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Post by Grog Muffins on Sept 26, 2024 20:01:04 GMT
That's the thing though, Gaider isn't talking about/to those people. He's talking about/to the unreasonable ones, the ones who can't voice their opinion in an intelligent way and have a normal conversation with well thought out arguments. Such conversations don't have to end in an agreement but can still take place in a respectful manner. Most of the internet nowadays, though, isn't capable of that, whether they're on one side or the other, like you said. And Gaider has had to deal with this kind of crap all the years he's worked at Bioware and had to bite his tongue to a certain extent for the sake of PR. Now that he doesn't need to anymore, I imagine it's a bit cathartic to be able to just outright say the clowns are clowns. And honestly, journalism making news out of Gaider's personal opinions, 10 years after he's left Bioware, to try and get people to dogpile on him, other devs, and the game is just as clownish. So now he can jump into the mud and be just as bad as "those people"? I have more important things to worry about than Gaider's honor. If you disagree with him, then write him off as "old man yelling at clouds" and move on. He hasn't been at Bioware and hasn't worked on Dragon Age for a decade. His opinions don't matter on what anyone should think about DAV. Anyone who tries to use his personal opinions as fuel for "see how they insult us" is just rage baiting.
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Post by VARMAELEN on Sept 27, 2024 2:34:21 GMT
Solas grates on the nerve best of time. If the rumour is correct - we are probably will be given to do kill him or at least screw him up in some way. That is what I intend to do, there will be no reality in my playthrough where Solas survives if that is possible. He wanted to restored Elven Bourgeoisie Kingdom not for the good of the common elf - he is by definition: a chud.
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Post by VARMAELEN on Sept 27, 2024 2:40:05 GMT
I recognize this website. Apart from Gaider already not at BioWare since early 2010s, I don't think we should listen to whatever is written in this particular website (this is one of the "I hate journalism" journalism, this is the most polite way I can put it).
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Post by themikefest on Sept 27, 2024 2:48:14 GMT
Solas grates on the nerve best of time. If the rumour is correct - we are probably will be given to do kill him or at least screw him up in some way. That is what I intend to do, there will be no reality in my playthrough where Solas survives if that is possible. He wanted to restored Elven Bourgeoisie Kingdom not for the good of the common elf - he is by definition: a chud. For my definition of chuckles is dumba** for telling Inq what he planned to do. Had he not done that, he might get away with doing his crap. It was like he was daring you to stop him. I will give him another definition, failure. If I don't get the option to kill him, I want an option to make him tranquil, then have him wear a jester outfit. Or how about putting him through the joining?
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Post by akots on Sept 27, 2024 5:39:35 GMT
Gaider always been this way. He used to get into arguments when he was posting in the old forum as well. Indeed. I remember arguing with him violently on the old BG1/BG2 forum very long time ago. I think, he also remembers our polemics. It was fun and not really offensive although the language was fairly rude at times. Back then the internetz had very little moderation, so nobody got banned or even warned. Then, the age of regulated BSN came about, which ended abruptly so that everyone migrated here.
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Post by akots on Sept 27, 2024 5:52:39 GMT
the companions are essentially DoTs you use on a cooldown Yep, looks like it is exactly as you say. You cannot kill/dismiss them, and they are useless for gameplay purposes physically, so their uses are limited to banter, interactions, and quests. This means there are no good or bad companions gameplay-wise, especially if you can respec on the fly to accommodate their abilities, Unfortunately, it seems the player has to engage with all of them, and I presume this engagement will be roughly equal for each companion, whether you like them or not. Controllable companions add to immersion, at least for me, but I realize this might be subjective. Also, it makes the gameplay and combat less boring, especially if the game is long. Otherwise, with only dear you, it will become a chore fairly quickly, maybe after 10 or 20 hours. If companions are forced upon the player, it will require respeccing, regearing, reapplying runes, etc. Considering the fair size of the inventory shown in previews, this will get tedious even faster on higher difficulties. One can always go to story mode then, I presume.
