emissaryoflies
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Post by emissaryoflies on Oct 2, 2024 16:21:19 GMT
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Post by themikefest on Oct 3, 2024 0:30:25 GMT
I agree with the above. The Inquisition cast had a ton of variety. Quirky means different things to different people, but I'm not sure Solas, or the most dour man in Thedas, Blackwall, could be described as quirky. Likewise, with Andromeda, PeeBee was quite Pixar(I like her though tbf), but the others were mostly just bland lol. Liam was hot garbage. Holy shit. He made me miss Jacob. ah yes, the peepee. What a piece of crap. And the Kosta Clown. The reason why they were able to get away with the crap they did is because the lame duck lacked a pair to stand up to them, and he/she had the I don't care attitude. The game proves it. I'm not the biggest fan of Taylor, but he did well. He was honest when answering questions by Shepard when they first met in ME2. In ME3, he had to show the ME3 squadmates how to provide cover fire Liam was hot garbage. Holy shit. He made me miss Jacob. I just wanted to do pull ups again with my boy Vega! It's funny it hasn't been THAT long since I completed Andromeda but I have virtually zero defining memories of most of the companions in MEA. I mean Vetra had a sister I guess? I believe Drack was a bit like Wrex with extra EQ points, and Jaal was a sensitive soul. Other than that it's a blur. Vetra could have passed as a female Garrus, or at the very least, his sister. Drack was like Wrex's older brother. Cora wouldn't shutup about her asari crap. Jaal was......ok.
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Post by necrowaif on Oct 3, 2024 4:53:39 GMT
Behold the shopping list of the insufferably quirky. Just write “Four journals,” you goofy bitch.
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emissaryoflies
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Post by emissaryoflies on Oct 3, 2024 5:51:24 GMT
Water(maybe). Oh I can’t wait for this. It’s shaping up to be spectacular.
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Post by Envisionary on Oct 3, 2024 9:29:05 GMT
There is little I hate more in modern video games than quippy Joss Whedon Marvel dialogue and I've been half expecting the game to be written this way since the Weisshaupt video when NEVE of all people asks "how is Lucanis going to stab a cloud?". Does Weisshaupt getting swarmed by darkspawn call for levity? If it's here and there I'll still be disgusted with it but if it's all over the entire game I won't be able to stomach it.
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Gileadan
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Post by Gileadan on Oct 3, 2024 10:07:55 GMT
Apparently this is what the core fandom wants. Anything not quippy-quirky enough is automatically grimdark.
Oh well. At this point I'm mostly looking forward to the inevitable Jason Schreier article.
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Post by Guardian on Oct 3, 2024 12:25:05 GMT
Apparently this is what the core fandom wants. Anything not quippy-quirky enough is automatically grimdark. It's funny you say this, but this is apparently what people liked about Andromeda - that it wasn't "grimdark" like ME 3 or not "light". In what way was ME 3 grimdark? The ending, sure...but I actually had hope and a sense of "seriousness".
Andromeda was over-correction for how ME 3 was, and I have to agree with you. It seems anything not "joke after joke" is considered "too dark/brooding" these days. I think as long as it's not over saturated like Andromeda was, it'll be okay. But in a game where the fate of the world is hanging in the balance, I don't want a team full of "quirky jokesters". I want a crew like we had in ME 2 = they knew why they were there, and they knew what was expected and did it.
If any crew earned the right to be that way, it's the Normandy crew, given how they've proven it already. But we'll have to wait and see how it's handled - outside of Bellara, I don't think it'll be too over-the-top. But who knows? Just have to wait and see.
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Post by ClarkKent on Oct 3, 2024 12:52:05 GMT
The thing is as well OG Mass Effect 3 did have jokes, and funny moments. The humour was just sprinkled lightly enough that it didn't chip away at the atmosphere of the game.
Dragon Age origins also had jokes, but the same applied. People point to Alistair as an example of DA always being quirky, but I think they miss the point. Most DA characters react to Alistair's quips in a pretty stoned faced way. He's not quipping along with others characters. He's mostly seen as a bit of a dumbass lol.
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Post by Iakus on Oct 3, 2024 13:23:16 GMT
Apparently this is what the core fandom wants. Anything not quippy-quirky enough is automatically grimdark. It's funny you say this, but this is apparently what people liked about Andromeda - that it wasn't "grimdark" like ME 3 or not "light". In what way was ME 3 grimdark? The ending, sure...but I actually had hope and a sense of "seriousness".
