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Post by Liepsnele on Jun 17, 2024 5:36:29 GMT
Having purple as the main color wouldn't be a bad choice, similar to how green is the theme color in Inquisition. But that shade of purple just doesn't fit, it looks really out of place. I get the feeling that the UI and the overuse of purple is a remnant of this game's not so distant live service past.
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Post by akots on Jun 17, 2024 5:59:11 GMT
I read that color purple is associated with magic, royalty and pride. Pride demon is literally dark purple lol. Plus we're going to Tevinter, so it's fitting to use the color that is associated with magic. And Veilguard's purple is different from bisexual purple anyway.
Correct. Purple has long been associated with royalty, originally because Tyrian purple dye—made from the secretions of sea snails—was extremely expensive in antiquity. Purple was the color worn by Roman magistrates; it became the imperial color worn by the rulers of the Byzantine Empire and the Holy Roman Empire, and later by Roman Catholic bishops. Similarly in Japan, the color is traditionally associated with the emperor and aristocracy.en.m.wikipedia.org/wiki/PurpleLooks like some people want Bioware to compromise style choices fitting historical medieval periods to fit with preconceptions based on their own modern politics. It may be a bit less subtle than that if one approaches from the point of video game symbolism if such thing even exists.
For me personally, overabundance of purple creates a feeling of discomfort probably because it is unnatural. It does seem to fit the veil theme reasonably well if used in moderation.
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Post by balinux on Jun 17, 2024 17:12:51 GMT
So this thread is meant for us to expose or criticism of Veilguard?
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Post by lennybusker on Jun 17, 2024 17:57:58 GMT
So this thread is meant for us to expose or criticism of Veilguard? The official Skepticism threads we have here a place to discuss doubts, concerns, and generally unfavourable opinions of upcoming BW games, without having to devolve into fights with folks who just want positivity and hype.
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Post by Liepsnele on Jun 17, 2024 19:56:21 GMT
I'm so glad this thread exists because I got tired of forced positivity echo chambers of twitter with no room for discussion
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Post by necrowaif on Jun 17, 2024 21:28:32 GMT
Not to mention the morons that have nothing constructive to offer but scream “woke” or “DEI” over and over.
I’m surprised I haven’t seen more complaints raised about the lack of a blood mage specialization in Veilguard. There were numerous people asking for that spec to return, and I thought the more Tevinter-centric setting would allow for it.
The devs have said there are story reasons for Rook to avoid blood magic, but I suspect they just didn’t want to have the PC slitting their wrists and sucking life energy out of their companions.
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Post by Deleted on Jun 17, 2024 21:37:26 GMT
Not to mention the morons that have nothing constructive to offer but scream “woke” or “DEI” over and over. I’m surprised I haven’t seen more complaints raised about the lack of a blood mage specialization in Veilguard. There were numerous people asking for that spec to return, and I thought the more Tevinter-centric setting would allow for it. The devs have said there are story reasons for Rook to avoid blood magic, but I suspect they just didn’t want to have the PC splitting their wrists and sucking life energy out of their companions. Wait, no Blood Mage in this one as well? This is a major letdown.
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Post by necrowaif on Jun 17, 2024 21:47:12 GMT
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Post by dagless on Jun 17, 2024 22:09:23 GMT
Not to mention the morons that have nothing constructive to offer but scream “woke” or “DEI” over and over. I’m surprised I haven’t seen more complaints raised about the lack of a blood mage specialization in Veilguard. There were numerous people asking for that spec to return, and I thought the more Tevinter-centric setting would allow for it. The devs have said there are story reasons for Rook to avoid blood magic, but I suspect they just didn’t want to have the PC splitting their wrists and sucking life energy out of their companions. I suspect it’s more if blood magic plays a major role in the story, it could be very weird if you spec as a blood mage. A bit like having mindflayer as a playable race in BG3, which would be incredibly challenging to write around at the very least.
