The Elder King
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Post by The Elder King on Sept 21, 2024 20:57:49 GMT
I could at least understand the reasoning behind the Mourn Watch due to the how it's tied with Nevarran culture and traditions.
The Lords of Fortune is honestly weird given how Rook's background explicitly talk about their activities requiring the Rivaini authorities to 'look the other way', implying that what they're doing isn't exactly legal.
It is at least a new organization, like the Shadow Dragons. The Crows are going to be a big issue, even with the presence of the Antaam to turn them into resistance fighters for the time being....which doesn't mean that the nature of the organization needs to change.
I do fear that, even if it ends up being a good game, that the lack of roleplaying options towards more neutral and evil ones are going to hurt them a bit.
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Post by duskwanderer on Sept 21, 2024 21:08:45 GMT
I could at least understand the reasoning behind the Mourn Watch due to the how it's tied with Nevarran culture and traditions. The Lords of Fortune is honestly weird given how Rook's background explicitly talk about their activities requiring the Rivaini authorities to 'look the other way', implying that what they're doing isn't exactly legal. It is at least a new organization, like the Shadow Dragons. The Crows are going to be a big issue, even with the presence of the Antaam to turn them into resistance fighters for the time being....which doesn't mean that the nature of the organization needs to change. I do fear that, even if it ends up being a good game, that the lack of roleplaying options towards more neutral and evil ones are going to hurt them a bit. TBH, being the "evil" guy always just felt like a holdover from KoToR, and I never liked it. I mean, knifing some pub owner? Killing random civilians? It didn't even fit the tone of the Grey Wardens. I don't mind if we can't be evil, painful choices are fine with me.
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Post by trengilly on Sept 21, 2024 21:14:23 GMT
I really don’t get why people think turn based games don’t sell well. Pokemon, Dragon Quest, Persona—all games with amazing sales. Larian’s DOS 2 was easily the best selling crpg that came out around that time, and it wasn’t close. Not to mention 5e is a juggernaut IP right now. It really isn’t hard to see why it was successful. BioWare does not make turn based games, and I’m not sure how well frostbite engine supports it anyway. BG3 engine is built off bones of DOS engine and takes advantage of vertical maps and turn based systems in similar fashion. It has almost nothing in common with Bg1 and 2 combat systems beyond both falling under DND umbrella. I'm pretty sure EA's definition of 'selling well' is different than yours! EA wants mega huge sales!!! DOS2 for what its worth sold around 7 million copies (at a lower price) compared to 12 million for Inquisition.
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The Elder King
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Post by The Elder King on Sept 21, 2024 21:18:25 GMT
I really don’t get why people think turn based games don’t sell well. Pokemon, Dragon Quest, Persona—all games with amazing sales. Larian’s DOS 2 was easily the best selling crpg that came out around that time, and it wasn’t close. Not to mention 5e is a juggernaut IP right now. It really isn’t hard to see why it was successful. BioWare does not make turn based games, and I’m not sure how well frostbite engine supports it anyway. BG3 engine is built off bones of DOS engine and takes advantage of vertical maps and turn based systems in similar fashion. It has almost nothing in common with Bg1 and 2 combat systems beyond both falling under DND umbrella. I'm pretty sure EA's definition of 'selling well' is different than yours! EA wants mega huge sales!!! DOS2 for what its worth sold around 7 million copies (at a lower price) compared to 12 million for Inquisition. It'd have been interesting to see what would've happened in an alternative timeline with BG3 coming out and having the same success a couple years before, given how EA reacts to the market and very successful games. I have little doubts that SW: Fallen Order's success alongside Anthem's failure drove EA towards shifting DA4 into being fully SP.
