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Post by colfoley on Sept 19, 2020 20:47:31 GMT
If I could know ahead of time that Solas was ALSO gonna be the villain of DA5 I would just kill myself right now. What if Solas does not become the main antagonist for 4?
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Post by Hanako Ikezawa on Sept 19, 2020 21:34:54 GMT
If I could know ahead of time that Solas was ALSO gonna be the villain of DA5 I would just kill myself right now. What if Solas does not become the main antagonist for 4? If that means Inquisitor returns as protagonist in DA5 when Solas does, I'm for it.
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Post by Hrungr on Sept 20, 2020 0:00:32 GMT
It was a joking tweet by Patrick Weekes, I remember reading it in the DA twitter thread, right here, in the BSN, where he teased that he forgot Solas, even though he was the guy they were building up to, for three games. Maybe Hrungr could help me out with this? Do you remember it? Not off the top of my head, but I'll have a look. It wouldn't surprise me though given how BW plans out events. I wasn't able to find that specific tweet, though there's a number of references about how far they plan things out. For example - in this interview, David talks about how they knew the broad strokes of what DA:I was going to be before they even started DA2. But with what they wanted to do with the canceled DA2 DLC along with their original plans for DA3, they had to scale back as they only had the scope to do half/the first half.
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Post by Sartoz on Sept 20, 2020 14:19:20 GMT
If I could know ahead of time that Solas was ALSO gonna be the villain of DA5 I would just kill myself right now. What if Solas does not become the main antagonist for 4?
I'm all for it.
New everything gives Bio all kinds of freedom to develop/write a new story for the Tevinter Act. Moving the timeline forward a couple of centuries will give the writers options, such as writing off the old heroes and start fresh. DA4 would still be in the Dragon Age era with benefits.
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Post by eternalambiguity on Sept 20, 2020 14:53:35 GMT
What if Solas does not become the main antagonist for 4?
I'm all for it.
New everything gives Bio all kinds of freedom to develop/write a new story for the Tevinter Act. Moving the timeline forward a couple of centuries will give the writers options, such as writing off the old heroes and start fresh. DA4 would still be in the Dragon Age era with benefits.
"Solas is not the main antagonist" does not mean "new everything." See: Dragon Age Inquisition
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Post by Sartoz on Sept 20, 2020 20:18:52 GMT
I'm all for it.
New everything gives Bio all kinds of freedom to develop/write a new story for the Tevinter Act. Moving the timeline forward a couple of centuries will give the writers options, such as writing off the old heroes and start fresh. DA4 would still be in the Dragon Age era with benefits.
"Solas is not the main antagonist" does not mean "new everything." See: Dragon Age Inquisition
Solas is an azz that ought to be written off. I don't like the weasel.
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Post by Hanako Ikezawa on Sept 20, 2020 20:21:33 GMT
Not off the top of my head, but I'll have a look. It wouldn't surprise me though given how BW plans out events. I wasn't able to find that specific tweet, though there's a number of references about how far they plan things out. For example - in this interview, David talks about how they knew the broad strokes of what DA:I was going to be before they even started DA2. But with what they wanted to do with the canceled DA2 DLC along with their original plans for DA3, they had to scale back as they only had the scope to do half/the first half. DAI being the first half thus DA4 the second half of a story since they needed to split it. What a wonderful lie that turned out to be.
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Post by Hrungr on Sept 20, 2020 20:36:44 GMT
I wasn't able to find that specific tweet, though there's a number of references about how far they plan things out. For example - in this interview, David talks about how they knew the broad strokes of what DA:I was going to be before they even started DA2. But with what they wanted to do with the canceled DA2 DLC along with their original plans for DA3, they had to scale back as they only had the scope to do half/the first half. DAI being the first half thus DA4 the second half of a story since they needed to split it. What a wonderful lie that turned out to be. It gets a bit complicated with DA4. In an interview Patrick said that "the other half" they didn't get to is only going to be used as a starting point for DA4. He was very careful to say that his game would not be the same game David Gaider would have made. He's wants to leave his own stamp on it, and felt trying to imitate someone else's style? direction? would only make it weaker. But this ofc was before the Morrison reboot, and we don't really know what the impact of that was.