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Post by Iakus on Jun 17, 2024 22:29:58 GMT
Not to mention the morons that have nothing constructive to offer but scream “woke” or “DEI” over and over. I’m surprised I haven’t seen more complaints raised about the lack of a blood mage specialization in Veilguard. There were numerous people asking for that spec to return, and I thought the more Tevinter-centric setting would allow for it. The devs have said there are story reasons for Rook to avoid blood magic, but I suspect they just didn’t want to have the PC splitting their wrists and sucking life energy out of their companions. I wouldn't mind seeing blood magic return. But it is supposed to be fundamentally different from standard magic, with different, drastic consequences for using it. Until that can be properly incorporated into a game, I'm willing to keep it in the hands of the NPCs.
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Post by therevanchist25 on Jun 18, 2024 0:51:51 GMT
Correct. Purple has long been associated with royalty, originally because Tyrian purple dye—made from the secretions of sea snails—was extremely expensive in antiquity. Purple was the color worn by Roman magistrates; it became the imperial color worn by the rulers of the Byzantine Empire and the Holy Roman Empire, and later by Roman Catholic bishops. Similarly in Japan, the color is traditionally associated with the emperor and aristocracy.en.m.wikipedia.org/wiki/PurpleLooks like some people want Bioware to compromise style choices fitting historical medieval periods to fit with preconceptions based on their own modern politics. It may be a bit less subtle than that if one approaches from the point of video game symbolism if such thing even exists.
For me personally, overabundance of purple creates a feeling of discomfort probably because it is unnatural. It does seem to fit the veil theme reasonably well if used in moderation.
This is a trend I see developing from games that have come out recently. Like Diablo 4. Red menu, red UI, red statues effects, red damage cones, red aoe bubbles , just red red red fucking everywhere. It's so absolutely lazy. Devs think of a color they find appropriate for the game then just plaster it all over the game.
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Post by githcheater on Jun 18, 2024 1:11:05 GMT
Bioware is trolling the worst of the homophobes with PURPLE: (JOKE????) www.color-meanings.com/lgbtq-pride-flags-color-meanings/#Pansexual-Flag10. Labrys Lesbian Pride Flag The labrys lesbian pride flag was designed in 1999 by graphic designer Sean Campbell, and it was first published in the Palm Springs edition of the Gay and Lesbian Times Pride issue. According to myth, the Amazons used labryses (double-headed axes) as weapons, which is why the lesbian feminist community adopted the labrys as a symbol of empowerment in the 1970s. The inverted black triangle is a reference to the black triangle badges that homosexual females were forced to wear in Nazi concentration camps, while the violet background has become associated with lesbians due to the poetry of Sappho.
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Post by ShadowAngel on Jun 18, 2024 1:19:41 GMT
I'm so glad this thread exists because I got tired of forced positivity echo chambers of twitter with no room for discussion That or people saying “you’re being negative just for the sake of it!” Like bish no, if I’m complaining about it then it’s a pretty big deal for my own enjoyment actually. Skeptic threads are nice though cause it gives them people a place for it and then people who hate “negativity” can just stay away as well. It’s a win-win. Idk how you can talk to people on twitter though, them character limits would irk me and I don’t feel the need to pay money where I can have everything in one tweet. If I can’t fit what I want into one tweet I just don’t even respond at all. It seems discord is what a lot of dev companies use these days as well. I don’t see forums much anymore since most of them are closed.
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Post by Guardian on Jun 18, 2024 2:51:07 GMT
Not to mention the morons that have nothing constructive to offer but scream “woke” or “DEI” over and over. I’m surprised I haven’t seen more complaints raised about the lack of a blood mage specialization in Veilguard. There were numerous people asking for that spec to return, and I thought the more Tevinter-centric setting would allow for it. The devs have said there are story reasons for Rook to avoid blood magic, but I suspect they just didn’t want to have the PC splitting their wrists and sucking life energy out of their companions. I will say, as much as I am against Blood Magic use in the setting, Tevinter is the one region where it makes absolute sense for it to be used and seen. If the Reddit thread post is to be believed, then I'm curious what this in-game reason is?
