KalleDemos
N2
#Resist
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by KalleDemos on Sept 30, 2024 19:30:19 GMT
Profoundly disappointed with the news about choices, assuming this is accurate. Just the latest in a string of DATV letdowns. No tactical pause, only three uncontrollable companions, three skill limit, no Blood Magic gameplay or agency...But THIS!?!?!? I think the DA Devs are greatly underestimating the impact this news will have on the fandom. A decade of replays, fan-fics, art, etc only for them to turn around and proclaim that none of it matters and we should be glad about it???? May The Dread Wolf take you all.
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Post by necrowaif on Sept 30, 2024 19:52:17 GMT
Profoundly disappointed with the news about choices, assuming this is accurate. Just the latest in a string of DATV letdowns. No tactical pause, only three uncontrollable companions, three skill limit, no Blood Magic gameplay or agency ... But THIS!?!?!? Only *two* uncontrollable companions.
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Post by flyingsquirrel on Sept 30, 2024 19:52:48 GMT
I've been steadfastly avoiding spoilers, and actually looking forward to DATV in that I've become much more of a Dragon Age fan these last two years than I was before. But I have to say that the news about only three choices importing on the grounds that all the other stuff happened in southern Thedas and therefore isn't relevant doesn't sit right with me at all. I get that there's a limit to how many variables Bioware can account for and that at some point they have to write around characters who might be dead like Hawke, Anders, or Zevran. But the identity of the Divine, or the ruler of Orlais or Ferelden? Those things have no impact at all on the north? I get that rewriting the basic plot of the game based on the differing policies that the people in those roles might adopt is probably a no-go, but I wouldn't think it would be that difficult to work in some acknowledgement that, for example, mages would be operating differently under Leliana than under Vivienne.
For that matter, how far "north" is this game? I guess I thought that the Free Marches and the smaller northern nations all tended to have Andrastian rulers with Circles as we saw them in DAO and DA2, in which case the Divine being a non-factor seems especially odd.
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Post by necrowaif on Sept 30, 2024 20:30:25 GMT
If the game was set solely in Tevinter, I could see the Divine choice making no difference. But Antiva and the Anderfels are pretty strongly Andrastian nations.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Sept 30, 2024 21:11:31 GMT
I remember the meme Press a Button, something awesome happens. Hawke I want to be a dragon crosseyed meme. DA return to shit moutain. I liked DA2, I was frustrated by it, it was obviously rushed to death but the bunch of trainwreck companions, in a shit town with a failure of a pc just resonated deeply. He had no idea what was coming...
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Post by flyingsquirrel on Sept 30, 2024 21:38:20 GMT
If the game was set solely in Tevinter, I could see the Divine choice making no difference. But Antiva and the Anderfels are pretty strongly Andrastian nations. That's what I thought. Which makes me wonder how they're going to address, for example, the situation of the Antivan mages, unless the idea is that the Chantry was so weakened by the events of DAI that all the northern Andrastians have now formed independent local congregations. Or, I guess, they could do what they did with Anderson and Udina in Mass Effect, and tell us that Divine Victoria (whoever she may be) resigned for some reason or died in a freak accident, so that now all the mages are under some new policy set by another new Divine. But they could kind of get away with the Anderson/Udina switch since a single councilor probably couldn't drastically change the political situation in just a year or two. (I know ME2 kind of implied in a couple lines of dialogue that they might, but I thought that was kind of dumb at the time and was content to see it papered over in ME3.) It's harder to imagine that a new Divine would attempt to just hit the reset button on the sorts of reforms introduced by Leliana or Cassandra. Isn't it implied that Vivienne tries that, and that they respond by creating a new organization that she can't control? I don't know, maybe it would work if the new Divine is a scrupulous moderate who allows the mages less freedom than Leliana but more than Vivienne. I agree with whoever said that, if they really wanted a clean slate, they should have set it an entire century or two after Inquisition. I don't even think it would be especially hard to believe that Solas decided to bide his time and let the Inquisitor look like the Boy/Girl Who Cried Dreadwolf, and wait until people were no longer taking the threat so seriously.
