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Post by gervaise21 on Aug 29, 2020 9:18:07 GMT
Thank you. It's not even the Trespasser setup being abandoned itself that bothers me, but more what they undid in order to create that setup. I've said before, if the last we saw of the Inquisitor was them standing on their balcony looking at a new dawn, I'd be perfectly fine with some new Pc stopping Solas since the Inquisitor's story was concluded. But now, they undid that with Trespasser, setting them up for a new story, only to be discarded. I think I am also one of those people that argued this. If Trespasser was meant to tie off the Inquisitor's story as a person then it was an epic fail. If it was meant to explain why they were no longer Lord Inquisitor of Thedas or had the anchor, then it was a success. I'm hoping the latter is what they meant. However, the epilogue to Trespasser did emphasise that Solas knew their organisation inside out, so they needed new people he doesn't know. That would include a new PC but with the ex-Inquisitor still heavily involved behind the scenes and occasionally to the forefront as well. Solas has not forgotten the Inquisitor (Tevinter Nights makes that quite clear) and is still keeping a sharp eye on what the people he is familiar with are getting up to, plus anyone else he perceives might be a threat. I think that is where our new PC comes in and why it is said they are going to explore what it is like not to have power when those in power refuse to address the issues. However, starting out an insignificant nobody would be a good way to stay under the radar where Solas is concerned. I don't believe that initially they are going to be working for the shadow Inquisition but later on they are going to be approached by them. May be eventually we may even have a dual-protagonist situation when the final showdown with Solas occurs (if that is the way it is heading). However, I find that voice clip of Solas interesting since he is asking what they might end up calling the person he is speaking to. That suggests that in this game when that PC confronts Solas they do not have an established title: Warden/Hero; Champion; Herald/Inquisitor. Unless of course he was not talking to the PC at all.
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Post by gervaise21 on Aug 29, 2020 9:30:50 GMT
I'm really getting a BG1 vibe from this: a bunch of adventurers stumbling on some secret conspiracy and getting dragged into it. And because you have no power, no status, no influence, nobody believes you so you have to deal with it alone. I was getting that feel too and it is why I'm actually looking forward to it. We are not going to be working for the shadow Inquisition, at least not at first. We are having to deal with a situation, probably initially being in the middle of the Tevinter/Qunari war, with no real contacts or influence, no organisation behind us, no magical bauble that gives us status. Just the friends and companions that we gather along the way. So there is going to be a strong emphasis on relationship building, which has always been one of Bioware's strengths, at least in their fantasy games, whilst the team are caught up in events and trying to deal with the issues.
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wright1978
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Post by wright1978 on Aug 29, 2020 9:39:23 GMT
I'm really getting a BG1 vibe from this: a bunch of adventurers stumbling on some secret conspiracy and getting dragged into it. And because you have no power, no status, no influence, nobody believes you so you have to deal with it alone. I was getting that feel too and it is why I'm actually looking forward to it. We are not going to be working for the shadow Inquisition, at least not at first. We are having to deal with a situation, probably initially being in the middle of the Tevinter/Qunari war, with no real contacts or influence, no organisation behind us, no magical bauble that gives us status. Just the friends and companions that we gather along the way. So there is going to be a strong emphasis on relationship building, which has always been one of Bioware's strengths, at least in their fantasy games, whilst the team are caught up in events and trying to deal with the issues. Yeah i like the sounds of it, just as long as i don't have to work for the shadow inquisition.
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Post by Unicephalon 40-D on Aug 29, 2020 9:49:45 GMT
Didn't Amdromeda have the option of dropping in on away missions and supposedly completing them yourself? I don't know about Andromeda since my computer is not powerful enough to play it and I don't do multi-player generally. However, with ME3 I seem to recall you could play as different agents rather than Shepard and then of course what you earned there helped your readiness score in the main game (which I strongly objected to). I'm sure a friend of mine was really buzzed though that he was able to play an asari. Yep, basically you can either send you Apex teams (6 of them can be acquired and they can be equipped with some boosters) to do the missions and gather crafting resources etc. from the completed missions, or you can do them yourself by playing easily the best tacked on multiplayer BioWare has done and gain new kits like Asari Sentinel etc. to play. In DAIMP it is basically quite the same, you dont play as Inquisitor but you control the agents (they hang around the Skyhold grounds) that do the missions, they have few wartable missions too.
