rekkampum
N2
Gui meɖi naneke o, gake ŋudͻwͻnu le eŋu
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Gui meɖi naneke o, gake ŋudͻwͻnu le eŋu
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rekkampum
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Post by rekkampum on Sept 29, 2024 1:22:55 GMT
They've said there are six difficulties so I'm betting the invulnerability feature is one that isn't applicable to all of them and that it was just on for the demo purposes. We've seen the UIs adjusted in later videos compared to the first gameplay one. IDK how this is supposed to work. It seems there is no way of keeping them alive by standing still away from battle (?), making them invisible/untargetable (?), or even healing them (?). At least nothing has been shown so far at this point. On the other hand, if they auto-revive after the battle, it is probably going to be OK as long as it is not a game over screen since you just lose these abilities when they pass out. Otherwise it is going to resemble the infamous Hylea's challenge in Pillars of Eternity Deadfire, which is one of the most difficult challenges. This challenge involves a level 1 NPC named Vela that must be kept alive or its game over. Vela has exactly 1 health and dies as soon as anything sneezes in her general direction. On a plus side, she can be ordered to stand away and can be made untargetable/invisible, which is probably way better than DAV companions. IMO, if the companions in DAV do nothing on their own in terms of damage, they got to be invincible or at least partly controllable for them to survive. The UI adjustments may be customizable to an extent or just some basic alpha/beta build of the game shown in these particular examples. Of course, it is always possible that there will be some space magic involved, it is Bioware after all. I am hoping that they'll have additional customizable settings for the higher difficulties, etc. We sorta saw them implementing this in the Trials update to Inquisition and I honestly think it'd be foolish for them not to capitalize on that feature here in some extent. That said this definitely is gonna live and die on how its AI and leveling system is arranged. I still think limiting abilities in combat so far is really gonna worsen any problems that might have been manageable in the game, especially since this is the first Act that they've been showing that we're noticing these issues in.
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Quickpaw
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Quickpaw on Sept 29, 2024 3:30:39 GMT
From what I understand, companions are invulnerable no matter what, and Rook is only invulnerable on the easiest difficulty of 5. The sixth is the one where you can tweak every setting individually, instead of having everything be preset.
And highest default difficulty is unchangeable after its set on a playthrough.
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Post by Iddy on Sept 29, 2024 3:48:35 GMT
It still bothers me that Solas went from that godly badass aura in Trespasser to being instantly beaten by a small group because they knocked over some pillars.
And apparently, he is demoted to helpful side character.
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Guardian
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Guardian on Sept 29, 2024 4:52:35 GMT
Saw these posts today, if there was ever a TLDR I feel about how this whole marketing push since the game's announcement till present, it's this: x.com/alikous/status/1839565760550547861"ngl i feel like fans would be a lot more sympathetic to the world state decision if the writers just came out and said “listen, this game was in development hell for so long it’s a miracle you’re even getting it. we didn’t have the time/resources to do what we all wanted, sorry[...]their “ you think you want this, but you don’t” routine is so needlessly condescending and antagonistic. even saying nothing at all would have been a better look" I said something similar regarding how they should have handled the ME 3 fallout instead of just burying their heads in the sand and going straight to Andromeda. Not exactly talking about development hell, but just owning up to their mistakes and realizing that they could have done things differently.
This is exactly all they had to say - "We've been in development hell for 10 years, mostly because we had to switch the entire game twice during that time!" is much more sympathetic as opposed to what they actually said. They think they can do no wrong...and that their name still carries the same weight it once did. Those days and goodwill are long gone, unfortunately. It could have been repaired if they just owned up to how the ME 3 endings went down. Would they have still lost fans? Absolutely; I said as much back then. But, the wound would have healed and most probably would have come back after cooling off some and maybe have given them a chance.
This just confirms my fear that they have learned nothing from the ME 3/Andromeda debacle...except learning all the wrong lessons from how that went down. When you act like you're the smartest person in the room, or think you know better than everyone else (when you really don't), that's when things go south. You hit the nail on the head - no one likes being talked down to, or pretty much being told, "Thanks for helping us get this off the ground! We made changes to bring in more people and if you don't like it, then you're not a fan anymore!"