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Post by godkingsarevok on Sept 30, 2024 22:39:22 GMT
I remember the meme Press a Button, something awesome happens. Hawke I want to be a dragon crosseyed meme. DA return to shit moutain. I liked DA2, I was frustrated by it, it was obviously rushed to death but the bunch of trainwreck companions, in a shit town with a failure of a pc just resonated deeply. He had no idea what was coming... This is why I laugh when people act like BioWares disconnect with the fan base is something new.
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Post by yarus on Oct 1, 2024 1:05:47 GMT
they should have set it an entire century or two after Inquisition. Or set it a century or two before. There are plenty of other documented conflicts throughout the game's history that could work fine as a standalone game. But expecting the Fortnite crowd to understand 3 games worth of worldbuilding about The Creators and Dalish mythology is insane. This game is going to fail to attract new fans and is already driving away old fans
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rekkampum
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Gui meɖi naneke o, gake ŋudͻwͻnu le eŋu
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Post by rekkampum on Oct 1, 2024 10:03:32 GMT
I've been steadfastly avoiding spoilers, and actually looking forward to DATV in that I've become much more of a Dragon Age fan these last two years than I was before. But I have to say that the news about only three choices importing on the grounds that all the other stuff happened in southern Thedas and therefore isn't relevant doesn't sit right with me at all. I get that there's a limit to how many variables Bioware can account for and that at some point they have to write around characters who might be dead like Hawke, Anders, or Zevran. But the identity of the Divine, or the ruler of Orlais or Ferelden? Those things have no impact at all on the north? I get that rewriting the basic plot of the game based on the differing policies that the people in those roles might adopt is probably a no-go, but I wouldn't think it would be that difficult to work in some acknowledgement that, for example, mages would be operating differently under Leliana than under Vivienne. For that matter, how far "north" is this game? I guess I thought that the Free Marches and the smaller northern nations all tended to have Andrastian rulers with Circles as we saw them in DAO and DA2, in which case the Divine being a non-factor seems especially odd. Won't be surprised if how far "North" it goes is also a retcon of sorts. I think it's clear, from the abandoning of the Keep to the deceptive interview Corinne gave on player choice integration, even gameplay shifts they reportedly spent a considerable amount of time retooling, that whatever DAV is now is a result of them trying to reckon with the game's troubled history and scrambling to discard that radical live service imprint it still has to an extent. They've been hemorrhaging employees and axed decades-long veterans, so there's a lot of stuff that's coming through the seams as we slowly begin to see what the actual game marketed to us is. I don't think the DATV that we now see was ever truly "Dreadwolf" to begin with, and that maybe outside of some core story stuff, we might as well treat it that way when it comes to the series overall. It's essentially a soft reboot masquerading as a sequel imo.
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Post by 10k on Oct 1, 2024 10:44:03 GMT
I just heard news about The keep choices being discarded. And personally I'm glad they went this route to finally wake people up who still insist that these games care about choice. Not only that, this gives the next ME game an out to finally just pick an ending to go with.
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helios969
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
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Post by helios969 on Oct 1, 2024 10:59:05 GMT
Not only that, this gives the next ME game an out to finally just pick an ending to go with. It does, but I can all but guarantee they won't do it...because that would confirm their "art" was garbage in many fans eyes. Instead we'll get some ridiculously convoluted story that attempts to weave MET and MEA together in an attempt to validate the latter. Uhg.
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Post by bierkrug on Oct 1, 2024 11:20:24 GMT
Not only that, this gives the next ME game an out to finally just pick an ending to go with. As long as it's not the synthesis ending... yuck.
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emissaryoflies
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Post by emissaryoflies on Oct 1, 2024 11:44:28 GMT
We'll always have the OG trilogy and the Legendary Edition. I take solace in that. And I have to be honest. I'm scared to death of what they'll do with the next Mass Effect. I volunteer Pathfinder Ryder to take the brunt of it. Leave Shepard be.