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Post by Hanako Ikezawa on Sept 20, 2020 20:40:29 GMT
DAI being the first half thus DA4 the second half of a story since they needed to split it. What a wonderful lie that turned out to be. It gets a bit complicated with DA4. In an interview Patrick said that "the other half" they didn't get to is only going to be used as a starting point for DA4. He was very careful to say that his game would not be the same game David Gaider would have made. He's wants to leave his own stamp on it, and felt trying to imitate someone else's style? direction? would only make it weaker. But this ofc was before the Morrison reboot, and we don't really know what the impact of that was. I can think of a few things with that quote from Patrick, none of them good.
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Post by Buckeldemon on Sept 20, 2020 20:58:34 GMT
DAI being the first half thus DA4 the second half of a story since they needed to split it. What a wonderful lie that turned out to be. The more I think of it, the more I come to think that they just should have split plots, yes. DAI deals with the mage-templar war (in FAR more detail than what we got) and Coypheus, possibly no race choice. The next part then adresses elf lore and the accompanying revelations + the bald dude, with the possibility to properly roleplay race choices, elves especially.
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Post by Frost on Sept 20, 2020 23:35:43 GMT
DAI being the first half thus DA4 the second half of a story since they needed to split it. What a wonderful lie that turned out to be. The more I think of it, the more I come to think that they just should have split plots, yes. DAI deals with the mage-templar war (in FAR more detail than what we got) and Coypheus, possibly no race choice. The next part then adresses elf lore and the accompanying revelations + the bald dude, with the possibility to properly roleplay race choices, elves especially. Agree this would have been much better. The mage-templar war was very anticlimatic in DAI, and it would have been great to have that expanded and a major focus of the game. Having Solas only be in DA4 would have removed the issue of randomly changing the pc midstory.
I think they aren't doing continuing plotlines well at all in Dragon Age. They apparently have a rule about having a new pc every game but don't write the plot to reflect this.
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Post by pessimistpanda on Sept 21, 2020 0:02:05 GMT
DAI being the first half thus DA4 the second half of a story since they needed to split it. What a wonderful lie that turned out to be. The more I think of it, the more I come to think that they just should have split plots, yes. DAI deals with the mage-templar war (in FAR more detail than what we got) and Coypheus, possibly no race choice. The next part then adresses elf lore and the accompanying revelations + the bald dude, with the possibility to properly roleplay race choices, elves especially. I would have preferred no Corypheus at all, and a story purely focussed on the mage revolution. The Dragon Age is supposed to be a "period of great change", not a period of "almost having great change but then everyone kisses and makes up because another ancient evil popped out of the woodwork".
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Post by Hanako Ikezawa on Sept 21, 2020 2:44:12 GMT
The more I think of it, the more I come to think that they just should have split plots, yes. DAI deals with the mage-templar war (in FAR more detail than what we got) and Coypheus, possibly no race choice. The next part then adresses elf lore and the accompanying revelations + the bald dude, with the possibility to properly roleplay race choices, elves especially. I would have preferred no Corypheus at all, and a story purely focussed on the mage revolution. The Dragon Age is supposed to be a "period of great change", not a period of "almost having great change but then everyone kisses and makes up because another ancient evil popped out of the woodwork". Hasn't it? Pretty much every nation or group we come across at least has the possibility of being changed greatly.
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Post by KaiserShep on Sept 21, 2020 2:49:24 GMT
The more I think of it, the more I come to think that they just should have split plots, yes. DAI deals with the mage-templar war (in FAR more detail than what we got) and Coypheus, possibly no race choice. The next part then adresses elf lore and the accompanying revelations + the bald dude, with the possibility to properly roleplay race choices, elves especially. I would have preferred no Corypheus at all, and a story purely focussed on the mage revolution. The Dragon Age is supposed to be a "period of great change", not a period of "almost having great change but then everyone kisses and makes up because another ancient evil popped out of the woodwork".
On the bright side, at least it's consistent.
