trinity0
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Post by trinity0 on Sept 3, 2024 20:19:02 GMT
In Andromeda we had Asari Clones.
Now Qunari are humans with horns and big forehead
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Garo
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Post by Garo on Sept 3, 2024 20:34:44 GMT
I liked the gameplay, looks sounds and plays like dragon age, nothing revulationary but looks good. I'm consistently most impressed with the environments.
Qunari look absolutely laughable tho, hopefully you can make something less horrible in CC. If not, modders will probably be able to fix it.
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Post by The Elder King on Sept 3, 2024 20:42:47 GMT
I liked the gameplay, looks sounds and plays like dragon age, nothing revulationary but looks good. I'm consistently most impressed with the environments. Qunari look absolutely laughable tho, hopefully you can make something less horrible in CC. If not, modders will probably be able to fix it. I think with the CC, based on how extensive it should be, you're going to be able to create good looking and distinctive qunari that look less 'human'. My worry is more about the qunari NPCs in the game. While they are all created with the CC, I'm not exactly sure they'd have gone with the effort of working on them to make them look ess human, given that they didn't give the race some distinctive facial feature (outside of the horns), and that it might take some effort to do so.
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Post by ClarkKent on Sept 3, 2024 21:02:23 GMT
oof, i hope all the helmets are dope and kissing animations out of this world that they needed to make qunari just humans with horns instead of modeling unique heads Lol. The arishok would be spinning in his grave if he saw that.
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Post by Garo on Sept 3, 2024 21:03:23 GMT
I highly doubt that you can create a Arishok looking mf that has a towering presence which is like half the appeal of the qunari to me personally. As for NPCs weeelll I care about that less but if Taash is the best design they had I'm not holding my breath
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Post by ClarkKent on Sept 3, 2024 21:47:38 GMT
I highly doubt that you can create a Arishok looking mf that has a towering presence which is like half the appeal of the qunari to me personally. As for NPCs weeelll I care about that less but if Taash is the best design they had I'm not holding my breath Even just the look of an average DA2 qunari grunt would be good 😄 Asari clone army aside, I also thought most of the aliens in MEA felt 'off' in a way I couldn't quite put my finger on. The salarians didn't quite feel like Salarians, the Turians didn't quite feel like Turians, etc.
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Post by ClarkKent on Sept 3, 2024 21:55:02 GMT
I have heard a lore explanation that the qunari in DA2 looks different because they are bred from the warrior class. They are like pitbulls essentially.
The qunari in subsequent games aren't from the warrior class hence they differ in looks, and look softer, but I don't think the explanation holds up.
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Post by The Elder King on Sept 3, 2024 22:01:12 GMT
I have heard a lore explanation that the qunari in DA2 looks different because they are bred from the warrior class. They are like pitbulls essentially. The qunari in subsequent games aren't from the warrior class hence they differ in looks, and look softer, but I don't think the explanation holds up. I could see some merit in that explanation if we're talking about Vashots in comparison of member of the Qun, but such a stark difference is most likely a choice unrelated to the game's lore, and more about the fact that the qunari became a playable race. DA2's qunari all looking the same was also due to time restraints and not a conscious decision to make them all look the same. In any case, we'll likely have an answer in this game, given today's interview during the gameplay.
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Post by sni2 on Sept 3, 2024 23:26:21 GMT
Okay, for the first time, I feel skeptical of what we'll be playing before the patches. I am not one to care about graphics, etc., but the character models and animations are deep in an uncanny valley. I lost concentration of the gameplay around 5 times just looking at the qunari face and some facial expressions from Davrin.
I'll admit, whoever did the qunari in CC just had poor taste for character-building. But their character expressions didn't match the lines they were speaking and sometimes, Davrin's mouth was weirdly crooked.
This shouldn't be the result after the backlash from Andromeda.
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sentinel87
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Post by sentinel87 on Sept 4, 2024 0:06:39 GMT
I didn't watch the gameplay video because it was too spoilery for me. I'm seeing people complain about the lip syncing. I was wondering about this when one of the trailers came out a little while back and they kept cutting away whenever characters where speaking.
MEA was bad but I can overlook stuff like that.
The qunari though. I have to say it doesn't look like a qunari. My guess is that's due to the character creator. All the qunari we've seen before have been hand made by Bioware. That level of detail isn't available in DAV's character creator then most likely.
