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Post by SirSourpuss on Oct 15, 2020 23:47:49 GMT
Well thankfully, storytellers are not limited to only drawing inspiration for a single story from just one specific time and place. The Witcher doesn't do that. Dragon Age DEFINITELY doesn't do that. I don't particularly know if the Dragon Age approach is a good idea. Sure, seeing different nations is fun, but as you pointed out, they are all based on real life European nations. Last time I checked, this is a fantasy setting. Dark Fantasy, sure, although that dark part is sure watered down lately, to me at least. I want to see Fantasy things. Does Bioware even know why Orzammar was that popular? How many Dwarven kingdoms have you visited lately? Is WoW still the "best" depiction of that? What about gnomes? Or Elves etc. We've got more processing power than ever and the best depiction of an Elven kingdom we've seen, still comes from Lord of the Rings, 20 years ago.
Yes, I get it, it's all ruins in the DA setting. It's always ruins. It's going to be ruins the next time, as well. I don't care. I've seen Europe, I've seen the US. I know what it's like, I've seen their art and architecture, I've read their literature and saw their art. There is a point, in Sci-Fi and Fantasy where, while I like the familiarity, I want to be introduced to something fantastical, too. Otherwise, it's been a few thousand years, chances are someone else did it better. Probably in video game format as well, not just literature and movies.
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Post by pessimistpanda on Oct 16, 2020 0:07:22 GMT
I'm saying the argument that the world could end five times over in Thedas means that the rest of the world should be quiet doesn't make sense to me. Quoting you below as I can't be bothered to figure out proboards systems. 'If things as intense as what Thedas is dealing with were occurring all over the world then that world's continued existence would just be implausible' Just because Thedas is constantly dealing with apocalypse situations doesn't mean there's some global equilibrium that means the rest of the world must be asleep in order for the planet's continued survival. We can have Gilgamesh defeat Humbaba and still have Hercules complete his tasks.
And again, it's not an either/or case when world building Thedas and further lands. Canada and the US are melting pots of cultures so they should be able to generate content from many different backgrounds. Let's be honest, existing fantasy games from Canada and the US are 95% based on medieval Western Europe rather than the developers' personal history. But we know that Bioware employees have come from all over the world, so it's fair to say that the people working in Bioware could have a personal connection to non-Western stories and want to share those. I'm all for encouraging non-Western game developers but I also don't feel like we need to confine Western developers to only create games based on Western mythologies. I think it's beneficial for diverse voices to be heard in all types of media rather than silo voices based on their origins.
Nobody said the wider world should be 'asleep' or that there's a global equilibrium. I'm sure they have smaller-scale drama and wars and magical disasters of their own. But there's a difference between that and reality-warping and world-ending threats emerging regularly all over the place. If that's the case then that world is simply already dead, and doesn't know it yet. Making it rather pointless to make a big deal of defending. I'm already having a hard time seeing why Thedas shouldn't just roll over and accept the inevitable given their apparent odds of making it another few hundred years. A world where Thedas isn't the center of conflict and dysfunction, justifying it being the setting of the games as opposed to anywhere else, is a world that doesn't have a snowball's chance in hell of making it. And I'm sure nobody disagrees with you about any of those things. I would just much, much rather that non-European Fantasy emerge as its own thing, written by people who specifically want to do that and make something awesome and unique of it, rather than as half-assed Dragon Age DLC produced in the name of multiculturalism. Which seems to me to be the most likely outcome of wishing that Dragon Age would go to fantasy Persia. 1) Ah yes, The Witcher, which derives its setting and characters entirely from Scandinavian folklore and myths. Except for the genies. And the harpies. And the sirens. And the succubus. And the country of Zerrikania, which, despite never being shown in the games, is clearly taking influence from Africa and the Middle East. 2) Also, someone please explain the "cultural roots" of Western developers? 3)Deos being "Western" automatically mean being European/white? 1) Kind of completely missing the point. And I'm assuming you meant Slavic folklore and myths. Scandinavian lore is barely featured in the setting at all. 2) Figure it out from the context, like everybody else. I know you can do it. 3) No. This assumption doesn't even make sense. Not only are not all Europeans white, neither is the European fantasy being referred to. I'm curious why you felt the need to ask that question, except to race-bait. I asked the question because the concept of "The West", is, historically, fluid and self-contradictory. If you don't intend "Western" to be read as "European/white", then your argument about departing from cultural roots is just gibberish, because no single development studio, not even CD Projekt Red, has "cultural roots" in just one culture, assuming they have any at all.