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Post by gervaise21 on Aug 29, 2020 9:53:59 GMT
If BioWare tries to make slavery seem like a potentially "good" thing then they are either very stupid, or just bad people. To be honest I don't believe they are going to do this. Dorian defended slavery in much the same way as Loghain justified selling the alienage elves into slavery. Basically the conditions are so bad they would be better off. The main problem I had with Dorian is that I couldn't simply say to him "Bullshit". However, he was putting forward an argument that was legitimate to him based off his upbringing. Since then he altered his view on the matter and no longer has slaves. There is even a definite anti-slavery movement in Tevinter, so whilst I imagine the PC could be allowed to be indifferent to the plight of slaves, I'm pretty sure that the writers are not going to try and force the argument on us that slavery is a good thing. On the whole every representation of what life is like for a slave both from first hand witness by characters in game who have been slaves, and in the novels, has been a negative one. What I am hoping is that they don't get us to pick a side between the Qun and Tevinter, unless Tevinter substantially reforms first, because I wouldn't want to support either of them.
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Post by davkar on Aug 29, 2020 10:10:26 GMT
Thank you. It's not even the Trespasser setup being abandoned itself that bothers me, but more what they undid in order to create that setup. I've said before, if the last we saw of the Inquisitor was them standing on their balcony looking at a new dawn, I'd be perfectly fine with some new Pc stopping Solas since the Inquisitor's story was concluded. But now, they undid that with Trespasser, setting them up for a new story, only to be discarded. I saw someone else put, it's like a series getting a cliffhanger ending but cancelled before the new season. But to add to that analogy, it's like the series that got the cliffhanger was already finished, but they decided one more season to create that cliffhanger. And when that cliffhanger is finally addressed, it is in a new series that isn't even really connected to the old show the tore apart to set that up. I have no optimism. Nothing that they spoke of in this video sparked it, since I either don't like what they talked about or it is things they have done already so it's not like it's new. And this was even before learning the devastating news. As for being unheard, considering I got banned for a day for expressing my disappointment I think it's fair to say I am being unheard, since when I am heard I'm silenced. Yes, all of my yes. This pisses me off beyond words, frankly. I AM ABSOLUTELY SICK OF THIS NEW CHARACTER EVERY FUCKING GAME RULE! I am DONE and OVER it! They KNEW damn good and well they were going to stick to this stupid ass rule, yet went ahead and made Trespasser end that way regardless. Honestly Trespasser just feels like a giant middle finger to me now, the same way the Refuse ending does! I went on a multi PAGE rant in the old BSN where I explained in overtly excessive nerdy detail WHY The Inquisitor absolutely HAD to return in the next game, BECAUSE of Trespasser! I got a lot of support from folks at the time and Hanako was one of them. This honestly just makes me wanna say "fuck it" altogether. I'm so close to just walking away from this shit forever. Just over and over again they prove they don't think shit through. They never seem to learn their lessons. They refuse to change the formula, and adapt it to how the story unfolds. I'm just so done... Part of the appeal of the DA series is the new protagonist/game. You have to clean up the previous guy's mess with the new one. That's the running theme. And just because we have a new hero it doesn't mean that the Inqi won't have a big role to play. In DAI they had no personality other than the bioware default (smile and help/agree anyway), thanks to the keep in DA4 now they can have 3. 1. Friends with Solas, convince him. (diplomatic superparagon) 2. Friends with Solas, stop him. (peacful-ish, focused on the mission, losses are acceptable, keep canon?) 3. Not friends with Solas, stop him. (f that guy, even if he wins make sure he don't get to enjoy it) From a writing standpoint it's easy and efficent. Gameplay-wise I think DA4Inqi will be similar to Anora with an extra war table/advisor layer. You can openly support or mutually backstab each other (for example helping elven slaves in x main/side mission might be in conflict with inqi3). Also I wouldn't mind if it was a voice only role (Dorian's magic phone necklace) or when they do appear it's just a hooded/masked figure with a missing arm. Other Inqi related thing like LIs (except team Dorian and Lavellan), minor choices are irrelevant and should only provide cosmetic (cameos, letters, sera was here doodle) stuff or possible (playable?) side missions. So at this point, without any actual gameplay or information I don't think you should hate and give up on the game. Probably at the next E3 they'll have a proper demo or at least a game engine teaser which will end with the inqi reveal.