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Post by necrowaif on Sept 21, 2024 21:19:40 GMT
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illuminated11
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Post by illuminated11 on Sept 21, 2024 21:23:59 GMT
I really don’t get why people think turn based games don’t sell well. Pokemon, Dragon Quest, Persona—all games with amazing sales. Larian’s DOS 2 was easily the best selling crpg that came out around that time, and it wasn’t close. Not to mention 5e is a juggernaut IP right now. It really isn’t hard to see why it was successful. BioWare does not make turn based games, and I’m not sure how well frostbite engine supports it anyway. BG3 engine is built off bones of DOS engine and takes advantage of vertical maps and turn based systems in similar fashion. It has almost nothing in common with Bg1 and 2 combat systems beyond both falling under DND umbrella. I'm pretty sure EA's definition of 'selling well' is different than yours! EA wants mega huge sales!!! DOS2 for what its worth sold around 7 million copies (at a lower price) compared to 12 million for Inquisition. My understanding is 7 million mark is from 2019, but yes it’s easy to overlook just how successful Inquisition has been. As for what EA wants, it’s ultimately a mystery. Although if I had a choice between one last Dragon Age that was a masterpiece and sold poorly, and an okay Dragon Age game that sold like gangbusters, I would personally prefer the former.
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akots
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Post by akots on Sept 21, 2024 21:28:31 GMT
I don't expect it to be great either, I don't expect it to be a huge success, but I expect it to be... alright? Like a 7.5/10 game, perhaps? Inquisition-level, maybe? My expectation is around MEA level, around from 5 to 6 out of 10. DAI was actually fairly decent and atmospheric and had some likeable companions. Despite its many flaws, I remember it with a degree of fondness and without too much disappointment, and it even had serviceable multiplayer, if you don't take constant stagger into account. I cannot say anything about the story of DAV. Subjectively for me, art style is completely unappealing, writing seems mediocre at best, and companions do not look interesting, at least I am not curious to find out more. Combat is gradually becoming my main concern since immersion is the main point of action combat for me, and so far looks like it is not going to be immersive, which a few peoples who played the game for several hours have noticed (Luality for example although she has been very careful so far). Some animations and physics are simply wrong and lack fluidity. It might be not Cyberpunk-at-release gimmicky but rather more like MEA-at-release annoyance. At least CDPR has fixed everything to eventually come up with a brilliancy that Cyberpunk is at its current state. While Bioware does not have this kind of history of cleaning up their mess. meaning that DAV will most likely stay as it is at release more or less.
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Mresa
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Post by Mresa on Sept 21, 2024 21:34:45 GMT
I am still excited about the game. But something about art style is a bit off to me since the reveal and I could not explain it, until someone on Reddit pointed out about the head-to-body proportions, like the ones here: I guess it's just how the art style in the game works. But I wish I could unsee this. So I was noticed this, the heads looked bigger than usual. And as I work myself in game industry, in a fairly big studio, I asked my art director why they look so off. He had a look and said that they looked like something straight from scan, like real life body proportions. Because what games usually do is the heroic body proportions, where the body is 8 heads long. Like what Shepard was in ME trilogy. In our previous games, thats what was done actually do the characters where their heads were shrunk to make theam appear from heroic. It's an interesting thing really! And honestly for games it works I don't want realism in my games! I want to perfect with a strong slim figure with an amazing ass and boobs! The female figures in this game have really flat chests
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Post by illuminated11 on Sept 21, 2024 22:05:28 GMT
I am still excited about the game. But something about art style is a bit off to me since the reveal and I could not explain it, until someone on Reddit pointed out about the head-to-body proportions, like the ones here: I guess it's just how the art style in the game works. But I wish I could unsee this. So I was noticed this, the heads looked bigger than usual. And as I work myself in game industry, in a fairly big studio, I asked my art director why they look so off. He had a look and said that they looked like something straight from scan, like real life body proportions. Because what games usually do is the heroic body proportions, where the body is 8 heads long. Like what Shepard was in ME trilogy. In our previous games, thats what was done actually do the characters where their heads were shrunk to make theam appear from heroic. It's an interesting thing really! And honestly for games it works I don't want realism in my games! I want to perfect with a strong slim figure with an amazing ass and boobs! The female figures in this game have really flat chests Height is so important for getting proportions looking right. A good example of this taken to extreme is to at look at halfling model for bg3. It has weird bobblehead look because they used realistic proportions on a small model. (Gnome has similar issue but is a little more intentionally exaggerated, so it’s not as noticeable.)