Bioware has said they are using the same tools on the back end for making NPC's that the player has access too. Maybe qunari NPC's will be better, but I wouldn't bet on it.
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Post by yarus on Sept 4, 2024 0:46:55 GMT
Wtf is the Qunari PC design? This isn't just a downgrade from DA2, it's a downgrade from Adaar in Inquisition
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Post by grallon on Sept 4, 2024 1:25:48 GMT
Well, all I can say is that the environments continue to impress... That's about it.
In fact, after skimming through that latest video, I'm even less enthused that I was, and that wasn't much. I am now more convinced then ever that this a mash-up of 2 different development cycles, with the goofy diversity characters and neon interface being the remnants of the live-service cycle plastered over the earlier work from the "Project Joplin" days. That, I believe, is where the 'something's off' sentiment many experience comes from.
I'm getting really close to complete indifference at this point. *shrug*
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Post by Guardian on Sept 4, 2024 2:29:32 GMT
oof, i hope all the helmets are dope and kissing animations out of this world that they needed to make qunari just humans with horns instead of modeling unique heads I really thought this was some horrible AI image, or some trolling by people that despise modern-day BioWare.
...Boy, was I mistaken
As others have said, this looks like a human attempting at a very bad Qunari cosplay. And I mean bad. And what's with the expression? That's just pure nightmare fuel right there... I mean, the game is due out in October, sooooo.....maybe they want to try and get the horror out there for Halloween?
Sadly, I'm still not seeing what I need to about non-combat interactions. At this point, I'm probably going to play it, but not until it goes on sale (perhaps at a very deep discount, like Inquisition was - best $5 I ever spent on a game for everything).
Combat to me just looks kind of...bland. I'll agree with others about how the companions seem to fight like they did in Andromeda - doing either very little or no damage to anything, leaving you to do the bulk of the work.
Or, using an ability that would be completely useless in the current fight, or using the relevant ability long after the fight is over. I keep hearing about "priming for combos" and that just....ugh...no. Can we go back to combat like it was in DAO/DA2/ME2/ME3? Please? Where we could actually give orders to our companions, and they actually could do damage and help fight?
And I'm not sure how I feel about perhaps the blandest mage option being the healer? None of the mages thrill me, and I had already felt that going Harding/Lucanius would be probably best. But to be fair, they already made healing a non-thing in Inquisition, so I've gotten used to not having any sort of healing/support like that.
I think I can say that I went from being deeply pessimistic about Veilguard to being ambivalent about it. Some fears and concerns have been alleviated, others have not (and I doubt they will if they haven't been by this point), and some new ones have arisen from the news and developments. I don't see the game I once knew and loved really....and I'm not sure how I feel about that.
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Post by Guardian on Sept 4, 2024 2:39:43 GMT
Okay, for the first time, I feel skeptical of what we'll be playing before the patches. I am not one to care about graphics, etc., but the character models and animations are deep in an uncanny valley. I lost concentration of the gameplay around 5 times just looking at the qunari face and some facial expressions from Davrin. I'll admit, whoever did the qunari in CC just had poor taste for character-building. But their character expressions didn't match the lines they were speaking and sometimes, Davrin's mouth was weirdly crooked. This shouldn't be the result after the backlash from Andromeda. You'd be right....if this were the BioWare of old. Or any other company, I'm afraid. I don't know if this is meant to be a joke, or a really bad attempt at trolling critics with actual concerns, or what? But it seems they didn't learn any of the lessons they should have after Andromeda. If anything, they just seemed to bury their heads in the sand more.
Now I'm 100% convinced that Veilguard is make-or-break for BioWare. And I'm not just talking about EA's ridiculous numbers; it just needs to be well received by...70% of the audience I think to not get them canned and this franchise shelved permanently. I really hope I'm wrong, but from what I've seen and given the track record from them with both the lukewarm reception of Andromeda and the DoA status of Anthem....I don't think they'll pull it off. I felt before that they needed to at least get a double to do decently. They need to smash this out of the park now. And I' not seeing that. There's still far too many unknowns for me to get hyped for it. I just don't trust this version of BioWare like I could prior ones.
Hopefully I'm wrong and they get the game to a position it should be stable enough to launch in. Andromeda was abandoned after getting to a point the game should have launched in. If this shares a similar fate, well....then we know how it'll play out, no matter how pretty the game looks. Andromeda looked pretty too for the most part; how'd that turn out? That's my fear here.
