Frost
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
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Post by Frost on Oct 1, 2024 16:12:27 GMT
The continued degeneration of dragon age magic system I feel is an example of the direction the series was heading. My Canon playthrough as a mage was on DA2 and I was looking forward to the fact going to Tevinter we were possibly going to get the most robust magic system we have seen in the game. But the direction the game is headed seems to careless about actual cultural connection or the world previously build to a large degree outside of the main conflict. Origins has the most extensive magic system in the game setting the foundation for the 4 schools of Magic outside of specilizations. DA2 kept those schools to a degree but adjusted it as to note have 4 different glyph or hex options which is fine. Then Inqusition came and mages were only stuck to the Primal spellbook and dabbled a little into Spirit, with Specilizations such as Necromancer and Rift Mage gaining pieces of other spells with the Haste spell being a ultimate instead of a normal spell. Now Veilguard while giving mages a second melee weapon and playstyle was a plus the spell book feels even more lackluster then all 3 games. They even tried to sneakly mention during their demo how our players wanted healing magic back but gave it to our parry members. Which to me was a slap on the face to the players request of the Creation tree back which had more then just health healing or some form of Spirit Healer. We Basically have 2 spells of each of the 3 elements and 1 specilization spell which favors a element also. Elemental weapons use to be a option because you could build your weapons to specilize in other things. But it seems they relied heavier on elements this Dragon Age game as their core gameplay mechanic especially on harder difficulties. So every class will fall into some form of elemental build anyway making the elemental only mages feel even more lackluster. Walking Bomb, Mana Clash, Crushing Prison, Haste, Paralyze, Death Cloud, Hexs and Glyphs could have all made their way into this game to give mages a more diverse experience. I feel like all the other classes did somewhat get enhanced warriors especially and rogues to a degree too actually being able to mimic Leliana from the Ashes Trailer for Origins. But if the series moves forward I don't want them to take steps back to compensate because it's a easier route. The easy route is to make the high dps mage that dashes everywhere. But in a fantasy rpg you can't look at your mages being the best when your magic system is bare bones. Even with a limit selection of skills to select that's still no excuse on why their is more excuses made to dumb down the magic system vs improve upon it. Improving Magic in Dragon Age takes more then just giving mages mobility. In Origins I could combo my own spells putting a Death Cloud on top of my Dex Hex making a Spell Combo called Entrophic Death, and this was all in game. So even their mention our use of team combos isn't something new to the serious it's just now being dumbed down repackaged and heavily relied on even more back in a Mass Effect way and not a Dragon Age way. I just want the series to get better I'm not even asking for it to go back to it'd Origins format I'm fine with a series evolving but I want actual evolution that elevates the series by building upon foundations and systems that worked. I don't want pieces of Blood Magic and Necromancer scrapped together to make a Death Caller. Blood Magic is as unique ro the Dragon Age series as being a Grey Warden is. One of the few if not only RPG that just straight up let's you play as a Blood Mage. Instead of being afraid to tackle the narrative around it and actually flex their writing skills to make it work in the story they are writing it seems they would rather continue to take the easy route. And in the long run that route doesn't seem like it'll be as fruitful. Great post. Yes, the continued reduction of abilities for mages is really bad, and one of the reasons Origins is my favorite Dragon Age game by far. It is especially disappointing they put no thought into mages while setting the game in Tevinter. I was hoping they would go all out with mages and cool spells. I think for Veilguard they looked at other action games that didn’t have mages and used them as inspiration for Veilguard’s combat, not caring if it didn’t work with mages. The strange argument they made is that having light and heavy weapon attacks and movement made up for reducing abilities to 3, which is ridiculous. There are plenty of action games where you can cast more than 3 spells, so even moving to action combat is no excuse for such a big reduction in abilities. I am not very hopeful about mage combat improving for future games, though, because Bioware seems to love the current version and not think there are any issues with it.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Oct 1, 2024 17:36:37 GMT
For that matter, how far "north" is this game? I guess I thought that the Free Marches and the smaller northern nations all tended to have Andrastian rulers with Circles as we saw them in DAO and DA2, in which case the Divine being a non-factor seems especially odd. The weird part is in the latest podcast they have the protagonist flitting around Thedas as if Ferelden was just down the road (they rode there rather than use an eluvian), then back to the Anderfels. On the whole they have tended to ignore the actual distances involved between nations when it doesn't suit the narrative but now they think it is important? However, these are world changing events up north that will impact the whole of Thedas. If nothing else I would expect our hero to warn people in the south what had happened (if someone else hadn't already done this). Wouldn't it be similar to a Blight when every nation would be asked to assist, even if they chose to decline? Sounds like Game of Thrones near the end