Andromeda was over-correction for how ME 3 was, and I have to agree with you. It seems anything not "joke after joke" is considered "too dark/brooding" these days. I think as long as it's not over saturated like Andromeda was, it'll be okay. But in a game where the fate of the world is hanging in the balance, I don't want a team full of "quirky jokesters". I want a crew like we had in ME 2 = they knew why they were there, and they knew what was expected and did it.
If any crew earned the right to be that way, it's the Normandy crew, given how they've proven it already. But we'll have to wait and see how it's handled - outside of Bellara, I don't think it'll be too over-the-top. But who knows? Just have to wait and see.
Citadel was received well. But they failed to figure out that the reason it was so well received wasn't because it was quirky and light, but because it was a break from the darkness of ME3's ending. And yes, Bioware has massively overcorrected since then. I mean, a little spice can help a dish. But just because it helps doesn't mean (most people) would eat cayenne powder by the spoonful.
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emissaryoflies
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Post by emissaryoflies on Oct 3, 2024 13:33:08 GMT
I believe Andromeda was an attempt to capitalize on the universally positive reception the Citadel DLC gained. They saw that people absolutely loved it. The casino, the party, the ridiculous cheesy 90s clone story. They didn't understand that for 200+ hours you had mostly serious, world shaking, tragic and some very dark story telling. Like Guardian said, the Trilogy crew earned their levity, and depending on how you play it, brief levity. It frustrates me to this day that given the premise of Andromeda you had an even darker story you could have told. You can even have Ryder. You can have an unproven hero thrust into the worst circumstances imaginable and make a great story out of it. It also didn't help that most of the truly interesting stuff happened before Ryder even got there. Another mistake, but that's neither here nor there. I just hope this writing team hasn't made the same mistakes, but as per usual, it's looking shaky.
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Post by fraggle on Oct 3, 2024 14:18:21 GMT
For all of MEA's faults, I would actually really have liked to continue to play as Ryder, but not make it a comedy show anymore. Make Ryder grow. Better tone choices, less jokey. Less open world bloat (and perhaps make SAM shut up ). Now they think that making a new ME that relates to the trilogy will be better received I guess, but I really wonder if that will be the case. Of course, by now the MEA writing team is mostly gone I believe (wasn't the studio closed completely as well?). I think seeing how DAV now plays out will be a good indiciation of where they'll go, I hope I'll still like it.
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Post by themikefest on Oct 3, 2024 14:52:50 GMT
For all of MEA's faults, I would actually really have liked to continue to play as Ryder, but not make it a comedy show anymore. Make Ryder grow. Better tone choices, less jokey. Less open world bloat (and perhaps make SAM shut up ). As I've said in previous posts, if Ryder returns more grown/mature/whatever word you want to use, I would like to have a new squadmate ask Ryder why he/she got rid of the stowaway and traitor. Ryder realizing having squadmates doing stupid crap leading to bad things, and they did, cannot be tolerated, Ryder decided it would be best to get rid of them. That would be a start. I doubt that will happen since Bioware would likely bring the squadmates back to be with Ryder. If anything, they might add another squadmate. One thing I would be curious about is what happens to the sibling? I really have no interest having Ryder return especially since he/she is the main reason why I didn't like the game That depends on what the story might be. Bioware has several ways having another game involving the trilogy. I'm curious as well.
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Post by themikefest on Oct 3, 2024 14:58:22 GMT
I believe Andromeda was an attempt to capitalize on the universally positive reception the Citadel DLC gained. They saw that people absolutely loved it. The casino, the party, the ridiculous cheesy 90s clone story. They didn't understand that for 200+ hours you had mostly serious, world shaking, tragic and some very dark story telling. Like Guardian said, the Trilogy crew earned their levity, and depending on how you play it, brief levity. It frustrates me to this day that given the premise of Andromeda you had an even darker story you could have told. You can even have Ryder. You can have an unproven hero thrust into the worst circumstances imaginable and make a great story out of it. It also didn't help that most of the truly interesting stuff happened before Ryder even got there. Another mistake, but that's neither here nor there. I just hope this writing team hasn't made the same mistakes, but as per usual, it's looking shaky. A poster posted shortly after the game released saying the game was like a bunch of college kids on spring break. I agree. It seems like the game was made to see how well an ME game would do without Shepard and the Milky Way. About the Citadel dlc. It was alright, but in a thread before it was released, I mentioned I like to have a Crucible dlc.