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Post by yarus on Sept 4, 2024 2:45:00 GMT
This game really feels infected with Mass Effect's design formula. No controllable companions, 2 companions max down from 3, forced sections of the game where you're forced to bring certain companions along---I don't like this.
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akots
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Post by akots on Sept 4, 2024 2:51:33 GMT
... For example, one of the reasons Patrick Weeks gave regarding not allowing Rook to use Blood Magic. "Blood Magic is unlikely (editor's note: even in future games for player characters) because we've shifted it from a power boost to really being the key to a lot of nasty stuff we aren't interested in having the heroes do." And continues with' "...it's just not a road we want the hero to walk right now." ... My uneducated guess that it was something they were unable to write up due to the lack of time/effort or their desire. One can always devise some plotlines of a bloodmage who switched to the good side but was placed in an impossible situation of having to rely on forbidden practices to accomplish the mission provided that the mission is really important, aka saving the world. It might even present moral choices to justify story events. So, this reason looks really silly and more like an excuse at cutting off chunks of the game. They might also have some DLC to show it off. Overall, yes, it is very disappointing and does not encourage replayability at all. Seems like DAV is going to be ACTION-ACTION/rpg, while ME2, for example, was more like action/RPG. Multiple playthroughs seem lucrative only if combat options are really attractive enough to try more than one. The plot is looking like it won't encourage replayability as we are sticking to lawful good alignment-wise. At least Mass Effect had a separate chaotic-good renegade line that was sufficiently different to tempt another run through the game.
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Post by yarus on Sept 4, 2024 2:57:39 GMT
"Blood Magic is unlikely (editor's note: even in future games for player characters) because we've shifted it from a power boost to really being the key to a lot of nasty stuff we aren't interested in having the heroes do." And continues with' "...it's just not a road we want the hero to walk right now." ... This is my first time reading this. I hate this so much. It was painfully hard to make the Inquisitor evil in DAI and I hate that theyre doubling down on it for DA4
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Post by helios969 on Sept 4, 2024 7:08:12 GMT
Okay, for the first time, I feel skeptical of what we'll be playing before the patches. I am not one to care about graphics, etc., but the character models and animations are deep in an uncanny valley. I lost concentration of the gameplay around 5 times just looking at the qunari face and some facial expressions from Davrin. I'll admit, whoever did the qunari in CC just had poor taste for character-building. But their character expressions didn't match the lines they were speaking and sometimes, Davrin's mouth was weirdly crooked. This shouldn't be the result after the backlash from Andromeda. You'd be right....if this were the BioWare of old. Or any other company, I'm afraid. I don't know if this is meant to be a joke, or a really bad attempt at trolling critics with actual concerns, or what? But it seems they didn't learn any of the lessons they should have after Andromeda. If anything, they just seemed to bury their heads in the sand more.
Now I'm 100% convinced that Veilguard is make-or-break for BioWare. And I'm not just talking about EA's ridiculous numbers; it just needs to be well received by...70% of the audience I think to not get them canned and this franchise shelved permanently. I really hope I'm wrong, but from what I've seen and given the track record from them with both the lukewarm reception of Andromeda and the DoA status of Anthem....I don't think they'll pull it off. I felt before that they needed to at least get a double to do decently. They need to smash this out of the park now. And I' not seeing that. There's still far too many unknowns for me to get hyped for it. I just don't trust this version of BioWare like I could prior ones.
Hopefully I'm wrong and they get the game to a position it should be stable enough to launch in. Andromeda was abandoned after getting to a point the game should have launched in. If this shares a similar fate, well....then we know how it'll play out, no matter how pretty the game looks. Andromeda looked pretty too for the most part; how'd that turn out? That's my fear here.
Yeah, for me the early hype train has derailed and I'm witnessing the coming crash and burn in slow mo. Beyond what I see as boring combat (mobs and mobs of enemies with poorly programmed reactivity), boring RPG interactions (everything comes across as sanitized), and ridiculous looking character the dev created there is nothing I've seen to date that screams cool or bad ass...that more than anything will dictate early success. Frankly whoever is in charge of marketing should be canned immediately...because even if the game is as lackluster as what they've presented a good marketing team could still manage to make it look cool and sexy and elicit excitement among the broader audience. I'd love to know if Bioware or EA is in charge of the marketing...because if it's the latter it makes me wonder if EA is letting them sabotage themselves in order to scuttle the company. Outside core fans (I include myself) I'm seeing little interest...none of the major (or even midlevel) youtube gaming influencers are talking about DAV. It's not being panned (yet) so that's good. But right now the interest in this game appears to be indifference...not a good way to sell your product. I'm not seeing a 3-4 million copy launch...which is what I'd guess is the threshold for solvency.