Again, it's a specialization I never used, but again - Tevinter is the perfect time to have it be a thing! And I say this as someone that had..."problems"...when I was in my teens/early 20's (I got help, I'm in a much, much better place now and those days are long behind me). However, before I condemn this decision, I'd like to at least hear what reason they provide. Then I'll decide if it was the right choice or not. Without any other knowledge, I'm guessing that either a family member was killed by a blood magic (again...like DA 2), or that a family member was a blood mage and pulled some shady shit like Dorian's father did.
Again...just seems silly to not include blood magic in a backdrop where it makes the most sense. Unless...it was a game play thing, where they couldn't make it seem to work in combat? Hard to say, really.
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Post by Guardian on Jun 18, 2024 3:16:55 GMT
I'm so glad this thread exists because I got tired of forced positivity echo chambers of twitter with no room for discussion That or people saying “you’re being negative just for the sake of it!” Like bish no, if I’m complaining about it then it’s a pretty big deal for my own enjoyment actually. Skeptic threads are nice though cause it gives them people a place for it and then people who hate “negativity” can just stay away as well. It’s a win-win. Idk how you can talk to people on twitter though, them character limits would irk me and I don’t feel the need to pay money where I can have everything in one tweet. If I can’t fit what I want into one tweet I just don’t even respond at all. It seems discord is what a lot of dev companies use these days as well. I don’t see forums much anymore since most of them are closed. Exactly - while I have heard a few things here and there that have given me more positivity towards the game, I still keep saying that I have large unknowns, such as dialog and now, companions (outside of Harding). I also don't really like being reduced in party size - I want to take who I want, and so far, this game is making me feel like I have to play a certain class because of that. Having four members in the party (counting your character) gives more flexibility in terms of what you want to play as.
In Origins, I saw no need to play as a mage, because Wynne was the best mage you were given. Morrigan was good, but I felt like she was "hard mode", since her primary focus was not that of healer. Same with Rogue, since we had two wonderful options of Leliana and Zevran (though I did make a rogue to pursue Morrigan, because why not?).
In DA 2, we had both Merrill and Bethany, so a mage wasn't needed again. Anders...got character assassinated, so, we won't talk about that. A rogue wasn't needed either because we had Varric as an incredible choice. That, and they really made rogues no longer feel like rogues (to me, at least).
Inquisition is when I felt that rogues slightly returned, but were still very much like their DA 2 counterparts. The warriors were all...meh; Cassandra I think as a sword and board (shield for you non D&D'ers) is....not that good. Especially as a Templar; she works much more efficiently as a two-hander. Blackwall is the solo sword/shield guy, and Bull is a good two-handed guy, but the AI for him is....prone to dying (AI was a big issue in Inquisition, as many had pointed out already, so no need to rehash it here). The mages were either terrible in personality (Vivienne), underwhelming specialization (Necromancy), or Solas (do I need to elaborate?). So, there were options to play a good Sword/Shield warrior (if you weren't fond of Blackwall), or pick up the mage.
Now, with Veilguard, I feel that while rogues are just about back to what they once were in Origins, the warriors and mages feel very....underwhelming again. I'd need to see more about the companions and their specializations, as well as what they're like. Well, everyone but Harding; I'm pretty confident enough in what she's bringing to the table. Frostbite got upgraded, because I recently picked up everything for Inquisition for $4. I'm suddenly reminded why I don't care for Frostbite - everything looks so wet, even when it's not raining in the environment. So yes, if that is Frostbite, the engine got improved or they got better at using it.