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Post by telanadas on Sept 21, 2020 6:18:38 GMT
Not off the top of my head, but I'll have a look. It wouldn't surprise me though given how BW plans out events. I wasn't able to find that specific tweet, though there's a number of references about how far they plan things out. For example - in this interview, David talks about how they knew the broad strokes of what DA:I was going to be before they even started DA2. But with what they wanted to do with the canceled DA2 DLC along with their original plans for DA3, they had to scale back as they only had the scope to do half/the first half. Thank you for posting this, I finally got around to watching it and wow, it was so insightful. Knowing all the context and some of the creative process that goes on behind the scenes..... damn I have so much respect and admiration for David Gaider and his vision. It's strange to think he's not involved in the series anymore. His comments on how they dealt with faith and the characters, and the DAI epilogue was so interesting. I think they totally nailed how the game dealt with faith because it was such a highlight for me. Also it's clear to me how much he loves Alistair, Morrigan, and Cassandra because they are also standout characters to me too . I feel like a lot of my criticism for DAI doesn't take into account how complex it is to make a game as opposed to just telling a story with a singular narrative voice....I forget that often.
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Post by smilesja on Sept 21, 2020 22:19:44 GMT
The more I think of it, the more I come to think that they just should have split plots, yes. DAI deals with the mage-templar war (in FAR more detail than what we got) and Coypheus, possibly no race choice. The next part then adresses elf lore and the accompanying revelations + the bald dude, with the possibility to properly roleplay race choices, elves especially. Agree this would have been much better. The mage-templar war was very anticlimatic in DAI, and it would have been great to have that expanded and a major focus of the game. Having Solas only be in DA4 would have removed the issue of randomly changing the pc midstory.
I think they aren't doing continuing plotlines well at all in Dragon Age. They apparently have a rule about having a new pc every game but don't write the plot to reflect this.
I remember people hating the Mage/Templar war. There were folks in Dragon Age wiki saying that it was so boring and wanted it to be skipped.
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Post by Cantina on Sept 21, 2020 22:24:32 GMT
The more I think of it, the more I come to think that they just should have split plots, yes. DAI deals with the mage-templar war (in FAR more detail than what we got) and Coypheus, possibly no race choice. The next part then adresses elf lore and the accompanying revelations + the bald dude, with the possibility to properly roleplay race choices, elves especially. Agree this would have been much better. The mage-templar war was very anticlimatic in DAI, and it would have been great to have that expanded and a major focus of the game. Having Solas only be in DA4 would have removed the issue of randomly changing the pc midstory.
I think they aren't doing continuing plotlines well at all in Dragon Age. They apparently have a rule about having a new pc every game but don't write the plot to reflect this.
Exactly!
They made a big deal about the Mage/Templar War at the end of DA2. As I said, I assumed Hawke would be played for the next game and there would be this huge Mage/Templar War. It would have been nice to play The Exalted March DLC and be party to the events in Orlais instead of reading about them.
Instead, we get a new character with a piss poor main plot. The Mage/Templar war is what? Done it an hour. WTF?!!? My Hawke worked hard and helped Anders start this revolution and this is all I get to participate and see it through?
I would not have mind at all playing Hawke again, hell it makes far more sense than starting a new character.
DAI did several things wrong. One, they used Skyrim as blueprint, Two, they folded in a former DLC to DAI, and Three they were preoccupied with making pretty trees then a proper story.
As for Weekes writing, dunno. I feel Weekes is more interested in making the story sound good than it making sense.
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Post by Frost on Sept 21, 2020 22:53:52 GMT
Agree this would have been much better. The mage-templar war was very anticlimatic in DAI, and it would have been great to have that expanded and a major focus of the game. Having Solas only be in DA4 would have removed the issue of randomly changing the pc midstory.
I think they aren't doing continuing plotlines well at all in Dragon Age. They apparently have a rule about having a new pc every game but don't write the plot to reflect this.
I remember people hating the Mage/Templar war. There were folks in Dragon Age wiki saying that it was so boring and wanted it to be skipped. I liked it! I also like the Solas plot, and some people don't like that plot, either. No matter what the plot is there will be some who are not interested in it. My main point is that a continuing plotline should continue/resolve in a satisfying way in the next game. If the mage-templar war is kicked off at the end of one game, then I would want to see it be a big focus of the next game. If Solas tells the Inquisitor he is going to destroy the Inquisitor's world, then I want the Inquisitor back in the next game to stop that from happening.
