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Post by Envisionary on Sept 13, 2024 4:06:42 GMT
Magic and dragons are reasonably believable.
But minorities and women in my video games? Unbelievable, inconceivable - nay - impossible, even.
If everyone isn't a straight white man how can the average anti-woke gamer (who believes in cancel culture but only when it applies to people like me) suspend their disbelief?
No strawmanning to be found when addressing "DEI" and "woke" in such a way.
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Post by biggydx on Sept 13, 2024 17:27:12 GMT
With this recent move from being able to control your companions, I do wonder if this marks the tentative end of companion control in BioWare games.
Mass Effect never let you control your companions, and if Veilguard does manage to find success with its new formula, it would likely justify them continuing down that road.
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Post by Lebanese Dude on Sept 13, 2024 18:20:18 GMT
With this recent move from being able to control your companions, I do wonder if this marks the tentative end of companion control in BioWare games. Mass Effect never let you control your companions, and if Veilguard does manage to find success with its new formula, it would likely justify them continuing down that road. Having just replayed the trilogy, I feel like it was never really a thing even in DAO. At most I set up tactics for them in DAO (that was fun in itself admittedly), but outside of that I just changed to companions when I wanted to reposition them myself manually. Same in DA2. I didn't even bother using them in DAI. Barriers if anything. The most fun part about companion switching to me was getting to play other classes for a bit to change the pace a bit. In DAO I'd swap to Morrigan for some mage fun times for example, or if I'm actually serious, to use CC on an enemy caster (though Tactics mod can cover this for you, but I'm paranoid about it). More importantly, I left some abilities out of Nightmare cause of Friendly Fire (so Isabella's stun flask I manually controlled for example). The most important part of switching companions was always to just time your abilities, and that's not changing. Even then it was only limited to one or two abilities (usually spells actually since Rogues/Warrior played themselves but Taunt was useful one to micromanage sometimes). So even the companion ability count change is kinda irrelevant to me too. I imagine friendly fire will be handled more elegantly here. I hope.
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Post by themikefest on Sept 13, 2024 19:33:17 GMT
With this recent move from being able to control your companions, I do wonder if this marks the tentative end of companion control in BioWare games. I would say yes, at least for the moment. It's possible there could be feedback from players wanting to have that mechanic return. In ME trilogy, the player had some control over the squadmates. Shepard could have a squadmate use this power against one enemy while having the other squadmate deal with another enemy. MEA removed the power wheel. In this game, Bioware has added the ability wheel. Even if the formula works, I rather have control of companions instead of being like ME.
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Post by Iakus on Sept 13, 2024 20:44:34 GMT
No strawmanning to be found when addressing "DEI" and "woke" in such a way. No, instead of asking for elaboration or explanation, you jumped to the worst, most insulting, dare I say OFFENSIVE possible interpretation rather than engage in an actual debate. ie"strawman"
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Post by biggydx on Sept 13, 2024 21:24:08 GMT
With this recent move from being able to control your companions, I do wonder if this marks the tentative end of companion control in BioWare games. I would say yes, at least for the moment. It's possible there could be feedback from players wanting to have that mechanic return. In ME trilogy, the player had some control over the squadmates. Shepard could have a squadmate use this power against one enemy while having the other squadmate deal with another enemy. MEA removed the power wheel. In this game, Bioware has added the ability wheel. Even if the formula works, I rather have control of companions instead of being like ME. I should have specified direct companion control (as a mechanic).
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Post by grallon on Sept 13, 2024 21:40:14 GMT
No strawmanning to be found when addressing "DEI" and "woke" in such a way. No, instead of asking for elaboration or explanation, you jumped to the worst, most insulting, dare I say OFFENSIVE possible interpretation rather than engage in an actual debate. ie"strawman" *shug* I couldn't be bothered to reply since I know how these people operate but the Oprah meme was amusing.
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Post by necrowaif on Sept 14, 2024 1:04:37 GMT
In an effort to change the subject, I’ll note that it doesn’t seem like the “Vows and Vengeance” podcast is doing very well. Episode 1 has 76,000 views on YouTube, Episode 2 only has 37,000 and Episode 3 (which was released a day ago) has 20,000.
