Cantina
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Vive la révolution mages!
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Vive la révolution mages!
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Post by Cantina on Sept 25, 2020 0:03:00 GMT
Am I the only one who thought the mage/templar schism on Dragon Age 2 to be the best world-building and character-building engine in the series? Nah, my hubs and I are with you. We should form a club!
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Post by Deleted on Sept 25, 2020 12:00:06 GMT
Am I the only one who thought the mage/templar schism on Dragon Age 2 to be the best world-building and character-building engine in the series? It was certainly a fresh take on video game politics and had a lot to recommend it. I think had Exalted March happened my overall thoughts of the plot would be different. Perhaps not resolving the political drama within the game is more realistic to life, but it was an unsatisfying ending just fleeing the setting and fading to black. Especially since the narrative direction of the Mage/templar conflict in DAI really fell apart and didn't feel like an appropriate resolution to what DA2 built.
Within DA2 itself I wish there had been less extreme options. I wish that not every single mage when cornered became an abomination. I wish Thrask had received more screentime and didn't die as he did. I wish Orsino had never turned into a harvester, regardless of whether or not we sided with him. It felt like tensions were cranked up to 11 purely for drama than because it made sense.
Too many people held the idiot ball and we weren't able to point it out. Leliana of all people seemingly willfully ignoring injustices when she was reporting for the Divine.
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Post by gervaise21 on Sept 26, 2020 19:16:11 GMT
Too many people held the idiot ball and we weren't able to point it out. Leliana of all people seemingly willfully ignoring injustices when she was reporting for the Divine. I did wonder what she was doing there if she wasn't going to investigate things properly. She was meant to be warning Elthina. Then go to the Chantry yourself. It can't be that hard to sneak in without being noticed. Anders was able to rig up an entire bomb without anyone spotting him. It seemed though she wanted to use Hawke as bait to flush out the Resolutionists. People had a habit of doing that. However, why not check what is happening at the Gallows whilst she was there? Or perhaps chat with a few Templars when they are off duty in the city. Even better go back and suggest Seeker Cassandra goes in to do a spot check then, not 3 years later. To be honest I thought the game was great in Acts 1 and 2 but it fell apart a bit in Act 3 once the Arishok was out of the way. Making it a choice between Mages and Templars didn't do the political situation justice. When Orsino was encouraging the people to rebel at the beginning of Act 3 it wasn't about free mages but the fact that Meredith was running the city instead of letting them have a secular ruler. I was making this point on another thread. Meredith usurping secular power was just as big a deal as if a mage had done this because that is not what she is there for. It wasn't just mages who objected to her rule and it wasn't just mages who were being beaten up by Templars on the streets. So from my point of view, siding with Meredith at the end was not "defending our way of life" as Varric claimed but actually letting "dangerous people run amok", which is what he claimed we were doing by defending the Circle mages from judicial murder for a crime they did not commit. That aspect was ignored though and it was just framed as mages versus Templars, whose side are you on?
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Post by Hanako Ikezawa on Sept 26, 2020 19:53:50 GMT
Too many people held the idiot ball and we weren't able to point it out. Leliana of all people seemingly willfully ignoring injustices when she was reporting for the Divine. Even better go back and suggest Seeker Cassandra goes in to do a spot check then, not 3 years later. To be fair our knowledge of Leliana’s activities in Kirkwall is limited to our encounter with her. Varric doesn’t say more because he doesn’t know more. As for Cassandra going then, if I recall she was going to appear in Act 3 but that was cut.
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Post by pessimistpanda on Sept 29, 2020 14:57:28 GMT
Too many people held the idiot ball and we weren't able to point it out. Leliana of all people seemingly willfully ignoring injustices when she was reporting for the Divine. I did wonder what she was doing there if she wasn't going to investigate things properly. She was meant to be warning Elthina. Then go to the Chantry yourself. It can't be that hard to sneak in without being noticed. Anders was able to rig up an entire bomb without anyone spotting him. It seemed though she wanted to use Hawke as bait to flush out the Resolutionists. People had a habit of doing that. However, why not check what is happening at the Gallows whilst she was there? Or perhaps chat with a few Templars when they are off duty in the city. Even better go back and suggest Seeker Cassandra goes in to do a spot check then, not 3 years later. To be honest I thought the game was great in Acts 1 and 2 but it fell apart a bit in Act 3 once the Arishok was out of the way. Making it a choice between Mages and Templars didn't do the political situation justice. When Orsino was encouraging the people to rebel at the beginning of Act 3 it wasn't about free mages but the fact that Meredith was running the city instead of letting them have a secular ruler. I was making this point on another thread. Meredith usurping secular power was just as big a deal as if a mage had done this because that is not what she is there for. It wasn't just mages who objected to her rule and it wasn't just mages who were being beaten up by Templars on the streets. So from my point of view, siding with Meredith at the end was not "defending our way of life" as Varric claimed but actually letting "dangerous people run amok", which is what he claimed we were doing by defending the Circle mages from judicial murder for a crime they did not commit. That aspect was ignored though and it was just framed as mages versus Templars, whose side are you on? Lol, BioWare looooooooooves reducing situations that SHOULD be complex down to idiotic binary choices. Characters never express any actually nuanced opinions, and the player doesn't get to either.
