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Post by SirSourpuss on Sept 14, 2020 16:29:02 GMT
" enemies materializing out of thin air and potentially one shot my party members" is an event that can happen. It's part of the game. You know it will happen It's random. It can happen at any place, at any time. I don't care. It doesn't make sense why it would happen, it breaks immersion and it is frustrating. It is essentially the game cheating. And it's good that Bioware never used it again.
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Post by kalreegar on Sept 14, 2020 16:37:03 GMT
It's random. It can happen at any place, at any time. I don't care. It doesn't make sense why it would happen, it breaks immersion and it is frustrating. It is essentially the game cheating. And it's good that Bioware never used it again. mmm no, not really random, almost every combat has two waves of enemies, and that's it. I think the number of waves and the kind/number of enemeis is pre-determined. There are "special" bosses with more waves but it's a minority. Does it breaks immersion? Ok. It's cheating? No. There are waves in DA:I too, btw. And randomic spawn of enemies around the map.
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Post by SirSourpuss on Sept 14, 2020 16:58:21 GMT
There are waves in DA:I too, btw. I never said I was OK with DA:I doing it, or that I liked DA:I. I just ... want to go back to the DA:O days. That would get me back.
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Post by Polka Dot on Sept 14, 2020 17:00:04 GMT
I can't make use of strategy, when enemies materialize out of thin air and potentially one shot my party members. It's not fun. It's anything but fun. In fact, it is the exact opposite of fun. It is the fun singularity, a black hole that sucks all the fun out of everything. of course you can. " enemies materializing out of thin air and potentially one shot my party members" is an event that can happen. It's part of the game. You know it will happen. It's a strategic factor. You have to consider it, try to prevent it from happening (monitoring the situation, trying to keep everyone at maximum life, avoiding too unbalanced parties etc). And if/when it happens, be ready to resurrect the fallen. Just a general point - I can agree with your overall assessment of DA2's combat, but if your preferred tactics involve positioning or setting up chokepoints - well, there aren't many opportunities for that when enemies drop from the sky (or ceiling if you're indoors). I did do that on a recent deep roads expedition. Remember the room where you encounter the dragon? Yeah, I set up Varric and Anders back in the approach hallway with Aveline centered several paces in front of them (all in hold position), then took rogue Hawke into the big room to get stuff to spawn, pick off dragonlings, and basically flank everything from behind as Aveline aggro'ed them down the hall. That was fun. I won't disagree with that, yet I find many of DA2's animations OTT. I get used to it after awhile, but I find myself trying to avoid thinking too much about them. My ideal would be something in-between DAO and DA2 - with fully programmable tactics that include rogues disarming traps and unlocking stuff. There's a DAO mod that allows you to do that, plus actually have the warden operated by tactics instead of user input. I'd love to have those features in other DA games. That's a direction they may go. I'd be generally okay with it, though I do have a couple of concerns: -- There are quite a few people whose interest in DA is primarily for characters, lore, story, romance and might not have much interest (or skill) for action gaming. I suspect a lot of those people would be left behind by such a move - though I suppose that could be mitigated by allowing all party members to be managed by tactics, so the player would not need to control any of them. -- I don't mean to stereotype people, but I think there are quite a few action focused gamers who don't care much about story and dialogue. If DA's audience moved more toward those folks, BioWare could respond by cutting down on the story elements, and I think that'd be a shame.
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Post by Pounce de León on Sept 14, 2020 17:22:32 GMT
So many games respect pinning, blocking, flanking as rudimentary gameplay.
I think BW went for the worse way doing away with those princoples.
DAI was the only game that presented a believable and working alternative with dodge, guard and barrier abd health as the ressources for combats.
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Post by Sartoz on Sept 14, 2020 17:51:01 GMT
Since I was asked to express my reservations, by LukeBarrett and I do have a gameplay reservation, I think that the switch to more action based combat has been a huge mistake for the franchise. While Bioware is reserved from fully committing to either side, their combat system has suffered, when the DA:O one was great and could be improved with some tweaking. On the other hand, I don't understand this commitment to the middle ground, that suffers from the worst aspects of the genres, not being skill based enough and not promoting any thought being put into tactics. And I wish I could condone the shift to full on action, there are other games that do the action part far better, with a wide plethora of weapons at their disposal. If you want to turn it into Dynasty Warriors, do it, that's fine, but you'd also have to compete with the established Dynasty Warriors and the impossible number of spinoffs it has produced. And then that leaves us with the tactical combat, which I really do enjoy the RTwP aspect of DA:O. On that front, Firaxis, with the X-Com series and Larian with the Divinity games and now with Baldur's Gate 3, officially stepping into what once was Bioware territory, have shown that there is a market for that, a huge, untapped one, with great earnings, both in reputation and market good will, but also financial. I don't understand why Bioware would recede from that market segment and just hand it to the competition. Especially when Bioware could have their cake and eat it, too, with Mass Effect being the action franchise and Dragon Age the more tactical one. Just look how big Larian has got over the past decade, by producing good TBS RPGs, with a very superficial and mostly tacky narrative in their games. And I understand that people can say "RTwP or TBS combat is the way of the past". If the way of the past is so incredibly successful today, that propels a mediocre studio to greatness, maybe these people shouldn't be listened to. And I'm sorry, but I've yet to see the fruits of that compromise to more action oriented combat. Well all I can say to this is if they go back to Origins Combat I just might be done with the series moving forward. It would take a lot of tweaking to make that fun for me.