Now, admittedly, V&V is available on Spotify and I have no idea what kind of numbers it is drawing on that platform, but purely in terms of YouTube views, that strikes me as pitifully low for professionally-done videos.
“Well, who cares about the podcast does poorly?” Maybe it doesn’t matter at all, but I can’t help but wonder if a lack of enthusiasm for V&V is indicative of a similar lack of enthusiasm for Veilguard.
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Post by Envisionary on Sept 14, 2024 1:24:28 GMT
No strawmanning to be found when addressing "DEI" and "woke" in such a way. No, instead of asking for elaboration or explanation, you jumped to the worst, most insulting, dare I say OFFENSIVE possible interpretation rather than engage in an actual debate. ie"strawman" I'm aware of what you meant.
I need not ask for an elaboration or a debate from someone describing characters as "diversity hires" when I know full well what it means, nor would I bother asking and waiting for another explanation when he was already asked what he meant but he chose to ignore it because he knew better than to elaborate.
And it's apparently my interpretation we're choosing to clutch pearls over when something actually offensive like that and "DEI" goes unchallenged for so long even though more constructive criticism gets picked apart much faster around here? The priorities are visible.
Again, no strawmen here, just surgical accuracy.
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Post by gervaise21 on Sept 14, 2024 9:01:17 GMT
I'm generally back to optimism now but did sigh when I saw the heart icon appear in the latest video by IGN, clearly introduced when first speaking with the companion after completing their recruitment quest and, as with DA2, to my mind a totally inappropriate moment to be flirting with them given the trauma everyone has apparently just been through. Are people really so crass and insensitive in real life? Still, I ignored it in DA2 the first time it was offered for Anders and Fenris, so I shall do so again. I assume that means it may still be offered further down the line but if not, so be it. It is why I much preferred the system in DAO where they split dialogue between general conversation getting to know the person and personal that could lead to romance, so you didn't wonder if ignoring the heart icon might stop all future romance and whether you should take it when offered. That way if there was no possibility of wanting to romance them, I could just ignore the romance option altogether but if I just wanted to get to know the person a bit before embarking on a romance, I could and then start clicking on that branch later without having to hope and wait for a heart icon to be offered again. To be honest I would be very disappointed in Lucanis if he was impressed by the flirt given in the example which was rather inane flattery. I would assume he would respect Rook far more if they took the direct approach about his passenger and the blunt option "Is it dangerous?" He's an assassin and a consummate professional when it comes to his job, surely that would be his first thought? In the Wigmaker Job he was constantly assessing his environment for danger before he was finally prepared to relax. So, unlike Zevran, I really couldn't see his first thought after a traumatic experience would be to offer shallow praise because he wanted to pursue a relationship unless it actually related to the job at hand and he wouldn't be impressed by anyone else that acted in such a way either.
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Post by Liepsnele on Sept 14, 2024 10:04:35 GMT
In an effort to change the subject, I’ll note that it doesn’t seem like the “Vows and Vengeance” podcast is doing very well. Episode 1 has 76,000 views on YouTube, Episode 2 only has 37,000 and Episode 3 (which was released a day ago) has 20,000. Now, admittedly, V&V is available on Spotify and I have no idea what kind of numbers it is drawing on that platform, but purely in terms of YouTube views, that strikes me as pitifully low for professionally-done videos. “Well, who cares about the podcast does poorly?” Maybe it doesn’t matter at all, but I can’t help but wonder if a lack of enthusiasm for V&V is indicative of a similar lack of enthusiasm for Veilguard. V&V is available on all podcast platforms. Personally, I listen to V&V on Spotify while on the go since it's much more convenient than Youtube. Bioware also stated beforehand that it's not necessary to listen to it before playing the Veilguard, so I imagine only the most die hard fans would listen to every episode. Admittedly, the first episode was the most interesting one to me, I'm hoping it will pick up in the future.
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Post by Gileadan on Sept 14, 2024 10:51:08 GMT
I'm generally back to optimism now but did sigh when I saw the heart icon appear in the latest video by IGN, clearly introduced when first speaking with the companion after completing their recruitment quest and, as with DA2, to my mind a totally inappropriate moment to be flirting with them given the trauma everyone has apparently just been through. Are people really so crass and insensitive in real life? Still, I ignored it in DA2 the first time it was offered for Anders and Fenris, so I shall do so again. I assume that means it may still be offered further down the line but if not, so be it. What, you mean if you get a new person joining your team at work the first thing you ask them isn't their sexual orientation and whether they are in a relationship and such?
