emissaryoflies
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Post by emissaryoflies on Oct 4, 2024 19:18:26 GMT
I felt nothing. And I could've sworn there was a pop up at the end that said to "buy dlc to continue the adventures of Commander Shepard". It was very strange. And the 'artistic integrity' speech was the capper. I almost felt sorry for them. They really thought it was a good ending. Genuinely.
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Post by fraggle on Oct 4, 2024 19:29:37 GMT
Ah, the old ending debate. I liked it, before and with the Extended Cut. But I went in having zero expectations. I vastly prefer the ending we got over the Indoctrination Theory. Which could be debunked by Vendetta alone. I never understood the hate the ending got, but then I like a lot of endings others despise. Guess I'm weird.
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Post by Guardian on Oct 4, 2024 20:16:23 GMT
Despite the skepticism we have here, I still feel bad for most devs to an extent. I've said it before, I think they know they need to smash this out of the park, and they're trying to market it to the largest audience they can. Yes, they are alienating some of that core fanbase that has been with them since Origins, but as for any fandom, in order to survive, they do need younger "blood", so to speak. It can be hard to get said young faces without alienating your core base, mostly because a lot has changed in that time since Origins first released, and modern audiences tastes have shifted and changed (note, I never said it was for the better). Arl Eamon: "Must we sacrifice everything good about our nation to save it?" Bioware is taking a massive risk alienating core fans for the fortnite crowd, and I've seen nothing to give me reasonable assurance that such a risk seems like a good idea, or that it there's even a good chance it will pay off at all. Never said it would work or that it was a good idea. Frankly, I think it's a terrible idea; if someone wants to appeal to the Fortnite crowd, just make a Fortnite thing....or crossover. Don't make an existing IP into it. Just trying to figure out the reasoning behind any legacy IP these days with a passionate fanbase. Some manage to bring in new fans and still keep the old (best example I have of this is Ghostbusters). Others....decide to just raze what's there to the ground, salt the earth, and build something "all new, all different" on top of it, hoping to appeal to the current crowd. I won't give an example for this one...since I'm sure a lot of us can see perfect examples of this.
I'm with you though, yarus - I see nothing that gives me any reason to feel that this is a good idea. I still can feel empathy for them if this is what they're being forced to do, or have to do in order to survive. Still doesn't make it a good idea, but we can only hope this doesn't become their death knell.
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Post by themikefest on Oct 4, 2024 21:31:12 GMT
ME3 ending was so bad, I read part of the leak and heard people and thought "can't possibly be that bad" I played the game, got to the end, I was so shocked it was so bad I thought my copy gliched. Went back online and saw the freaking deluge. I kinda lost my shit when Bioware wrote we didn't understand the end like we were too dumb and thick to understand their creative vision. I really felt insulted. My first playthrough I remember throwing my arms up in the air just as the credits showed. When I heard the guy say one more story, I thought, great, they're bringing Shepard back for another game. 15 minutes later I started a second playthrough. When the cut was released, I thought it only fixed one thing, the flashbacks. I was tired of seeing Larry, Curly and Moe. The cut left questions unanswered.
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Post by helios969 on Oct 4, 2024 21:37:45 GMT
If they were to go with the indoctrination theory, I would have used that as an excuse to remake the trilogy. Why? When Shepard see's the visions from the beacon on Eden Prime, she/he passes out for about 15 hours. Everything was a dream. I had a slightly different idea along that line of thinking to reboot the series. The beacon is actually a reaper trap...a simulation designed to learn the operational tactics and thought processes of the cycle. Shepard wakes up and ME1 continues from there. Using that approach ensures the validity of players choices from the original trilogy. Of course you need a new batch of loveable aliens since characters like Liara, Wrex, Tali, and Garrus were just constructs of the manufactured reality. Maybe I can finally get a Batarian squadmate.
