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Post by bierkrug on Jun 13, 2024 16:19:37 GMT
Dragon Age: The Veilguard Romance Details Revealed, Including Confirmation That All Companions Will be Pansexual Aww crap. This was my personal pet peeve of BG3. I thought Bioware had learned. This is so cheap, it's not even funny anymore.
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Post by helios969 on Jun 13, 2024 16:33:23 GMT
Anyone wanna take bets that Solas will kill Varric at the end of this prologue? If I were a betting man I'd be tempted...not saying Varric isn't going to die but me thinks Solas might be busy fleeing with what Rook just unleashed.
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Post by grallon on Jun 13, 2024 16:35:05 GMT
Dragon Age: The Veilguard Romance Details Revealed, Including Confirmation That All Companions Will be Pansexual
Everyone is bi? How edgy... *rolleyes*
And not one of them is even remotely attractive. Dwarves, females, grey cows, and the one male is bearded... urgh.
I wanted the ability to reshape companions are we could do with Hawke in DAI. I guess this isn't happening.
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Post by Deleted on Jun 13, 2024 16:45:26 GMT
Dragon Age: The Veilguard Romance Details Revealed, Including Confirmation That All Companions Will be Pansexual Aww crap. This was my personal pet peeve of BG3. I thought Bioware had learned. This is so cheap, it's not even funny anymore. Not only cheap/lazy, I find it a wee bit immersion breaking (yes even in a fantasy world), and even comical. Think Saint's Row IV.
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Post by witchcocktor on Jun 13, 2024 17:13:41 GMT
It does feel like immersion is being sucked out of Dragon Age in favor of convenience. This is true to party size, the Keep and everyone being open romantically regardless of your gender.
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Post by General Mahad on Jun 13, 2024 17:35:23 GMT
So I saw the footage... Anyone wanna take bets that Solas will kill Varric at the end of this prologue? What happened to the demons? They look like the result of some unholy breeding experiment between a dementor and a glow stick. Don’t forget Solas being sucked into the fade rift and being unavailable for 99% of the story or being locked in DLC.
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wright1978
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Post by wright1978 on Jun 13, 2024 18:48:44 GMT
Dragon Age: The Veilguard Romance Details Revealed, Including Confirmation That All Companions Will be Pansexual Aww crap. This was my personal pet peeve of BG3. I thought Bioware had learned. This is so cheap, it's not even funny anymore. Personally I’m they’ve gone back to playersexual (by a new name). Very few romances justify gating the already limited choice. The comment about them all hooking up if not romanced has me more concerned.
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Post by The Elder King on Jun 13, 2024 18:53:47 GMT
Aww crap. This was my personal pet peeve of BG3. I thought Bioware had learned. This is so cheap, it's not even funny anymore. Personally I’m they’ve gone back to playersexual (by a new name). Very few romances justify gating the already limited choice. The comment about them all hooking up if not romanced has me more concerned. I might be wrong, but I've read that some might form romantic relationships, not all of them. I'd say it's very unlikely that *all* companions would end up in a relationship with each other, for the simple fact that they'd need to code multiple romantic relationships between companions, depending on the romance Rook goes for.
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Post by DarkSnow on Jun 13, 2024 19:01:11 GMT
So I saw the footage... Anyone wanna take bets that Solas will kill Varric at the end of this prologue? What happened to the demons? They look like the result of some unholy breeding experiment between a dementor and a glow stick. Too easy. I'd be right up there shaking his hand if he did. I lean more towards the newly appeared Evanuris doing the deed while Varric tries to save him, so that they can give the players a reason to hate them immediately for killing their in-game BFF. And Solas gets kidnapped.
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Post by The Elder King on Jun 13, 2024 19:24:22 GMT
So I saw the footage... Anyone wanna take bets that Solas will kill Varric at the end of this prologue? What happened to the demons? They look like the result of some unholy breeding experiment between a dementor and a glow stick. Too easy. I'd be right up there shaking his hand if he did. I lean more towards the newly appeared Evanuris doing the deed while Varric tries to save him, so that they can give the players a reason to hate them immediately for killing their in-game BFF. And Solas gets kidnapped. It's a possibility, although to be honest the Evanuris, if matching what Inquisition, Trespasser and Tevinter Nights told about them, won't really need a reason to be hated or be considered enemies by the player.