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Post by wright1978 on Aug 29, 2020 10:13:51 GMT
If BioWare tries to make slavery seem like a potentially "good" thing then they are either very stupid, or just bad people. To be honest I don't believe they are going to do this. Dorian defended slavery in much the same way as Loghain justified selling the alienage elves into slavery. Basically the conditions are so bad they would be better off. The main problem I had with Dorian is that I couldn't simply say to him "Bullshit". However, he was putting forward an argument that was legitimate to him based off his upbringing. Since then he altered his view on the matter and no longer has slaves. There is even a definite anti-slavery movement in Tevinter, so whilst I imagine the PC could be allowed to be indifferent to the plight of slaves, I'm pretty sure that the writers are not going to try and force the argument on us that slavery is a good thing. On the whole every representation of what life is like for a slave both from first hand witness by characters in game who have been slaves, and in the novels, has been a negative one. What I am hoping is that they don't get us to pick a side between the Qun and Tevinter, unless Tevinter substantially reforms first, because I wouldn't want to support either of them. I don't expect them to present slavery as good. However if we're in tevinter we should be presented a variety of slave experiences(ie lots just getting on with their lives fairly normally, not all about to be victims of cackling blood mages) and yeah i'd want a choice as to how much we want to aid any revolt/movement the writers are stirring up.
As for Qun and Tevinter, ideally i think it would be good if we could via quests aid or hinder either or both sides, so its not a simple pick sides choice.
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Post by colfoley on Aug 29, 2020 10:19:52 GMT
Speaking of moral complexity in BW they have had prominent companion MAGE characters defend the circle system. Now most here do not like them, some may even call it slavery...yet a lot of mages in universe are perfectly content with it.
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Post by Rascoth on Aug 29, 2020 10:52:01 GMT
It's not just some concept art, it's concept art of the (default) Inquisitor..! ✨ Yeah, I am not willing to give up hope yet... 😅 Oh, I know. That's why it's funny coincidence, considering we were talking whether it's Inquisition armor or Warden armor There is a picture at the front of WoT2, that I was informed was the original concept art for the Well of Sorrows sanctuary (not sure where the information came from) and the architecture there is massive, not to mention if it is the Well of Sorrows then the final version looked nothing like it. The same art as in WoT2 is used in What Pride Had Wrought section of The Art of Dragon Age Inquisition, right next to other concepts of the Well. That's where this information might have come from
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Post by therevanchist25 on Aug 29, 2020 11:27:01 GMT
Yes, all of my yes. This pisses me off beyond words, frankly. I AM ABSOLUTELY SICK OF THIS NEW CHARACTER EVERY FUCKING GAME RULE! I am DONE and OVER it! They KNEW damn good and well they were going to stick to this stupid ass rule, yet went ahead and made Trespasser end that way regardless. Honestly Trespasser just feels like a giant middle finger to me now, the same way the Refuse ending does! I went on a multi PAGE rant in the old BSN where I explained in overtly excessive nerdy detail WHY The Inquisitor absolutely HAD to return in the next game, BECAUSE of Trespasser! I got a lot of support from folks at the time and Hanako was one of them. This honestly just makes me wanna say "fuck it" altogether. I'm so close to just walking away from this shit forever. Just over and over again they prove they don't think shit through. They never seem to learn their lessons. They refuse to change the formula, and adapt it to how the story unfolds. I'm just so done... Part of the appeal of the DA series is the new protagonist/game. You have to clean up the previous guy's mess with the new one. That's the running theme. And just because we have a new hero it doesn't mean that the Inqi won't have a big role to play. In DAI they had no personality other than the bioware default (smile and help/agree anyway), thanks to the keep in DA4 now they can have 3. 