Honestly, I believe Bio will accelerate the combat mechanics... make it more fluid as in ME:A. Frankly, that's too fast for me. A toggle switch in the Options menu that says "slow, medium fast" would be nice.... a slider is even better. Everyone can be happy.
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Post by SirSourpuss on Sept 15, 2020 13:42:38 GMT
mmm no, not really random I'm talking about their respawning positions.
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eternalambiguity
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I am alive.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 292 Likes: 350
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Post by eternalambiguity on Sept 15, 2020 13:47:50 GMT
Given the whole basis of RPG combat (dice rolls), it seems silly to claim that randomness in other areas of combat can't be accommodated for.
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Post by SirSourpuss on Sept 15, 2020 14:16:26 GMT
Given the whole basis of RPG combat (dice rolls), it seems silly to claim that randomness in other areas of combat can't be accommodated for. Sure, in any RPG there are enemies that can teleport wherever, or there are enemies that can gate other enemies between your ranks. But there is a difference when enemies that have no teleportation abilities simply materialize between your ranks and most of the DA2 enemies that do that, don't actually have that ability and there are no rules in any RPG that I know of, for randomly spawning enemies, in waves, that materialize out of thin air, between your squad mates. So no, there is no rule, as far as I am aware, that can accommodate for that.
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I am alive.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 292 Likes: 350
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Post by eternalambiguity on Sept 15, 2020 14:53:03 GMT
Given the whole basis of RPG combat (dice rolls), it seems silly to claim that randomness in other areas of combat can't be accommodated for. Sure, in any RPG there are enemies that can teleport wherever, or there are enemies that can gate other enemies between your ranks. But there is a difference when enemies that have no teleportation abilities simply materialize between your ranks and most of the DA2 enemies that do that, don't actually have that ability and there are no rules in any RPG that I know of, for randomly spawning enemies, in waves, that materialize out of thin air, between your squad mates. So no, there is no rule, as far as I am aware, that can accommodate for that. I'm not sure why you're talking about rules?
In an RPG a character isn't guaranteed to do a set amount of damage. That can be accommodated for. Similarly, the fact that enemies can come from anywhere at any time (not as random as that, but for the sake of argument) can be accommodated for. Is there a flaw in the comparison?
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Sept 15, 2020 16:22:49 GMT
I'm worried that they're going to create a game with live-service. It didn't work for Anthem and won't work here. I'd just go back to having MP options like in ME2, MEA and DAI. Lots of SP players who don't want that. If you look at how well Anthem sold versus other BioWare games I think it's obvious what gamers want. Let's just hope EA doesn't mess it up.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Sept 15, 2020 16:29:45 GMT
Kinda feels like, with everything going on in the world right now "video game might be bad" should be low on people's lists of 'legitimate concerns'. Lol. They haven't said anything about this yet, but personally I'm already fully expecting gay guys to get screwed over on the romance options again.
Why should it be low on anyone's list? You'd think the ability to have something to take you away from the worries of the world would be just what is needed.
As far as gays, we'll see. Yes, I wanted Cullen as a romance option, and used a mod to make it so. I think there was one for Alistair as well. Thing is, no matter how I feel about it on a personal level, not everyone needs to be bisexual. Though, if I had my choice, the knight type character would be gay/bi and let someone else to be solely straight.
Still, when you think about it, BW doesn't have a terrible track record. Hawke could romance nearly anyone, regardless of gender. DAI had an outright gay companion, something we'd never before seen. Same with MEA, as well as Kaidan becoming bi in ME3. They're not totally clueless. Just the same, I'd be wary of Woke characters.