But of course, the toxic positivity crowd will just ignore all the flaws and concerns, and then if this game does about as middling as Andromeda did, they'll either bury their heads in the sand, too, or turn around and blame people for being "overly negative" about it. I'm really tired about people ignoring that toxic positivity is an actual thing. Sometimes, I don't want to get involved in fandoms if there's too much toxicity either positive or negative.
Sorry if this is all over the place. It's late, I'm a bit overtired, and I really want Veilguard to succeed. I just think Dragon Age has kind of lost it's way a bit; and it could get back on track to something that I think everyone could enjoy. But I don't think anyone can agree on what that something is.
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Post by yarus on Sept 29, 2024 6:05:34 GMT
Saw these posts today, if there was ever a TLDR I feel about how this whole marketing push since the game's announcement till present, it's this: x.com/alikous/status/1839565760550547861"ngl i feel like fans would be a lot more sympathetic to the world state decision if the writers just came out and said “listen, this game was in development hell for so long it’s a miracle you’re even getting it. we didn’t have the time/resources to do what we all wanted, sorry[...]their “ you think you want this, but you don’t” routine is so needlessly condescending and antagonistic. even saying nothing at all would have been a better look" I said something similar regarding how they should have handled the ME 3 fallout instead of just burying their heads in the sand and going straight to Andromeda. Not exactly talking about development hell, but just owning up to their mistakes and realizing that they could have done things differently.
This is exactly all they had to say - "We've been in development hell for 10 years, mostly because we had to switch the entire game twice during that time!" is much more sympathetic as opposed to what they actually said. They think they can do no wrong...and that their name still carries the same weight it once did. Those days and goodwill are long gone, unfortunately. It could have been repaired if they just owned up to how the ME 3 endings went down. Would they have still lost fans? Absolutely; I said as much back then. But, the wound would have healed and most probably would have come back after cooling off some and maybe have given them a chance.
This just confirms my fear that they have learned nothing from the ME 3/Andromeda debacle...except learning all the wrong lessons from how that went down. When you act like you're the smartest person in the room, or think you know better than everyone else (when you really don't), that's when things go south. You hit the nail on the head - no one likes being talked down to, or pretty much being told, "Thanks for helping us get this off the ground! We made changes to bring in more people and if you don't like it, then you're not a fan anymore!"
But of course, the toxic positivity crowd will just ignore all the flaws and concerns, and then if this game does about as middling as Andromeda did, they'll either bury their heads in the sand, too, or turn around and blame people for being "overly negative" about it. I'm really tired about people ignoring that toxic positivity is an actual thing. Sometimes, I don't want to get involved in fandoms if there's too much toxicity either positive or negative.
Sorry if this is all over the place. It's late, I'm a bit overtired, and I really want Veilguard to succeed. I just think Dragon Age has kind of lost it's way a bit; and it could get back on track to something that I think everyone could enjoy. But I don't think anyone can agree on what that something is.
The second the toxic positivity crowd gets control of a fandom, either by majority or simply by succeeding in shouting down any contrasting opinions (and denouncing those who have legitimate concerns about the writing and gameplay as "haters") --- an IP's fate is doomed. There's a danger in surrounding yourself with Yes Men and sycophants, and everything I've seen of Bioware's development process strongly gives the implication that that's what's going on. Regarding Andromeda ---- as someone who's never been a Mass Effect fan, god it must suck to be a Mass Effect fan. The Andromeda Initiative as a narrative vehicle to sidestep/tangent away from the events of ME1-ME3 was so poorly handled and such a cluster****, and I don't understand how that as a concept got past its initial pitch in the writers room. A multi species, council approved cohesive initiative was awkwardly initiated between ME1 and ME2? It just bothers me all these years later. I can't believe I'm saying this, but the idea of a spinoff game set in Andromeda had to exist in someway or another --- they should have taken a page out of Star Trek Voyager----with entire fleets or samples from each of the big races being isekai'd/kidnapped by some entity or space magic to the Andromeda Galaxy. Would it have sucked? Absolutely. Would it be contrived? No doubt. But it wouldn't have damn near broken everything about the species writing and world design that was established in Mass Effect prior to 2/3 at that point. (Hell, I'd even go a step further and have the kidnapping/relocation to Andromeda take place from different times. Maybe instead of being awkwardly sandwiched between 1-2, it could be somewhere between the First Contact War and before the events of 1.) Regarding ME3 and its legacy -- I don't know why *certain people* at Bioware insist on defending how much damage that game did to the franchise. Everything about ME3's development feels like a travesty of developer/writer hubris, and time and again I've seen that same hubris manifest in both the people responsible for DA4, and the influencers Bioware is choosing to elevate and legitimize by giving early access content to. Not to mention side stuff like core members of the team not knowing who Zevran is.