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Post by helios969 on Oct 4, 2024 21:49:42 GMT
Ah, the old ending debate. I liked it, before and with the Extended Cut. But I went in having zero expectations. I vastly prefer the ending we got over the Indoctrination Theory. Which could be debunked by Vendetta alone. I never understood the hate the ending got, but then I like a lot of endings others despise. Guess I'm weird. Having low or no expectations definitely makes a difference. I had a similar experience with DA2. It got torched so bad at release that despite having already purchased a copy I delayed playing if for over a year...and plus I was busy with work. I ended up loving it. People that really like the ME3 ending I am happy for...seriously and sincerely...but for me that one still hurts.
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Post by Deleted on Oct 4, 2024 23:04:34 GMT
So far, two things still make me want to play this game:
- Kill Solas
- See Ghilan'nain in action.
Seen a lot of her already thanks to all the spoilers so I guess that's something.
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Post by Guardian on Oct 4, 2024 23:40:35 GMT
So far, two things still make me want to play this game: - Kill Solas - See Ghilan'nain in action. Seen a lot of her already thanks to all the spoilers so I guess that's something. I'm still willing to play this game, and give it a try myself. Hell, when the character "Fortnite" trailer dropped, it killed all enthusiasm I had for the game, to which, prior to that, I was pretty upbeat about it. Things I have heard from not BioWare have made me interested in playing it still. BioWare has done their damnedest to kill any enthusiasm I have/had. If they were to go with the indoctrination theory, I would have used that as an excuse to remake the trilogy. Why? When Shepard see's the visions from the beacon on Eden Prime, she/he passes out for about 15 hours. Everything was a dream. I had a slightly different idea along that line of thinking to reboot the series. The beacon is actually a reaper trap...a simulation designed to learn the operational tactics and thought processes of the cycle. Shepard wakes up and ME1 continues from there. Using that approach ensures the validity of players choices from the original trilogy. Of course you need a new batch of loveable aliens since characters like Liara, Wrex, Tali, and Garrus were just constructs of the manufactured reality. Maybe I can finally get a Batarian squadmate. I am sorry I brought up the endings again in this thread, and this really isn't the thread for it (again, very sorry), but honestly...this isn't a bad idea. Yeah, it kind of makes me sad that all the awesome characters we had in ME 1 were just....manufactured constructs of the Reapers, and seeing as how I liked those characters better than the two we start with, it'll be hard to fill those shoes. Still, this is an intriguing idea for a reboot.
Okay....we should return to skepticism regarding Veilguard here now.
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Post by ahglock on Oct 5, 2024 0:35:38 GMT
Arl Eamon: "Must we sacrifice everything good about our nation to save it?" Bioware is taking a massive risk alienating core fans for the fortnite crowd, and I've seen nothing to give me reasonable assurance that such a risk seems like a good idea, or that it there's even a good chance it will pay off at all. Never said it would work or that it was a good idea. Frankly, I think it's a terrible idea; if someone wants to appeal to the Fortnite crowd, just make a Fortnite thing....or crossover. Don't make an existing IP into it. Just trying to figure out the reasoning behind any legacy IP these days with a passionate fanbase. Some manage to bring in new fans and still keep the old (best example I have of this is Ghostbusters). Others....decide to just raze what's there to the ground, salt the earth, and build something "all new, all different" on top of it, hoping to appeal to the current crowd. I won't give an example for this one...since I'm sure a lot of us can see perfect examples of this.
I'm with you though, yarus - I see nothing that gives me any reason to feel that this is a good idea. I still can feel empathy for them if this is what they're being forced to do, or have to do in order to survive. Still doesn't make it a good idea, but we can only hope this doesn't become their death knell.
Somehow I doubt its the fortnight crowd they are targeting.
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Post by dis_Op2399 on Oct 5, 2024 0:37:08 GMT
Been catching up on some newer gameplay and trailers, notably the dragon fight one. For all the talk I saw about no more "chosen one" protagonist, and how Dragon Age is really about the companions, Rook sure seems to be hogging the limelight and talking a lot, seemingly unprompted by the player. A lot. I know silent protagonists are a bone of contention, and it's nearly impossible that VG would step back to silent, but this seems a level beyond. Rook almost makes Shepherd look like a wilting wallflower. Maybe the system is evolved enough to where a sarcastic Rook will quip instead of taking up screen time with brooding frowns, but you'd think they would have demonstrated an evolving player character to some degree if it was the case.