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Post by pessimistpanda on Oct 16, 2020 0:15:48 GMT
Well thankfully, storytellers are not limited to only drawing inspiration for a single story from just one specific time and place. The Witcher doesn't do that. Dragon Age DEFINITELY doesn't do that. I don't particularly know if the Dragon Age approach is a good idea. Sure, seeing different nations is fun, but as you pointed out, they are all based on real life European nations. Last time I checked, this is a fantasy setting. Dark Fantasy, sure, although that dark part is sure watered down lately, to me at least. I want to see Fantasy things. Does Bioware even know why Orzammar was that popular? How many Dwarven kingdoms have you visited lately? Is WoW still the "best" depiction of that? What about gnomes? Or Elves etc. We've got more processing power than ever and the best depiction of an Elven kingdom we've seen, still comes from Lord of the Rings, 20 years ago.
Yes, I get it, it's all ruins in the DA setting. It's always ruins. It's going to be ruins the next time, as well. I don't care. I've seen Europe, I've seen the US. I know what it's like, I've seen their art and architecture, I've read their literature and saw their art. There is a point, in Sci-Fi and Fantasy where, while I like the familiarity, I want to be introduced to something fantastical, too. Otherwise, it's been a few thousand years, chances are someone else did it better. Probably in video game format as well, not just literature and movies.
"All based on European nations"... except the deserts and tropical islands. I don't really understand what you're trying to say. I am in favour of fantasy that draws from a wide variety of mythic traditions. Dragon Age might "look" European, but Golems are from Jewish folklore, Titans, Phoenixes and Basilisks all take their names from Greek mythology (Greece is part of Europe according to current geography, but literally nobody considers the Greek mythic tradition to be part of the mythic tradition usually associated with Europe). The desert areas of Thedas have HYENAS in them (they don't resemble real hyenas in the slightest, but whatever). Clearly BioWare is not limiting its inspiration to Europe only, let alone one country or time period in Europe.
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Post by Noxluxe on Oct 16, 2020 0:32:09 GMT
I asked the question because the concept of "The West", is, historically, fluid and self-contradictory. If you don't intend "Western" to be read as "European/white", then your argument about departing from cultural roots is just gibberish, because no single development studio, not even CD Projekt Red, has "cultural roots" in just one culture, assuming they have any at all. Does "the general statistical tendencies of cultural and historical backgrounds and knowledge and interests belonging to a particular writing staff" sound clearer to you? Because that's what you're supposed to infer when people talk about the cultural backgrounds of groups of writers. Next time just do that. And something being fluid and something being self-contradictory isn't the same thing. I get that you have problems with concepts that can mean more than one specific thing depending on the context and nuance of the conversation. A lot of people do. I can be a bit obsessive about clear and specific wording too. But please stop using that deficiency as an excuse to accuse everyone and their mother of being racists or sexists or whatever else you fancy. And please, please stop conflating the implementation of elements from any given culture or part of the world with attempts to actually portray fantastic versions of past societies and cultures. One require ridiculously more thought and research and time to do tastefully than the other, which is why they're two different conversations.
