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Post by gervaise21 on Aug 31, 2020 18:11:22 GMT
And given she's in Tevinter, and opposing Solas, and operating there unofficially... it feels like she's being positioned for this role. Hehe concur since I have no idea who Rassan is (must be a comic/book) Also given a mention in World of Thedas 2 because of the comic series she was in but it also said: " There are rumours that the new Arishok is amassing a force of dreadnoughts - perhaps for an eventual invasion. If this is true, it seems likely that the humans of Thedas will soon see a great deal more of Rasaan than they care to."That seems a pretty big hint to me that we are going to see Rasaan at some point, as an antagonist if not a companion, since the Qunari invasion of Tevinter did turn out to be true. Still there is that old saying "the enemy of my enemy is my friend", so she may openly seek an alliance with those following similar goals to her own regarding the Dread Wolf.
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Post by Little Bengel on Aug 31, 2020 18:12:36 GMT
Okay, so my initial reaction on seeing this was Minrathous, which is said to be sited on a large island just off the coast, with a causeway connecting it to the mainland, so there would be a lot of water around. However, I saw someone's analysis where they thought this could be Antiva City, which hadn't occurred to me at all. Then I thought, that would explain so many different shots featuring Crows if some of the action was there. Plus: In Tevinter Nights the Crows were anticipating an invasion by the Qunari. I've always rubbished the idea that the Antaam would be stupid enough to break the Llomerryn Accord whilst they still hadn't broken Tevinter but what if they did? I'd always imagined a good way to start the game with instant action would be for the PC to be caught up in the assault by the Qunari on Tevinter, but what if it was Antiva instead? Just a thought. Personally, what really gets to me in that concept piece is how much it looks like it could be an in-game render.
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Post by Tanyara on Aug 31, 2020 18:14:06 GMT
I kind of think that this is going to be a big part of the game. When the game was originally under the Joplin moniker, that was a part of it. And while we know they changed tactic a bit, I am hoping that some of that stayed behind. It works well with all of the Crow and Lord of Fortune connections. And it also aligns well with the ‘no power’ angle. If you don’t have Lady Montilyet available to arrange a diplomatic envoy for you, you have to use intrigue and subterfuge to accomplish your larger goals...... And I wonder if that horned Qunari lady is actually our companion? Same horns; same kind of outfit.....? Would be cool to see some non-combat skills move back into the skill tree. Like maybe the torch-snuffing thing is available, but the mage has to go up a specific tree to get it. Choosing to sacrifice fighting for utility. ...actually, wait, holy shit. I was talking about wanting group stealth in another thread, but torch snuffing is that. At least in areas with torches — which adds an interesting strategic element. Rogues would have more reliable stealth, but in a dungeon, torch-snuffing could get the whole party by. However, in the outdoors, maybe that same mage is down a spell slot. Ohhhhh man I hope some concept like this makes it into the game. Haha oh no! The horror of buggy torch snuffing was forced on us in Witcher 3 lol ^^ So many "NO I was trying to loot that crate, stupid game! NOT SNUFF THE CANDLE "
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Post by Hrungr on Aug 31, 2020 18:16:51 GMT
Okay, so my initial reaction on seeing this was Minrathous, which is said to be sited on a large island just off the coast, with a causeway connecting it to the mainland, so there would be a lot of water around. However, I saw someone's analysis where they thought this could be Antiva City, which hadn't occurred to me at all. Then I thought, that would explain so many different shots featuring Crows if some of the action was there. Plus: In Tevinter Nights the Crows were anticipating an invasion by the Qunari. I've always rubbished the idea that the Antaam would be stupid enough to break the Llomerryn Accord whilst they still hadn't broken Tevinter but what if they did? I'd always imagined a good way to start the game with instant action would be for the PC to be caught up in the assault by the Qunari on Tevinter, but what if it was Antiva instead? Just a thought. Those bridges look very Venetian to me so I assumed it to be Antiva, plus that it is close to water (I think) in the background. The biggest takeaway for me here is that we've seen concept art now for multiple cities. And when you add up all the regions/locations we've seen, it's a significant swath across the north. Now, how much we'll actually be able to explore in these cities...? Probably not a lot, but hopefully enough to be satisfying.