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Post by jadedragon on Sept 21, 2024 22:10:24 GMT
I can't get over hearing John Epler explaining Lords of Fortune are respectful pirates, and would never steal a precious heirloom and hurt anyone's fee-fees. I'm thinking about Isabela and the tome of Koslun and I wonder what's going on. Are the crows going to be chaotic good assassins? Ethical murderers for hire ? Only killing slavers and folks who threaten the innocents? I don't mind games with a PG 13, I played stuff like My time at Sandrock, and it's all colorful, the story is cool for what it is, but it's not super mature...and it works for that universe. But dragon age ? Come on. You can craft a hero who wants to save the world, because you know they'd die with the end of the world, but aren't great people at the end of the day. They explained blood magic is bad, and they don't want a bad hero. But the necro spe is quite similar to blood magic. But it's green energy and not red blood splashing everywhere like the villains do. I might play a warden just hoping for some drama/edgier roleplay (at least you're blighted that's rough) because it sounds like the faction that are supposed to be more chaotic neutral/evil have been turned into something else. I'm expecting the roleplay at this point to be quite poor. I haven't heard this but if he really said that about LoF that is very disappointing. I was already skeptical about the fact that they didn't use their already established pirate faction that also explores ruins and tombs, The Raiders of the Walking Sea also called the Felcismia Armada wasnt used as our faction for Pirates that made me fearful that Lords of Fortune would be their "new" faction instead of building on the establish lore. What's crazy is we even see the Raiders logo in different caves and tombs in Inquisition so them being skipped over made no sense to me. And the fact Rook surname if you Pick LoF isn't even a reflection of Rivani it sounds like something from the Free Marches or Ferldan having a more Scottish theme. What was personally disappointing was how the backstories kinda how paint Rook the same way and Rook does nearly the same thing. I get they may not want our Rook to be recruited by Varric by doing something evil aligned but making Rook painted as more heroic is no excuse to do it the most laziest by making 6 stories very similar. I felt like the origins in Origin were all unique enough and they all take place in the dame country. Even Inquisition I felt did a better take on why each Race was at the conclave. At first when I saw the factions Rook was apart of I was actually excited that on paper a good amount of these factions are presented as morally grey in the world and have even been antagonistic to us in the past in the Crows. It seemed like they were going to really allow Rook to be apart of something with more edge then the more Chantry focused Inquisition. But I hope they didn't soften the factions for us. I'm not saying I want to play as a evil pirate but I definitely don't want every faction to feel the same outside personal motivations because they want our Rook to be heroic so therefore all6 factions must be their most heroic selves
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Post by grallon on Sept 21, 2024 23:19:09 GMT
Have you seen the fetishization of that tentacled aberration, the Emperor, by many of BG3's fans? Let's just say some people have questionable tastes... Excuse me, I'm into the old man and tentacle boyfriend. Leave me and my fetishes be. But that's the thing, they are fetishes. You do you sister. I was just flabbergasted by the sheer number of people fantasizing about getting their brains sucked out by the squid; and defending this vehemently too! As for the Pixar mortalitasi, meh, I'm personally not into old dudes but again, you do you. If anyone eventually make a mod to 'de-cartoonify' the graphics, I might be persuaded to try the game some day.
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Post by yarus on Sept 21, 2024 23:30:20 GMT
I don't like the focus on Solas's character in Inquisition and even moreso in DA4 and more generally the sequel apparently doubling/trippling down on exploring the "elfy" part of the lore, which to me is my least favorite part. I wish Inquisition gave us more Qunari/Tal Vashoth and Dwarf lore, and I fear that those two races once again are gonna take a backseat to elfy elves and all of that gunk
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Post by godkingsarevok on Sept 21, 2024 23:34:42 GMT
I am still excited about the game. But something about art style is a bit off to me since the reveal and I could not explain it, until someone on Reddit pointed out about the head-to-body proportions, like the ones here: I guess it's just how the art style in the game works. But I wish I could unsee this. If the models looked like the after, that would be a much more enjoyable art style.