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Post by helios969 on Jun 13, 2024 19:51:11 GMT
Aww crap. This was my personal pet peeve of BG3. I thought Bioware had learned. This is so cheap, it's not even funny anymore. Personally I’m they’ve gone back to playersexual (by a new name). Very few romances justify gating the already limited choice. The comment about them all hooking up if not romanced has me more concerned. I'm glad too (think that's what you meant to say). People can...I don't know...roleplay these characters as whateverthehell sexuality they want. I hated the gating in inquisition...Solas was the only one that I can accept due to narrative. I always felt romances were a resource drain and with everyone wanting their particular brand of representation things were either going to get trimmed way down (as in one option) and you got what you got or they were going back to player sexuality. At least this way people get to choose which characters they want to explore in this fashion so I'm good with that. Not sure about the companions hooking up...I suppose like in so many things it comes down to how the writers execute. If it's done tastefully I can't see it bothering me. If things do start getting saucy around the hub or on mission I want the option to tell them to keep that sh*t to their own rooms.
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Post by biggydx on Jun 13, 2024 19:58:57 GMT
The madlad himself returns. How you been Lenny?
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Post by The Elder King on Jun 13, 2024 19:59:11 GMT
Personally I’m they’ve gone back to playersexual (by a new name). Very few romances justify gating the already limited choice. The comment about them all hooking up if not romanced has me more concerned. I'm glad too (think that's what you meant to say). People can...I don't know...roleplay these characters as whateverthehell sexuality they want. I hated the gating in inquisition...Solas was the only one that I can accept due to narrative. I always felt romances were a resource drain and with everyone wanting their particular brand of representation things were either going to get trimmed way down (as in one option) and you got what you got or they were going back to player sexuality. At least this way people get to choose which characters they want to explore in this fashion so I'm good with that. Not sure about the companions hooking up...I suppose like in so many things it comes down to how the writers execute. If it's done tastefully I can't see it bothering me. If things do start getting saucy around the hub or on mission I want the option to tell them to keep that sh*t to their own rooms. I think they might go for a more cinematic and in-depth version of Garrus and Tali getting together in ME3, but I honestly doubt they'd show off that much of companions' relationship, or do stuff during a mission. If anything else, for the insane amount work you'd have to put on to account for every variation during a mission.
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Post by therevanchist25 on Jun 13, 2024 20:08:14 GMT
The madlad himself returns. How you been Lenny?
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Post by biggydx on Jun 13, 2024 21:00:05 GMT
Just thought I'd lay out my own thoughts here.
I'm fine with the visual style - overall - but I don't like the aesthetics changes that they made to the Demons (possibly even the Darkspawn based on that one picture of the Ogre). I can accept the shade appearance change, but I preferred the older model design of the Pride Demon.
I'm not sure why they choose to have such a limited ability pool for the player character in the gameplay demo, as that doesn't do a lot to showcase the depth of abilities/combos available.
My other criticism was that Neve sounded really stiff with her dialogue delivery. I know there might have been issues with voice-acting due to COVID making alot of people socially distance, but if her dialogue is that way for the bulk of the game, I'm not going to be all that impressed with her character.
For all other things, I'm in a wait-and-see mode. Some thing sound promising (deeper character customization), other things not-so-much (PC folks being limited to only three abilities).
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eternalambiguity
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Post by eternalambiguity on Jun 13, 2024 21:07:47 GMT
Fucking wild to bring up FFXII and say nothing about the gambit system, considering the history.
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Post by The Elder King on Jun 13, 2024 21:10:48 GMT
Fucking wild to bring up FFXII and say nothing about the gambit system, considering the history. I think they did mention that there'll be way to modify the behavior of the companions towards different types of combat styles and/or actions,but it doesn't seem it'd be like the gambit system/tactic system in DAO/DA2. I'd have definitely tried to re-implement that in Veilguard, personally.
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Post by eternalambiguity on Jun 13, 2024 21:17:42 GMT
Fucking wild to bring up FFXII and say nothing about the gambit system, considering the history. I think they did mention that there'll be way to modify the behavior of the companions towards different types of combat styles and/or actions,but it doesn't seem it'd be like the gambit system/tactic system in DAO/DA2. I'd have definitely tried to re-implement that in Veilguard, personally. Are you referring to the comments about tailoring companions to a specific type of enemy? It's possible they were only talking about what abilities you have available on the radial menu, not a tactics system - and given the drastic changes and the conspicuous lack of any clarification on it, I'm not inclined to give them the benefit of the doubt here.
It would be real easy for Gamble to say "yes, there's a configurable tactics/AI system."
Edit: Also, talking about "deep RPG systems" and then mentioning a bunch of stats is painful.
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Post by The Elder King on Jun 13, 2024 21:21:00 GMT
I think they did mention that there'll be way to modify the behavior of the companions towards different types of combat styles and/or actions,but it doesn't seem it'd be like the gambit system/tactic system in DAO/DA2. I'd have definitely tried to re-implement that in Veilguard, personally. Are you referring to the comments about tailoring companions to a specific type of enemy? It's possible they were only talking about what abilities you have available on the radial menu, not a tactics system - and given the drastic changes and the conspicuous lack of any clarification on it, I'm not inclined to give them the benefit of the doubt here.