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Post by The Elder King on Sept 14, 2024 10:57:42 GMT
I'm generally back to optimism now but did sigh when I saw the heart icon appear in the latest video by IGN, clearly introduced when first speaking with the companion after completing their recruitment quest and, as with DA2, to my mind a totally inappropriate moment to be flirting with them given the trauma everyone has apparently just been through. Are people really so crass and insensitive in real life? Still, I ignored it in DA2 the first time it was offered for Anders and Fenris, so I shall do so again. I assume that means it may still be offered further down the line but if not, so be it. What, you mean if you get a new person joining your team at work the first thing you ask them isn't their sexual orientation and whether they are in a relationship and such? I do agree that the flirt option could’ve been placed later and not in what appears to be Lucanis’ first dialogue in the Lighthouse, but Rook doesn’t really ask those things. Honestly, what he said with the flirt option, at least for what we saw, doesn’t really seem like flirting to me.
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Post by Gileadan on Sept 14, 2024 11:09:00 GMT
What, you mean if you get a new person joining your team at work the first thing you ask them isn't their sexual orientation and whether they are in a relationship and such? I do agree that the flirt option could’ve been placed later and not in what appears to be Lucanis’ first dialogue in the Lighthouse, but Rook doesn’t really ask those things. Honestly, what he said with the flirt option, at least for what we saw, doesn’t really seem like flirting to me. I wasn't particularly referring to Rook, sorry. These weird super early flirts seem to be a BioWare thing though. Right when you meet Cullen in DAI you can ask him "Are you with anyone?". And that super creep Anders, telling Hawke that he's into him/her about four and a half minutes after knifing his previous lover.
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Post by The Elder King on Sept 14, 2024 11:14:12 GMT
I do agree that the flirt option could’ve been placed later and not in what appears to be Lucanis’ first dialogue in the Lighthouse, but Rook doesn’t really ask those things. Honestly, what he said with the flirt option, at least for what we saw, doesn’t really seem like flirting to me. I wasn't particularly referring to Rook, sorry. These weird super early flirts seem to be a BioWare thing though. Right when you meet Cullen in DAI you can ask him "Are you with anyone?". And that super creep Anders, telling Hawke that he's into him/her about four and a half minutes after knifing his previous lover. Ah, got it. I do agree with you, but maybe, if the one we saw is an indication of the ones in Veilguard, maybe they'll be all more toned down/subtle.
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Post by gervaise21 on Sept 14, 2024 14:00:52 GMT
Honestly, what he said with the flirt option, at least for what we saw, doesn’t really seem like flirting to me. So why put it under a heart icon that is meant to lead to a romance? The heart icon is misleading in that case. That's what I don't get when they put something that might be considered a friendly bit of encouragement under a flirt icon but you only discover that if you click on it? Clearly, it is meant to indicate that Lucanis will take it that way, as indicating romantic interest, and that's why I feel it is inappropriate. I wasn't particularly referring to Rook, sorry. These weird super early flirts seem to be a BioWare thing though. Right when you meet Cullen in DAI you can ask him "Are you with anyone?". And that super creep Anders, telling Hawke that he's into him/her about four and a half minutes after knifing his previous lover. This is what I am getting at. Even if you didn't know Karl was his lover (which a female Hawke never does), he was an old friend and clearly the whole episode was traumatic for Anders, so you don't start hitting on him the first conversation you have with him after the event. That was just crass and insensitive. Okay, perhaps some players are like that but it is awkward and confusing for those that aren't because you are left wondering, should I click on the heart icon or not? (Because you don't know if that will close off that path to you by refusing it). I was hoping they would have realised that by now and save introducing the heart icon to a later conversation than the first one you have at the end of their recruitment mission.