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Oct 1, 2024 17:38:54 GMT
What stood out to me with the community council is that after all the changes they made to combat, not one had any criticism of the combat. It highlights that it wasn’t a varied group of players. I would have thought at least one person would have brought up reducing the number of abilities to 3 as a negative, especially for mages. The continued degeneration of dragon age magic system I feel is a example of the direction the series was heading. My Canon playthrough as a mage was on DA2 and I was looking forward to the fact going to Tevinter we were possibly going to get the most robust magic system we have seen in the game. But the direction the game is headed seems to careless about actual cultural connection or the world previously build to a large degree outside of the main conflict. Origins has the most extensive magic system in the game setting the foundation for the 4 schools of Magic outside of specilizations. DA2 kept those schools to a degree but adjusted it as to note have 4 different glyph or hex options which is fine. Then Inqusition came and mages were only stuck to the Primal spellbook and dabbled a little into Spirit, with Specilizations such as Necromancer and Rift Mage gaining pieces of other spells with the Haste spell being a ultimate instead of a normal spell. Now Veilguard while giving mages a second melee weapon and playstyle was a plus the spell book feels even more lackluster then all 3 games. They even tried to sneakly mention during their demo how our players wanted healing magic back but gave it to our parry members. Which to me was a slap on the face to the players request of the Creation tree back which had more then just health healing or some form of Spirit Healer. We Basically have 2 spells of each of the 3 elements and 1 specilization spell which favors a element also. Elemental weapons use to be a option because you could build your weapons to specilize in other things. But it seems they relied heavier on elements this Dragon Age game as their core gameplay mechanic especially on harder difficulties. So every class will fall into some form of elemental build anyway making the elemental only mages feel even more lackluster. Walking Bomb, Mana Clash, Crushing Prison, Haste, Paralyze, Death Cloud, Hexs and Glyphs could have all made their way into this game to give mages a more diverse experience. I feel like all the other classes did somewhat get enhanced warriors especially and rogues to a degree too actually being able to mimic Leliana from the Ashes Trailer for Origins. But if the series moves forward I don't want them to take steps back to compensate because it's a easier route. The easy route is to make the high dps mage that dashes everywhere. But in a fantasy rpg you can't look at your mages being the best when your magic system is bare bones. Even with a limit selection of skills to select that's still no excuse on why their is more excuses made to dumb down the magic system vs improve upon it. Improving Magic in Dragon Age takes more then just giving mages mobility. In Origins I could combo my own spells putting a Death Cloud on top of my Dex Hex making a Spell Combo called Entrophic Death, and this was all in game. So even their mention our use of team combos isn't something new to the serious it's just now being dumbed down repackaged and heavily relied on even more back in a Mass Effect way and not a Dragon Age way. I just want the series to get better I'm not even asking for it to go back to it'd Origins format I'm fine with a series evolving but I want actual evolution that elevates the series by building upon foundations and systems that worked. I don't want pieces of Blood Magic and Necromancer scrapped together to make a Death Caller. Blood Magic is as unique ro the Dragon Age series as being a Grey Warden is. One of the few if not only RPG that just straight up let's you play as a Blood Mage. Instead of being afraid to tackle the narrative around it and actually flex their writing skills to make it work in the story they are writing it seems they would rather continue to take the easy route. And in the long run that route doesn't seem like it'll be as fruitful. I miss when mages could focus on buffing/debuffing and indirect damage rather than KABOOM magic like every other game out there. But that would require the player having more direct control over the party than they're willing to give now, I guess.
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Post by ClarkKent on Oct 1, 2024 19:04:17 GMT
We'll always have the OG trilogy and the Legendary Edition. I take solace in that. And I have to be honest. I'm scared to death of what they'll do with the next Mass Effect. I volunteer Pathfinder Ryder to take the brunt of it. Leave Shepard be. Interesting point. I've always been a new protagonist guy, but if they're going to butcher the universe then they may as well throw in the lame dud protagonist too to cap it off. In that case no trilogy characters at all. No pulling out the ghost of Wrex, and Grunt.
