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Post by fairdragon on Jan 9, 2021 12:30:17 GMT
I sincerely hope that Fenris doesn't return. Not just because he can be killed in DA2, but because as a character, he was simply not that interesting. Ragaholic about magisters, yes, yes, I get it. You were fun when I did the quest to get you your house, after that he was a warm body I took if I wanted to switch from Aveline. I agree that I want fewer DA characters, but I'd make an exception for cameos and minor characters. Charade would be a good choice, someone with a minor role. Fenyriel would be a good cameo. All DA2 characters weren't interessting. Because they needed more time to make them interessting. 1 year isn't enough time.
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Post by fairdragon on Jan 9, 2021 12:51:30 GMT
1. if they doing a hawk i hope they make it better, but there is noting in the keep. I don't know how it work, but i don't think they doing that again. 2. And if you can play him in the 3rd act????? like a change of scene, but more inquistor if romance solas, Josephine or cullen and have no romance at all.
Then not having much in the Keep is why I'm worried. So many things could go wrong. If it happens in the final act, then those playing as the new PC would feel ripped off since all of a sudden this other character is taking their climax. If they do dual protagonists like this, it should be throughout the game. I don't really get your last part with Josephine, Cullen, etc? I see you don't get it. The thing you said is the answer or rather the reason for the sentence that you didn't get. If you are a new Player or have a trespasser ending which said that you step back, the Inquisitor can then occur less or not at all.
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Post by SirSourpuss on Jan 9, 2021 20:45:19 GMT
Maybe we'll get a "final" definition of how Magic works, this time. After 1 introduction and 2 re-interpretations in the following games, I think I am ready to put behind the "how" the magic works in the world of DA. It's not that important or intriguing, to still require revisits in the 4th game. Expand the magic skillset as much as you feel you can, introduce new arts, but for fucks sake, move on from it. It would have been OK to keep it as it was introduced for at least one game. Now you've simply relegated it to "I don't care" territory, because I know it's just going to change in the next one, so no matter what you tell me for DA4, it won't matter in DA5.
This should be really basic to understand, I find it difficult to believe that Bioware would go and sabotage the lore to that extent. And now you're going to ask me how was the definition of magic changed from DA:O to DA:I and I can only answer; "I don't know and I no longer care".
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Post by alanc9 on Jan 10, 2021 0:21:47 GMT
Sabotage the lore? The lore wasn't supposed to be objective truth in the first place. Circle mages tell you what circle mages believe. In DA:O itself we learn that they're wrong about stuff.
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Post by SirSourpuss on Jan 10, 2021 0:31:18 GMT
It sabotages the lore, in the aspect that it becomes inconsequential. Because guess what, we'll get a new definition in this game and then a new definition in the next game and a new definition in the game after that. So why should I care for this game's iteration? It's already fake.
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Post by pessimistpanda on Jan 10, 2021 0:56:39 GMT
Can't say I understand the complaint. Fantasy plots as a whole (if not almost all stories of any genre) hinge almost entirely on revelations and adjustments to the lore, and things that were previously impossible turning out to be possible after all.
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Post by SirSourpuss on Jan 10, 2021 1:15:44 GMT
Not when everything gets re-interpreted per session. Take Biotics, for example. We know how Biotics work. It's in the lore. It's eezo infused people which, in the case of some races, also requires the help of special implant, that gives them the ability to manipulate mass. And we can expand on the powerset from each game to the next and that's not a bad thing, but I know how it works. And because I know how it works, in universe, I can care for it. If you are going to change the definition from one game to the next, I don't care how you are going to define it. It's not even going to be true for the setting and we're only going to get a new definition in the next game. So nobody fucking knows is a better definition than what the game gives you.
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Post by pessimistpanda on Jan 10, 2021 2:22:39 GMT
Well Biotics and 'magic' are not at all the same thing. The whole point of 'magic' as a word is that it can't be strictly defined. It's a catch-all term for phenomena we can't explain scientifically.
Biotics have to have a clear function and limitations because Mass Effect is science-fiction and the player is supposed to accept them as the product of science and not a supernatural phenomenon. But I don't see how Dragon Age has "changed the definition" of magic from game to game. Both mechanically in gameplay and plot-wise, it works much the same way throughout the series, I have no idea what specifically you're referring to.
As for 'caring' or not, I don't see what that has to do with anything. The fact that you care is a sign of quality in the product? Is that the argument?
