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Post by Noxluxe on Oct 12, 2020 21:51:24 GMT
Hopefully future games start exploring the other continents so we can find out. I would prefer to find out through archeological discoveries on the current continent. We haven't even seen a third of its various cultures and climates yet, haven't resolved a single one of the setting's major conflicts and haven't fully uncovered any of the mysteries behind it. And there are literally dozens upon dozens of cool character concepts within the current confines of the lore that I want the chance to play, that aren't covered by the previous titles. Wanting the games to start focusing on what might be on the other side of the globe feels premature to me.
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Post by Hanako Ikezawa on Oct 12, 2020 21:59:39 GMT
Hopefully future games start exploring the other continents so we can find out. I would prefer to find out through archeological discoveries on the current continent. We haven't even seen a third of its various cultures and climates yet, haven't resolved a single one of the setting's major conflicts and haven't fully uncovered any of the mysteries behind it. And there are literally dozens upon dozens of cool character concepts within the current confines of the lore that I want the chance to play, that aren't covered by the previous titles. Wanting the games to start focusing on what might be on the other side of the globe feels premature to me. That could be how they hint at it, for example the pyramids on Par Vollen. Maybe in the game that begins setting that up can show Antiva and Rivain as well since both are known for their ships. DA4: Tevinter, Par Vollen, Anderfels, maybe Nevarra DA5: Antiva, Rivain, maybe Nevarra, maybe coast of new continent That's all the nations explored. I wouldn't say it's premature, since Bioware has been hinting at it. Like The Iron Bull being vague about why the Qunari had to leave, the Executors coming to Thedas, Josephine wanting to sail the world, etc.
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Post by Captain Obvious on Oct 12, 2020 22:04:55 GMT
I would prefer to find out through archeological discoveries on the current continent. We haven't even seen a third of its various cultures and climates yet, haven't resolved a single one of the setting's major conflicts and haven't fully uncovered any of the mysteries behind it. And there are literally dozens upon dozens of cool character concepts within the current confines of the lore that I want the chance to play, that aren't covered by the previous titles. Wanting the games to start focusing on what might be on the other side of the globe feels premature to me. That could be how they hint at it, for example the pyramids on Par Vollen. Maybe in the game that begins setting that up can show Antiva and Rivain as well since both are known for their ships. DA4: Tevinter, Par Vollen, Anderfels, maybe Nevarra DA5: Antiva, Rivain, maybe Nevarra, maybe coast of new continent That's all the nations explored. I wouldn't say it's premature, since Bioware has been hinting at it. Like The Iron Bull being vague about why the Qunari had to leave, the Executors coming to Thedas, Josephine wanting to sail the world, etc. I would totally be for a game that takes place in Tevinter, Par Vollen, and the Anderfels since all three are closely related to one another! All three( (Anderfels, Tevinter, and the lands under the jurisdiction of the Qunari) have a history with the Darkspawn and Par Vollen and Tevinter border each other and are always at loggerheads. God, that would be a great thing to get multiple countries this time around.
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Post by Hanako Ikezawa on Oct 12, 2020 22:12:44 GMT
That could be how they hint at it, for example the pyramids on Par Vollen. Maybe in the game that begins setting that up can show Antiva and Rivain as well since both are known for their ships. DA4: Tevinter, Par Vollen, Anderfels, maybe Nevarra DA5: Antiva, Rivain, maybe Nevarra, maybe coast of new continent That's all the nations explored. I wouldn't say it's premature, since Bioware has been hinting at it. Like The Iron Bull being vague about why the Qunari had to leave, the Executors coming to Thedas, Josephine wanting to sail the world, etc. I would totally be for a game that takes place in Tevinter, Par Vollen, and the Anderfels since all three are closely related to one another! All three( (Anderfels, Tevinter, and the lands under the jurisdiction of the Qunari) have a history with the Darkspawn and Par Vollen and Tevinter border each other and are always at loggerheads. God, that would be a great thing to get multiple countries this time around. I think that's what DA4 will be, judging from the plots (Solas, Red Lyrium, Qun-Tevinter War).