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Post by SirSourpuss on Sept 15, 2020 16:58:16 GMT
Is there a flaw in the comparison? Yes. How deep or how hard you hit has many variables, which are represented in the die roll, whether it's a glancing blow or a deep, visceral cut can depend on where in the armor you hit your opponent, if they wear armor, the distance between you at the time of attack, your positions, the arc of the swing etc. There can be no representation for a person materializing out of thin air, especially when they do not possess that ability, even as a magical skill. If there was a chance that a person could materialize out of nothing, well, the last time that happened, we got the big bang. I doubt anything would be left standing in a ~1 universe radius and I doubt what would come out of it, would be the shape of something like a Darkspawn. tl;dr either a Wizard did it, or it can't happen.
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Post by biggydx on Sept 15, 2020 17:21:05 GMT
Since I was asked to express my reservations, by LukeBarrett and I do have a gameplay reservation, I think that the switch to more action based combat has been a huge mistake for the franchise. While Bioware is reserved from fully committing to either side, their combat system has suffered, when the DA:O one was great and could be improved with some tweaking. On the other hand, I don't understand this commitment to the middle ground, that suffers from the worst aspects of the genres, not being skill based enough and not promoting any thought being put into tactics. And I wish I could condone the shift to full on action, there are other games that do the action part far better, with a wide plethora of weapons at their disposal. If you want to turn it into Dynasty Warriors, do it, that's fine, but you'd also have to compete with the established Dynasty Warriors and the impossible number of spinoffs it has produced. And then that leaves us with the tactical combat, which I really do enjoy the RTwP aspect of DA:O. On that front, Firaxis, with the X-Com series and Larian with the Divinity games and now with Baldur's Gate 3, officially stepping into what once was Bioware territory, have shown that there is a market for that, a huge, untapped one, with great earnings, both in reputation and market good will, but also financial. I don't understand why Bioware would recede from that market segment and just hand it to the competition. Especially when Bioware could have their cake and eat it, too, with Mass Effect being the action franchise and Dragon Age the more tactical one. Just look how big Larian has got over the past decade, by producing good TBS RPGs, with a very superficial and mostly tacky narrative in their games. And I understand that people can say "RTwP or TBS combat is the way of the past". If the way of the past is so incredibly successful today, that propels a mediocre studio to greatness, maybe these people shouldn't be listened to. And I'm sorry, but I've yet to see the fruits of that compromise to more action oriented combat. For as much as I know some here would say it was undeserved, DA:I was one of BioWares best selling games. While - yes - Luke did inform us that the combat was kinda muddled in a lack of identity, the more action-centered focus of the gameplay is likely seen as a step in the right direction (for BioWare) BECAUSE of how well DA:I sold. This has probably given BioWare credence to continue said Action RPG mechanics.
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eternalambiguity
N3
I am alive.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 292 Likes: 350
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Post by eternalambiguity on Sept 15, 2020 17:31:17 GMT
Is there a flaw in the comparison? Yes. How deep or how hard you hit has many variables, which are represented in the die roll, whether it's a glancing blow or a deep, visceral cut can depend on where in the armor you hit your opponent, if they wear armor, the distance between you at the time of attack, your positions, the arc of the swing etc. There can be no representation for a person materializing out of thin air, especially when they do not possess that ability, even as a magical skill. If there was a chance that a person could materialize out of nothing, well, the last time that happened, we got the big bang. I doubt anything would be left standing in a ~1 universe radius and I doubt what would come out of it, would be the shape of something like a Darkspawn. tl;dr either a Wizard did it, or it can't happen. Many factors may go into the die roll, but at the end of the day it's a roll with randomness. Is that incorrect? And if there's randomness there, can it be "accommodated" or accounted for in a strategy? And if so, why can't randomness in other areas of combat be accounted for in a strategy?
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Post by SirSourpuss on Sept 15, 2020 17:45:07 GMT
For as much as I know some here would say it was undeserved, DA:I was one of BioWares best selling games I've said my piece on that, many times. Inquisition's "success" isn't as big as people think and the sales of the game shouldn't be considered a metric for where the franchise should move toward in the future, gameplay-wise. But Bioware will do it anyway. Maybe they'll make a great action game, who knows, but I'm not holding my breath for it, nor am I looking forward to it. It certainly won't be what sells that game to me.