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Post by Gileadan on Sept 27, 2024 6:49:12 GMT
The companions being unkillable DoT and combo tools was pretty much the first thing that jumped at me in BioWare's first 22 minute gameplay trailer. I think this is just their workaround for the combination of poor companion AI (remember how you needed to babysit them in DAI because your ranged guys kept running into melee and then stood in the green goo on the floor if they survived that) and the removal of the player's control of them. You can't move them out of harm's way, so they have to be unkillable, and since they are unkillable, they can't do much damage on their own because otherwise you could just focus on staying safe while they mop up the opposition.
It's the companion variant of the banter-click-points in Trespasser. Couldn't fix the banter bug, put in a workaround.
EDIT: Possible alternative - there is an "invulnerable companions" toggle somewhere and it has been on in every video I've seen so far. Maybe it can be turned off and they can run off to die again and there's nothing we can do because companion control is gone and they'd prefer not to show that.
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Post by Grog Muffins on Sept 27, 2024 8:46:51 GMT
EDIT: Possible alternative - there is an "invulnerable companions" toggle somewhere and it has been on in every video I've seen so far. Maybe it can be turned off and they can run off to die again and there's nothing we can do because companion control is gone and they'd prefer not to show that. Honestly, I hope this does turn out to be true. Either a toggle or tied to a difficulty. Having companions actually take damage changes a lot of the combat perspective. I've had a few issues with companions not doing smart things in DAI but it was never to the point of me wishing they were invincible. I always thought people who say this are exaggerating. Yes, I had to always respec Iron Bull to have all the guard building abilities possible and gave Cole guard on hit masterworks but the issue with Bull was that his constitution sucked and you could change it only by unlocking abilities and I usually built Cole to be very aggressive so he was always front and center in the enemies' face and many enemies had point blank aoe spells or melee attacks, so some form of mitigating their lack in stats or negatives of the way I built them was necessary. However, it was never to the point of me going "eff it, I'll do it myself because you're all idiots". ¯\_(ツ)_/¯
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Post by Gileadan on Sept 27, 2024 8:58:35 GMT
EDIT: Possible alternative - there is an "invulnerable companions" toggle somewhere and it has been on in every video I've seen so far. Maybe it can be turned off and they can run off to die again and there's nothing we can do because companion control is gone and they'd prefer not to show that. Honestly, I hope this does turn out to be true. Either a toggle or tied to a difficulty. Having companions actually take damage changes a lot of the combat perspective. I've had a few issues with companions not doing smart things in DAI but it was never to the point of me wishing they were invincible. I always thought people who say this are exaggerating. Yes, I had to always respec Iron Bull to have all the guard building abilities possible and gave Cole guard on hit masterworks but the issue with Bull was that his constitution sucked and you could change it only by unlocking abilities and I usually built Cole to be very aggressive so he was always front and center in the enemies' face and many enemies had point blank aoe spells or melee attacks, so some form of mitigating their lack in stats or negatives of the way I built them was necessary. However, it was never to the point of me going "eff it, I'll do it myself because you're all idiots". ¯\_(ツ)_/¯ I never wished for them to be invincible either. I just stopped bringing the "Iron" Bull along because he seemed to be too fragile and also avoided Cole once I noticed the hit box and animation issues with his double daggers. I just needed Cassandra to keep things occupied while I whacked them. Also I just remembered that companions didn't have a defense stat in the BioWare videos... but maybe that also disappears if that hypothetical toggle is on.