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Post by SirSourpuss on Oct 16, 2020 0:44:05 GMT
"All based on European nations"... except the deserts and tropical islands. I'm talking about Ferelden and Orlais and, soon, Tevinter. I am in favour of fantasy that draws from a wide variety of mythic traditions. Dragon Age might "look" European, but Golems are from Jewish folklore, Titans, Phoenixes and Basilisks all take their names from Greek mythology (Greece is part of Europe according to current geography, but literally nobody considers the Greek mythic tradition to be part of the mythic tradition usually associated with Europe). The desert areas of Thedas have HYENAS in them (they don't resemble real hyenas in the slightest, but whatever). Clearly BioWare is not limiting its inspiration to Europe only, let alone one country or time period in Europe. I'm talking about putting the fantasy in fantasy. I get the flora and fauna of the world is more exotic and imaginative than we are used to, but I want to see something that, whether I have a faint idea by reading it in folklore or fantasy literature, I haven't had the chance to immerse myself in the degree that video games allow. Again, the best depictions of Elven or Dwarven society have been in ~5 minute total segments in either LotR or the Hobbit movies. I want to see an Elven forest city or a Dwarven mountain city and learn about the social structure. Learn about the nobles and the street paupers and every social class in between. I want to walk between the trees and delve into the deep stone mountain halls. To me that is fantasy. And I can't imagine that people would want to visit a fantasy setting just to see ... medieval Prague. There's plenty of medieval games out there that do that well enough.
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Post by pessimistpanda on Oct 16, 2020 0:52:24 GMT
I asked the question because the concept of "The West", is, historically, fluid and self-contradictory. If you don't intend "Western" to be read as "European/white", then your argument about departing from cultural roots is just gibberish, because no single development studio, not even CD Projekt Red, has "cultural roots" in just one culture, assuming they have any at all. Does "the general statistical tendencies of cultural and historical backgrounds and knowledge and interests belonging to a particular writing staff" sound clearer to you? Because that's what you're supposed to infer when people talk about the cultural backgrounds of groups of writers. Next time just do that. And something being fluid and something being self-contradictory isn't the same thing. I get that you have problems with concepts that can mean more than one specific thing depending on the context and nuance of the conversation. A lot of people do. I can be a bit obsessive about clear and specific wording too. But please stop using that deficiency as an excuse to accuse everyone and their mother of being racists or sexists or whatever else you fancy. And please, please stop conflating the implementation of elements from any given culture or part of the world with attempts to actually portray fantastic versions of past societies and cultures. One require ridiculously more thought and research and time to do tastefully than the other, which is why they're two different conversations. It certainly makes it clear that what you mean is "white", or, since you want to be a pedant about it, "majority white". And you'll notice I said fluid AND self-contradictory. Two separate qualities. Like how an object can be rough AND heavy. I'm not "conflating" anything. All I have said is that Witcher 3 takes elements from multiple mythic traditions, and the world of Witcher 3, *canonically*, does not consist only of Not-Poland, even though Not-Poland is most of what is shown. It departs, albeit only slightly, from its alleged "cultural roots", just like the book series it is based on. Which is, to be clear, a good thing. Anyone who aspires to tell stories should go out of their way to absorb the myths and past and contemporary popular fiction of as many different cultures as possible.
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Post by pessimistpanda on Oct 16, 2020 1:02:34 GMT
Hell, the mixing of cultures is INTEGRAL to the lore of The Witcher. It is stated multiple times that a celestial event called the Convergence brought a whole bunch of things, *including humans* to the world when they didn't originally belong there.
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Post by Noxluxe on Oct 16, 2020 1:15:35 GMT
1) It certainly makes it clear that what you mean is "white", or, since you want to be a pedant about it, "majority white". 2) And you'll notice I said fluid AND self-contradictory. Two separate qualities. Like how an object can be rough AND heavy. 3) I'm not "conflating" anything. All I have said is that Witcher 3 takes elements from multiple mythic traditions, and the world of Witcher 3, *canonically*, does not consist only of Not-Poland, even though Not-Poland is most of what is shown. It departs, albeit only slightly, from its alleged "cultural roots", just like the book series it is based on. 4) Which is, to be clear, a good thing. Anyone who aspires to tell stories should go out of their way to absorb the myths and past and contemporary popular fiction of as many different cultures as possible. 1) *sigh* 2) Good for you. 3) Then your point isn't actually relevant to the discussion you so indignantly butted into. 4) That's a new one. I can definitely see possible benefits in drawing from the mythologies of different cultures, but the meaning and purposes behind those stories is also often very contextual to the mythologies they're part of. Integrating significant new elements from other cultures without careful thinking can easily garble the messages and themes of a classic tale and remove any sense of coherency, which is necessary to get at the deep stuff that's the entire point of storytelling in the first place. I definitely wouldn't say that using elements from as many different cultures as possible is inherently a good thing, or that accumulating ideas from them is either a moral imperative or the natural job of a storyteller. There are great opportunities for wisdom and entertainment in other cultures' mythologies, obviously, but there's also nothing wrong with exploring the ideas of a single culture without unnecessary interference. People from all over the world have developed really intricate and insightful and powerful stories, and just throwing them into a blender and letting God sort them out wouldn't do any of them justice.