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Noxluxe
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Post by Noxluxe on Oct 12, 2020 22:19:06 GMT
That could be how they hint at it, for example the pyramids on Par Vollen. Maybe in the game that begins setting that up can show Antiva and Rivain as well since both are known for their ships. DA4: Tevinter, Par Vollen, Anderfels, maybe Nevarra DA5: Antiva, Rivain, maybe Nevarra, maybe coast of new continent That's all the nations explored. I wouldn't say it's premature, since Bioware has been hinting at it. Like The Iron Bull being vague about why the Qunari had to leave, the Executors coming to Thedas, Josephine wanting to sail the world, etc. I can see what you mean. Personally though, I'd prefer it if the games didn't try to cover several nations' worth of high-quality worldbuilding per game. Inquisition spanning a few remote locations in Ferelden and a few remote locations in Orlais plus one ridiculously opulent marketplace district in Val Royeaux felt weaksauce to me. I didn't feel like the Ferelden I remembered from the first game was done justice, and it also didn't feel like we really tried to dig into Orlais or its culture beyond a pretty caricaturized - and rather cheaply and unimaginatively presented - version of its nobility and two or three throwaway lines from a sparsely populated village here or there who might as well have been Fereldan. I'm not saying that we need to cover every stone and rock in Thedas before expanding beyond its shores. Things like the current relevance of the Qunari may well lead us to investigate their origin point before we're halfway done with our own continent. Ultimately, I just don't feel like we've really gotten to know more than Ferelden, Kirkwall and specifically upper class Val Royeaux. And saying that we're done exploring Orlais and the Free Marches based on that seems like an injustice to the potential of those places. Same goes for racing through Tevinter, Par Vollen, the Anderfels and maybe Nevarra in the next game. There's just no way Bioware can do that and actually give us a sense of what each of those places are like, let alone write a story that feels like anything more than a hectic cross-border treasure hunt, which is pretty much what I'd call Inquisition's.
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Post by colfoley on Oct 13, 2020 0:17:09 GMT
Since the general conversation has moved back around to what locations we will be visiting...and the game's plot...probably shouldn't be doing this but I have been musing anyways. Now of course this is based on some speculation and the current thrust of the plot and assuming that they basically do the whole Origins thing where each country/ region has its own plot and story to tell which will then help solve the over arching plot, complete with compelling story reasons to actually go there. So keeping that in mind. Tevinter/ Seheron/ 'the north': Main Plot: Open warfare with the Qunari, stopping Solas. This will be the big grand set piece region, hopefully like the Exalted Plains on Steroids. Filled with sieges and signs of pitched battle or actual pitched battles. Side missions: Dealing with the kind of horrors of that kind of open warfare. Antiva: Main Plot: Secret wars. Given that the Crows are their 'only real military' such quests in here could be dealing with the Qunari via ambush or cloak and dagger stealth type guerilla warfare. Or alternatively helping the locals raising themselves. Side missions: Could focus on the depth of this struggle and navigating the internal politics of the Crows. The Anderfels: Main Plot: Whatever the heck is going on with the Wardens, seems ripe for Red Lyrium focused stuff part. Side missions:...not sure but given the remote nature of them this could be ripe for more exploration or monster hunting focused stuff. Nevarra: Main plot: Dealing with the complicated political relationship between the Mortalitasi and the Neverran nobility, maybe find more information on Solas. If any place on Thedas could have access to ancient magical knowledge, it would be here. Side missions: Monster hunting (thanks to Hormok) or also doing a deep lore dive on the Mortalitassi. Of course the monster hunting challenges, how much we get, will probably show up in a variety of missions...and we will have to see where any expansion takes us, That could be how they hint at it, for example the pyramids on Par Vollen. Maybe in the game that begins setting that up can show Antiva and Rivain as well since both are known for their ships. DA4: Tevinter, Par Vollen, Anderfels, maybe Nevarra DA5: Antiva, Rivain, maybe Nevarra, maybe coast of new continent That's all the nations explored. I wouldn't say it's premature, since Bioware has been hinting at it. Like The Iron Bull being vague about why the Qunari had to leave, the Executors coming to Thedas, Josephine wanting to sail the world, etc. I can see what you mean. Personally though, I'd prefer it if the games didn't try to cover several nations' worth of high-quality worldbuilding