1. Friends with Solas, convince him. (diplomatic superparagon) 2. Friends with Solas, stop him. (peacful-ish, focused on the mission, losses are acceptable, keep canon?) 3. Not friends with Solas, stop him. (f that guy, even if he wins make sure he don't get to enjoy it) From a writing standpoint it's easy and efficent. Gameplay-wise I think DA4Inqi will be similar to Anora with an extra war table/advisor layer. You can openly support or mutually backstab each other (for example helping elven slaves in x main/side mission might be in conflict with inqi3). Also I wouldn't mind if it was a voice only role (Dorian's magic phone necklace) or when they do appear it's just a hooded/masked figure with a missing arm. Other Inqi related thing like LIs (except team Dorian and Lavellan), minor choices are irrelevant and should only provide cosmetic (cameos, letters, sera was here doodle) stuff or possible (playable?) side missions. So at this point, without any actual gameplay or information I don't think you should hate and give up on the game. Probably at the next E3 they'll have a proper demo or at least a game engine teaser which will end with the inqi reveal. I'm sorry, but for me, a new character "just because" is not fucking appealing. It does not matter, frankly, how your able to twist and bend the narrative around into a pretzel to once again force the narrative down this tired ass trend of "clean up last guys shit because we have to have new guy because reason". There are many benefits that come with bringing protagonists back for several games from a writing perspective. But no, we can't have that. We gotta stick to this rigid, ridiculous formula that heavily limits potential developments. If people cannot comprehend why Solas should be the Inquisitors problem to fix, after everything Solas (possibly) does to them? Then I cannot help you, or anyone else who cannot see the blatantly obvious. Solas punked you out, he basically spit in your face and said you're too stupid and weak to stop him. He used you like a box of tissues, you cleaned up his mess, that me manipulated you into doing. He followed you around, studying all of you, knowing hes gonna turn on you with all the info he'll ever need. He even possibly got you all hot and bothered, and then blue balled you ( or w/e the female version of that is) because he knows, he's gonna kill you, and everyone else you've ever cared about. Why? because restoring some ancient dead society is more important to him, than you were. How on earth ANYONE, can look at the dynamic between Solas and the Inquisitor and say "yea what we really need is a total stranger with absolutely no investment in this situation!" is fucking idiocracy in my eyes. No counter argument about "fabricating new investment" or "lol Inky's got 1 arm" is ever gonna change my mind. Good writers can easily overcome the 1 arm problem.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Aug 29, 2020 11:41:27 GMT
I don’t understand the ‘clean up the previous’ guy’s mess’ being really a staple of DA. Hawke didn’t clean any mess left behind by the Warden. And while it’s true that the Inquisitor deals with the mage-templar plot and Corypheus, they’re not really messes left behind by Hawke. The latter has no way to know Corypheus could come back to life and possess a Warden. And the mage-Templar war isn’t something that it’s Hawke’s fault, either. I also would say that the Inquisitor left a mess behind about Solas. The Inquisitor has no way to know Solas’ intentions in the vanilla game, and in Trespassee, other then being seriously weakened by the mark’s situation, Solas became far more powerful to be dealt with at that moment.
It is, however, a plot that it is distinctly related to the Inquisitor, although to be fair, even if was on a different scale, the same could he said for Hawke and Corypheus, so there’s a precedent on that. And there are people that can very well RP an Inquisitor to not dealing directly with Solas, or not wanting to fight on the frontline anymore. I don’t fault then for thinking that.
I think both DA and ME’s approaches are valide, both have their pros and cons. The latter isn’t inherently the better choice, and I don’t mind DA having a different stance then the ME trilogy in regards of the PC. But it’s without question that Trespasser made it quite weird to not follow up with the Inquisitor. It’s a weird way to send off a PC, and certainly worse in that regard then the vanilla ending.