You also both make excellent points about this thread - I'm reminded a lot of when Andromeda came out, how any actual legit criticism was met with, "You're just being negative because it's not Shepard!" Uh, no....a lot of us actually had valid complaints. I even personally said that the game is worth playing at least once, but it comes in at a 6.5/10. Yes, there are those that will just shout buzz words or be negative just because they can. But then there's those that feel a company can do no wrong, because of their prior track record. But it's okay if a company they don't like falls from grace; then it can't be let go, ever. CDPR got a lot of flak for Cyberpunk and how that launched; same with Hello Games (No Man's Sky dev). They also got a lot of flak; but they put out an apology and kept working at the game, making fixes and improving it. Is Cyberpunk perfect? No; there's still bugs that need to be addressed and are being worked on. The difference is that BioWare got Andromeda to a state the game should have launched in and just left it there. That's one of the criticisms those of us have with Andromeda point out, but are told "we're just being too negative because it's not Shepard".
That's why I'm glad this thread exists - it proves that we can have mature, civil, adult conversations about Veilguard, venting concerns about it, without behaving like...children. As I said, I have more positivity about it than I did before, but that doesn't cancel out all the concerns I have. Sorry for the wall of text; sometimes, I just have a lot of feelings and need to get them out.
Thank you for coming to my TED talk lol
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Post by dagless on Jun 18, 2024 6:18:38 GMT
Bioware is trolling the worst of the homophobes with PURPLE: (JOKE????) www.color-meanings.com/lgbtq-pride-flags-color-meanings/#Pansexual-Flag10. Labrys Lesbian Pride Flag The labrys lesbian pride flag was designed in 1999 by graphic designer Sean Campbell, and it was first published in the Palm Springs edition of the Gay and Lesbian Times Pride issue. According to myth, the Amazons used labryses (double-headed axes) as weapons, which is why the lesbian feminist community adopted the labrys as a symbol of empowerment in the 1970s. The inverted black triangle is a reference to the black triangle badges that homosexual females were forced to wear in Nazi concentration camps, while the violet background has become associated with lesbians due to the poetry of Sappho.Ah yes, the Labrys. The double headed battleaxe. The archetypal weapon of the drawfs in the fantasy genre, who in turn have long represented lesbianism. That they are usually bearded male characters reflects the inherent genderfluidity. In the Fellowship of the Ring, when Gimli pledges to Frodo "and my axe", he/she is really saying "and my vagina".
DA2 of course introduced Varric, the conspicuously unbearded dwarf, wielding not the Labrys, but a crossbow with a feminine name.
Now Varric has a beard and Bianca is broken. I'm sure I don't need to tell anyone what that means.
The signs are all there...
OK, I don't want to be mean to anyone, or derail this thread. Just saying that you look too hard to find the hidden meaning in everything, you can come up with any old nonsense.
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Post by DragonKingReborn on Jun 18, 2024 8:02:15 GMT
Something I am dubious about.
The gameplay trailer revealed Neve as an "Ice Mage". She used ice magic exclusively. In every DA game so far, you could have fire, ice and lightning (and more, but that isn't my point), and you could pick and choose from any or all of them. Will each mage - Rook included if that class is picked - be limited to one elemental 'school'? (Plus the shared mage talents, of course) I hope not. I get wanting players to experiment with different builds etc, but I think the number of people who will do entire new runs to experience the Fire Mage versus the Lightning Mage is a vanishingly small one. If we are hard limited, hopefully there are readily available respecs.
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Post by Liepsnele on Jun 18, 2024 8:51:08 GMT
It was mentioned during discord Q&A that Neve is an ice mage and those abilities are unique to her, which leads me to believe we won't be able to specialise in ice magic or have different abilities than her.
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Post by Kappa Neko on Jun 18, 2024 9:08:22 GMT
OK it's time for me to vent after my short meltdown in the other thread about Morrigan probably not returning and getting zero reaction like this isn't a big deal...
What the actual fuck, BioWare?!
Disclaimer: I don't know how old that tweet by Claudia Black is but if it's true that she's not involved, then what sliver of hope I had for the writing to be at least decent is GONE.