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Post by Croatsky on Aug 31, 2020 18:17:45 GMT
This could help (or not ) It helped me!
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Post by Hanako Ikezawa on Aug 31, 2020 18:20:14 GMT
I take that as a bad ‘Oh. Oh my.’ But I’m not surprised. DA has a fairly toxic fandom. It’s split heavily and there’s no way for BioWare to please them all, so there will always be a unhappy vocal minority. But still, I wonder what specifically he saw that led to that tweet? No, I think it's just how thirsty the Fandom is over the sexy Qunari, especially on Twitter. Nobody cares about story or personality... I do.
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Post by Tanyara on Aug 31, 2020 18:22:45 GMT
Jos Hendriks @sjoszMe while working on something for one of the DA companions: Yeah this character is cool, I bet people will like this character's personality and story. Me looking at social media response to companions after the Dev Diary: Oh. Oh my. Is that a good "oh my" or a bad "oh my", is what I'm wondering. My guess is that he's writing the qunari lady and was going for personality and story as the main selling points (as mentioned in the tweet), but social media was like: ME HORNY (LOL) FOR THICC WAIFU or something like that (partly joking )
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Post by Tanyara on Aug 31, 2020 18:24:35 GMT
I take that as a bad ‘Oh. Oh my.’ But I’m not surprised. DA has a fairly toxic fandom. It’s split heavily and there’s no way for BioWare to please them all, so there will always be a unhappy vocal minority. But still, I wonder what specifically he saw that led to that tweet? I think it’s referring to all the lusting over the characters appearance, since the first part is them hoping it’s the character’s story and personality they will like only to see all the “They’re hot. I want to screw it.” posts. Hah, you beat me to it ^^ Just posted almost the exact same reply to this lol ^^
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Post by Buckeldemon on Aug 31, 2020 18:34:27 GMT
I think you (and cloud9 ) got something wrong. Colfoley was originally talking about Lucanis Dellamorte (a.k.a. the reckless Mary Sue Crow), not Solas. While I know your opinion on the egg, I'm genuinely curious what you potentially would have done with him as a character. Merely "don't do genocide" doesn't count though. I personally would have been more inclined I we could (perhaps there's still a chance) beat some sense into him so he lends his power level to the modern elves to give the much-needed boost in a world where might makes right. Though I suppose that most non-elf players would bitch and moan about that.
That has been a tradition ever since ME2, and that's just my limited experience with the Bioware games since 2007 (ME is the oldest BW game I fnished). To be honest, some factions do hold an idiot ball as part of their main ideology.
I was merely responding to cloud’s post by itself. As for what I would do with him, if you mean as a player I’ve said before I’d like to lock him up in the same inescapable prison the Evanuris are in. If you mean as a writer, your idea is better and writing him as a villain that would be an potentially interesting direction. I don’t support might makes right but I can see him using Tevinter’s methods against them. Still would stop him as a player though since besides disagreeing with that mindset there are all the innocent people who will get caught up in this. Yeah they did that severely to all sides, both out cycle and the Reapers (why attack Earth first and not the Citadel to shut down the Relays?) so it’s disappointing to see them possibly doing that again. You seem to be easily riled up about certain topics. Well, you are not alone in that. I was going on more of what I would have him do after his initial plan failed. I'm not fond of that mindset either, but it seems as pretty much all the major powers on Thedas work like that, as elf fans are usually lectured when the issue of "elf rights/home" comes up from time to time. It does not even need him do anything specifically offensive or using 'Vint methods. At the very least it could be "Wanna kill a knife ear for fun? You got trough me." to discourage attacks.