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emissaryoflies
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, SWTOR
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Post by emissaryoflies on Oct 1, 2024 19:29:32 GMT
They’ll definitely have Liara though. It remains to be seen how they’ll utilize her. Probably in an advisor or Anderson type of role. They’ll be careful with her. Oh yes. They’ll be careful. Lest they draw the ire of the terrible, ferocious, and deadly, Liaramancers.
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Post by Reznore on Oct 1, 2024 21:02:45 GMT
I heard someone describe the companions, and they're 50 shades of nice. Even our crow assassin is more a vigilante than an actual assassin. I feel like I gotta make the most degenerate Rook I can to balance the whole bland soup.
I'm afraid the writing might turn into a big miss for me.
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emissaryoflies
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Post by emissaryoflies on Oct 1, 2024 21:16:45 GMT
I heard someone describe the companions, and they're 50 shades of nice. Even our crow assassin is more a vigilante than an actual assassin. I feel like I gotta make the most degenerate Rook I can to balance the whole bland soup. I'm afraid the writing might turn into a big miss for me. I suspected as much when I saw that Lucanis scene with Bell and Neve. They seemed awfully chummy and casual about something that caused a fucking chantry to explode and a war to start.
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grallon
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Post by grallon on Oct 1, 2024 21:31:32 GMT
I heard someone describe the companions, and they're 50 shades of nice. Even our crow assassin is more a vigilante than an actual assassin. I feel like I gotta make the most degenerate Rook I can to balance the whole bland soup. I'm afraid the writing might turn into a big miss for me. I suspected as much when I saw that Lucanis scene with Bell and Neve. They seemed awfully chummy and casual about something that caused a fucking chantry to explode and a war to start. Oh dear, not another red flag! Something just occurred to me, is the existence of this forum contingent on the existence of Bioware?
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Post by The Pluto Lounge on Oct 1, 2024 21:49:29 GMT
I heard someone describe the companions, and they're 50 shades of nice. Even our crow assassin is more a vigilante than an actual assassin. I feel like I gotta make the most degenerate Rook I can to balance the whole bland soup. I'm afraid the writing might turn into a big miss for me. Naw, sorry. You're Rook is a hero and a hero only.
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Post by Reznore on Oct 1, 2024 21:53:01 GMT
I heard someone describe the companions, and they're 50 shades of nice. Even our crow assassin is more a vigilante than an actual assassin. I feel like I gotta make the most degenerate Rook I can to balance the whole bland soup. I'm afraid the writing might turn into a big miss for me. I suspected as much when I saw that Lucanis scene with Bell and Neve. They seemed awfully chummy and casual about something that caused a fucking chantry to explode and a war to start. Bioware feels so clever for bruising up a companion, 4 or 5 time Rook will mention it. I always assumed companions got bruised up on the regular. Say it once then move on no one lost a limb, this aren't pulling at my heartstring whatsoever. This is a waste of my time. The Crow has great line I think twice he managed the "X send their regard" and the wonderful "I don't need time.I need a target." Bellara is so quirky she drops an ancient artifact she says could blow half the map, with "oh shit, ah ah" yeah and nothing happens. Just before a npc describes her as " a genius with artifact. Or she's going to make things blow up. You never know". What is this? A bad action movie?
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emissaryoflies
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, SWTOR
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Post by emissaryoflies on Oct 1, 2024 22:07:06 GMT
I suspected as much when I saw that Lucanis scene with Bell and Neve. They seemed awfully chummy and casual about something that caused a fucking chantry to explode and a war to start. Oh dear, not another red flag! Something just occurred to me, is the existence of this forum contingent on the existence of Bioware? Considering the forum was created when BioWare shutdown the original. I don’t think so.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Oct 1, 2024 22:39:09 GMT
I heard someone describe the companions, and they're 50 shades of nice. Even our crow assassin is more a vigilante than an actual assassin. I feel like I gotta make the most degenerate Rook I can to balance the whole bland soup. I'm afraid the writing might turn into a big miss for me. Dark Urge Rook
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Oct 1, 2024 22:40:47 GMT
I suspected as much when I saw that Lucanis scene with Bell and Neve. They seemed awfully chummy and casual about something that caused a fucking chantry to explode and a war to start. Bioware feels so clever for bruising up a companion, 4 or 5 time Rook will mention it. I always assumed companions got bruised up on the regular. Say it once then move on no one lost a limb, this aren't pulling at my heartstring whatsoever. This is a waste of my time. The Crow has great line I think twice he managed the "X send their regard" and the wonderful "I don't need time.I need a target." Bellara is so quirky she drops an ancient artifact she says could blow half the map, with "oh shit, ah ah" yeah and nothing happens. Just before a npc describes her as " a genius with artifact. Or she's going to make things blow up. You never know". What is this? A bad action movie? Does Joss Whedon have a writing credit?