per game. Inquisition spanning a few remote locations in Ferelden and a few remote locations in Orlais plus one ridiculously opulent marketplace district in Val Royeaux felt weaksauce to me. I didn't feel like the Ferelden I remembered from the first game was done justice, and it also didn't feel like we really tried to dig into Orlais or its culture beyond a pretty caricaturized - and rather cheaply and unimaginatively presented - version of its nobility and two or three throwaway lines from a sparsely populated village here or there who might as well have been Fereldan. I'm not saying that we need to cover every stone and rock in Thedas before expanding beyond its shores. Things like the current relevance of the Qunari may well lead us to investigate their origin point before we're halfway done with our own continent. Ultimately, I just don't feel like we've really gotten to know more than Ferelden, Kirkwall and specifically upper class Val Royeaux. And saying that we're done exploring Orlais and the Free Marches based on that seems like an injustice to the potential of those places. Same goes for racing through Tevinter, Par Vollen, the Anderfels and maybe Nevarra in the next game. There's just no way Bioware can do that and actually give us a sense of what each of those places are like, let alone write a story that feels like anything more than a hectic cross-border treasure hunt, which is pretty much what I'd call Inquisition's. I would sympathise with you and think you have a point, and may have a point going forward, it is a worrry of mine that they will spread themselves too thin. But I do think most of the reasons for DA I llacking in these areas were the list of technical limitations they were dealing with combined to make them weaker story wise then they otherwise could've been. Afterall the Witcher 3 (if you played it) basically did visit pretty much the same amount of countries DAI did and the story was far more down to earth and in your face with each areas plot feeling pretty fleshed out. (Granted each area pretty much was its own map whereas DAI had multiple), so I think since we are entering a new generation and DA 4 will likely just release on it that should give them a lot more technical resources to play with and at least allow them to do this kind of story justice...maybe. Because, to me, even Andromeda showed vast improvement in these areas. Of course the other factor comes down to 1. what kind of story they want to tell and B. how well they can execute those plans. It might be they want to tell a very 'high level' story...though I kind of hope they don't. But either way there are things they can do to make it work, theoretically.
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Post by melbella on Oct 13, 2020 0:25:11 GMT
Same goes for racing through Tevinter, Par Vollen, the Anderfels and maybe Nevarra in the next game. There's just no way Bioware can do that and actually give us a sense of what each of those places are like, let alone write a story that feels like anything more than a hectic cross-border treasure hunt, which is pretty much what I'd call Inquisition's. I don't really want a whole game dedicated to each country though, like DAO was. That will just take way too many games to get through the story. We've already had to wait long enough for DA4. I'd rather it take us to a bunch of different places, just in case there isn't another game afterwards. And if there are more games, places can always be revisited to find out even more about them.
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Post by colfoley on Oct 13, 2020 0:31:24 GMT
Same goes for racing through Tevinter, Par Vollen, the Anderfels and maybe Nevarra in the next game. There's just no way Bioware can do that and actually give us a sense of what each of those places are like, let alone write a story that feels like anything more than a hectic cross-border treasure hunt, which is pretty much what I'd call Inquisition's. I don't really want a whole game dedicated to each country though, like DAO was. That will just take way too many games to get through the story. We've already had to wait long enough for DA4. I'd rather it take us to a bunch of different places, just in case there isn't another game afterwards. And if there are more games, places can always be revisited to find out even more about them. On the flip side though must we visit EVERY nation? Must every nation be important to the plot? WHile it might be nice to visit said places to get an experience of the lore its also not a reasonable expectation to have. For me personally I have almost zero interest to go to Rivain...or Antiva for that matter. Tevinter and the Anderfellls is pretty much where its at for me.
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Post by Absafraginlootly on Oct 13, 2020 0:59:53 GMT
I feel like most of the game is going to be in Tevinter but we might get to pop out to individual locations just outside of it eg, arlathan forest, weisshaupt, seheron, Kal-Sharok. Possibly further afield if we have eluvians.
