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Post by gervaise21 on Sept 8, 2024 17:58:49 GMT
But if a stalwart like Gervaise is now having doubts, it doesn't bode well does it? Oh gosh, have I become an influencer? Don't mind me, I've never been a big gamer. I originally bought Baldurs Gate because I'd always wanted to play D&D and didn't know anyone else who did. Isn't that sad. Got a little addicted to Bioware games, had a break of a few years, got a little addicted again and then the latest hiatus. May be it's just my tastes are changing and I don't need my fix as desperately as I once did, so I'm being a little more discerning. Also the potential hole in my bank balance may have something to do with it. I was all ready to trade in my current PC back in 2020 but decided to wait until I knew what spec was needed for the next Dragon Age, and waited...and waited... Now the PC is still going strong and I'm not sure I want to replace it whilst it is. I'm also bi-polar so it is possible I'm entering a bit of a down cycle. Come the end of October I could be on a high again and buzzing with enthusiasm. Watch this space.
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Post by grallon on Sept 8, 2024 18:22:19 GMT
But if a stalwart like Gervaise is now having doubts, it doesn't bode well does it? Oh gosh, have I become an influencer? ... If an almost 30k upvote count doesn't make you one I don't know what does! Still, I've always appreciated your thoughtful and insightful posts.
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Post by Reznore on Sept 9, 2024 7:19:22 GMT
One thing I find quite disappointing is DA always been kind of poor gameplay wise. DAO was a bit better I believe you had stats influencing dialogues etc... But here it seems you talk (and beyond some flavor from the background, it's basic. No charm, no lie, etc...) and you kill stuff. The maps looked better, ziplines and towers,blighted tunnels etc...but aside from destroying a couple of things with some companions powers, and looting chest.. Crafting being streamlined for companion equipment is cool, but I saw no different potions or grenades. What's left of crafting exactly? The name of factions has been simplified as well. Rook has one surname per faction, and not by race. I know if each race/faction had their own names it would have been a lot of names but a human/elf/quanri/dwarf with same surname is peculiar. Thr fact that each companions is part of a faction like Rook, means they probably have better faction quest than Rook who will probably be left with flavor dialogues. I know we have a war table, we haven't seen yet. It's cool to diversify the gameplay a bit. The side quest we saw seemed poor. Yes you vaguely interract with a npc, who has a quest relevant to current business (and not finding their pet rams) but the interaction is so poor (no dialogue option for Rook ) might as well save ressources and stuck those on a Board. Seeing the gameplay, act and slash with dodging damages with companion just there for combos, and game over when Rook dies...I sense some painful painful boss ahead. Remember fighting the Arishok? Running around pillars for 5 min. Yep.
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Post by gervaise21 on Sept 9, 2024 8:34:22 GMT
Crafting being streamlined for companion equipment is cool, but I saw no different potions or grenades. What's left of crafting exactly? The name of factions has been simplified as well. Also noticed that shopkeepers now seem to be associated with the factions too. You standing with the faction influences what they will offer you. At least that is how it came across to me. Are there no independent shopkeepers? I am not clear how you upgrade the Caretaker either but apparently the quality of his crafting only improves if you do. This also impacts on what you find out in the field. I thought at first that the equipment leveling up with you was a good thing but now I'm not so sure. Hopefully there are enough unique items out there to find that the whole business with the Caretaker and Shopkeepers won't matter. Thr fact that each companions is part of a faction like Rook, means they probably have better faction quest than Rook who will probably be left with flavor dialogues. Except we are also part of a faction and we have our specialism linked to a faction. That is giving me bad vibes too. I will never willing join the Crows. Sorry but my opinion of them is too ingrained by what Zevran told me about them and what I have experienced of them in DA2 (they only appeared on the War Table in DAI), let alone what was revealed in WoT2 in connection with Zevran and in Tevinter Nights concerning their training, which only confirmed what we learned from Zevran. So do I seriously have to appease them to get my specialism? I know we have a war table, we haven't seen yet. It's cool to diversify the gameplay a bit. Oh, I didn't know that was returning. Hope it is consistent this time round in terms of whether your choice of advisor/method of resolving a quest makes a difference or not. I found it annoying that some just resulted in different material rewards or the narrative associated with it and some had actual disastrous implications if you got it wrong (the Lavellan personal quest for example). Also, the amount of time a quest can take varying to such a degree. I found a way round that because I realised that it was in real time, so I'd opt for a longer quest before shutting down for the night. Following evening on getting home from work, the quest would have completed. That considerably reduced the backlog on certain advisors. Remember fighting the Arishok? Running around pillars for 5 min. Yep. What I found funny was someone actually did a You Tube video making fun of that. It cracked me up because that was exactly how it was for me on my first run. I was a mage on that run and Fenris suddenly suggests I might like to fight a duel with the Arishok one on one. Seriously dude? I know you walked out on me after sex but this is rather a strange way to end our relationship permanently. I don't know about the mages you encountered up in Tevinter but in case you hadn't noticed, I tend not to go toe to toe with the enemy. That has always been your job. Oh well, can't refuse because that would be seriously losing face and I don't think we can risk that. Thank goodness for my mabari. I always knew the Ferelden's had good sense in keeping them. Without him distracting the Arishok, allowing me to fill up my mana again, I don't know where I'd have been. Six feet under I assume.