It adds to a distinctly odd perspective as the player in relation to Rook. Especially notable was Lucanis scenes in that we, the player, can see Spite but Rook cannot. Maybe a mage (or certain background) Rook can see him? Very weird.
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Post by yarus on Oct 5, 2024 3:26:34 GMT
More confirmation/evidence of previous claims that dialogue isn't companion specific. Not similar dialogue, but identical dialogue: x.com/nuhre_/status/1842190194168172559This feels like such a downgrade character wise from both 2 and Inquisition
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Post by helios969 on Oct 5, 2024 4:16:52 GMT
I am sorry I brought up the endings again in this thread, and this really isn't the thread for it (again, very sorry), but honestly...this isn't a bad idea. Yeah, it kind of makes me sad that all the awesome characters we had in ME 1 were just....manufactured constructs of the Reapers, and seeing as how I liked those characters better than the two we start with, it'll be hard to fill those shoes. Still, this is an intriguing idea for a reboot. Nah, it's all good. I just would have like to see Shepard sitting on the beach drinking Mai Tai's. I hear what you're saying about the characters...it would take some serious writer's juice to "replace" the originals. And with what I've seen so far of DAV characters I'm more than skeptical they could pull it off. (See we got back on track. )
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Post by emissaryoflies on Oct 5, 2024 7:47:35 GMT
More confirmation/evidence of previous claims that dialogue isn't companion specific. Not similar dialogue, but identical dialogue: x.com/nuhre_/status/1842190194168172559This feels like such a downgrade character wise from both 2 and Inquisition You tourist! How dare you expect variety in your dialogue. Their artistic integrity is not to be trifled with. Don’t ask questions. Just consume product!
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Post by ClarkKent on Oct 5, 2024 9:23:23 GMT
More confirmation/evidence of previous claims that dialogue isn't companion specific. Not similar dialogue, but identical dialogue: x.com/nuhre_/status/1842190194168172559This feels like such a downgrade character wise from both 2 and Inquisition Big, if true. Sounds like a classic case of 'very few people are going to play our game twice so who's going to notice' type decision making. My biggest area of skepticism right now has to be player choice. I don't think it's going to be the type of game where you can see new cool shit in quest lines depending on your choices. At least, from a marketing standpoint, they have been super quiet on this. We'll get our romance options, and that will be role playing ticked off.
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Post by emissaryoflies on Oct 5, 2024 9:28:40 GMT
I am sorry I brought up the endings again in this thread, and this really isn't the thread for it (again, very sorry), but honestly...this isn't a bad idea. Yeah, it kind of makes me sad that all the awesome characters we had in ME 1 were just....manufactured constructs of the Reapers, and seeing as how I liked those characters better than the two we start with, it'll be hard to fill those shoes. Still, this is an intriguing idea for a reboot. Nah, it's all good. I just would have like to see Shepard sitting on the beach drinking Mai Tai's. I hear what you're saying about the characters...it would take some serious writer's juice to "replace" the originals. And with what I've seen so far of DAV characters I'm more than skeptical they could pull it off. (See we got back on track. ) Harding should be ok. There's absolutely nothing about Bell that looks good, but I'm open to being wrong. Neve could be interesting if you can get over the flat, uninspired, monotone delivery of her lines. We've seen nothing from Emmerich which is very questionable in and of itself. Lucanis will be hit or miss, but it appears he's going to be the Miranda of this game in all but characterization. A shame. Taash actually might be good. Emphasis on 'might'. Davrin will be fine. Thing is... Absolutely none of them appear to have any 'bite' to them. I hope the 50 shades of nice thing turns out to be false.