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Kamisama
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Post by helios969 on Sept 29, 2024 7:27:06 GMT
The second the toxic positivity crowd gets control of a fandom, either by majority or simply by succeeding in shouting down any contrasting opinions (and denouncing those who have legitimate concerns about the writing and gameplay as "haters") --- an IP's fate is doomed. There's a danger in surrounding yourself with Yes Men and sycophants, and everything I've seen of Bioware's development process strongly gives the implication that that's what's going on. Legit. I think the "community counsel" is a good example of that...most of which are Youtubers...and I don't want it to seem like I'm picking on those individuals because I like their content well enough and most of which seem perfectly reasonable to me...but the devs are selecting people that are inherently biased and really just reinforcing much of what they were already doing story wise or with the romance nonsense...and let's just say I'm skeptical there was much back and forth. It's good to include your fandom but I think you need to have people outside that as well to give you feedback. Sometimes it's alright to say: "yeah, I hate that and cite the reasons why." A professional will dig into that, assess how prevalent that criticism is, and act accordingly. Too many of these modern game devs are thin-skinned...they're afraid of or cannot handle conflict. They're part of the "everyone deserves a trophy" crowd. The people who achieve greatness in this world do so only through conflict and usually are their own worst critics...or they use outside criticism as motivation to get better. You can't do that if you surround yourself with people unwilling to disagree because someone might get their feelings hurt or it may generate a little bad blood...whether that's internally with coworkers or externally from the fanbase.
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Post by Grog Muffins on Sept 29, 2024 8:17:51 GMT
Saw these posts today, if there was ever a TLDR I feel about how this whole marketing push since the game's announcement till present, it's this: x.com/alikous/status/1839565760550547861"ngl i feel like fans would be a lot more sympathetic to the world state decision if the writers just came out and said “listen, this game was in development hell for so long it’s a miracle you’re even getting it. we didn’t have the time/resources to do what we all wanted, sorry[...]their “ you think you want this, but you don’t” routine is so needlessly condescending and antagonistic. even saying nothing at all would have been a better look" I agree here except for that final sentence. Not saying anything would most assuredly not have been a good look. Imagine they said nothing, the game came out, and people saw only then the very few import choices; they'd have been skewered online for that. The way they're spinning the explanation doesn't sit well with me but at least they're getting that information out a month before release instead of saying nothing or letting it be known only a few days before release when people who preordered have already been charged.
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Post by ClarkKent on Sept 29, 2024 8:38:51 GMT
I said something similar regarding how they should have handled the ME 3 fallout instead of just burying their heads in the sand and going straight to Andromeda. Not exactly talking about development hell, but just owning up to their mistakes and realizing that they could have done things differently.
This is exactly all they had to say - "We've been in development hell for 10 years, mostly because we had to switch the entire game twice during that time!" is much more sympathetic as opposed to what they actually said. They think they can do no wrong...and that their name still carries the same weight it once did. Those days and goodwill are long gone, unfortunately. It could have been repaired if they just owned up to how the ME 3 endings went down. Would they have still lost fans? Absolutely; I said as much back then. But, the wound would have healed and most probably would have come back after cooling off some and maybe have given them a chance.
This just confirms my fear that they have learned nothing from the ME 3/Andromeda debacle...except learning all the wrong lessons from how that went down. When you act like you're the smartest person in the room, or think you know better than everyone else (when you really don't), that's when things go south. You hit the nail on the head - no one likes being talked down to, or pretty much being told, "Thanks for helping us get this off the ground! We made changes to bring in more people and if you don't like it, then you're not a fan anymore!"