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Post by pessimistpanda on Sept 29, 2020 15:00:36 GMT
Even better go back and suggest Seeker Cassandra goes in to do a spot check then, not 3 years later. To be fair our knowledge of Leliana’s activities in Kirkwall is limited to our encounter with her. Varric doesn’t say more because he doesn’t know more. As for Cassandra going then, if I recall she was going to appear in Act 3 but that was cut. Okay, I have to ask this. People love to say stuff like "It was GOING to be in there, but it was cut!" Well if it was cut, then it didn't happen, right? And if cutting something creates a narrative hole or a problem, then what good does it do to say "they almost put it in but then they didn't"?
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Post by gervaise21 on Sept 30, 2020 13:00:02 GMT
As for Cassandra going then, if I recall she was going to appear in Act 3 but that was cut. Where did that come from? May be she would have appeared in the cancelled DLC but that would have been subsequent to the events of Act 3. And if cutting something creates a narrative hole or a problem, then what good does it do to say "they almost put it in but then they didn't"? This is true and cutting the DLC Exalted March did leave a big narrative hole in the game. I'd always assumed when playing DA2 that Cassandra's visit to Kirkwall was only a short time after the events we were involved in. That would have made sense. However, having a break of three years before the Divine thought to send anyone to check things out was a nonsense. One minute she's so concerned about the state of Kirkwall she is considering an Exalted March on the city and then when it all does go to hell, apparently she's no longer bothered enough to investigate exactly what happened. Then three years later, when considering setting up her own Inquisition, she starts to think it might be worth finding out because apparently Hawke would make such a good candidate for leading it. Why exactly did she think this if she had no knowledge of what went on there apart from Varric's book and he is a well known writer of fiction? I do feel that the narrative did go downhill somewhat from Act 3 of DA2 into DAI and really you might as well forget the previous games when it comes to DAI because so much didn't make sense with what had gone before, whether from the point of view of behaviour of characters, factions or consistency of the lore.
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Post by Hanako Ikezawa on Sept 30, 2020 13:30:51 GMT
As for Cassandra going then, if I recall she was going to appear in Act 3 but that was cut. Where did that come from? May be she would have appeared in the cancelled DLC but that would have been subsequent to the events of Act 3. No, it was in Act 3 since Elthina comments on it. There was another video too but I can’t find it right mows
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Post by gervaise21 on Sept 30, 2020 17:02:49 GMT
No, it was in Act 3 since Elthina comments on it. Well that would explain why we find a codex explaining what Seekers do, which I seem to recall is in Act 3. Still, whatever they intended, they decided to cut it. I dare say they realised that Cassandra would be pretty bad at her job if she turned up, investigated what was going on in the city and still left Meredith in charge.
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Camel
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Camel on Sept 30, 2020 18:24:14 GMT
Am I the only one who thought the mage/templar schism on Dragon Age 2 to be the best world-building and character-building engine in the series? It was certainly a fresh take on video game politics and had a lot to recommend it. I think had Exalted March happened my overall thoughts of the plot would be different. Perhaps not resolving the political drama within the game is more realistic to life, but it was an unsatisfying ending just fleeing the setting and fading to black. Especially since the narrative direction of the Mage/templar conflict in DAI really fell apart and didn't feel like an appropriate resolution to what DA2 built.
Within DA2 itself I wish there had been less extreme options. I wish that not every single mage when cornered became an abomination. I wish Thrask had received more screentime and didn't die as he did. I wish Orsino had never turned into a harvester, regardless of whether or not we sided with him. It felt like tensions were cranked up to 11 purely for drama than because it made sense.
Too many people held the idiot ball and we weren't able to point it out. Leliana of all people seemingly willfully ignoring injustices when she was reporting for the Divine.
"Orsino was never intended as a boss if siding with the mages, but was included as Bioware felt that the game needed another boss." Another terrible decision by Bioware using video game logic when it was not necessary at all.