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Post by fraggle on Oct 5, 2024 9:51:07 GMT
Ah, the old ending debate. I liked it, before and with the Extended Cut. But I went in having zero expectations. I vastly prefer the ending we got over the Indoctrination Theory. Which could be debunked by Vendetta alone. I never understood the hate the ending got, but then I like a lot of endings others despise. Guess I'm weird. Having low or no expectations definitely makes a difference. I had a similar experience with DA2. It got torched so bad at release that despite having already purchased a copy I delayed playing if for over a year...and plus I was busy with work. I ended up loving it. People that really like the ME3 ending I am happy for...seriously and sincerely...but for me that one still hurts. I think you're right about the expectations part. Though it was funny, I went in figuring I'd only play ME once, since it was a shooter and sci-fi as well, both which I don't like a lot. Well, it proved me VERY wrong
Sorry you didn't like the ending, I do understand the disappointment for something ending not how one would have liked it, but such is life in general (had plenty of stuff that also disappointed me, but I think I'm just not too heartbroken about it, instead focusing on the good stuff or move on to another thing to keep me sane).
But yup, to go back to DAV... For years I try to really just see where something is going. I don't read a lot of opinions or videos about something I might play or for series I'd watch, I try to not have expectations. I'm in weird place for DAV, being excited but also worried at the same time. Hoping for us all it will still be good enough, despite some not so great things we've seen.
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Post by emissaryoflies on Oct 5, 2024 10:37:41 GMT
More confirmation/evidence of previous claims that dialogue isn't companion specific. Not similar dialogue, but identical dialogue: x.com/nuhre_/status/1842190194168172559This feels like such a downgrade character wise from both 2 and Inquisition Big, if true. Sounds like a classic case of 'very few people are going to play our game twice so who's notice' type decision making. My biggest area of skepticism right now has to be player choice. I don't think it's going to be the type of game where you can see new cool shit in quest lines depending on your choices. At least, from a marketing standpoint, they have been super quiet on this. We'll get our romance options, and that will be role playing ticked off. At least the first part is true. From Khrazegaming. From Shacknews. Yikes.
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Post by yarus on Oct 5, 2024 10:49:43 GMT
Harding should be ok. There's absolutely nothing about Bell that looks good, but I'm open to being wrong. Neve could be interesting if you can get over the flat, uninspired, monotone delivery of her lines. We've seen nothing from Emmerich which is very questionable in and of itself. Lucanis will be hit or miss, but it appears he's going to be the Miranda of this game in all but characterization. A shame. Taash actually might be good. Emphasis on 'might'. Davrin will be fine. I'm happy to eat my own words, but I expect Emmerich and Taash to be the best of the cast. As a general rule, it's always the characters BW makes a point of overemphasizing/shilling for in pre-release marketing that end up being the weakest (remember the "Ride the Bull" stuff for Inquisition?) Bellara seems awful. Basically Merrill except none of the things that make Merrill interesting, or any of her flaws really. Either way I'm not buying DA4 on release. Maybe in late 2025 when the price drops and depending on story/gameplay spoilers, but this is ridiculous. Will probably just get Greedfall Wanted to relink this old video. Though a bit dated, it gives what I consider to be a pretty damningly accurate idea of the type of creative thoughts going into DA4's development: At least the first part is true. Oh no. Side note: The second video you mentioned references a pretty big choice that apparently pisses off certain companions. Based on other spoiler/speculation content, I suspect the "Mages or Templars" equivalent for this game and the choice in question will be to save Minrathos or Treviso, with the one not saved falling to the old gods.
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Post by Deleted on Oct 5, 2024 11:16:27 GMT
More confirmation/evidence of previous claims that dialogue isn't companion specific. Not similar dialogue, but identical dialogue: x.com/nuhre_/status/1842190194168172559This feels like such a downgrade character wise from both 2 and Inquisition And here I thought that the worldstate debacle was going to be the only thing I was going to rip apart on my playthrough like "Why isn't Sten in Treviso" or "Why isn't Zevran mentioned by Crows in Treviso". lol
It seems more and more like I'm preparing to play a Dragon's Dogma Game or something. No replayability whatsoever other than character build.
How did I get here.