It would be real easy for Gamble to say "yes, there's a configurable tactics/AI system."
No, I think I read in some of the summaries made that you can change the way they behave, from being more defensive/supportive or more offensive, for example. As I said in my previous post, I don't think it'll be something like the tactics system we got in DAO and DA2 (I'd say Inquisition's was very, very limited compared to those already), but it's not about the abilities we have at our disposal in the radial menu. edit: okay, after finding one of the summaries, the example you mentioned was present, but I think with 'kits' it didn't refer to the active abilities they can have...especially because, based on what some said, the active heal ability should be present in the radial menu no matter what, while one kit seems focused about being 'a supportive healer'. So either the heal ability is something we have to decide to put in their radial menu ourselves, bringing the active abilities we can customize to 3, or they're referring to something else with kits. I do agree on being concerned and skeptical it would simply mean their active abilities. x.com/shinobi602/status/1800618127354441844v
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Post by Guardian on Jun 13, 2024 23:17:14 GMT
9:52 Dragon. 10 years after Inquisition, 8 years after Trespasser and 21 years after Origins. Well, I guess that means we might learn the Warden cured the Calling. Or, more likely, died in the process?
With the news of the Keep not being used and instead having a degree of options in determining the previous game/s' choices during the CC, I can see why most choices related to Origins won't have an effect in this game. It wouldn't be far fetched to show Zevran given that we're going to visit certain parts of Antiva, but he can be canonically dead, and compared to Leliana or Wynne there's nothing they can use to justify a resurrection. This... just makes me more wary. I don't think you can fully cram all choices into that, so at best we're getting the biggest stuff.
....seriously? That was the ENTIRE POINT OF THE WEBSITE! Ugh, I'm so done with this. Yeah. I fully agree. Choices no longer seem to matter, it would seem. Best I can do for this is, ignore it for a few years, then get it on a good sale. Possibly still mourn about how they massacred my boy, but I guess that remains to be fully seen. Maybe I'll have enough disconnect by then.
Yup, I said the same thing - our choices no longer matter it seems. I get it that it's been a decade since Inquisition, but still, for a company that would tout "choices matter!", doesn't quite seem like it anymore.
As for the playersexual/pansexual thing, I honestly prefer it this way - everyone can pursue whom they want. But, that's just my own personal opinions on it.
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Post by linksocarina on Jun 14, 2024 1:50:02 GMT
I have to say it bothers me with how much I’m seeing of people on twitter saying DA4 is unnecessary cause Baldurs gate 3 exists. Why would that bother you? Let’s say, for the sake of argument, that Veilguard ends up being a giant pile of shit that kills the studio. In a world where there was no BG3, the loss would be tremendous - there would be no hope for another quality western RPG for many years. But we *do* have Baldur’s Gate 3, and even if it’s impossible for them to deliver another hit at the same level of quality, I think Larian has proven they can at least partially fill the gap left by BioWare. Because we're eating good with RPG's of all stripes out there now? I see this two cakes analogy floating around a lot, which I do agree with. But we also need to remember that both games are just two cakes in a shop which has more in the oven and another dozen on display. There is no danger of a "quality" RPG not being there when we are spoiled for choice. And that is not even counting the Japanese-RPG's either. I agree with that sentiment, to say a game is unnecessary because of another game is fucking stupid, frankly, and they should be called out on it.
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Post by Kappa Neko on Jun 14, 2024 9:12:19 GMT
As I said elsewhere, I am happy about playersexual or pansexual as they want to phrase it. I understand the criticism but from a selfish standpoint as somebody not affected by lack of representation I welcome being able to romance the companion I like best. (Technically I fall somewhere on the ace spectrum but don't care for ace options in games like some people here since I'm not sex repulsed, and my default is straight female, so I am catered to just fine no matter what.) DAI screwed me over as a female elf I made for Solas before I knew what a collosal prick he was. Couldn't change my mind and romance my fav characters instead: Dorian and Cass. That really frustrated me.
I agree that companions having a sexuality is more realistic but since sexuality of a character is such a boring thing to me I see as separate from their personality, I really don't care. I know sexuality is part of a person's identity in real life so I understand why it matters to many people. But when it comes to companions it doesn't change anything about them 99% of the time. Solas and Dorian are an exception. And when it comes to Solas it's part of his racism but ultimately it wouldn't change his personality either if he fucked dudes.