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Post by Noxluxe on Oct 13, 2020 1:08:06 GMT
I would sympathise with you and think you have a point, and may have a point going forward, it is a worrry of mine that they will spread themselves too thin. But I do think most of the reasons for DA I llacking in these areas were the list of technical limitations they were dealing with combined to make them weaker story wise then they otherwise could've been. Afterall the Witcher 3 (if you played it) basically did visit pretty much the same amount of countries DAI did and the story was far more down to earth and in your face with each areas plot feeling pretty fleshed out. (Granted each area pretty much was its own map whereas DAI had multiple), so I think since we are entering a new generation and DA 4 will likely just release on it that should give them a lot more technical resources to play with and at least allow them to do this kind of story justice...maybe. Because, to me, even Andromeda showed vast improvement in these areas. Of course the other factor comes down to 1. what kind of story they want to tell and B. how well they can execute those plans. It might be they want to tell a very 'high level' story...though I kind of hope they don't. But either way there are things they can do to make it work, theoretically. I'm not arguing that games can't span several nations and make them all feel unique and lived-in, let alone that future games should emulate DAII. I'm arguing that doing it is a hell of a lot more difficult than sticking to one nation and culture as the focus of the story and then only sniffing at the borders of others as they become relevant to the plot. And Bioware doesn't seem to have the touch. I have in fact played The Witcher 3, and unlike Inquisition it presented you with full maps of various different communities both urban and rural to explore in each nation with countless questlines and interesting characters to fill them, giving you a real feeling for what the world looked like for the inhabitants of each. And even then, if you've played the previous two Witcher games, it managed to pretty much flatten the four different cultures the story had focused on up to that point into a single-flavored "Northern Kingdoms". In contrast, Inquisition gave us several essentially empty patches of unpopulated countryside to run around and find secret temples and monsters in, and then a few flat token examples of a town or city in both Ferelden and Orlais full of puffed-up caricatures of each country's cultural values. Completely unsatisfying. Inquisition did a terrible job of using its locations and making them feel real and connected, and I can just imagine Bioware doing the same to Tevinter and Nevarra in 4. I'd rather never have seen Orlais with my own eyes at all than be presented with such a flat and half-assed and boring token representation of it. And that's how I feel about every nation on that continent. I don't care if we never get around to all of them, but don't pretend that we need to start looking outward because we're running out of potential content in Thedas proper. If that's the case then it's because Bioware has squandered it for the sake of expediency, and then there's no reason to believe that whatever other lands they dream up for potential sequels will be worth visiting either. I don't really want a whole game dedicated to each country though, like DAO was. That will just take way too many games to get through the story. We've already had to wait long enough for DA4. I'd rather it take us to a bunch of different places, just in case there isn't another game afterwards. And if there are more games, places can always be revisited to find out even more about them. I couldn't disagree more on each and every count. Quality over quantity. Better one setting that's fully developed than two that aren't. I can live with Rivain and the Anderfels and Nevarra having to exist forever in our imaginations if it means that Tevinter is full of expansive and interesting locales we can actually immerse ourselves in, rather than just letting us take a peek at the supposed highlights before rushing off to the next equally restricted or empty destination, like Inquisition did.
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Post by kalreegar on Oct 13, 2020 7:19:18 GMT
would you prefer: a. a huge open world map of the tevinter (like Rdr2 or the witcher 3, so tons of wilderness + huge minrathous + some villages/minor cities here and there) + 2/3 other smaller open world maps quest related (e.g. Seheron, Hosseberg/Weisshaupt/Kal'Shraok)
b. a structure similar to DA:I, therefore 15-20 smaller semi-openworld areas
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Post by colfoley on Oct 13, 2020 7:20:50 GMT
would you prefer: a. a huge open world map of the tevinter (like Rdr2 or the witcher 3, so tons of wilderness + huge minrathous + some villages/minor cities here and there) + 2/3 other smaller open world maps quest related (e.g. Seheron, Hosseberg/Weisshaupt/Kal'Shraok) b. a structure similar to DA:I, therefore 15-20 smaller semi-openworld areas b. With the caveat that if we go to multiple nations then each nation could get its own map...which sounds problematic as all hell but I do suspect this is where they could go. Or yeah kind of how the Witcher does it I guess...
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Post by helios969 on Oct 13, 2020 7:58:50 GMT
would you prefer: a. a huge open world map of the tevinter (like Rdr2 or the witcher 3, so tons of wilderness + huge minrathous + some villages/minor cities here and there) + 2/3 other smaller open world maps quest related (e.g. Seheron, Hosseberg/Weisshaupt/Kal'Shraok) b. a structure similar to DA:I, therefore 15-20 smaller semi-openworld areas I'll take option a. I preferred the continuity it provided. Either way they go I want an elaborate city to explore...Val Royeaux was simply ridiculous.
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Post by Unicephalon 40-D on Oct 13, 2020 8:16:48 GMT
Thanks to this all I've now... ... started it again.