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Post by The Elder King on Sept 14, 2024 14:31:01 GMT
Honestly, what he said with the flirt option, at least for what we saw, doesn’t really seem like flirting to me. So why put it under a heart icon that is meant to lead to a romance? The heart icon is misleading in that case. That's what I don't get when they put something that might be considered a friendly bit of encouragement under a flirt icon but you only discover that if you click on it? Clearly, it is meant to indicate that Lucanis will take it that way, as indicating romantic interest, and that's why I feel it is inappropriate. I wasn't particularly referring to Rook, sorry. These weird super early flirts seem to be a BioWare thing though. Right when you meet Cullen in DAI you can ask him "Are you with anyone?". And that super creep Anders, telling Hawke that he's into him/her about four and a half minutes after knifing his previous lover. This is what I am getting at. Even if you didn't know Karl was his lover (which a female Hawke never does), he was an old friend and clearly the whole episode was traumatic for Anders, so you don't start hitting on him the first conversation you have with him after the event. That was just crass and insensitive. Okay, perhaps some players are like that but it is awkward and confusing for those that aren't because you are left wondering, should I click on the heart icon or not? (Because you don't know if that will close off that path to you by refusing it). I was hoping they would have realised that by now and save introducing the heart icon to a later conversation than the first one you have at the end of their recruitment mission. All I mean is that Rook doesn't ask about Lucanis' relationship status in the scene, so it's at least a more light approach, if at all flirting. I don't disagree with your point, and while I think it's generally good to allow the player as much freedom in roleplaying the PC in any way they decide (even if rude or insensitive), the flirt icon does generate the issue you describe. as it might lead some to think it's necessary to click it even in that instance. The only think I'd say, it's that *maybe* that dialogue doesn't actually happen right at the end of his recruitment mission. While it could be the first dialogue with Lucanis in the Lighthouse, it could actually be triggered shortly after he gets accostumed in the Lighthouse. But I guess we'll just have to wait and see.
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Post by fraggle on Sept 14, 2024 15:26:19 GMT
No matter what Bioware does, there will always be people on both sides that hate the other way No heart icon - people don't get the romance triggers and are confused the NPC wants to love you for simply being nice Heart icon - people don't like the fast and obvious path to romancing It's not an attack on anyone from my side, but of course they can't please everyone with this. To be honest, I am neutral on the heart icon, and some of these ARE actually reasonable and not flirty at all (like Lucanis's, I absolutely don't see anything wrong with saying you admire how he got through something). So I take them whenever they fit. I think you can easily skip a heart icon or two, I did that last time in DAI. Didn't take heart icons with Blackwall or Cullen at the beginning, then later on tried some to see if they would respond to being in a relationship with Solas. They did, so I assume if I hadn't committed to Solas I could have still gone for a romance with either of them. I reloaded after trying the heart icons btw, I am all for experimenting with dialogue choices (I can understand some are off-putting, Maker knows I resisted a looooong time in Mass Effect 2 to select the "I want you, Thane" option after he just told me more about his dead wife But last year I finally tried his romance and to my surprise the paraphrasing was just soooo bad, the actual dialogue really sweet and fitting. I assume it could be the same with DATV.) I also think it's important to keep in mind that many players will only play a game once (I know, weird! ) and might want the most out of their romance and make sure it's succeeding. For those the heart icon does actually help a lot.
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Post by trengilly on Sept 14, 2024 23:58:26 GMT
No matter what Bioware does, there will always be people on both sides that hate the other way No heart icon - people don't get the romance triggers and are confused the NPC wants to love you for simply being nice Heart icon - people don't like the fast and obvious path to romancing It's not an attack on anyone from my side, but of course they can't please everyone with this. To be honest, I am neutral on the heart icon, and some of these ARE actually reasonable and not flirty at all (like Lucanis's, I absolutely don't see anything wrong with saying you admire how he got through something). So I take them whenever they fit. I think you can easily skip a heart icon or two, I did that last time in DAI. Didn't take heart icons with Blackwall or Cullen at the beginning, then later on tried some to see if they would respond to being in a relationship with Solas. They did, so I assume if I hadn't committed to Solas I could have still gone for a romance with either of them. I reloaded after trying the heart icons btw, I am all for experimenting with dialogue choices (I can understand some are off-putting, Maker knows I resisted a looooong time in Mass Effect 2 to select the "I want you, Thane" option after he just told me more about his dead wife But last year I finally tried his romance and to my surprise the paraphrasing was just soooo bad, the actual dialogue really sweet and fitting. I assume it could be the same with DATV.) I also think it's important to keep in mind that many players will only play a game once (I know, weird! ) and might want the most out of their romance and make sure it's succeeding. For those the heart icon does actually help a lot. The easy solution is to just provide option settings to enable/disable romance heart flags, as well as options to disable dialogue 'tone', along with all the other 'helper' items.