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Post by SirSourpuss on Jan 10, 2021 2:29:16 GMT
The whole point of 'magic' as a word is that it can't be strictly defined So what you're saying is that the definition of magic doesn't matter, so I shouldn't care? Which is what I am saying?
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Post by Son of Dorn on Jan 10, 2021 2:34:22 GMT
I've come to the conclusion that my personal greatest skepticism about DA4 is that I care less and less for where the lore is heading. To me, it looks like a boring mish-mash of ancient elves and Rule of Cool. I've always found pretty much everything about Dragon Age elves rather tedious, and now all this stuff about "Lords of Fortune" (soldiers of fortune with a nicer outfit maybe?), "Executors" and that picture of the girl with the magical bow (why does a magic missile need a magic bowstring to propel it? Who knows, but it looks cool!) just feel like mediocre fan fiction to me. Oh look, another ancient evil ready to destroy the world, it's almost like there's a queue somewhere and we have no idea how long it is. Writers: Next. World annihilation? Antagonist #1: Yes. Writers: Good. Out of the door. Line on the left. One cataclysm each. Next. World annilihation? Antagonist #2: Yes. ... But least we'll have romance and drama along the way, according to their teasers. Yay, I guess. If there's one thing I can expect from Bioware, is that they'll tell the same old story over and over again. Hell, even their antagonists are just copy and pastes of each other.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Jan 10, 2021 2:36:17 GMT
The whole point of 'magic' as a word is that it can't be strictly defined So what you're saying is that the definition of magic doesn't matter, so I shouldn't care? Which is what I am saying? Well if you really didn't care you wouldn't be complaining. But I do wonder what *specifically* it is you're so bothered by. You say that DA "changes the definition of magic" from game to game? When and how did they do that?
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Post by SirSourpuss on Jan 10, 2021 10:29:53 GMT
Well if you really didn't care you wouldn't be complaining I wasn't supposed to not care. Bioware made me not care. You say that DA "changes the definition of magic" from game to game? When and how did they do that? I don't even know anymore and it doesn't matter. Because it no longer interests me. Which is why it baffles me that Bioware would take such a route.
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Post by fairdragon on Jun 15, 2021 17:23:45 GMT
After the last outcome i am worried the game get never finished.
Reboot from single player to live service and now back. 1) the game is torn between the two. or 2) It get another reboot and we won't get it for the next 3 years.
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Post by fairdragon on Jun 15, 2021 17:44:22 GMT
I’m got some concerns over ‘when people in charge won’t address the issues’ comment. I admit this line becomes more sketch the more I think about it. I mean some in the Tevinter imperium may be ignoring it...but: -You have both the Antaam and the Ben Hasrath looking into him. -You have the Inquisition. -And various spy/ powerful organizations met in TVN nights to discuss the problem... and that was written by Patrick Weekes even! It's not enough to make me raise my alarm bells but it is hmm worthy. How do you want to know if you don't know what they mean by issues.
You think the issue is Solas.
But first, they us the Plural issues and second they wouldn't say that if they meant Solas, because TN make it really clear there are many people which see Solas as a threat.
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Post by fairdragon on Jun 15, 2021 18:19:58 GMT
Well, well. My primary skepticism is about my main problems from DAI returning - those being wonky combat with messed up hitboxes and overly magicky abilities for non-mage characters and the barebones, soulless side quests set in big, pretty but empty feeling maps. Next would be that DA4 is going to be built on the code base of Anthem. The ridiculous state of that game during the first months after launch aside, this gives me memories of forced co-op game modes and the game openly telling me that playing in private/solo mode is a bad or even wrong choice. Ugh. Finally, I'm just not very interested in the direction the Dragon Age franchise seems to be taking. Solas, ancient elves... *yawn*. I don't really care. I'll take a well told personal story with a much smaller scale over another epic tale of the chosen one and his/her quirky gang of misfits snarking their way to victory over some ancient evil any time. Especially if said evil is a bunch of elven geezers from days long gone. I think you are wrong. It won't be epic. We are a nobody with no connection and fight somethink nobody will see, because they are all to busy with solas. And in the end they give us a bad name because they didn't understand what we actually did and only see that we haven't fight against solas or did something wrong.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,902 Likes: 7,426
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Clearance Level Ultra
2,902
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Jun 15, 2021 18:34:31 GMT
I think you are wrong. It won't be epic. We are a nobody with no connection and fight somethink nobody will see, because they are all to busy with solas. And in the end they give us a bad name because they didn't understand what we actually did and only see that we haven't fight against solas or did something wrong.