Because to me this is a strong indicator that BioWare doesn't care about what happened in DAI with Morrigan and the well and the whole absorbing parts of Mythal drama. And the whole huge deal with Solas and Mythal in general. What kind of shit storytelling would that be?! Like, seriously, how do you continue that thread in DAV without Morrigan/Mythal?!? Nevermind my bias because Morrigan is my favorite character and I want her to be the hero of the story. How do you continue with Solas without these two characters having any input and not completing disregard everything that happens before??
I don't understand. I'm so confused right now. I really hope they're keeping her involvement under wraps for some stupid "surprise!" reason.
Jesus... I guess best case scenario for DAV at this point is that this is indeed the DA version of ME2, a game that barely pushed the reaper plot along and just made it about the characters. That sort of worked for Mass Effect. But imo we're not at the same place in the DA story to be mucking around like that. Shit should be getting real. There is no excuse for Mythal and by extension now Morrigan not to get involved like always. Mythal is THE central character of the whole series! The one moving the chess pieces around in every game. Sure, Solas is the one who put up the veil, so he is the big bad in the entire story. But Mythal is equally important as the one whose murder kick-started all this.
So what kind of dumb plot are we getting then that doesn't involve her?? Will this end in just another cliffhanger where everything is yet again postponed until next time? Will Solas just get killed by the two escaped evanuris or die killing them at the end of the game and we're back to square one with the veil about what to do about it? Or will it come down at the end and somehow Mythal didn't bother to show up because it's what she wanted too? Or is Morrigan sidelined because Solas absorbing most of Mythal means he's two people in one now and her spirit is driving his decisions now? The way I understood that scene at the end of DAI was that Solas "killed" Mythal by absorbing her power. But her spirit was preserved by going into Morrigan. So Mythal only lives on in Morrigan, not Solas. Correct? So then there is no Mythal involvement without Morrigan. DAI made a really BIG deal out of the whole thing and having Solas and Morrigan at odds like bickering children of Mythal was so delightful. So forgive me for expecting to see this all picked up again!
I hope I'm just overreacting and what the writers are doing with the plot will turn out to be brilliant and it will all make sense, but my expectations crashed down to rock bottom again with this info. I want this story to get wrapped up sooner than later. I don't want this to be a filler plot to the dating sim. Argh, this is upsetting me more than it should. I lay in bed last night unable to sleep because I kept yelling at BioWare in my head. Ugh.
If somebody has a good explanation for Morrigan not being in the game, let's hear it. I guess it's a good thing I expect a trainwreck of a story again. Better than getting my hopes up and getting them crushed. Expecting DAV to be forgettable at best is the sensible approach after MEA and Anthem. And I should stick to it.
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Post by helios969 on Jun 18, 2024 9:30:36 GMT
If somebody has a good explanation for Morrigan not being in the game, let's hear it. I guess it's a good thing I expect a trainwreck of a story again. Better than getting my hopes up and getting them crushed. Expecting DAV to be forgettable at best is the sensible approach after MEA and Anthem. And I should stick to it. No, I can't think of any rationale not to have Morrigan back (my favorite character as well). Like you I didn't know Claudia wasn't coming back but I'm unclear on whether she didn't want to come back or wasn't invited back. In either case they could use a sound alike VA...not that it's ever going to work as well. It would be a terrible decision to drop the Mythal/Morrigan story arc at this stage from a narrative continuity and fan favorite viewpoint. It would also be inexplicable to me given the devs surely know what's at stake...another critical reception like Anthem or MEA pretty much spells game over.
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Post by Gileadan on Jun 18, 2024 9:47:20 GMT
I'm not expecting much from the writing. I mean, Hawke went to Weisshaupt how many years ago now? What came out of it? Any plot thread can be ignored at any time.
It's the combat that really gets to me. I felt something was weird the first time I watched the gameplay video, now I checked a few moments in it again and now I know what bothers me.
1. The silly ass animations like the DA2 rogue throws-a-bottle-with-a-roundhouse-kick are back. Varric sometimes shoots Bianca while hovering in the air for a moment after a jump, bracing the crossbow under his feet. What a way to treat fine dwarven engineering.
