016 21:43:45 GMT
Has anyone tried upping the FPS and doing Incendiary Reegar Quarksman? For roleplay reasons, obviously
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Post by stephenw32768 on Oct 23, 2016 21:49:32 GMT
Has anyone tried upping the FPS and doing Incendiary Reegar Quarksman? For roleplay reasons, obviously My goodness, the rate at which a Reegar with Marksman active would chew through ammo...
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Post by akots on Oct 23, 2016 23:56:57 GMT
Has anyone tried upping the FPS and doing Incendiary Reegar Quarksman? For roleplay reasons, obviously I tried upping my fps to 90. It takes toll on cpu cooling though and my screen is occasionally blinking because the monitor really cannot handle that much fps well at high resolution. I tried just reegar on juggernaut and it seems that there is a slight improvement of damage compared to 60 fps, just a notch. Looks like 60 fps already almost maxes reegar out. Have not tried with marksman, that might be just .... well, not really sure what that would be. I wish somebody makes a comparison video. TBH, for full impact, you need 120 fps. I'm fairly used to playing at 60 fps but at 90, it is really hard to stay alive for me in a solo. IIRC, I was out of gels on wave 1. It obviously requires some major adjustments to game style.
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Post by Clyde on Oct 24, 2016 0:12:44 GMT
Saber is anything but a waste on him; Marksman makes it way better with the Rate of Fire bonuses.
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Post by SaikyoMcRyu on Oct 24, 2016 0:32:16 GMT
Ho ho ho! How topical! I was just using this very character.
I haven't found a build for the Quarksman that I think is the bestest, and haven't tried out SMGs and pistols with him, but the following ARs are fun:
(1) THE REVENANT w/thermal scope. Of course. Shove barrel into enemy faces for best results. (2) lolspitfire with thermal scope and heavy barrel. You're pretty much a quarian turret You won't be able to move much and will have lax cooldown but I took this to Condor and was able to shoot through pretty much the entire map (and not just the glitched areas) to kill geth. And hey, you can at least sort of dodge with it too. (3) Carrier. With Marksman active, watch it turn into a single-shot shotgun that fires 40 rounds at once. On Plat (no, really) I'd shoot an Atlas with this and its entire shield would evaporate. Of course you'll be fleeing for ammo boxes right afterward but it's so awesome you have to try it at least once.
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Post by Deerber on Oct 24, 2016 1:29:29 GMT
Saber is anything but a waste on him; Marksman makes it way better with the Rate of Fire bonuses. And the accuracy. Let's not forget that.
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Post by Terminator Force on Oct 24, 2016 3:50:21 GMT
Saber is anything but a waste on him; Marksman makes it way better with the Rate of Fire bonuses. It's the headshot dmg bonus on Marksman that makes weapons like the Saber really shine.
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Post by andy_3_913 on Oct 24, 2016 5:23:36 GMT
I don't like him.
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Post by Pounce de León on Oct 24, 2016 8:31:04 GMT
Bloodpack SMG or GTFO.
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Post by Deerber on Oct 24, 2016 9:32:54 GMT
Saber is anything but a waste on him; Marksman makes it way better with the Rate of Fire bonuses. It's the headshot dmg bonus on Marksman that makes weapons like the Saber really shine. Not really. A Saber headshot is enough to ohk unshielded enemies and 2hk shielded ones, regardless of whether you have MM going on or not.
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Post by Pounce de León on Oct 24, 2016 10:25:14 GMT
It's the headshot dmg bonus on Marksman that makes weapons like the Saber really shine. Not really. A Saber headshot is enough to ohk unshielded enemies and 2hk shielded ones, regardless of whether you have MM going on or not. You could use a flamer. A flamer takes down everything unshielded in a single cast iirc.
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Post by kpeter on Oct 24, 2016 12:21:58 GMT
In my opinion the tactical scan scanning pulse is overlooked. It can constantly reveal enemy positions to the whole team. That is invaluable. If someone uses it frequently, its hardly to get surprised by anything. Plus Marksman on its own is a great power. Well obviously the TSOL is better, and I agree, Sabotage, Tac scan and Marksman doesn't have a good synergy. But Marksman on its own makes him a valuable character. With a tech team, even Sabotage can help.
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Post by Deleted on Oct 24, 2016 13:34:27 GMT
Leave him in the garbage next to the vorcha hunter and xen's pride. You'll have a much better time with the gold ol' tsol. /end Every one of you scrubs ducked my Thunderdome, but I'm the one with wounded pride apparently. BTW this whole thread, like the other, can be summed up as an L2P issue. Quarksman isn't for peasants. Skill gap aside, he kills mooks just as fast, bosses faster, and has superior movement to the Turian loldier. CS and fitness are for bads and PM is garbage without cloak. Recoil? Pull down. You want the game to aim for you next? Back to BF1, a game where I don't have to hear plebs whining about being unable to control their gun without their crutches.