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The Rainbow Destined to Burn
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by jennica on Sept 9, 2024 9:48:21 GMT
Except we are also part of a faction and we have our specialism linked to a faction. That is giving me bad vibes too. I will never willing join the Crows. Sorry but my opinion of them is too ingrained by what Zevran told me about them and what I have experienced of them in DA2 (they only appeared on the War Table in DAI), let alone what was revealed in WoT2 in connection with Zevran and in Tevinter Nights concerning their training, which only confirmed what we learned from Zevran. So do I seriously have to appease them to get my specialism? The way Bioware talked about specializations in the last Q&A made me think that we don't get it from the faction. I guess we just unlock them at lvl20 and that's really it.
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Post by gervaise21 on Sept 9, 2024 10:30:17 GMT
The way Bioware talked about specializations in the last Q&A made me think that we don't get it from the faction. I guess we just unlock them at lvl20 and that's really it. That's what is so puzzling. Why link them to factions at all in that case? They didn't in DA2 and we just took them at the appropriate level. Then in DAI they reintroduced the idea of having to learn it from someone and took it further by requiring we not only talked to them but had to go out looking for various items (which was the most frustrating part). So, if they have dropped that aspect, why not just describe the specialisms generically as they have always done? Why call the duelist an Antivan Crow Duelist as though it is different from a regular duelist? Why link the specific abilities within that specialism with the Crows, for example the first one is called Murder of Crows? Did they originally plan to have it more directly tied into the faction but then decided against it? It would seem that if you can just reassign all your abilities if you wish, then clearly the specialism has nothing to do with undertaking a task or dealing with an individual from that faction before you acquire it. Presumably, therefore, no one references it either because otherwise it would be a big strange them commenting, "Oh I see you're a duelist", only for you to switch to being a Veil Ranger of Saboteur afterwards. I have to admit every time they issue additional information, it makes me more confused. I think that partly lies in the fact that they do it through third parties, who may edit their information as they see fit provided it doesn't outright state something incorrect about the game. Or may be I am doing the third parties an injustice because the Devs didn't give them any more than they published. I have checked the official website and there is still only the bare minimum of information there. I can't remember how it was with DAI. I know there was a much longer lead in period but was there any more information than this before we started to play?
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Post by themikefest on Sept 9, 2024 11:49:58 GMT
Remember fighting the Arishok? Running around pillars for 5 min. Yep. What I found funny was someone actually did a You Tube video making fun of that. It cracked me up because that was exactly how it was for me on my first run.
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Post by merane on Sept 9, 2024 12:16:14 GMT
Honestly, I wasn't really interested in Dragon Age 4. I knew a sequel was in the works and that I would play it, but unlike the previous games, rather after a promotion or something, but not day one. I loved DAO and DA2 but DAI disappointed me. The game was sublime and there are things that are very well done but at the same time the game is full of emptiness. A lot of emptiness for a few memorable moments. Not to mention the mmo stuff. And with the information on the development it didn't bode well for DA4.
But finally, apart from the first trailer, I liked everything that was offered to me and above all I realized that I had mourned the saga, Bioware and that I was going to get a product that is calibrated for the generation of players, 15 - 25 years old, who are supposed to consume fast food media, with immediate gratification. In fact the first trailer was good. This saved me from having false hopes. Right away we see who the shareholders and marketing want to target.
We complain about the loss of combat complexity, tactics, simplified character building, lack of specializations and spells for mages. But it's normal that all this goes away because all this can't work with the concept of immediate gratification, of the instant, of now, right away.