But of course, the toxic positivity crowd will just ignore all the flaws and concerns, and then if this game does about as middling as Andromeda did, they'll either bury their heads in the sand, too, or turn around and blame people for being "overly negative" about it. I'm really tired about people ignoring that toxic positivity is an actual thing. Sometimes, I don't want to get involved in fandoms if there's too much toxicity either positive or negative.
Sorry if this is all over the place. It's late, I'm a bit overtired, and I really want Veilguard to succeed. I just think Dragon Age has kind of lost it's way a bit; and it could get back on track to something that I think everyone could enjoy. But I don't think anyone can agree on what that something is.
Regarding Andromeda ---- as someone who's never been a Mass Effect fan, god it must suck to be a Mass Effect fan. As a Mass Effect fan I can confirm - it does indeed suck. At least with Dragon Age I do have a sense that they have a good idea of where to take the universe - even if it has become a bit high fantasy, and the combat of past games is gone. Mass Effect though? I'm actually dreading concrete information of the next game. The Mass Effect universe is(or was) a writer's dream, and it's mystifying to see how badly it's been handled.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Sept 29, 2024 8:48:07 GMT
The second the toxic positivity crowd gets control of a fandom, either by majority or simply by succeeding in shouting down any contrasting opinions (and denouncing those who have legitimate concerns about the writing and gameplay as "haters") --- an IP's fate is doomed. There's a danger in surrounding yourself with Yes Men and sycophants, and everything I've seen of Bioware's development process strongly gives the implication that that's what's going on. Legit. I think the "community counsel" is a good example of that...most of which are Youtubers...and I don't want it to seem like I'm picking on those individuals because I like their content well enough and most of which seem perfectly reasonable to me...but the devs are selecting people that are inherently biased and really just reinforcing much of what they were already doing story wise or with the romance nonsense...and let's just say I'm skeptical there was much back and forth. It's good to include your fandom but I think you need to have people outside that as well to give you feedback. Sometimes it's alright to say: "yeah, I hate that and cite the reasons why." A professional will dig into that, assess how prevalent that criticism is, and act accordingly. Too many of these modern game devs are thin-skinned...they're afraid of or cannot handle conflict. They're part of the "everyone deserves a trophy" crowd. The people who achieve greatness in this world do so only through conflict and usually are their own worst critics...or they use outside criticism as motivation to get better. You can't do that if you surround yourself with people unwilling to disagree because someone might get their feelings hurt or it may generate a little bad blood...whether that's internally with coworkers or externally from the fanbase. I haven't followed much the discourse and everyone's reaction, but from what I could find, there were several of them who weren't happy when finding out about the import situation, and they did express their concern on Bioware, alongside other things that concerned them. Granted, everyone has their own preferences and dislikes so their feedback could be varies, but given how every one of them are big DA fans, I really can't think of anyone that would say to Bioware that it was a great idea to reduce the import choices to Trespasser's plus romance. There are people here and on social that are more okay with the decision then others, but I think nobody would argue against having more import choices. I said before in this threat, I think, that while I have concerns and I think it might be a risky move to shift the combat soo much, not only in terms of action but in regards of companions, I can at least understand the reasoning because there is apparently feedback and data that most players used mainly, if not only the Inquisitor in combat. I don't really see how they could think the vast majority of players would like those few import choices, given how invested the fanbase, and a lot of RPG players are, in making their own choices. And I do have concerns on how jarring things are going to be in game without those and mentioning certain past events and characters. I hope not too much, but we'll see. I can't really find any other explanation other then going for a soft reboot and easing in new players (which I do think they're targeting, and I do think they need to do so) without the prospect of massive number of choices or references to those choices and the apparent feeling that you need to play all previous games to understand Veilguard.
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Frost
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Posts: 785 Likes: 1,971
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Post by Frost on Sept 29, 2024 10:41:47 GMT
What stood out to me with the community council is that after all the changes they made to combat, not one had any criticism of the combat. It highlights that it wasn’t a varied group of players. I would have thought at least one person would have brought up reducing the number of abilities to 3 as a negative, especially for mages.