My guess? Earth got attacked first because "humans are spechiul" (same reason why all that Cerberus crap got shoehorned in). Why are humans special? My guess: some decision makers were too afraid that players would moan about a lack to identify themselves otherwise. I don't need humans to immerse myself; frankly humans in ME/DA rather annoy me, certain exceptions excluded.
Don't give me ideas worries. The Crows have been pretty much creator's pets with plot armour ever since DAO, but that... time for te puke smilie! Crows have plot armor? Since when? We've only really dealt with a handful and you can kill all of them I agree with Vertigomez, where did you get the idea that Crows have plot armour? You can kill Zevran rather than recruit him. If you don't befriend him he can turn on you and you can kill him, together with his former ally Taliesin. You can kill the Crow, forget his name, who is operating in Denerim. You can kill the Crow assassins sent against you in DAA. You can kill the Crows hunting Zevran in DA2. You can kill the Crow assassins sent against you in MoA. To be honest, it always struck me that for a deadly organisation of assassins that put fear into the heart of anyone who threatens them or Antiva, they were really inept at killing people. I think the Crows would be bemoaning the number of heroes with plot armour. I'm not talking about the individual members, they are obviously expendable, but the group itself. Plot armour might be the wrong word, but something... I am open to suggestions for a better moniker.
A bunch of assassins/mafia which are ostensibly so powerful that their homeland doesn't even need an army? They can basically do whatever they want and go wherever they want (Until they meet a main character or Tallis, then they die, true ). Here stealing some sword from a warden for no reason and don't forget Zevran's ambush. Yes, while we can kill all their dudes, it reeks of cutscene stupidity; I mean, that's the cheapest bandit trick ever. It might also be just, as you pointed out, the weird discrepancy between their informed awesomeness (and "scripted successes") and how easily they die in actual gameplay. Though I maintain that Zevran's ambush is at least decently difficult and Nuncio's band is one of the most annoying encounters in the game, unless they all try to gang up on an invincible Zevran, that is.
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Post by azarhal on Aug 31, 2020 18:35:15 GMT
That has been a tradition ever since ME2, and that's just my limited experience with the Bioware games since 2007 (ME is the oldest BW game I fnished). To be honest, some factions do hold an idiot ball as part of their main ideology. Longer than ME2. Although, in most cases it's more "supreme laziness" instead of pure idiot balls. BioWare's writing has always suffered from "only the player can be competent". The NPCs either own idiot balls or don't bother to do anything until the PC shows up. BG1/BG2 are actually weird when crime investigations are done by the adventuring party who just got in town and aren't from the area. Adventuring party who just robbed every accessible houses before talking to the mayor might I add. I'm seeing the same problem in Horizon Zero Dawn right now, so it's not just a BioWare problem. It's pretty much a RPG trope.
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Post by Beerfish on Aug 31, 2020 18:38:16 GMT
I wonder if we will finally get to burn the red templar boats in this game.....I've been waiting a long time to do that.
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Post by azarhal on Aug 31, 2020 18:38:28 GMT
Those bridges look very Venetian to me so I assumed it to be Antiva, plus that it is close to water (I think) in the background. The biggest takeaway for me here is that we've seen concept art now for multiple cities. And when you add up all the regions/locations we've seen, it's a significant swath across the north. Now, how much we'll actually be able to explore in these cities...? Probably not a lot, but hopefully enough to be satisfying. I expect a good bunch of those to be cut personally. Unless the game is very much BG2/DA2 with 90% of the content set in cities and almost no wilderness.