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Post by helios969 on Sept 27, 2024 9:31:45 GMT
I didn't watch the whole video, but I did watch enough to agree with most of what he said. I like what he did with the interface. Looked better. Much better. The Blighted Dragon Trailer showed how you could turn all that crap off so that was good to see. Hopefully the same can be done for all the world exploration markers...glowing chests and pots, obnoxious quest markers, because that stuff really messes up my immersion. I have said this game appears to be a copy-cat of MEA except with swords. MEA removed features/options/choices that were in the trilogy while Veil has done the same. Removal of controlling companions. Reduction in the number of companions from 3 to 2. It appears this game will not allow a player to not recruit a companion like in MEA. I'm going to go out on a limb and say the decision to reduce companions and limit us to the PC only was made years ago when they were being forced to make a live action game. This chasing after some other fanbase at the expense of the existing one has kept Bioware from really growing. Personally, that bothers me less than the choice to recruit certain companions or not. I suspect there are 2 or 3 that I'll be trying to kick out / get to quit / get killed (probably wishful thinking). Fortunately, Veil has an ability wheel while MEA removed the power wheel making the squadmates useless. Speaking of useless. The video shown the other day with the dragon fight showed the companions doing a whole lot of nothing. It seems the only reason why they're in the game, and why the game has an ability wheel, is to have combos. That's how I saw it. Take that away, how effective would the companions have been in the fight? Yeah, MEA companions were utterly useless outside combos. I felt like I was soloing most of the time. DAV appears to be much of the same outside of combo-ing. I don't particularly like to have to rely on bringing up the pause window so my hope is I can hotkey companion powers. The dragon fight with rook was alright. It was good seeing rook run instead of doing the slow motion crap seen in DAI. While watching the video, my thought was how much better it would have been if I was able to control the companions. That way I can say they were contributing instead of looking like decorations and waiting for me to do the combo thing. The part about not being able to switch that I don't like is that in DAI when your PC went down you just kept on fighting...in some of those tougher dragon fights I'd be down to my last companion with a sliver of health and no way to heal...making it through by the hair of my chinny chin chin was satisfying. I'm curious about what choices will be imported. If I read correctly, the well won't be one of the choices. Is that going to be the same for other choices? If so, then this game appears to follow ME3 motto. ME3 is the best place to start playing the trilogy except it's Veil is the best place to start playing DA. It's all locked to Trespasser: Romance (Solas only matters really), vow to save / stop Solas, disband Inquisition or not. The lack of Well in particular makes me concerned that story depth will be up to snuff. I'm not a fan of all the flashing color stuff. Not sure why Bioware decided to have that. It's like Dec 25th meets July 4th. I watched a video mentioning even with the settings turned to the lowest, it was still too flashy for him. I'm curious how many others will say the same when playing the game. I might be one of them. For me it kind of depends...or maybe it's less about the flashiness and whether I think the color choice is appropriate for a given power...that and how the effects of a power are implemented - giant snowflakes associated with ice spells doesn't really work for me. The biggest question I have is the rook character. Will rook have a pair to stand up to other characters, or will he/she end up being a lame duck like in MEA? I bring this up because the number one reason why I didn't like MEA was because of the main character. I too am concerned with player agency being stripped by the writers. In my mind they've already demonstrated a willingness to do so by excluding the use of blood magic. MEA was terrible. There were two characters I wanted the ability to airlock...or at the very least kick off the ship
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Post by emissaryoflies on Sept 27, 2024 12:18:31 GMT
Rook will be like Ryder. He’ll likely stand up to ‘bigotry’, but putting his foot down and moving with a pair? Doubtful. Let’s look at what we have. No blood magic. Everytime we’ve seen the character open their mouths it’s been about saving this and helping that. Saw the aggressive fist icon when confronting Solas, so maybe there’s a bit there. But I am suspecting, like nearly all the other Andromeda indicators of the game, that it’ll be offered so few times that Rook will come off as mentally ill. And it will clash in tone with the rest of the game in such a way as to be distracting.
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Post by yarus on Sept 27, 2024 12:32:29 GMT
More new(ish) plot info. Figured I'd throw out what's been released out of morbid curiosity.
Prologue/Intro in Tevinter -> Find Solas and attempt to stop his ritual -> Plot Break (choice that results in either Neve or Harding being severely injured) -> They arrive in the Crossroads -> Journey to Arlathan and find the Veil Jumpers + Bellara -> Journey to D'Meta's Crossing where you can either save or ignore the mayor <<Plot Break>> Go to Treviso and Rescue Lucanis <<Plot Break>> Siege of Weisshaupt, Weisshaupt falls, *attempted* slaying of the Dragon that attacked Weisshaupt <<Plot Break>> Rook does Davrin's quest, and has the option of assisting the surviving Wardens via sidequests after Weisshaupt's fall.