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The Elder King
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Post by The Elder King on Sept 29, 2024 10:58:12 GMT
What stood out to me with the community council is that after all the changes they made to combat, not one had any criticism of the combat. It highlights that it wasn’t a varied group of players. I would have thought at least one person would have brought up reducing the number of abilities to 3 as a negative, especially for mages. Did they all say that they were fine with the combat changes?
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Kamisama
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Post by helios969 on Sept 29, 2024 11:11:33 GMT
What stood out to me with the community council is that after all the changes they made to combat, not one had any criticism of the combat. It highlights that it wasn’t a varied group of players. I would have thought at least one person would have brought up reducing the number of abilities to 3 as a negative, especially for mages. Some of them did state they were not thrilled about it...but of course that's after the fact. I don't know if they had much back and forth discussion while the game was still being developed in regards to gameplay mechanics...my guess is little to none but those people who participated would have to weigh in on that. And of course the devs don't actually have to implement stuff people want...even though it's a no brainer to me to do so. I'm fairly certain the reduction from 4 to 3 was done pre 2020 when it was going to be a live service game...or maybe even when they were chasing God of War before that. That's been BioEAware's flawed approach for more than a decade now. Rather than cultivating the existing fanbase and growing it they chase after the next shiny thing. I guess DA5 will try to emulate BG3...if there even is anything more for Bioware post-DAV.
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Frost
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Post by Frost on Sept 29, 2024 11:13:32 GMT
What stood out to me with the community council is that after all the changes they made to combat, not one had any criticism of the combat. It highlights that it wasn’t a varied group of players. I would have thought at least one person would have brought up reducing the number of abilities to 3 as a negative, especially for mages. Did they all say that they were fine with the combat changes? That’s what people here have told me. That the council universally loved the new combat mechanics. Have you heard otherwise?
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Post by illuminated11 on Sept 29, 2024 11:16:03 GMT
My understanding is that everyone had a lot of critiques, but the combat was the one thing everyone agreed on. Supposedly they all enjoyed it, although many have not come forward for understandable reasons and have not verified this claim.
Edit: That said, I believe Catie (Ghil Dirthalen) was forced to play on controller when she’s solely kb+m player, and also was focused primarily on story and lore, so take that as you will.
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Frost
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Posts: 785 Likes: 1,971
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Post by Frost on Sept 29, 2024 11:16:33 GMT
What stood out to me with the community council is that after all the changes they made to combat, not one had any criticism of the combat. It highlights that it wasn’t a varied group of players. I would have thought at least one person would have brought up reducing the number of abilities to 3 as a negative, especially for mages. Some of them did state they were not thrilled about it...but of course that's after the fact. I don't know if they had much back and forth discussion while the game was still being developed in regards to gameplay mechanics...my guess is little to none but those people who participated would have to weigh in on that. And of course the devs don't actually have to implement stuff people want...even though it's a no brainer to me to do so. I'm fairly certain the reduction from 4 to 3 was done pre 2020 when it was going to be a live service game...or maybe even when they were chasing God of War before that. That's been BioEAware's flawed approach for more than a decade now. Rather than cultivating the existing fanbase and growing it they chase after the next shiny thing. I guess DA5 will try to emulate BG3...if there even is anything more for Bioware post-DAV. I would be pretty happy if they did emulate BG3. I somehow doubt it, though.
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helios969
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Kamisama
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Post by helios969 on Sept 29, 2024 11:37:33 GMT
Some of them did state they were not thrilled about it...but of course that's after the fact. I don't know if they had much back and forth discussion while the game was still being developed in regards to gameplay mechanics...my guess is little to none but those people who participated would have to weigh in on that. And of course the devs don't actually have to implement stuff people want...even though it's a no brainer to me to do so. I'm fairly certain the reduction from 4 to 3 was done pre 2020 when it was going to be a live service game...or maybe even when they were chasing God of War before that. That's been BioEAware's flawed approach for more than a decade now. Rather than cultivating the existing fanbase and growing it they chase after the next shiny thing. I guess DA5 will try to emulate BG3...if there even is anything more for Bioware post-DAV. I would be pretty happy if they did emulate BG3. I somehow doubt it, though. To come full circle would be pretty ironic...but even if they did it'd end up a mess or poor imitation. I seem to be one of the few old timers going back to DAO that actually loathed that system. BG3 was incredibly well implemented and I'm not sure there is anyone other than Larian capable of pulling it off. But really who knows what their EA overlords will have them chase for any potential follow up. I just know the trend is they'll be reinventing the wheel with their gameplay mechanics rather than just building off and improving the previous iteration. That's probably a third of the develop time right there...seems like a waste of resources to me.