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Post by ahglock on Oct 3, 2024 21:32:06 GMT
The continued degeneration of dragon age magic system I feel is a example of the direction the series was heading. My Canon playthrough as a mage was on DA2 and I was looking forward to the fact going to Tevinter we were possibly going to get the most robust magic system we have seen in the game. But the direction the game is headed seems to careless about actual cultural connection or the world previously build to a large degree outside of the main conflict. Origins has the most extensive magic system in the game setting the foundation for the 4 schools of Magic outside of specilizations. DA2 kept those schools to a degree but adjusted it as to note have 4 different glyph or hex options which is fine. Then Inqusition came and mages were only stuck to the Primal spellbook and dabbled a little into Spirit, with Specilizations such as Necromancer and Rift Mage gaining pieces of other spells with the Haste spell being a ultimate instead of a normal spell. Now Veilguard while giving mages a second melee weapon and playstyle was a plus the spell book feels even more lackluster then all 3 games. They even tried to sneakly mention during their demo how our players wanted healing magic back but gave it to our parry members. Which to me was a slap on the face to the players request of the Creation tree back which had more then just health healing or some form of Spirit Healer. We Basically have 2 spells of each of the 3 elements and 1 specilization spell which favors a element also. Elemental weapons use to be a option because you could build your weapons to specilize in other things. But it seems they relied heavier on elements this Dragon Age game as their core gameplay mechanic especially on harder difficulties. So every class will fall into some form of elemental build anyway making the elemental only mages feel even more lackluster. Walking Bomb, Mana Clash, Crushing Prison, Haste, Paralyze, Death Cloud, Hexs and Glyphs could have all made their way into this game to give mages a more diverse experience. I feel like all the other classes did somewhat get enhanced warriors especially and rogues to a degree too actually being able to mimic Leliana from the Ashes Trailer for Origins. But if the series moves forward I don't want them to take steps back to compensate because it's a easier route. The easy route is to make the high dps mage that dashes everywhere. But in a fantasy rpg you can't look at your mages being the best when your magic system is bare bones. Even with a limit selection of skills to select that's still no excuse on why their is more excuses made to dumb down the magic system vs improve upon it. Improving Magic in Dragon Age takes more then just giving mages mobility. In Origins I could combo my own spells putting a Death Cloud on top of my Dex Hex making a Spell Combo called Entrophic Death, and this was all in game. So even their mention our use of team combos isn't something new to the serious it's just now being dumbed down repackaged and heavily relied on even more back in a Mass Effect way and not a Dragon Age way. I just want the series to get better I'm not even asking for it to go back to it'd Origins format I'm fine with a series evolving but I want actual evolution that elevates the series by building upon foundations and systems that worked. I don't want pieces of Blood Magic and Necromancer scrapped together to make a Death Caller. Blood Magic is as unique ro the Dragon Age series as being a Grey Warden is. One of the few if not only RPG that just straight up let's you play as a Blood Mage. Instead of being afraid to tackle the narrative around it and actually flex their writing skills to make it work in the story they are writing it seems they would rather continue to take the easy route. And in the long run that route doesn't seem like it'll be as fruitful. I miss when mages could focus on buffing/debuffing and indirect damage rather than KABOOM magic like every other game out there. But that would require the player having more direct control over the party than they're willing to give now, I guess. I'm not sure you really have a party at all/ You have 2 illusory characters that can't take damage, who do no real damage but you can use their abilities. you are basically playing a solo character with 9 abilities instead of managing 3 characters. And yes buffing and debuffing would be pointless in a game where your companions are basically an illusion.
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Post by sentinel87 on Oct 3, 2024 22:39:49 GMT
Something I've been thinking about is the relationship between Solas and the Inquisitor in DAV that worries me a bit. I doubt Bioware will let us actually control the dialogue options for the Inquisitor in DAV. The option is pretty binary in the character creator. Stop or redeem. It's not like there's a personality we can select similar to Hawke.
My Inquisitor wants to stop Solas. That means with words or force, either one. But I'm a bit worried that Bioware will have the redeem option be a friendly Inquisitor and the stop option an antagonistic Inquisitor. My Trevelyan doesn't hate Solas. He actually likes him, but he will kill him if need be. I envision them as sort of a "war without hate" vibe. Not sure that will really come across in DAV.