We must be able to play the game quickly, we give a name, we take 1 minute to choose a class, a race, we quickly change our hairstyle and we play right away - developing cc is a good thing, people love it, they can post their beautiful characters on social networks and it's not mandatory, we can skip. We want to feel powerful, efficient right away. This must also be seen from where the colors, the explosions, the big numbers... The fights must be quickly taken in hand, the leveling must be simple - the grid is far from being complex, straight towards the specialization.
If we have to add things like skills (persuasion, thief, ...), attributes, increase the number of spells, ... We have to spend more time creating the character, thinking about it, both at the creation but also at the passage of each level. We must plan. It's the same for tactics, we have to think about how we are going to lead the fight, which skills to use in priority and on whom, ...
Support specializations like bard or healer or control mages (paralyzed, ...) have the double defect of not being flashy and not being powerful. There is no possibility of having big explosions, of making huge numbers and of feeling like a superhero who explodes the walls and kicks the bad guy's butt. We are more in a support role, which is passive and there too we also have the problem that these roles require more strategy, reflection. The less we take out the big axe and rush into the pile to cut the darkspaws into small pieces. The DAO archer could not be kept either because he was dull. He lacked explosions, color, flashiness.
And we will most likely have bosses who are sponges life because having to force the player to try to think to find the right strategy and to try several, there too does not fit the formula.
It must be remembered that whether for television, cinema or video games, everything must be validated at all points of development by the top of the hierarchy. "Artists" must juggle with the demands from above. And these demands result from marketing studies and others. Which populations are we targeting with the associated specifications, what is popular, what is controversial on social media ... And video games often have the short straw because they take a long time to develop and the trends are ephemeral.
In terms of the story, I worry less because we have good writers. GOT, The Boys and company are still trendy so it will not be Thedas in Care Bear Land. It's true with social media, the tendency to take offense at everything, take everything personally - with the fact that it's done on purpose, it's an attack, they're mad at us, conspiracy... - and the fact that hate is trendy on the social media, they won't be able to do what they want. Or won't dare (bi Solas, so stupid). I don't think we'll be able to kill children or help a rapist like in DAO for example. And I think writers also want something more heroic and that's their right.
So personally I am not disappointed with the gameplay proposed because I knew we would have that gameplay or graphic styles and others. After that does not mean that the developers cannot manage to both keep the wishes of the publisher and try to have something that can be complex, deep, emotional and meaninfull. After, I understand the disappointment and the need to be cautious. Not only has Bioware disappointed us recently, but the marketing is bad. This is not reassuring and lacks consistency in the information given.
P.S : I'm not defending the current entertainment industry but I've been disappointed enough and had too much hope for nothing. I can't change anything but I can choose not to consume certain things and for others just to revise my expectations downwards and enjoy.
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The Rainbow Destined to Burn
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by jennica on Sept 9, 2024 12:28:21 GMT
That's what is so puzzling. Why link them to factions at all in that case? I assume it's because factions are important in Veilguard. Quite a few of other things that weren't connected to factions in previous games are now linked to them. So maybe while Bioware didn't want to limit specializations to a point where you need to be part of specific faction to be able to take it, they still wanted this connection to factions to exist somehow.
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Post by trengilly on Sept 10, 2024 2:09:00 GMT
I'm not a fan of how Bioware has gradually 'humanized' all the different races.
Elves are now just humans with pointy ears. Qunari are big humans with horns (and optionally a blue skin tone). Dwarves . . . well they have always just been short 'dwarf' stereotypes.
I thought DA2 did the best job of trying to set a distinctive art style for the different races. Elves had very thin and angular features . . . they looked like aliens of some kind. And Qunari were perfect embodiments of their Draconic origins.
Dwarves living underground should be pale albino type creatures . . . or organic stone like creatures.
And Elves SHOULD look like some mythical alien species. They are literally the descendants of immortal godlike beings. I don't want human ethnicities applied to elves. But now we have Davrin the 'Black' elf and Bellara the 'Asian' elf. I don't want 'White' elves either. I want Alien elves.
Ancient elves being immortal and living in a magic infused world with teleportation via portals anywhere . . . would be expected to all look similar. There are no environmental reasons for them to evolve into different traditional human ethnicities.
It all just cheapens the lore.