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The Elder King
N6
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Post by The Elder King on Sept 21, 2024 23:48:56 GMT
I don't like the focus on Solas's character in Inquisition and even moreso in DA4 and more generally the sequel apparently doubling/trippling down on exploring the "elfy" part of the lore, which to me is my least favorite part. I wish Inquisition gave us more Qunari/Tal Vashoth and Dwarf lore, and I fear that those two races once again are gonna take a backseat to elfy elves and all of that gunk The focus in terms of lore is definitely going to be about elven lore (it's personally one of parts I'm more interested about the game), but I think they're going to explore a part of dwarven and qunari lore. Given Harding's awakened abilities, there's a good chance that they're related to the Titans so her path in the game (which isn't going to be connected to any of the factions in the game) could very well explore that side of the DA lore; and Taash's draconic abilities are another hint of a connection between qunari and dragons, so they could explore that in her path. Given your dislike of elven lore, though, you might not like it much if the theory of Ghilai'nain being connected with the creation of the qunari is proven true.
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trengilly
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Post by trengilly on Sept 22, 2024 1:20:38 GMT
I can't get over hearing John Epler explaining Lords of Fortune are respectful pirates, and would never steal a precious heirloom and hurt anyone's fee-fees. I'm thinking about Isabela and the tome of Koslun and I wonder what's going on. Are the crows going to be chaotic good assassins? Ethical murderers for hire ? Only killing slavers and folks who threaten the innocents? I don't mind games with a PG 13, I played stuff like My time at Sandrock, and it's all colorful, the story is cool for what it is, but it's not super mature...and it works for that universe. But dragon age ? Come on. You can craft a hero who wants to save the world, because you know they'd die with the end of the world, but aren't great people at the end of the day. They explained blood magic is bad, and they don't want a bad hero. But the necro spe is quite similar to blood magic. But it's green energy and not red blood splashing everywhere like the villains do. I might play a warden just hoping for some drama/edgier roleplay (at least you're blighted that's rough) because it sounds like the faction that are supposed to be more chaotic neutral/evil have been turned into something else. I'm expecting the roleplay at this point to be quite poor. I haven't heard this but if he really said that about LoF that is very disappointing. I was already skeptical about the fact that they didn't use their already established pirate faction that also explores ruins and tombs, The Raiders of the Walking Sea also called the Felcismia Armada wasnt used as our faction for Pirates that made me fearful that Lords of Fortune would be their "new" faction instead of building on the establish lore. What's crazy is we even see the Raiders logo in different caves and tombs in Inquisition so them being skipped over made no sense to me. And the fact Rook surname if you Pick LoF isn't even a reflection of Rivani it sounds like something from the Free Marches or Ferldan having a more Scottish theme. What was personally disappointing was how the backstories kinda how paint Rook the same way and Rook does nearly the same thing. I get they may not want our Rook to be recruited by Varric by doing something evil aligned but making Rook painted as more heroic is no excuse to do it the most laziest by making 6 stories very similar. I felt like the origins in Origin were all unique enough and they all take place in the dame country. Even Inquisition I felt did a better take on why each Race was at the conclave. At first when I saw the factions Rook was apart of I was actually excited that on paper a good amount of these factions are presented as morally grey in the world and have even been antagonistic to us in the past in the Crows. It seemed like they were going to really allow Rook to be apart of something with more edge then the more Chantry focused Inquisition. But I hope they didn't soften the factions for us. I'm not saying I want to play as a evil pirate but I definitely don't want every faction to feel the same outside personal motivations because they want our Rook to be heroic so therefore all6 factions must be their most heroic selves Elper did say that . . . its in this interview. The same interview where he explains how he wrote Bellara to be ADHD 🙄 Honestly I'm dreading Bellara . . . she seems like a combination of the worst elements of Peebee and Sera with a magical McGuffin weapon throw in for good measure. Oh and I don't care for her voice, its got that far too modern sounding accent and dialogue that makes her sound like someone who just waked out of a Starbucks.