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Post by SirSourpuss on Sept 15, 2020 17:51:50 GMT
Many factors may go into the die roll, but at the end of the day it's a roll with randomness. Is that incorrect? Depends what you're trying to emulate. And if there's randomness there, can it be "accommodated" or accounted for in a strategy? And if so, why can't randomness in other areas of combat be accounted for in a strategy? Plausible things, yeah. Fumbling, morale failure, sure. Entropy, not so much. Even so, the possibility of entropy happening, multiple times, within a fixed in-universe spot, to spawn an identical group of enemies, like the one you just fought, out of nothingness, that are also self-aware of their purpose at hand, to one shot kill your squadmates, would be so infinitesimally, ludicrously small, that it actually happening to anyone, ever, more than once, would have such a high improbability rate, that even getting it to happen once, would take a miracle. If we can make rules to accommodate this event to occur, in the regular, then every point in the universe at any time, would constantly be spawning enemies. tl;dr either a wizard did it, or it can't happen.
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Post by ergates on Sept 15, 2020 18:07:36 GMT
I opened this thread expecting to see umpteen million, trillion, billion quadzillion "Romance, romance, romance, romance, romance, romance,romance,romance more romance, let's talk about romance, romance, romance and nothing but romance" comments ad infinitum, given that this seems to be the one thing that fans tend to obsess about the most - but, to my relief, I was pleasantly surprised to discover plenty of posts about non-romance topics.
I share the concerns of people who worry that the combat will be lacklustre. I stand among those who found DA:I's eight spell limit, lack of spell variety, and lousy tactics screen made combat repetitive and boring. I also share concerns about souless, empty open worlds and would far prefer a tight, narrative-driven more linear experience... I doubt that's what we'll get though.
But through all this, my big fear is that single player will be sacrificed to multiplayer.
In my more cynical moments I even find myself wondering if there will be a single player game at all. My nightmare is a DA:4 that will basically be Anthem set in Thedas - a multipayer-only looter shooter with no party members, no campaign, and nothing more than multiplayer horde-mode battles for loot boxes, stuffed to the brim with microtransactions.
Even if it doesn't go down that ghastly franchise-destroying route it might still end up as something similar to Fallout 76; a big, open world multiplayer game where it's technically possible to play solo, but not really designed for such.
I sincerely hope not, but I cannot shake the feeling that this is the kind of route that EA will force Bioware to take.
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Post by Sartoz on Sept 15, 2020 18:46:34 GMT
I opened this thread expecting to see umpteen million, trillion, billion quadzillion " Romance, romance, romance, romance, romance, romance,romance,romance more romance, let's talk about romance, romance, romance and nothing but romance" comments ad infinitum, given that this seems to be the one thing that fans tend to obsess about the most - but, to my relief, I was pleasantly surprised to discover plenty of posts about non-romance topics. I share the concerns of people who worry that the combat will be lacklustre. I stand among those who found DA:I's eight spell limit, lack of spell variety, and lousy tactics screen made combat repetitive and boring. I also share concerns about souless, empty open worlds and would far prefer a tight, narrative-driven more linear experience... I doubt that's what we'll get though. But though all this, my big fear is that single player will be sacrificed to multiplayer. In my more cynical moments I even find myself wondering if there will be a single player game at all. My nightmare is a DA:4 that will basically be Anthem set in Thedas - a multipayer-only looter shooter with no party members, no campaign, and nothing more than multiplayer horde-mode battles for loot boxes, stuffed to the brim with microtransactions. Even if it doesn't go down that ghastly franchise-destroying route it might still end up as something similar to Fallout 76; a big, open world multiplayer game where it's technically possible to play solo, but not really designed for such. I sincerely hope not, but I cannot shake the feeling that this is the kind of route that EA will force Bioware to take.
With fans here in the BSN wanting romance, Bio bowing to gender issues and the game being online + MP as you say, DA4 may very well be a sorry hybrid that attempts to cater to everyone but pleases no one.
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Post by biggydx on Sept 15, 2020 19:07:39 GMT
For as much as I know some here would say it was undeserved, DA:I was one of BioWares best selling games I've said my piece on that, many times. Inquisition's "success" isn't as big as people think and the sales of the game shouldn't be considered a metric for where the franchise should move toward in the future, gameplay-wise. But Bioware will do it anyway. Maybe they'll make a great action game, who knows, but I'm not holding my breath for it, nor am I looking forward to it. It certainly won't be what sells that game to me. That statement isn't meant to dismiss peoples criticisms of the game. It's meant to showcase that, despite the criticisms, the game still did well (both for reception and - importantly - financially). I'm not focused on the quality of DA:I, but that its financial success has informed BioWare that continuing with more action elements (in combat) is the way to go.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on Sept 15, 2020 19:30:19 GMT
For as much as I know some here would say it was undeserved, DA:I was one of BioWares best selling games. While - yes - Luke did inform us that the combat was kinda muddled in a lack of identity, the more action-centered focus of the gameplay is likely seen as a step in the right direction (for BioWare) BECAUSE of how well DA:I sold. This has probably given BioWare credence to continue said Action RPG mechanics. I've never been quite sure whether DAI is truly the best-selling in terms of total sales, or just sold the most pre-orders. I believe the official statements about that had to do with pre-orders. In any case - AFAIK, DAMP sort of laid an egg. I got the feeling that a lot of DAI owners gave it a whirl and then backed away slowly cuz they didn't like it very much. At one point, BioWare was offering free copies of DAI (licensed for MP and I think some trial quest), presumably to increase the MP player base. If DAMP's reception is any indication of how well-received DAI's combat was (and it might not be), well... back to the old drawing board, eh?