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Post by trengilly on Sept 15, 2024 0:21:02 GMT
Skepticism thread . . . IGN First Look video.
I hated almost everything about this first look. 10 Random thoughts about the first look . . .
1) The script of the entire video sounded like the author was reading promotional talking points provided to her by Bioware. If you told me Bioware wrote and paid for this 'first look' I would believe you.
2) Author made some questionable comments like saying they enjoyed the fact that Rook wasn't a 'Chosen One' like in Dragon Age Origins. What?? did they actually play Origins? 'chosen one' is a big reach. You get forced into the Wardens via bad situations and you technically aren't even necessary to complete the story . . . Alistair can literally kill the Archdemon and basically do everything without you.
3) The combat looks more and more 'flashy' every time they show it. I hate it. And the new enemies just looked like huge Hit Point sponges. Dodge/block attacks, spam damage, throw in a combo, repeat until done. Where is cover? Environment you can interact with?
4) New character dialogue was all lackluster. And I expect to soon hate companions warning you about things in combat "The enemy is attack from ranged' . . . yes thank you Harding . . . I noticed the giant spell blob flying directly at my character.
5) ALL the Qunari appear to look like crap . . . NPC ones in addition to the Rooks.
6) I hate the big notifications telling you what impact your conversation options have when you talk to NPCs 'You have exchanged verbal barbs with Solas' well duh . . . I picked a snarky comment, I can figure that out myself.
7) The useless environmental interactivity is back. Click on glowing object . . . make bridge appear, click on obvious beam and it gets put across a gap. There is no thought, choice, or meaningful interaction. You just walk up to an obstacle, click on some highlighted thing, and continue.
8) Facial animations still look wonky and like playdough.
9) I question the authors judgement . . they are a movie/tv reviewer and well, lets just say I don't agree with their reviews (They actually liked She Hulk)
10) Petting cats and dogs was cute . . . years ago when it was first tried in games. I don't consider it a big selling point (or playing rock-paper-scissors with Manfred).
The whole thing just felt like a 'feel good' puff piece and made me not trust anything that was said.
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Post by gervaise21 on Sept 15, 2024 13:26:11 GMT
I absolutely don't see anything wrong with saying you admire how he got through something). Why can't you be supportive like that as a friend? It is not the sentiment that I object to but the fact that it was hidden behind a heart icon. Now if when they spoke about being able to have a sexual or a platonic relationship they meant that the heart icon led to either outcome depending on later conversations, then that is not a problem. However, the general assumption is that if you take the heart icon you are sexually attracted to him and he will take it that way when it comes to how he views you as a result. I find it hard to remember now but I don't recall having this problem with the Mass Effect series. In ME2 there was the option to choose a dialogue with Jack that clearly indicated you wanted to have casual sexual with her but I felt it was too early and she was still suffering too much trauma she had to work through so it was not appropriate. Now I gather that if you take that option you have a spicey sexual encounter but afterwards Jack will have nothing more to do with Shepard on that front and generally won't open up any further about herself. However, if you took it slowly as I did then she really opens up about her past experiences and ultimately we establish a meaningful relationship where she truly feels valued and is not afraid to show her vulnerable side. As I say, I don't recall any prompts one way or the other on this. It was down to your judgement of the situation and empathy towards a fellow person which dialogue choice you made that determined your path. There were no heart icons. I was really hoping for something of the same this time round with Dragon Age. Not having what seems a perfectly reasonable supportive dialogue hidden behind a heart icon that suggests you are only saying it to get inside his pants further down the line and that he will also see it that way.