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Post by yarus on Oct 1, 2024 13:13:30 GMT
I don't think the DATV that we now see was ever truly "Dreadwolf" to begin with, and that maybe outside of some core story stuff, we might as well treat it that way when it comes to the series overall. It's essentially a soft reboot masquerading as a sequel imo. I suspect that the hokey Netflix mini series that came out recently --- Absolution or whatever that was --- was closer to the original idea of DA4 than whatever the heck DAV is. In spite of my low tolerance for heist stories I liked it more than I thought I would --- barring what they ended of doing to Rezaren's character in the end I do find it amusing that what is probably one of the best post Trespasser stories (the other being Fenris comic stuff) has very, very very little to do with Solas directly. Strange coinkydink, there. /s Not only that, this gives the next ME game an out to finally just pick an ending to go with. Paragon Control Ending >>>>>>> In all seriousness, I feel like it would be safer to just take a page out of Deus Ex Invisible War: Canonize one ending but integrate elements of two endings as well.
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Post by ClarkKent on Oct 1, 2024 13:19:35 GMT
Not only that, this gives the next ME game an out to finally just pick an ending to go with. It does, but I can all but guarantee they won't do it...because that would confirm their "art" was garbage in many fans eyes. Instead we'll get some ridiculously convoluted story that attempts to weave MET and MEA together in an attempt to validate the latter. Uhg. Yes - they'll suddenly become very attached to player choice.
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Post by flyingsquirrel on Oct 1, 2024 14:07:52 GMT
they should have set it an entire century or two after Inquisition. Or set it a century or two before. There are plenty of other documented conflicts throughout the game's history that could work fine as a standalone game. But expecting the Fortnite crowd to understand 3 games worth of worldbuilding about The Creators and Dalish mythology is insane. This game is going to fail to attract new fans and is already driving away old fans I think it could be done - I just finished Trespasser again last night, and Solas explains it pretty well in the final conversation with the Inquisitor (though I admit I didn't understand all of it on my first playthrough). Probably the only danger would be that new players would see Solas/Fen'Harel as simply another iteration of The Ancient Evil Returned without appreciating the complexity behind it, and even that could be addressed by having a character give a more sympathetic description of the pre-Veil world, or doing an intro that would flash back directly to those times.
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Post by gervaise21 on Oct 1, 2024 14:11:22 GMT
For that matter, how far "north" is this game? I guess I thought that the Free Marches and the smaller northern nations all tended to have Andrastian rulers with Circles as we saw them in DAO and DA2, in which case the Divine being a non-factor seems especially odd. The weird part is in the latest podcast they have the protagonist flitting around Thedas as if Ferelden was just down the road (they rode there rather than use an eluvian), then back to the Anderfels. On the whole they have tended to ignore the actual distances involved between nations when it doesn't suit the narrative but now they think it is important? However, these are world changing events up north that will impact the whole of Thedas. If nothing else I would expect our hero to warn people in the south what had happened (if someone else hadn't already done this). Wouldn't it be similar to a Blight when every nation would be asked to assist, even if they chose to decline?
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Post by gervaise21 on Oct 1, 2024 14:14:13 GMT
Probably the only danger would be that new players would see Solas/Fen'Harel as simply another iteration of The Ancient Evil Returned without appreciating the complexity behind it, and even that could be addressed by having a character give a more sympathetic description of the pre-Veil world, or doing an intro that would flash back directly to those times. Oh I think new players are going to be given plenty of chance to sympathise with Solas.
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Post by gervaise21 on Oct 1, 2024 14:22:58 GMT
One of the funny parts of this latest narrative is how important our little band of heroes is to the outcome of various stages of the narrative. One wonders what everyone else is doing. Remember the Inquisition was built up into a Thedas wide force, which is why the southern rulers (and even the Magisterium) got a bit twitchy about it. When we confronted the Grey Wardens in Adamant or Corypheus and his forces in the Arbor Wilds, we did so with more than just the Inquisitor and three companions (or even the entire Inner Circle). If anything you could argue that Corypheus levitating the Temple in the final battle was to ensure that he did even the odds against him by excluding the majority of your forces. Perhaps by the end of the narrative we will have united the six factions we can be part of behind us to take on the ultimate enemy. Otherwise it is going to seem rather absurd if it is literally just the Veilguard.
