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Post by alanc9 on Sept 22, 2020 16:40:35 GMT
DA games have always been quite linear anyway. It's not like you can choose *not* to fight the darkspawn or *not* to go to Kirkwall. I always thought that was a missed opportunity in DA:O. At the first camp outside Lothering I'd have given the Warden the option to tell Alistair "Sorry, dude, but I don't like these odds. KMAG-YOYO." Exit Warden and roll the epilogue screens, or launch The Darkspawn Chronicles if it's available.
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Polka Dot
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on Sept 22, 2020 17:26:47 GMT
Agree this would have been much better. The mage-templar war was very anticlimatic in DAI, and it would have been great to have that expanded and a major focus of the game. Having Solas only be in DA4 would have removed the issue of randomly changing the pc midstory. I think they aren't doing continuing plotlines well at all in Dragon Age. They apparently have a rule about having a new pc every game but don't write the plot to reflect this.
I remember people hating the Mage/Templar war. There were folks in Dragon Age wiki saying that it was so boring and wanted it to be skipped. I didn't participate in any of those discussions, however... I kinda get it. These are my biggest reasons: -- DA2 beat the drum of mage v templar too hard. Varric aptly described my POV when he said he was sick of both sides. -- The only choices offered players were binary. If your preferred solution involves anything other than circles as they are or no circles at all, you're out of luck. -- You had to know the eventual "solution" would be BioWare-defined, probably not very satisfying, and still have a fair amount of potential for conflict and corruption. Something that impactful to the world state can't be determined by the player if there's any hope of continuing with imports. So the only thing players can do is go along for the ride - and that particular ride was beaten to death in DA2.
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Post by pessimistpanda on Sept 22, 2020 23:39:50 GMT
Hm...
I'm not aware of the antimage fan base. Source?
Um... this forum? That you are posting in? If BioWare made a game where the plot was assisting/leading the mage revolution, lots of players would be upset that there was no option to side with the Chantry/Templars to stop it. Is that not obvious to you?
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Post by Sartoz on Sept 23, 2020 0:19:38 GMT
Hm...
I'm not aware of the antimage fan base. Source?
Um... this forum? That you are posting in? If BioWare made a game where the plot was assisting/leading the mage revolution, lots of players would be upset that there was no option to side with the Chantry/Templars to stop it. Is that not obvious to you?
Well, no. I am for the mages being free from the Chantry. Actually, the bloody Chantry ought to be brought down in flames. They are no better than slavers themselves.They are drug pushers enslaving the Templars with Lyrium, which the Chantry controls.
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Post by alanc9 on Sept 23, 2020 1:08:32 GMT
Hm...
I'm not aware of the antimage fan base. Source?
Um... this forum? That you are posting in? If BioWare made a game where the plot was assisting/leading the mage revolution, lots of players would be upset that there was no option to side with the Chantry/Templars to stop it. Is that not obvious to you? Yeah, but that doesn't tell us much about the players except that people like playing both sides. Honestly, I'm surprised we didn't see players wanting to side with the Reapers in ME.
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Post by pessimistpanda on Sept 23, 2020 1:11:30 GMT
Um... this forum? That you are posting in? If BioWare made a game where the plot was assisting/leading the mage revolution, lots of players would be upset that there was no option to side with the Chantry/Templars to stop it. Is that not obvious to you? Yeah, but that doesn't tell us much about the players except that people like playing both sides. Honestly, I'm surprised we didn't see players wanting to side with the Reapers in ME. TBH, if the Reapers had said "we're wiping out organic life because you're all bigoted dickheads" instead of some nonsense about "preserving" it, I probably woulda let em.
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Addictress
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: 0bsess
Posts: 741 Likes: 1,236
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Post by Addictress on Sept 23, 2020 2:57:25 GMT
I remember people hating the Mage/Templar war. There were folks in Dragon Age wiki saying that it was so boring and wanted it to be skipped. I didn't participate in any of those discussions, however... I kinda get it. These are my biggest reasons: -- DA2 beat the drum of mage v templar too hard. Varric aptly described my POV when he said he was sick of both sides. -- The only choices offered players were binary. If your preferred solution involves anything other than circles as they are or no circles at all, you're out of luck. -- You had to know the eventual "solution" would be BioWare-defined, probably not very satisfying, and still have a fair amount of potential for conflict and corruption. Something that impactful to the world state can't be determined by the player if there's any hope of continuing with imports. So the only thing players can do is go along for the ride - and that particular ride was beaten to death in DA2. I couldn't disagree more. DA2 portrayed the mage/templar excellently in 3 acts. Political strife in every other game fails by comparison.