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Post by Sartoz on Oct 3, 2020 10:08:22 GMT
Bio will choose DA4's Character Creation process to be as anemic as in past games. The studio is indifferent to players' wish for a better one. Part of my immersion process is to put quite some time in creating my character. I rebooted DAI several times because my in game avatar looked different. There was talk in the BSN about coulour palette issues. Regardless, DAI suffered greatly in this regard.
Well, was I surprised that Larian Studios is taking Character Creation seriously. Their latest community update tells that the player will get 150 photo realistic heads moulded from 40 photographed models of different ages and ethnicity with features that looked like their D&D fantasy characters. Now that is dedication to your craft. And, of course, the various hair styles is just icing on the cake.
Want to know more about their process? .... go here.
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Post by Sartoz on Oct 3, 2020 10:12:41 GMT
It was certainly a fresh take on video game politics and had a lot to recommend it. I think had Exalted March happened my overall thoughts of the plot would be different. Perhaps not resolving the political drama within the game is more realistic to life, but it was an unsatisfying ending just fleeing the setting and fading to black. Especially since the narrative direction of the Mage/templar conflict in DAI really fell apart and didn't feel like an appropriate resolution to what DA2 built.
Within DA2 itself I wish there had been less extreme options. I wish that not every single mage when cornered became an abomination. I wish Thrask had received more screentime and didn't die as he did. I wish Orsino had never turned into a harvester, regardless of whether or not we sided with him. It felt like tensions were cranked up to 11 purely for drama than because it made sense.
Too many people held the idiot ball and we weren't able to point it out. Leliana of all people seemingly willfully ignoring injustices when she was reporting for the Divine.
"Orsino was never intended as a boss if siding with the mages, but was included as Bioware felt that the game needed another boss." Another terrible decision by Bioware using video game logic when it was not necessary at all.
Yeah, I was surprised that he chose that route. But, you know, put a rat in a corner ......
I put the blame squarely on this idiot:
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Post by OhDaniGirl on Oct 3, 2020 11:11:23 GMT
Bio will choose DA4's Character Creation process to be as anemic as in past games. The studio is indifferent to players' wish for a better one. Part of my immersion process is to put quite some time in creating my character. I rebooted DAI several times because my in game avatar looked different. There was talk in the BSN about coulour palette issues. Regardless, DAI suffered greatly in this regard.
Well, was I surprised that Larian Studios is taking Character Creation seriously. Their latest community update tells that the player will get 150 photo realistic heads moulded from 40 photographed models of different ages and ethnicity with features that looked like their D&D fantasy characters. Now that is dedication to your craft. And, of course, the various hair styles is just icing on the cake.
Want to know more about their process? .... go here.
PLEASE GOD NO HEAD SCANS. Ear height. Brow depth. Eye shape. Nose length. Cheek bones. Jaw width. Lip fullness. Chin jut. A million other things. All of these minute (but ESSENTIAL) customization options, as far as I know, are not possible with head scans. Remember Andromeda? Head scans. If all those little edits are possible with head scans now, I'm all for it. Otherwise? Please no.
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Post by Sartoz on Oct 6, 2020 12:16:01 GMT
FIFA 21 is not a prediction of DA4, I hope.
A review by Jason Guisao basically says the game is a constant grind and progression is a slog. Sounds familiar? I expressed this fear in prior postings and here we have a "new" game that EA approved. Seems like EA approves many of its games with grind and with a negative progression nirvana.
I just don't get it. Either most game designers in EA controlled studios have fallen into a funk... are bare of ideas or it's an EA direct / indirect game revenue policy. FIFA 21 has a laborious integrated grind mechanic and so is Anthem 1.0. What gives EA? Does this mechanic give you additional revenue?
Bio may have no choice in its game design if EA policy goals can only be achieved by this unfun mechanic. DA4, then, will fall victim to the Dark Force. .... something I'm not looking forward to.
Pity that many who have access to Bio DA4 authors can't bring up this particular painful point.
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Post by SirSourpuss on Oct 6, 2020 13:07:28 GMT
Pity that many who have access to Bio DA4 authors can't bring up this particular painful point. I don't think DA4 authors have that much influence over gameplay mechanics. Or say/sway over EA exec mandates.
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Post by pessimistpanda on Oct 7, 2020 4:36:52 GMT
EA also published Star Wars Jedi: Fallen Order, a purely single-player game with nothing that could possibly be described as a "grind". So maybe we don't jump to conclusions based on FIFA?
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∯ Interjector in Chief
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Post by Heimdall on Oct 7, 2020 17:17:03 GMT
Well, I would think the executives at EA are aware by now that the demographic for sports games and the demographics for most other games are different. So they cannot simply import a practice from one to the other and expect the same reaction.