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Post by biggydx on Sept 22, 2024 1:21:17 GMT
Neve's voice acting was one I was the most skeptical about since the initial Gameplay Reveal trailer. It sounds like her voice-actor may have been somewhat new to VA'ing a role this big. Don't know if BioWare wanted her to go with a more monotone method of acting, or if this is a "what you see is what you get" situation.
Having seen a good number of preview videos, I think what I'm most skeptical about is:
- How good are the sidequests? - How much depth will there be to the consequences we choose to make. (I know there was one particular choice hinted at in the previews, but I don't want to spoil here). - How well will the combat hold up over the course of the game? - Will enemy variety improve be more diverse then what we've seen (there's only been four factions hinted at, but how many non-faction enemies/bosses will we see)? - Animation quality (this is where I'm most concerned, as preview footage still shows an air of lip-sync error and lack of emotive facial expressions). - Has Solas been sidelined on how we choose to resolve the conflict with him and his desire to bring back the Ancient Elves?
I think what I do expect to be the most universally chided aspect of the game (even if it's not with all review outlets) is the art direction. It's without a doubt going to be the MOST subjective aspect of this game, and one that I anticipate will probably cost the game anywhere between 0.5 - 1 pts (on a scale of 10).
Apart from that, I'm keeping myself in the Skeptical mindset for the time being. Do I think it will be horrible? Probably not. Will it overly impress? While early previews tend to be mostly optimist, I really can't say. In that realm, I'd probably say, "No" and stick to it likely doing, 'Okay'.
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Post by illuminated11 on Sept 22, 2024 1:31:44 GMT
Neve's voice acting was one I was the most skeptical about since the initial Gameplay Reveal trailer. It sounds like her voice-actor may have been somewhat new to VA'ing a role this big. Don't know if BioWare wanted her to go with a more monotone method of acting, or if this is a "what you see is what you get" situation. With Neve, the monotone seems intentional. But there were definitely some lines I heard that sounded either poorly directed or like they were a first take in later scenes, which really caught me off guard. She straight up paused in the middle of a sentence, completely breaking flow, at one point. My copium take is that it's from an older build, but that seems unlikely.
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trengilly
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Post by trengilly on Sept 22, 2024 1:40:00 GMT
Neve's voice acting was one I was the most skeptical about since the initial Gameplay Reveal trailer. It sounds like her voice-actor may have been somewhat new to VA'ing a role this big. Don't know if BioWare wanted her to go with a more monotone method of acting, or if this is a "what you see is what you get" situation. Having seen a good number of preview videos, I think what I'm most skeptical about is: - How good are the sidequests? - How much depth will there be to the consequences we choose to make. (I know there was one particular choice hinted at in the previews, but I don't want to spoil here). - How well will the combat hold up over the course of the game? - Will enemy variety improve be more diverse then what we've seen (there's only been four factions hinted at, but how many non-faction enemies/bosses will we see)? - Animation quality (this is where I'm most concerned, as preview footage still shows an air of lip-sync error and lack of emotive facial expressions). - Has Solas been sidelined on how we choose to resolve the conflict with him and his desire to bring back the Ancient Elves? I think what I do expect to be the most universally chided aspect of the game (even if it's not with all review outlets) is the art direction. It's without a doubt going to be the MOST subjective aspect of this game, and one that I anticipate will probably cost the game anywhere between 0.5 - 1 pts (on a scale of 10). Apart from that, I'm keeping myself in the Skeptical mindset for the time being. Do I think it will be horrible? Probably not. Will it overly impress? While early previews tend to be mostly optimist, I really can't say. In that realm, I'd probably say, "No" and stick to it likely doing, 'Okay'. There are at least 7 different enemy factions. Each of the six different Rook 'origins' gets a bonus to damage against one of them (except Mourn Watch which gets two). So there is that at least.
