rekkampum
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Post by rekkampum on Sept 4, 2024 19:48:37 GMT
This reminds me of when we'd see CC posts of Qunari in the old forums and they'd almost all look like Boy band artistes or fashion models. What's wrong with making your Qunari lookingf like a Boy band artistes/fashion moldels? Vashoth can be pretty fashion models too! Hey hey didn't say they couldn't be pretty lol, just that they don't look like Qunari.
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Post by trengilly on Sept 4, 2024 20:09:47 GMT
The minimal use of the dialogue wheel was again somewhat concerning. There were two side quests picked up which involved no input from the dialogue wheel, and no option to even investigate the bullshit they want us to do. I'm fully aware they are low importance fetch quests, but it does go some way to indicate where we're at currently with dialogue options. Oof, I was hoping that was just the non-spoiler version I watched. I found it weird we picked up a mundane side quest with no dialogue options while one of the devs was talking about narrative-rich side quests. Already saw all that auto-dialogue in the prologue too. Definitely worried about roleplaying aspects of this game. That was just crazy! To show a a classic fetch quest . . . heck even worse than the ones in Inquisition where at least we got to talk about the quest instead of just being assigned it. Its either the worst most clueless marketing ever . . . or they haven't got anything and are just trying to bullshit and hope no one notices.
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Post by trengilly on Sept 4, 2024 20:14:13 GMT
oof, i hope all the helmets are dope and kissing animations out of this world that they needed to make qunari just humans with horns instead of modeling unique heads Lol. The arishok would be spinning in his grave if he saw that. How could the developers/marketing team not realize that fans would HATE this? If the character creator can make better looking qunari then why the heck didn't they? The people responsible for putting out this demo were totally clueless . . . or the development team thinks this is what qunari should look like. Either is equally terrible and gives me little hope.
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Post by Envisionary on Sept 4, 2024 20:46:14 GMT
Are the devs collectively visually impaired because mama this is garbage
Inquisition Qunari may have been a downgrade from 2's but even they were better than this meme right here.
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Post by Guardian on Sept 4, 2024 23:04:36 GMT
Lol. The arishok would be spinning in his grave if he saw that. How could the developers/marketing team not realize that fans would HATE this? If the character creator can make better looking qunari then why the heck didn't they? The people responsible for putting out this demo were totally clueless . . . or the development team thinks this is what qunari should look like. Either is equally terrible and gives me little hope. Ever since Qwydion came, that has been the first, major blow to the Qunari. This thing and Qwydion aren't Qunari, but "Qwnari" - the "new and improved" versions that apparently someone at BioWare wants to replace the actual Qunari with.
I hate it here in this "new Thedas" now.... I feel like we haven't been in Thedas since DA2.
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Post by Guardian on Sept 4, 2024 23:06:12 GMT
Are the devs collectively visually impaired because mama this is garbage
Inquisition Qunari may have been a downgrade from 2's but even they were better than this meme right here.
See, I agree with you - as bad as Bull and other Qunari looked in Inquisition, at least they still kept the spirit of how they should be. This just looks like someone is trying to capitalize on the popularity of Karlach and tieflings by making them look more human as opposed to an entirely different species.
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Post by witchcocktor on Sept 5, 2024 0:58:08 GMT
Are the devs collectively visually impaired because mama this is garbage
Inquisition Qunari may have been a downgrade from 2's but even they were better than this meme right here.
See, I agree with you - as bad as Bull and other Qunari looked in Inquisition, at least they still kept the spirit of how they should be. This just looks like someone is trying to capitalize on the popularity of Karlach and tieflings by making them look more human as opposed to an entirely different species. I'd agree with you if we were talking about female qunari, but female qunari always looked like sexy demon people or tieflings. Don't think male tieflings have as big of a pull overall. Most likely they had to include qunari as a playable race because of the Inquisitor, and went the easiest route with them (especially male qunari) because spending development time and money on making a completely unique race that isn't played much is a bad investment, and this is the result of that. Or so I'm guessing. But I play male qunari so... this is ass lmao.
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Post by lennybusker on Sept 5, 2024 9:28:08 GMT
Kingdoms of Amalur, but not even as good as that It also seems that the enemies are very passive, not scary or threatening at all and look fairly generic with low details. IDK who thought that all-gray enemies on dark purple background is a good idea. Glad I'm not the only one seeing the KoA resemblance. Maybe that game was better than I remember? I might have to fire it back up, I never bothered with Re-Reckoning or whatever.