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Post by Gileadan on Sept 4, 2024 7:27:16 GMT
Oh god, that IGN video. Where do I even begin.
- That Qunari protagonist. He looks like someone started the character creator, went for elven pretty boy and then changed his mind to Qunari last minute, plopped on some horns and different skin tone and called it a day.
- The weird blurriness of everything. I kept thinking it might be mediocre video quality but the icons and fonts looked crisp enough, so this might be some not-so-good FSR 2.2 tier upscaler at work or something. It looks almost airbrushed.
- Animations. 2010 called and wanted some stuff back, I guess.
- I never liked the prime and boom gameplay but that was to be expected. It's in all their games.
- Combat gameplay looks very similar across all classes. Zoom around and throw sparklies. Sure, there's different zoom animations and the sparklies have different colours and patterns, but the basics all seem the same.
- Kick me, I'm the protagonist... with very few exceptions, everyone gangs up on Rook and your unkillable companions potter around on the sidelines, helping you out a little.
- Nothing happens until I get there: After talking to Warden Greta, Rook walks into a passage and is attacked by darkspawn before even rounding the corner. Guys, did no one ever peek in here?
- In good old BioWare tradition, NPCs in camps/hubs are still stationary like Madame Tussaud's.
All in all this looks like DAI with ME3's combat system. Not wowed.
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Post by ClarkKent on Sept 4, 2024 8:01:59 GMT
The minimal use of the dialogue wheel was again somewhat concerning. There were two side quests picked up which involved no input from the dialogue wheel, and no option to even investigate the bullshit they want us to do.
I'm fully aware they are low importance fetch quests, but it does go some way to indicate where we're at currently with dialogue options.
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coldsteelblue
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Post by coldsteelblue on Sept 4, 2024 9:47:02 GMT
Haven't watched the vid yet,but when I saw that screenshot of the "qunari" I spit my coffee out laughing, who thought that was a good idea?
Just my opinion
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Post by Liepsnele on Sept 4, 2024 17:46:35 GMT
Animations yesterday were a big disappointment to me. I assumed they would be better this time around but they are still Andromeda-level. The environments look beautiful in Frostbite, but the characters do not. Not sure whether the engine isn't built for that or whether that's a fault on Bioware animators part. I still can't get over the fact that this game looks way too flashy and over the top - the UI looks messy, as if everything is fighting for the players attention, the character faces are too smooth, and the gaudy purple color everywhere doesn't make it any better.
You can see the bones of what it once was - an MMO - and that Bioware salvaged what they could when the project direction changed.
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Post by luketrevelyan on Sept 4, 2024 18:48:48 GMT
The minimal use of the dialogue wheel was again somewhat concerning. There were two side quests picked up which involved no input from the dialogue wheel, and no option to even investigate the bullshit they want us to do. I'm fully aware they are low importance fetch quests, but it does go some way to indicate where we're at currently with dialogue options. Oof, I was hoping that was just the non-spoiler version I watched. I found it weird we picked up a mundane side quest with no dialogue options while one of the devs was talking about narrative-rich side quests. Already saw all that auto-dialogue in the prologue too. Definitely worried about roleplaying aspects of this game.
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Post by rekkampum on Sept 4, 2024 19:27:14 GMT
oof, i hope all the helmets are dope and kissing animations out of this world that they needed to make qunari just humans with horns instead of modeling unique heads Lol. The arishok would be spinning in his grave if he saw that. This reminds me of when we'd see CC posts of Qunari in the old forums and they'd almost all look like Boy band artistes or fashion models.
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N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,647 Likes: 27,230
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27,230
azarhal
9,647
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Sept 4, 2024 19:31:40 GMT
Lol. The arishok would be spinning in his grave if he saw that. This reminds me of when we'd see CC posts of Qunari in the old forums and they'd almost all look like Boy band artistes or fashion models. What's wrong with making your Qunari lookingf like a Boy band artistes/fashion moldels? Vashoth can be pretty fashion models too!
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