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Post by biggydx on Sept 22, 2024 1:40:47 GMT
Neve's voice acting was one I was the most skeptical about since the initial Gameplay Reveal trailer. It sounds like her voice-actor may have been somewhat new to VA'ing a role this big. Don't know if BioWare wanted her to go with a more monotone method of acting, or if this is a "what you see is what you get" situation. With Neve, the monotone seems intentional. But there were definitely some lines I heard that sounded either poorly directed or like they were a first take in later scenes, which really caught me off guard. She straight up paused in the middle of a sentence, completely breaking flow, at one point. My copium take is that it's from an older build, but that seems unlikely. It would be concerning if BioWare left such a line in the game (if it's that bad), because they've been hinting that they've been giving the game full-playthrough runs for the last year. You'd think someone who is in the narrative/sound department would be willing to say, "Yeah, this line isn't going to work. Lets try that again." We also knew as far back as 2021 that they were recording lines for the game. It's just strange to me. There are at least 7 different enemy factions. Each of the six different Rook 'origins' gets a bonus to damage against one of them (except Mourn Watch which gets two). Thanks for clarifying.
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illuminated11
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Post by illuminated11 on Sept 22, 2024 1:46:08 GMT
With Neve, the monotone seems intentional. But there were definitely some lines I heard that sounded either poorly directed or like they were a first take in later scenes, which really caught me off guard. She straight up paused in the middle of a sentence, completely breaking flow, at one point. My copium take is that it's from an older build, but that seems unlikely. It would be concerning if BioWare left such a line in the game (if it's that bad), because they've been hinting that they've been giving the game full-playthrough runs for the last year. You'd think someone who is in the narrative/sound department would be willing to say, "Yeah, this line isn't going to work. Lets try that again." We also knew as far back as 2021 that they were recording lines for the game. It's just strange to me. I would be less concerned if not for Liam, whose voice actor really does sound like he just wandered into the sound booth and started speaking lines randomly. I would never have expected that level of amateur voice work to make it into a BioWare game, now I'm legit worried we might see a 2.0 version of it. There are ways to help ease newer voice actors into a role, not sure they've managed that for Jessica Clark.
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rekkampum
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Post by rekkampum on Sept 22, 2024 2:02:13 GMT
I could at least understand the reasoning behind the Mourn Watch due to the how it's tied with Nevarran culture and traditions. The Lords of Fortune is honestly weird given how Rook's background explicitly talk about their activities requiring the Rivaini authorities to 'look the other way', implying that what they're doing isn't exactly legal. It is at least a new organization, like the Shadow Dragons. The Crows are going to be a big issue, even with the presence of the Antaam to turn them into resistance fighters for the time being....which doesn't mean that the nature of the organization needs to change. I do fear that, even if it ends up being a good game, that the lack of roleplaying options towards more neutral and evil ones are going to hurt them a bit. TBH, being the "evil" guy always just felt like a holdover from KoToR, and I never liked it. I mean, knifing some pub owner? Killing random civilians? It didn't even fit the tone of the Grey Wardens. I don't mind if we can't be evil, painful choices are fine with me. Grey Wardens aren't inherently good people though and recruiting criminals and other unsavory figures for Conscription is established to be routine. In that sense, a Grey Warden who is a relatively bad person can still work and fits into the lore since moral-ethic is not more important than one's ability to kill Darkspawn and Archdaemons. Even the Wardens have dabbled in Blood Magic before. So for me it's much more of a different situation than with the LOF.
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Post by godkingsarevok on Sept 22, 2024 2:16:20 GMT
I haven't heard this but if he really said that about LoF that is very disappointing. I was already skeptical about the fact that they didn't use their already established pirate faction that also explores ruins and tombs, The Raiders of the Walking Sea also called the Felcismia Armada wasnt used as our faction for Pirates that made me fearful that Lords of Fortune would be their "new" faction instead of building on the establish lore. What's crazy is we even see the Raiders logo in different caves and tombs in Inquisition so them being skipped over made no sense to me. And the fact Rook surname if you Pick LoF isn't even a reflection of Rivani it sounds like something from the Free Marches or Ferldan having a more Scottish theme. What was personally disappointing was how the backstories kinda how paint Rook the same way and Rook does nearly the same thing. I get they may not want our Rook to be recruited by Varric by doing something evil aligned but making Rook painted as more heroic is no excuse to do it the most laziest by making 6 stories very similar. I felt like the origins in Origin were all unique enough and they all take place in the dame country. Even Inquisition I felt did a better take on why each Race was at the conclave. At first when I saw the factions Rook was apart of I was actually excited that on paper a good amount of these factions are presented as morally grey in the world and have even been antagonistic to us in the past in the Crows. It seemed like they were going to really allow Rook to be apart of something with more edge then the more Chantry focused Inquisition. But I hope they didn't soften the factions for us. I'm not saying I want to play as a evil pirate but I definitely don't want every faction to feel the same outside personal motivations because they want our Rook to be heroic so therefore all6 factions must be their most heroic selves Elper did say that . . . its in this interview. The same interview where he explains how he wrote Bellara to be ADHD 🙄 Honestly I'm dreading Bellara . . . she seems like a combination of the worst elements of Peebee and Sera with a magical McGuffin weapon throw in for good measure. Oh and I don't care for her voice, its got that far too modern sounding accent and dialogue that makes her sound like someone who just waked out of a Starbucks. Here I was thinking Bellara would be the Liara/Tali virgin girl character.