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akots
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Origin: akots
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Post by akots on Oct 2, 2024 0:14:48 GMT
What is this? A bad action movie? Snow White and the Seven Dwarfs is too dark for the modern audience and too expensive to produce. Some peoples may get too scared and won't be able to finish the game. It is better to cheer up the audience with some bright comedy lines and make it more casual so that players are not distressed too much.
Does Joss Whedon have a writing credit?
I wish it were. Alas, it does not seem to be the case.
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Post by yarus on Oct 2, 2024 0:32:28 GMT
Snow White and the Seven Dwarfs is too dark for the modern audience and too expensive to produce. That and Peter Dinklage doing everything in his power to kick the ladder down from under him
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Guardian
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Post by Guardian on Oct 2, 2024 1:12:44 GMT
Bellara is so quirky she drops an ancient artifact she says could blow half the map, with "oh shit, ah ah" yeah and nothing happens. Just before a npc describes her as " a genius with artifact. Or she's going to make things blow up. You never know". What is this? A bad action movie? This kind of reeks of Andromeda "quirkiness" to me....and that has me concerned.
As I have said - my two biggest fears are the writing and non-combat/mission party interactions, but they won't show either. I know some are hoping the CC will drop early, but that won't happen either. They learned the mistake that was after Andromeda.
This was the problem I had with Inquisition - all the companions, outside of Cass and Varric were "quirky". Dorian was probably the least quirky of them, but he had very brief moments, so I can forgive him. It's like they were trying so hard to make the characters "memorable" and wound up doing the exact opposite for me. This is the same problem the companions had in Andromeda - they were just....there.
I really hope we have more companions that are actually worth using than we do that we just want to ignore. This is why I kept saying we need more non-combat/story interactions with the party members. But I don't think we're going to get it.
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Post by fraggle on Oct 2, 2024 7:37:58 GMT
Bellara is so quirky she drops an ancient artifact she says could blow half the map, with "oh shit, ah ah" yeah and nothing happens. Just before a npc describes her as " a genius with artifact. Or she's going to make things blow up. You never know". What is this? A bad action movie? This kind of reeks of Andromeda "quirkiness" to me....and that has me concerned.
As I have said - my two biggest fears are the writing and non-combat/mission party interactions, but they won't show either. I know some are hoping the CC will drop early, but that won't happen either. They learned the mistake that was after Andromeda.
This was the problem I had with Inquisition - all the companions, outside of Cass and Varric were "quirky". Dorian was probably the least quirky of them, but he had very brief moments, so I can forgive him. It's like they were trying so hard to make the characters "memorable" and wound up doing the exact opposite for me. This is the same problem the companions had in Andromeda - they were just....there.
I really hope we have more companions that are actually worth using than we do that we just want to ignore. This is why I kept saying we need more non-combat/story interactions with the party members. But I don't think we're going to get it.
Some interesting points, and I agree with MEA, though to me the cast there was more bland instead of quirky In DAI, I only found Sera and Cole to be quirky (not a native English speaker, so maybe my idea of "quirky" is different). Sera annoyed me, but I adored Cole. I guess for me the thing is how the quirky stuff is written. I think Epler mentioned he wrote Bellara with ADHD in mind? Which is fine, I am not familiar enough with the topic (I don't know anyone with ADHD in real life), but maybe I end up liking her and even learn a thing or two. From the reveals, so far she's also not a favourite, but I'll see how it feels when getting to know her. I think we might also need to keep in mind that characters will never be for everyone. They can't write the same characters every time, if they do, people will be annoyed. If they don't, people will be annoyed too. I don't think we always need to like or love every character, I certainly don't, and that is fine. Variety is key. However, I also think that there still needs to be a certain appeal. A character can be annoying to me or I can hate them, but they can still be well written for example. ("well-written" is also always hard to pinpoint for me, because either it resonates with me or not, like... art.) And I get what you say about writers trying to make characters memorable, but I also think mostly they succeed (minus MEA, though I still remember how weird Liam was for example and Cora being obsessed with her asari commando stuff ). And I think a little has to do with trying to find new stories to tell. Before this turns into a too long post, I am also still a tiiiiny bit sceptical, but open-minded, and my previous fear they'd completely ruin the next DA has been calmed a bit by reading Tevinter Nights, as I really enjoyed most of these stories and many of the authors also worked on DAV. So I can't wait to get to know the cast, even if I end up not liking some (or all of them, but I highly doubt that).