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Post by arvaarad on Aug 31, 2020 18:38:34 GMT
Would be cool to see some non-combat skills move back into the skill tree. Like maybe the torch-snuffing thing is available, but the mage has to go up a specific tree to get it. Choosing to sacrifice fighting for utility. ...actually, wait, holy shit. I was talking about wanting group stealth in another thread, but torch snuffing is that. At least in areas with torches — which adds an interesting strategic element. Rogues would have more reliable stealth, but in a dungeon, torch-snuffing could get the whole party by. However, in the outdoors, maybe that same mage is down a spell slot. Ohhhhh man I hope some concept like this makes it into the game. Haha oh no! The horror of buggy torch snuffing was forced on us in Witcher 3 lol ^^ So many "NO I was trying to loot that crate, stupid game! NOT SNUFF THE CANDLE " If it ends up being in the game, and it works like in the concept art (snuffing multiple lights at once) seems like one solution is to make it an AoE. With some radius of “darkness”, and any candles or torches within that radius go out.
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Post by Hrungr on Aug 31, 2020 19:02:00 GMT
The biggest takeaway for me here is that we've seen concept art now for multiple cities. And when you add up all the regions/locations we've seen, it's a significant swath across the north. Now, how much we'll actually be able to explore in these cities...? Probably not a lot, but hopefully enough to be satisfying. I expect a good bunch of those to be cut personally. Unless the game is very much BG2/DA2 with 90% of the content set in cities and almost no wilderness. A lot of this will depend on how smoothly (or not) things go in production. They had to build a ton from scratch and had a lot of production challenges in DA:I, but still managed to create quite a few regions. Apparently building the open-world regions is the "easy" part in Frostbite, filling it with robust content... less so.
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Post by wright1978 on Aug 31, 2020 19:07:16 GMT
This could help (or not ) I do like the suggestion of a boat base. exploring various mini sections of the coastline between Antiva and Tevinter as well as a couple of those key cities could be very cool.
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Post by Hrungr on Aug 31, 2020 19:11:28 GMT
This could help (or not ) I do like the suggestion of a boat base. exploring various mini sections of the coastline between Antiva and Tevinter as well as a couple of those key cities could be very cool. Okay, a boat would be cool, but a flying boat (or some kind of base) would be even better...
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Post by Iakus on Aug 31, 2020 19:11:34 GMT
Jos Hendriks @sjoszMe while working on something for one of the DA companions: Yeah this character is cool, I bet people will like this character's personality and story. Me looking at social media response to companions after the Dev Diary: Oh. Oh my. Is that a good "oh my" or a bad "oh my", is what I'm wondering.
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Post by Iakus on Aug 31, 2020 19:14:20 GMT
I take that as a bad ‘Oh. Oh my.’ But I’m not surprised. DA has a fairly toxic fandom. It’s split heavily and there’s no way for BioWare to please them all, so there will always be a unhappy vocal minority. But still, I wonder what specifically he saw that led to that tweet? No, I think it's just how thirsty the Fandom is over the sexy Qunari, especially on Twitter. Nobody cares about story or personality... The fandom gets thirsty over sexy golems! Or moderately attractive darkspawn...
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Post by wright1978 on Aug 31, 2020 19:18:06 GMT
I do like the suggestion of a boat base. exploring various mini sections of the coastline between Antiva and Tevinter as well as a couple of those key cities could be very cool. Okay, a boat would be cool, but a flying boat (or some kind of base) would be even better... Slightly harder to be inconspicious tying up your floating boat at the docks though.
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Post by Hanako Ikezawa on Aug 31, 2020 19:19:18 GMT
I was merely responding to cloud’s post by itself. As for what I would do with him, if you mean as a player I’ve said before I’d like to lock him up in the same inescapable prison the Evanuris are in. If you mean as a writer, your idea is better and writing him as a villain that would be an potentially interesting direction. I don’t support might makes right but I can see him using Tevinter’s methods against them. Still would stop him as a player though since besides disagreeing with that mindset there are all the innocent people who will get caught up in this. Yeah they did that severely to all sides, both out cycle and the Reapers (why attack Earth first and not the Citadel to shut down the Relays?) so it’s disappointing to see them possibly doing that again. You seem to be easily riled up about certain topics. Well, you are not alone in that. I was going on more of what I would have him do after his initial plan failed. I'm not fond of that mindset either, but it seems as pretty much all the major powers on Thedas work like that, as elf fans are usually lectured when the issue of "elf rights/home" comes up from time to time. It does not even need him do anything specifically offensive or using 'Vint methods. At the very least it could be "Wanna kill a knife ear for fun? You got trough me." to discourage attacks.