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Addictress
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: 0bsess
Posts: 741 Likes: 1,236
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Post by Addictress on Sept 23, 2020 2:58:17 GMT
Am I the only one who thought the mage/templar schism on Dragon Age 2 to be the best world-building and character-building engine in the series?
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Sharable Horizon
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Lvl 31 Rogue God Emperor
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
Posts: 600 Likes: 1,969
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Lvl 31 Rogue God Emperor
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Post by Sharable Horizon on Sept 23, 2020 3:14:47 GMT
I’m with you mate! The abuses that mages suffer, contrasted with the frankly terrifying power they can wield over regular joe farmer was really brought front and centre in DA2 and as someone who picked a plain old human warrior in DAO, it was really helpful in showing both angles to someone who had never really payed much attention to the mages in dao beyond “I need them to save Connor.” In the end, I ended up saving the mages in 2 (and later inquisition) but that was only thanks to DA2.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,902 Likes: 7,424
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Clearance Level Ultra
2,902
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Sept 23, 2020 6:54:59 GMT
I think the mage-templar conflict is stupid, because the circle system that started it is stupid, from a world building perspective.
Identified mages are forced into circles because they could potentially be a terrible danger. So far, so unjust since the vast majority of them aren't psychopaths. There they are subjected to a test called the Harrowing, where failure generally results in death and success in continued captivity. Those captive mages (who might well get more and more pissed off as their captivity continues) are being taught spells that let them explode, freeze or crush to death anyone who might oppose them and doesn't happen to be some templar veteran. And then, when those pissed off mages revolt and and explode, freeze or crush to death anyone around them, people act surprised and point fingers.
Imagine the present day equivalent of this nonsense. Young people thought to be aggressive and dangerous are forced into a kind of prison-boarding school. There they are subjected to a test that could kill them. If they survive, they remain captives but they are being trained in martial arts, commando tactics and demolition. And get a free suite of gifts including assault rifles, grenade launchers and a few canisters of nerve gas. And when they revolt and people die in all kinds of horrible ways, people act surprised and point fingers.
Even in Warhammer frigging 40k, which a lot of this seems to be, uhm, "inspired by", (identified psykers are being picked up by the black ships and carried off into captivity, subjected to a test called the Sanctioning where failure results in death by sacrifice to the God Emperor of Mankind so that He might maintain the Astronomican, and success results in... wait for it... freedom to go), the system is less dumb.
To me, the circle system looks like an intentionally created drama generator that's too badly thought out to actually exist.
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kalreegar
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Post by kalreegar on Sept 23, 2020 10:48:37 GMT
One of the best things about DAI is that all the conflicts, all the political issues, all the obscure threats, riots etc. in the south of thedas have been closed. Each player has chosen who rules the ferelden, who rules orzamarr, if the mages have gained their freedom or if the circles have been restored, if the new Divine is a revolutionary lunatic, a prudent reformist or a strict conservative, if anders it dead or alive, who rules the orlais, if the Inquisition is still a force to be reckoned with or a clandestine organisation... the picture can be very different depending on everyone's choices. Everyone will be partially satisfied (and it is realistic that no one has managed to create his or her perfect and utopian scenario,because or the Warden, nor Hawke, a not even the inquisitor, is omnipotent). Compared to day 1 of dragon age origins, the south of thedas can be totally different, revolutionised. Or it can be a place very similar to the way it was.
I would say that the only important issue left unresolved is the choice whether to kill or spare the architect, and what consequences this may have.
That's good. Let's move on. Let's tackle new themes. Moving to the north of thedas and also starting there to shape the world, solve conflicts, face new issues and difficult choices.
I hope we won't see mages vs templars, orlais, ferelden, and the free marches for a long time at least.