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Post by pessimistpanda on Oct 16, 2020 1:27:11 GMT
Then your point isn't actually relevant to the discussion you so indignantly butted into. Woop woop! Watch out for Captain Noxluxe of the public forum police. I didn't butt into your conversation. I made an independent observation. I don't actually want to be involved in conversation with you, hence why I don't quote you when I do happen to have opinions on things you happen to be talking about. New to you, maybe. Writers should read often and widely. That's rule number one. Also, I'm not talking in the context of retelling classic stories or blah blah blah, I'm talking about creating original fiction like The Witcher and Dragon Age. People should read widely to gain a broader pool from which to draw inspiration for their own work.
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Post by Noxluxe on Oct 16, 2020 1:59:33 GMT
Woop woop! Watch out for Captain Noxluxe of the public forum police. I didn't butt into your conversation. I made an independent observation. I don't actually want to be involved in conversation with you, hence why I don't quote you when I do happen to have opinions on things you happen to be talking about. New to you, maybe. Writers should read often and widely. That's rule number one. Also, I'm not talking in the context of retelling classic stories or blah blah blah, I'm talking about creating original fiction like The Witcher and Dragon Age. People should read widely to gain a broader pool from which to draw inspiration for their own work. You really do need to start thinking about how ironic some of your statements are, Captain Panda. Of course. If I go up to a group of people having a discussion, stand right next to them and start loudly commenting on the topic, that's just me "making independent observations". As long as I don't make eye-contact I'm not butting in. Gotcha. And if you don't want to be involved in a conversation with me then the answer is very simple: stop commenting on discussions I'm a part of, and specifically not my comments. It's not exactly rocket science. From what you're saying it just sounds like you want to bitch about others' opinions, but don't feel like anybody should be entitled to call you out or ask you to back it up, which is a pretty pathetic approach to discourse. And "often and widely" isn't the same as "from every source possible". Not everybody's interests are universal or shallow enough for that kind of dabbling to make sense. And again I would add "-and think carefully about how and whether to integrate elements to serve the overall work." to that idea of what people "should" do if they intend to mix cultural elements together. And just in general.
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Post by eternalambiguity on Oct 16, 2020 2:39:26 GMT
DAI focused much less on the setting and lore Not sure how you can look at DAI and come to that conclusion. We've learned that the Elven gods are real. We've learned that the Dwarves are connected to/the children of enormous magical creatures abiding underground (or they ARE the ground? I'm not sure), and that that creature's blood is where lyrium aka magic itself comes from (and that their blood becomes tainted by the blight, I don't remember that part very well). Pretty sure there was some kind of general revelation related to Ameridan and Drakon too (might have just been that elven mages held such an important role in the early Chantry, might have been something more). Inquisition is full of revelations about the setting and the lore which will impact every future game. And the best bit: it's happening now. It's not just you discovering a bunch of junk that happened in the past. That's boring. It's world-shaking stuff playing out during the games.