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Post by SaikyoMcRyu on Oct 24, 2016 13:55:44 GMT
Leave him in the garbage next to the vorcha hunter and xen's pride. You'll have a much better time with the gold ol' tsol. /end Every one of you scrubs ducked my Thunderdome, but I'm the one with wounded pride apparently. BTW this whole thread, like the other, can be summed up as an L2P issue. Quarksman isn't for peasants. Skill gap aside, he kills mooks just as fast, bosses faster, and has superior movement to the Turian loldier. CS and fitness are for bads and PM is garbage without cloak. Recoil? Pull down. You want the game to aim for you next? Back to BF1, a game where I don't have to hear plebs whining about being unable to control their gun without their crutches. ^this geezer117 , I just played with both the Eagle and Hurlicane and D A N G things die fast. Brute charging you? Hurlicane + Marksman + AP Ammo = not anymore! Annoying Banshee screams? TacScan that hag and batteries release! Annoying swarmers? Aim at floor and fire. Guardians? Pls. As @xen QMR said, just correct for the recoil and everything dies. See, R.E.V.V.A.Y. groupies, what a little M-76 practice does?* (1) Close eyes (2) Pull Trigger (3) Winning *I'll use it next time. Sheesh.
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Post by muahmuah on Oct 24, 2016 13:57:17 GMT
Leave him in the garbage next to the vorcha hunter and xen's pride. You'll have a much better time with the gold ol' tsol. /end Every one of you scrubs ducked my Thunderdome, but I'm the one with wounded pride apparently. BTW this whole thread, like the other, can be summed up as an L2P issue. Quarksman isn't for peasants. Skill gap aside, he kills mooks just as fast, bosses faster, and has superior movement to the Turian loldier. CS and fitness are for bads and PM is garbage without cloak. Recoil? Pull down. You want the game to aim for you next? Back to BF1, a game where I don't have to hear plebs whining about being unable to control their gun without their crutches. You can say everything,but it doesn't change the fact that Turian=god and QMM=mortal character.
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Post by Clyde on Oct 24, 2016 14:07:54 GMT
It's the headshot dmg bonus on Marksman that makes weapons like the Saber really shine. Not really. A Saber headshot is enough to ohk unshielded enemies and 2hk shielded ones, regardless of whether you have MM going on or not. Thank you. It's the RoF 1st, accuracy boosts 2nd that help the Saber on the Quarksman. Also, this thread is giving me an eerie dejavu feel. Also again, someone should accept Xen's 1v1, it'd be terrible if no one stepped into the cage after all this shit talking.
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Post by Alfonsedode on Oct 24, 2016 14:08:28 GMT
Locust quarksman is really op and xen is right, Tac scan is a far better debuff than prox mine and QFMFT Also again, someone should accept Xen's 1v1, it'd be terrible if no one stepped into the cage after all this shit talking.
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Post by Deleted on Oct 24, 2016 14:24:51 GMT
Every one of you scrubs ducked my Thunderdome, but I'm the one with wounded pride apparently. BTW this whole thread, like the other, can be summed up as an L2P issue. Quarksman isn't for peasants. Skill gap aside, he kills mooks just as fast, bosses faster, and has superior movement to the Turian loldier. CS and fitness are for bads and PM is garbage without cloak. Recoil? Pull down. You want the game to aim for you next? Back to BF1, a game where I don't have to hear plebs whining about being unable to control their gun without their crutches. You can say everything,but it doesn't change the fact that Turian=god and QMM=mortal character. Doesn't change the fact that my Thunderdome sits empty, either. How so? They have pretty much identical TTK and shots to kill vs mooks, but the Quarksman's more mobile, slightly superior vs boss enemies and has one less unnecessary power (Sabo vs CS and PM). Otherwise, they're somewhat similar characters in theory. Rather, the player skill requirements for relative success are different. Quarian player= gamer god. Turhurrdurian player= baddie who can't aim their weapon properly and needs parts of the game played for them. An analogy: Bud Light is vastly preferred to Dogfish Worldwide Stout, but it isn't better. Bieber is preferred to Mozart, but who would consider the former superior? Turhurrdurian and glorious Quarksman players are of comparatively similar mindsets; those who prefer a challenge vs those who prefer to duck one.
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Post by Beerfish on Oct 24, 2016 14:38:10 GMT
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