2. Do your companions ever get attacked? Do they even have a hitpoint bar somewhere? They seem little more than providers of piddly extra damage and combo abilities. What an elegant way to solve the "companions too dumb to not constantly walk into the green shit on the floor" problem. Are we wearing a "I'm the protagonist KICK ME" sign?
Would have been interesting to know what difficulty that was at.
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Liepsnele
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Post by Liepsnele on Jun 18, 2024 10:02:03 GMT
I wonder if Morrigan might not be back due to several reasons, mainly to do with fandom and changes in the studio? New players who played Lavellan were very vocal on tumblr about how much they dislike Morrigan because she was a human explaining elven lore, thus Solas might fulfill her role in the new game. Plus, her writer left Bioware years ago and Morrigan's story might just have an unsatisfactory end with a codex entry in the veilguard.
She might also become a new person entirely, who looks and sounds different, having absorbed Mythal's essence, which would irritate some people, but I could definitely see it happen.
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Kappa Neko
...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Jun 18, 2024 10:19:16 GMT
I wonder if Morrigan might not be back due to several reasons, mainly to do with fandom and changes in the studio? New players who played Lavellan were very vocal on tumblr about how much they dislike Morrigan because she was a human explaining elven lore, thus Solas might fulfill her role in the new game. Plus, her writer left Bioware years ago and Morrigan's story might just have an unsatisfactory end with a codex entry in the veilguard. She might also become a new person entirely, who looks and sounds different, having absorbed Mythal's essence, which would irritate some people, but I could definitely see it happen. Omg, enough with those toxic Tumblr idiots yapping about cultural appropriation and whatnot. Good grief, we're so fucked. Looked for the tweet. Claudia Black said "Spoiler - I'm not in this one" on Nov 4, 2022. So recent enough to be believable. Yeah, I think Veilguard is a deep sale game for me again. I'll probably be disgusted how they butchered the lore and characters to appeal to toxic women on the internet. I can totally see why Morrigan is not liked by "modern audiences". RIP, Dragon Age. Morrigan getting a different a voice or maybe even Mythal's voice would be the only explanation I could accept. Would still hate it but at least she'd be in the game... The combat changes are the least of my concerns. If the writing is bad then the asshole in me hopes BioWare gets shut down asap. I am still baffled how they survived Anthem. I would have bet money on EA closing them down after that disaster. But nope, lucky for all DA fans they let them live to ruin this franchise too. Ugh. Sorry for my mood. I'm angry at myself for letting myself hope we might get something not entire shit after they said they ditched open world, something I never believed EA would allow.
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helios969
N4
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Post by helios969 on Jun 18, 2024 11:04:38 GMT
I am still baffled how they survived Anthem. I would have bet money on EA closing them down after that disaster. But nope, lucky for all DA fans they let them live to ruin this franchise too. Ugh. Sorry for my mood. I'm angry at myself for letting myself hope we might get something not entire shit after they said they ditched open world, something I never believed EA would allow. It was my belief or impression that EA pushed Anthem out the door and then forced Bioware to abandon it rather than fix it...and that Bioware convinced them that having full autonomy would allow them to achieve the sales and critical reception EA was looking for. Obviously this is all speculative on my part, but it's why I think the stakes are their survival this time around. I have no idea what EA's threshold for success is...and no doubt they'd happily sever the previous fans if they hit the numbers they want, but it's a big time risk by Bioware to alienate their existing fanbase...really in any way. Me, I guess I just need see more at this point but my days of have uber high expectations for Bioware are long past.
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saandrig
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Post by saandrig on Jun 18, 2024 11:42:51 GMT
So this thread is meant for us to expose or criticism of Veilguard? The official Skepticism threads we have here a place to discuss doubts, concerns, and generally unfavourable opinions of upcoming BW games, without having to devolve into fights with folks who just want positivity and hype. "Anthem" was a such low hanging fruit that its Skepticism thread was writing itself.
However so far DAV doesn't seem to be such an easy picking
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