Dragon Age has never been very consistent or done a great job with the different races. But in DA2 they at least seem to try. And even in Inquisition the Elves had a very thin slightly non-human body structure, and Iron Bull was very clearly non-human. But Vielguard appears to throw it all out the window in favor of fan service.
If a player wants to 'self insert' into the lead character role, that's fine, they should play a human (the players are human after all). But if you want to play and Elf, Dwarf, or Qunari . . . you should play a creature of that race . . . not a human in cosplay.
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Post by ClarkKent on Sept 10, 2024 4:48:15 GMT
Elves were humans with pointy ears in the original game. Now, with Veilguard included, we're at a 50/50 split for Elven artistic representation I personally disliked the designs of elves in DA2 and 3. As a person that played a male elf rogue in the first game I did not like how frail the elves looked in latter games.
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Post by Iakus on Sept 10, 2024 4:55:08 GMT
I'm not a fan of how Bioware has gradually 'humanized' all the different races. Elves are now just humans with pointy ears. Qunari are big humans with horns (and optionally a blue skin tone). Dwarves . . . well they have always just been short 'dwarf' stereotypes. I thought DA2 did the best job of trying to set a distinctive art style for the different races. Elves had very thin and angular features . . . they looked like aliens of some kind. And Qunari were perfect embodiments of their Draconic origins. Dwarves living underground should be pale albino type creatures . . . or organic stone like creatures. And Elves SHOULD look like some mythical alien species. They are literally the descendants of immortal godlike beings. I don't want human ethnicities applied to elves. But now we have Davrin the 'Black' elf and Bellara the 'Asian' elf. I don't want 'White' elves either. I want Alien elves. Ancient elves being immortal and living in a magic infused world with teleportation via portals anywhere . . . would be expected to all look similar. There are no environmental reasons for them to evolve into different traditional human ethnicities. It all just cheapens the lore. Dragon Age has never been very consistent or done a great job with the different races. But in DA2 they at least seem to try. And even in Inquisition the Elves had a very thin slightly non-human body structure, and Iron Bull was very clearly non-human. But Vielguard appears to throw it all out the window in favor of fan service. If a player wants to 'self insert' into the lead character role, that's fine, they should play a human (the players are human after all). But if you want to play and Elf, Dwarf, or Qunari . . . you should play a creature of that race . . . not a human in cosplay. Bioware has forgotten Sten's admonition way back in Dragon Age: Origins: "People are not simple. They cannot be summarized for easy reference in the manner of: 'The elves are a lithe, pointy eared people who excel at poverty" But yeah, now elves are in fact lithe, pointy eared humans who excel at poverty. Dwarves are short humans who excel at criminal enterprises. Qunari are big, horn-headed humans who like to fight. And so on. They've all turned into "Star Trek aliens"
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Sept 10, 2024 6:32:37 GMT
The near constant changes on major races and darkspawn with every new game give me the feeling that BioWare are not the original authors of the world of Thedas - it's like different people's take on someone else's work every time. Like later authors writing stories set in Robert Ervin Howard's Hyboria or Lovecraft's universe of the Great Old Ones and adding their own personal touch. I guess the big gaps in time between sequels kind of helps with that vibe too.
Also - we have to "level up" shops now? Heh. Here I am, risking my skin for you, and you're not only charging me for the equipment I might need but I have to butter you up just to show me the good stuff before can purchase it? Well, thanks for your support I guess. I know it's a RPG mechanic, but boy are BioWare's implementations always the most unfortunate ones.