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Post by xerrai on Sept 22, 2020 1:07:33 GMT
I would have preferred no Corypheus at all, and a story purely focused on the mage revolution. The Dragon Age is supposed to be a "period of great change", not a period of "almost having great change but then everyone kisses and makes up because another ancient evil popped out of the woodwork". Hasn't it? Pretty much every nation or group we come across at least has the possibility of being changed greatly. Sure, but Dragon Age is one of those games that give players the illusion of change as opposed to actually letting the player change anything. Did you support the Circles? Well no matter what the College will form as a separate institution. Did you try to make the Ferelden Circle autonomous in DAO? Too bad bucko, that doesn't mean anything cause the Chantry said no. Did you make Celene or Gaspard the ruler of Orlais? Neither choice matters in a few years because of politics. It's not that I blame them either. It would be hell on earth for us to expect for our choices to both matter and be represented in later games without resorting to codex entries. But I don't think it's inaccurate to say that one of the draws of Dragon Age is that players are allowed to participate in historic events with important choices. When players see that they can affect the outcome of the mage-templar war or decide who rules Orlais, I don't blame them for thinking things can change if they just select X choice. But the only real thing the protagonist of any game really does long term is resolve the major event of the game. For the Warden it was the Blight, for Hawke the Kirkwall Rebellion, for the Inquisitor Coryphaeus's Return. Everything else is just flavor text in the grand scheme of things. That being said, I am with you in thinking Thedas is receptive to change. In fact, I think its already changing. It's just changing mostly-independently from our protagonists. The Circles are no longer the only legitimate magic institution. The Chantry is going through reforms thanks to thier Inquisition-affiliated Divine. The Qunari are making moves against Tevinter. A lot of disenfranchised elves are flocking to either the Qunari or the Dread Wolf. Etc.
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Post by pessimistpanda on Sept 22, 2020 1:53:15 GMT
Hasn't it? Pretty much every nation or group we come across at least has the possibility of being changed greatly. Sure, but Dragon Age is one of those games that give players the illusion of change as opposed to actually letting the player change anything. Did you support the Circles? Well no matter what the College will form as a separate institution. Did you try to make the Ferelden Circle autonomous in DAO? Too bad bucko, that doesn't mean anything cause the Chantry said no. Did you make Celene or Gaspard the ruler of Orlais? Neither choice matters in a few years because of politics. It's not that I blame them either. It would be hell on earth for us to expect for our choices to both matter and be represented in later games without resorting to codex entries. But I don't think it's inaccurate to say that one of the draws of Dragon Age is that players are allowed to participate in historic events with important choices. When players see that they can affect the outcome of the mage-templar war or decide who rules Orlais, I don't blame them for thinking things can change if they just select X choice. But the only real thing the protagonist of any game really does long term is resolve the major event of the game. For the Warden it was the Blight, for Hawke the Kirkwall Rebellion, for the Inquisitor Coryphaeus's Return. Everything else is just flavor text in the grand scheme of things. That being said, I am with you in thinking Thedas is receptive to change. In fact, I think its already changing. It's just changing mostly-independently from our protagonists. The Circles are no longer the only legitimate magic institution. The Chantry is going through reforms thanks to thier Inquisition-affiliated Divine. The Qunari are making moves against Tevinter. A lot of disenfranchised elves are flocking to either the Qunari or the Dread Wolf. Etc. What I meant wasn't so much that my choices in the games should be more strongly reflected. Indeed, it's one of the issues I care least about. What I was trying to say was that I would have preferred a story about proactively confronting systemic injustice, rather than one about temporarily putting aside differences to fight something unquestionably "evil". In fact, BioWare's focus on player choices and "moral ambiguity" rather gets in the way of what I would have liked. They would no doubt want people to be able to choose sides in the conflict, which reduces the chance of any revolution actually succeeding in making lasting changes.
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Post by xerrai on Sept 22, 2020 3:04:51 GMT
What I meant wasn't so much that my choices in the games should be more strongly reflected. Indeed, it's one of the issues I care least about. What I was trying to say was that I would have preferred a story about proactively confronting systemic injustice, rather than one about temporarily putting aside differences to fight something unquestionably "evil". In fact, BioWare's focus on player choices and "moral ambiguity" rather gets in the way of what I would have liked. They would no doubt want people to be able to choose sides in the conflict, which reduces the chance of any revolution actually succeeding in making lasting changes. Ah. I think I see what you are saying. But feel free to correct me if I am wrong. So you want a more railroaded story with minimal to no 'bad' choices. A story about where the protagonist deals with taking down to big bad that takes the form of corrupt systems in Thedas. Examples of such games would include premises like fighting Orlais over how they treat commoners, kicking the Chantry out of Rivain over how they impose themselves on its pantheistic/qunari populace, dismantling Tevinter over slavery, etc.?