I'd actually love that. But the game is marketed with the tag line "Dread Wolf Rising", and the short teaser trailers showed artists working on the Solas model, so I'm pretty sure he will be central to the plot. Being a nobody (and mostly remaining one during the game's story, because pretty much all protagonists start as nobodies before their inevitable meteoric rise to glory) would be a very welcome change, but truth be told, whether we are a nobody or a leader in charge of a powerful organization like the Inquisition makes very little gameplay difference - in the end, we will face the bad guy with three companions at our side. Gameplay wise, the Inquisition barely mattered in DAI, and they had to add the war table to at least give a threadbare illusion of being in charge of a powerful faction. All that manpower and resources, and the Inquisitor didn't even bring all companions to the final battle. The Inquisition was part of the story, but barely part of the gameplay, and so a total nobody would practically play in the same way - a team of four doing all jobs the story will provide. But man, I'd love a story where our protagonist did lots of important stuff in the background, totally unrecognized by the world at large, only to watch someone else get all the credit before finding another caravan guard job to pay the rent.
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Post by fairdragon on Jun 15, 2021 18:35:35 GMT
Has anyone played Divinity original sin 2? I was thinking maybe the reason why the female qunari has different hairstyles/horns is because the companions can be customised by the (co-op) players. In Dos2, when a player converses with npcs, their co-op buddies can watch/listen to the other players' conversation with npcs. Sometimes the players' characters can talk to each other, and even choose to romance one another. I was reticent in posting this in the skepticism thread since Dos2 is a pretty good game and this system could work in Da4. Maybe I should've posted in the companion speculation instead? But what do you think? Hell no. I Don't like DOs2, stay away as far as possible.
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Post by fairdragon on Jun 15, 2021 18:40:56 GMT
I think you are wrong. It won't be epic. We are a nobody with no connection and fight somethink nobody will see, because they are all to busy with solas. And in the end they give us a bad name because they didn't understand what we actually did and only see that we haven't fight against solas or did something wrong.
Being a nobody (and mostly remaining one during the game's story, because pretty much all protagonists start as nobodies before their inevitable meteoric rise to glory) would be a very welcome change, but truth be told, whether we are a nobody or a leader in charge of a powerful organization like the Inquisition makes very little gameplay difference - in the end, we will face the bad guy with three companions at our side. Gameplay wise, the Inquisition barely mattered in DAI, and they had to add the war table to at least give a threadbare illusion of being in charge of a powerful faction. All that manpower and resources, and the Inquisitor didn't even bring all companions to the final battle. The Inquisition was part of the story, but barely part of the gameplay, and so a total nobody would practically play in the same way - a team of four doing all jobs the story will provide. that would be different if we really played robin hood and pushed the story forward in small tasks with lots of decisions. Joplin
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,284
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Jun 15, 2021 18:50:48 GMT
After the last outcome i am worried the game get never finished. Reboot from single player to live service and now back. 1) the game is torn between the two. or 2) It get another reboot and we won't get it for the next 3 years. I don’t think the game was rebooted with the shift to SP, although it’s possible that the chances are going to be substantial. But we won’t know that unless they’ll be about the PC, or until some leaks on what actually changed will appear. The original project wasn’t also rebooted to make is a live service game, or at least, that wasn’t the major reason. Also, I might very well remembering things wrong, but wasn’t Laidlaw’s original project a coop game? I recall focus on heists-like situation, but not much other then that. Simply put, EA recognized that SP only game can very well be profitable, mostly likely because of SW:FO.
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Post by fairdragon on Jun 15, 2021 19:10:42 GMT
Then you must take in account that it is had been six years since the last DA game. SIX YEARS! And they are just starting production?!?
So, what did they do in those past six years?
Anthem – fail.
Andromeda – fail.
Mass Effect studio got shut down and many people lost their jobs.
Bioware shut down their main forums.
Bioware loses more people.
Bioware practically disconnects themselves from their fans. But will happily poke their heads of the hole to blame the fans. Case-in-point: Lilly's death in DAO and the explanation in DAI.