Or at least the whole BF2 kerfuffle and subsequent legal movements by some to classify loot boxes as gambling made them reconsider being too financially reliant on that method.
In any case, I’m not too worried about DA4
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Post by SirSourpuss on Oct 7, 2020 17:28:55 GMT
Well, I would think the executives at EA are aware by now that the demographic for sports games and the demographics for most other games are different. So they cannot simply import a practice from one to the other and expect the same reaction. I would not be so quick to dismiss the dissonance of an exec. After all, they don't read reviews or do any of the sort. If a game fails, to them, is because the developer made mistakes in the game. The execs ideas were great. I mean, how could they not be? They are the executives, so they are bound to know more, after all.
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Post by linksocarina on Oct 8, 2020 4:50:10 GMT
Am I the only one who thought the mage/templar schism on Dragon Age 2 to be the best world-building and character-building engine in the series? It was certainly a fresh take on video game politics and had a lot to recommend it. I think had Exalted March happened my overall thoughts of the plot would be different. Perhaps not resolving the political drama within the game is more realistic to life, but it was an unsatisfying ending just fleeing the setting and fading to black. Especially since the narrative direction of the Mage/templar conflict in DAI really fell apart and didn't feel like an appropriate resolution to what DA2 built.
Within DA2 itself I wish there had been less extreme options. I wish that not every single mage when cornered became an abomination. I wish Thrask had received more screentime and didn't die as he did. I wish Orsino had never turned into a harvester, regardless of whether or not we sided with him. It felt like tensions were cranked up to 11 purely for drama than because it made sense.
Too many people held the idiot ball and we weren't able to point it out. Leliana of all people seemingly willfully ignoring injustices when she was reporting for the Divine.
I mean...incompetence and having the idiot ball is pretty true to life. Hell, it's scary how predictive dragon age 2 has become in such a galvanized world...
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Post by biggydx on Oct 17, 2020 5:26:34 GMT
I've yet to place my own skepticisms in here, but I do have a lingering one based off the idea that BioWare somehow manages to up their narrative game. For me, even if the narrative side of DA4 is improved over their, to the point that it could stand with other prominent story-driven games like RDR2 or TLOU, there's still the technical side of things that has me skeptical. BioWare isn't really known for their attention to detail, and yet many of their competitors are pushing the limits of their engines to a degree that much of the game world is becoming more "alive".
For example, Rockstar managed to simulate an actual mirror in RDR2. That's tough programming work but they managed to pull it off. Even the rocks in the ground could be dislodged and move as if they were real-world objects. Then you have the various locales you could visit and their various denizens. You look at a game like Assassins Creed: Origins, and that game had NPC's participating in daily jobs and activities. Ubisoft even went out of their way to assigns different jobs based on the locality these NPC's were inhabiting. One notable area in the game had its citizens harvesting various plants for their pigments, and you would see field hands cutting up plants while others would be mixing the pigments. When night came, they would go home, eat, and sleep.
There's also the aspect of making the cities themselves feel like they're bustling and large. If Tevinter is planned as a location that we'll be visiting, then Minrathus will most likely be one of its premiere areas. Is BioWare gonna take the time to flesh out this city with people who have jobs, or are they just going to be statically placed NPC's who do nothing but gesticulate? TW3 had plenty of citizens in Novigrad, and they had their own patterns and behaviors. Homes and establishments could be entered, and so on.
Point I'm trying to make is that, BioWare could make a good (maybe even great) game if the story and character sides of them game are standouts. But if they want it to be a masterpiece, they need to dig much deeper on the technical elements of the game. As it stands now, the only notable places that they excel or do well in is the lighting and visuals; by way of Frostbite.
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I am alive.
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Post by eternalambiguity on Oct 17, 2020 18:18:13 GMT
For example, Rockstar managed to simulate an actual mirror in RDR2. That's tough programming work but they managed to pull it off. Even the rocks in the ground could be dislodged and move as if they were real-world objects. Then you have the various locales you could visit and their various denizens. You look at a game like Assassins Creed: Origins, and that game had NPC's participating in daily jobs and activities. Ubisoft even went out of their way to assigns different jobs based on the locality these NPC's were inhabiting. One notable area in the game had its citizens harvesting various plants for their pigments, and you would see field hands cutting up plants while others would be mixing the pigments. When night came, they would go home, eat, and sleep. Just want to point out that none of this stuff is "hard," it's a matter of time investment and focus on technical detail. Simulating a mirror for example - that's trivial, it's just very expensive computationally because you're rendering part of the scene twice. NPC schedules was done well over a decade ago with Oblivion. It's a matter of where someone focused their attention. I don't disagree with your conclusion (Bioware isn't likely to do these things), but it's not because they're hard, it's just a choice of where to spend time and money.