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Post by yarus on Sept 10, 2024 7:49:50 GMT
I don't like the chest opening animation. It feels like something out of Fortnite or Apex Legends
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Post by gervaise21 on Sept 10, 2024 8:22:51 GMT
Face it guys, you need to accept it is 10 years since the last game and much of the design team has likely changed during that time. Treat this as a new game with some familiar plot lines and characters but everything else is original to DAV. To be honest it is the only way of approaching it because they have changed a lot when it comes to the lore, not just the appearance of the races. May be this was always the direction it was going to go. After all, they introduced the eluvians way back in DAO, although then we were told they were communication devices but what did Duncan know? They have never really been able to make up their minds about the elf aesthetic. It has changed every game. Same with the Qunari. Having so drastically changed the latter from DAO to DA2, I think they should have stuck with the design for DA2 but that is the problem you get when they allow people to play a race and don't insist that you accept their interpretation of it. On the other hand, I never liked any of their depictions of elves, so am glad that I can finally have a strong but lithe, beautiful, tall elf because I'm old school (Tolkien) and that's how I have always imagined them to be. Ancient elves being immortal and living in a magic infused world with teleportation via portals anywhere . . . would be expected to all look similar. There are no environmental reasons for them to evolve into different traditional human ethnicities. This is true and so far all the ancient elves we have met have looked the same. However, Davrin and Bellara are not (so far as we know) ancient elves. They are modern elves, the result of millennia separated from their origins and forced to reside in the real world where the native races have evolved to look different. After all, allegedly according to the lore, all the humans originally came from across the sea and yet they have developed into different skin tones and facial features in the same amount of time. According to the Dalish Keepers the elves did change as a result of their exposure to the humans, both in temperament and longevity. Now we know the latter was due to being cut off from the Fade so may be their physical changes resulted from a similar reason, being disconnected from their place of origin. (I'm trying to rationalise it based off the lore - I know the real reason )
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Post by akots on Sept 10, 2024 14:31:25 GMT
I'm not a fan of how Bioware has gradually 'humanized' all the different races. Their reasons might be purely economical. It is easier to implement since there is no need to develop race-specific animations, just copy-paste reskinned human movement, and all is peachy done. Apparently, this simplification greatly reduces the costs and headache. IMO, lore is irrelevant for them if there is no time to implement it at an acceptable level. At the time of DAO/DA2, the animations were of lower resolution and less elaborate thus requiring less effort, or maybe there were better artists or more time/funding available.
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Post by Iakus on Sept 10, 2024 14:37:58 GMT
I'm not a fan of how Bioware has gradually 'humanized' all the different races. Their reasons might be purely economical. It is easier to implement since there is no need to develop race-specific animations, just copy-paste reskinned human movement, and all is peachy done. Apparently, this simplification greatly reduces the costs and headache. IMO, lore is irrelevant for them if there is no time to implement it at an acceptable level. At the time of DAO/DA2, the animations were of lower resolution and less elaborate thus requiring less effort, or maybe there were better artists or more time/funding available. It's not just the animations, it's their mindsets. To use the Qunari as an example, Sten made them seem like they had a truly alien mindset. Their views on society were extremely rigid to the point where people didn't even have names, but job titles ("Sten" being his military rank") and anyone who opposes this way of life either runs away, is "reeducated", killed, or chemically brainwashed. This way of live is seen as bizarre and even hostile to other peoples. Fast forward a couple of games and now Qunari are basically horny humans (in the case of The Iron Bull, this is true on multiple levels). No different from any other human empire, really.
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Post by wickedcool on Sept 10, 2024 15:26:34 GMT
I’m going to miss the fighting side by side of combat and when things got tough and the hero fell I took over varric or sten etc etc and prayed I could overcome and then revive the remaining 3. It’s pretty constant for most RPGs of this type Combat from what I’ve seen and please correct me if I’m wrong is your solo but then you get enough power to call in your other 2 for a wwe/streetfighter type combo?
Has there been any talk of side quests that don’t involve big battles? Thinking dragon age 2 style quests
Any talk of siding with factions like we have done in other games? I know we are in a faction but is there mage/templar type choices
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Sept 10, 2024 15:39:47 GMT
I’m going to miss the fighting side by side of combat and when things got tough and the hero fell I took over varric or sten etc etc and prayed I could overcome and then revive the remaining 3. It’s pretty constant for most RPGs of this type Combat from what I’ve seen and please correct me if I’m wrong is your solo but then you get enough power to call in your other 2 for a wwe/streetfighter type combo? Has there been any talk of side quests that don’t involve big battles? Thinking dragon age 2 style quests Any talk of siding with factions like we have done in other games? I know we are in a faction but is there mage/templar type choices Not really, as the 'wwe/streetfighter' combo seems something that you can trigger by simply attacking the same enemy. The combat is similar to ME, where the characters fight alongside you, with their abilities, plus directing them to attack specific enemies with their basic attacks. The companions are always with you, and every companions have a cooldown shared by every ability, unrelated to the PC.