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Post by kalreegar on Oct 13, 2020 8:18:37 GMT
In contrast, Inquisition gave us several essentially empty patches of unpopulated countryside to run around and find secret temples and monsters in, and then a few flat token examples of a town or city in both Ferelden and Orlais full of puffed-up caricatures of each country's cultural values. Completely unsatisfying. Inquisition did a terrible job of using its locations and making them feel real and connected, and I can just imagine Bioware doing the same to Tevinter and Nevarra in 4. I'd rather never have seen Orlais with my own eyes at all than be presented with such a flat and half-assed and boring token representation of it. And that's how I feel about every nation on that continent. I don't care if we never get around to all of them, but don't pretend that we need to start looking outward because we're running out of potential content in Thedas proper. If that's the case then it's because Bioware has squandered it for the sake of expediency, and then there's no reason to believe that whatever other lands they dream up for potential sequels will be worth visiting either. This is partially true, but it needs to be contextualised Imo. DA:O has done a great, exceptional job in building the entire Lore, and the Ferelden. DA:2 did a great job with Kirkwall BUT resulted in something claustrophobic for many players (not me, but still). Dungeons after dungeons, houses, villas, warehouses, always the same, always the same dusty streets of the city. DA:I had therefore to have as theme the wild lands, the exploration, the open spaces. It had to be a catharsis. And it performed its function (in addition to pulling the threads of all the plots and subplots left open) I think there were ups and downs, but some maps are well conceived. Haven and Skyhold are very good. The Western Approach Maps is great, and so are the Emerald Graves and the jaw of Hakkon map. In term of world-building too. The Hinterlands are decent. Exalted plains are meh. Visually very pleasant, but a truly wasted opportunity (civil war could be treated in a much more entertaining and epic way... battle, factions... instead, we had to kill hordes of demons. AGAIN.); I guess for lack of time and resources. The weakest are Emprise du Lion (really horrible, visually, as a structure and as these connected) and the Hissing wastes (an empty void of useless nothing). The weakest of the weak are certainly the city hubs, the small awful val royoux and all the other towns... but as I said they have focused on Skyhold and exploration. I can accept that. I can understand it, after Kirkwall. BTW, I always thought (even during DA:O) that Orlais was the weakest setting of all Thedas... a late medieval/renaissance version of France? Knights, intrigue and absurd fashions? A solid, rich, powerful state, the headquarters of the Chantry... Meh. What's interesting? Apart from the follies and pettiness of its kitsch upper class? It's like the rich and refined french version of ferelden or kirkwall, nothing more. if some country had to be sacrificed in the name of exploring the wilderness, I am glad that orlais was chosen. the best representation of orlais? Mark of the assassins. That was great. And let's be honest, Halamshiral. The ball. Great quest, IMO. That's enough for Orlais. And Ferelden. North Thedas has always been (and is becoming) much more interesting. Tevinter can be magnificent, exceptional. Seheron/Par Vollen too. Nevarra... mmmm... it doesn't inspire me much. What would it have in particular? Sort of a standard medieval kingdom, rich enough, powerful enough... an Orlais with necromancers? Meh. The Phentagast clan? Dragon slayers? Everybody has became a dragon slayer these days. Nothing exceptional. Antiva can be fun, a sort of Italy/Renaissance kingdom, merchants, bankers, murderers, adventurers, hedonism and depravity, duels and intrigues, women and alcohol. If written well it can be very interesting. Also as a basis for a possible DA5. Anderfels... meh. It may be suitable to become the classic huge wild and empty map where you can wander around, exploring old ruins, collecting garbage and exterminating darkspawns and other filthy beasts. Aapart from Weisshaupt (and darkspwan/blight info) I don't think it has so much to offer.