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Post by Guardian on Sept 29, 2024 15:18:43 GMT
I would be pretty happy if they did emulate BG3. I somehow doubt it, though. To come full circle would be pretty ironic...but even if they did it'd end up a mess or poor imitation. I seem to be one of the few old timers going back to DAO that actually loathed that system. BG3 was incredibly well implemented and I'm not sure there is anyone other than Larian capable of pulling it off. But really who knows what their EA overlords will have them chase for any potential follow up. I just know the trend is they'll be reinventing the wheel with their gameplay mechanics rather than just building off and improving the previous iteration. That's probably a third of the develop time right there...seems like a waste of resources to me. To be fair, I think while the skill trees in Origin are the best way to emulate the classes, I think just designating an opponent to attack and using a talent on occasion in Origins is a bit...dull. I think DA 2 got it the best out of the three, but it too could use some improvements. Just something about Inquisition's combat still felt off...but that could be due to more about how the companions sometimes felt like glass figurines.
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Post by themikefest on Sept 29, 2024 15:44:22 GMT
Regarding ME3 and its legacy -- I don't know why *certain people* at Bioware insist on defending how much damage that game did to the franchise. Everything about ME3's development feels like a travesty of developer/writer hubris, and time and again I've seen that same hubris manifest in both the people responsible for DA4, and the influencers Bioware is choosing to elevate and legitimize by giving early access content to. Not to mention side stuff like core members of the team not knowing who Zevran is. ME3 had issues. The ending. After the coup, Hackett tells Shepard, the player, what the ending will be, something I call Hackett's ending, yet Bioware decided to have what is currently in the game. Time. I will give them a big thumbs up for putting in the amount of content seen in the game for the time they had, but they weren't able do what they initially wanted to do because of time. Here's some of the changes made because of time. With Veilguard having few choices imported, at least that what it appears to be, it minimizes the amount of baggage to be transferred into this game. It gives Bioware the freedom to write what they want without having x number of choices being carried over. It's something Mac Walters said about MEA. I suspect this might lead to future Bioware games being standalone to avoid having to deal with choices from a previous game. If it means dealing with the choices within the game, I won't have too much of a problem with that. With what I've seen so far, the game appears to be more streamlined by removing features that were in previous games. The biggest one(s), at least for me, the removal of the playable companion mechanic and the reduction of the number of companions taken on a quest.
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Post by emissaryoflies on Sept 29, 2024 17:51:44 GMT
It still bothers me that Solas went from that godly badass aura in Trespasser to being instantly beaten by a small group because they knocked over some pillars. And apparently, he is demoted to helpful side character. He never had the makings of a varsity antagonist. Small hands. That was his problem.
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Post by fortlowe on Sept 30, 2024 1:21:26 GMT
It just seems like what they want and what most of their audience wants don't really jibe. It’s so hard to say what the Dragon Age audience wants. When I look at the DA subreddit, it feels like all that’s needed to satisfy people is a variety of hair options and a few nods to the Solas romance. Frankly, the aesthetic options have always been mildly disappointing in Bioware games. This game appears to be carrying on that tradition, if nothing else. But that's not why I'm here. Why I became a fan of Dragon Age, and Mass Effect before it, was because of how effortlessly I was able to roleplay in those games. The stories were so deep and well crafted and immersive. There were just so many ways you could take your characters and so much you could unearth in that journey. I have a sinking feeling that that density and quality of narrative substance will be lacking this time around. And it's simply that, lots of really good stories to discover, that is universally longed for by all Bioware fans. That sinking feeling actually proceeds this game. Pretty as it was after getting patched, Andromeda left a lot to be desired, narratively. Have I always longed for better aesthetic options for my character? Sure. I'm a black man. Am I bummed that finally getting those options seem to be at the expense of fan service? Yup. I'm a heterosexual black man. Has any of that been a deal breaker? Nope. Again, I'm here for the story first and last. And the dialogue wheel is the binding on which that story turns. So far, I am underwhelmed by what I've seen of the wheel in this entry. Where is the innovation? It still has not appeared to have evolved at all. By now we should be able to select not only a response, but additionally a tone for that response. Not just a response that has a prescribed tone. I'm going to tap the breaks right here before I go into even more of a rant. Hopefully I'm wrong and this game has the kind of narrative I've come to expect from Bioware. In a nutshell, my point is, maybe a lot of folks come to Bioware games to dress up their dollies. But everyone who stays a fan does so for the stories. If that's not there then neither will be the fans.