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rekkampum
N2
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Post by rekkampum on Sept 22, 2024 2:28:51 GMT
I haven't heard this but if he really said that about LoF that is very disappointing. I was already skeptical about the fact that they didn't use their already established pirate faction that also explores ruins and tombs, The Raiders of the Walking Sea also called the Felcismia Armada wasnt used as our faction for Pirates that made me fearful that Lords of Fortune would be their "new" faction instead of building on the establish lore. What's crazy is we even see the Raiders logo in different caves and tombs in Inquisition so them being skipped over made no sense to me. And the fact Rook surname if you Pick LoF isn't even a reflection of Rivani it sounds like something from the Free Marches or Ferldan having a more Scottish theme. What was personally disappointing was how the backstories kinda how paint Rook the same way and Rook does nearly the same thing. I get they may not want our Rook to be recruited by Varric by doing something evil aligned but making Rook painted as more heroic is no excuse to do it the most laziest by making 6 stories very similar. I felt like the origins in Origin were all unique enough and they all take place in the dame country. Even Inquisition I felt did a better take on why each Race was at the conclave. At first when I saw the factions Rook was apart of I was actually excited that on paper a good amount of these factions are presented as morally grey in the world and have even been antagonistic to us in the past in the Crows. It seemed like they were going to really allow Rook to be apart of something with more edge then the more Chantry focused Inquisition. But I hope they didn't soften the factions for us. I'm not saying I want to play as a evil pirate but I definitely don't want every faction to feel the same outside personal motivations because they want our Rook to be heroic so therefore all6 factions must be their most heroic selves Elper did say that . . . its in this interview. The same interview where he explains how he wrote Bellara to be ADHD 🙄 Honestly I'm dreading Bellara . . . she seems like a combination of the worst elements of Peebee and Sera with a magical McGuffin weapon throw in for good measure. Oh and I don't care for her voice, its got that far too modern sounding accent and dialogue that makes her sound like someone who just waked out of a Starbucks. He wrote Bellara's condition using his own background with it as inspiration, according to the interview. I could understand if he was some NT guy writing his own fantasy of what ADHD is, but I think in that case I want to give her a chance.
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emissaryoflies
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Post by emissaryoflies on Sept 22, 2024 2:31:31 GMT
Narratively, everything about the factions and Rook seems like it’ll be whitewashed and candy coated. I hope to be thoroughly proven wrong, but it’s simply pattern recognition. They glued that hero hat to your head in Inquisition and it seems like it’ll stay that way. I just hope they don’t bastardize the Wardens. “Respectful pirates” seems like an oxymoron. How do you respectfully rob people? Maybe Epler was joking.
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Frost
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Post by Frost on Sept 22, 2024 2:37:55 GMT
So, what am I missing? What could be that bad about this game? I don’t like the combat. Limiting mages to only 3 abilities ruins mage combat. I am not interested in any of the mage specializations. The art style for characters is off putting and cartoonish. It looks like it was made for young children. I don’t like that we can’t control the Inquisitor. It is nowhere close to as bad a game as Anthem, but it isn’t the return to form I was hoping for.
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