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Post by KaiserShep on Oct 13, 2020 8:53:49 GMT
I don't really want a whole game dedicated to each country though, like DAO was. That will just take way too many games to get through the story. We've already had to wait long enough for DA4. I'd rather it take us to a bunch of different places, just in case there isn't another game afterwards. And if there are more games, places can always be revisited to find out even more about them. On the flip side though must we visit EVERY nation? Must every nation be important to the plot? WHile it might be nice to visit said places to get an experience of the lore its also not a reasonable expectation to have. For me personally I have almost zero interest to go to Rivain...or Antiva for that matter. Tevinter and the Anderfellls is pretty much where its at for me. Rivain sounds rather boring, as does Antiva. REMEMBER THE CROWS? Everyone talks like Zevran. Not-Italy is starting to wear me down.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
PSN: The Ascendent
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Post by theascendent on Oct 13, 2020 13:48:28 GMT
Since Minrathous is the largest and oldest human city in Thedas, I will expect it to take up an entire region of the map. The open world was never in Dragon Age series, Denerim was a nice example, we saw the best and worst of the city, Kirkwall was a character in of itself, Inquisition was more outdoors and country than urban environments, the measly little villages, keeps and the embarrassment that was Val Royeaux aside. Since it is set on an island that makes it more self-contained and we can explore both above and below the city. Antiva City might be possible, it's coastal and the Crows seem like they are playing a prominent role. Weisshaupt is likely since it's near the Tevinter border and we don't want to explore the entirety of the Anderfels, which is essentially the Western Approach and The Hissing Wastes combined. Nevarra is on the border, the king is old and dying, his heir is an old man and the Mortalisi are getting restless. Sound like political intrigue to me. Seheron is a major front in the war between the Qunari and Tevinter so it would be nice to see a more tropical jungle than arboreal ones we see in Southern Thedas. Kal-Sharak and Arlathan Forest are both in Tevinter's borders so it would make sense to visit them. I can see maybe Minrathous, Kal-Sharok, Arlathan Forest, Antiva City and Weisshaupt as major settings, the other locations could be DLC adventures centred there. And obligatory Fade sequence when dealing with the ancient powerful demon sealed under Minrathous. No sense sending it straight back to the Fade where it can join up with Solas.
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Post by Deleted on Oct 14, 2020 9:17:08 GMT
I'm surprised by the lack of interest in Rivain. I think if done well it would be a fascinating setting. A cultural melting pot of traditional Rivaini culture (seers, matriarchal society), Qunari invasion, Chantry invasion. The Avvar seem very popular with their approach to interacting with spirits, which seems similar to how the seers operate. Voluntary possession and partnership rather than forcibly commanding spirits like the Circles.
I don't want to visit Rivain and have it be a simplistic pirate land with Raiders of the Waking sea all being Isabella 2.0.
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Post by Absafraginlootly on Oct 14, 2020 9:50:52 GMT
I find Rivain one of the most interesting nations. But I don't expect it to have a prominent role in da4. I hope that we get to explore it in a future game. Perhaps da5.
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Post by Deleted on Oct 14, 2020 10:10:40 GMT
I find Rivain one of the most interesting nations. But I don't expect it to have a prominent role in da4. I hope that we get to explore it in a future game. Perhaps da5. Fair enough, they don't seem like they would have a strong narrative reason for inclusion in DA4. Hopefully DA5 like you say.
If (if!) we get Tevinter, Seheron, Anderfels, Kal Sharok and Nevarra, that is already an ambitious number of settings for one game.
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Post by gervaise21 on Oct 14, 2020 13:07:35 GMT
I agree that I'd rather have a few locations done really well than many which may as well be anywhere because the feel isn't sufficiently different from other places we have been in the past.
I'd prefer less open world really and more focused interesting maps. The Hissing Wastes was just a lot of endless running (or riding) across wastelands that were permanently moonlit and being attacked by spiders or other beasties every so often. The dwarf archaeology sub-plot was interesting but we could have covered it on a map a fraction of the size.
I am a bit worried that we may end up with a Minrathous that is as disappointing as Val Royeaux. We don't need two, three or more major cities, as this is likely to result in not doing any of them justice. Ideally I would like Minrathous detailed in all its glory, with multiple areas both above and below ground. Bioware are quite capable of doing this as both Baldurs Gate and Athkatla were done really well in their Baldurs Gate series, particularly the latter. The majority of the game was spent in the city with us going out to other places in the surrounding countryside, with some smaller settlements included, as well as a hidden elven city and the Underdark, and every location was different. Each area in Athkatla had its own distinct background noises, even music.
So Minrathous as the main city hub, with may be the Grand Necropolis if we go to Nevarra, and Vyrantium in the south as a smaller cityscape. Kal-Sharok would be a second major location, probably linked to the Weisshauppt quest. I'd be interested in going to the Grey Warden HQ but not spending ages trailing around the surrounding wasteland. Seheron would be good if when we go into the interior we see some of the ancient ruins of the native people hidden in the jungle, get some more of their ancient lore and our quest is to help liberate the Fog People from the other two invaders.
I am rather concerned that many people think the majority of the city views in the recent reveal were of Antiva City. If that turns out to be more detailed than Minrathous then I would be very disappointed. Also why stab the knife in Tevinter if we are going to be spending a large amount of time in the eastern nation?