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Sept 23, 2020 20:15:53 GMT
One of the best things about DAI is that all the conflicts, all the political issues, all the obscure threats, riots etc. in the south of thedas have been closed. Each player has chosen who rules the ferelden, who rules orzamarr, if the mages have gained their freedom or if the circles have been restored, if the new Divine is a revolutionary lunatic, a prudent reformist or a strict conservative, if anders it dead or alive, who rules the orlais, if the Inquisition is still a force to be reckoned with or a clandestine organisation... the picture can be very different depending on everyone's choices. Everyone will be partially satisfied (and it is realistic that no one has managed to create his or her perfect and utopian scenario,because or the Warden, nor Hawke, a not even the inquisitor, is omnipotent). Compared to day 1 of dragon age origins, the south of thedas can be totally different, revolutionised. Or it can be a place very similar to the way it was. I would say that the only important issue left unresolved is the choice whether to kill or spare the architect, and what consequences this may have. That's good. Let's move on. Let's tackle new themes. Moving to the north of thedas and also starting there to shape the world, solve conflicts, face new issues and difficult choices. I hope we won't see mages vs templars, orlais, ferelden, and the free marches for a long time at least.
Well, that's revolutionary and I'm with you.
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Post by Sartoz on Sept 23, 2020 20:24:40 GMT
Here is something that Bio ought to learn from Larian Studios and avoid DA4 being another Anthem Early Access catastrophe.
BG3 is pushed back about a week because of unexpected delays and stability issues which also caused language translation delays.
In any case, BG3 must pass their World Tester... an AI Super Player that plays through the game very, very fast, stress testing everything.
Will Bio be developing one for DA4? .. nah... they are more interested in eye candy, imo.
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eternalambiguity
N3
I am alive.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 292 Likes: 350
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I am alive.
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Post by eternalambiguity on Sept 23, 2020 23:53:36 GMT
Here is something that Bio ought to learn from Larian Studios and avoid DA4 being another Anthem Early Access catastrophe.
BG3 is pushed back about a week because of unexpected delays and stability issues which also caused language translation delays.
In any case, BG3 must pass their World Tester... an AI Super Player that plays through the game very, very fast, stress testing everything.
Will Bio be developing one for DA4? .. nah... they are more interested in eye candy, imo.
That doesn't really mean anything. I built an app for someone over the last few months and built an "AI" to auto-run through everything. There were still many scenarios it didn't address, and I had to spend time fixing the "AI" that took time from working on the app itself (example, at one point the app didn't display the GUI but the "AI" code was still able to continue running so I missed it until someone tested it). I can't imagine the necessary attention this sort of thing would require (and take away from developing the game itself) to be effective.
They'd be better off spending more time in QA with actual humans.
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Post by SirSourpuss on Sept 24, 2020 11:18:30 GMT
That doesn't really mean anything. I built an app for someone over the last few months and built an "AI" to auto-run through everything. There were still many scenarios it didn't address, and I had to spend time fixing the "AI" that took time from working on the app itself (example, at one point the app didn't display the GUI but the "AI" code was still able to continue running so I missed it until someone tested it). I can't imagine the necessary attention this sort of thing would require (and take away from developing the game itself) to be effective.
They'd be better off spending more time in QA with actual humans. I think that largely depends on how long you've worked on the AI and how useful it can be for use in the future. If the AI can be easily updated to the "new" game engine each time and test these things, as well as filling an automated report for every bug it encounters and it can do it for every version of the game it is being deployed on, in the long term, it would be more cost efficient and, possibly, better. I like overcomplicated, long term solutions like these. Which is why I was so disappointed in finding out that Montreal couldn't get the planet generating algorithm for ME:A down. In the long term, the amount of dev time that could shave off would be ludicrous.
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Post by Pounce de León on Sept 24, 2020 11:28:40 GMT
Here is something that Bio ought to learn from Larian Studios and avoid DA4 being another Anthem Early Access catastrophe.
BG3 is pushed back about a week because of unexpected delays and stability issues which also caused language translation delays.
In any case, BG3 must pass their World Tester... an AI Super Player that plays through the game very, very fast, stress testing everything.
Will Bio be developing one for DA4? .. nah... they are more interested in eye candy, imo.
That doesn't really mean anything. I built an app for someone over the last few months and built an "AI" to auto-run through everything. There were still many scenarios it didn't address, and I had to spend time fixing the "AI" that took time from working on the app itself (example, at one point the app didn't display the GUI but the "AI" code was still able to continue running so I missed it until someone tested it). I can't imagine the necessary attention this sort of thing would require (and take away from developing the game itself) to be effective.
They'd be better off spending more time in QA with actual humans.
Most testing is routine stuff. If that can be automated a good chunk of time can be saved.