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Post by Deleted on Aug 29, 2020 12:04:04 GMT
So what are we looking at here (other than the designer really loved The Neverending Story )...? With the lyrium blue glow, it's like... a mini-Titan. Baby Titan? If if wasn't for the blue glow, I'd say it was spirit-possessed. But, maybe it is. It's adorable, I hope it's friendly.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Aug 29, 2020 12:35:09 GMT
Just wanted to post this page of Concept Art from the Red Book to see if anything else lines up... Top line: first 4 are Nevarran, the women have the (free) braid that Cassandra has. Match with the undead FlameHeads concept art too. So Grand Necropolis people. Then 3 Wardens because of the wings/insignia. Then 4 Antivans Crows. Less or more fit with the other Crows in the concept arts. Second line: first 2 are probably from the Anderfels desert based on gear. There is a lots of desert in the concept arts as well. then 5 Venatori or another Tevinter org. Looks a lot like DAI concept art for them. not sure about the rest looks Asian, even the Qunari. Nothing in the concept art match them and I don't remember anything in the lore being described as Asian either. Seheron? Third line: 2 Dalish and 2 Sentinel Elves. Look straight out of DAI. 5 Qunari in typical Qunari gear but with less red. The one before the Dwarves looks like the huge Qunari in the concept art "David vs Qunliath". 2 surface Dwarves. Unless Kal-Sharok Dwarves wear pelts? Could fit with the snowy area Dwarven structure in the behind-the-scene. Damn. 30 pages in just two days. We are starved rabid "fans". However, I find that voice clip of Solas interesting since he is asking what they might end up calling the person he is speaking to. That suggests that in this game when that PC confronts Solas they do not have an established title: Warden/Hero; Champion; Herald/Inquisitor. Unless of course he was not talking to the PC at all. I've been thinking about this quote lately. Lots of different thoughts about it. 1. It made me think of the different Cassandra/Solas talks in DAI about how history/memory/Fade remember people/places and events. They even discuss it with each others in a banter while talking about the Fade. Solas is called the Dread Wolf because history remember his actions as bad (while he thinks they were just/good). He sound jaded there so it comes off as if he thinks whatever is being done is "bad" (aka in conflict with his interest) but the person isn't that much of a threat because he is talking with them about it. 2. I'm still unsure if that would be said to the PC. He is equating these actions to what lead to his Dread Wolf title: creating the Veil, murdering people in their sleep, causing a rebellion and being a manipulating bastard in general. Kinda a tall order for someone "powerless". It could easily be said to one of the Enuvaris or another prominent leader. Although, it could just be Solas grasping at straw over something...like freeing an archedmon by accident. 3. Solas sound totally as if things didn't go as he expected. *surprised pickachu* 4. That quote is one of the things that leads me to believe the game is set post "Solas reaping the Veil". If the game plot is to stop Solas from doing that, he wouldn't say this to the PC as nobody would see anything different if you stop him and if he succeed it was the actions of the Dread Wolf not yours. 5. I have also been thinking that Solas might be part of the "people in charge unwilling to address the issues" because of the that line. The PC goes to see Solas asking him to help with something and then Solas goes "nope, I'm called the Dread Wolf, what are you going to be called after you do X"... It's an awesome quote, but it lack context.
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Post by inaforestdreaming on Aug 29, 2020 12:35:45 GMT
How on earth ANYONE, can look at the dynamic between Solas and the Inquisitor and say "yea what we really need is a total stranger with absolutely no investment in this situation!" is fucking idiocracy in my eyes. No counter argument about "fabricating new investment" or "lol Inky's got 1 arm" is ever gonna change my mind. Good writers can easily overcome the 1 arm problem. Exactly! I feel like I’m taking crazy pills or something, its so bizarre to me that The inquisitor returning is so (apparently) unpopular or outright dismissed as just being something love struck Solavellan fans want, when to me it makes the most sense narratively, just from a basic story telling level. There is so much more potential in having to fight a former companion who fucked you over and / or was your friend as opposed to random new hero #4 who has to stop bad guy to save the world, again. At that point why bother having returning characters at all if every fucking game we have to act like they’re strangers? And if they still intend to have an option of redeem / kill, I don’t buy that a new protagonist would ever have a legitimate reason to not just straight up kill Solas as soon as the opportunity arises. I get that some just prefer making new characters but to me the way Trespasser ended made me think we’d continue as Inquisitor but get new companions (people he dosnt know). It wasn’t until I found these forums and saw the general consensus about it that I even considered Trespasser was supposed to ‘tie off the protagonist’ - it gave me the exact opposite feeling.
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Post by witchcocktor on Aug 29, 2020 12:42:08 GMT
How on earth ANYONE, can look at the dynamic between Solas and the Inquisitor and say "yea what we really need is a total stranger with absolutely no investment in this situation!" is fucking idiocracy in my eyes. No counter argument about "fabricating new investment" or "lol Inky's got 1 arm" is ever gonna change my mind. Good writers can easily overcome the 1 arm problem. Not all inquisitors' lives revolve around Solas and PERSONALLY stopping him. All my inquisitors don't talk to Solas during the entire game more than they are forced to. So for my inquisitors, them having a special vendetta against Solas would make absolutely no sense. It would be completely out of character for Bioware to force my inquisitor to relentlessly go after Solas. Also, calm down.