I've been looking all over the Veilguard videos for any sign of difficulty. But then IIRC from a dev stream for Andromeda, they balanced the multiplayer around Bronze/Silver difficulty. I know, different teams and all, but I'm wondering if it'll be any different here. I'm pretty much expecting zero challenge for minmaxers, challenge runners, etc.
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Post by akots on Sept 5, 2024 12:03:39 GMT
It also seems that the enemies are very passive, not scary or threatening at all and look fairly generic with low details. IDK who thought that all-gray enemies on dark purple background is a good idea. Glad I'm not the only one seeing the KoA resemblance. Maybe that game was better than I remember? I might have to fire it back up, I never bothered with Re-Reckoning or whatever.
I've been looking all over the Veilguard videos for any sign of difficulty. But then IIRC from a dev stream for Andromeda, they balanced the multiplayer around Bronze/Silver difficulty. I know, different teams and all, but I'm wondering if it'll be any different here. I'm pretty much expecting zero challenge for minmaxers, challenge runners, etc.
My personal recollections are that KoA was neither too challenging IIRC nor too easy, just about right for a casual gamer like me on very hard or whatever was the hardest difficulty. I was interested in combat enough to justify another playthrough with all DLCs (pirates, a floating city, and some minor gear and tweaks) but I have not played it since then, which was 10 or 11 years ago. Apparently the combat and scenery were the only memorable things in KoA since I have a very vague recollection of the plot, which was the weak point of overall fairly decent game. The plot itself was not bad, just not very interesting, especially the dialogues and fetch quests, which were fairly dull, in line with other Salvatore's creations.
There was some occasional stagger early on in KoA but once you get familiar with the controls and understand the gear upgrades and skills, the combat becomes very fluid and immersive. IDK if Ian Frazier, who was the combat/chief designed in KoA and MEA, had any part in DAV development. Considering that DAV appears to have messy team composition, I would expect a lot of people to contribute something, which might be still there or not, hard to say.
It is all in the wiki article:
No wonder Qunari is all messed up since they fired Mary Kirby who was the original designed of both Varric and Qunari. And since Weekes identifies as they, no wonder there might be some pansexual flavors in abundance. It is not necessarily a bad thing on its own as long as it is not exploited as the main theme IMO. I also hope Darrah has been taking the Anthem lessons to the heart and will not be repeating his own mistakes.
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Post by Little Bengel on Sept 5, 2024 12:51:26 GMT
No wonder Qunari is all messed up since they fired Mary Kirby who was the original designed of both Varric and Qunari. Kirby is a writer, not a concept or character artist. She handled the lore of the Qunari rather than their looks. Either way, she still contributed to Veilguard (being the main writer for one of the companions, among other things), and her work there does not magically go away just because she was laid off.
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Post by akots on Sept 5, 2024 14:20:12 GMT
Kirby is a writer, not a concept or character artist. She handled the lore of the Qunari rather than their looks. One may presume that the lore should describe the looks, which should fit the lore in turn. If there is a large discrepancy, the lore should try to explain it rationally. In any case, we'll know soon enough. Based on the sheer number of perturbations in staff and leadership for DAV, chances of both appearances and lore being inconsistent are fairly high. Making extended plotlines and character progression sufficiently cohesive is not a simple task. Larian, for example, went through multiple iterations in BG3 over several years of development on their way to the final version following their own ideas and extensive feedback from the players during two years of early access. Based on the release states of MEA and Anthem, I doubt that "extensive EA playtesting" will work in this case.
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Post by yarus on Sept 5, 2024 15:54:53 GMT
Glad I'm not the only one seeing the KoA resemblance. Maybe that game was better than I remember? I might have to fire it back up, I never bothered with Re-Reckoning or whatever.
I've been looking all over the Veilguard videos for any sign of difficulty. But then IIRC from a dev stream for Andromeda, they balanced the multiplayer around Bronze/Silver difficulty. I know, different teams and all, but I'm wondering if it'll be any different here. I'm pretty much expecting zero challenge for minmaxers, challenge runners, etc.
No wonder Qunari is all messed up since they fired Mary Kirby who was the original designed of both Varric and Qunari.
It infuriates me that they did that. BW is such a joke Why on earth would you fire one of your main writers like that?