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Post by kalreegar on Oct 14, 2020 14:59:43 GMT
Personally, I would not like to discover that beyond thedas there are other great civilizations, mysterious and unknown continents to explore and so on.
Firs of all, Thedas is a beautiful setting, and we have seen perhaps 15%? of it (80% Ferelden, 15-20% Free Marches, 20-30% Orlais, and nothing more).
It has its internal balances of power, its delicate and fascinating relationships of forces, peoples, 10 nations, hundreds of factions... and beyond all of that, the mysteries of the fade, of the deep roads, of the abyss. There is a LOT to do, to see, to write about. Theoretically, if you're a good writer and a good world builder, the more you go in-depth with the setting (thus making it more similar to the real world complexity) the more fascinating the stories become.
secondly, I also like the feeling that what we are doing has an incredible importance. If we do not stop the blight, the entire world will fall. If we don't stop Solas, everything will change; the struggle for freedom of mages is a struggle for the very conception of man and freedom in the whole world.
To discover that Thedas is just one place among many, maybe not even the most important... I don't know, it would be a bit disappointing. I remain convinced that ME.A was a failure also because bioware decided to abandon the milky way (a fantastic, incredible lore, full of potential and awesome stories to tell) for a new galaxy for which nobody had any particular interest... and without even trying to make the new galaxy unique and original, but by transplanting the usual human, krogan, asari, salarian.
Introducing in the dragon age lore not Asia (with not China, not Persia, not India, not mongol empire etc) and maybe not Africa and not maya after that would be really... I don't know, sad? Definitely premature.
Of course, there must be something beyond the sea. The executors, the native land of qunari (which may have become uninhabitable), the ancient Voshai who used to trade with Anderfles (but there seems to have been a great cataclysm, so maybe it ended up at the bottom of the sea like an Atlantis.)... that's ok. BUT I hope that these places (which would be interesting to visit) are some sort of ultima thule, faraway places, relatively small, with their own history and civilization (for example, if the land of executors is like some a kind of feudal isolationist Japan, could be fun, nothing against asian people in Thedas) and not ONE OTHER CONTINENTs with 15 nations each, other races, with their own mega-super threats, etc...
I hope that the center of the world, of events, the beating heart of the setting, where the big game is played, remains thedas.
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Post by AlleluiaElizabeth on Oct 15, 2020 1:10:00 GMT
would you prefer: a. a huge open world map of the tevinter (like Rdr2 or the witcher 3, so tons of wilderness + huge minrathous + some villages/minor cities here and there) + 2/3 other smaller open world maps quest related (e.g. Seheron, Hosseberg/Weisshaupt/Kal'Shraok) b. a structure similar to DA:I, therefore 15-20 smaller semi-openworld areas Camp a. for me, possibly with Minrathous being its own submap, rather than being in the main overworld, if that improves any technical issues enough to get us a fullblown city.
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Noxluxe
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Post by Noxluxe on Oct 15, 2020 1:18:58 GMT
Heh.
Imagine the poor bastards on the other side of the world who might not even realize what elves are, who have no idea that a bunch of weirdoes on some random continent have been poking and prodding at the foundations of reality for a thousand years, causing one near-world-ending disaster after another, are currently in the process of waking up primordial earth gods, and one of whom is about to globally turn the laws of nature inside out.
Somewhere there's a pseudo-Asian people who have been celebrating being rid of those "Qunari" lunatics for 400 years, who are going to have one strange harvest season while we deal with Solas.
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Post by Hanako Ikezawa on Oct 15, 2020 1:27:13 GMT
would you prefer: a. a huge open world map of the tevinter (like Rdr2 or the witcher 3, so tons of wilderness + huge minrathous + some villages/minor cities here and there) + 2/3 other smaller open world maps quest related (e.g. Seheron, Hosseberg/Weisshaupt/Kal'Shraok) b. a structure similar to DA:I, therefore 15-20 smaller semi-openworld areas Camp a. for me, possibly with Minrathous being its own submap, rather than being in the main overworld, if that improves any technical issues enough to get us a fullblown city. I’m completely camp B. Having all of Tevinter be one map would make it seem so much smaller and less impressive than if they had multiple maps each focusing and expanding on a certain area. Besides, I doubt they’ll do one map anyway since I don’t think we’ll just be in Tevinter. Can you imagine Anderfels, Tevinter, Seheron, and Par Vollen (including the sea between) all on one map? It’d be terrible.
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