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Post by akots on Oct 4, 2024 0:50:43 GMT
It's funny you say this, but this is apparently what people liked about Andromeda - that it wasn't "grimdark" like ME 3 Outside of half-decent combat, MEA was a bad comedy show about nothing, with flat jokes and empty uninspired companions. DAV might very well turn out to be a similar installment of a poorly written comedy RPG, if such a genre even exists. One can always make a good "show about nothing" aka infamous and hugely popular Seinfeld but that needs a good writing and really funny jokes, with memorable characters, and not a caricature mishmash sprinkled with some pieces of lore caterings for long-term fans.
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Post by Guardian on Oct 4, 2024 1:21:59 GMT
For all of MEA's faults, I would actually really have liked to continue to play as Ryder, but not make it a comedy show anymore. Make Ryder grow. Better tone choices, less jokey. Less open world bloat (and perhaps make SAM shut up ). Now they think that making a new ME that relates to the trilogy will be better received I guess, but I really wonder if that will be the case. Of course, by now the MEA writing team is mostly gone I believe (wasn't the studio closed completely as well?). I think seeing how DAV now plays out will be a good indiciation of where they'll go, I hope I'll still like it. To be fair, making this change for Ryder will have those that like Andromeda turn on it. They've said so many times in this forum. But honestly, while I recognize that's changing the character, which is something I'm usually against, in this instance it would actually get more to come back to it, I think.
But yes, how Veilguard is in terms of it's writing and overall mood/tone will be a good indicator of where they'll go (or where they'd like to go, pending they don't get axed after this game comes out...who can say with EA?)
Despite the skepticism we have here, I still feel bad for most devs to an extent. I've said it before, I think they know they need to smash this out of the park, and they're trying to market it to the largest audience they can. Yes, they are alienating some of that core fanbase that has been with them since Origins, but as for any fandom, in order to survive, they do need younger "blood", so to speak. It can be hard to get said young faces without alienating your core base, mostly because a lot has changed in that time since Origins first released, and modern audiences tastes have shifted and changed (note, I never said it was for the better).
It reminds me, as stated earlier, when Final Fantasy VIII came out - everyone I knew loved it. I absolutely hated it. It was no longer "Final Fantasy" to me, but instead just some....JRPG teenage soap opera. My friends had to force me to play IX...literally....because I was just...disenfranchised with the series. I will give this a fair chance, but...Veilguard might be the final run for me with Dragon Age. It'll be sad, but, who knows? I may like it...and might be willing to try future installments.
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Post by akots on Oct 4, 2024 2:40:23 GMT
Despite the skepticism we have here, I still feel bad for most devs to an extent. I've said it before, I think they know they need to smash this out of the park, and they're trying to market it to the largest audience they can. IMO, video game industry is closer to art than to pure commerce. If there is an artist who knows that landscapes and portraits are in high demand these days, and this artist needs to pay rent to survive, he may just continue pumping out portraits and landscapes all his life for the sake of making money at all costs. If this is his cup of tea, the artist can become famous like Gainsborough or Poussin for his landscapes or Rembrandt for portraiture. However, I don't think that comedy RPG genre is Bioware's cup of tea, at least it has not been so far. Yes, there might be a demand for that, and no, the demand should be met with some studio that is good at it. In this case, South Park, Borderlands 2, or Yakuza teams come to mind as subjectively the best for the job and way more successful than the recent Bioware. On the other hand, if DAV pays the EA bills, that would probably be the best since not everyone has a talent to become Van Gogh, or Picasso, or the Larian of the modern gaming industry days to achieve a major breakthrough. At some point in the past, Bioware had the talent, which does not seem to be the case at this moment because talent requires patient nurturing and encouragement, without setting some unrealistic deadlines, "do as I want, I know better" from the executives, or "pay the bill or get out" attitudes. It seems to me that EA has created a pretty comfortable cage for Bioware. However, it is still a cage and an expensive one at that. Moreover, this cage does not seem to support real talent and instead encourages less creative and more market-oriented approaches. It is more of a business enterprise that aims to make enough money to provide for its own existence and for EA shareholders. It all might come to an overall very mediocre series of products, which seems to be the case for the past 10+ years for Bioware. Can DAV break this cycle for Bioware? So far, seems extremely unlikely based on what has been revealed.