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Post by trengilly on Sept 5, 2024 22:39:55 GMT
No wonder Qunari is all messed up since they fired Mary Kirby who was the original designed of both Varric and Qunari.
It infuriates me that they did that. BW is such a joke Why on earth would you fire one of your main writers like that? Well the short answer is because she had finished her writing for DAV and they no longer needed her. Sadly its pretty common practice for studios to release a lot of staff after they are finished with a project in an effort to keep costs down. Of course they pay for it later by having to ramp up hiring when they start on their next project. But shortsighted profit seeking is the norm.
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Post by rekkampum on Sept 6, 2024 1:24:22 GMT
It infuriates me that they did that. BW is such a joke Why on earth would you fire one of your main writers like that? Well the short answer is because she had finished her writing for DAV and they no longer needed her. Sadly its pretty common practice for studios to release a lot of staff after they are finished with a project in an effort to keep costs down. Of course they pay for it later by having to ramp up hiring when they start on their next project. But shortsighted profit seeking is the norm. This isn't the short answer. She'd been with them since 2006 and several others have decades under their belt as well who were also fired. Lukas worked on the original Baldur's Gate games for ex.
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Post by necrowaif on Sept 6, 2024 2:22:17 GMT
My God, that forehead is so big you could mount a solar panel on it.
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Post by Sartoz on Sept 6, 2024 10:33:59 GMT
Lol. The arishok would be spinning in his grave if he saw that. How could the developers/marketing team not realize that fans would HATE this? If the character creator can make better looking qunari then why the heck didn't they? The people responsible for putting out this demo were totally clueless . . . or the development team thinks this is what qunari should look like. Either is equally terrible and gives me little hope.
This very young looking Q is just baby face against the Arishok and maybe is a terrible marketing idea. However, It does show the power of the CC.... assuming the CC can make an Arishok face.
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Post by Sartoz on Sept 6, 2024 10:47:48 GMT
My God, that forehead is so big you could mount a solar panel on it.
And I hope the CC can adjust the forehead. In the meantime. The real Qunari: [/spoiler] [/div]
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Post by danaxe on Sept 6, 2024 11:16:02 GMT
Im just confused at this point. Every new video either makes me think there's something interesting here or makes me scratch my head with what's being shown.
This last video has just cemented how cartoony the npcs look and i need to adjust my expectations again... The art style for characters just baffles me. They look like characters you would find in... i dont know, bioshock?
I've also lost hope to actually see any character in the game that makes me go WOW thats an actractive character. Which to be honest, thats one of the worst sins you can do in a 2024 release. Look at all the flops/major hits of this year in relation to how sexy/atractive their characters look. Wether you personally believe that matters or not, is quite irrelevant. The numbers speak for itself. Sexy/good looking stuff sells. And Veilguard has nothing sexy going for it right now. Even Morrigan (i wouldnt say she looks bad per se but..) has changed so much from her original looks that it feels like she bodyswapped at some point in the past 10 years. At least in Inquisition you would look at the character model and say - Thats Morrigan. In Veilguard if it wasnt for the voice actor and the raven aesthetics, I would have doubts.
Ill still play it of course, cause i love the lore of the franchise and I want to see where the story goes. But I'm not optimistic at all about the future of Dragon Age. And depending on whats show until release Ill decide if ill buy it day one or wait for a sale... Which is something I never thought id say about a Dragon Age game... sigh..
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Post by Guardian on Sept 6, 2024 12:05:15 GMT
Im just confused at this point. Every new video either makes me think there's something interesting here or makes me scratch my head with what's being shown. This last video has just cemented how cartoony the npcs look and i need to adjust my expectations again... The art style for characters just baffles me. They look like characters you would find in... i dont know, bioshock? I've also lost hope to actually see any character in the game that makes me go WOW thats an actractive character. Which to be honest, thats one of the worst sins you can do in a 2024 release. Look at all the flops/major hits of this year in relation to how sexy/atractive their characters look. Wether you personally believe that matters or not, is quite irrelevant. The numbers speak for itself. Sexy/good looking stuff sells. And Veilguard has nothing sexy going for it right now. Even Morrigan (i wouldnt say she looks bad per se but..) has changed so much from her original looks that it feels like she bodyswapped at some point in the past 10 years. At least in Inquisition you would look at the character model and say - Thats Morrigan. In Veilguard if it wasnt for the voice actor and the raven aesthetics, I would have doubts. Ill still play it of course, cause i love the lore of the franchise and I want to see where the story goes. But I'm not optimistic at all about the future of Dragon Age. And depending on whats show until release Ill decide if ill buy it day one or wait for a sale... Which is something I never thought id say about a Dragon Age game... sigh.. For me, it's usually articles I read as opposed to seeing the videos put out, but yeah. I'd read something that inspires me about DAV, but then I'll see a video with the "Qwnari" in it and just really get discouraged again.