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Post by Envisionary on Oct 5, 2024 11:47:34 GMT
More confirmation/evidence of previous claims that dialogue isn't companion specific. Not similar dialogue, but identical dialogue: x.com/nuhre_/status/1842190194168172559This feels like such a downgrade character wise from both 2 and Inquisition The hype side can say the decisions import isn't a big deal for whatever reason they can come up with but anyone who defends this is drowning in the Kool-aid.
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Post by spacev3gan on Oct 5, 2024 13:10:55 GMT
So, on a positive note...
The more I look at the $60 price tag, the more I like it. Forget the $80 nonsense edition ($20 for a few extra cosmetic skins is pathetic). But for the $60 edition you supposedly get a full game. No day-one DLCs, no DLCs at all in fact. For $60 you get what is possibly the whole package (minus some cosmetics).
I remember not long ago there was a debate regarding $70 as the new standard price for the base edition of AAA-games. Starfield and Diablo IV (among others) were not shy at all. I am glad EA/Bioware was reluctant to charge $70.
Nevermind the inflation. When Mass Effect Andromeda became available for pre-order in late 2016 in three flavors: $60, $70 and $100; those same products today would be worth $78.7, $91.8 and $131.1, due to inflation alone. So again, hats-off for the $60 price-point for DA:VG.
Now, things may still get ugly pretty quickly. There could be a microtransaction store (though they are more like macrotransactions these days), which sell not only cosmetics but powerful items, best-in-slot items. Ubisoft for instance is not shy at all when it comes to that. I am sure EA are salivating over the money they would be leaving on the table without an in-game store.
Regardless, at least for the time being, I feel positively regarding the $60 price-point.
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Post by q5tyhj on Oct 5, 2024 14:04:38 GMT
More confirmation/evidence of previous claims that dialogue isn't companion specific. Not similar dialogue, but identical dialogue: x.com/nuhre_/status/1842190194168172559This feels like such a downgrade character wise from both 2 and Inquisition The hype side can say the decisions import isn't a big deal for whatever reason they can come up with but anyone who defends this is drowning in the Kool-aid. I'm on the hype side, and the decisions import (or lack thereof) is definitely a major bummer/flaw for me, no question. But no game is perfect and this is hardly a deal-breaker for me. Definitely my least favorite detail about DATV that's come out so far.
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Post by ClarkKent on Oct 5, 2024 14:32:14 GMT
Big, if true. Sounds like a classic case of 'very few people are going to play our game twice so who's notice' type decision making. My biggest area of skepticism right now has to be player choice. I don't think it's going to be the type of game where you can see new cool shit in quest lines depending on your choices. At least, from a marketing standpoint, they have been super quiet on this. We'll get our romance options, and that will be role playing ticked off. At least the first part is true. From Khrazegaming. From Shacknews. Yikes. I'm trying to avoid videos generally, but does this apply to all companion dialogue? Or just a few generic lines that push the plot along. The latter is lame, but the former is pretty game breaking to a game hyping up the companions. Edit: well at least it seems to be only a few lines. Still lame though
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Gileadan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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ALoneGretchin
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Post by Gileadan on Oct 5, 2024 14:47:12 GMT
After some thought I think the biggest problem I'm having with Veilguard is that I just can't make myself care about any Solas / ancient elves related plot. I don't think that Solas is interesting enough as a character to carry a big part of the plot, and I really don't want plot advancement being gated behind interactions with Solas and Rook's "relationship" with him.
Given how pretty much all of Rook's background stories are some variant of "Rook is a rebel who defied orders from his/her faction to do some goody-goody thing" I'm kind of suspicious that the game's plot will end up being something along the lines of "we have so much in common with Solas, let's join forces and either set him free or let him pass the torch to us" or some such.
I'll gladly kill some elven blighters and thrice judge everyone related to it (by action, by association and by belief) any day.
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Post by gervaise21 on Oct 5, 2024 16:57:43 GMT
Citadel was lighthearted key jangling - a fun distraction from the main plot, but a distraction nonetheless. I always ignored where it was meant to occur and thought of it as a celebration party after I had destroyed the Reapers and the Normandy found me. By the time I had recovered they had partially repaired the Citadel, so we had fun.
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