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Post by pessimistpanda on Oct 16, 2020 5:13:57 GMT
Woop woop! Watch out for Captain Noxluxe of the public forum police. I didn't butt into your conversation. I made an independent observation. I don't actually want to be involved in conversation with you, hence why I don't quote you when I do happen to have opinions on things you happen to be talking about. New to you, maybe. Writers should read often and widely. That's rule number one. Also, I'm not talking in the context of retelling classic stories or blah blah blah, I'm talking about creating original fiction like The Witcher and Dragon Age. People should read widely to gain a broader pool from which to draw inspiration for their own work. You really do need to start thinking about how ironic some of your statements are, Captain Panda. Of course. If I go up to a group of people having a discussion, stand right next to them and start loudly commenting on the topic, that's just me "making independent observations". As long as I don't make eye-contact I'm not butting in. Gotcha. And if you don't want to be involved in a conversation with me then the answer is very simple: stop commenting on discussions I'm a part of, and specifically not my comments. It's not exactly rocket science. From what you're saying it just sounds like you want to bitch about others' opinions, but don't feel like anybody should be entitled to call you out or ask you to back it up, which is a pretty pathetic approach to discourse. And "often and widely" isn't the same as "from every source possible". Not everybody's interests are universal or shallow enough for that kind of dabbling to make sense. And again I would add "-and think carefully about how and whether to integrate elements to serve the overall work." to that idea of what people "should" do if they intend to mix cultural elements together. And just in general. As if I could avoid you without departing BSN altogether. :eyeroll: According to you I didn’t comment on a discussion you're a part of. You told me yourself that my post was irrelevent to what you were saying. And I didn't say "everybody" should do anything at all. I said writers, writers of fantasy at the very least, should consume fantasy and myths from every culture they can find. And there are very good reasons to do that besides finding new sources of inspiration. To better understand story structure, for instance. Or even just to snap them out of the toxic notion that everything has to be Ye Olde Englande and motherfucking elves and dwarves. It might even provoke them to.... *make up their own things* (gasp!) The tendency to crib almost exclusively from Greek and Germanic myths and fantasy fiction (and from Tolkien in particular) makes the entire genre of fantasy, in all its forms, insipid and bland. Video games in particular. We could all only benefit from an increased influx of inspiration from sources like, say One Thousand and One Nights, or the myths and folklore of Asia and Africa. There's literally no downside, except for lunatics who think desegregating the cultural influences will somehow dilute the quality of storytelling, as if the most renowned and well-known creators of fantasy haven't already been mixing mythologies FOREVER.
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Post by Noxluxe on Oct 16, 2020 6:29:58 GMT
As if I could avoid you without departing BSN altogether. :eyeroll: According to you I didn’t comment on a discussion you're a part of. You told me yourself that my post was irrelevent to what you were saying. And I didn't say "everybody" should do anything at all. I said writers, writers of fantasy at the very least, should consume fantasy and myths from every culture they can find. And there are very good reasons to do that besides finding new sources of inspiration. To better understand story structure, for instance. Or even just to snap them out of the toxic notion that everything has to be Ye Olde Englande and motherfucking elves and dwarves. It might even provoke them to.... *make up their own things* (gasp!) The tendency to crib almost exclusively from Greek and Germanic myths and fantasy fiction (and from Tolkien in particular) makes the entire genre of fantasy, in all its forms, insipid and bland. Video games in particular. We could all only benefit from an increased influx of inspiration from sources like, say One Thousand and One Nights, or the myths and folklore of Asia and Africa. There's literally no downside, except for lunatics who think desegregating the cultural influences will somehow dilute the quality of storytelling, as if the most renowned and well-known creators of fantasy haven't already been mixing mythologies FOREVER. Of course. Therefore you're compelled to comment on what I say, and to passive-aggressively insinuate ridiculous accusations that have nothing to do with what is actually being discussed. So sorry, I should have seen it myself. And... nope, I never said that. You definitely joined the discussion. That you derailed it is irrelevant to that fact in and of itself. Thank you, though. You have, as usual, quite made your point.
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Post by kalreegar on Oct 16, 2020 6:41:23 GMT
Btw, ancient Greek culture (and philosophy, and art and literature) IS the Western Culture.
I would argue that is the very base of it.