The art style hasn't been consistent since DAO and DA2. I still don't understand the appeal of Frostbite, but I will say at least things don't look "wet" anymore as they did when it was first used.
I've already said that I'll play DAV eventually, but long after it's gone on sale. I can't believe I'm saying that about a BioWare game, but here we are.
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Post by Mresa on Sept 6, 2024 16:51:46 GMT
I'm so not feeling the art style here. I know every game has looked different and I was cool with that before but now, I don't know, just feels off. Maybe it's because Inquisition looks pretty good for 2014 game while Veilguard doesn't really look like 2024 game. Or more like it's doesn't look polished enough(aside from the qunari foreheads). The slightly janky animations aren't really helping here either.
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Post by The Elder King on Sept 6, 2024 17:03:26 GMT
I'm so not feeling the art style here. I know every game has looked different and I was cool with that before but now, I don't know, just feels off. Maybe it's because Inquisition looks pretty good for 2014 game while Veilguard doesn't really look like 2024 game. Or more like it's doesn't look polished enough(aside from the qunari foreheads). The slightly janky animations aren't really helping here either. I'd say overall, Veilguard seems more up to date for 2024 then Inquisition, personally. The art style is a different matter from the technical level of the game, although it is very important and can throw people off, as it did for many. I admit I don't have really issues with characters outside the qunari PC, and I think the female Rook we saw did look better then the male Rook. Both games look great, personally, in regards of the environments for the year they were released, but Inquisition hair and beard textures were simply atrocious, which for me was a bigger issue then the hairstyles and beard styles available. Veilguard's actually look and move good/great, from what we saw.
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Post by Gileadan on Sept 6, 2024 19:38:02 GMT
Yeah, the art style. Environment art seems at about the same level of DAI, ten years later. Some animations look like they have been recycled from decades ago, especially that weird jogging animation that looks like the player character is trying to kick his own ass with his heels.
And I'm not fond of the "zombie clowns from outer space" redesign of the darkspawn.
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Post by The Elder King on Sept 6, 2024 20:00:05 GMT
Yeah, the art style. Environment art seems at about the same level of DAI, ten years later. Some animations look like they have been recycled from decades ago, especially that weird jogging animation that looks like the player character is trying to kick his own ass with his heels. And I'm not fond of the "zombie clowns from outer space" redesign of the darkspawn. I can at least get the intention behind the change, as it due to Ghilan'nain machinations and experiment, but yeah, it could've been better. It's not, personally, the worse design of the darkspawn in the franchise (DA2 takes the crown on that for me). I'm not the most negative around here in regards of the art style for Veilguard, but I'd have preferred a more realistic style, and I can see how it could not go well for many people. But I think from a technical standpoint the game looks better then Inquisition, in their respective time.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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shaqfu
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by shaqfu on Sept 6, 2024 20:36:50 GMT
They really just need to do another texture detail pass on the skin, and how lighting effects it. Cause right now if you took an environmental screenshot and one of just the characters, it would be easy to think they are from two different games.
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jennica
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The Rainbow Destined to Burn
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Nov 15, 2024 14:42:50 GMT
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jennica
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by jennica on Sept 6, 2024 20:45:40 GMT
Yeah, the art style. Environment art seems at about the same level of DAI, ten years later. Some animations look like they have been recycled from decades ago, especially that weird jogging animation that looks like the player character is trying to kick his own ass with his heels. And I'm not fond of the "zombie clowns from outer space" redesign of the darkspawn. I can at least get the intention behind the change, as it due to Ghilan'nain machinations and experiment, but yeah, it could've been better. It's not, personally, the worse design of the darkspawn in the franchise (DA2 takes the crown on that for me). I'm not the most negative around here in regards of the art style for Veilguard, but I'd have preferred a more realistic style, and I can see how it could not go well for many people. But I think from a technical standpoint the game looks better then Inquisition, in their respective time. I'm just glad that characters in Veilguard aren't glistening with sweat and their hair doesn't look awful.
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