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Post by ClarkKent on Oct 2, 2024 9:26:22 GMT
I agree with the above. The Inquisition cast had a ton of variety. Quirky means different things to different people, but I'm not sure Solas, or the most dour man in Thedas, Blackwall, could be described as quirky.
Likewise, with Andromeda, PeeBee was quite Pixar(I like her though tbf), but the others were mostly just bland lol.
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emissaryoflies
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, SWTOR
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Post by emissaryoflies on Oct 2, 2024 9:33:45 GMT
Liam was hot garbage. Holy shit. He made me miss Jacob.
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Post by Reznore on Oct 2, 2024 9:48:42 GMT
I think we might also need to keep in mind that characters will never be for everyone. I don't mind that. What scares me is in Inquisition you had the bland squad Josi, Cullen, Leliana (well at least she's a bit of a religious freak, stabby happy). I didn't hate them. They didn't bother me. But they bored me. In DATV I figured Harding would be the straight forward goodie two shoe. Fine. She's cute as hell, she's a dwarf, that's cool. I'm watching several reviewers : The assassin guy : a romantic, a real "sweatheart"only kills bad people The Necromancer : a pillar of empathy, nicest dude", extremely respectful when it comes to spirits The warden :cute griffin pet, straightforward but really really into defending people, being the "shield in the night". The detective gal: cold but with a heart of gold. Want to reform Tevinter. Somehow I don't see Bellara bringing an edge. And Taash hard to say. I like very flawed characters. DA2 is my favorite cast of weirdos.
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Post by emissaryoflies on Oct 2, 2024 10:01:24 GMT
Even Inquisition had Vivienne. A politically ambitious antagonist towards the majority of the fandom. You had Solas who seemed to greatly dislike anybody who stood for anything, but loved to play the role of infallible teacher. You had Sera who was also antagonistic towards what most of the fans like and is even insubordinate. I really hope they’re not giving us some milquetoast cartoon companions. I’ve had enough.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by fraggle on Oct 2, 2024 10:05:37 GMT
I think we might also need to keep in mind that characters will never be for everyone. I don't mind that. What scares me is in Inquisition you had the bland squad Josi, Cullen, Leliana (well at least she's a bit of a religious freak, stabby happy). I didn't hate them. They didn't bother me. But they bored me. In DATV I figured Harding would be the straight forward goodie two shoe. Fine. She's cute as hell, she's a dwarf, that's cool. I'm watching several reviewers : The assassin guy : a romantic, a real "sweatheart"only kills bad people The Necromancer : a pillar of empathy, nicest dude", extremely respectful when it comes to spirits The warden :cute griffin pet, straightforward but really really into defending people, being the "shield in the night". The detective gal: cold but with a heart of gold. Want to reform Tevinter. Somehow I don't see Bellara bringing an edge. And Taash hard to say. I like very flawed characters. DA2 is my favorite cast of weirdos. I get your point I hope there's more to them than just that, and to some also some flaws. I want to believe there are some Blackwall looked like a nice guy, and damn. But yes, let's see how it plays out. Not nearly as pessimistic as others in here, but I know there's a chance it will end up as a disappointment. I admittedly did like Josie, Cullen and Leliana (her arc in particular was interesting to me, both sides haha) in DAI. Sure they weren't the most exciting, but still had appeal to me. You need some nice and diplomatic characters in such games, too, haha.
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Aug 17, 2016 20:27:17 GMT
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Post by ClarkKent on Oct 2, 2024 13:37:53 GMT
Liam was hot garbage. Holy shit. He made me miss Jacob. I just wanted to do pull ups again with my boy Vega! It's funny it hasn't been THAT long since I completed Andromeda but I have virtually zero defining memories of most of the companions in MEA. I mean Vetra had a sister I guess? I believe Drack was a bit like Wrex with extra EQ points, and Jaal was a sensitive soul. Other than that it's a blur.