This feels very Mass Effect 2 rather than Dragon Age 2, and I don't mean that as a compliment.
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Post by Iakus on Sept 27, 2024 15:16:54 GMT
Rook will be like Ryder. He’ll likely stand up to ‘bigotry’, but putting his foot down and moving with a pair? Doubtful. Let’s look at what we have. No blood magic. Everytime we’ve seen the character open their mouths it’s been about saving this and helping that. Saw the aggressive fist icon when confronting Solas, so maybe there’s a bit there. But I am suspecting, like nearly all the other Andromeda indicators of the game, that it’ll be offered so few times that Rook will come off as mentally ill. And it will clash in tone with the rest of the game in such a way as to be distracting. Ryder was so boring it didn't seem to matter what dialogue option I picked.
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Post by emissaryoflies on Sept 27, 2024 15:22:50 GMT
Now I get it. Bellara sounds EXACTLY like Peebee. Yes it's the tone, but it's literally how they both sound. I thought I was losing my mind. That aside the gameplay is very GoWesque. And it's more than the combat. I know that's already been mentioned but it's distracting. If I wanted to play GoW, I'd play it. Nevertheless, you're right it is very Mass Effect 2ish and not in the best ways. The Reaper's Dragon's appearance looked cool. I wish there was an option to murder-knife the guy at the end. Oh well.
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Post by emissaryoflies on Sept 27, 2024 15:34:16 GMT
Rook will be like Ryder. He’ll likely stand up to ‘bigotry’, but putting his foot down and moving with a pair? Doubtful. Let’s look at what we have. No blood magic. Everytime we’ve seen the character open their mouths it’s been about saving this and helping that. Saw the aggressive fist icon when confronting Solas, so maybe there’s a bit there. But I am suspecting, like nearly all the other Andromeda indicators of the game, that it’ll be offered so few times that Rook will come off as mentally ill. And it will clash in tone with the rest of the game in such a way as to be distracting. Ryder was so boring it didn't seem to matter what dialogue option I picked. And it's a shame. They had an opportunity to build him up to have more nuance, teeth, something, but they settled for nepo kid in over his head. And as bad as the circumstances of the Andromeda initiative was, it was never truly reflected in the tone or feel of the game. He doesn't really come online until the end. There wasn't much variance that mattered with the dialogue options. Specifically the so-called 'personality types'. They all felt flat and too similar. You can say yes professionally, yes 'comically', and yes 'meanly'.
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Post by themikefest on Sept 27, 2024 16:25:11 GMT
Rook will be like Ryder. He’ll likely stand up to ‘bigotry’, but putting his foot down and moving with a pair? Doubtful. Let’s look at what we have. No blood magic. Everytime we’ve seen the character open their mouths it’s been about saving this and helping that. Saw the aggressive fist icon when confronting Solas, so maybe there’s a bit there. But I am suspecting, like nearly all the other Andromeda indicators of the game, that it’ll be offered so few times that Rook will come off as mentally ill. And it will clash in tone with the rest of the game in such a way as to be distracting. I hope not. Little ryder was the main reason why I didn't like MEA. He/she was an incompetent wimp. Becoming pathfinder because of faulty eguipment. What a lame way for that to happen. I want rook to have a pair instead of being a "Thank you sir, may I have another" character
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Post by Iakus on Sept 27, 2024 17:24:41 GMT
Rook will be like Ryder. He’ll likely stand up to ‘bigotry’, but putting his foot down and moving with a pair? Doubtful. Let’s look at what we have. No blood magic. Everytime we’ve seen the character open their mouths it’s been about saving this and helping that. Saw the aggressive fist icon when confronting Solas, so maybe there’s a bit there. But I am suspecting, like nearly all the other Andromeda indicators of the game, that it’ll be offered so few times that Rook will come off as mentally ill. And it will clash in tone with the rest of the game in such a way as to be distracting. I hope not. Little ryder was the main reason why I didn't like MEA. He/she was an incompetent wimp. Becoming pathfinder because of faulty eguipment. What a lame way for that to happen. I want rook to have a pair instead of being a "Thank you sir, may I have another" character To this day I don't think Ryder was the Pathfinder. SAM was. Ryder was just the meat suit to get SAM from Point A to Point B.