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eternalambiguity
N3
I am alive.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 292 Likes: 350
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Post by eternalambiguity on Sept 24, 2020 12:37:34 GMT
That doesn't really mean anything. I built an app for someone over the last few months and built an "AI" to auto-run through everything. There were still many scenarios it didn't address, and I had to spend time fixing the "AI" that took time from working on the app itself (example, at one point the app didn't display the GUI but the "AI" code was still able to continue running so I missed it until someone tested it). I can't imagine the necessary attention this sort of thing would require (and take away from developing the game itself) to be effective.
They'd be better off spending more time in QA with actual humans. I think that largely depends on how long you've worked on the AI and how useful it can be for use in the future. If the AI can be easily updated to the "new" game engine each time and test these things, as well as filling an automated report for every bug it encounters and it can do it for every version of the game it is being deployed on, in the long term, it would be more cost efficient and, possibly, better. I like overcomplicated, long term solutions like these. Which is why I was so disappointed in finding out that Montreal couldn't get the planet generating algorithm for ME:A down. In the long term, the amount of dev time that could shave off would be ludicrous. I too love over-complicated long-term solutions, though I'm not convinced a general solution could handle different games unless those games play in exactly the same way. And there are still situations you're not going to typically encounter when coding something like this. Did they give it the ability to lose fights? To cast fireball on random objects in the game world? To attempt to run off the map or through meshes? To press two different UI buttons at exactly the same time? I'd have to see their implementation I suppose.
And I still don't see how this saves dev time. The typical programming problem is not "I can't find my bugs," it's "I don't have time to fix all of these bugs QA has found." This seems like it's about cutting out QA testers.
A few years back I showed a buddy a crappy beginning of a game I was working on. In fifteen seconds he broke it completely. Part of that was me being a noob, but part of it was just him being a different person. That's part of the strength of QA - they're going to think of situations you would never think of adding.
That doesn't really mean anything. I built an app for someone over the last few months and built an "AI" to auto-run through everything. There were still many scenarios it didn't address, and I had to spend time fixing the "AI" that took time from working on the app itself (example, at one point the app didn't display the GUI but the "AI" code was still able to continue running so I missed it until someone tested it). I can't imagine the necessary attention this sort of thing would require (and take away from developing the game itself) to be effective. They'd be better off spending more time in QA with actual humans.
Most testing is routine stuff. If that can be automated a good chunk of time can be saved. Maybe they're exaggerating for effect, but when they say it "plays through the game really fast" I imagine they're talking about stuff more involved than unit or integration testing.
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Post by Unicephalon 40-D on Sept 24, 2020 12:49:17 GMT
Saying this as a QA Senior Gametester, there is a place for both hands on and automation.
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Post by SirSourpuss on Sept 24, 2020 13:20:13 GMT
I too love over-complicated long-term solutions, though I'm not convinced a general solution could handle different games unless those games play in exactly the same way. And there are still situations you're not going to typically encounter when coding something like this. Did they give it the ability to lose fights? To cast fireball on random objects in the game world? To attempt to run off the map or through meshes? To press two different UI buttons at exactly the same time? I'd have to see their implementation I suppose.
And I still don't see how this saves dev time. The typical programming problem is not "I can't find my bugs," it's "I don't have time to fix all of these bugs QA has found." This seems like it's about cutting out QA testers.
A few years back I showed a buddy a crappy beginning of a game I was working on. In fifteen seconds he broke it completely. Part of that was me being a noob, but part of it was just him being a different person. That's part of the strength of QA - they're going to think of situations you would never think of adding. Absolutely. I don't question the difficulty of the task. Maybe it will be impossible to implement, my knowledge of AI capabilities is limited still, though I do have a buddy trying to keep me up to date with this as he is working on some AI stuff. Even so, QA takes some time and often time, people that would be reserved to QA are pulled to other projects, not to mention a lot of them don't like doing QA. It would free up staff to work on other parts of the project. Could the dev adjust by allocating or asking for more budget for QA? Sure, but that budget could be better used for implementing other features. Even so, the AI could shave off a lot of the testing required. Ideally. Or maybe I'm over-simplifying it and I'm 100% wrong.
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eternalambiguity
N3
I am alive.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 292 Likes: 350
inherit
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Post by eternalambiguity on Sept 24, 2020 17:33:21 GMT
I too love over-complicated long-term solutions, though I'm not convinced a general solution could handle different games unless those games play in exactly the same way. And there are still situations you're not going to typically encounter when coding something like this. Did they give it the ability to lose fights? To cast fireball on random objects in the game world? To attempt to run off the map or through meshes? To press two different UI buttons at exactly the same time? I'd have to see their implementation I suppose.