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Gui meɖi naneke o, gake ŋudͻwͻnu le eŋu
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by rekkampum on Oct 1, 2024 14:24:59 GMT
For that matter, how far "north" is this game? I guess I thought that the Free Marches and the smaller northern nations all tended to have Andrastian rulers with Circles as we saw them in DAO and DA2, in which case the Divine being a non-factor seems especially odd. The weird part is in the latest podcast they have the protagonist flitting around Thedas as if Ferelden was just down the road (they rode there rather than use an eluvian), then back to the Anderfels. On the whole they have tended to ignore the actual distances involved between nations when it doesn't suit the narrative but now they think it is important? However, these are world changing events up north that will impact the whole of Thedas. If nothing else I would expect our hero to warn people in the south what had happened (if someone else hadn't already done this). Wouldn't it be similar to a Blight when every nation would be asked to assist, even if they chose to decline? Yeah, even Cailan's reason for asking for Orlais' assistance in Origins was performative as even he didn't truly believe a true Blight was occurring at that moment. Current events up north def would warrant interest in the South.
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Post by The Pluto Lounge on Oct 1, 2024 14:28:21 GMT
Probably the only danger would be that new players would see Solas/Fen'Harel as simply another iteration of The Ancient Evil Returned without appreciating the complexity behind it, and even that could be addressed by having a character give a more sympathetic description of the pre-Veil world, or doing an intro that would flash back directly to those times. Oh I think new players are going to be given plenty of chance to sympathise with Solas. Haha, yea to put it lightly. I'm expecting Solas to be portrayed full on as a tragic hero. I'm afraid that any negative responses you choose for your Rook towards Solas will come off like a bratty teenager lashing out.
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Post by flyingsquirrel on Oct 1, 2024 14:41:22 GMT
For that matter, how far "north" is this game? I guess I thought that the Free Marches and the smaller northern nations all tended to have Andrastian rulers with Circles as we saw them in DAO and DA2, in which case the Divine being a non-factor seems especially odd. The weird part is in the latest podcast they have the protagonist flitting around Thedas as if Ferelden was just down the road (they rode there rather than use an eluvian), then back to the Anderfels. On the whole they have tended to ignore the actual distances involved between nations when it doesn't suit the narrative but now they think it is important? However, these are world changing events up north that will impact the whole of Thedas. If nothing else I would expect our hero to warn people in the south what had happened (if someone else hadn't already done this). Wouldn't it be similar to a Blight when every nation would be asked to assist, even if they chose to decline? Right, you would think that somebody trying to tear down the Veil would be a crisis for pretty much everyone, and not the sort of thing where Orlais and Ferelden would just say, "Oh well, I'm sure the Free Marchers and the Tevinters will figure something out." You would also think that they would call in a lot of mages, which again raises the issue of the mages' standing potentially being different depending on who became Divine. The frustrating thing is that, unlike in Mass Effect, where the final choice in ME3 might literally reshape the galaxy and so going to another galaxy actually made some sense as a spinoff, I actually don't think it would be impossible to accommodate the differing DA choices. If, for example, you call in a group of mages, maybe there's just a local, independent self-governing group if Leliana is Divine, whereas they show up under Templar escort if Vivienne is Divine. Or, if you go to Weisshaupt, Alistair/Hawke/Stroud is there for a dialogue scene but doesn't join Rook's party. Obviously not every character and choice can be included, and not all of them need to be, but this seems like going to the opposite extreme. I think time and travel distance have always been a little unrealistic, aside from maybe in DA2 where most of it is in a single city and its surroundings. In DAO, the situation at Redcliffe doesn't seem to change while you travel to the Circle to ask for help and potentially fight your way through all the demons if you haven't already done so, and I think DAI has at least one personal quest where you're in Val Royeaux or Redcliffe and get warped back to Skyhold in the very next scene.