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Post by themikefest on Sept 27, 2024 17:28:04 GMT
I hope not. Little ryder was the main reason why I didn't like MEA. He/she was an incompetent wimp. Becoming pathfinder because of faulty eguipment. What a lame way for that to happen. I want rook to have a pair instead of being a "Thank you sir, may I have another" character To this day I don't think Ryder was the Pathfinder. SAM was. Ryder was just the meat suit to get SAM from Point A to Point B. I know. It's the lead up to having the voice in the head holding the leash to the little one that bothered me.
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Post by dis_Op2399 on Sept 27, 2024 18:14:39 GMT
I, for one, think it was really brave of Bioware to be so upfront and clear about the minimal world state options, and not just diarrhea dribble out an admission to IGN after the info escaped preview NDA. Truly a lesson on how to build trust with your audience, and certainly not an indication that they were desperately trying to hide it as long as possible. Most importantly it shows a commitment to the people who really matter - those who have never played a Dragon Age game. To think that those hypothetical souls could be minorly inconvenienced for even a moment by selecting a default world state is beyond moral comprehension. To be fair, though, wouldn't IGN have recorded all interviews for their exclusive September coverage in August? The interview in this case was already planned to be released and to let players know about the lackluster import choices before release. Having the import choices being NDA could also be explained in this regard, as they knew IGN was going to make an article of it. It doesn't make the decision to have so little import choices any better, but if they truly wanted to keep it under wraps before release, wouldn't it make more sense to lock out the Inquisitor from the preview's CC? Possibly. Could be an exclusive IGN thing, could be the timing of the EA Investor Day. I can well imagine EA has very detailed research on pre-orders and sunken cost psychology that might inform when info like this is, or isn't, released. There's little doubt in my mind that this was prevarication to prevent the obvious lead balloon of this news hurting pre-orders.
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Post by fortlowe on Sept 28, 2024 2:04:51 GMT
Quasi-tourist here. Been playing Bioware games since the first Mass Effect and was very active on the old BSN before it was taken down as a consequence of the War of Miranda's Ass.
I REALLY want this game to be good. Truly. Pre-ordered it and everything. But the more information I get about it, the more I'm convinced that this is just not the game the folks that made it should have made. Don't get me wrong, I'm sure the devs are very capable, and the game will clearly demonstrate their competence. But I think maybe they should have been given license to work on something wholly original.
It just seems like what they want and what most of their audience wants don't really jibe. Like if Miyamoto was tasked with making a Dark Souls game any way he saw fit. He'd definitely make something very well crafted. But likely, at once it wouldn't live up to the expectations of either his fans or fans of Dark Souls, even if it was good. The result being a diminished fondness for both him and Dark Souls.
Ironically, Miyamoto made just that kind of error with the second Zelda game, although he produced that game not directed it.
Anyways, that's my two cents. Still rooting for this game, even if I'm afraid it might wind up being a Dragon Age game in setting only.
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akots
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Post by akots on Sept 28, 2024 3:58:40 GMT
I just stopped bringing the "Iron" Bull along because he seemed to be too fragile and also avoided Cole once I noticed the hit box and animation issues with his double daggers. I just needed Cassandra to keep things occupied while I whacked them. I simply gave up on all companions during the second playthrough on nightmare at the DLCs (without trials). Main game was reasonable but starting from The Jaws, there was no way any of the companions were able to stay alive on their own or contribute meaningfully without extremely tedious micromanagement and constant regearing. Whereas it was generally OK solo, no major issues except one or two fights in The Descent that required a bit of creativity IIRC. DAI was balanced around normal and multiplayer was balanced in between Routine and Threatening. Due to innate flaws in the combat system, any increase in difficulty was doomed to put that system out of whack. Which will probably be the case with DAV as well.
Ryder was so boring it didn't seem to matter what dialogue option I picked.