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Post by ellehaym on Sept 22, 2020 3:17:22 GMT
If I could know ahead of time that Solas was ALSO gonna be the villain of DA5 I would just kill myself right now. What if Solas does not become the main antagonist for 4? I think this is going to happen. Ever since Trespasser we learned about the Evanuris and I have low confidence that whatever his plan to keep them in place will work. Like most of his plans. The events in the comics also don't give me much faith, but we don't really know whats going to happen between the events in the comics and DA4. I doubt those red lyrium growths were part of his plans. I think by DA4 he'll be weakened in some way. Could be due to whatever ritual he's doing in the Fade and maybe he's trying to slow the spread of the red lyrium vines. I do hope they don't pull another DAI where the various faction wars took a back seat in favor of closing the Breach and defeating Corypheus.
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Post by pessimistpanda on Sept 22, 2020 3:40:46 GMT
What I meant wasn't so much that my choices in the games should be more strongly reflected. Indeed, it's one of the issues I care least about. What I was trying to say was that I would have preferred a story about proactively confronting systemic injustice, rather than one about temporarily putting aside differences to fight something unquestionably "evil". In fact, BioWare's focus on player choices and "moral ambiguity" rather gets in the way of what I would have liked. They would no doubt want people to be able to choose sides in the conflict, which reduces the chance of any revolution actually succeeding in making lasting changes. Ah. I think I see what you are saying. But feel free to correct me if I am wrong. So you want a more railroaded story with minimal to no 'bad' choices. A story about where the protagonist deals with taking down to big bad that takes the form of corrupt systems in Thedas. Examples of such games would include premises like fighting Orlais over how they treat commoners, kicking the Chantry out of Rivain over how they impose themselves on its pantheistic/qunari populace, dismantling Tevinter over slavery, etc.? I... guess? Linear vs non-linear isn't something I care about in games that much. The most important aspect of BioWare games to me is that they let me play a gay male action hero who can have relationships with other men. In fantasy/sci-fi fiction *generally*, I am tired of the generic plot of an ancient evil resurfacing to disrupt the status quo, and all the lazy tropes that come with it. I am far more interested in stories where protagonists disrupt a status quo that is oppressive/unjust. I only use the example of a mage revolution because we are talking about Dragon Age. There's no need for such a game to be any more "railroaded" than DA games already are, there could be plenty of choices in regard to how one goes about making their revolution a success. DA games have always been quite linear anyway. It's not like you can choose *not* to fight the darkspawn or *not* to go to Kirkwall. The "railroading" would simply be more obvious and attract more complaints due to the significant anti-mage fanbase that BioWare has attracted.
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Post by colfoley on Sept 22, 2020 3:51:39 GMT
Ah. I think I see what you are saying. But feel free to correct me if I am wrong. So you want a more railroaded story with minimal to no 'bad' choices. A story about where the protagonist deals with taking down to big bad that takes the form of corrupt systems in Thedas. Examples of such games would include premises like fighting Orlais over how they treat commoners, kicking the Chantry out of Rivain over how they impose themselves on its pantheistic/qunari populace, dismantling Tevinter over slavery, etc.? I... guess? Linear vs non-linear isn't something I care about in games that much. The most important aspect of BioWare games to me is that they let me play a gay male action hero who can have relationships with other men. In fantasy/sci-fi fiction *generally*, I am tired of the generic plot of an ancient evil resurfacing to disrupt the status quo, and all the lazy tropes that come with it. I am far more interested in stories where protagonists disrupt a status quo that is oppressive/unjust. I only use the example of a mage revolution because we are talking about Dragon Age. There's no need for such a game to be any more "railroaded" than DA games already are, there could be plenty of choices in regard to how one goes about making their revolution a success. DA games have always been quite linear anyway. It's not like you can choose *not* to fight the darkspawn or *not* to go to Kirkwall. The "railroading" would simply be more obvious and attract more complaints due to the significant anti-mage fanbase that BioWare has attracted. I don't find the two ideas mutually exclusive.
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Sept 22, 2020 14:37:08 GMT
Snip The "railroading" would simply be more obvious and attract more complaints due to the significant anti-mage fanbase that BioWare has attracted. Snip
Hm...
I'm not aware of the antimage fan base. Source?
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