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Post by fraggle on Sept 15, 2024 19:19:56 GMT
I absolutely don't see anything wrong with saying you admire how he got through something). Why can't you be supportive like that as a friend? It is not the sentiment that I object to but the fact that it was hidden behind a heart icon. Now if when they spoke about being able to have a sexual or a platonic relationship they meant that the heart icon led to either outcome depending on later conversations, then that is not a problem. However, the general assumption is that if you take the heart icon you are sexually attracted to him and he will take it that way when it comes to how he views you as a result. I find it hard to remember now but I don't recall having this problem with the Mass Effect series. In ME2 there was the option to choose a dialogue with Jack that clearly indicated you wanted to have casual sexual with her but I felt it was too early and she was still suffering too much trauma she had to work through so it was not appropriate. Now I gather that if you take that option you have a spicey sexual encounter but afterwards Jack will have nothing more to do with Shepard on that front and generally won't open up any further about herself. However, if you took it slowly as I did then she really opens up about her past experiences and ultimately we establish a meaningful relationship where she truly feels valued and is not afraid to show her vulnerable side. As I say, I don't recall any prompts one way or the other on this. It was down to your judgement of the situation and empathy towards a fellow person which dialogue choice you made that determined your path. There were no heart icons. I was really hoping for something of the same this time round with Dragon Age. Not having what seems a perfectly reasonable supportive dialogue hidden behind a heart icon that suggests you are only saying it to get inside his pants further down the line and that he will also see it that way. Maybe I'm stupid, but even though the heart icons have to do with romance, if the dialogue and the paraphrasing doesn't sound flirty, I might take that road sometimes, too (In my Solavellan run I chose the heart icon for Bull after he became Tal-Vashoth because it sounded just like a friendly sentence to cheer him up and it felt so fitting for my Inquisitor). I don't necessarily take it as a sexual desire, it could also be just a little flirty banter at times (if it fits with the NPCs - can't picture Lucanis in this, for example), or loving someone like a family member etc.
Yes, Jack shuts down after casual sex, but the problem is, if you're male and want to be her friend she still suddenly wants more, or thinks you want more and if you tell her you only want to be her friend she tells you to stop playing and f*** off. I think it can be avoided by neutral choices, but the neutral dialogue is sometimes not enough to feel like it's growing into a friendship, so it's not ideal for me. Same with Liara in ME1 really. Too friendly and whoops I WANT YOU SHEPARD Romances and their progression are sometimes really odd in Bioware games, but I always say depending on the character I'm playing they still can fit.
Yeah, I get the empathy and judgement of tone and choice towards a NPC, I always try the same. But I don't think the majority of players are paying attention to that. We are probably in the minority, just on this forum we are a lot in feeling the same, but I rarely met someone in real life playing games fussing over and adoring companions as much as I do, haha.
I really get your point, but the heart icon can help some people.
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Post by illuminated11 on Sept 15, 2024 20:12:11 GMT
With flirt options, there probably should be a way to delineate between an actual lighthearted flirt and a more serious, intimate line hidden behind a heart symbol. One of the best examples I can think of is the option with Cullen you get right after Skyhold, where your Inquisitor expresses gratitude that both made it out alive. Even when I don't romance Cullen, often I'll choose that line if I'm playing an Inquisitor with a connection to him, because it's a lovely little emotional scene. The only reason I would have considered not picking it would be if I got Anders 2.0 and picking a heart option locks me into some blondie surprise tongue without my ability to trigger it--but BioWare clearly learned from that mistake and Cullen's romance needs to specifically be initiated regardless of heart options used prior. Ninjamances were also very common in Origins due to unclear triggers for certain romance dialogue options. Leliana, anyone?
I would be very surprised if we moved away from Inquisition formula for Veilguard, and honestly I think it works very well.
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Post by gervaise21 on Sept 16, 2024 6:56:39 GMT
I really get your point, but the heart icon can help some people. I would be very surprised if we moved away from Inquisition formula for Veilguard, and honestly I think it works very well. Okay, I take your point. May be Lucanis will just see it as being caring and supportive, not anything more than that, so I'll be guided by the prompt itself rather than the label they put on it.
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Post by fraggle on Sept 16, 2024 16:07:59 GMT
I really get your point, but the heart icon can help some people. I would be very surprised if we moved away from Inquisition formula for Veilguard, and honestly I think it works very well. Okay, I take your point. May be Lucanis will just see it as being caring and supportive, not anything more than that, so I'll be guided by the prompt itself rather than the label they put on it. Hopefully it feels good to you as well I often try out various paraphrases in a dialogue because curiosity gets the better of me, and I started doing it obsessively when I started playing Mass Effect to find a good fit for the character I'm playing, so sometimes it might surprise people how good some of those are
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