I love Dragon Age, but I will not nor ever be some fanboy who will blindly follow and stands with Bioware precariously teetering on a cliff. DAI was not setup for current fans. It was set up to draw in new fans who are as easily amused as a cat with a box. The DA team no longer has any passion or soul. Just create pretty trees and hope enough new easily pliable players come in to defend their pile of oozing shit. And old fans of the series will come to their defense because in the words of Dorian, “They refuse to believe how far [Bioware] has fallen because pretending is easier. “
They rebootet 2017, because EA want live service. So the production time is 3 years.
DA2 was a mess. I can't played it, to bad. DAI have one big problem and that is skyrim. Someone want easy money and as much as they can get.
So going back to single player is good, but it needed more time to creat a good game.
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Post by fairdragon on Jun 16, 2021 6:49:41 GMT
After the last outcome i am worried the game get never finished. Reboot from single player to live service and now back. 1) the game is torn between the two. or 2) It get another reboot and we won't get it for the next 3 years. I don’t think the game was rebooted with the shift to SP, although it’s possible that the chances are going to be substantial. But we won’t know that unless they’ll be about the PC, or until some leaks on what actually changed will appear. The original project wasn’t also rebooted to make is a live service game, or at least, that wasn’t the major reason. Also, I might very well remembering things wrong, but wasn’t Laidlaw’s original project a coop game? I recall focus on heists-like situation, but not much other then that. Simply put, EA recognized that SP only game can very well be profitable, mostly likely because of SW:FO. this youtuber have more videos to this theme. I also read a few articles on this theme.
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Post by SirSourpuss on Jun 23, 2021 21:34:57 GMT
DA4 might be "further along" in development than I think. I don't know what that means, as far as game content goes. Especially since they spent several months scrubbing the game off of MP elements. Add to that the lockdowns and I don't see how that can be possible, instead of further delayed, but that's what I hear. It may be that Bioware are full willing to burn this title that they've taken way too long to release and wasn't that popular to begin with. But that's just my skepticism talking.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,284
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Jun 24, 2021 1:07:01 GMT
DA4 might be "further along" in development than I think. I don't know what that means, as far as game content goes. Especially since they spent several months scrubbing the game off of MP elements. Add to that the lockdowns and I don't see how that can be possible, instead of further delayed, but that's what I hear. It may be that Bioware are full willing to burn this title that they've taken way too long to release and wasn't that popular to begin with. But that's just my skepticism talking. It's fair to be skeptic, although I do hope it's not as you said. If they release another game in the state Andromeda and Anthem were, or a game that would have the same negative impact that Anthem had, it's not going to end well for them, in my opinion. I'd say there's also the possibility that they limited how much 'scrubbing' they had to do of the MP elements by possibly keeping the gameplay intact, if it means that the game before went further towards an action style then DAI. I do think that if the game is deeper in development, we might get gameplay footage this year, and that could help make an estimate on how the project is going.
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Legendary Edition
Posts: 521 Likes: 1,096
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Post by bierkrug on Jun 24, 2021 10:38:56 GMT
I really don't like any of the artistic decisions they're going with. I hate the art of it entirely. I think the artists are some of the cheapest talent Bioware has afforded themselves, that come up with some of the most safe and basic design imaginable. Sorry for old post resurrection. I'm quite the fangirl of Matt Rhodes work. He's Bioware's art director and he doesn't strike me as someone who chooses designs willy-nilly. At least that is the impression I get when looking at his comments from his own Tellurion comic. There is also a stream somewhere where I remember him saying, that the Inquisitor's helmet in the promo material wasn't designed by the art team. It came from the marketing department. Maybe they are playing it safe now and marketing gets more of a say now. Just some wild speculation.
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Post by SirSourpuss on Jun 24, 2021 11:49:42 GMT
I really don't like any of the artistic decisions they're going with. I hate the art of it entirely. I think the artists are some of the cheapest talent Bioware has afforded themselves, that come up with some of the most safe and basic design imaginable. Sorry for old post resurrection. I'm quite the fangirl of Matt Rhodes work. He's Bioware's art director and he doesn't strike me as someone who chooses designs willy-nilly. At least that is the impression I get when looking at his comments from his own Tellurion comic. There is also a stream somewhere where I remember him saying, that the Inquisitor's helmet in the promo material wasn't designed by the art team. It came from the marketing department. Maybe they are playing it safe now and marketing gets more of a say now. Just some wild speculation. I'm not that versed in the particulars of the art design, but whoever is providing these drawings, or forcing them, should be let go.
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