I'm actually quite relieved it's pansexual because I frankly loathe preachy identity politics and don't need every character telling me about it. With so many different things people are now this would have required either a crazy number of love interests to offer a choice or only one of each. Catering to really everything to be truly inclusive is just not feasible. BioWare games have always been too much of a corny dating sim already. I have always much preferred the friendship writing anyway. Most of the romances I find cringe anyway.
I was so happy with BG3. I mean, sure, the game is horny as hell. But really, Larian just capitalized on the horniness of people. Especially those starved BioWare fans, lol. While it's maybe a bit over the top, I just loved that I had the option to romance the hot flamboyant gay man as a woman. Don't care that it's not realistic. I'm playing a stupid fantasy game. I love that I can change my mind on who to romance at any point as I learn more about the companions. I often start out with an idea who I want to romance but then I don't like their personality or somebody else's personality steals my heart. Karlach was not on my radar initially but five minutes in I loved her and was then conflicted about Astarion for looks or Karlach for personality. In the end the game solved it for me by Gale ninja romancing me without my consent, lol.
I hope my post wasn't offensive. Playersexual is a purely selfish preference of mine as somebody who doesn't replay a bazillion times to romance everyone. Ultimately never saw any other romance but Solas in DAI, never replayed.
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Post by Serza on Jun 14, 2024 9:36:14 GMT
Oh, as for the sexuality thing, I'm indifferent.
What did bother me was that people think it's a defining character trait, more important than life experiences, upbringing, profession and such things.
To me, sexuality is about what people do in private. The only time I should probably know is when I'm trying to pursue them, or become a very close friend.
So, it bothers me heavily that people believe this is the most important aspect - that supports flat, two-dimensional characters in my opinion. Now that we know... "Oh. Alright."
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Post by Grog Muffins on Jun 14, 2024 11:37:19 GMT
Personally I’m they’ve gone back to playersexual (by a new name). Very few romances justify gating the already limited choice. The comment about them all hooking up if not romanced has me more concerned. I might be wrong, but I've read that some might form romantic relationships, not all of them. I'd say it's very unlikely that *all* companions would end up in a relationship with each other, for the simple fact that they'd need to code multiple romantic relationships between companions, depending on the romance Rook goes for. Yeah, I'm not expecting it to turn into a CW show where everyone sleeps with everyone. It's likely going to be like the previous games, 1 or 2 couples forming or having some vague interest expressed but not ending up together. DA2 had Carver crushing on Merrill but nothing came of it and Isabela and Fenris mention once in banter they hooked up, while in DAI there's Blackwall courting Josephine but nothing comes of it, either, while you need to trigger a number of banters between Dorian and Iron Bull to get them to hook up, then talk to each of them at the end of the game for them to confirm they're committed to each other. Mass Effect has even less, Garrus and Tali being the only ones that I remember actually hooking up, while Zaeed only hit on Samara in the Citadel DLC after one too many drinks.
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Nov 14, 2024 22:37:12 GMT
10,704
Kappa Neko
...lives for biotic explosions. And cheesecake!
4,059
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Jun 14, 2024 12:15:59 GMT
I might be wrong, but I've read that some might form romantic relationships, not all of them. I'd say it's very unlikely that *all* companions would end up in a relationship with each other, for the simple fact that they'd need to code multiple romantic relationships between companions, depending on the romance Rook goes for. Yeah, I'm not expecting it to turn into a CW show where everyone sleeps with everyone. It's likely going to be like the previous games, 1 or 2 couples forming or having some vague interest expressed but not ending up together. DA2 had Carver crushing on Merrill but nothing came of it and Isabela and Fenris mention once in banter they hooked up, while in DAI there's Blackwall courting Josephine but nothing comes of it, either, while you need to trigger a number of banters between Dorian and Iron Bull to get them to hook up, then talk to each of them at the end of the game for them to confirm they're committed to each other. Mass Effect has even less, Garrus and Tali being the only ones that I remember actually hooking up, while Zaeed only hit on Samara in the Citadel DLC after one too many drinks. Yes, I expect about the same as in previous games and I'm fine with it. It's cool that companions have a life that doesn't center around you (you could criticize that about BG3). DA2 did this so well. You'd go to somebody's house and another companion would be there already chatting with them. That was SO cool. Then Mass Effect adopted this dynamic approach too. One of the funniest conversations in ME3 was Garrus and Vega shit talking each other. Made them feel like real people. Garrus and Tali hooking up was a fun little surprise. Should have done the same with Miranda and Jack, the sexual tension was palpable, haha. I don't expect everyone to hook up though, that would be really jarring. Flirting, sure. Being all lovey dovey around you as a serious couple, nah. Please don't. At least don't have more than one such couple. Nothing more awkward than a friend group where suddenly everyone hooked up. Somebody is always going to but everyone would weird me out. I doubt BioWare went that route.
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