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Post by fraggle on Oct 4, 2024 7:49:26 GMT
For all of MEA's faults, I would actually really have liked to continue to play as Ryder, but not make it a comedy show anymore. Make Ryder grow. Better tone choices, less jokey. Less open world bloat (and perhaps make SAM shut up ). Now they think that making a new ME that relates to the trilogy will be better received I guess, but I really wonder if that will be the case. Of course, by now the MEA writing team is mostly gone I believe (wasn't the studio closed completely as well?). I think seeing how DAV now plays out will be a good indiciation of where they'll go, I hope I'll still like it. To be fair, making this change for Ryder will have those that like Andromeda turn on it. They've said so many times in this forum. But honestly, while I recognize that's changing the character, which is something I'm usually against, in this instance it would actually get more to come back to it, I think.
But yes, how Veilguard is in terms of it's writing and overall mood/tone will be a good indicator of where they'll go (or where they'd like to go, pending they don't get axed after this game comes out...who can say with EA?)
Despite the skepticism we have here, I still feel bad for most devs to an extent. I've said it before, I think they know they need to smash this out of the park, and they're trying to market it to the largest audience they can. Yes, they are alienating some of that core fanbase that has been with them since Origins, but as for any fandom, in order to survive, they do need younger "blood", so to speak. It can be hard to get said young faces without alienating your core base, mostly because a lot has changed in that time since Origins first released, and modern audiences tastes have shifted and changed (note, I never said it was for the better).
It reminds me, as stated earlier, when Final Fantasy VIII came out - everyone I knew loved it. I absolutely hated it. It was no longer "Final Fantasy" to me, but instead just some....JRPG teenage soap opera. My friends had to force me to play IX...literally....because I was just...disenfranchised with the series. I will give this a fair chance, but...Veilguard might be the final run for me with Dragon Age. It'll be sad, but, who knows? I may like it...and might be willing to try future installments.
I agree. And I'm not talking about making Ryder a different person, just... more mature/more choices? They were still young in MEA, so maybe a trilogy where they can get into maturing more could have been done. They could still have used jokey responses in the dialogue wheel, but also use more serious tones, even Renegadey/pragmatic ones. But that thing is over I guess. Could have been interesting to see. Just this morning I read an article where Epler stated that for Dragon Age, the doom and gloom needed to be countered a bit by humour, but shouldn't lean too heavy on it, so it sounded like generally they go in the direction of the situation is dire, but it has some light-hearted moments, too. Which would be perfect imo, it's what made DA and MET so special for me. I feel bad for them too. I want them to succeed so badly because I have never replayed any games as often as theirs. I want them to continue what they love doing, but it's also hard to say how this will go down. Good thing is it doesn't take that long anymore to find out. Weeell, I liked pretty much all of the recent FFs, and am in the absolute minority of not liking VII (I played it like 3 times on PS1/PSP, but I always ended up being eeeeh about it), but when I was younger I loved VIII, IX, X, even XII to a certain extent. XIII was the first that was a bit of letdown, especially the 2nd part. I replayed the remasters of VIII-XII last and this year and I still like them well enough, but it was not the magical feeling from back then (getting old sucks ). But again we see, tastes can vary so much, and that's super good, because there's stuff for everyone out there. What I can't stand is people throwing a tamper tantrum or threatening devs online because they don't get what they want. If everyone would be a bit more civil about stuff they don't like or hate, it would be really nice. I enjoy this discussion btw, so thanks for that And agreed, if a franchise is just not for me anymore, moving on is the healthiest thing, no matter how sad. Not happy about Resident Evil's directions for a couple years now, so I just don't play them anymore (though I heard the remakes at least are quite good). FF still peaks my interest as I surprisingly even liked XV, but it's not a day one purchase anymore. And I'm so curious about DAV. Maybe also my last day one Bioware purchase, but hopefully not!
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helios969
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Post by helios969 on Oct 4, 2024 8:06:52 GMT
A poster posted shortly after the game released saying the game was like a bunch of college kids on spring break. I agree. I always likened it to a hippy commune..."we're like...explorers man...we don't need no weapons on our ships. We're just gonna spread our message of peace and love." The selection process for the AI was pretty baffling to me. How the hell does someone like Kostas the Clown get brought on for his security and tactical response expertise...someone like that in real life would be washed out of such training...only the most serious professionals would be selected. About the Citadel dlc. It was alright, but in a thread before it was released, I mentioned I like to have a Crucible dlc. Can I get a Crucible 2 dlc to clean up the mess of synthesis...Cerberus rises from the ashes, figures out how to surgically undone the "merging of organics and synthetics," and subsequently fires off the the second crucible that wipes out the perversion of synthesis. Humanity finally rises to its rightful place at the top of the galaxy.