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Post by Deleted on Oct 16, 2020 8:40:44 GMT
DAI focused much less on the setting and lore Not sure how you can look at DAI and come to that conclusion. We've learned that the Elven gods are real. We've learned that the Dwarves are connected to/the children of enormous magical creatures abiding underground (or they ARE the ground? I'm not sure), and that that creature's blood is where lyrium aka magic itself comes from (and that their blood becomes tainted by the blight, I don't remember that part very well). Pretty sure there was some kind of general revelation related to Ameridan and Drakon too (might have just been that elven mages held such an important role in the early Chantry, might have been something more). Inquisition is full of revelations about the setting and the lore which will impact every future game. And the best bit: it's happening now. It's not just you discovering a bunch of junk that happened in the past. That's boring. It's world-shaking stuff playing out during the games. Sorry, I didn't explain well.
I am considering ancient elves and titans and the Veil and Solas and and and... all part of the plot rather than setting. Yes, they are part of the setting, as well, but this lore we're learning is all leading to a conclusion in the DA4 story.
My example of ash warriors and king Calenhad was lore that had no actual bearing on the story or future games but serves to help create the game setting. Ash warriors could have been omitted and nothing about DAO would have changed. If we omitted the lore we're getting on lyrium and titans the plot won't be able to continue in the next game.
I may be forgetting some codex entries in DAI, but I don't remember getting any more detailed knowledge of Orlesian culture than what we have already learned from DAO and DA2. There were silly Randy Dowager letters and other letters, but we didn't learn anything more about the ancient Ciriane (sp?) people who became modern Orlais. We learned more about the Val Royeaux alienage and how chevaliers treat elves from Masked Empire than we did from DAI. We don't know much about the serf class, didn't get to explore the grand cathedral, university, some of these major cultural sites in Thedas. I haven't counted but I think the majority of new codex entries in DAI were letters or other documents that related to characters rather than setting. Background into Samson and Calpernia and Corypheus, or Alexius and his quest to save his son.
Jaws of Hakkon did a good job in this and the Ameridan reveal was great. It's that type of lore that I wanted more of, instead of lore specifically pertaining to the main plot and major characters.
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Post by eternalambiguity on Oct 16, 2020 12:49:53 GMT
Not sure how you can look at DAI and come to that conclusion. We've learned that the Elven gods are real. We've learned that the Dwarves are connected to/the children of enormous magical creatures abiding underground (or they ARE the ground? I'm not sure), and that that creature's blood is where lyrium aka magic itself comes from (and that their blood becomes tainted by the blight, I don't remember that part very well). Pretty sure there was some kind of general revelation related to Ameridan and Drakon too (might have just been that elven mages held such an important role in the early Chantry, might have been something more). Inquisition is full of revelations about the setting and the lore which will impact every future game. And the best bit: it's happening now. It's not just you discovering a bunch of junk that happened in the past. That's boring. It's world-shaking stuff playing out during the games. Sorry, I didn't explain well.
I am considering ancient elves and titans and the Veil and Solas and and and... all part of the plot rather than setting. Yes, they are part of the setting, as well, but this lore we're learning is all leading to a conclusion in the DA4 story.
My example of ash warriors and king Calenhad was lore that had no actual bearing on the story or future games but serves to help create the game setting. Ash warriors could have been omitted and nothing about DAO would have changed. If we omitted the lore we're getting on lyrium and titans the plot won't be able to continue in the next game.
I may be forgetting some codex entries in DAI, but I don't remember getting any more detailed knowledge of Orlesian culture than what we have already learned from DAO and DA2. There were silly Randy Dowager letters and other letters, but we didn't learn anything more about the ancient Ciriane (sp?) people who became modern Orlais. We learned more about the Val Royeaux alienage and how chevaliers treat elves from Masked Empire than we did from DAI. We don't know much about the serf class, didn't get to explore the grand cathedral, university, some of these major cultural sites in Thedas. I haven't counted but I think the majority of new codex entries in DAI were letters or other documents that related to characters rather than setting. Background into Samson and Calpernia and Corypheus, or Alexius and his quest to save his son.
Jaws of Hakkon did a good job in this and the Ameridan reveal was great. It's that type of lore that I wanted more of, instead of lore specifically pertaining to the main plot and major characters.