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Post by ellanathehamster on Aug 29, 2020 12:58:59 GMT
Re: Solas line. I've seen people analyze it a lot (me included) but what if...it was recorded juts to elevate the hype? Purely for marketing reasons? He says: "They call me the Dread Wolf. What will they call you once this is over?"- it gives me an impression (based on Garreth intonation) as if Solas is accusing someone, implying people will create even more obnoxious title for that person should he/she take some action. Now, why would the mass hate new PC for fighting against Solas? Who wants to destroy the current world? Or, alternatively, he is just being conversational at that moment. I dunno. Yeah. lack of context is jarring
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by davkar on Aug 29, 2020 13:09:35 GMT
Part of the appeal of the DA series is the new protagonist/game. You have to clean up the previous guy's mess with the new one. That's the running theme. And just because we have a new hero it doesn't mean that the Inqi won't have a big role to play. In DAI they had no personality other than the bioware default (smile and help/agree anyway), thanks to the keep in DA4 now they can have 3. 1. Friends with Solas, convince him. (diplomatic superparagon) 2. Friends with Solas, stop him. (peacful-ish, focused on the mission, losses are acceptable, keep canon?) 3. Not friends with Solas, stop him. (f that guy, even if he wins make sure he don't get to enjoy it) From a writing standpoint it's easy and efficent. Gameplay-wise I think DA4Inqi will be similar to Anora with an extra war table/advisor layer. You can openly support or mutually backstab each other (for example helping elven slaves in x main/side mission might be in conflict with inqi3). Also I wouldn't mind if it was a voice only role (Dorian's magic phone necklace) or when they do appear it's just a hooded/masked figure with a missing arm. Other Inqi related thing like LIs (except team Dorian and Lavellan), minor choices are irrelevant and should only provide cosmetic (cameos, letters, sera was here doodle) stuff or possible (playable?) side missions. So at this point, without any actual gameplay or information I don't think you should hate and give up on the game. Probably at the next E3 they'll have a proper demo or at least a game engine teaser which will end with the inqi reveal. I'm sorry, but for me, a new character "just because" is not fucking appealing. It does not matter, frankly, how your able to twist and bend the narrative around into a pretzel to once again force the narrative down this tired ass trend of "clean up last guys shit because we have to have new guy because reason". There are many benefits that come with bringing protagonists back for several games from a writing perspective. But no, we can't have that. We gotta stick to this rigid, ridiculous formula that heavily limits potential developments. If people cannot comprehend why Solas should be the Inquisitors problem to fix, after everything Solas (possibly) does to them? Then I cannot help you, or anyone else who cannot see the blatantly obvious. Solas punked you out, he basically spit in your face and said you're too stupid and weak to stop him. He used you like a box of tissues, you cleaned up his mess, that me manipulated you into doing. He followed you around, studying all of you, knowing hes gonna turn on you with all the info he'll ever need. He even possibly got you all hot and bothered, and then blue balled you ( or w/e the female version of that is) because he knows, he's gonna kill you, and everyone else you've ever cared about. Why? because restoring some ancient dead society is more important to him, than you were. How on earth ANYONE, can look at the dynamic between Solas and the Inquisitor and say "yea what we really need is a total stranger with absolutely no investment in this situation!" is fucking idiocracy in my eyes. No counter argument about "fabricating new investment" or "lol Inky's got 1 arm" is ever gonna change my mind. Good writers can easily overcome the 1 arm problem. It's not just a 'just because'. Honestly LI Lavellen is the only inqi who has a real personal stake in this situation. What you wrote about Solas is sort of true, but you also have to accept his perspective. Solas is a guilt ridden captain america god, who depending the relationship to the player/inqi, can have doubts about his objective. We won't lose the resolution of their 'conflict' just by having a new protag. DA4's main-main quest is the epic Solas-inqi chess battle where the new hero and co are the living pieces. Similar to Solas, inqi also 'leveled up' at the end of tp so they shouldn't be just simple grunts once again (story and gameplay). I don’t understand the ‘clean up the previous’ guy’s mess’ being really a staple of DA. Hawke didn’t clean any mess left behind by the Warden. And while it’s true that the Inquisitor deals with the mage-templar plot and Corypheus, they’re not really messes left behind by Hawke. The latter has no way to know Corypheus could come back to life and possess a Warden. And the mage-Templar war isn’t something that it’s Hawke’s fault, either. I also would say that the Inquisitor left a mess behind about Solas. The Inquisitor has no way to know Solas’ intentions in the vanilla game, and in Trespassee, other then being seriously weakened by the mark’s situation, Solas became far more powerful to be dealt with at that moment. It is, however, a plot that it is distinctly related to the Inquisitor, although to be fair, even if was on a different scale, the same