And I still don't see how this saves dev time. The typical programming problem is not "I can't find my bugs," it's "I don't have time to fix all of these bugs QA has found." This seems like it's about cutting out QA testers.
A few years back I showed a buddy a crappy beginning of a game I was working on. In fifteen seconds he broke it completely. Part of that was me being a noob, but part of it was just him being a different person. That's part of the strength of QA - they're going to think of situations you would never think of adding. Absolutely. I don't question the difficulty of the task. Maybe it will be impossible to implement, my knowledge of AI capabilities is limited still, though I do have a buddy trying to keep me up to date with this as he is working on some AI stuff. Even so, QA takes some time and often time, people that would be reserved to QA are pulled to other projects, not to mention a lot of them don't like doing QA. It would free up staff to work on other parts of the project. Could the dev adjust by allocating or asking for more budget for QA? Sure, but that budget could be better used for implementing other features. Even so, the AI could shave off a lot of the testing required. Ideally. Or maybe I'm over-simplifying it and I'm 100% wrong. Well QA for game development is typically not done by the devs. They frequently hire people from other companies for that, but in any case they're not splitting their time between QA and developing features for the game. It definitely takes time, but I think the real thing is money.
It'd be interesting to learn more about the "AI game player."
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Post by SirSourpuss on Sept 24, 2020 18:05:29 GMT
It definitely takes time, but I think the real thing is money. Personally, if we could use more budget on the game, than it would take the QA testing, I'd take that if I could. And companies that do the QA could, instead, work on AIs that work and support various engines and environments. You'd still employ people, but in a more creative way. I'm a stranger to bug testing myself, but I hear it's really dull. It'd be interesting to learn more about the "AI game player." We'll find out how good it is when the game launches, so not too long from now. Oh, imagine if the "AI player" is a bust. I'm sure they'd also have some human QA testing.
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Cantina
N3
Vive la révolution mages!
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Vive la révolution mages!
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cantina
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by Cantina on Sept 24, 2020 20:26:52 GMT
I didn't participate in any of those discussions, however... I kinda get it. These are my biggest reasons: -- DA2 beat the drum of mage v templar too hard. Varric aptly described my POV when he said he was sick of both sides. -- The only choices offered players were binary. If your preferred solution involves anything other than circles as they are or no circles at all, you're out of luck. -- You had to know the eventual "solution" would be BioWare-defined, probably not very satisfying, and still have a fair amount of potential for conflict and corruption. Something that impactful to the world state can't be determined by the player if there's any hope of continuing with imports. So the only thing players can do is go along for the ride - and that particular ride was beaten to death in DA2. I couldn't disagree more. DA2 portrayed the mage/templar excellently in 3 acts. Political strife in every other game fails by comparison. And this is 100% true for DAI.
I cannot speak for everyone, but I'll assume the reason people are disgruntled about the Mage/Templar War feedback into overall dislike for DA2. People did assume they would play their Warden again and fight Darkspawn.
With DA2, the build-up with the Mage/Templar War was so good. It allowed me to fold my character into participating in that build-up. Meaning, I felt my character was planning this from the moment she stepped into Kirkwall.
While I enjoy DA2, it does suffer from being rushed and even I can become irritated with certain parts of it. But I do take in that fact it was rushed when I speak of it or compare it to DAI.
That being said, DA2's main story to DAI, well DA2 wins. I rather participate in the numerous political problems -- especially a Mage/Templar War, then going after some lame ass Capcom villain with a main story that is about as interesting as watching paint dry. And the Wicked Eyes, Wicked Hearts quest, was the worst offender. It was like my eyes were being gouged out with a rusty spoon.
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Adia
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Adia on Sept 24, 2020 22:46:57 GMT
I just hope they get a proper development cycle this time. DA always suffered from big issues in development, from DA:O to DA:I. Now that Casey is back I'm cautiously hopeful. I remember it was said that his team was always laser focused, and a clear vision is exactly what Bioware lacked for Anthem and ME:A. So with enough support from EA DA4 might be great.
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Post by pessimistpanda on Sept 24, 2020 23:10:08 GMT
I'm extremely skeptical of the notion that one person being in BioWare's employ or not will make any difference.
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ღ I am a golem. Obviously.
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Gotta be kiddin me
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Post by phoray on Sept 24, 2020 23:16:39 GMT
Am I the only one who thought the mage/templar schism on Dragon Age 2 to be the best world-building and character-building engine in the series? Nah, my hubs and I are with you.
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