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Post by jadedragon on Oct 1, 2024 14:55:43 GMT
What stood out to me with the community council is that after all the changes they made to combat, not one had any criticism of the combat. It highlights that it wasn’t a varied group of players. I would have thought at least one person would have brought up reducing the number of abilities to 3 as a negative, especially for mages. The continued degeneration of dragon age magic system I feel is a example of the direction the series was heading. My Canon playthrough as a mage was on DA2 and I was looking forward to the fact going to Tevinter we were possibly going to get the most robust magic system we have seen in the game. But the direction the game is headed seems to careless about actual cultural connection or the world previously build to a large degree outside of the main conflict. Origins has the most extensive magic system in the game setting the foundation for the 4 schools of Magic outside of specilizations. DA2 kept those schools to a degree but adjusted it as to note have 4 different glyph or hex options which is fine. Then Inqusition came and mages were only stuck to the Primal spellbook and dabbled a little into Spirit, with Specilizations such as Necromancer and Rift Mage gaining pieces of other spells with the Haste spell being a ultimate instead of a normal spell. Now Veilguard while giving mages a second melee weapon and playstyle was a plus the spell book feels even more lackluster then all 3 games. They even tried to sneakly mention during their demo how our players wanted healing magic back but gave it to our parry members. Which to me was a slap on the face to the players request of the Creation tree back which had more then just health healing or some form of Spirit Healer. We Basically have 2 spells of each of the 3 elements and 1 specilization spell which favors a element also. Elemental weapons use to be a option because you could build your weapons to specilize in other things. But it seems they relied heavier on elements this Dragon Age game as their core gameplay mechanic especially on harder difficulties. So every class will fall into some form of elemental build anyway making the elemental only mages feel even more lackluster. Walking Bomb, Mana Clash, Crushing Prison, Haste, Paralyze, Death Cloud, Hexs and Glyphs could have all made their way into this game to give mages a more diverse experience. I feel like all the other classes did somewhat get enhanced warriors especially and rogues to a degree too actually being able to mimic Leliana from the Ashes Trailer for Origins. But if the series moves forward I don't want them to take steps back to compensate because it's a easier route. The easy route is to make the high dps mage that dashes everywhere. But in a fantasy rpg you can't look at your mages being the best when your magic system is bare bones. Even with a limit selection of skills to select that's still no excuse on why their is more excuses made to dumb down the magic system vs improve upon it. Improving Magic in Dragon Age takes more then just giving mages mobility. In Origins I could combo my own spells putting a Death Cloud on top of my Dex Hex making a Spell Combo called Entrophic Death, and this was all in game. So even their mention our use of team combos isn't something new to the serious it's just now being dumbed down repackaged and heavily relied on even more back in a Mass Effect way and not a Dragon Age way. I just want the series to get better I'm not even asking for it to go back to it'd Origins format I'm fine with a series evolving but I want actual evolution that elevates the series by building upon foundations and systems that worked. I don't want pieces of Blood Magic and Necromancer scrapped together to make a Death Caller. Blood Magic is as unique ro the Dragon Age series as being a Grey Warden is. One of the few if not only RPG that just straight up let's you play as a Blood Mage. Instead of being afraid to tackle the narrative around it and actually flex their writing skills to make it work in the story they are writing it seems they would rather continue to take the easy route. And in the long run that route doesn't seem like it'll be as fruitful.
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Post by jadedragon on Oct 1, 2024 15:17:00 GMT
If the game was set solely in Tevinter, I could see the Divine choice making no difference. But Antiva and the Anderfels are pretty strongly Andrastian nations. That's what I thought. Which makes me wonder how they're going to address, for example, the situation of the Antivan mages, unless the idea is that the Chantry was so weakened by the events of DAI that all the northern Andrastians have now formed independent local congregations. Should Trespasser's have pointed to this though? That's why not selecting who is Divine doesn't make sense. We know either way Viv brings back the circle and is the grand enchanter if not Divine and the rebel mages get the college of enchanter. The seat of power for the Grand Enchanter wasn't even in Orlais it was in Nevarra. The choice of who is Divine was a Thedas wide event because the Divine death and Mage/Templar war was a Thedas wide event. The other place where things kick off outside kirkwall was the Circle in Rivani. The excuse that we are in the North doesn't make sense because we are not just in the North. Nevarra is right next to Orlais and the Free Marches on the map. We may not be in the South of Thedas but we are not just in the north we are literally all over Thedas minus 3 countries. Certain rulers of specific nations may not matter The Inquisitor was aware of who ruled Neverra and Tevinter. We also have the Viscount of Kirkwall and famed storyteller present. A key person to reveal any past lore to Rook but I guess he did all that off screen.