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Post by smilesja on Sept 15, 2020 19:32:06 GMT
For as much as I know some here would say it was undeserved, DA:I was one of BioWares best selling games. While - yes - Luke did inform us that the combat was kinda muddled in a lack of identity, the more action-centered focus of the gameplay is likely seen as a step in the right direction (for BioWare) BECAUSE of how well DA:I sold. This has probably given BioWare credence to continue said Action RPG mechanics. I've never been quite sure whether DAI is truly the best-selling in terms of total sales, or just sold the most pre-orders. I believe the official statements about that had to do with pre-orders. In any case - AFAIK, DAMP sort of laid an egg. I got the feeling that a lot of DAI owners gave it a whirl and then backed away slowly cuz they didn't like it very much. At one point, BioWare was offering free copies of DAI (licensed for MP and I think some trial quest), presumably to increase the MP player base. If DAMP's reception is any indication of how well-received DAI's combat was (and it might not be), well... back to the old drawing board, eh? Let’s not start the paid shill narrative.
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Post by Polka Dot on Sept 15, 2020 19:55:05 GMT
I sincerely hope not, but I cannot shake the feeling that this is the kind of route that EA will force Bioware to take. Can they even do that? I admit that the cancellation of Joplin (which was reportedly moving along nicely) and inception of Morrison as its replacement (reportedly to include more live service elements) doesn't bode well for what I want from a DA game. Yet it's always been my understanding that BioWare actively proposes what they want to build, EA says yay or nay and provides the funding/greenlight. IOW, the studios retain some degree of autonomy even though they're EA owned and funded. There have been allegations in the past that EA "forced" BioWare to adopt frostbite, but later reporting indicates it was BioWare's decision. It's easy to see the suits and beancounters as evil overlords, but I would think there might be some recognition that studios do best when they're allowed to fully employ their creativity and passion to do what they do best. OTOH, the whole Anthem thing was BioWare's baby (Casey Hudson's original concept IIRC), and we know how that turned out, so... ugh.
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Post by Polka Dot on Sept 15, 2020 19:56:03 GMT
I've never been quite sure whether DAI is truly the best-selling in terms of total sales, or just sold the most pre-orders. I believe the official statements about that had to do with pre-orders. In any case - AFAIK, DAMP sort of laid an egg. I got the feeling that a lot of DAI owners gave it a whirl and then backed away slowly cuz they didn't like it very much. At one point, BioWare was offering free copies of DAI (licensed for MP and I think some trial quest), presumably to increase the MP player base. If DAMP's reception is any indication of how well-received DAI's combat was (and it might not be), well... back to the old drawing board, eh? Let’s not start the paid shill narrative. Huh?
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Post by eternalambiguity on Sept 15, 2020 20:35:59 GMT
Many factors may go into the die roll, but at the end of the day it's a roll with randomness. Is that incorrect? Depends what you're trying to emulate. And if there's randomness there, can it be "accommodated" or accounted for in a strategy? And if so, why can't randomness in other areas of combat be accounted for in a strategy? Plausible things, yeah. Fumbling, morale failure, sure. Entropy, not so much. Even so, the possibility of entropy happening, multiple times, within a fixed in-universe spot, to spawn an identical group of enemies, like the one you just fought, out of nothingness, that are also self-aware of their purpose at hand, to one shot kill your squadmates, would be so infinitesimally, ludicrously small, that it actually happening to anyone, ever, more than once, would have such a high improbability rate, that even getting it to happen once, would take a miracle. If we can make rules to accommodate this event to occur, in the regular, then every point in the universe at any time, would constantly be spawning enemies. tl;dr either a wizard did it, or it can't happen. You're obsessed with the "why." The "why" isn't important, the "how" is. If it's possible to account for die roll randomness it should be possible to account for enemies who can come from anywhere at any time (it is, and that solution is to avoid strategies that leave your squishy party members isolated).
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