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Post by Deleted on Oct 17, 2020 21:52:10 GMT
I've yet to place my own skepticisms in here, but I do have a lingering one based off the idea that BioWare somehow manages to up their narrative game. For me, even if the narrative side of DA4 is improved over their, to the point that it could stand with other prominent story-driven games like RDR2 or TLOU, there's still the technical side of things that has me skeptical. BioWare isn't really known for their attention to detail, and yet many of their competitors are pushing the limits of their engines to a degree that much of the game world is becoming more "alive". For example, Rockstar managed to simulate an actual mirror in RDR2. That's tough programming work but they managed to pull it off. Even the rocks in the ground could be dislodged and move as if they were real-world objects. Then you have the various locales you could visit and their various denizens. You look at a game like Assassins Creed: Origins, and that game had NPC's participating in daily jobs and activities. Ubisoft even went out of their way to assigns different jobs based on the locality these NPC's were inhabiting. One notable area in the game had its citizens harvesting various plants for their pigments, and you would see field hands cutting up plants while others would be mixing the pigments. When night came, they would go home, eat, and sleep. There's also the aspect of making the cities themselves feel like they're bustling and large. If Tevinter is planned as a location that we'll be visiting, then Minrathus will most likely be one of its premiere areas. Is BioWare gonna take the time to flesh out this city with people who have jobs, or are they just going to be statically placed NPC's who do nothing but gesticulate? TW3 had plenty of citizens in Novigrad, and they had their own patterns and behaviors. Homes and establishments could be entered, and so on. Point I'm trying to make is that, BioWare could make a good (maybe even great) game if the story and character sides of them game are standouts. But if they want it to be a masterpiece, they need to dig much deeper on the technical elements of the game. As it stands now, the only notable places that they excel or do well in is the lighting and visuals; by way of Frostbite. I don't disagree, but to be fair, there is also the fact that Bioware games have parties rather than one PC. That automatically generates more work in character design and animation, banter, group combat. It's a matter of zots being spent on the companions rather than on NPC schedules.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Oct 17, 2020 23:03:38 GMT
Comparing BioWare to the utterly ridiculous exercise in indulgence that is RDR2 is just setting them up to fail. Most developers don't actually have a bottomless pit of money to funnel into a bunch of unnecessary nonsense.
I'd vastly prefer that they focus on the core narrative and mechanics, over a bunch of "technical details" that really just translates to shallow flashy bullshit that literally nobody was asking for, like mirrors and realistic horse shits.
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Post by smilesja on Oct 17, 2020 23:42:01 GMT
Comparing BioWare to the utterly ridiculous exercise in indulgence that is RDR2 is just setting them up to fail. Most developers don't actually have a bottomless pit of money to funnel into a bunch of unnecessary nonsense. I'd vastly prefer that they focus on the core narrative and mechanics, over a bunch of "technical details" that really just translates to shallow flashy bullshit that literally nobody was asking for, like mirrors and realistic horse shits. Besides has anyone even heard of the ridiculous crunch that Rockstar employees went through just to make that game? It's amazing that it didn't get that much attention.
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Oct 31, 2020 23:57:02 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Oct 17, 2020 23:48:49 GMT
Comparing BioWare to the utterly ridiculous exercise in indulgence that is RDR2 is just setting them up to fail. Most developers don't actually have a bottomless pit of money to funnel into a bunch of unnecessary nonsense. I'd vastly prefer that they focus on the core narrative and mechanics, over a bunch of "technical details" that really just translates to shallow flashy bullshit that literally nobody was asking for, like mirrors and realistic horse shits. Besides has anyone even heard of the ridiculous crunch that Rockstar employees went through just to make that game? It's amazing that it didn't get that much attention. It's not that amazing if you ask me. We pay a lot of lip service to the idea that crunch is bad, but we continue to reward the studios for engaging in it by buying the games. Is anyone here SERIOUSLY planning to pass on Cyberpunk because the studio is crunching after they promised not to? Probably not, right? But crunch or no crunch, EA is simply NOT going to give BioWare the resources to match the "technical detail" of RDR2. Nor do I think they should. I don't know if any game I've ever played was a masterpiece, but I definitely don't consider RDR2 to be one. It was so slow, boring and painful to start that I gave up on it after a day. As far as I'm concerned, all that precious technical detail went to waate, because the game wasn't fun to play. Besides, saying that increasing "technical detail" is the only way to create a masterpiece video game is like saying that Realism/Naturalism is the only way to paint a masterpiece, and Surrealism and Expressionism have no merit.
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