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rekkampum
N2
Gui meɖi naneke o, gake ŋudͻwͻnu le eŋu
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Nov 16, 2024 14:46:04 GMT
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rekkampum
Gui meɖi naneke o, gake ŋudͻwͻnu le eŋu
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rekkampum
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by rekkampum on Oct 1, 2024 15:59:02 GMT
What stood out to me with the community council is that after all the changes they made to combat, not one had any criticism of the combat. It highlights that it wasn’t a varied group of players. I would have thought at least one person would have brought up reducing the number of abilities to 3 as a negative, especially for mages. The continued degeneration of dragon age magic system I feel is a example of the direction the series was heading. My Canon playthrough as a mage was on DA2 and I was looking forward to the fact going to Tevinter we were possibly going to get the most robust magic system we have seen in the game. But the direction the game is headed seems to careless about actual cultural connection or the world previously build to a large degree outside of the main conflict. Origins has the most extensive magic system in the game setting the foundation for the 4 schools of Magic outside of specilizations. DA2 kept those schools to a degree but adjusted it as to note have 4 different glyph or hex options which is fine. Then Inqusition came and mages were only stuck to the Primal spellbook and dabbled a little into Spirit, with Specilizations such as Necromancer and Rift Mage gaining pieces of other spells with the Haste spell being a ultimate instead of a normal spell. Now Veilguard while giving mages a second melee weapon and playstyle was a plus the spell book feels even more lackluster then all 3 games. They even tried to sneakly mention during their demo how our players wanted healing magic back but gave it to our parry members. Which to me was a slap on the face to the players request of the Creation tree back which had more then just health healing or some form of Spirit Healer. We Basically have 2 spells of each of the 3 elements and 1 specilization spell which favors a element also. Elemental weapons use to be a option because you could build your weapons to specilize in other things. But it seems they relied heavier on elements this Dragon Age game as their core gameplay mechanic especially on harder difficulties. So every class will fall into some form of elemental build anyway making the elemental only mages feel even more lackluster. Walking Bomb, Mana Clash, Crushing Prison, Haste, Paralyze, Death Cloud, Hexs and Glyphs could have all made their way into this game to give mages a more diverse experience. I feel like all the other classes did somewhat get enhanced warriors especially and rogues to a degree too actually being able to mimic Leliana from the Ashes Trailer for Origins. But if the series moves forward I don't want them to take steps back to compensate because it's a easier route. The easy route is to make the high dps mage that dashes everywhere. But in a fantasy rpg you can't look at your mages being the best when your magic system is bare bones. Even with a limit selection of skills to select that's still no excuse on why their is more excuses made to dumb down the magic system vs improve upon it. Improving Magic in Dragon Age takes more then just giving mages mobility. In Origins I could combo my own spells putting a Death Cloud on top of my Dex Hex making a Spell Combo called Entrophic Death, and this was all in game. So even their mention our use of team combos isn't something new to the serious it's just now being dumbed down repackaged and heavily relied on even more back in a Mass Effect way and not a Dragon Age way. I just want the series to get better I'm not even asking for it to go back to it'd Origins format I'm fine with a series evolving but I want actual evolution that elevates the series by building upon foundations and systems that worked. I don't want pieces of Blood Magic and Necromancer scrapped together to make a Death Caller. Blood Magic is as unique ro the Dragon Age series as being a Grey Warden is. One of the few if not only RPG that just straight up let's you play as a Blood Mage. Instead of being afraid to tackle the narrative around it and actually flex their writing skills to make it work in the story they are writing it seems they would rather continue to take the easy route. And in the long run that route doesn't seem like it'll be as fruitful. That's a really good point to make re: magic in Tevinter. This definitely would've been an appropriate time to add more emphasis on it given the history of the region and current society. I mean even given the whole premise, entirely new magical systems could have come into play (and I'm hoping to Andraste that we actually will get to see something unique with Harding that we can eventually use in combat that they haven't revealed yet) thanks to the Veil's substantial weakening.
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