could he said for Hawke and Corypheus, so there’s a precedent on that. And there are people that can very well RP an Inquisitor to not dealing directly with Solas, or not wanting to fight on the frontline anymore. I don’t fault then for thinking that. I think both DA and ME’s approaches are valide, both have their pros and cons. The latter isn’t inherently the better choice, and I don’t mind DA having a different stance then the ME trilogy in regards of the PC. But it’s without question that Trespasser made it quite weird to not follow up with the Inquisitor. It’s a weird way to send off a PC, and certainly worse in that regard then the vanilla ending. Warden(s): blight (indirectly, one or both Hawke siblings can die to it) and Anders Hawke: rebellion, Corypaenus Inqi: Solas I agree that these events are not necessarily the respective protagonist's fault but it's a fun ~justification. I'm well aware that these constant changes are the products of the technical limitations (Warden could be dead, Hawke was human only) of their time but they turned it into an interesting pattern. Shep was in a different situation, they went from village idiot (who we know was right all along) to galactic supersavior. ME was the story of Shepard, DA is the story of the world. The DA protagonist pool is too diverse at this point to just pick one 'main' hero. Maybe for the next game (next age or soft/reboot?).
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Post by vertigomez on Aug 29, 2020 13:14:38 GMT
So what are we looking at here (other than the designer really loved The Neverending Story )...? With the lyrium blue glow, it's like... a mini-Titan. Baby Titan? If if wasn't for the blue glow, I'd say it was spirit-possessed. But, maybe it is. It's adorable, I hope it's friendly. What if.... you can only communicate with it as a dwarf.
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Post by Deleted on Aug 29, 2020 13:21:09 GMT
I have to admit that if this 'rock with face and hands' is actually the Titan, I am very disappointed. I have always thought that the Titans were the personification of nature, a 'living mountain', part of 'the Earth' itself, a metaphorical representation of the physical world, the source of life, whose stream (blood) is a kind of a link with the world of the Mind - The Fade. Especially that in the Descent DLC we were inside it, which was a kind of vast environment, and reducing it to such a convenience as another magical creature, in my opinion, was to take the easy way. Hence, I prefer to consider it may just be another Titan minion, controlled by its magic, like the Guardian from the Descent DLC. The more so because I doubt that Bioware would present an image of a titan in a video, which is only intended to describe the atmosphere. It's like they would showed us the Evanuris. This is something to be revealed in the game. I doubt the rock creature is a titan, tbh. I suspect it's more like a guardian along the lines of the rock wraith boss fight at the end of Descent but, because it has a face, maybe instead of fighting it we get an option to talk with it, maybe give it a password or something or answer a riddle, that sort of thing. Like the rhyming oak in DAO.
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Post by Deleted on Aug 29, 2020 13:23:06 GMT
It's adorable, I hope it's friendly. What if.... you can only communicate with it as a dwarf. I like the way you think. *finger guns*
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Post by AlleluiaElizabeth on Aug 29, 2020 13:23:21 GMT
I am optimistic. DAI was NOT a good game, nor was it a bad game, it was just meh and a mess. The writing was bad, the main story was just awful, the world was empty, most of the companions were over the top or uninteresting, bugs, the horrible hairstyles, forgetting their own lore and I can go on and on. Bioware spent more time creating pretty trees then focusing on the quality of writing. In the video they seem more interested, (once again)on how the game looks. Oh, motion capture. Oooo AHH. (rolls eyes). Considering how Andromeda and Anthem did, I have very little hope DA4 is going to be any better. And Mark Durrah being in charge, well, I would not trust him to run a bath. Back before DAI came out, I recall reading an article where Bioware said their inspiration was looking heavily into Skyrim. I know all too well, other game companies will use something another game uses. But to go so far as to use it as a primary focus to build your game that was a huge red flag. If I wanted to play Skyrim, I would go play Skyrim. And of course turns out I was correct, most places I read the reviews and the grade comes out to be a C. (And don't say, "Well it won game of the year." There are lots of movies, music etc that were awful and won rewards anyways. Even game rewards can be desperate). DAI could have been better if they went back to what made Origins an amazing game and use of their imagination. But they didn't. Bioware sold their souls to E.A. And in the past they seemed to care about the quality of the game they were creating. Once DA2 came out, it was the beginning of the end for Dragon Age. Now what they sell is a turd wrapped in fake gold, all the while Bioware is happy to put out this crap let alone take peoples money. What happened to their integrity?!!? After seeing this video, several red flags and sirens went off. Is DA4 going to be good? I cannot say until I play it. But as of right now my answer will be, no. It could turn out to be a good game, it won't, but it could. ... I don't think "optimistic" means what you think it means.