It was possible to skip most of the dialog. The panting, huffing and puffing was unskippable. It was especially bad in multiplayer for human female characters to the point of driving me insane. While it was quite possible to mute the main game entirely, the multiplayer required actually high sound volume to not miss enemies encroaching from behind. At least DAV does not seem to have too bad of the wheezing problem based on what was shown.
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Post by necrowaif on Sept 29, 2024 0:09:35 GMT
It just seems like what they want and what most of their audience wants don't really jibe. It’s so hard to say what the Dragon Age audience wants. When I look at the DA subreddit, it feels like all that’s needed to satisfy people is a variety of hair options and a few nods to the Solas romance.
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yarus
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Post by yarus on Sept 29, 2024 0:29:12 GMT
Saw these posts today, if there was ever a TLDR I feel about how this whole marketing push since the game's announcement till present, it's this: x.com/alikous/status/1839565760550547861"ngl i feel like fans would be a lot more sympathetic to the world state decision if the writers just came out and said “listen, this game was in development hell for so long it’s a miracle you’re even getting it. we didn’t have the time/resources to do what we all wanted, sorry[...]their “ you think you want this, but you don’t” routine is so needlessly condescending and antagonistic. even saying nothing at all would have been a better look"
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rekkampum
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Gui meɖi naneke o, gake ŋudͻwͻnu le eŋu
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Post by rekkampum on Sept 29, 2024 0:39:43 GMT
EDIT: Possible alternative - there is an "invulnerable companions" toggle somewhere and it has been on in every video I've seen so far. Maybe it can be turned off and they can run off to die again and there's nothing we can do because companion control is gone and they'd prefer not to show that. Honestly, I hope this does turn out to be true. Either a toggle or tied to a difficulty. Having companions actually take damage changes a lot of the combat perspective. I've had a few issues with companions not doing smart things in DAI but it was never to the point of me wishing they were invincible. I always thought people who say this are exaggerating. Yes, I had to always respec Iron Bull to have all the guard building abilities possible and gave Cole guard on hit masterworks but the issue with Bull was that his constitution sucked and you could change it only by unlocking abilities and I usually built Cole to be very aggressive so he was always front and center in the enemies' face and many enemies had point blank aoe spells or melee attacks, so some form of mitigating their lack in stats or negatives of the way I built them was necessary. However, it was never to the point of me going "eff it, I'll do it myself because you're all idiots". ¯\_(ツ)_/¯ Yeah, I gave Bull a few of those to give him survivability since he obviously wasn't meant to have any as a Glass Cannon type. Added fade touched bonuses as well and he did great, especially once they gave us the ability to reuse unlocked schematics in future playthroughs. That did annoy me about Cole because I'd do the same and unless I played him directly, he'd still get a disproportionate amount of damage due to how aggressive his AI is. They've said there are six difficulties so I'm betting the invulnerability feature is one that isn't applicable to all of them and that it was just on for the demo purposes. We've seen the UIs adjusted in later videos compared to the first gameplay one.
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akots
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Post by akots on Sept 29, 2024 1:14:56 GMT
They've said there are six difficulties so I'm betting the invulnerability feature is one that isn't applicable to all of them and that it was just on for the demo purposes. We've seen the UIs adjusted in later videos compared to the first gameplay one. IDK how this is supposed to work. It seems there is no way of keeping them alive by standing still away from battle (?), making them invisible/untargetable (?), or even healing them (?). At least nothing has been shown so far at this point. On the other hand, if they auto-revive after the battle, it is probably going to be OK as long as it is not a game over screen since you just lose these abilities when they pass out. Otherwise it is going to resemble the infamous Hylea's challenge in Pillars of Eternity Deadfire, which is one of the most difficult challenges. This challenge involves a level 1 NPC named Vela that must be kept alive or its game over. Vela has exactly 1 health and dies as soon as anything sneezes in her general direction. On a plus side, she can be ordered to stand away and can be made untargetable/invisible, which is probably way better than DAV companions. IMO, if the companions in DAV do nothing on their own in terms of damage, they got to be invincible or at least partly controllable for them to survive. The UI adjustments may be customizable to an extent or just some basic alpha/beta build of the game shown in these particular examples. Of course, it is always possible that there will be some space magic involved, it is Bioware after all.
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