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Post by themikefest on Oct 4, 2024 12:02:30 GMT
How the hell does someone like Kostas the Clown get brought on for his security and tactical response expertise...someone like that in real life would be washed out of such training...only the most serious professionals would be selected. Simple. Alec Ryder was so obsessed with the implant and his wife, he didn't give the attention needed when becoming pathfinder. I would not have made him pathfinder. With the distractions he had, he failed to focus on the other stuff when choosing his team. ME4 will feature the rebuilding and rise of Cerberus led by Miranda and her sister along with the help of Shepard. The clown academy, I mean the circus, I really mean the Alliance, will become part of Cerberus. They will become the powerhouse they were meant be. The galaxy will realize Cerberus were under reaper control will overlook what happened in ME3. Cerberus will eventually recruit aliens into their ranks. ALL HAIL TIM.
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Post by yarus on Oct 4, 2024 17:28:11 GMT
Citadel was received well. But they failed to figure out that the reason it was so well received wasn't because it was quirky and light, but because it was a break from the darkness of ME3's ending. I would have preferred an actual fix to ME3's ending, rather than just an extended iteration that we got via dlc/updates. As scitzo/copium as they were, I preferred the Indoctrination theories to what we ended up getting. Citadel was lighthearted key jangling - a fun distraction from the main plot, but a distraction nonetheless. Despite the skepticism we have here, I still feel bad for most devs to an extent. I've said it before, I think they know they need to smash this out of the park, and they're trying to market it to the largest audience they can. Yes, they are alienating some of that core fanbase that has been with them since Origins, but as for any fandom, in order to survive, they do need younger "blood", so to speak. It can be hard to get said young faces without alienating your core base, mostly because a lot has changed in that time since Origins first released, and modern audiences tastes have shifted and changed (note, I never said it was for the better). Arl Eamon: "Must we sacrifice everything good about our nation to save it?" Bioware is taking a massive risk alienating core fans for the fortnite crowd, and I've seen nothing to give me reasonable assurance that such a risk seems like a good idea, or that it there's even a good chance it will pay off at all.
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emissaryoflies
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Post by emissaryoflies on Oct 4, 2024 17:39:15 GMT
I would have preferred an actual fix to ME3's ending, rather than just an extended iteration that we got via dlc/updates. As scitzo/copium as they were, I preferred the Indoctrination theories to what we ended up getting. Citadel was lighthearted key jangling - a fun distraction from the main plot, but a distraction nonetheless. That was the wildest shit. That thread was hundreds of pages. Youtube videos with hundreds of thousands of views. That shit shook the entire industry let alone Mass Effect. I've never seen or heard of a cope that massive in all my time gaming. You're not wrong though. That theory would have been incredible if it were true. And it was far better than what they gave us.
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Post by themikefest on Oct 4, 2024 18:58:49 GMT
]I would have preferred an actual fix to ME3's ending, rather than just an extended iteration that we got via dlc/updates. In late spring/early summer 2016, Mac Walters was aksed about the ending. He said it could have been better. Only he can answer what he meant by that. I have not been able to find the video , so you can believe that or not. The ending never needed fixing. It already had an ending, one told to the player after the coup. I call it Hackett's ending. He tells Shepard the crucible has enough energy to destroy the reapers. That's your ending. Once the crucible docks with the Citadel, then after the arms are fully opened, the crucible fires destroying the reapers. But Bioware decided to have Shepard take the magic carpet ride up to lala land to talk with dumb dumb which ends up being the one telling the player how the game will end. If they were to go with the indoctrination theory, I would have used that as an excuse to remake the trilogy. Why? When Shepard see's the visions from the beacon on Eden Prime, she/he passes out for about 15 hours. Everything was a dream.
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Post by Reznore on Oct 4, 2024 19:03:57 GMT
ME3 ending was so bad, I read part of the leak and heard people and thought "can't possibly be that bad" I played the game, got to the end, I was so shocked it was so bad I thought my copy gliched. Went back online and saw the freaking deluge. I kinda lost my shit when Bioware wrote we didn't understand the end like we were too dumb and thick to understand their creative vision. I really felt insulted.
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