My guess? Earth got attacked first because "humans are spechiul" (same reason why all that Cerberus crap got shoehorned in). Why are humans special? My guess: some decision makers were too afraid that players would moan about a lack to identify themselves otherwise. I don't need humans to immerse myself; frankly humans in ME/DA rather annoy me, certain exceptions excluded.
Yep. Ah, okay. It was absokutely because "humans are special", after all the advertising slogan for the game was "Take Earth Back." Not stop the Reapers, not save the galaxy, no just take back one ball of gas, dust, and ice.
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Post by Hanako Ikezawa on Aug 31, 2020 19:21:38 GMT
I expect a good bunch of those to be cut personally. Unless the game is very much BG2/DA2 with 90% of the content set in cities and almost no wilderness. A lot of this will depend on how smoothly (or not) things go in production. They had to build a ton from scratch and had a lot of production challenges in DA:I, but still managed to create quite a few regions. Apparently building the open-world regions is the "easy" part in Frostbite, filling it with robust content... less so. To be honest, they shouldn't have Rivain or Antiva in this game. They should limit the number of nations to better focus on them. So I think it would be better if they just did Tevinter, Par Vollen, and the Anderfels (if not in this game I doubt they ever will since it's off on its own otherwise) and save Antiva and Rivain for a future game (maybe one that involves crossing the ocean since both are tied to naval prowess).
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Post by colfoley on Aug 31, 2020 19:22:18 GMT
...and Lucanis I just might kill on sight. If we meet him in DA4, I don’t necessarily want to kill him. However, I fear the writers will portray his actions as good and not give us any opportunity to say otherwise. At least not without making us out to be bad guys for disagreeing . the trouble is the character might not know what he did, at least at first and thus would have no reason to do anything. Of course it'll be a hard sell to convince one of its righteousness. I'm sure Lucanis might try and justify it, but that's it.
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Post by colfoley on Aug 31, 2020 19:23:51 GMT
A lot of this will depend on how smoothly (or not) things go in production. They had to build a ton from scratch and had a lot of production challenges in DA:I, but still managed to create quite a few regions. Apparently building the open-world regions is the "easy" part in Frostbite, filling it with robust content... less so. To be honest, they shouldn't have Rivain or Antiva in this game. They should limit the number of nations to better focus on them. So I think it would be better if they just did Tevinter, Par Vollen, and the Anderfels (if not in this game I doubt they ever will since it's off on its own otherwise) and save Antiva and Rivain for a future game (maybe one that involves crossing the ocean since both are tied to naval prowess). I'd throw in Seheron and remove Par Vollen though.
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Post by Hanako Ikezawa on Aug 31, 2020 19:24:54 GMT
To be honest, they shouldn't have Rivain or Antiva in this game. They should limit the number of nations to better focus on them. So I think it would be better if they just did Tevinter, Par Vollen, and the Anderfels (if not in this game I doubt they ever will since it's off on its own otherwise) and save Antiva and Rivain for a future game (maybe one that involves crossing the ocean since both are tied to naval prowess). I'd throw in Seheron and remove Par Vollen though. I was counting Seheron in that list since that's part of Tevinter or Par Vollen depending on who you ask.
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Post by Hrungr on Aug 31, 2020 19:27:54 GMT
Okay, a boat would be cool, but a flying boat (or some kind of base) would be even better... Slightly harder to be inconspicious tying up your floating boat at the docks though. If you own a ship, subtlety is already lost. So you might as well go big! And hey... one good thing about having a flying boat - park wherever you want!
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