Fair enough, though I think what I implied with my last comment is important - what we're experiencing now can be considered "setting and lore" for future games (think the Divinity series).
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Post by Deleted on Oct 16, 2020 13:47:39 GMT
Sorry, I didn't explain well.
I am considering ancient elves and titans and the Veil and Solas and and and... all part of the plot rather than setting. Yes, they are part of the setting, as well, but this lore we're learning is all leading to a conclusion in the DA4 story.
My example of ash warriors and king Calenhad was lore that had no actual bearing on the story or future games but serves to help create the game setting. Ash warriors could have been omitted and nothing about DAO would have changed. If we omitted the lore we're getting on lyrium and titans the plot won't be able to continue in the next game.
I may be forgetting some codex entries in DAI, but I don't remember getting any more detailed knowledge of Orlesian culture than what we have already learned from DAO and DA2. There were silly Randy Dowager letters and other letters, but we didn't learn anything more about the ancient Ciriane (sp?) people who became modern Orlais. We learned more about the Val Royeaux alienage and how chevaliers treat elves from Masked Empire than we did from DAI. We don't know much about the serf class, didn't get to explore the grand cathedral, university, some of these major cultural sites in Thedas. I haven't counted but I think the majority of new codex entries in DAI were letters or other documents that related to characters rather than setting. Background into Samson and Calpernia and Corypheus, or Alexius and his quest to save his son.
Jaws of Hakkon did a good job in this and the Ameridan reveal was great. It's that type of lore that I wanted more of, instead of lore specifically pertaining to the main plot and major characters.
Fair enough, though I think what I implied with my last comment is important - what we're experiencing now can be considered "setting and lore" for future games (think the Divinity series). Yes, agreed. I'm just making my own categorisations of the types of lore
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Post by AlleluiaElizabeth on Oct 17, 2020 14:28:45 GMT
Ah yes, The Witcher, which derives its setting and characters entirely from Scandinavian folklore and myths. Except for the genies. And the harpies. And the sirens. And the succubus. And the country of Zerrikania, which, despite never being shown in the games, is clearly taking influence from Africa and the Middle East. I thought it was slavic myths, not scandanavian?
EDIT: Ah, late to the party, I see. Nvm. >_>
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Post by midnight tea on Oct 17, 2020 14:45:50 GMT
Ah yes, The Witcher, which derives its setting and characters entirely from Scandinavian folklore and myths. Except for the genies. And the harpies. And the sirens. And the succubus. And the country of Zerrikania, which, despite never being shown in the games, is clearly taking influence from Africa and the Middle East. I thought it was slavic myths, not scandanavian?
EDIT: Ah, late to the party, I see. Nvm. >_>
Slavs are neighbors to Scandinavians, so a lot of our folkore and myths either overlap or have similar themes - and given that both Slavic and Scandinavian culture derives from Proto-Indo-European (the language itself - PIE - underpins languages of 2/3 of world's population) AND different influences have been cross-pollinating for millennia... I'm entirely not sure what exactly could be called "Western" and not?
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Post by Hrungr on Oct 24, 2020 18:42:18 GMT
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Post by colfoley on Oct 24, 2020 20:07:09 GMT
where's the Anthem pic from?
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Post by Hrungr on Oct 24, 2020 20:14:16 GMT
where's the Anthem pic from? It's from Christian Dailey's Twitter ( twitter.com/ChristianDailey ). He's been posting concept art for Anthem 2.0 on Fridays for a little while now. They're also up on the Anthem Twitter Threads.
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Post by colfoley on Oct 24, 2020 20:26:32 GMT
where's the Anthem pic from? It's from Christian Dailey's Twitter ( twitter.com/ChristianDailey ). He's been posting concept art for Anthem 2.0 on Fridays for a little while now. They're also up on the Anthem Twitter Threads. *makes note to stop in there from time to time.*
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Post by OhDaniGirl on Oct 24, 2020 21:14:35 GMT
Flying griffon mounts, semi-confirmed rumor.
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Post by eternalambiguity on Oct 25, 2020 2:23:43 GMT
They did tease griffons being back...
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