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Post by witchcocktor on Aug 29, 2020 13:24:58 GMT
I love the big goofy mountain friend!
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Post by AlleluiaElizabeth on Aug 29, 2020 13:31:13 GMT
As long as they present each side fairly and realistically, I have no problem with political statements. Some of the best games ever produced pretty much had politics in it. (Like Dragon Age!) What's "fairly and realistically" in a fantasy world? If BioWare writes one side of an issue to be wholly evil, then that side is wholly evil. The only reason there is any ambiguity in the first place is because BioWare tries (poorly) to be ambiguous. If the issue is *slavery*, BioWare would be far better served to openly oppose it. Very, very few people are likely to respond well to any attempts to make slavery seem "complex" or "sympathetic". Yeah, that's why I said "So long as we have valid arguments on both sides of an issue, when there actually are valid arguments to be made, I think we'll be fine."
Though, to be fair, I suppose someone could make the argument Dorian was making in DAI, I guess. Wish people would stop conflating terms "indentured servitude" and "slavery", though. Bioware did in ME, as well. They're different ideas.
a Titan but like That... is terrifying.
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Post by azarhal on Aug 29, 2020 13:42:05 GMT
I have to admit that if this 'rock with face and hands' is actually the Titan, I am very disappointed. I have always thought that the Titans were the personification of nature, a 'living mountain', part of 'the Earth' itself, a metaphorical representation of the physical world, the source of life, whose stream (blood) is a kind of a link with the world of the Mind - The Fade. Especially that in the Descent DLC we were inside it, which was a kind of vast environment, and reducing it to such a convenience as another magical creature, in my opinion, was to take the easy way. Hence, I prefer to consider it may just be another Titan minion, controlled by its magic, like the Guardian from the Descent DLC. The more so because I doubt that Bioware would present an image of a titan in a video, which is only intended to describe the atmosphere. It's like they would showed us the Evanuris. This is something to be revealed in the game. I doubt the rock creature is a titan, tbh. I suspect it's more like a guardian along the lines of the rock wraith boss fight at the end of Descent but, because it has a face, maybe instead of fighting it we get an option to talk with it, maybe give it a password or something or answer a riddle, that sort of thing. Like the rhyming oak in DAO. The Grand Oak in DAO is the first thing that came to my mind when I saw Blue Rock Face. There should be more of those pure magical fantasy things in the setting, DA2 and DAI were quite devoid of them.
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Post by pessimistpanda on Aug 29, 2020 13:47:46 GMT
What's "fairly and realistically" in a fantasy world? If BioWare writes one side of an issue to be wholly evil, then that side is wholly evil. The only reason there is any ambiguity in the first place is because BioWare tries (poorly) to be ambiguous. If the issue is *slavery*, BioWare would be far better served to openly oppose it. Very, very few people are likely to respond well to any attempts to make slavery seem "complex" or "sympathetic". Yeah, that's why I said "So long as we have valid arguments on both sides of an issue, when there actually are valid arguments to be made, I think we'll be fine."
Though, to be fair, I suppose someone could make the argument Dorian was making in DAI, I guess. Wish people would stop conflating terms "indentured servitude" and "slavery", though. Bioware did in ME, as well. They're different ideas.
I mean, when the United Nations gets together and agrees to ban something because of its similarity to slavery, debating the difference just feels like splitting hairs to be honest. Lol.
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