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Post by jadedragon on Sept 30, 2024 16:30:46 GMT
Dragon Age has grown to probably be one of my favorite rpg series and because of the story telling with overlapping stories it became what can be argued as one of video games greatest Anthology Series, and I have enjoyed playing from the perspectives of the 3 heroes we have had so far. I even look forward to seeing how I add Rook to my hall of heroes during the Dragon Age in Thedas.
That being said I have to consider the fact Bioware never tried or attempted to factor in a way for All 4 Protagonist to show up on screen together is such a missed opportunity in gaming. I can't think of a video game series that at least use to have a 4 party system but also have a opportunity to have all 4 of its protagonist on a team in at least one big final mission together. And i say this basically meaning putting themselves in writing situations of completely writing off former protagonist vs just sidelining them.
Granted I can come up with a scenario using their current world state on how it would've all made sense. Hawke going to the Anderfels and The HoF trying to find a cure for the calling. Even if the HoF is dead the Warden Commander from Awakening could take their place. And if Hawke is in the Fade it would be a dope mission for the 3 heroes to enter the fade to save Hawke from Nightmare. Or imagine having a boss battle against Nightmare Hawke because you left him in the fade.
Honestly it just feels to me this could be the final game even though they kinda state they want to make more and I'd like more. But I felt like even the Elven God's seemed like we rushed to them pretty quick if this series was a 5 game planned story. Rook could've established himself in Dreadwolf taking down Solas leading to the prologue scene for veilguard where the Elf God's escape. This event just seems so tied to the blight, the calling, the veil, red lyrium. Like a world ending event of this level just feels like it's calling for that moment we get to create and see all 4 heroes for one big sendoff before they reboot the series like it seems is going to happen to a degree. Not saying it has to be these exact scenarios but Dragon Age is about multiple overlapping stories and I would like for the series to consider that in the future.
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Post by biggydx on Sept 30, 2024 18:50:41 GMT
Gaider always been this way. He used to get into arguments when he was posting in the old forum as well. Indeed. I remember arguing with him violently on the old BG1/BG2 forum very long time ago. I think, he also remembers our polemics. It was fun and not really offensive although the language was fairly rude at times. Back then the internetz had very little moderation, so nobody got banned or even warned. Then, the age of regulated BSN came about, which ended abruptly so that everyone migrated here. God, I still remember the official forums and how much shit one of the community managers for Dragon Age Multiplayer got (and how much they got upset in the threads). I think he went on to work on Dauntless.
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Post by The Pluto Lounge on Sept 30, 2024 18:59:58 GMT
Ha, I remember that forum and the outrage of Dragon Age 2. Everyone was spamming "Don't Touch My Warden" to Gaider. I was like damn, I must be the only one in the world that loved the game.
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Post by Reznore on Sept 30, 2024 19:05:20 GMT
I remember the meme Press a Button, something awesome happens. Hawke I want to be a dragon crosseyed meme. DA return to shit moutain. I liked DA2, I was frustrated by it, it was obviously rushed to death but the bunch of trainwreck companions, in a shit town with a failure of a pc just resonated deeply.
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Post by The Pluto Lounge on Sept 30, 2024 19:12:42 GMT
I remember the meme Press a Button, something awesome happens. Hawke I want to be a dragon crosseyed meme. DA return to shit moutain. I liked DA2, I was frustrated by it, it was obviously rushed to death but the bunch of trainwreck companions, in a shit town with a failure of a pc just resonated deeply. Haha, when you put it that way, maybe that's why DA2 has a special place in my heart. It reminds me of home.
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