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Kendaric
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by Kendaric on Sept 10, 2024 17:08:01 GMT
... Would I buy this game if it didn't have the Dragon Age logo? That is the heart of the matter right there. And the answer, for many people, is no. Why would I spend money on a generic Marvel-esque looking console action game now when I normally never do? I suppose we should give them props for packaging something somewhat coherent after their decade-long development cycle mess, but unfortunately for them, it's too little too late. Too little because there are plenty of other, better action games out there (' Black Myth Wukong' for instance). And too late because the woke slop doesn't sell anymore - if it ever did. Witness the recent ' Concord' debacle... And you are correct, the god-awful purple sparkling out of every inch of this thing is truly aggravating. Even the location names are purple-tinged for Christ' sake! Lavendel anyone? I mean can you be more crass and unsubtle with the 'messaging'?! So the bottom line is, I have waited 10 years to get the conclusion of this story and what I have seen so far is sorely disappointing. Yet I still lurk here, and avoid pissing on the enthusiasts' cereals out of this thread, and will likely watch playthroughs of it online to see how it ends, because despite the letdown, I remain attached to what Dragon Age once was.
That sums up my thoughts pretty much. I have no interest in the direction they're taking the game and apparently I'm not their target audience anymore, so I'll be watching online how the story ends. But there's not a snowball's chance in hell that I pay money for this.
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Post by gervaise21 on Sept 10, 2024 17:43:07 GMT
Fast forward a couple of games and now Qunari are basically horny humans (in the case of The Iron Bull, this is true on multiple levels). No different from any other human empire, really. To be fair, he was meant to be a spy and so needed to blend in. Then really he went native but couldn't admit it to himself. Basically his act became reality. However, if he stayed in the Qun, he still had unquestioning obedience to the Viddasala (as she outranked him in the Ben'Hassrath) even though that didn't make sense if she had genuinely gone rogue as you would have thought they would have got word to him. (It's why I didn't believe that she had but they just disowned her like they did the Arishok in Kirkwall once her mission failed). I noticed on the latest IGN trailer that there was a section that I think takes place in Treviso, as you could see from the sub-titles that the "Butcher" was droning on in the background as was the case in that short story As We Fly. I also noticed that the quest we were on had something to do with qamek. So, perhaps we are going to butt up against some genuine Qunari this time round, in temperament if not in appearance. If the comics are anything to go by they might have had another makeover and look a bit weird.
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Post by ShadowAngel on Sept 11, 2024 3:39:37 GMT
Not really a skeptical thing from me here but I only just realized it after seeing it on Twitter lol. They had a qunari from each dragon age game and it really shows how drastically different the art style can be from game to game. From sten in origins to the aroshok in DA2 and then iron bull in inquisition, it got me thinking on a lot of that to even the elves are pretty different to each game when you look into it. Dragon age just hasn’t ever had that consistent art style to it at all be it makes me wonder if it would benefit from trying to keep a style and maintaining it.
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rekkampum
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Gui meɖi naneke o, gake ŋudͻwͻnu le eŋu
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by rekkampum on Sept 11, 2024 16:41:38 GMT
Not really a skeptical thing from me here but I only just realized it after seeing it on Twitter lol. They had a qunari from each dragon age game and it really shows how drastically different the art style can be from game to game. From sten in origins to the aroshok in DA2 and then iron bull in inquisition, it got me thinking on a lot of that to even the elves are pretty different to each game when you look into it. Dragon age just hasn’t ever had that consistent art style to it at all be it makes me wonder if it would benefit from trying to keep a style and maintaining it. Well there's a bit of a difference because with respect to DA:O, Qunari were depicted that way because of engine limitations that were later accounted for with lore explanations. I think there was a natural shift w/ respect to Inquisition for similar reasons stylistically since that was a new engine and artstyle they were working with albeit they obviously had more to work with than previously. While there are notable differences between how Qunari in DA2 were depicted and the third game re: Iron Bull, you could still style your Qunari to have features closer to the second game if you wanted. I'm hoping it's like that - especially when it comes to horn variety.
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Post by Envisionary on Sept 13, 2024 3:30:05 GMT
you have no choice to use (or not) this crew of diversity hires; What do you mean by "diversity hires"? Magic and dragons are reasonably believable.
But minorities and women in my video games? Unbelievable, inconceivable - nay - impossible, even.
If everyone isn't a straight white man how can the average anti-woke gamer (who believes in cancel culture but only when it applies to people like me) suspend their disbelief?
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Sept 13, 2024 3:46:02 GMT
What do you mean by "diversity hires"? Magic and dragons are reasonably believable.
But minorities and women in my video games? Unbelievable, inconceivable - nay - impossible, even.
If everyone isn't a straight white man how can the average anti-woke gamer (who believes in cancel culture but only when it applies to people like me) suspend their disbelief?
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