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Guardian
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Nov 30, 2016 22:10:34 GMT
November 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Guardian on Oct 2, 2024 13:50:50 GMT
Some interesting points, and I agree with MEA, though to me the cast there was more bland instead of quirky In DAI, I only found Sera and Cole to be quirky (not a native English speaker, so maybe my idea of "quirky" is different). Sera annoyed me, but I adored Cole. I guess for me the thing is how the quirky stuff is written. I think Epler mentioned he wrote Bellara with ADHD in mind? Which is fine, I am not familiar enough with the topic (I don't know anyone with ADHD in real life), but maybe I end up liking her and even learn a thing or two. From the reveals, so far she's also not a favourite, but I'll see how it feels when getting to know her. I think we might also need to keep in mind that characters will never be for everyone. They can't write the same characters every time, if they do, people will be annoyed. If they don't, people will be annoyed too. I don't think we always need to like or love every character, I certainly don't, and that is fine. Variety is key. However, I also think that there still needs to be a certain appeal. A character can be annoying to me or I can hate them, but they can still be well written for example. ("well-written" is also always hard to pinpoint for me, because either it resonates with me or not, like... art.) And I get what you say about writers trying to make characters memorable, but I also think mostly they succeed (minus MEA, though I still remember how weird Liam was for example and Cora being obsessed with her asari commando stuff ). And I think a little has to do with trying to find new stories to tell. Before this turns into a too long post, I am also still a tiiiiny bit sceptical, but open-minded, and my previous fear they'd completely ruin the next DA has been calmed a bit by reading Tevinter Nights, as I really enjoyed most of these stories and many of the authors also worked on DAV. So I can't wait to get to know the cast, even if I end up not liking some (or all of them, but I highly doubt that). This is all quite fair; for me, "quirky" means like...trying to make them either over-the-top funny like the scene about Bellara described above (trying to reproduce Mordin but failing). And yes, I did find the crew from Andromeda bland. I should have clarified that, that was my fault. But I said bland before and got yelled at for daring to call the Andromeda crew bland, so I'm a bit hesitant to do so I'm willing to give this game a fair chance, probably unlike some (most?) in this thread. The problem is, since I have these fears, I can't post in the Hype thread because I do have reservations about the game. That being said, I'm still probably more positive now about it than skeptical. I agree with the above. The Inquisition cast had a ton of variety. Quirky means different things to different people, but I'm not sure Solas, or the most dour man in Thedas, Blackwall, could be described as quirky. Likewise, with Andromeda, PeeBee was quite Pixar(I like her though tbf), but the others were mostly just bland lol. To be fair, I forgot Blackwall even existed lol. I...tried to like PeeBee...but she just....annoyed me to no end. I despise that kind of personality, where you think you know better and aren't willing to listen and consider all outcomes, instead of just charging head first into danger. This is an issue Liam also had, but differently. Speaking of.... Liam was hot garbage. Holy shit. He made me miss Jacob. I will never understand the hate Jacob got. He was one of my favorite characters from ME 2, and people looked at me like I had three heads or something. Then Liam came along, and everyone couldn't stop singing the guy's praises. I was like, "Uh...no; dude's a man-child that needs a slap upside the head and told to wait on the station for about...oh...a year or two learning how to function as part of this team? Or ANY team, for that matter?" I like very flawed characters. DA2 is my favorite cast of weirdos. I agree; the cast from DAO, DA2, and ME2 were all flawed in their own ways, and you could watch as they grew through that, but still remained flawed. It's what was missing from both Inquisition and Andromeda. Like...even after completing the Asari Ark, she still worships the ground the Justicars walk on. Made me feel like she learned nothing. Felt like none of the Andromeda crew learned anything, outside of Drack, but the dude is old enough as it is, so he gets a pass.
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November 2016
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Post by Guardian on Oct 2, 2024 13:52:37 GMT
Liam was hot garbage. Holy shit. He made me miss Jacob. I just wanted to do pull ups again with my boy Vega! It's funny it hasn't been THAT long since I completed Andromeda but I have virtually zero defining memories of most of the companions in MEA. I mean Vetra had a sister I guess? I believe Drack was a bit like Wrex with extra EQ points, and Jaal was a sensitive soul. Other than that it's a blur. Yup....this is exactly what I said before and got yelled at by the Andromeda fans. Drack I remember a little; the rest of the crew? Couldn't tell you a damn thing about any of them outside of Vetra having a sister and Cora being obsessed with the Asari.
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